Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 03:40:05 Player: Somberlain Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (162) 810 Value Destroyed (5357) 5357 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1312) 1312 TOTAL SCORE: 11219 Bonus ------- High Alert Combat Kills 972 Follower Combat Kills 340 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 100/100 System Corruption 1% Temperature Cool (13) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster > --- UTILITY (8) ------ Scrap Engine Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Advanced Targeting Computer Corruption Screen Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Treaded FC-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Authchip [Power] Authchip [Processor] Corruption Screen Recalibrator Proton Cannon Remote Datajack Plasma Cutter Heavy Mace Power Sword [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . 2 . . 2 2 Weapon 1 | . . . . . . 1 . Parts Attached 78 | 6 . 9 2 24 6 19 12 Power 10 | 1 . 3 . 2 1 2 1 Engine 7 | 1 . 2 . 2 1 1 . Core 3 | . . 1 . . . 1 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 . 7 2 . 1 Treads 6 | . . . . 4 2 . . Leg 6 | 2 . 2 . 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . 1 . . 1 Utility 30 | 1 . 2 1 6 2 12 6 Device 13 | . . 1 1 2 2 4 3 Storage 4 | 1 . . . 1 . 1 1 Processor 4 | . . . . . . 4 . Hackware 2 | . . . . 2 . . . Protection 7 | . . 1 . 1 . 3 2 Artifact . | . . . . . . . . Weapon 24 | 2 . 2 1 9 1 5 4 Energy Gun 10 | 2 . 2 . 2 . 1 3 Energy Cannon 3 | . . . . 1 . 2 . Ballistic Gun 3 | . . . . 2 . 1 . Ballistic Cannon 2 | . . . . 2 . . . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 13 | . . . . 8 1 4 . Parts Lost 32 | . . 4 3 2 . 6 17 Power 4 | . . 1 . . . 1 2 Propulsion 6 | . . 1 1 . . . 4 Utility 15 | . . 1 1 1 . 4 8 Weapon 7 | . . 1 1 1 . 1 3 Highest Loss Streak 5 | . . 4 3 1 . 3 5 To Critical Strikes . | . . . . . . . . Average Backups 11 | . . 3 4 10 12 13 13 Power . | . . . 1 1 1 . . Propulsion 2 | . . . 2 3 3 1 . Utility 3 | . . . . 1 1 6 8 Weapon 2 | . . 1 1 3 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 32 | . . . . 5 2 14 11 Power 1 | . . . . . . 1 . Propulsion 8 | . . . . 2 1 4 1 Utility 10 | . . . . . . 3 7 Weapon 11 | . . . . 3 1 6 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 76 | . 85 96 67 91 80 60 62 Engine 7 | . 14 9 . 9 11 3 3 Core 2 | . . 4 11 1 . 3 . Treads 10 | . . . . 13 22 8 5 Leg 5 | . 28 27 17 8 . . . Device 13 | . . 11 5 13 11 15 17 Storage 9 | . 14 12 11 11 11 7 5 Processor 3 | . . . . . . 5 12 Hackware 5 | . . . . 6 16 1 . Protection 3 | . . . . 7 . 4 5 Energy Gun 4 | . 28 27 16 6 . . . Energy Cannon 4 | . . . . 8 . 6 4 Impact Weapon 2 | . . . . 3 6 . 1 Peak Build Rating 71 | 6 6 10 10 26 37 64 71 Average Rating 35 | 4 6 8 9 20 27 54 60 On Entrance 18 | . 6 6 10 10 21 35 58 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 11 11 18 18 48 37 46 46 Greatest Support 85 | 20 20 20 20 46 46 73 85 Greatest Overweight (x) 3 | . . 1 1 3 . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 7 8 13 15 15 14 Most Carried 15 | 1 . 5 7 15 15 15 15 Average Carried 11 | . . 3 4 11 13 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 5 Final Carried 15 | . . 5 7 12 15 13 5 Scrap Engine Consumption 60 | . . . . . 6 45 9 Constructs Created 4 | . . . . . . 3 1 Constructs Modified 17 | . . . . . . 15 2 Class Distribution -------------------- 34% | Construct 31% | Mutant 24% | Commander-Mutant 5% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 1411 | 216 . 139 60 449 60 349 138 Remotely . | . . . . . . . . Salvage Created 6171 | . . 432 294 1360 250 2624 1211 Parts 234 | . . 27 14 83 2 86 22 Haulers Intercepted 9 | . . . . 5 . 3 1 Recyclers Shooed 3 | . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 113 | . . 9 4 22 4 56 18 Melee 4 | . . . . . 2 . 