Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 08:29:29 Player: MolePlayingNice Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (647) 3235 Value Destroyed (42166) 42166 Prototype IDs (81) 1620 Alien Tech Used (16) 3200 Bonus (34705) 34705 TOTAL SCORE: 95426 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 19576 Follower Combat Kills 336 Hunted by Unchained 500 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 1000 Pursued by Intercept 2500 Friendly Fire -107 Cogmind --------- Core Integrity 0/1600 Matter 241/300 Energy 1256/1350 System Corruption 9% Temperature Warm (119) +ITN Movement Walking (250) Ox2 +NEM 1 Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Enhanced Biometal Leg Assembled Alloy Leg > --- UTILITY (11) ----- Experimental Heat Sink Huge Storage Unit Assembled Biocell Array Assembled Combat Suite GOLEM Unit Microwarp Drive > --- WEAPON (7) ------- Null Cannon Null Cannon Enhanced Hardcell Cannon > --- INVENTORY (27) --- Light Quantum Reactor Advanced Coolant Injector Advanced Energy Well (500) Long-range Sensor Array Advanced Point Defense System Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Compact Linear Accelerator > --- INVENTORY -------- Zero-point Reactor Experimental Heat Sink Advanced Energy Well Long-range Sensor Array Heavy Servo Lattice Advanced Weapon Cycler Advanced Transmission Jammer Centrium Heavy Armor Plating Heavy Regenerative Plating GOLEM Unit Transdimensional Reconstructor Transdimensional Reconstructor Core Reset Matrix Microwarp Drive Potential Cannon Null Cannon Null Cannon Gamma Bomb Array Sigix Broadsword [Rating: 248] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Utility Assembled Biocell Array Device GOLEM Unit Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . 3 . . . . . 1 . . . . . 2 . . . . 2 . . 1 . . . . . Weapon 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Parts Attached 299 | . 8 . . . 20 15 5 9 . 11 30 . 1 4 21 3 7 . 1 3 1 12 16 7 9 30 21 10 26 29 Power 36 | . . . . . 2 2 1 1 . 1 8 . 1 1 1 . . . . 1 . . . . . 1 3 2 8 3 Engine 10 | . . . . . 2 1 1 . . . 5 . . . . . . . . . . . . . . 1 . . . . Core 7 | . . . . . . 1 . 1 . 1 3 . 1 . . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . 3 2 8 3 Propulsion 56 | . 2 . . . 4 5 1 2 . 2 4 . . . 2 1 3 . 1 . 1 6 1 1 1 5 5 2 2 5 Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 54 | . . . . . 4 5 1 2 . 2 4 . . . 2 1 3 . 1 . 1 6 1 1 1 5 5 2 2 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 123 | . 3 . . . 7 4 1 2 . 1 11 . . 2 12 . 4 . . 2 . 5 9 4 7 16 11 5 9 8 Device 66 | . 1 . . . 2 2 . . . . 4 . . 1 6 . 1 . . 1 . 3 5 2 4 9 8 3 7 7 Storage 5 | . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . . . . . . Processor 12 | . 1 . . . 3 1 . 1 . . 1 . . . . . 1 . . . . 1 . . . 2 . . 1 . Hackware 17 | . . . . . . . . . . . 5 . . . . . 1 . . . . . 2 . 3 4 2 . . . Protection 21 | . . . . . 2 1 1 1 . 1 1 . . 1 5 . 1 . . . . . 1 2 . 1 1 1 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 84 | . 3 . . . 7 4 2 4 . 7 7 . . 1 6 2 . . . . . 1 6 2 1 8 2 1 7 13 Energy Gun 11 | . 1 . . . 1 . . . . 1 1 . . . 3 . . . . . . . . 1 . 1 . . 2 . Energy Cannon 36 | . . . . . . . . 2 . 2 2 . . . 2 . . . . . . 1 5 1 1 7 1 . 3 9 Ballistic Gun 19 | . . . . . 3 4 1 2 . 2 4 . . . . 2 . . . . . . . . . . . . . 1 Ballistic Cannon 7 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 2 Launcher 6 | . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . . . 2 . . . . . 2 . . 1 8 . . . 1 3 . . 4 6 3 9 1 4 12 2 Corrupted Parts 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 13 | . . . . . . . . 8 . 5 . . . . . . . . . . . . . . . . . . . . Parts Lost 93 | . . . . . . 8 . 1 . 5 3 . . . . 11 . . . . 1 3 4 . 1 18 2 . 11 25 Power 9 | . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . 4 Propulsion 15 | . . . . . . 1 . . . 2 . . . . . 1 . . . . . 1 1 . 1 4 . . . 4 Utility 34 | . . . . . . 2 . . . . 2 . . . . 5 . . . . 1 2 3 . . 7 . . 6 6 Weapon 35 | . . . . . . 4 . . . 3 . . . . . 4 . . . . . . . . . 6 2 . 5 11 Highest Loss Streak 17 | . . . . . . 2 . 1 . 2 2 . . . . 9 . . . . 1 1 3 . 1 12 1 . 3 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 17 | 6 7 15 15 15 14 14 14 15 15 14 14 15 15 15 13 11 11 12 11 11 13 15 20 21 21 20 21 19 21 20 Power 1 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 2 . 1 1 Propulsion 1 | 4 2 3 3 3 3 3 3 2 2 1 1 1 1 1 . . . 1 . . . 1 1 . . . 1 1 . . Utility 7 | . 1 2 2 2 1 3 5 5 6 5 5 5 5 5 6 6 6 6 6 5 6 6 8 12 13 11 11 10 10 7 Weapon 5 | 1 2 9 9 9 9 6 5 6 6 6 8 7 7 7 5 3 3 3 3 3 4 4 6 5 5 5 4 5 5 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 73 | . 7 2 . . 9 8 . 1 . . 3 1 . . 2 1 2 . . 1 . 3 8 5 3 3 3 3 2 6 Power 8 | . 1 . . . 1 2 . . . . . . . . . . 1 . . 1 . . . . . . 2 . . . Propulsion 16 | . 4 . . . 2 2 . . . . 1 . . . . . 1 . . . . 1 . . . 1 1 1 2 . Utility 20 | . 1 . . . . 1 . 1 . . 1 1 . . 2 . . . . . . 2 . 3 3 . . 2 . 3 Weapon 28 | . 1 2 . . 6 3 . . . . 1 . . . . 1 . . . . . . 8 1 . 2 . . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 95 100 100 100 91 99 99 99 79 98 98 100 99 100 96 83 87 88 87 77 87 89 89 87 89 86 82 89 88 89 Engine 1 | . 14 14 14 14 9 3 4 6 . . 4 6 . . . . . . . . . . . . . . 1 . . . Core 2 | . . . . . . 3 2 . 7 7 7 6 11 12 11 . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 6 5 5 5 5 5 5 5 5 4 4 6 10 12 10 Treads 1 | . 24 28 28 28 12 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | . 3 . . . 7 29 29 29 30 29 26 26 26 26 26 23 22 23 25 27 27 24 24 25 21 18 17 17 19 18 Device 15 | . 7 14 14 14 24 7 6 6 7 4 10 13 13 12 10 13 15 17 16 15 15 26 21 21 15 22 14 19 17 20 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 12 11 11 11 11 11 11 11 10 9 9 7 8 7 5 Processor 5 | . 1 . . . 9 14 15 19 23 23 13 13 13 13 7 2 . . . . . 2 5 5 4 4 4 4 2 . Protection 6 | . . . . . . 6 7 3 . 2 3 6 6 6 11 2 10 11 11 10 11 5 6 6 6 3 7 6 7 6 Energy Gun 2 | . 15 . . . . . . . . . 4 6 6 6 7 5 . . . . . . . . . . . . 3 . Energy Cannon 11 | . . . . . . . . . . . 4 6 6 6 8 10 11 11 11 6 16 15 15 13 18 17 19 18 12 22 Ballistic Gun 3 | . 10 . . . 1 21 22 20 3 20 10 6 6 5 2 2 4 5 5 . . . . . . . . . . . Ballistic Cannon 1 | . 2 28 28 28 15 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Peak Build Rating 248 | 6 8 9 9 9 32 45 50 50 46 48 70 68 69 71 113 121 137 132 138 152 146 169 169 169 186 193 221 239 241 248 Average Rating 144 | 6 7 8 9 9 17 39 47 46 40 45 64 67 67 67 79 111 131 131 135 122 142 163 159 160 181 183 212 220 229 236 On Entrance 97 | 6 6 8 9 9 9 31 44 50 46 46 44 68 67 68 68 113 117 132 132 138 141 146 158 162 165 182 185 216 235 225 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . . 5 . . . . 10 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 309 | 11 30 30 30 30 43 47 45 49 44 48 67 64 65 77 96 106 114 114 114 123 123 137 188 188 199 218 257 262 243 309 Greatest Support 151 | 20 40 40 40 40 41 70 75 75 73 73 66 64 64 64 92 94 106 106 129 129 131 151 115 108 112 126 148 150 150 150 Greatest Overweight (x) 4 | . . . . . 1 . . . . . 1 . 1 1 1 1 1 1 1 . . 1 2 1 2 3 2 1 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 27 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 25 25 25 25 25 25 27 27 Average Capacity 20 | 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 17 22 25 25 25 25 25 26 27 Most Carried 27 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 25 25 25 25 25 25 27 27 Average Carried 19 | 6 7 14 15 15 14 14 14 14 15 14 14 14 15 14 14 14 14 14 14 14 15 17 22 24 24 23 24 24 25 25 Final Capacity 27 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 25 25 25 25 25 25 27 27 Final Carried 27 | 6 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 19 25 25 25 22 25 25 27 8 Class Distribution -------------------- 29% | Golem 15% | Skirmisher 9% | Tank 7% | Mutant 7% | Scavenger-Tank 6% | Scavenger-Golem 3% | Scavenger-Skirmisher 3% | Hauler-Executioner 3% | Scavenger-Gunner 3% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Tank | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Golem | -4/Lab Hacker-Golem | -3/Research Golem | -3/Testing Skirmisher | -2/Research Tank | -2/Quarantine Scavenger-Tank | -2/Section 7 Hauler-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Matter Collected 10161 | 200 86 115 . . 169 752 381 708 . 451 1360 117 104 25 664 391 223 98 90 . 151 171 328 183 95 343 315 219 1997 425 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 40814 | . 368 48 . . 124 831 136 355 . 411 1195 87 186 . 912 942 422 128 124 . 396 1586 1991 144 1623 2745 2511 1458 10877 11214 Parts 1435 | . 17 6 . . 9 47 9 21 . 19 71 9 10 . 28 28 27 7 6 . 12 83 96 7 60 101 113 46 195 408 Haulers Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 2 Recyclers Shooed 9 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 121 | . . . . . . . 13 16 . 14 . 6 9 . . 37 . 7 8 . 11 . . . . . . . . . Prevented 45 | . . . . . . . . 2 . 1 . . . . . 42 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 610 | . 6 5 . . 2 20 6 10 . 11 25 3 4 . 51 21 6 5 5 . 7 27 40 2 18 28 29 12 135 132 Melee 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 106 | . 6 . . . . 19 6 9 . 5 21 3 2 . 7 6 1 . 1 . . . . . . . . . 20 . Cannons 389 | . . 4 . . . . . . . . 2 . 2 . 2 7 5 5 4 . 7 25 37 2 18 26 22 10 99 112 AOE 68 | . . 1 . . . . . . . 6 . . . . 37 7 . . . . . 1 . . . . 4 . 5 7 Classes Destroyed 31 | . 4 2 . . 1 2 1 1 . 1 3 . . . 4 2 . . . . . . 1 . 2 1 1 1 3 1 Worker 6 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Builder 18 | . . . . . . . . . . . 2 . . . . . 1 . . . . 2 . . 2 1 2 1 3 4 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 2 Recycler 13 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 2 4 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 10 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 3 4 Operator 6 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 1 Drone 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Watcher 12 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 1 3 3 1 Swarmer 90 | . . 5 . . . 6 4 6 . 6 10 3 1 . . . . 5 5 . . 10 13 . . 1 5 . 4 6 Saboteur 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Grunt 157 | . 6 . . . . 5 2 2 . 2 6 . 1 . . 9 4 . . . . 9 5 1 7 3 6 1 43 45 Brawler 29 | . . . . . . 2 . . . 1 . . . . . 4 . . . . 1 . . . . . . . 8 13 Duelist 32 | . . . . . . . . . . . . . . . . 4 . . . . 1 . 6 . 1 . . . 9 11 Protector 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 4 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Sentry 31 | . . . . . 2 2 . 1 . 1 2 . 1 . . . 1 . . . 1 4 2 . 5 . 3 . 4 2 Specialist 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Hunter 33 | . . . . . . . . 1 . . 2 . . . . . 1 . . . 2 . 2 . . 4 9 . 7 5 Programmer 85 | . . . . . . 5 . . . . 3 . 1 . . 3 . . . . . 4 11 . 2 12 3 6 20 15 Q-Series 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Tracker 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 2 8 1 Combat Programmer 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 2 8 1 Striker 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 Executioner 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 41 | . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Best Kill Streak 40 | . 3 3 . . 2 3 4 3 . 4 4 3 2 . 40 15 7 5 5 . 2 9 7 1 7 5 10 4 14 22 Combat Bots Only 38 | . 2 3 . . 2 3 4 3 . 4 4 3 2 . 38 11 5 5 5 . 2 7 6 1 6 5 9 3 13 21 Max Kills in Single Turn 27 | . 1 2 . . 1 1 2 1 . 2 2 1 1 . 27 2 2 1 1 . 1 5 2 1 2 2 3 2 3 5 Gunslinging 1 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 27 | . . 1 . . . . . . . 2 . . . . 27 2 . . . . . 1 . . . . 3 . 3 3 Melee 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Hostile Shots Fired 3443 | . 28 19 . . 4 121 29 57 . 77 155 4 26 . 63 165 60 42 24 . 37 177 156 52 100 401 232 55 567 792 Missed 1152 | . 6 10 . . 1 32 5 21 . 36 42 2 11 . 16 44 17 14 7 . 14 73 57 18 34 133 99 13 180 267 Deflected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hits 2291 | . 22 9 . . 3 89 24 36 . 41 113 2 15 . 47 121 43 28 17 . 23 104 99 34 66 268 133 42 387 525 Melee 120 | . . . . . . 7 . . . . . . . . . 20 . . . . 1 . 13 . 3 . 8 . 47 21 Projectile 2171 | . 22 9 . . 3 82 24 36 . 41 113 2 15 . 47 101 43 28 17 . 22 104 86 34 63 268 125 42 340 504 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 156 | . . . . . . 4 4 . . 1 4 . 1 . 2 10 . . . . 1 2 10 . 5 20 7 5 36 44 Part Disruptions 16 | . . . . . . 2 . . . . 6 . . . . . . . . . . 1 . . 1 1 . . 3 2 Damage Taken 42764 | . 246 65 . . 47 1366 374 551 . 542 1410 28 127 . 1090 2819 590 350 223 . 350 1725 1797 532 1393 4845 2200 800 8707 10587 Core 4010 | . 31 6 . . . 144 . 47 . 43 95 . . . 72 247 88 48 11 . 79 197 28 28 110 362 31 145 817 1381 Absorbed by Shields 4176 | . . . . . . . . . . . 138 4 30 . 117 . . . . . . . . 165 . 780 302 136 472 2032 Redirected to Core 520 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 454 . Redirected to Shielding 93 | . . . . . . . . . . . . . . . 93 . . . . . . . . . . . . . . . Ignored by Resistances 6739 | . . . . . . . . . . . . . . . . . 