Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 10:31:23 Player: horseplaya Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (169) 845 Value Destroyed (7395) 7395 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (5769) 5769 TOTAL SCORE: 19209 Bonus ------- High Alert Combat Kills 628 Follower Combat Kills 229 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3612 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 36% Temperature Cool (9) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Autocannon Heavy Autocannon Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Latent Energy Streamer Heavy Autocannon > --- INVENTORY -------- Reinforced Fission Core Particle Reactor Armored Medium Treads Armored Medium Treads Advanced Cooling System High-capacity Matter Pod Hardened Heavy Armor Plating Autogun KE Penetrator Railgun Heavy Autocannon Heavy Autocannon Improved Proton Missile Launcher [Rating: 101] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Coolant Injector Storage Medium Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Latent Energy Streamer Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . . . . 4 2 2 2 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . 3 . . . . . . Utility 5 | . . . . . . 2 2 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 184 | 2 12 9 3 4 32 15 18 50 10 5 24 Power 30 | . 2 2 . 1 6 2 5 6 1 . 5 Engine 17 | . 2 1 . . 4 2 4 4 . . . Core 12 | . . 1 . 1 2 . 1 2 . . 5 Reactor 1 | . . . . . . . . . 1 . . Propulsion 61 | 2 7 3 1 . 12 1 6 14 4 1 10 Treads 35 | 1 2 1 . . 9 1 5 3 2 1 10 Leg 15 | . . 1 1 . 2 . . 9 2 . . Wheel 9 | 1 5 . . . . . 1 2 . . . Hover 2 | . . 1 . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | . 1 . 1 2 7 4 5 16 . 2 4 Device 12 | . . . . . 4 . 1 7 . . . Storage 10 | . 1 . 1 2 1 2 1 1 . 1 . Processor 2 | . . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . . Protection 18 | . . . . . 2 2 3 6 . 1 4 Artifact . | . . . . . . . . . . . . Weapon 51 | . 2 4 1 1 7 8 2 14 5 2 5 Energy Gun 11 | . 1 2 1 . 4 . . 3 . . . Energy Cannon 3 | . . . . 1 . . . 1 . . 1 Ballistic Gun 25 | . 1 1 . . 3 5 1 8 3 1 2 Ballistic Cannon 3 | . . . . . . . . 1 . . 2 Launcher 9 | . . 1 . . . 3 1 1 2 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 Parts Lost 80 | . . 8 . 15 . . 1 34 3 1 18 Power 10 | . . 1 . 2 . . . 6 . . 1 Propulsion 24 | . . 3 . 3 . . . 9 1 1 7 Utility 22 | . . . . 7 . . 1 8 1 . 5 Weapon 24 | . . 4 . 3 . . . 11 1 . 5 Highest Loss Streak 16 | . . 5 . 15 . . 1 13 3 1 16 Average Slot Usage (%) 92 | . 94 93 88 75 88 99 97 88 92 100 92 Engine 6 | . 14 10 . . 9 15 11 5 5 5 2 Core 4 | . . 2 14 14 4 . 1 3 2 . 5 Treads 19 | . 12 10 . . 29 38 29 13 8 11 19 Leg 6 | . . 2 14 14 6 . . 2 20 17 8 Wheel 1 | . 12 11 . . . . 1 5 . . . Hover 1 | . . 2 14 5 1 . . . . . . Device 6 | . . . . . 6 1 6 12 11 11 5 Storage 14 | . 25 28 22 21 10 15 13 11 11 16 11 Processor 3 | . . . . . . . . 3 11 11 10 Protection 7 | . . . . . 1 12 19 9 2 . 6 Energy Gun 4 | . 14 10 22 10 10 1 . . . . . Ballistic Gun 9 | . 13 10 . . 7 13 12 10 6 16 10 Ballistic Cannon 1 | . . . . . . . . 4 . . 1 Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 144 | 13 21 22 89 89 54 84 90 96 85 94 144 Greatest Support 136 | 20 20 22 22 10 106 106 116 85 70 55 136 Greatest Overweight (x) 26 | 1 4 4 4 8 2 . 4 26 4 1 3 Average Overweight (x) 1 | . 