2 Guns 23 | . . 9 1 10 . 1 2 Cannons 45 | . . . . 10 . 34 1 AOE 4 | . . . 3 . . 1 . Classes Destroyed 16 | . . 6 . 3 2 5 . Worker 7 | . . 1 . . . 6 . Builder 9 | . . 1 1 2 . 4 1 Hauler 9 | . . . . 5 . 3 1 Recycler 12 | . . 1 4 2 1 3 1 Mechanic 1 | . . . . . . 1 . Operator 4 | . . . . 2 . 1 1 Watcher 7 | . . . . 2 . 4 1 Swarmer 25 | . . 3 3 8 . 11 . Grunt 46 | . . 4 . 4 . 26 12 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . 1 . . Sentry 21 | . . 2 1 10 . 7 1 Hunter 6 | . . . . . 3 1 2 Programmer 10 | . . . . . . 8 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | . . 3 9 9 4 8 5 Combat Bots Only 7 | . . 2 4 7 4 6 4 Max Kills in Single Turn 3 | . . 1 3 2 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 1 . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 868 | . . 80 30 99 30 304 325 Missed 274 | . . 22 9 36 9 110 88 Hits 594 | . . 58 21 63 21 194 237 Melee 19 | . . . . . . 2 17 Projectile 575 | . . 58 21 63 21 192 220 Critical Strikes 28 | . . 1 . 1 . 10 16 Damage Taken 9280 | . . 698 261 863 320 2610 4528 Core 1596 | . . 168 86 104 64 316 858 Absorbed by Shields 64 | . . . . . 23 41 . Regen/Repaired (Parts) 1338 | . . . . 323 . 867 148 Core Remaining (%) 55 | 100 . 32 . . 36 54 . Volleys Fired 390 | . 2 38 13 84 . 182 71 Largest 2 | . 2 2 2 2 . 1 2 Hottest 156 | . 90 106 115 124 . 156 156 Shots Fired 511 | . 4 66 17 164 . 181 79 Gun 183 | . 4 66 12 68 . 8 25 Cannon 322 | . . . . 95 . 173 54 Launcher 6 | . . . 5 1 . . . Special . | . . . . . . . . Kinetic 22 | . . . . 22 . . . Thermal 483 | . 4 66 12 141 . 181 79 Explosive 6 | . . . 5 1 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . . 7 8 19 . 13 22 Robot Miss Streak 8 | . 4 4 6 3 . 8 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 405 | . . 42 8 92 8 172 83 Core Hits 418 | . . 18 12 37 1 240 110 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 15 | . . 4 1 6 2 . 2 Burn 11 | . . 4 1 5 . . 1 Meltdown 1 | . . . . 1 . . . Smash 2 | . . . . . 2 . . Sever 1 | . . . . . . . 1 Melee Attacks 55 | . . . . 28 12 6 9 Impact 45 | . . . . 28 11 6 . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10724 | . . 635 536 2044 348 4979 2182 Guns 2307 | . . 635 86 869 . 101 616 Cannons 7131 | . . . . 1175 . 4673 1283 Explosions 638 | . . . 450 . . 188 . Melee 618 | . . . . . 348 . 270 Ramming 30 | . . . . . . 17 13 Kinetic 24 | . . . . 24 . . . Thermal 9602 | . . 635 86 2020 . 4962 1899 Explosive 450 | . . . 450 . . . . Electromagnetic . | . . . . . . . . Impact 348 | . . . . . 348 . . Slashing 270 | . . . . . . . 270 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 1 Average Corruption 2 | . . . . . . 2 1 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . . . 36 6 Message Errors 5 | . . . . . . 4 1 Matter Fused 9 | . . . . . . 8 1 Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 7 | . . . . . . 6 1 Data Loss (major) 7 | . . . . . . 6 1 Alerts 5 | . . . . . . 4 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots 12 | . . . . . . 11 1 Overflow Damage 290 | . . . 17 7 188 77 1 Projectiles 30 | . . . . 7 16 6 1 Explosions 88 | . . . 17 . . 71 . Melee 172 | . . . . . 172 . . Knockbacks 2 | . . . . . 2 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 56 | . . . 29 27 . . . Shots 2 | . . . 1 1 . . . Rammed 9 | . . . . . . 2 7 Targets Rammed 9 | . . . . . . 2 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 331 | . 60 318 208 44 . 331 316 Average Temperature 75 | . 33 83 93 16 . 56 113 Received Heat Transfer 2697 | . . 321 57 207 83 535 1494 Effects 3 | . . 1 . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 6 | . . . . . 6 . . Robots Melted 37 | . . . . 2 . 20 15 Combat Hostiles 35 | . . . . 2 . 20 13 Parts Melted 120 | . . 2 . 10 . 75 33 Heat Transferred 38104 | . . 1974 259 4144 . 23149 8578 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Maximum Alert Level 4 | . . . . 