Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 16:24:15 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4208) 4208 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 9179 Bonus ------- High Alert Combat Kills 296 Aligned with FarCom 300 Cogmind --------- Core Integrity 35/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Armored Exoskeleton > --- UTILITY (7) ------ Large Storage Unit Improved Melee Analysis Suite Target Analyzer Armor Integrity Analyzer Microactuators Core Shielding > --- WEAPON (3) ------- Great Axe Great Axe > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod (200) Experimental Sensor Array Firepult Gauss Rifle Flak Gun Advanced Assault Cannon Heavy Rocket Launcher Precision Grenade Launcher Plasma Cutter Heavy Flail Powered Hammer Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Microactuators > --- WEAPON ----------- Precision Grenade Launcher Powered Hammer Impact Mace > --- INVENTORY -------- Gravmag System Gravmag System High-capacity Matter Pod Experimental Sensor Array Core Analyzer Improved Light Armor Plating Layered Light Armor Plating Firepult Flak Gun Advanced Assault Cannon Rocket Launcher Heavy Rocket Launcher Plasma Cutter Heavy Flail [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 . . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 112 | 7 5 3 22 1 2 2 22 48 Power 11 | 1 1 . 1 . 1 . 2 5 Engine 10 | 1 1 . 1 . 1 . 2 4 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 2 1 7 . . . 4 9 Treads 15 | 2 2 1 7 . . . . 3 Leg 4 | . . . . . . . 2 2 Wheel . | . . . . . . . . . Hover 5 | . . . . . . . 2 3 Flight 1 | . . . . . . . . 1 Utility 39 | 2 1 1 7 . 1 . 6 21 Device 10 | 1 . . 2 . . . 2 5 Storage 4 | 1 1 . 1 . . . 1 . Processor 10 | . . . 1 . . . . 9 Hackware . | . . . . . . . . . Protection 15 | . . 1 3 . 1 . 3 7 Artifact . | . . . . . . . . . Weapon 37 | 2 1 1 7 1 . 2 10 13 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 1 . 5 . . . 6 3 Ballistic Cannon 2 | . . . . . . 2 . . Launcher 5 | . . 1 1 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . 1 . . . 3 3 Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon 3 | . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 1 3 Parts Lost 31 | . 2 . 8 . . . 2 19 Power 4 | . 1 . . . . . . 3 Propulsion 2 | . . . 2 . . . . . Utility 20 | . 1 . 4 . . . 2 13 Weapon 5 | . . . 2 . . . . 3 Highest Loss Streak 4 | . 1 . 4 . . . 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 85 90 95 100 100 100 97 87 Engine 8 | . 8 14 11 11 11 11 9 4 Treads 14 | . 28 28 21 22 22 22 2 5 Leg 1 | . . . . . . . 2 3 Hover 3 | . . . . . . . 13 . Device 7 | . 5 . 11 . . . 9 6 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 10 | . . . 2 11 11 11 7 24 Protection 12 | . . 5 14 22 22 22 17 7 Energy Gun 1 | . 14 7 . . . . . . Ballistic Gun 13 | . 14 14 17 11 11 . 24 2 Launcher 1 | . . 7 2 11 11 . . . Impact Weapon 2 | . . . 1 . . . 1 7 Slashing Weapon 2 | . . . . . . . . 9 Peak Build Rating 56 | 7 9 12 23 23 23 24 47 56 Average Rating 29 | 5 6 10 18 22 22 23 37 49 On Entrance 17 | . 7 9 12 23 22 23 23 39 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 14 30 34 42 43 43 47 49 62 Greatest Support 56 | 40 40 40 43 43 43 43 43 56 Greatest Overweight (x) 4 | . . . 1 . . 1 2 4 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 1 14 15 15 15 15 15 15 15 Average Carried 13 | . 6 14 14 15 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 14 15 15 15 15 15 15 15 Class Distribution -------------------- 54% | Mutant 17% | Skirmisher 15% | Gladiator 8% | Assassin 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2848 | 256 243 153 827 20 . 