Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.02 @ 22:45:39 Player: Azken Zutik Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27715) 27715 TOTAL SCORE: 36855 Bonus ------- Pacifist 11181 Entered Garrisons 1000 Used RIF Installer 1500 Win 3000 Win Speed 11034 Cogmind --------- Core Integrity 1532/1600 Matter 205/300 Energy 53/100 System Corruption 3% Temperature Cool (10) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- Field Propulsion Array Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (8) ------ Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Myomer Leg Myomer Leg Improved Gyrokinetic Inverter Heavy Mace Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Cesium-ion Thruster Q-thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Hacking Suite Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Biometal Medium Treads Myomer Leg Myomer Leg Improved Gyrokinetic Inverter Heavy Mace [Rating: 72] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Q-thruster Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 . . 2 . . . 2 . 2 . . . . 2 . 2 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 10 | . . 2 . 1 . . 1 . . . 1 . 1 . . . . 1 . 1 1 . 1 Utility 6 | . . . . 1 . . 1 . . . . . 1 . . . . 1 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 38 | . . 3 . 3 4 2 2 . 8 . 2 . . 1 . . . 2 . 5 . . 6 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Engine 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 31 | . . 3 . 1 3 2 1 . 8 . 2 . . 1 . . . 2 . 3 . . 5 Treads 6 | . . 3 . . 2 . . . . . . . . . . . . 1 . . . . . Leg 8 | . . . . 1 1 2 1 . 2 . 1 . . . . . . . . . . . . Wheel 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . . . Hover 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . 1 . . 1 . . . . . 3 . . 5 Utility 6 | . . . . 2 1 . 1 . . . . . . . . . . . . 1 . . 1 Device 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hackware 4 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . 1 Protection . | . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . Parts Lost 29 | . . . . . 3 3 2 2 5 2 . 1 4 . . . 1 . . 4 . . 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Propulsion 23 | . . . . . 3 3 1 1 4 2 . 1 3 . . . 1 . . 2 . . 2 Utility 4 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 2 5 2 4 3 2 . 1 4 . . . 1 . . 2 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 30 | . 28 42 44 56 58 60 48 34 57 45 33 35 21 9 11 11 8 10 15 15 17 17 31 Treads 3 | . . 20 22 18 23 9 . . . . . . . . . . . 4 5 . . . . Leg 8 | . 28 22 22 27 17 24 21 11 15 7 6 8 4 . . . . . . . . . . Wheel 1 | . . . . . . . . . . 15 13 13 8 . . . . 1 5 1 . . . Hover 2 | . . . . . . . . . 20 7 . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 5 5 2 . . 7 13 13 25 Device 1 | . . . . 9 9 9 7 7 . . . . . . . . . . . . . . . Processor 4 | . . . . 2 9 9 7 7 7 7 6 6 5 5 5 5 5 5 5 3 . . . Hackware 3 | . . . . . . 9 11 7 7 7 6 6 1 . . . . . . 1 4 4 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 3 | . . . . 1 1 1 1 1 2 . . . . . . . . . . 3 . . . Greatest Support 63 | 3 3 3 3 3 3 3 3 3 16 40 3 40 3 4 4 4 4 3 3 29 29 29 63 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 4 5 3 2 2 5 2 5 5 5 5 5 5 5 5 5 5 2 5 5 Average Carried 4 | 4 3 4 5 4 4 2 1 2 3 2 3 5 4 5 5 5 5 5 5 3 2 3 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 4 2 2 2 2 2 5 5 5 5 5 5 5 5 5 2 2 5 5 Class Distribution -------------------- 87% | Mutant 8% | Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Hacker-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Mutant | -2/Research Sprinter | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Matter Collected 294 | 200 . . . . . . . . 69 . 5 . . 10 . . . 10 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Damage Taken 4873 | . . 122 113 133 232 292 172 95 654 29 51 365 330 29 18 . 304 315 203 1165 73 . 178 Core 1944 | . . 30 8 19 35 41 44 7 150 . . 109 117 29 18 . 283 160 56 743 27 . 68 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 100 . 90 . . 82 . . . 71 . 87 . . . . 55 . 