119 76 48 . 76 370 256 141 145 . 496 184 2162 2666 Regen/Repaired (Parts) 6679 | . . . . . . . . . . . . . . 1035 . . . . . . . . 51 . 38 365 1036 64 3164 926 Core Remaining (%) 75 | 100 . . . 85 100 . . . . 66 . . . . . 51 . . . . 77 . . 96 . 58 . . 50 . Volleys Fired 1484 | . 29 7 . . 2 54 12 26 . 24 84 23 14 1 48 54 30 10 8 . 33 63 79 27 90 100 80 70 367 149 Largest 7 | . 2 2 . . 2 3 3 3 . 3 3 3 3 1 3 3 3 3 3 . 3 3 3 3 4 4 5 5 5 7 Hottest 745 | . 100 60 . . 67 78 79 126 . 69 140 140 180 90 198 140 85 85 85 . 75 148 170 155 180 452 396 396 363 745 Shots Fired 4411 | . 58 14 . . 4 147 35 74 . 57 184 30 27 1 89 115 61 28 22 . 81 156 192 76 211 290 249 163 1172 875 Gun 968 | . 58 . . . . 147 35 70 . 51 141 11 12 . 37 57 15 10 7 . . . . . . . . . 313 4 Cannon 3404 | . . 14 . . 4 . . 4 . . 43 19 15 1 40 50 46 18 15 . 81 156 192 76 211 290 245 163 852 869 Launcher 39 | . . . . . . . . . . 6 . . . . 12 8 . . . . . . . . . . 4 . 7 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 678 | . 27 14 . . 4 147 35 70 . 51 109 8 7 . 14 26 15 10 7 . . . . . . . . . 103 31 Thermal 3348 | . 31 . . . . . . . . . 75 22 20 1 34 81 46 18 15 . 81 156 192 76 211 290 245 163 749 842 Explosive 28 | . . . . . . . . . . 3 . . . . 12 8 . . . . . . . . . . . . 4 1 Electromagnetic 44 | . . . . . . . . 4 . 3 . . . . 29 . . . . . . . . . . . 4 . 3 1 Slashing 313 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313 . Robot Hit Streak 35 | . 10 4 . . . 18 23 21 . 12 16 2 9 . 21 29 10 4 5 . 11 19 17 10 23 14 15 14 35 32 Robot Miss Streak 8 | . 2 2 . . 4 5 6 5 . 3 3 2 3 . 3 4 2 3 2 . 6 5 3 2 4 4 4 4 8 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Secondary Targets 85 | . . . . . . 1 2 3 . 2 4 . . . . . . . . . . . . . . 1 . . 1 71 Max Gunslinging Chain 3 | . . . . . . 1 1 1 . 1 1 . . . . . . . . . . . . . . 1 . . 1 3 Shots Hit Robots 2592 | . 42 7 . . 2 109 29 52 . 31 112 3 12 . 51 78 29 10 9 . 29 97 105 54 101 146 125 71 693 595 Core Hits 1393 | . 16 5 . . 3 45 26 32 . 23 50 4 5 . 91 55 13 5 5 . 12 56 56 11 43 66 71 31 359 310 Critical Kills 36 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . 3 . . 2 1 2 10 15 Critical Parts Destroyed 5 | . . . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 68 | . 2 1 . . . 4 . . . 1 3 1 . . 2 2 . . . . . . 3 . . 2 1 2 29 15 Burn 5 | . 2 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Meltdown 34 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . 2 1 2 10 15 Destroy 7 | . . . . . . 4 . . . 1 1 1 . . . . . . . . . . . . . . . . . . Blast 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corrupt 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Melee Attacks 39 | . . . . . 4 10 2 6 . . . . . . . . . . . . . . . . . . . . 17 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . 4 10 2 6 . . . . . . . . . . . . . . . . . . . . 17 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 119006 | . 450 219 . 4 88 2043 621 905 . 891 2506 109 295 . 4559 4472 1307 455 374 . 1467 4684 5072 1651 4767 7372 5827 3907 34454 30507 Guns 17901 | . 446 . . . . 1921 473 795 . 463 1933 109 160 . 661 1003 161 59 22 . . . . . . . . . 9663 32 Cannons 90543 | . . 125 . . . . . 110 . . 410 . 135 . 609 1643 1142 396 352 . 1467 4414 5072 1651 4767 7364 5415 3695 23879 27897 Explosions 9589 | . . 80 . . . . . . . 428 . . . . 3289 1826 . . . . . 261 . . . . 412 169 551 2573 Melee 694 | . . . . . 71 114 148 . . . . . . . . . . . . . . . . . . . . . 361 . Ramming 279 | . 4 14 . 4 17 8 . . . . 163 . . . . . 4 . . . . 9 . . . 8 . 43 . 5 Kinetic 9766 | . 147 125 . . . 1921 473 795 . 463 1437 49 64 . 243 376 161 59 22 . . . . . . . . . 2826 605 Thermal 89622 | . 299 80 . . . . . . . . 906 60 231 . 505 2270 1142 396 352 . 1467 4414 5072 1651 4767 7364 5415 3864 21245 28122 Explosive 6712 | . . . . . . . . . . 236 . . . . 3289 1826 . . . . . . . . . . . . . 1361 Electromagnetic 2270 | . . . . . . . . 110 . 192 . . . . 522 . . . . . . 261 . . . . 412 . 359 414 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10357 | . . . . . 71 114 148 . . . . . . . . . . . . . . . . . . . . . 10024 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . 2 2 2 2 3 10 10 18 18 23 4 4 4 4 . 12 3 3 3 3 3 3 3 14 3 29 3 12 34 24 Average Corruption 10 | . 2 2 2 2 3 6 10 15 18 19 3 4 4 4 . 10 3 3 3 3 3 2 1 10 2 10 2 7 26 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 931 | . 8 13 2 . 2 18 26 48 5 24 32 15 13 2 . 47 9 10 10 11 14 8 19 28 7 66 26 44 400 24 Message Errors 190 | . 3 . 1 . . 4 6 13 2 2 6 5 3 . . 9 2 5 2 3 3 2 4 8 . 14 6 8 78 1 Matter Fused 220 | . 1 4 1 . 1 6 8 13 2 7 12 4 3 2 . 11 3 3 3 3 3 1 4 6 1 11 4 14 84 5 Heat Flow Errors 105 | . 2 2 . . . 1 2 2 . 1 6 3 . . . 5 1 1 . 3 1 . 3 4 . 8 2 4 52 2 Energy Discharges 101 | . . 4 . . . 1 2 5 1 6 2 2 . . . 12 2 1 1 . 4 . 3 . 1 5 5 3 37 4 Parts Rejected 11 | . . . . . . 2 . 1 . 1 . . . . . 1 . . . . . 1 . . . 1 . . 3 1 Parts Fused 6 | . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 115 | . 1 1 . . . 3 3 6 . 4 1 . 3 . . 4 . . 4 1 2 3 2 3 2 12 3 11 43 3 Data Loss (major) 36 | . 1 1 . . . . 1 2 . 1 2 . 1 . . 2 . . . . 1 . 1 1 2 3 2 2 13 . Misfires 35 | . . . . . . . 1 2 . . . . 2 . . 1 1 . . . . . 1 2 1 . 3 . 20 1 Alerts 14 | . . 1 . . 1 1 . . . . . . 1 . . . . . . 1 . . . 2 . 1 . 1 3 2 Misdirections 5 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 93 | . . . . . . . 2 3 . . 2 1 . . . 2 . . . . . 1 1 2 . 11 1 1 62 4 Overload Shots 8 | . . . . . . . . . . . . . 1 . . 7 . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 3520 | . . 34 . . . . 88 . . 37 28 . 24 . 160 83 39 43 21 . 48 175 249 8 175 361 102 216 856 773 Projectiles 2993 | . . 14 . . . . . . . . 17 . 24 . 37 74 39 43 21 . 48 175 249 8 175 361 102 216 833 557 Explosions 428 | . . 20 . . . . . . . 37 . . . . 123 9 . . . . . . . . . . . . 23 216 Melee 99 | . . . . . . . 88 . . . 11 . . . . . . . . . . . . . . . . . . . Knockbacks 35 | . . 7 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 20 7 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 26 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6 Secondary 8 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Self-Inflicted Damage 454 | . . . . . . . . . . 40 . . . . . 93 . . . . . . . . . . . . 101 220 Shots 12 | . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . 1 6 Rammed 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 31 | . 2 1 . 1 2 1 . . . . 17 . . . . . 1 . . . . 1 . . . 2 . 2 . 1 Kicked 25 | . . . . . . 