1 . 4 2 Low Security (%) 50 | 100 100 100 100 48 100 20 . Level 1 17 | . . . . 51 . 13 2 Level 2 18 | . . . . . . 23 97 Level 3 8 | . . . . . . 25 . Level 4 5 | . . . . . . 16 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1256 | . 12 150 171 372 140 1256 670 Initial 613 | . . . . 67 132 350 613 Average 318 | . 2 37 73 204 12 625 518 Influence Increases 4633 | . 12 345 218 978 236 2238 606 Destroy 0b10 Robot/C 2380 | . . 180 80 480 120 1160 360 Destroy 0b10 Robot/NC 255 | . . 15 25 65 15 110 25 Destroy Leader 612 | . . 30 20 174 . 324 64 Allied During Kill 79 | . . . . 30 29 20 . Successful Hack 193 | . 12 . 19 56 42 57 7 Disable Machine 270 | . . 30 15 105 30 90 . Destroy Structure 104 | . . . 44 23 . 37 . Advance Influence 350 | . . . . . . 350 . Lose Combat Pursuer 390 | . . 90 15 45 . 90 150 Influence Decreases 4062 | . 12 345 57 799 576 986 1287 Entered New Map 941 | . . . . 94 208 . 639 Time Decay 2534 | . 12 305 40 685 278 736 478 Search Patrol Dispatched 100 | . . . . . . 100 . Lost Part 307 | . . 40 17 20 . 60 170 Lost Ally 180 | . . . . . 90 90 . Squads Dispatched 32 | . 2 . . 5 . 18 7 Investigation 7 | . 1 . . 3 . 3 . Extermination 9 | . . . . . . 7 2 Reinforcement 9 | . 1 . . 2 . 3 3 Assault 3 | . . . . . . 2 1 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 8 | . . . . 1 1 4 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 192 | . 2 12 8 27 8 83 52 Peak Tracking Total 15 | . 2 5 4 7 4 7 15 Tactical Retreats 14 | . . 3 1 3 1 3 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 20 | . . 2 1 7 4 6 . Max in Single Turn 5 | . . 1 1 1 . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 43 | . 1 . 3 15 10 12 2 Terminals 30 | . 1 . 2 12 6 7 2 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . 2 . 2 . Recycling Units 5 | . . . . 1 3 1 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 124 | . 4 . 9 44 36 25 6 Successful 51 | . 2 . 2 19 21 6 1 Failed 71 | . 2 . 6 24 15 19 5 Catastrophic 20 | . . . 2 7 4 5 2 Database Lockouts 2 | . . . 1 1 . . . Manual 58 | . 4 . 7 21 16 4 6 Terminals 83 | . 4 . 7 32 22 12 6 Fabricators 4 | . . . . . . 4 . Repair Stations 16 | . . . . 10 . 6 . Recycling Units 15 | . . . . 2 11 2 . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 2 . 1 10 13 2 1 Record 1 | . . . . . 1 . . Part Schematic 3 | . . . . . 2 1 . Robot Analysis 11 | . 2 . . 3 5 . 1 Open Door 5 | . . . . 5 . . . Branch Access Points 1 | . . . 1 . . . . Garrison Index 2 | . . . . 1 1 . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 10 | . . . . 8 . 2 . Scan Component 7 | . . . . 5 . 2 . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 9 | . . . . 1 8 . . Retrieve Components 9 | . . . . 1 8 . . Scanalyzer 2 | . . . 1 . . 1 . Retrieve Study 2 | . . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 36 | . 1 . 2 12 8 11 2 Full Trace Events 14 | . 1 . 1 3 7 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 1 . . 1 . Parts Repaired 3 | . . . . 3 . . . Time 100 | . . . . 100 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . . . 1 18 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 11 | . . . . . 11 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies 21 | . . . . 10 11 . . Largest Group 11 | . . . . 10 11 6 . Highest-Rated Group 188 | . . . . 88 188 123 . Highest-Rated Ally 34 | . . . . 16 34 34 . Total Orders . | . . . . . . . . Ally Attacks 94 | . . . . 10 63 21 . Total Damage 1294 | . . . . 76 967 251 . Kills 16 | . . . . 2 11 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Active Infowar (turns) 1894 | . . . 3 609 . 589 693 Optics 419 | . . . . . . 419 . Sensors 692 | . . . . . . . 692 Structural 612 | . . . 3 609 . . . Traps 862 | . . . . . . 170 692 Robot Analysis Total 10 | . 2 . . 3 4 . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 11381 | 46 78 1149 176 2839 2152 3718 1223 Spaces Moved 5818 | 33 55 782 95 1294 974 1984 601 Core 44 | 3 . . . . . . 