1 1 1 3 . . . 2 1 1 . Largest Inventory Capacity 24 | 6 10 10 24 24 12 20 16 16 16 20 16 Average Capacity 14 | 6 9 10 15 13 6 16 16 16 16 19 15 Most Carried 22 | 6 10 10 21 22 12 16 16 16 16 16 16 Average Carried 13 | 6 8 9 11 11 6 15 15 13 12 15 15 Final Capacity 24 | 6 10 10 24 6 12 16 16 16 16 16 4 Final Carried 21 | 6 10 10 21 5 12 16 16 9 16 16 4 Class Distribution -------------------- 47% | Scavenger-Mutant 17% | Mutant 10% | Scavenger-Gunner 9% | Tank 5% | Hauler-Mutant 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Matter Collected 5167 | 226 145 134 60 40 487 507 875 1169 296 126 1102 Remotely . | . . . . . . . . . . . . Salvage Created 8034 | 56 243 221 . 111 725 809 1151 2303 801 88 1526 Parts 374 | 4 9 15 . 6 40 41 72 106 25 6 50 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 11 | . . 1 . 1 . . 3 6 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 115 | . . . . . . . . . 18 4 93 Prevented 55 | . . . . . . . . . 12 1 42 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 141 | . 5 9 . 3 12 15 20 32 16 3 26 Melee 2 | . . . . . . . . . . . 2 Guns 79 | . 5 6 . 2 12 9 18 21 1 1 4 Cannons 15 | . . . . . . . . 8 . . 7 AOE 34 | . . 3 . 1 . 5 2 3 13 2 5 Classes Destroyed 21 | 1 1 3 . . 3 3 1 2 2 . 5 Worker 8 | . . . . . . 1 4 3 . . . Builder 3 | . . . . . . . . 3 . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 5 | 1 . . . . 1 . . 3 . . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 7 | . . . . . 1 1 1 4 . . . Swarmer 27 | . . 3 . . 3 3 6 . 9 3 . Grunt 62 | . 5 2 . 3 6 8 6 15 4 . 13 Brawler 2 | . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . 1 Sentry 11 | . . . . . 3 1 4 2 1 . . Demolisher 2 | . . 2 . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 5 | . . . . . . . . 5 . . . Programmer 22 | . . . . . . 3 4 10 1 . 4 Striker 2 | . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . 1 . . Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 10 | 1 2 3 . 2 3 6 7 5 7 3 10 Combat Bots Only 10 | . 2 3 . 2 3 4 7 5 7 3 10 Max Kills in Single Turn 4 | 1 1 1 . 1 1 2 2 4 3 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 . 1 . 2 1 3 3 2 4 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Damage Taken 15334 | . 250 696 . 208 369 1000 1144 4419 637 257 6354 Core 1363 | . 70 83 . 18 34 53 98 369 81 15 542 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 31 93 92 88 . . . . Volleys Fired 401 | 2 20 26 . 16 51 46 53 118 12 4 53 Largest 3 | 2 2 2 . 2 2 2 2 3 3 3 2 Hottest 150 | 60 60 85 . 105 121 86 53 150 86 101 125 Shots Fired 780 | 4 40 33 . 21 99 78 102 283 25 12 83 Gun 622 | 4 40 27 . 19 99 67 99 213 3 10 41 Cannon 112 | . . . . 2 . . . 68 . . 42 Launcher 46 | . . 6 . . . 11 3 2 22 2 . Special . | . . . . . . . . . . . . Kinetic 583 | 2 20 15 . . 48 64 99 248 3 10 74 Thermal 114 | . . 10 . 19 51 3 . 31 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 83 | 2 20 8 . 2 . 11 3 4 22 2 9 Robot Hit Streak 15 | 1 8 8 . 13 13 15 13 15 10 2 13 Robot Miss Streak 8 | 2 1 3 . 2 8 5 6 7 1 3 2 Penetration Max 2 | . . . . . . . . 1 . . 2 Secondary Targets 5 | . . 2 . . 1 . 1 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 1 . . . Shots Hit Robots 535 | 1 29 25 . 16 59 50 84 197 14 4 56 Core Hits 448 | 1 13 28 . 8 23 39 85 157 31 3 60 Critical Hits 7 | . . . . . . 1 . 4 . . 2 Critical Kills 3 | . . . . . . 1 . 2 . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16986 | 15 331 595 . 247 1146 1393 1797 5253 1373 221 4615 Guns 8940 | 15 328 244 . 196 1145 884 1546 3558 17 78 929 Cannons 2736 | . . . . 5 . . . 1074 . . 1657 Explosions 5048 | . . 347 . 46 . 491 161 593 1356 124 1930 Melee . | . . . . . . . . . . . . Ramming 262 | . 3 4 . . 1 18 90 28 . 19 99 Kinetic 10038 | . 130 125 . . 553 824 1546 4230 17 78 2535 Thermal 1775 | . . 93 . 196 592 60 31 628 175 . . Explosive 82 | . . . . . . . . . . . 82 Electromagnetic 4829 | 15 198 373 . 51 . 491 130 367 1181 124 1899 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 36 | . . 1 1 3 . 2 . 14 18 18 36 Average Corruption 7 | . . 1 1 2 . 1 . 8 15 18 14 Corruption Purged . | . . . . . . . . . . . . Effects 190 | . . . 2 6 . 4 . 63 51 24 40 Message Errors 34 | . . . 1 3 . 3 . 9 7 2 9 Matter Fused 28 | . . . . 2 . . . 7 9 5 5 Heat Flow Errors 14 | . . . . 1 . . . 3 5 2 3 Energy Discharges 12 | . . . . . . 1 . 2 2 2 5 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 16 | . . . 1 . . . . 6 6 2 1 Data Loss (major) 9 | . . . . . . . . 1 4 2 2 Misfires 7 | . . . . . . . . 5 1 1 . Alerts 1 | . . . . . . . . . . . 1 Misdirections 19 | . . . . . . . . 3 9 4 3 Targeting Errors 38 | . . . . . . . . 20 7 4 7 Weapon Failures 10 | . . . . . . . . 6 1 . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . . 25 . . . 19 . 12 24 6 96 Projectiles 91 | . . . . . . . . 5 . . 86 Explosions 81 | . . 25 . . . 19 . 7 24 . 6 Melee 10 | . . . . . . . . . . 6 4 Knockbacks 52 | . . . . . . . 3 35 . . 14 Impact 3 | . . . . . . . 3 . . . . Kinetic 43 | . . . . . . . . 30 . . 13 Secondary 6 | . . . . . . . . 5 . . 1 Self-Inflicted Damage 468 | . . 59 . 20 . 25 35 89 119 18 103 Shots 30 | . . 4 . 2 . 3 2 3 8 2 6 Rammed 29 | . 2 2 . . 2 1 11 2 . 2 7 Targets Rammed 32 | . 2 2 . . 2 1 12 2 . 2 9 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 . . . 2 Highest Temperature 381 | . 108 140 . 369 381 269 17 197 160 163 348 Average Temperature 89 | . 42 46 . 188 87 77 6 81 72 83 103 Received Heat Transfer 2803 | . 141 199 . 108 99 306 288 585 72 18 987 Effects 3 | . . . . 1 1 . . . . . 1 Shutdowns 2 | . . . . . 1 . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 1 . . 2 . 8 Combat Hostiles 11 | . . . . . . 1 . . 2 . 8 Parts Fried 26 | . . . . . . 5 1 2 3 . 15 Impact Corruptions 3 | . . . . . . . . . . 2 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 2 . . 1 . . . Heat Transferred 3128 | . . 222 . 458 1184 111 100 853 200 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 2 3 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 1018 | . . . . 90 . . . 158 . . 770 LE Corruption 22 | . . . . 2 . . . 4 . . 16 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Peak Influence 683 | 5 178 174 . 40 242 161 334 683 . . . Average Influence 194 | 4 84 141 . 1 73 76 127 452 . . . Maximum Alert Level 2 | . . . . . 1 . 1 2 . . . Low Security (%) 66 | 100 100 100 . 100 90 100 71 9 . . . Level 1 13 | . . . . . 9 . 28 17 . . . Level 2 20 | . . . . . . . . 72 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 2 . . . 1 4 8 9 . . . Investigation 1 | . . . . . . . . 1 . . . Extermination 9 | . . . . . . 2 2 5 . . . Reinforcement 7 | . 2 . . . 1 2 . 2 . . . Assault 1 | . . . . . . . . 1 . . . Garrison 6 | . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Distress Signals 15 | . 