1 . . . . 17 . . . . . 1 . . . . 1 . . . 2 . 2 . 1 Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 365 190 . . . 224 234 231 . 256 248 231 95 . 228 204 246 87 . 240 219 . 288 400 162 281 489 198 270 253 Average Temperature 93 | . 75 109 . . . 39 84 93 . 53 46 101 65 . 72 51 129 61 . 110 117 . 76 112 36 59 100 98 68 181 Received Heat Transfer 3458 | . 132 . . . 18 156 153 96 . 117 185 . 16 . 242 417 111 . . . . 186 54 25 190 384 120 21 493 342 Thermoelectric Energy+ 14759 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 14729 Effects 22 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 1 . . 17 Energy Bleed 13 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 9 Interference 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Turns 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . . Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Robots Corrupted 7 | . . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . 1 . . . Combat Hostiles 7 | . . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . 1 . . . Parts Fried 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 5 1 Impact Corruptions 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Robots Melted 39 | . . . . . . . . . . . 2 . . . . 1 . . . . . 1 3 . . 2 2 2 10 16 Combat Hostiles 36 | . . . . . . . . . . . 2 . . . . 1 . . . . . 1 3 . . 2 2 2 10 13 Parts Melted 174 | . 2 . . . . . . . . . 6 1 2 . 2 . 1 . . . 2 8 15 . 3 8 9 5 35 75 Heat Transferred 65808 | . 1036 100 . . . . . . . . 1636 111 361 . 905 2265 625 225 200 . 800 3050 3016 1384 3109 4726 4093 2444 15351 20371 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . . . . . . . . . 2 . . . . . . . . . . 3 3 . 1 2 3 2 5 5 Low Security (%) 29 | 100 100 100 . 100 100 100 . . . . . . . . . . 100 . . . . . 22 . 86 45 25 . 10 . Level 1 15 | . . . . . . . . . . . 58 . . . . . . . . . . . 39 . 13 40 15 12 4 . Level 2 20 | . . . . . . . . . . . 41 . . . . . . . . . . 99 24 . . 13 30 87 7 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 28 . 7 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 40 High Security 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 59 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Peak Influence 5071 | . 52 141 . . 54 156 . . . . 600 . . . . . 197 . . . . 704 736 . 371 554 811 634 3195 5071 Initial 1916 | . . 1 . . . 9 . . . . 600 . . . . . 3 . . . . 600 301 . . 195 309 456 333 1916 Average 944 | . 14 37 . . 6 101 . . . . 371 . . . . . 37 . . . . 589 361 . 87 243 486 496 1756 3030 Influence Increases 18442 | . 160 239 . . 75 548 195 230 . 250 1358 85 90 . . 534 273 110 110 . 120 1423 1281 35 641 1119 1156 659 3882 3869 Destroy 0b10 Robot/C 11200 | . 120 120 . . 40 400 120 200 . 200 500 60 80 . . 460 120 100 100 . 100 540 800 20 360 580 580 240 2700 2660 Destroy 0b10 Robot/NC 420 | . 15 5 . . 10 . 5 . . 5 15 . . . . 10 10 . . . 10 20 15 . 20 35 30 30 75 110 Destroy Leader 2104 | . 10 20 . . 20 100 10 30 . 30 132 10 10 . . . 30 10 10 . 10 92 136 . 102 164 142 66 534 436 Allied During Kill 69 | . . 16 . . . . . . . . . . . . . 19 . . . . . . 34 . . . . . . . Successful Hack 78 | . . . . . . 12 . . . . 19 . . . . . . . . . . 12 . . 8 . 14 2 11 . Select Force Hacks 30 | . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . Disable Machine 915 | . . 45 . . . 15 . . . . 15 . . . . . . . . . . 30 120 . 15 150 75 165 180 105 Destroy Structure 1946 | . . 18 . . 5 6 . . . . 32 . . . . . 38 . . . . 84 116 . 106 190 270 156 382 543 Advance Influence 1200 | . . . . . . . . . . . 600 . . . . . . . . . . 600 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 465 | . 15 15 . . . 15 60 . . 15 45 15 . . . 15 75 . . . . 45 60 15 30 . 30 . . 15 Influence Decreases 13547 | . 156 217 26 . 53 454 290 199 52 250 1016 397 120 . . 528 136 183 94 86 120 808 1199 732 292 917 896 877 1280 2169 Entered New Map 3733 | . . 3 26 . . 13 44 5 52 . . 127 6 . . . 3 53 14 86 . . 314 697 . 154 242 355 260 1279 Time Decay 7419 | . 156 214 . . 53 361 246 194 . 200 636 270 114 . . 356 133 130 80 . 110 428 552 35 282 583 624 522 760 380 Search Patrol Dispatched 400 | . . . . . . . . . . . 200 . . . . . . . . . . 200 . . . . . . . . Lost Part 920 | . . . . . . 80 . . . 50 30 . . . . 110 . . . . 10 30 40 . 10 180 20 . 110 250 Lost Ally 352 | . . . . . . . . . . . . . . . . 62 . . . . . . 20 . . . 10 . . 260 Purge Threat 723 | . . . . . . . . . . . 150 . . . . . . . . . . 150 273 . . . . . 150 . Squads Dispatched 168 | . 2 . . . . 6 . . . . 16 . . . . 1 2 . . . . 3 10 . 5 14 11 5 40 53 Investigation 13 | . 1 . . . . 1 . . . . 6 . . . . 1 . . . . . . . . 1 1 2 . . . Extermination 42 | . . . . . . 2 . . . . 4 . . . . . 2 . . . . 2 5 . 1 4 6 3 11 2 Reinforcement 14 | . 1 . . . . . . . . . 2 . . . . . . . . . . 1 1 . . 4 2 . 3 . Assault 80 | . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . 2 1 . 23 49 Garrison 9 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . 2 1 . . . . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 3 2 Searches Triggered 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Distress Signals 22 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 3 . 1 3 3 . 2 7 Communications Jammed 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 42 35 Distress Signals 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 42 35 Times Spotted 922 | . 9 6 . . 3 22 8 11 . 15 36 4 4 . 62 29 12 5 5 . 9 42 53 4 21 40 37 16 160 309 Peak Tracking Total 37 | . 3 3 . . 2 4 4 3 . 4 4 2 2 . 37 13 5 5 5 . 3 8 8 3 6 7 10 4 10 21 Tactical Retreats 26 | . 1 1 . . . 1 1 . . 1 3 1 . . 4 1 2 . . . . 3 2 1 1 . 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Traps Triggered 21 | . 2 . . . . 3 . . . . 6 . . . . . 1 . . . . 1 . . 2 2 . . 3 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Machines Disabled 85 | . . 3 . . . 1 . . . . 1 . . 3 2 3 . . . . . 3 8 6 1 11 5 12 19 7 Max in Single Turn 3 | . . 3 . . . 1 . . . . 1 . . 1 1 2 . . . . . 1 1 2 1 2 1 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Machines Accessed 77 | . . . 1 . 1 3 3 . 3 . 18 . . . . 1 3 . . 4 . 2 4 . 2 6 6 8 10 2 Terminals 45 | . . . . . . 1 . . . . 12 . . . . . 3 . . . . 1 3 . 1 3 6 5 9 1 Fabricators 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Recycling Units 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . 1 1 . 2 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Total Hacks 185 | . . . 1 . 1 6 5 . 22 . 46 . . . . 1 6 . . 17 . 6 8 . 12 11 11 12 16 4 Successful 95 | . . . 1 . 1 3 5 . 22 . 