Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 21:10:11 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2824) 2824 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6944 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 22/100 System Corruption 2% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- Power Sword > --- INVENTORY (10) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Improved Carbon-fiber Leg Flexi-carbon Leg High-capacity Battery (400) Heavy Ion Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Shielding Cryofiber Web Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg High-capacity Battery Improved Hardlight Generator Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Power Sword [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . 2 1 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 65 | . 4 7 13 13 5 9 6 8 Power 7 | . . 1 2 . 1 3 . . Engine 7 | . . 1 2 . 1 3 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | . . 3 4 4 1 3 2 1 Treads 4 | . . . 2 . . 1 1 . Leg 14 | . . 3 2 4 1 2 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 2 . 4 5 3 . 2 3 Device 12 | . . . 2 4 2 . 2 2 Storage 3 | . 1 . 1 . . . . 1 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 3 | . 1 . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 21 | . 2 3 3 4 . 3 2 4 Energy Gun 3 | . . 1 . 2 . . . . Energy Cannon 13 | . 2 1 3 2 . 3 1 1 Ballistic Gun 2 | . . 1 . . . . . 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 39 | . . 4 4 3 2 1 6 19 Power 2 | . . . . . . . . 2 Propulsion 11 | . . 2 2 . 1 1 1 4 Utility 13 | . . . . 1 1 . 3 8 Weapon 13 | . . 2 2 2 . . 2 5 Highest Loss Streak 15 | . . 2 2 2 1 1 5 15 Average Slot Usage (%) 96 | . 97 98 94 95 98 99 98 89 Engine 10 | . 14 14 11 9 7 13 13 12 Leg 21 | . 28 27 13 27 22 19 19 19 Device 14 | . . . 9 11 22 20 22 13 Storage 14 | . 14 14 15 18 15 13 13 16 Processor 5 | . . . 9 9 7 6 6 6 Protection 6 | . 12 14 6 4 7 6 3 . Energy Gun 2 | . 2 12 . 3 . . . . Energy Cannon 13 | . 23 1 12 11 15 20 16 12 Ballistic Gun 3 | . 1 12 8 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 102 | 13 44 45 65 74 86 102 102 97 Greatest Support 54 | 20 20 20 40 40 48 51 51 54 Greatest Overweight (x) 4 | . 2 4 4 2 2 4 1 1 Average Overweight (x) 1 | . 1 2 2 1 1 1 1 1 Largest Inventory Capacity 18 | . 12 12 18 18 18 18 18 18 Average Capacity 16 | . 9 12 14 18 18 18 18 17 Most Carried 18 | . 7 12 12 18 18 18 18 15 Average Carried 14 | . 6 9 11 15 17 16 15 13 Final Capacity 18 | 6 12 12 18 18 18 18 18 10 Final Carried 18 | 6 7 12 11 18 18 18 13 9 Class Distribution -------------------- 50% | Mutant 30% | Scavenger-Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Matter Collected 1086 | 197 17 107 245 83 67 75 121 174 Remotely . | . . . . . . . . . Salvage Created 3162 | . 17 301 586 580 550 653 238 237 Parts 147 | . 4 23 27 19 27 32 8 7 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 8 7 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 63 | . . 6 15 10 12 9 6 5 Guns 13 | . . 3 6 4 . . . . Cannons 47 | . . 2 9 6 10 9 6 5 AOE 3 | . . 1 . . 2 . . . Classes Destroyed 12 | . 1 2 2 1 4 1 . 1 Builder 1 | . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | . . . . 1 . 2 . . Operator 1 | . 1 . . . . . . . Watcher 3 | . . . . . . 3 . . Swarmer 13 | . . . 4 . . 6 3 . Grunt 33 | . . 4 10 7 7 3 2 . Brawler 2 | . . . . . 1 . . 1 Duelist 2 | . . . . . 1 . 1 . Sentry 7 | . . 2 1 3 . . . 1 Hunter 3 | . . . . . . . . 3 Programmer 3 | . . . . . 3 . . . Best Kill Streak 6 | . 1 2 4 2 4 6 3 1 Combat Bots Only 4 | . . 2 4 2 4 3 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Damage Taken 5776 | . 105 608 587 731 278 537 851 2079 Core 1234 | . 16 105 91 127 33 74 127 661 Absorbed by Shields 366 | . . . . . . . 96 270 Core Remaining (%) 79 | 100 . 51 77 76 95 . . . Volleys Fired 242 | . 4 18 52 48 37 36 19 28 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 245 | . 120 120 136 136 130 245 245 213 Shots Fired 463 | . 8 32 103 61 64 96 42 57 Gun 101 | . . 20 45 33 . . . 3 Cannon 362 | . 8 12 58 28 64 96 42 54 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 101 | . . 10 45 . . . 11 35 Thermal 352 | . 8 12 58 61 64 96 31 22 Explosive . | . . . . . . . . . Electromagnetic 10 | . . 10 . . . . . . Robot Hit Streak 39 | . 1 7 16 27 39 12 10 7 Robot Miss Streak 5 | . . 1 5 2 3 4 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 284 | . 1 26 68 52 30 48 21 38 Core Hits 111 | . 