2 . . . . 3 4 4 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 258 | . 11 25 . 3 25 19 30 44 25 4 72 Peak Tracking Total 18 | . 4 18 . 3 5 5 6 5 9 4 10 Tactical Retreats 11 | . . . . . 3 . 2 . 3 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Traps Triggered 9 | . 4 . . . . 1 . 3 . . 1 Indirectly 2 | . . . . . . 1 . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 13 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Machines Disabled 8 | . . . . . 1 . 1 3 . . 3 Max in Single Turn 2 | . . . . . 1 . 1 2 . . 2 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Machines Accessed 34 | . 2 . 5 . 5 2 8 2 . . 10 Terminals 12 | . 2 . . . 5 1 4 . . . . Fabricators 3 | . . . . . . . 1 2 . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 128 | . 3 . 49 . 16 3 31 8 . . 18 Successful 111 | . 1 . 49 . 11 1 26 5 . . 18 Failed 17 | . 2 . . . 5 2 5 3 . . . Catastrophic 4 | . 1 . . . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 1 . 1 . 9 2 6 3 . . . Terminals 29 | . 3 . . . 16 2 8 . . . . Fabricators 10 | . . . . . . . 2 8 . . . Repair Stations 8 | . . . . . . . 8 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . 13 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 80 | . 1 . 49 . 9 . 3 . . . 18 Record 65 | . . . 48 . . . . . . . 17 Robot Analysis 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . Unreport Threat 3 | . . . . . 3 . . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 4 . . . Network Status 2 | . . . . . . . 1 1 . . . Load Schematic 2 | . . . . . . . . 2 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . . . 8 . . . . Scan Component 5 | . . . . . . . 5 . . . . Repair 3 | . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . 13 . . . . Insert Component 7 | . . . . . . . 7 . . . . Analyze 6 | . . . . . . . 6 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . . . . . 2 . 1 1 . . . Terminals 3 | . . . . . 2 . 1 . . . . Track 1 | . . . . . 1 . . . . . . Botnet 2 | . . . . . 1 . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 2 . . . 5 1 8 2 . . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . . Parts Built 2 | . . . . . . . . 2 . . . Matter 102 | . . . . . . . . 102 . . . Time 51 | . . . . . . . . 51 . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . Parts Repaired 3 | . . . . . . . 3 . . . . Time 95 | . . . . . . . 95 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 6 . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Total Allies 7 | . . 3 . 2 . . . . 2 . . Largest Group 3 | . . 3 . 2 2 . . . 2 . . Highest-Rated Group 78 | . . 40 . 46 46 . . . 78 . . Highest-Rated Ally 49 | . . 16 . 31 31 . . . 49 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 64 | . . 19 . . 32 . . . 13 . . Total Damage 1030 | . . 177 . . 523 . . . 330 . . Kills 9 | . . 2 . . 4 . . . 3 . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Turns Passed 11192 | 21 266 423 920 481 1106 1235 1880 2143 675 385 1657 Spaces Moved 5143 | 12 139 285 500 192 526 568 767 696 368 220 870 Core 11 | . 2 4 . . . . . 1 . . 4 Treads 2961 | . 32 53 . . 411 568 755 567 148 82 345 Legs 1559 | 5 . 28 261 192 115 . . 79 220 138 521 Wheels 338 | 7 105 165 . . . . 12 49 . . . Hover 274 | . . 