16 . . . . 1 1 . . 17 . 2 4 . 6 7 2 3 4 . Failed 88 | . . . . . . 2 . . . . 29 . . . . . 5 . . . . 4 4 . 6 4 9 9 12 4 Catastrophic 18 | . . . . . . 1 . . . . 4 . . . . . 2 . . . . 1 1 . 2 1 2 2 1 1 Database Lockouts 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 43 | . . . . . . . . . . . 13 . . . . 1 4 . . . . 4 4 1 5 3 4 . 4 . Terminals 91 | . . . . . . 1 . . . . 30 . . . . . 6 . . . . 4 5 . 6 6 11 6 14 2 Fabricators 7 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . Recycling Units 5 | . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 26 | . . . . . . 5 . . . . 4 . . . . . . . . . . 2 . . 6 2 . 3 2 2 Garrison Access 7 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 65 | . . . 1 . . . 5 . 22 . 6 . . . . . 1 . . 17 . 1 2 . 1 3 2 . 4 . Record 15 | . . . 1 . . . 3 . 6 . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 14 | . . . . . . . . . 8 . 1 . . . . . . . . 4 . . . . . 1 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . Open Door 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 6 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . 1 1 . 1 . Unreport Threat 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . Load Schematic 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . 5 2 . 2 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Retrieve Study 10 | . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . 2 . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . . . . . 1 2 . . . . 17 . . . . . 3 . . . . 2 3 . 1 4 6 8 9 2 Full Trace Events 8 | . . . . . . . . . . . 5 . . . . . . . . . . . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . 1 . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . . . . . 8 . 1 . . 13 . . . . . 4 . . . . 1 6 . . 4 . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 101 | . . . . . . . . . . . 62 . . . . . . . . . . . . . . 39 . . . . Total Part Build Rating 18 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . 14 . . . . Part Studies Acquired 10 | . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . 2 . . 2 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 89 | . . . . . . . . . . . . . . . . . . . . . . . 89 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . 1 . Machine Destruction 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . 7 . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Total Allies 31 | . . 2 . . . . . . . . . . . 6 . 8 . . . . . . 1 . . . . . . 14 Largest Group 8 | . . 2 2 . . . . . . . . . . 6 6 7 . . . . . . 1 . . . . . . 8 Highest-Rated Group 178 | . . 42 42 . . . . . . . . . . 157 157 178 . . . . . . 50 . . . . . . 113 Highest-Rated Ally 50 | . . 31 31 . . . . . . . . . . 31 31 46 . . . . . . 50 . . . . . . 15 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 149 | . . 5 . . . . . . . . . . . . 71 7 . . . . . . 16 . . . . . . 50 Total Damage 2527 | . . 62 . . . . . . . . . . . . 897 140 . . . . . . 485 . . . . . . 943 Kills 20 | . . 1 . . . . . . . . . . . . 12 2 . . . . . . 2 . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Active Infowar (turns) 21305 | . . . . . 540 921 580 894 121 318 1995 526 626 1107 66 . 878 730 695 506 515 409 1500 43 812 962 1424 1249 2777 1111 Optics 1209 | . . . . . 540 669 . . . . . . . . . . . . . . . . . . . . . . . . Sensors 18109 | . . . . . . 252 580 894 121 318 1995 526 626 1107 66 . 878 730 695 506 515 409 1500 43 812 962 1357 1076 1554 587 Seismic 904 | . . . . . 488 416 . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Jamming 4959 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 808 1249 2378 524 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . 2 . 1 . . . 3 . 2 . 2 1 . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Turns Passed 37476 | 6 528 787 200 197 566 921 658 1025 121 493 2243 592 650 1113 2219 1784 1012 730 695 543 745 1043 2011 842 1121 1804 2139 1446 7049 2193 Spaces Moved 16819 | 6 259 473 126 123 321 607 426 701 93 330 1453 439 500 844 987 590 438 397 427 191 456 465 711 255 437 710 679 607 1885 883 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1179 | . 223 473 126 123 234 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15438 | 6 36 . . . 87 607 426 701 93 330 1453 439 500 844 987 590 438 397 427 191 456 465 711 255 437 710 679 607 1885 681 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 103 | 120 120 160 160 160 103 107 127 125 125 113 112 120 120 120 117 127 175 175 132 132 132 129 182 186 177 177 178 184 186 181 Average Speed 154 | 120 154 160 160 160 151 114 127 125 125 118 122 120 120 120 138 177 176 175 149 132 132 137 186 186 181 180 182 188 187 190 Slowest Speed 400 | 120 160 160 160 160 189 127 127 127 125 126 190 120 190 190 194 185 182 175 175 132 132 182 247 186 227 320 235 190 226 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 61 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 3 56 Microwarps 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Exploration Rate (%) 50 | 2 45 87 48 26 24 17 52 71 68 46 41 61 68 84 88 55 11 55 61 61 68 15 50 93 14 54 22 70 88 31 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 12 | . . . 1 . . . . . 1 . . . . 3 . 2 . . 1 3 1 . . . . . . . . . Known Exits Taken 19 | . . . . . . 1 1 1 1 1 1 1 1 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . . . . . . 1 . . 1 1 1 1 . . . . . . . . . Scrap Searched 20 | . . 1 . . . . 1 2 . 1 . 2 2 2 . 3 . . 2 . 4 . . . . . . . . . Spaces Dug 188 | . . . . . 2 4 . 6 . . 21 5 3 . . . 9 . 1 . 11 4 4 . 35 14 15 17 31 6 Terrain Destroyed 1042 | . . 18 . . 4 4 . 6 . 40 30 22 10 . 4 4 25 9 10 . 46 41 57 5 95 103 93 66 158 192 Melee 23 | . . . . . 2 3 . 6 . . . . . . . . . . . . . . . . . . . . 12 . Projectile 853 | . . . . . 2 1 . . . . 30 22 10 . 4 4 25 9 10 . 46 41 57 5 95 103 93 61 94 141 AOE 166 | . . 18 . . . . . . . 40 . . . . . . . . . . . . . . . . . 5 52 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Total 25470 | 5 333 490 125 123 403 745 514 785 98 392 1789 475 525 886 1763 1225 631 411 466 489 532 747 1250 578 612 1024 1420 795 4613 1226 Wait 5827 | . 15 6 . . 10 19 66 15 . 4 100 9 6 . 638 517 125 2 27 252 42 176 363 238 44 103 551 66 2184 249 Move 16602 | 5 258 472 125 122 320 606 425 700 92 329 1453 438 499 843 986 589 437 396 426 190 455 464 710 254 436 709 678 606 1884 695 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 279 | . 14 2 . . 17 17 1 3 . 7 23 1 . 2 13 7 6 1 . 13 . 8 25 8 10 17 19 9 30 26 Fast Attach 194 | . 2 . . . 9 8 2 6 3 7 18 . 1 2 18 4 10 . 2 9 1 10 7 9 3 17 12 6 20 8 Attach 119 | . . . . . 