143 573 633 Remotely . | . . . . . . . . . Salvage Created 4435 | 21 313 116 1127 20 . 116 640 2082 Parts 255 | 3 21 6 74 5 . 1 50 95 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 99 | . 9 7 26 4 . 3 15 35 Melee 24 | . . . . . . . . 24 Guns 46 | . 9 2 14 1 . . 15 5 Cannons 3 | . . . . . . 3 . . AOE 21 | . . 5 12 3 . . . 1 Classes Destroyed 13 | 1 2 . 8 . . . 1 1 Worker 7 | . . . 5 . . . . 2 Builder 8 | . . . 3 . . . . 5 Tunneler 3 | 1 . . 1 . . . 1 . Hauler 2 | . . . 2 . . . . . Recycler 5 | . . . 1 . . . . 4 Watcher 3 | . . . 1 . . . 1 1 Swarmer 22 | . 3 3 3 4 . . 6 3 Grunt 47 | . 6 4 12 . . 3 3 19 Brawler 1 | . . . 1 . . . . . Duelist 4 | . . . 1 . . . . 3 Sentry 17 | . . . 9 . . . 5 3 Hunter 4 | . . . . . . . 1 3 Programmer 4 | . . . . . . . . 4 Best Kill Streak 9 | 1 5 5 9 4 . 3 3 7 Combat Bots Only 6 | . 5 5 6 4 . 3 3 4 Max Kills in Single Turn 7 | 1 2 3 4 3 . 1 2 7 Gunslinging 1 | . 1 . . . . . . 1 Exploded 3 | . . 3 3 3 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 634 | . 62 12 108 14 . 4 73 361 Missed 161 | . 15 5 32 3 . . 18 88 Damage Taken 7414 | . 513 145 1393 120 . 67 850 4326 Core 1187 | . 48 9 262 . . 17 186 665 Absorbed by Shields 40 | . . . . . . . . 40 Redirected to Shielding 282 | . . . 34 . . 4 147 97 Core Remaining (%) 68 | 100 . 77 . . . 30 66 . Volleys Fired 170 | 2 35 8 67 5 . 6 36 11 Largest 3 | 2 2 2 2 1 . 2 3 3 Hottest 88 | 60 60 53 56 33 . 88 75 75 Shots Fired 369 | 4 69 17 129 5 . 12 104 29 Gun 326 | 4 69 9 107 4 . . 104 29 Cannon 12 | . . . . . . 12 . . Launcher 31 | . . 8 22 1 . . . . Special . | . . . . . . . . . Kinetic 302 | 2 35 9 107 4 . 12 104 29 Thermal 36 | 2 34 . . . . . . . Explosive 31 | . . 8 22 1 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 2 15 5 11 8 . 6 12 7 Robot Miss Streak 7 | 1 4 5 3 1 . 7 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 . 1 . . . 1 3 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 348 | 2 47 10 91 3 . 11 69 115 Core Hits 184 | 2 16 11 52 3 . 17 27 56 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 13 | . . . . . . . 1 12 Destroy 1 | . . . . . . . 1 . Smash 6 | . . . . . . . . 6 Sever 5 | . . . . . . . . 5 Impale 1 | . . . . . . . . 1 Melee Attacks 158 | . . . 8 . . . 14 136 Impact 82 | . . . 8 . . . 14 60 Slashing 66 | . . . . . . . . 66 Piercing 10 | . . . . . . . . 10 Sneak Attacks 10 | . . . 1 . . . . 9 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 22 | . . . . . . . . 22 Damage Inflicted 10832 | 27 619 644 2744 212 . 191 1167 5228 Guns 3477 | 20 619 75 1127 32 . . 1167 437 Cannons 191 | . . . . . . 191 . . Explosions 2962 | . . 560 1472 180 . . . 750 Melee 4138 | . . . 105 . . . . 4033 Ramming 64 | 7 . 9 40 . . . . 8 Kinetic 3358 | . 329 75 1127 32 . 191 1167 437 Thermal 1110 | 20 290 . 50 . . . . 750 Explosive 2162 | . . 560 1422 180 . . . . Electromagnetic . | . . . . . . . . . Impact 2146 | . . . 105 . . . . 2041 Slashing 1766 | . . . . . . . . 1766 Piercing 226 | . . . . . . . . 226 Highest Corruption 4 | . 2 2 . . . . . 4 Average Corruption 2 | . 2 2 . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . 4 10 . . . . . 39 Message Errors 17 | . 2 4 . . . . . 11 Matter Fused 11 | . . 3 . . . . . 8 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 4 | . 1 1 . . . . . 2 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 7 | . 1 1 . . . . . 5 Misfires 2 | . . 1 . . . . . 1 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 1197 | . . 9 84 37 . . . 1067 Projectiles . | . . . . . . . . . Explosions 393 | . . 9 84 37 . . . 263 Melee 804 | . . . . . . . . 