35 239 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 90 90 80 90 150 120 162 130 110 120 150 50 Average Speed 170 | 102 117 120 179 222 159 162 175 211 161 161 162 Slowest Speed 1350 | 120 250 250 370 360 180 162 250 1350 240 180 230 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 3 36 59 80 56 40 13 21 17 59 57 75 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . 2 1 . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . . . . 1 . . Spaces Dug 10 | . . . . . . . 2 . 6 . 2 Terrain Destroyed 140 | . . . . . . 3 7 36 7 3 84 Melee . | . . . . . . . . . . . . Projectile 24 | . . . . . . . . 4 1 3 16 AOE 116 | . . . . . . 3 7 32 6 . 68 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Total 6843 | 15 195 330 527 226 712 817 1212 1121 420 240 1028 Wait 861 | . 17 . . 11 49 160 342 246 2 7 27 Move 5132 | 11 138 284 499 191 525 567 766 695 367 219 870 Hop . | . . . . . . . . . . . . Pick Up 98 | . 4 4 19 2 19 13 6 8 7 2 14 Fast Attach 76 | . 9 3 1 2 17 3 7 19 2 1 12 Attach 48 | . . 4 1 1 . 2 4 22 4 2 8 Detach 10 | . . . . . 3 1 2 1 2 . 1 Swap 60 | 2 3 2 1 1 15 10 7 9 4 2 4 Drop 101 | . 2 1 6 2 31 14 13 1 . 1 30 Fire 401 | 2 20 26 . 16 51 46 53 118 12 4 53 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 32 | . 2 2 . . 2 1 12 2 . 2 9 Escape Stasis . | . . . . . . . . . . . . Rewire 24 | . . 4 . . . . . . 20 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered Mines 335 | -10/Mines | Lost 3 parts (1n2w) 345 | -10/Mines | Discovered new exit (range 5) 346 | -10/Mines | Build established: Mutant 347 | -10/Mines | Learned location of Storage (-8) 512 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 519 | -10/Mines | Assembled infested the area 541 | -10/Mines | Met 8R-AWN 610 | -10/Mines | Core integrity fell below 50% 651 | -10/Mines | Lost 5 parts (1p2n2w) 707 | -10/Mines | Discovered new exit (range 5) 711 | -10/Mines | Entered Exiles 738 | -10/Exiles | Welcomed by 8R-AWN 751 | -10/Exiles | Met EX-HEX 779 | -10/Exiles | Met EX-BIN 794 | -10/Exiles | Aligned with FarCom system 795 | -10/Exiles | Given EX-Vault access code 839 | -10/Exiles | Opened EX-Vault 847 | -10/Exiles | Found Latent Energy Streamer 878 | -10/Exiles | Warned to stay clear of 0b10 Research branches 931 | -10/Exiles | Met EX-DEC 1110 | -10/Exiles | Visited The Gauntlet 1206 | -10/Exiles | Learned location of Zion (-7) 1569 | -10/Exiles | Build established: Hauler-Mutant 1587 | -10/Exiles | Discovered new exit (range 14) 1631 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1631 | -10/Exiles | Entered Mines 1747 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1868 | -9/Mines | Lost 15 parts (2p3n7u3w) 2092 | -9/Mines | Discovered new exit (range 9) 2112 | -9/Mines | Entered Materials 2112 | -8/Materials | Accompanied by 2 allies 2112 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x3 2117 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2131 | -8/Materials | Identified exit to Storage 2144 | -8/Materials | Build established: Mutant 2615 | -8/Materials | Build established: Scavenger-Mutant 2883 | -8/Materials | Identified exit to Factory 3218 | -8/Materials | Entered Factory 3218 | -7/Factory | Evolved 2 slots: Utility x2 4311 | -7/Factory | Discovered new exit (range 8) 4453 | -7/Factory | Entered another Factory area 4453 | -6/Factory | Evolved 2 slots: Utility x2 5072 | -6/Factory | Repaired Arm. Treads 5264 | -6/Factory | Garrison activated, responded to threat 5758 | -6/Factory | Garrison activated, responded to threat 5832 | -6/Factory | Destroyed 7 combat bots 5962 | -6/Factory | Repaired Hrd. Medium Armor Plating 6001 | -6/Factory | Repaired Arm. Treads 6067 | -6/Factory | Discovered new exit (range 14) 6333 | -6/Factory | Entered another Factory area 6333 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6675 | -5/Factory | Build established: Tank 6676 | -5/Factory | Fabricated Lgt. Armor Plating? 