81 42 . 98 95 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . Core Hits 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58 | . . . . . 41 12 . 2 3 . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 58 | . . . . . 41 12 . 2 3 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 1 . . . . . . . 2 2 2 . . 3 Average Corruption 2 | . . . . . . . . . . 1 . . . . . . . 2 2 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 1 . . . . . . . 2 1 1 . . 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . 18 6 . 1 1 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Rammed 19 | . . . . . 16 1 . 1 1 . . . . . . . . . . . . . . Targets Rammed 19 | . . . . . 16 1 . 1 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 157 | . . . . . . . . . 6 157 . . . . . . . . . . . . . Average Temperature 64 | . . . . . . . . . 4 89 . . . . . . . . . . . . . Received Heat Transfer 1144 | . . 57 15 54 153 27 90 9 396 . . 78 18 . 9 . 18 . 18 193 9 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Peak Influence 304 | . 15 42 16 203 105 91 59 152 218 157 92 144 185 . . . . 24 31 304 201 112 128 Initial 171 | . . 5 16 5 85 61 47 27 74 152 77 64 75 . . . . 9 16 17 171 112 67 Average 85 | . 2 21 16 75 74 70 48 54 134 150 88 63 109 . . . . 16 25 108 181 112 90 Maximum Alert Level 1 | . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . Low Security (%) 94 | 100 100 100 100 94 100 100 100 100 89 100 100 100 100 . . . . 100 100 71 66 100 100 Level 1 5 | . . . . 5 . . . . 10 . . . . . . . . . . 28 33 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 2 . . . . . . . 3 . . . . . . 3 1 . . Investigation 5 | . . . . 1 . . . . . . . . . . . . . . . 3 1 . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Assault 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Distress Signals 4 | . . . . . . . . . 1 . . . . . . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 1 4 7 7 23 9 3 19 19 1 1 13 10 3 2 . 5 2 6 22 8 1 8 Peak Tracking Total 21 | . 1 4 7 9 19 8 3 21 9 1 1 13 7 3 2 . 5 2 6 14 9 1 7 Tactical Retreats 18 | . . . . 2 2 1 . 1 3 . . 1 2 . . . 1 . . 4 . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Traps Triggered 12 | . . 1 . 1 1 . . 1 1 2 1 2 . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Machines Accessed 24 | . . 1 . 2 2 . 4 . 3 . 1 . 2 . . . . 2 . 4 1 . 2 Terminals 16 | . . 1 . 2 1 . 2 . 1 . . . 2 . . . . 1 . 4 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . . . . . . 1 . . . . 1 Total Hacks 43 | . . 2 . 9 2 . 5 . 4 . 1 . 3 . . . . 2 . 11 2 . 2 Successful 23 | . . 2 . 4 2 . 3 . 2 . 1 . 1 . . . . 2 . 4 . . 2 Failed 20 | . . . . 5 . . 2 . 2 . . . 2 . . . . . . 7 2 . . Catastrophic 4 | . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . 4 . . . . . . . . 1 . . . . . . . . . . Terminals 34 | . . 2 . 9 1 . 2 . 2 . . . 3 . . . . 1 . 11 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . . . . . . 1 . . . . 1 Terminal Hacks 15 | . . 2 . 3 1 . 2 . . . . . 1 . . . . 1 . 4 . . 1 Open Door 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . 1 . . 1 . . . . . 1 . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . 1 . . . . . . 1 . . . . 1 Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . 1 . 2 . . 2 . 2 . 1 . 2 . . . . . . 4 1 . 1 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Used RIF Installer 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Total Allies 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Total Damage 105 | . . . . . 105 . . . . . . . . . . . . . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Turns Passed 1870 | 5 33 64 20 89 96 53 59 45 225 47 92 51 75 221 112 15 105 82 39 140 18 74 110 Spaces Moved 3983 | 2 62 108 37 167 136 91 110 87 417 67 168 91 147 570 319 43 251 151 78 362 58 182 279 Core 2266 | 2 62 108 37 167 136 91 110 87 415 65 168 88 147 129 . . 117 151 78 101 . . 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5 | . . . . . . . . . . 2 . 3 . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Flight 1710 | . . . . . . . . . . . . . . 441 319 43 134 . . 