804 Knockbacks 18 | . . . 1 . . 5 . 12 Impact 13 | . . . 1 . . . . 12 Kinetic 4 | . . . . . . 4 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 741 | . . 65 234 30 . . . 412 Shots 17 | . . 2 8 1 . . . 6 Rammed 11 | 1 1 4 5 . . . . . Targets Rammed 16 | 1 1 4 6 . . . . 4 Kicked 4 | . . . . . . . . 4 Crushed 1 | . . . 1 . . . . . Highest Temperature 214 | . 36 7 13 12 . 156 210 214 Average Temperature 49 | . 16 4 3 7 . 63 68 69 Received Heat Transfer 2054 | . 159 30 357 . . 36 216 1256 Siege Activations . | . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 7 Combat Hostiles 5 | . . . . . . . . 5 Parts Fried 8 | . . . . . . . . 8 Impact Corruptions 25 | . . . . . . . . 25 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1225 | 50 625 . 50 . . . . 500 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 686 | 5 242 260 562 278 . 85 184 686 Initial 163 | . 3 46 101 163 . . . 2 Average 195 | 2 85 129 326 271 . 60 47 284 Maximum Alert Level 2 | . 1 1 2 1 . . . 2 Low Security (%) 59 | 100 86 63 14 4 . 100 100 49 Level 1 21 | . 13 36 58 95 . . . 5 Level 2 19 | . . . 26 . . . . 45 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 1 . . . 2 10 Investigation 4 | . 1 . . . . . 2 1 Extermination 4 | . . . . . . . . 4 Reinforcement 5 | . 1 . 1 . . . . 3 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . . 1 3 . . . 4 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 15 7 40 4 . 3 26 48 Peak Tracking Total 7 | . 3 4 7 4 . 3 5 5 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . 1 . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 28 | . . 3 5 . . . 1 19 Max in Single Turn 15 | . . 1 2 . . . 1 15 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 7 1 6 . 1 . 9 2 Terminals 22 | . 6 1 6 . . . 8 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 71 | . 22 4 16 . 1 . 23 5 Successful 38 | . 15 2 9 . 1 . 9 2 Failed 33 | . 7 2 7 . . . 14 3 Catastrophic 4 | . . . 2 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 43 | . 15 6 6 . 1 . 15 . Terminals 62 | . 21 4 16 . . . 18 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . . . . 5 2 Terminal Hacks 19 | . 7 2 4 . 1 . 4 1 Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . Unreport Threat 4 | . . . 2 . . . 2 . Locate Traps 3 | . 2 . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 3 | . . 1 1 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 18 | . 8 . 5 . . . 5 . Terminals 17 | . 7 . 5 . . . 5 . Botnet 2 | . 2 . . . . . . . Skim 15 | . 5 . 5 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 1 5 . . . 8 1 Full Trace Events 3 | . . . . . . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 9331 | 109 763 785 2177 105 381 414 2061 2536 Spaces Moved 4426 | 59 391 469 1140 60 236 148 945 978 Core 4 | 4 . . . . . . . . Treads 3060 | 55 391 469 1140 60 236 148 118 443 Legs 539 | . . . . . . . 77 462 Wheels . | . . . . . . . . . Hover 823 | . . . . . . . 750 73 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 176 160 Average Speed 179 | 152 160 160 166 160 160 235 185 205 Slowest Speed 320 | 160 160 160 240 160 160 240 270 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 70 90 82 15 61 22 79 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 2 1 . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug 26 | . . . 7 . . . 14 5 Terrain Destroyed 389 | . . 68 225 12 . . 14 70 Melee 26 | . . . 7 . . . 14 5 Projectile . | . . . . . . . . . AOE 363 | . . 68 218 12 . . . 65 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5312 | 70 456 485 1286 65 240 201 1196 1313 Wait 365 | 1 16 . 12 . . 