6735 | -5/Factory | Local fabrication network quarantined 7396 | -5/Factory | Lost 4 parts (1p2u1w) 7661 | -5/Factory | Lost 3 parts (1p1n1u) 8227 | -5/Factory | System corruption reached 10% 8265 | -5/Factory | Lost 13 parts (2p5n1u5w) 8363 | -5/Factory | Lost 7 parts (1p2n1u3w) 8404 | -5/Factory | Discovered new exit (range 14) 8433 | -5/Factory | First assault squad dispatched 8476 | -5/Factory | Entered Upper Caves 8482 | -5/Upper Caves | Build established: Scavenger-Mutant 8583 | -5/Upper Caves | Encountered a Warlord checkpoint 8630 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8791 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8836 | -5/Upper Caves | Lost 3 parts (1n1u1w) 8846 | -5/Upper Caves | Destroyed 7 combat bots 9124 | -5/Upper Caves | Discovered new exit (range 16) 9151 | -5/Upper Caves | Entered another Upper Caves area 9267 | -5/Upper Caves | Build established: Scavenger-Gunner 9283 | -5/Upper Caves | Learned 8 Factory zone layouts 9453 | -5/Upper Caves | Learned location of Armory (-3) 9511 | -5/Upper Caves | Discovered new exit (range 14) 9526 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9536 | -5/Upper Caves | Entered Warlord 9626 | -5/Warlord | System corruption cleaned by Quarantine Array 10076 | -5/Warlord | Visited the Vortex Lab 10081 | -5/Warlord | Warlord's base attacked by MAIN.C 10149 | -5/Warlord | Build established: Scavenger-Tank 10214 | -5/Warlord | Met Warlord 10321 | -5/Warlord | Found Prototype Ballistic Cannon 10360 | -5/Warlord | Identified Hvy. Autocannon 10388 | -5/Warlord | Found Hvy. Autocannon 10431 | -5/Warlord | Warlord forces counterattacked 10437 | -5/Warlord | Spotted Executioner 10456 | -5/Warlord | Destroyed Executioner 10485 | -5/Warlord | Spotted Striker 10497 | -5/Warlord | Spotted B-75 Beast 10500 | -5/Warlord | Found Hvy. Autocannon 10608 | -5/Warlord | Spotted B-86 Titan 10635 | -5/Warlord | Spotted Executioner 10657 | -5/Warlord | Core integrity fell below 50% 10695 | -5/Warlord | Spotted Executioner 10698 | -5/Warlord | Build established: Scavenger-Gunner 10709 | -5/Warlord | Destroyed Executioner 10731 | -5/Warlord | Destroyed 10 combat bots 10824 | -5/Warlord | Spotted Striker 10873 | -5/Warlord | Destroyed Striker 10973 | -5/Warlord | Found Hvy. Autocannon 11007 | -5/Warlord | Build established: Scavenger-Mutant 11081 | -5/Warlord | Spotted Striker 11128 | -5/Warlord | System corruption reached 30% 11166 | -5/Warlord | Destroyed Striker 11186 | -5/Warlord | Core integrity fell below 20% 11191 | -5/Warlord | Released all parts (3) 11193 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11184_ Hvy. Autocannon destroyed. 11184_ Hvy. Armor Plating destroyed. 11184_ Slammed into P-80 Master. 11185_ Imp. Remote Force Field self-destruct mechanism malfunctions. 11186_ Crushed P-80 Master. 11186_ P-80 Master destroyed. 