1 14 20 19 15 22 8 12 Critical Hits 5 | . . 1 . . 1 . . 3 Critical Kills 2 | . . 1 . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7023 | . 18 496 1141 1029 1526 1213 600 1000 Guns 1042 | . . 217 281 471 . . . 73 Cannons 5299 | . 18 176 860 530 1010 1202 600 903 Explosions 601 | . . 85 . . 516 . . . Melee 24 | . . . . . . . . 24 Ramming 57 | . . 18 . 28 . 11 . . Kinetic 1152 | . . 104 281 . . . 157 610 Thermal 5677 | . 18 261 860 1001 1526 1202 443 366 Explosive . | . . . . . . . . . Electromagnetic 113 | . . 113 . . . . . . Impact . | . . . . . . . . . Slashing 24 | . . . . . . . . 24 Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 3 . . 2 2 2 2 Average Corruption 2 | . 1 2 . . 1 1 2 2 Corruption Purged . | . . . . . . . . . Effects 27 | . . 12 . . 2 1 6 6 Message Errors 8 | . . 4 . . 1 1 1 1 Matter Fused 3 | . . 3 . . . . . . Heat Flow Errors 3 | . . 2 . . 1 . . . Energy Discharges 6 | . . 2 . . . . 1 3 Data Loss (minor) 4 | . . 1 . . . . 2 1 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 207 | . . 15 19 . 138 12 23 . Projectiles 132 | . . 7 19 . 71 12 23 . Explosions 75 | . . 8 . . 67 . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 1 2 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 1 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 18 | . . 13 . . . 5 . . Shots 1 | . . 1 . . . . . . Rammed 4 | . . 3 . . . 1 . . Targets Rammed 9 | . . 6 . 2 . 1 . . Kicked 5 | . . 3 . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 375 | . 180 294 150 224 15 215 228 375 Average Temperature 110 | . 77 93 64 66 6 57 125 194 Received Heat Transfer 1244 | . . 219 192 459 54 18 108 194 Effects 7 | . . 3 . . . . . 4 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . 1 . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . 1 1 1 2 . Heat Transferred 8272 | . 37 420 1554 1961 1510 1641 631 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Peak Influence 305 | . 20 105 197 295 232 305 . . Initial 73 | . . 7 . 73 71 23 . . Average 99 | . 10 38 102 141 105 145 . . Maximum Alert Level 1 | . . . . 1 1 1 . . Low Security (%) 86 | . 100 100 100 81 88 58 . . Level 1 13 | . . . . 18 11 41 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 1 2 3 2 . 1 Investigation 3 | . . . 1 2 . . . . Extermination 4 | . . . . . 3 1 . . Reinforcement 2 | . 1 . . . . 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Distress Signals 5 | . . . 1 1 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 6 6 17 18 14 19 7 15 Peak Tracking Total 10 | . 4 2 4 4 4 5 4 10 Tactical Retreats 6 | . . . . . . 3 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Traps Triggered 5 | . 1 . 1 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Machines Disabled 8 | . . 1 . . 6 1 . . Max in Single Turn 4 | . . 1 . . 4 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Machines Accessed 10 | . 1 . 2 1 3 3 . . Terminals 8 | . 1 . 2 1 1 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 2 . 3 3 6 7 . . Successful 15 | . . . 2 3 5 5 . . Failed 6 | . 2 . 1 . 1 2 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 2 . 2 1 1 5 . . Terminals 16 | . 2 . 3 3 1 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . 1 3 . 3 . . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . . 1 1 . 1 . . Branch Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . Insert Component 3 | . . . . . 3 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . 2 . . Terminals 3 | . . . 1 . . 2 . . Botnet 3 | . . . 1 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 7 | . 1 . 1 1 1 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Turns Passed 5457 | . 234 806 743 506 1418 801 332 617 Spaces Moved 2690 | 1 141 398 274 203 722 425 180 346 Core . | . . . . . . . . . Treads 106 | . . . 98 . . 8 . . Legs 2584 | 1 141 398 176 203 722 417 180 346 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 180 180 150 150 150 150 150 Average Speed 168 | 120 151 180 196 158 178 152 150 150 Slowest Speed 250 | 120 180 240 240 180 180 250 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 2 37 82 29 18 20 16 43 56 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 5 | . . 1 . . . . 1 3 Spaces Dug 11 | . . . . . 8 3 . . Terrain Destroyed 87 | . . 18 . 1 36 13 13 6 Melee . | . . . . . . . . . Projectile 52 | . . . . 1 19 13 13 6 AOE 35 | . . 18 . . 17 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Total 3208 | . 154 447 385 326 791 508 206 391 Wait 119 | . . 