261 58 182 272 Fastest Speed 25 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 35 35 35 35 50 50 30 30 30 25 Average Speed 43 | 50 50 50 50 50 50 50 50 50 50 51 50 51 50 38 35 35 41 50 50 36 30 30 35 Slowest Speed 95 | 50 50 50 50 50 50 50 50 50 70 95 50 95 50 50 35 35 50 50 50 50 30 30 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . . . . . 12 4 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 2 18 20 13 27 43 31 4 34 14 24 7 30 8 60 51 8 40 7 33 20 2 20 9 Regions Visited 23 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 . 1 1 . 1 . 1 . 1 . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 5 | . . . . . . . . . . . . . . 1 3 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Total 4084 | 8 63 117 37 170 162 97 113 87 431 79 175 94 148 570 318 42 250 156 77 354 53 200 283 Wait 35 | . . 1 1 1 5 4 . . 1 . 2 . . . . . . 3 . . . 15 2 Move 3925 | 1 61 107 36 166 136 90 110 86 417 66 168 90 146 569 318 42 250 151 77 337 50 179 272 Hop 19 | . . . . . . . . . . . . . . . . . . . . 12 3 1 3 Pick Up 17 | . 2 4 . . 1 . 1 . 2 . 2 . 1 . . . . . . . . 4 . Fast Attach 26 | . . 1 . 2 3 . 1 . 6 . 2 . . 1 . . . 2 . 2 . . 6 Attach 12 | . . 2 . 1 1 2 1 . 2 . . . . . . . . . . 3 . . . Detach 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . Drop 13 | 7 . 2 . . . . . . 2 . . . 1 . . . . . . . . 1 . Fire . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram 19 | . . . . . 16 1 . 1 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . 13 . 4 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 16) 39 | -10/Materials | Entered another Materials area 39 | -9/Materials | Evolved 2 slots: Propulsion x2 47 | -9/Materials | Identified exit to Mines 103 | -9/Materials | Entered Mines 117 | -9/Mines | Discovered new exit (range 5) 118 | -9/Mines | Met a Derelict bent on vengeance 123 | -9/Mines | Entered Materials 123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 163 | -8/Materials | Identified exit to Storage 212 | -8/Materials | Entered Storage 223 | -8/Storage | Met a pair of Derelict thieves 308 | -8/Storage | Identified exit to Garrison 308 | -8/Storage | Entered Garrison 330 | -8/Garrison | Build established: Mutant 334 | -8/Garrison | Triggered checkpoint 353 | -8/Garrison | Discovered new exit (range 15) 360 | -8/Garrison | Identified exit to Factory 361 | -8/Garrison | Entered Factory 361 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 373 | -7/Factory | Lost 5 parts (5n) 420 | -7/Factory | Identified exit to Garrison 420 | -7/Factory | Entered Garrison 455 | -7/Garrison | Discovered new exit (range 11) 459 | -7/Garrison | Identified exit to Factory 462 | -7/Garrison | Installed Relay Interface Framework 465 | -7/Garrison | Entered Factory 494 | -7/Factory | Lost 4 parts (2n2u) 688 | -7/Factory | Identified exit to Garrison 690 | -7/Factory | Entered Garrison 706 | -7/Garrison | Lost 3 parts (1p2n) 717 | -7/Garrison | Triggered checkpoint 731 | -7/Garrison | Discovered new exit (range 12) 737 | -7/Garrison | Identified exit to Factory 737 | -7/Garrison | Entered Factory 737 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 829 | -6/Factory | Identified exit to Garrison 829 | -6/Factory | Entered Garrison 848 | -6/Garrison | Spotted B-75 Beast 850 | -6/Garrison | Triggered checkpoint 871 | -6/Garrison | Discovered new exit (range 10) 875 | -6/Garrison | Identified exit to Factory 878 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 880 | -6/Garrison | Entered Factory 880 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 948 | -5/Factory | Discovered new exit (range 15) 955 | -5/Factory | Identified exit to Upper Caves 955 | -5/Factory | Entered Upper Caves 959 | -5/Upper Caves | Learned Factory security intel 974 | -5/Upper Caves | Lost 4 parts (3n1u) 1152 | -5/Upper Caves | Spotted B-75 Beast 1173 | -5/Upper Caves | Discovered new exit (range 5) 1174 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1175 | -5/Upper Caves | Identified exit to Upper Caves 1176 | -5/Upper Caves | Entered another Upper