3 9 . 1 . 5 7 . . . 2 4 . . 1 1 . 1 5 4 3 15 5 6 20 27 Detach 118 | . 1 . . . 1 1 . 1 . . 3 . . . 1 3 6 . 1 12 . 6 10 17 6 14 9 2 13 11 Swap 322 | . 6 . . . 11 6 4 19 . 8 35 3 4 7 17 5 3 1 . . . 6 23 2 11 29 37 10 50 25 Drop 364 | . 6 2 . . 24 14 2 8 3 8 40 1 1 4 40 4 13 1 1 12 1 12 24 19 9 18 29 18 28 22 Fire 1484 | . 29 7 . . 2 54 12 26 . 24 84 23 14 1 48 54 30 10 8 . 33 63 79 27 90 100 80 70 367 149 Melee 39 | . . . . . 4 10 2 6 . . . . . . . . . . . . . . . . . . . . 17 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 24 | . . . . . . 1 . . . . 16 . . . . . 1 . . . . 1 . . . 2 . 2 . 1 Crush 6 | . 2 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . 13 Rewire 42 | . . . . . . . . . . . . . . . . 38 . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 527 | -10/Materials | Discovered new exit (range 5) 535 | -10/Materials | Entered Mines 547 | -10/Mines | Met a Derelict bent on vengeance 832 | -10/Mines | Learned Materials emergency access door positions 973 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1000 | -10/Mines | Found a hidden stash of uninstalled traps 1120 | -10/Mines | Discovered new exit (range 10) 1307 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1308 | -10/Mines | Discovered new exit (range 5) 1322 | -10/Mines | Entered Exiles 1322 | -10/Exiles | Accompanied by 2 allies 1352 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1361 | -10/Exiles | Met 8R-AWN 1388 | -10/Exiles | Met EX-HEX 1450 | -10/Exiles | Met EX-DEC 1458 | -10/Exiles | Learned location of Zion (-6) 1505 | -10/Exiles | Discovered new exit (range 14) 1522 | -10/Exiles | Entered Mines 1591 | -9/Mines | Learned 2 Materials zone layouts 1631 | -9/Mines | Discovered new exit (range 9) 1686 | -9/Mines | Learned Materials trap positions 1719 | -9/Mines | Entered Materials 1719 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1721 | -8/Materials | Loaded intel: 22 trap records 2240 | -8/Materials | Discovered new exit (range 9) 2285 | -8/Materials | Entered Factory 2285 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2286 | -7/Factory | Identified exit to Storage 2436 | -7/Factory | Garrison activated, responded to threat 2599 | -7/Factory | Central database locked down 2879 | -7/Factory | Build established: Gunner 2888 | -7/Factory | Discovered new exit (range 19) 3026 | -7/Factory | System corruption reached 10% 3071 | -7/Factory | Identified exit to Factory 3134 | -7/Factory | Discovered new exit (range 11) 3149 | -7/Factory | Identified exit to Lower Caves 3206 | -7/Factory | Entered Lower Caves 3301 | -7/Lower Caves | Entered an active Warlord outpost 3343 | -7/Lower Caves | Build established: Skirmisher 3422 | -7/Lower Caves | Learned location of 1 exit from Factory 3422 | -7/Lower Caves | Learned Research terminal intel 3422 | -7/Lower Caves | Learned Armory terminal intel 3634 | -7/Lower Caves | Encountered a Warlord checkpoint 3852 | -7/Lower Caves | Discovered new exit (range 2) 3853 | -7/Lower Caves | Identified exit to Lower Caves 3864 | -7/Lower Caves | Entered another Lower Caves area 3928 | -7/Lower Caves | Discovered exit to Factory (range 5) 3975 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4027 | -7/Lower Caves | Learned Factory terminal intel 4119 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4617 | -7/Lower Caves | Encountered a Warlord checkpoint 4664 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4827 | -7/Lower Caves | Discovered new exit (range 10) 4885 | -7/Lower Caves | Identified exit to Data Miner 4889 | -7/Lower Caves | Entered Data Miner 4891 | -7/Data Miner | Discovered new exit (range 6) 4915 | -7/Data Miner | Met Data Miner 4936 | -7/Data Miner | Learned location of Section 7 (-2) 4936 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4961 | -7/Data Miner | Received God Mode back door access code from Data Miner 5009 | -7/Data Miner | Identified exit to Proximity Caves 5010 | -7/Data Miner | Entered Proximity Caves 5013 | -6/Proximity Caves | Spotter reported a threat 5078 | -6/Proximity Caves | Spotted B-75 Beast 5138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5180 | -6/Proximity Caves | Spotter reported a threat 5187 | -6/Proximity Caves | Spotter reported a threat 5303 | -6/Proximity Caves | Spotter reported a threat 5404 | -6/Proximity Caves | Learned location of 1 exit from Factory 5503 | -6/Proximity Caves | Entered Factory 5503 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5504 | -6/Factory | Identified exit to Lower Caves 5504 | -6/Factory | Identified exit to Factory 5505 | -6/Factory | Loaded intel: 28 terminal locations 5709 | -6/Factory | Discovered exit to Lower Caves (range 5) 5853 | -6/Factory | Search patrols dispatched 5935 | -6/Factory | Discovered exit to Factory (range 2) 6040 | -6/Factory | Found Powered Armor 6203 | -6/Factory | Search patrols dispatched 6322 | -6/Factory | Allied Derelicts emerged from ambush trap array 6623 | -6/Factory | Lost 3 allies 6763 | -6/Factory | Build established: Hacker-Skirmisher 6767 | -6/Factory | Garrison activated, responded to threat 6923 | -6/Factory | Central database locked down 7082 | -6/Factory | Build established: Skirmisher 7204 | -6/Factory | Cargo convoy interrupted 7253 | -6/Factory | First assault squad dispatched 7419 | -6/Factory | Fabricated Plasma Cutter? 7746 | -6/Factory | Entered Lower Caves 7747 | -6/Lower Caves | Encountered a Warlord checkpoint 8333 | -6/Lower Caves | Discovered new exit (range 4) 8337 | -6/Lower Caves | Identified exit to Lower Caves 8338 | -6/Lower Caves | Entered another Lower Caves area 8380 | -6/Lower Caves | Encountered a Warlord checkpoint 8380 | -6/Lower Caves | Discovered exit to Factory (range 7) 8506 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8929 | -6/Lower Caves | Discovered new exit (range 7) 8987 | -6/Lower Caves | Identified exit to Zion 8988 | -6/Lower Caves | Entered Zion 9008 | -6/Zion | Given the Hacking Drone Bay 9020 | -6/Zion | Received a hallucinogenic algorithm 9059 | -6/Zion | Discovered new exit (range 10) 9135 | -6/Zion | System corruption cleaned by Quarantine Array 9403 | -6/Zion | Met Imprinter 9490 | -6/Zion | Learned location of Quarantine (-2) 9512 | -6/Zion | Gained Derelict followers 9601 | -6/Zion | Learned location of Warlord (-4) 9661 | -6/Zion | Found CR-A16's Pointy Stick 9716 | -6/Zion | Learned 4 Factory zone layouts 9721 | -6/Zion | Found Prototype Device 9721 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9818 | -6/Zion | Visited the Megawrench Repair Shop 9818 | -6/Zion | Megawrench repaired 13 parts 10090 | -6/Zion | Discovered new exit (range 3) 10090 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10095 | -6/Zion | Identified exit to Deep Caves 10101 | -6/Zion | Entered Deep Caves 10101 | -6/Deep Caves | Accompanied by 6 allies 10103 | -6/Deep Caves | Met 5H-AD0 10121 | -6/Deep Caves | Build established: Tank 10454 | -6/Deep Caves | Z-Facility disabled 10488 | -6/Deep Caves | Attacked by Z-Imprinter 10619 | -6/Deep Caves | Thanked by 5H-AD0 10724 | -6/Deep Caves | Found Prototype Protection 10724 | -6/Deep Caves | Identified Zio. Weapon Casing 11237 | -6/Deep Caves | Build established: Scavenger-Tank 11308 | -6/Deep Caves | Discovered new exit (range 7) 11365 | -6/Deep Caves | Spotted Golem 11392 | -6/Deep Caves | Destroyed Golem 11398 | -6/Deep Caves | Found GOLEM Unit 11439 | -6/Deep Caves | Spotted Golem 11478 | -6/Deep Caves | Destroyed Golem 11539 | -6/Deep Caves | Triggered Deep Caves wall 11539 | -6/Deep Caves | Spotted Assembler 11543 | -6/Deep Caves | Destroyed Assembler 11557 | -6/Deep Caves | Exposed GOLEM chamber 11564 | -6/Deep Caves | Spotted Assembler 11574 | -6/Deep Caves | Destroyed Assembler 11587 | -6/Deep Caves | Destroyed 38 combat bots 11620 | -6/Deep Caves | Found GOLEM Unit 11624 | -6/Deep Caves | Found GOLEM Unit 11629 | -6/Deep Caves | Found GOLEM Unit 11659 | -6/Deep Caves | Found GOLEM Unit 11665 | -6/Deep Caves | Found GOLEM Unit 11674 | -6/Deep Caves | Found GOLEM Unit 11950 | -6/Deep Caves | Build established: Golem 12320 | -6/Deep Caves | Entered Proximity Caves 12322 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 12505 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 12746 | -5/Proximity Caves | Build established: Commander-Golem 12820 | -5/Proximity Caves | 0b10 base defense nominally successful 12906 | -5/Proximity Caves | Lost 7 allies 12956 | -5/Proximity Caves | Destroyed 11 combat bots 12976 | -5/Proximity Caves | Lost 9 parts (1p1n3u4w) 13166 | -5/Proximity Caves | Build established: Golem 13194 | -5/Proximity Caves | System corruption reached 10% 13550 | -5/Proximity Caves | Learned location of Armory (-4) 13927 | -5/Proximity Caves | Learned location of 1 exit from Factory 14032 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14104 | -5/Proximity Caves | Entered Factory 14104 | -5/Factory | Evolved 2 slots: Utility x2 14105 | -5/Factory | Identified exit to Upper Caves 14378 | -5/Factory | Discovered new exit (range 10) 14975 | -5/Factory | Discovered exit to Upper Caves (range 15) 15116 | -5/Factory | Entered Upper Caves 15272 | -5/Upper Caves | Learned Factory stockpile data 15336 | -5/Upper Caves | Encountered a Warlord checkpoint 15438 | -5/Upper Caves | Learned Factory emergency access door positions 15822 | -5/Upper Caves | Discovered new exit (range 11) 15846 | -5/Upper Caves | Entered another Upper Caves area 15932 | -5/Upper Caves | Discovered new exit (range 11) 16173 | -5/Upper Caves | Found Alien Artifact 16173 | -5/Upper Caves | Identified Core Expander 16173 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 16496 | -5/Upper Caves | Discovered new exit (range 15) 16541 | -5/Upper Caves | Entered Zhirov 16544 | -5/Zhirov | Discovered new exit (range 3) 16567 | -5/Zhirov | Met Zhirov 16594 | -5/Zhirov | Learned location of Testing (-3) 16594 | -5/Zhirov | Learned location of Command (-1) 16613 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16652 | -5/Zhirov | Found Alien Artifact 16652 | -5/Zhirov | Identified Integrated Reactor 16652 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16673 | -5/Zhirov | Found Alien Artifact 17084 | -5/Zhirov | Entered Proximity Caves 17336 | -4/Proximity Caves | Spotter reported a threat 17547 | -4/Proximity Caves | Spotter reported a threat 17605 | -4/Proximity Caves | Spotter reported a threat 17682 | -4/Proximity Caves | Spotter reported a threat 17817 | -4/Proximity Caves | Discovered new exit (range 7) 17829 | -4/Proximity Caves | Entered Factory 17829 | -4/Factory | Evolved 2 slots: Utility x2 17830 | -4/Factory | Identified exit to Armory 18079 | -4/Factory | Search patrols dispatched 18329 | -4/Factory | Search patrols dispatched 18622 | -4/Factory | Spotted B-86 Titan 18696 | -4/Factory | Destroyed 7 combat bots 18872 | -4/Factory | Entered Armory 18873 | -4/Armory | Loaded intel: 14 terminal locations 19236 | -4/Armory | Found Unknown Launcher 19236 | -4/Armory | Identified Gamma Bomb Array 19242 | -4/Armory | Found Gamma Bomb Array 20122 | -4/Armory | First assault squad dispatched 20141 | -4/Armory | Incoming assault squad redirected 20278 | -4/Armory | Lost 3 parts (1n2u) 20645 | -4/Armory | Repaired Prc. Energy Filter 20652 | -4/Armory | Incoming assault squad redirected 20706 | -4/Armory | Discovered new exit (range 4) 20709 | -4/Armory | Identified exit to Research 20880 | -4/Armory | Identified Transdimensional Reconstructor 20880 | -4/Armory | Warped through subspace to slip node 20880 | -4/Armory | Discovered new exit (range 1) 20880 | -4/Armory | Identified exit to Lab 20883 | -4/Armory | Entered Lab 20885 | -4/Lab | Discovered exit to Research (range 9) 21086 | -4/Lab | Unable to decrypt terminal 21086 | -4/Lab | Opened the door to a hidden lab 21087 | -4/Lab | Gained access to the hidden lab's interior 21093 | -4/Lab | Disabled Active System Cloaker 21115 | -4/Lab | Detected by scanners 21118 | -4/Lab | MAIN.C forces arrive to investigate 21134 | -4/Lab | Confronted by A5 21181 | -4/Lab | System corruption reached 10% 21210 | -4/Lab | Destroyed A5 21233 | -4/Lab | Found Alien Artifact 21247 | -4/Lab | Found Alien Artifact 21247 | -4/Lab | Identified Integrated Mediator 21247 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 21412 | -4/Lab | Found Prototype Protection 21412 | -4/Lab | Identified Med. Regenerative Plating 21418 | -4/Lab | Found Prototype Energy Gun 21418 | -4/Lab | Identified Tachyon Dispersion Ray 21424 | -4/Lab | Found Prototype Energy Cannon 21424 | -4/Lab | Identified Potential Cannon 21442 | -4/Lab | Found Prototype Hackware 21477 | -4/Lab | Found Alien Artifact 21477 | -4/Lab | Identified Core Regenerator 21477 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 21597 | -4/Lab | Found Prototype Hackware 21602 | -4/Lab | Found Prototype Hackware 21626 | -4/Lab | Found Transdimensional Reconstructor 21725 | -4/Lab | Entered Research 21725 