12 17 41 16 28 . 5 Move 2683 | . 140 397 273 203 721 424 179 346 Hop . | . . . . . . . . . Pick Up 44 | . 2 5 14 10 6 4 1 2 Fast Attach 28 | . 3 4 7 7 2 2 . 3 Attach 23 | . . 1 5 2 2 4 5 4 Detach 2 | . . . . 1 . 1 . . Swap 14 | . 1 2 1 4 1 3 1 1 Drop 43 | . 4 2 16 9 6 5 1 . Fire 242 | . 4 18 52 48 37 36 19 28 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick 8 | . . 6 . 1 . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 235 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 471 | -10/Mines | Learned Materials terminal intel 566 | -10/Mines | Discovered new exit (range 16) 798 | -10/Mines | Identified exit to Materials 1041 | -10/Mines | Entered Materials 1041 | -9/Materials | Evolved 2 slots: Utility x2 1042 | -9/Materials | Loaded intel: 12 terminal locations 1721 | -9/Materials | Discovered new exit (range 14) 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -8/Materials | Discovered new exit (range 10) 2290 | -8/Materials | Entered Factory 2290 | -7/Factory | Evolved 2 slots: Utility x2 2564 | -7/Factory | Build established: Scavenger-Mutant 3277 | -7/Factory | Found Prototype Launcher 3315 | -7/Factory | Identified Rocket Array 3435 | -7/Factory | Discovered new exit (range 12) 3708 | -7/Factory | Entered another Factory area 3708 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4011 | -6/Factory | Build established: Gunner 4243 | -6/Factory | Identified exit to Lower Caves 4509 | -6/Factory | Entered Lower Caves 4545 | -6/Lower Caves | Encountered a Warlord checkpoint 4719 | -6/Lower Caves | Lost 5 parts (1n2u2w) 4834 | -6/Lower Caves | Discovered new exit (range 6) 4841 | -6/Lower Caves | Entered another Lower Caves area 4931 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4946 | -6/Lower Caves | Learned location of Extension (-5) 4993 | -6/Lower Caves | Encountered a Warlord checkpoint 5229 | -6/Lower Caves | Lost 4 parts (1n3u) 5421 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5448 | -6/Lower Caves | Core integrity fell below 50% 5457 | -6/Lower Caves | Core integrity fell below 20% 5458 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05439_ Angular Momentum Engine destroyed. 05439_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 05439_ Slug penetrates L-41 Fighter. 05441_ Hvy. Ion Engine destroyed. 05441_ Penetrated by Slug. 05444_ Hvy. Particle Cannon destroyed. 05444_ Magnetic Acceleration Cannon destroyed. 05447_ Penetrated by Slug. 05447_ Hvy. Ion Cannon destroyed. 05447_ Com. Battery destroyed. 05449_ Imp. Carbon-fiber Leg destroyed. 05449_ Hcp. Storage Unit destroyed. 05449_ Force Field destroyed. 05450_ Penetrated by Slug. 05452_ Slug penetrates L-41 Fighter. 05453_ Coil Gun destroyed. 05453_ Penetrated by Slug. 05453_ Targeting Computer destroyed. 05455_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##?######???????####?? | | ???????????????########???? ?## ##?????## ##? | | ??????????????## #??# #?# #????## ## | | ??????????????# ##;;#??# #??### | | ??????????????# b* ##??# #??# | | ???????????????# l@ #### #### #? | | ????????????????# ## g%l ## #? | | ????????????????????## s #; ## | | ??????????????????? g Y#?### ### | | ??????????????????###; ????## #?## | | ???????????????????"; ??????## #??## | | ?????????????????? # ???????### #??# ]%= | | ????????????????? ??????????## ###??# | | ????????????????l ???????????# #?##### | | ???????????????#" #????????????## #### #### | | ???????????????#""""??????????????#### #### ## | | ?????????????????##???????????????### #?# #? | | ??????????????????????????????????# ### #? | | ??????????????????????????????????## #? | | ???????????????????????????????????#### #? | | ?????????????????????????###??????????# ######? | | ????????????????????????## ##????????## #????? | | ????????????????????????# #????????# #????? | | ????????????????????????# ###?????## #????? | | ???????????????????????## ####?## ## #????? | | ?????????????????????### ### #?##????? | | ????????????????????## ## ##??????? | | ???????????????????## #??## | | ???????????????????# | | ???????????????????# ## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Hcp. Battery | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineCooledSlayer Manual? 0 Play Time 00:51:46 Cumulative 22.3 hours Start 2020.11.24 @ 19:48:26 End 2020.11.25 @ 21:10:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e10c5c24-80b4-4ec6-88e2-88c75fc19813