11186_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11187_ P-80 Master resets P-70 Sage, system corruption cleaned. 11187_ Arm. Medium Treads destroyed. 11188_ Critical hit. 11188_ Arm. Medium Treads destroyed. 11190_ Unknown Energy Gun fries itself beyond repair. 11190_ Prototype Energy Gun fries itself beyond repair. 11190_ Arm. Medium Treads destroyed. 11190_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11191_ Imp. Heat Sink fries itself beyond repair. 11191_ Released Rnf. Fission Core. 11191_ Released Hcp. Storage Unit. 11191_ Released Med. Storage Unit. 11192_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | #???????????????????????????????????? ??????? | | #???????????????????????????????????? ??????? | | #???????????????????????????????????? ??????? | | ^ #???????????????????????????????????? ??????? | | #???????????????????????????????????? #?????? | | #???????????????????????????????????? #?????? | | #??###############??????????????????? #?????? | | #??#"""""""""""""#??????????????????? ?????? | | /###/##?#""" """""""#??????????????????? #?????? | | #?#""""X ""#??????????????????# #?????? | | ###""" ""#??????????????????# #?????? | | ## " ""#??????????????????# #?????? | | ### ] ""#???????????????#### ##????? | | * ## """[ ""#???????????????# #????? | | ###""""[ "#???????????????# #????? | | =#?#"""" #????##########?# #????? | | ^^ ^ #?#"""""""[[ #????# #?# #????? | | #?############ #????# """"" #?# ?????? | | ##############++#????# """"" #??# ##????# | | #????# """"" ##?# #????# | | #????# "### #?????# | | #????# """"" # " ###???# | | * ="##X##############????# """" #"""== ""##### | | ! #########?????######## "" " " = = # | | #?#] !#????## # # " = " | | ! ###] !#????# @ ###%""""[" = %[% " % | | %[ ## #???##!#[ *=%*! !%**= =*%! "% = | | ### * #???#=!*=* =* =i= ==*%%! ! %" %! | | # !="####"/#######!#p*! ] g% *== = ! " %[ | | ## *%% * ! !=p%l]! gg = * !!] %%% | | ?# !=%! %*=p=! p ##### !! %! " | | ?###"%!""########## [ #??## " | | ???# ##### = #??#" [=% " | | ???##????# " #??##""=%%% ##### | | ?????????# # "" #??# %[[%= #???# | | ?????????# #* "" #???# [%%%" ????# | | ?????????# # = #????#"" % " ????# | | ?????????# /! #?? #" ##???# | | ?????????# # #? # "#???# | | ?????????############# # # "##??? | | ???????????????????####/##### # # " #??? | | ???????????????????# + # # ###??? | | ???????????????????# # / """ # #????? | | ???????????????????# # # """ ## ##????? | | ???????????????????# # # """ ## ####??? | | ???????????????????# # # """ ## #??? | | ???????????????????# # # """ ## ##/#### | | ???##############??# # # ## # | | ???#""""""""""""#??# # # #### # | | ???#" #??########## ####+##??# # ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 37 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 47 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Adv. Beam Rifle | -6/Factory | Scanalyzed Proton Missile Launcher | -6/Factory | Scanalyzed Matter Filter | -6/Factory | Scanalyzed Lgt. Armor Plating | -6/Factory | Scanalyzed Hpw. Shotgun | -6/Factory | Scanalyzed Lgt. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberCoreMatrix Manual? 0 Play Time 02:00:40 Cumulative 40.5 hours Start 2020.08.21 @ 13:38:49 End 2020.08.22 @ 10:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 10 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebd306eb-b17a-450d-89ee-4b2d339d03ea