Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 11:52:22 Player: Sixten Result: Core melted Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (521) 521 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1016 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 182/300 Energy 80/100 System Corruption 0% Temperature Critical (920) Movement Core (200) Ox3 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (10) --- Ion Engine Improved Heat Sink Small Storage Unit Structural Scanner Spread Laser Particle Cannon Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Small Storage Unit Structural Scanner Spread Laser Assault Rifle Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Protection Light Armor Plating Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 11 | 6 5 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun . | . . . Energy Cannon 2 | . 2 . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Backups 5 | 1 4 8 Power . | . 1 1 Propulsion . | . . . Utility 1 | . 1 3 Weapon 3 | . 2 4 Tool/Special . | . . . Unused Backups 6 | . . 6 Power 1 | . . 1 Propulsion . | . . . Utility 2 | . . 2 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 95 | . 94 97 Engine 7 | . 12 . Core 6 | . . 13 Treads 27 | . 28 26 Storage 17 | . 19 14 Protection 7 | . 3 13 Energy Cannon 18 | . 12 27 Ballistic Gun 9 | . 15 . Peak Build Rating 12 | 6 12 12 Average Rating 9 | 4 7 11 On Entrance 6 | . 6 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 28 | 14 28 26 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 6 9 10 Most Carried 10 | 2 8 10 Average Carried 5 | 1 4 8 Final Capacity 10 | 8 10 10 Final Carried 8 | 2 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 561 | 256 295 10 Remotely . | . . . Salvage Created 660 | . 569 91 Parts 33 | . 28 5 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 12 | . 10 2 Guns 6 | . 5 1 Cannons 6 | . 5 1 Classes Destroyed 6 | . 6 . Worker 1 | . 1 . Builder 2 | . 2 . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Grunt 12 | . 10 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 97 | . 48 49 Missed 22 | . 17 5 Hits 75 | . 31 44 Projectile 75 | . 31 44 Critical Strikes 4 | . 3 1 Damage Taken 1058 | . 418 640 Core 254 | . 71 183 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 64 | . 49 15 Largest 2 | . 2 2 Hottest 136 | . 136 136 Shots Fired 126 | . 98 28 Gun 79 | . 72 7 Cannon 47 | . 26 21 Launcher . | . . . Special . | . . . Kinetic 79 | . 72 7 Thermal 47 | . 26 21 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | . 3 5 Robot Miss Streak 8 | . 8 5 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 59 | . 51 8 Core Hits 30 | . 27 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1012 | . 787 225 Guns 543 | . 503 40 Cannons 469 | . 284 185 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 543 | . 503 40 Thermal 469 | . 284 185 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 941 | . 439 941 Average Temperature 265 | . 126 627 Received Heat Transfer 627 | . 294 333 Effects 18 | . 3 15 Shutdowns 4 | . 1 3 Energy Bleed 3 | . 1 2 Matter Decay 3 | . 1 2 Short Circuit 1 | . . 1 Damage (minor) 3 | . . 3 Damage (major) 1 | . . 1 Damage (core) 3 | . . 3 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 851 | . 518 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 70 | . 70 20 Initial 10 | . . 10 Average 15 | . 26 . Influence Increases 364 | . 314 50 Destroy 0b10 Robot/C 240 | . 200 40 Destroy 0b10 Robot/NC 35 | . 35 . Destroy Leader 66 | . 56 10 Successful Hack 6 | . 6 . Destroy Structure 2 | . 2 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 334 | . 287 47 Entered New Map 17 | . . 17 Time Decay 287 | . 277 10 Lost Part 30 | . 10 20 Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 16 3 Peak Tracking Total 3 | . 3 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 1 | . 1 . Failed 6 | . 6 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1323 | 90 727 506 Spaces Moved 695 | 53 354 288 Core 4 | 4 . . Treads 691 | 49 354 288 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 151 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 43 57 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 783 | 60 416 307 Wait . | . . . Move 693 | 52 353 288 Hop . | . . . Pick Up 8 | 2 5 1 Fast Attach 9 | 6 3 . Attach 4 | . 2 2 Detach 4 | . 3 1 Swap 1 | . 1 . Drop . | . . . Fire 64 | . 49 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 8) 818 | -10/Materials | Entered Mines 1300 | -10/Mines | Core integrity fell below 50% 1322 | -10/Mines | Core integrity fell below 20% 1325 | -10/Mines | Core melted Last Messages --------------- 01302_ Particle Cannon broken. 01302_ Overheating: Short circuit. 01303_ Power failure, Lgt. Nuclear Core shutdown. 01303_ Overheating: Lgt. Treads damaged (-45). 01305_ Overheating: Energy bleed (-18). 01305_ Lgt. Treads destroyed. 01306_ Overheating: Particle Cannon damaged (-48). 01308_ Lgt. Treads destroyed. 01310_ Power failure, Lgt. Nuclear Core shutdown. 01310_ Critical hit (Burn: +37). 01312_ Overheating: Energy bleed (-20). 01312_ G-34 Mercenary destroyed. 01313_ Overheating: Matter decay (-58). 01314_ Overheating: Lgt. Nuclear Core damaged (-1). 01315_ Assault Rifle destroyed. 01316_ Lgt. Nuclear Core destroyed. 01320_ Particle Cannon destroyed. 01321_ Overheating: Matter decay (-44). 01324_ G-47 Trooper destroyed. 01325_ Overheating: Core damaged (-35). 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