46 157 133 Move 4419 | 59 390 468 1139 59 235 147 944 978 Hop . | . . . . . . . . . Pick Up 50 | 1 9 1 15 . 1 . 10 13 Fast Attach 37 | 7 1 1 6 . . . 1 21 Attach 16 | . . . 4 . . . 3 9 Detach 6 | . . . . . . . 1 5 Swap 59 | . 4 2 12 1 2 2 18 18 Drop 52 | . . 1 17 . 2 . 12 20 Fire 170 | 2 35 8 67 5 . 6 36 11 Melee 123 | . . . 8 . . . 14 101 Ram . | . . . . . . . . . Kick 4 | . . . . . . . . 4 Crush 11 | . 1 4 6 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 12) 539 | -10/Materials | Identified exit to Mines 539 | -10/Materials | Identified exit to Materials 539 | -10/Materials | Identified exit to Subcaves 588 | -10/Materials | Learned location of Mines (-9) 683 | -10/Materials | Learned Storage security intel 696 | -10/Materials | Learned Storage security intel 766 | -10/Materials | Learned location of 2 exits from Materials 873 | -10/Materials | Entered Mines 917 | -10/Mines | Learned Materials emergency access door positions 1149 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1157 | -10/Mines | Found Prototype Device 1245 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1658 | -10/Mines | Entered Materials 1658 | -9/Materials | Evolved 2 slots: Utility x2 1659 | -9/Materials | Identified exit to Materials 1659 | -9/Materials | Identified exit to Mines 1660 | -9/Materials | Identified exit to Storage 2716 | -9/Materials | Discovered exit to Materials (range 3) 3254 | -9/Materials | Core integrity fell below 50% 3274 | -9/Materials | Lost 4 parts (1n3u) 3494 | -9/Materials | Learned location of Mines (-8) 3527 | -9/Materials | Learned Storage stockpile data 3561 | -9/Materials | Learned 4 Materials zone layouts 3566 | -9/Materials | Learned Storage trap positions 3577 | -9/Materials | Learned 4 Materials zone layouts 3835 | -9/Materials | Entered Mines 3846 | -9/Mines | Met a Derelict bent on vengeance 3898 | -9/Mines | Learned location of Storage (-9) 3930 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3932 | -9/Mines | Discovered new exit (range 5) 3940 | -9/Mines | Entered Exiles 3941 | -9/Exiles | Identified exit to Mines 3979 | -9/Exiles | Met 8R-AWN 4006 | -9/Exiles | Met EX-HEX 4051 | -9/Exiles | Met EX-BIN 4073 | -9/Exiles | Aligned with FarCom system 4075 | -9/Exiles | Given EX-Vault access code 4115 | -9/Exiles | Opened EX-Vault 4152 | -9/Exiles | Found Firepult 4189 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4241 | -9/Exiles | Met EX-DEC 4301 | -9/Exiles | Discovered exit to Mines (range 10) 4321 | -9/Exiles | Left Exiles lab with Firepult 4321 | -9/Exiles | Entered Mines 4682 | -8/Mines | Discovered exit to Materials (range 11) 4735 | -8/Mines | Entered Materials 4735 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4736 | -8/Materials | Identified exit to Factory 5026 | -8/Materials | Build established: Skirmisher 5723 | -8/Materials | Identified Exp. Sensor Array 6432 | -8/Materials | Learned Factory security intel 6495 | -8/Materials | Learned location of 1 exit from Extension 6547 | -8/Materials | Learned 8 Factory zone layouts 6589 | -8/Materials | Learned location of 1 exit from Storage 6680 | -8/Materials | Learned Recycling recycling unit intel 6725 | -8/Materials | Learned 2 Lower Caves zone layouts 6796 | -8/Materials | Entered Factory 6796 | -7/Factory | Evolved 2 slots: Utility x2 6913 | -7/Factory | Build established: Assassin 6988 | -7/Factory | Lost 3 parts (2u1w) 7203 | -7/Factory | Lost 3 parts (1p2u) 7501 | -7/Factory | Build established: Gladiator 8112 | -7/Factory | Lost 3 parts (2u1w) 8709 | -7/Factory | Core integrity fell below 50% 8979 | -7/Factory | Build established: Mutant 9119 | -7/Factory | Core integrity fell below 20% 9196 | -7/Factory | First assault squad dispatched 9245 | -7/Factory | Garrison activated, responded to threat 9287 | -7/Factory | Build established: Scavenger-Gladiator 9321 | -7/Factory | Lost 3 parts (1p1u1w) 9332 | -7/Factory | Self-destructed Last Messages --------------- 09306_ Recycling unit begins recycling process. 