41 Treads 4322 | . . . . 824 974 1978 546 Legs 1432 | 30 55 782 95 470 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 20 | . . . . . . 6 14 Fastest Speed 40 | 50 120 120 120 112 160 92 40 Average Speed 151 | 113 120 120 141 172 160 147 156 Slowest Speed 330 | 120 120 190 190 330 160 301 188 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 3 20 98 18 95 95 45 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 18 | . . . . 14 . 4 . Terrain Destroyed 93 | . . . 47 20 . 26 . Melee 18 | . . . . 14 . 4 . Projectile 1 | . . . . 1 . . . AOE 74 | . . . 47 5 . 22 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 7756 | 39 63 921 120 1690 1552 2587 784 Wait 1164 | . 7 82 8 207 472 320 68 Move 5809 | 32 54 781 94 1293 973 1983 599 Hop 1 | . . . . . . . 1 Pick Up 65 | 1 . 7 3 18 9 23 4 Fast Attach 47 | 5 . 4 1 13 . 17 7 Attach 30 | 1 . 2 1 6 5 10 5 Detach 14 | . . . . 1 3 7 3 Swap 25 | . . 4 . 15 1 3 2 Drop 77 | . . 3 . 25 7 34 8 Fire 390 | . 2 38 13 84 . 182 71 Melee 55 | . . . . 28 12 6 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . . . . . 2 7 Escape Stasis . | . . . . . . . . Rewire 70 | . . . . . 70 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 12) 125 | -10/Materials | Entered Mines 195 | -10/Mines | Met a Derelict bent on vengeance 215 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 356 | -10/Mines | Build established: Mutant 619 | -10/Mines | Discovered new exit (range 10) 858 | -10/Mines | Core integrity fell below 50% 934 | -10/Mines | Lost 4 parts (1p1n1u1w) 1229 | -10/Mines | Build established: Scavenger-Mutant 1257 | -10/Mines | Discovered new exit (range 7) 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Utility x2 1336 | -9/Materials | Identified exit to Mines 1336 | -9/Materials | Identified exit to Storage 1414 | -9/Materials | Lost 3 parts (1n1u1w) 1420 | -9/Materials | Central database locked down 1450 | -9/Materials | Entered Storage 1688 | -9/Storage | Repaired Broken Aluminum Leg+ 2016 | -9/Storage | Build established: Mutant 2165 | -9/Storage | Found Prototype Launcher 2165 | -9/Storage | Identified Gui. EMP Blaster 2276 | -9/Storage | Central database locked down 2344 | -9/Storage | Learned location of Armory (-3) 2693 | -9/Storage | Discovered new exit (range 8) 2885 | -9/Storage | Destroyed 7 combat bots 2940 | -9/Storage | Repaired Hrd. Light Armor Plating 2992 | -9/Storage | Repaired Hvy. Hammer 3763 | -9/Storage | Used back door to open Recycling access 3763 | -9/Storage | Discovered new exit (range 5) 3815 | -9/Storage | Build established: Hacker-Mutant 3839 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4138 | -9/Storage | Build established: Commander-Mutant 4289 | -9/Storage | Entered Recycling 4289 | -9/Recycling | Accompanied by 9 allies 4950 | -9/Recycling | Core integrity fell below 50% 5001 | -9/Recycling | Lost 7 allies 5159 | -9/Recycling | Discovered new exit (range 9) 5318 | -9/Recycling | Scanned before Scraplab entrance 5342 | -9/Recycling | Entered Scraplab 5392 | -9/Recycling | Angered Scraplab inhabitants 5397 | -9/Recycling | Found Prototype Device 5412 | -9/Recycling | Identified Scrap Engine 5443 | -9/Recycling | Lost 5 allies 6441 | -9/Recycling | Entered Factory 6441 | -7/Factory | Accompanied by 6 allies 6441 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6707 | -7/Factory | Discovered new exit (range 9) 6824 | -7/Factory | Lost 4 allies 6841 | -7/Factory | Search patrols dispatched 7288 | -7/Factory | Build established: Construct 7297 | -7/Factory | Found Powered Armor 7407 | -7/Factory | Lost 3 parts (1p2u) 7748 | -7/Factory | Discovered new exit (range 9) 8754 | -7/Factory | Discovered new exit (range 5) 9329 | -7/Factory | Garrison activated, responded to threat 9440 | -7/Factory | Discovered new exit (range 3) 9443 | -7/Factory | Discovered new exit (range 9) 9540 | -7/Factory | Discovered new exit (range 15) 10041 | -7/Factory | First assault squad dispatched 10139 | -7/Factory | Identified exit to Factory 10150 | -7/Factory | Identified exit to Lower Caves 10159 | -7/Factory | Entered another Factory area 10159 | -6/Factory | Evolved 2 slots: Utility x2 10192 | -6/Factory | Garrison activated, responded to threat 10315 | -6/Factory | Discovered new exit (range 5) 10320 | -6/Factory | Identified exit to Lower Caves 10891 | -6/Factory | Lost 3 parts (1p2u) 11146 | -6/Factory | Build established: Mutant 11209 | -6/Factory | First assault squad dispatched 11277 | -6/Factory | Lost 4 parts (1n3u) 11319 | -6/Factory | Core integrity fell below 50% 11338 | -6/Factory | Lost 5 parts (1p1n1u2w) 11360 | -6/Factory | Core integrity fell below 20% 11382 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11346_ K-01 Serf cleans the Terminal. 11347_ O-16 Technician sends out distress signal. 11347_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11349_ K-01 Serf cleans the Terminal. 11350_ K-01 Serf cleans the Nuclear Reactor. 11353_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 11354_ Treaded FC-CIT Exoskeleton destroyed. 11354_ Scrap Engine damaged due to network destabilization (-9). 11354_ Dropped Lrg. Storage Unit. 11356_ K-01 Serf cleans the Nuclear Reactor. 11363_ System corrupted: IFF burst signal emitted. 11364_ Adv. Targeting Computer destroyed. 11375_ Acquired Nuclear Pulse Thruster. 11380_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????? ??# # | | ???????????????????????#+#+###+### # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# """ ##### # | | ???????????????????????# """ #####???# | | ??????????????????????## """ #?????###+# | | ??????????????????????#" F" #?????# | | ??????????????????????#" """ #?????#""" | | ??????????????????????#" "" +?????#"""% | | ??????????????????????#T !% #?????#"""! | | ??????????????????????#"* """*! #?????# % | | ??????????????????????#"=%""" #?????# "T" | | ??????????????????????#" =""" #????###### | | ??????????????????????## %%###### | | ??????????????????????##*!""" #### | | ??????????????????????#=%|""" #??? | | ??????????????????????# ! """ #??? | | ???????????? ???????# ] ######+#### | | ????????????? ??????# #??# # | | ?????????? ####+####### ! ####+###??# ! # | | ????????? m !|#? ???# !! # | | ????????? A !! # #??# !! # | | ????????? g # / #??# ! # | | ??????????######## # #??# # | | ????############## @ # #??######## | | ????# # g # #?????????? | | ????# #sk #########????????? | | ????# / """ """ lg #???! ?????????? | | ????# """ """b#g #? ??????????? | | ????# """ """s# m g# """ "??????????? | | ????# # g + """ "??????????? | | ????# """ """ # # """ "??????????? | | ????# ! """ """ # # ??????????? | | ????# """ """ ## #? ?????????? | | ????# ## #? * ????????? | | ????# ! ## ##+#####?????????? | | ????# ## #?????????????? | | ????###+########### +?????????????? | | ??????# #?????????# #?????????????? | | ??????# #?????????# #?????????????? | | ??????# ########### #?????????????? | | ??????# #?????????????? | | ??????# #?????????????? | | ??????# ??????????? | | ??????+ #########?????????? | | ??????####################?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Lightning Gun | -9/Recycling | Hacked System Restoration Module | -9/Recycling | Hacked Wave Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 20% | -9/Storage | Broken Hrd. Light Armor Plating | 15% | -9/Storage Hvy. Hammer | 23% | -9/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileMeleeObliterator Manual? 0 Play Time 01:16:05 Cumulative 111.3 hours Start 2026.09.14 @ 02:26:20 End 2026.09.14 @ 03:40:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c88068f5-c1ba-47be-a0a5-aa7b366535a2