Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 00:33:55

Player: CombatleaderZ

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (639)      639
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1244

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY (12) ---
       Improved Ion Engine
          Large Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (18)
          Light Armor Plating
                Hacking Suite
                Beam Cannon
                Beam Cannon
                Particle Cannon
                Particle Cannon
          Light Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Particle Gun
                Particle Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
          Light Armor Plating
                Hacking Suite
                Beam Cannon
                Beam Cannon
                Particle Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 8   22  8   
  Power                    5    | 2   3   .   
    Engine                 5    | 2   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 9    | 2   7   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   18   | 3   8   7   
    Energy Gun             1    | .   .   1   
    Energy Cannon          4    | .   3   1   
    Ballistic Gun          11   | 3   5   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   3   1   
Average Slot Usage (%)     89   | .   83  99  
  Engine                   13   | .   13  14  
  Treads                   22   | .   18  28  
  Storage                  14   | .   14  14  
  Protection               9    | .   7   14  
  Energy Gun               1    | .   .   4   
  Energy Cannon            8    | .   9   6   
  Ballistic Gun            17   | .   17  16  
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 13  46  47  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         10   | 5   10  12  
  Most Carried             12   | 4   12  12  
  Average Carried          9    | 1   8   11  
  Final Capacity           12   | 6   12  12  
  Final Carried            12   | 2   11  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1014 | 159 607 248 
  Remotely                 .    | .   .   .   
Salvage Created            861  | .   601 260 
  Parts                    54   | .   40  14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  23   | .   13  10  
  Guns                     9    | .   8   1   
  Cannons                  13   | .   5   8   
  AOE                      1    | .   .   1   
Classes Destroyed          5    | .   5   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  12   | .   6   6   
  Grunt                    11   | .   7   4   
Best Kill Streak           11   | .   11  3   
  Combat Bots Only         8    | .   8   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1412 | .   910 502 
  Core                     254  | .   199 55  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              87   | .   60  27  
  Largest                  2    | .   2   2   
  Hottest                  88   | .   80  88  
Shots Fired                164  | .   111 53  
  Gun                      113  | .   82  31  
  Cannon                   46   | .   29  17  
  Launcher                 5    | .   .   5   
  Special                  .    | .   .   .   
  Kinetic                  113  | .   82  31  
  Thermal                  46   | .   29  17  
  Explosive                5    | .   .   5   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   8   5   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           89   | .   63  26  
  Core Hits                47   | .   29  18  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1279 | .   810 469 
  Guns                     531  | .   462 69  
  Cannons                  547  | .   348 199 
  Explosions               201  | .   .   201 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  531  | .   462 69  
  Thermal                  547  | .   348 199 
  Explosive                201  | .   .   201 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            34   | .   24  10  
  Projectiles              24   | .   24  .   
  Explosions               10   | .   .   10  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        336  | .   336 192 
  Average Temperature      75   | .   83  67  
  Received Heat Transfer   468  | .   303 165 
  Effects                  1    | .   1   .   
    Energy Bleed           1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             5    | .   4   1   
  Heat Transferred         1147 | .   740 407 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             269  | .   269 180 
  Initial                  10   | .   .   10  
  Average                  73   | .   67  85  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 92  100 
  Level 1                  4    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   26  14  
  Peak Tracking Total      8    | .   8   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               12   | .   12  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Record                   2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     36   | .   36  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     4    | .   4   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               3022 | 65   1745 1212 
Spaces Moved               1420 | 37   776  607  
  Core                     17   | 10   7    .    
  Treads                   1403 | 27   769  607  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  180  
  Average Speed            177  | 130  177  180  
  Slowest Speed            200  | 160  200  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       54   | 5    99   59   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          48   | .    .    48   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      48   | .    .    48   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1766 | 53   1037 676  
  Wait                     178  | 1    145  32   
  Move                     1418 | 36   775  607  
  Hop                      .    | .    .    .    
  Pick Up                  37   | 8    27   2    
  Fast Attach              4    | .    4    .    
  Attach                   19   | 6    12   1    
  Detach                   .    | .    .    .    
  Swap                     15   | 2    6    7    
  Drop                     8    | .    8    .    
  Fire                     87   | .    60   27   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 12)
   66 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 4)
  690 | -10/Materials | Core integrity fell below 50%
  724 | -10/Materials | Lost 3 parts (1p2w)
  749 | -10/Materials | Destroyed 8 combat bots
  783 | -10/Materials | Discovered new exit (range 11)
  974 | -10/Materials | Discovered new exit (range 6)
 1319 | -10/Materials | Repaired Broken Lgt. Treads
 1476 | -10/Materials | Discovered new exit (range 8)
 1811 | -10/Materials | Entered Mines
 1841 | -10/Mines     | Core integrity fell below 20%
 1889 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1889 | -10/Mines     | Discovered new exit (range 5)
 2038 | -10/Mines     | Discovered new exit (range 6)
 2141 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3023 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02413_ G-47 Trooper destroyed.
02421_ The unstable cave ceiling collapses.
02421_ Acquired 47 matter.
02427_ The unstable cave ceiling collapses.
02428_ Acquired 9 matter.
02436_ The unstable cave ceiling collapses. <x2>
02442_ Aluminum Leg crushed.
02474_ K-01 Serf collects debris. <x5>
02649_ Rocket Launcher destroyed.
02654_ G-47 Trooper destroyed.
02657_ The unstable cave ceiling collapses.
02657_ G-34 Mercenary destroyed.
02664_ Acquired 37 matter.
02665_ Acquired 44 matter.
02669_ Acquired Particle Gun.
02699_ U-05 Engineer lays Concrete. <x2>
02701_ U-05 Engineer builds a Wall.
02706_ U-05 Engineer lays Concrete. <x2>
02708_ U-05 Engineer builds a Wall.
02713_ U-05 Engineer lays Concrete. <x5>

 Map 
-----
+----------------------------------------------------+
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|          ??????##       ##  ##??????????# #??????? |
|          ?????##       ######???????????#=######## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertAngularCharger
  Manual?         0
Play Time         00:19:50
  Cumulative      4.3 hours
  Start           2021.11.24 @ 00:14:31
  End             2021.11.24 @ 00:33:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86af6d98-fe3c-4708-8f9b-07b879b08ea6