Caves area 1238 | -5/Upper Caves | Spotted B-75 Beast 1276 | -5/Upper Caves | Learned 4 Factory zone layouts 1281 | -5/Upper Caves | Discovered new exit (range 8) 1287 | -5/Upper Caves | Identified exit to Warlord 1288 | -5/Upper Caves | Entered Warlord 1300 | -5/Warlord | Discovered new exit (range 9) 1303 | -5/Warlord | Identified exit to Proximity Caves 1303 | -5/Warlord | Entered Proximity Caves 1319 | -4/Proximity Caves | Spotted B-86 Titan 1344 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1403 | -4/Proximity Caves | Discovered new exit (range 10) 1408 | -4/Proximity Caves | Identified exit to Factory 1408 | -4/Proximity Caves | Entered Factory 1408 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1456 | -4/Factory | Identified exit to DSF 1490 | -4/Factory | Identified exit to Garrison 1490 | -4/Factory | Entered Garrison 1505 | -4/Garrison | Spotted B-86 Titan 1505 | -4/Garrison | Triggered checkpoint 1519 | -4/Garrison | Discovered new exit (range 10) 1523 | -4/Garrison | Identified exit to Research 1527 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 1529 | -4/Garrison | Entered Research 1529 | -3/Research | Spotted B-86 Titan 1529 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -3/Research | Core integrity fell below 50% 1667 | -3/Research | Discovered new exit (range 8) 1669 | -3/Research | Entered another Research area 1669 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1685 | -2/Research | Discovered new exit (range 5) 1687 | -2/Research | Entered Quarantine 1721 | -2/Quarantine | Discovered new exit (range 15) 1761 | -2/Quarantine | Entered Access 1761 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1869 | -1/Access | Discovered new exit (range 6) 1871 | *** | Escaped! Last Messages --------------- 01767_ Acquired Q-thruster. 01784_ Detecting nearby Garrison Access. 01788_ Connecting with Garrison Access... 01788_ Current location identified: Access >>Seal Access door sealed. 01812_ Acquired Hacking Suite. 01832_ Cld. Cesium-ion Thruster destroyed. 01835_ Imp. Diametric Drive destroyed. 01853_ Acquired Field Propulsion Array. 01855_ C-30 ARC bursts open, deploying its payload. 01855_ P-80 Master unfolds itself. 01865_ BYST<2LW6/DAZL0MK3IX/RT >Open(Door) Sealed Barrier opened. 01869_ The Access Shell folds into the floor. 01869_ EXIT=FOUND [Achievement: Pacifist] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# """"?????????? | | ?????????????????????????????????# """""????????? | | ?????????????????????????????????# """"?????????? | | ?????????????????????????????????# """"?????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????? ??????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ??????????????#/####################+##+#?######## | | ????????????? k +?? | | ????????????? s #?? | | ????????????????????# s""####### #??? ? | | ????????????????????# ss""#?????# #??? ? | | ????????????????????# ""#?????# #???? ?? | | ????????????????????# T#?????# #???? ?? | | ????????????????????# ""#?????# ######+### | | ????????????????????# ""#?????# | | ???????????????????## ""##????# | | ???????????????????# #????######+###### | | ???????????????????## ##????????? ????? | | ????????????????????# #?????????? !????? | | ????????????????????# #????????? ???? | | ????????????????????# #????????? " ???? | | ????????????????????# @" #???????? """ ??? | | ????????????????????# "" #???????? """ ??? | | ????????????????????# #???????# " ?? | | ????????????????????# #???????# ?? | | ????????????????????# #???????# ? #? | | ????????????????????#""""""""""#???????####?#?###? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 11 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Speedrunner Challenges ------------ None Game ------ Seed AlphaCloakingInverter Manual? 0 Play Time 00:39:53 Cumulative 358.9 hours Start 2022.08.02 @ 22:06:13 End 2022.08.02 @ 22:45:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 4/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe45abb-8bbe-447b-bd88-0d1357f6154f