09306_ R-06 Scavenger collects Particle Gun. 09307_ Recycling unit begins matter transfer process. 09307_ System corrupted: Heat flow error (+152). 09309_ G-47 Trooper destroyed. 09311_ R-06 Scavenger collects Aluminum Leg. 09313_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 09316_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 09316_ R-06 Scavenger collects Aluminum Leg. 09317_ Recycling unit begins recycling process. 09319_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 09321_ R-06 Scavenger collects Lgt. Nuclear Core. 09322_ R-06 Scavenger inserts Particle Gun into recycling unit. 09323_ Recycling unit begins recycling process. 09327_ C-30 ARC bursts open, deploying its payload. 09327_ G-50 Soldier unfolds itself. 09327_ B-48 Gladiator unfolds itself. 09327_ L-41 Fighter unfolds itself. 09327_ B-48 Gladiator unfolds itself. 09327_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | # # """"" #????????????????????????????? | | # / """"" ########?????????????????????? | | # # """ # #?????????????????????? | | # # # #?????????????????????? | | # + + #?????????????????????? | | # ###### # #?????????????????????? | | # #????# # #?????????????????????? | | # #????# # #?????????????????????? | | #####/#????# ########?????????????????????? | | ????# #????# ?????????????????????? | | ????# #????# ????Y????????????????? | | ????# #????# ?????????????????????? | | ????# #????# ##########?????????????????????? | | ????# ###### #??????????????????????????????? | | ????# #???????##?????????????????????? | | ????# ##########?#######T?????????????????????? | | ????# #??????????# ?????????????????????? | | ????# #??????????# ?????????????????????? | | ????# #??????????# ?????????????????????? | | ????# #??????????### %##?????????????????????? | | ????# ############?# # ???????##########????? | | ????#s## #?# i# ???????# #????? | | ?????????????????### g#???????## #????? | | ?????s???????????+ lbb/???????## ! #????? | | ?????s????????????# #???????## #????? | | ??????????????????# @#????????# """" #????? | | ?????s????????????# #????????# ["""" #????? | | ??????????????????# #????????#*|"""" #????? | | ??????????????????# #????????#!%"""" #????? | | ????# ########+#### #???????##=*! != #?###+ | | ????# %%% % #???????#####+####### | | ????# %% % ########### =% T" | | ????# "" % % % % " | | ????# Y" ############## | | ????# "" #????????????# ####### | | ??# #??########### #?????## | | ??# r #### # ######## | | ??# """"""""" + ! # # # | | ??# ### ! # # " " # | | ??# """"""""" #?# # # " " # | | ??# #?# =# # " " ]# | | ??# #?# %+[ # " " # | | ???########## #?# ] # # " " + | | ????????????## #?# # # " " # | | ?????????????# ###+######### # " " !# | | ?????????????# #??????# # " " # | | ?????????????# #??????# # " " + | | ?????????????# ### #??????# # # | | ???????????###+######## #????### ######## | | ???????????# ## ##???# !%[###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 18 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed SwarmTitaniumLegs Manual? 0 Play Time 00:43:04 Cumulative 182.6 hours Start 2024.09.01 @ 15:41:35 End 2024.09.01 @ 16:24:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fa82566-1465-434f-abfd-25e16ee39be3