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 21726 | -3/Research | Loaded intel: 23 terminal locations 21850 | -3/Research | Identified Exp. System Shield 21852 | -3/Research | Identified Exp. Hacking Suite 21853 | -3/Research | Identified exit to Testing 21853 | -3/Research | Identified Quantum Router 22153 | -3/Research | Build established: Hacker-Golem 22179 | -3/Research | Identified Core Reset Matrix 22425 | -3/Research | Intercept squad dispatched 22428 | -3/Research | Spotted Tracker 22440 | -3/Research | Spotted Combat Programmer 22443 | -3/Research | Destroyed Tracker 22454 | -3/Research | Destroyed Combat Programmer 22638 | -3/Research | Spotted B-86 Titan 22655 | -3/Research | Destroyed B-86 Titan 22733 | -3/Research | Garrison activated, responded to threat 22846 | -3/Research | Entered Testing 23050 | -3/Testing | Found Prototype Energy Cannon 23050 | -3/Testing | Identified Null Cannon 23154 | -3/Testing | Protovariant out of control (PL-ZHPEOBDTHZ) 23229 | -3/Testing | Protovariant out of control (PP-AIIOJXO1R2) 23229 | -3/Testing | Unleashed a protovariant (PP-AIIOJXO1R2) 23351 | -3/Testing | Fabricated Heavy Servo Lattice? 23496 | -3/Testing | Found Prototype Device 23496 | -3/Testing | Identified Exp. Shield Generator 23504 | -3/Testing | Found Prototype Device 23504 | -3/Testing | Identified Adv. Kinecellerator 23529 | -3/Testing | Build established: Golem 23538 | -3/Testing | Intercept squad dispatched 23553 | -3/Testing | Spotted Tracker 23557 | -3/Testing | Spotted Tracker 23563 | -3/Testing | Destroyed Tracker 23573 | -3/Testing | Destroyed Tracker 23586 | -3/Testing | Spotted Combat Programmer 23589 | -3/Testing | Spotted Combat Programmer 23589 | -3/Testing | Destroyed Combat Programmer 23600 | -3/Testing | Destroyed Combat Programmer 24102 | -3/Testing | Found Prototype Processor 24102 | -3/Testing | Identified Exp. Target Analyzer 24126 | -3/Testing | Found Prototype Processor 24126 | -3/Testing | Identified Exp. Targeting Computer 24224 | -3/Testing | Found Prototype Energy Gun 24224 | -3/Testing | Identified Warp Gun 24238 | -3/Testing | Intercept squad dispatched 24238 | -3/Testing | Spotted Tracker 24239 | -3/Testing | Spotted Tracker 24239 | -3/Testing | Spotted Tracker 24239 | -3/Testing | Spotted Combat Programmer 24240 | -3/Testing | System corruption reached 10% 24243 | -3/Testing | Spotted Combat Programmer 24244 | -3/Testing | Spotted Combat Programmer 24247 | -3/Testing | Destroyed Tracker 24264 | -3/Testing | Destroyed Tracker 24275 | -3/Testing | Warped through subspace 24306 | -3/Testing | Lost 6 parts (1n3u2w) 24332 | -3/Testing | Destroyed Combat Programmer 24355 | -3/Testing | Destroyed Combat Programmer 24368 | -3/Testing | Discovered new exit (range 12) 24413 | -3/Testing | Lost 12 parts (1p3n4u4w) 24560 | -3/Testing | Build established: Scavenger-Golem 24569 | -3/Testing | Scanned by Researcher 24584 | -3/Testing | Found Prototype Protection 24584 | -3/Testing | Identified SHELL Armor 24607 | -3/Testing | Garrison activated, responded to threat 24648 | -3/Testing | Identified exit to Research 24650 | -3/Testing | Entered Research 24650 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 25214 | -2/Research | Build established: Golem 25303 | -2/Research | Found Unknown Protection 25303 | -2/Research | Identified Hvy. Reflective Plating 25453 | -2/Research | Destroyed 7 combat bots 25582 | -2/Research | Destroyed 9 combat bots 25880 | -2/Research | Build established: Skirmisher 25992 | -2/Research | Discovered new exit (range 10) 26006 | -2/Research | Identified exit to Access 26400 | -2/Research | First assault squad dispatched 26469 | -2/Research | Unchained authorized (GL-D0S) 26782 | -2/Research | Discovered new exit (range 4) 26785 | -2/Research | Identified exit to Quarantine 26789 | -2/Research | Entered Quarantine 26878 | -2/Quarantine | Found Alien Artifact 26964 | -2/Quarantine | Found Prototype Protection 26964 | -2/Quarantine | Identified Centrium Heavy Armor Plating 27028 | -2/Quarantine | Found Prototype Reactor 27028 | -2/Quarantine | Identified Zero-point Reactor 27273 | -2/Quarantine | Build established: Tank 27294 | -2/Quarantine | Cryocooling Duct disabled 27309 | -2/Quarantine | Ambient heat levels rising (+20) 27309 | -2/Quarantine | Non-combat units ordered to evacuate 27465 | -2/Quarantine | Intercept squad dispatched 27478 | -2/Quarantine | Spotted Tracker 27479 | -2/Quarantine | Destroyed Tracker 27479 | -2/Quarantine | Spotted Tracker 27486 | -2/Quarantine | Destroyed Tracker 27504 | -2/Quarantine | Spotted Combat Programmer 27506 | -2/Quarantine | Spotted Combat Programmer 27512 | -2/Quarantine | System corruption reached 10% 27512 | -2/Quarantine | Destroyed Combat Programmer 27524 | -2/Quarantine | Destroyed Combat Programmer 27641 | -2/Quarantine | Found Alien Artifact 27641 | -2/Quarantine | Identified Phase Armor 27953 | -2/Quarantine | Found Alien Slashing Weapon 27953 | -2/Quarantine | Identified Sigix Broadsword 28065 | -2/Quarantine | Destroyed Fortress 28224 | -2/Quarantine | Intercept squad dispatched 28228 | -2/Quarantine | Discovered new exit (range 5) 28228 | -2/Quarantine | Discovered new exit (range 6) 28234 | -2/Quarantine | Identified exit to Section 7 28235 | -2/Quarantine | Entered Section 7 28741 | -2/Section 7 | Found Alien Artifact 28742 | -2/Section 7 | Identified Integrated Dissipator 28742 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28913 | -2/Section 7 | Intercept squad dispatched 28930 | -2/Section 7 | Spotted Tracker 28931 | -2/Section 7 | Spotted Tracker 28937 | -2/Section 7 | Destroyed Tracker 28957 | -2/Section 7 | Destroyed Tracker 28974 | -2/Section 7 | Spotted Combat Programmer 28992 | -2/Section 7 | Destroyed Combat Programmer 28997 | -2/Section 7 | Spotted Combat Programmer 29017 | -2/Section 7 | Destroyed Combat Programmer 29247 | -2/Section 7 | Spotted S7 Guard 29273 | -2/Section 7 | Discovered exit to Access (range 14) 29279 | -2/Section 7 | Destroyed 7 combat bots 29296 | -2/Section 7 | Identified Subatomic Replicator 29296 | -2/Section 7 | Used Subatomic Replicator to replicate Null Cannon 29336 | -2/Section 7 | Destroyed S7 Guard 29365 | -2/Section 7 | Found Core Regenerator 29365 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 29577 | -2/Section 7 | Spotted Executioner 29578 | -2/Section 7 | Destroyed Executioner 29578 | -2/Section 7 | Spotted Executioner 29581 | -2/Section 7 | Destroyed Executioner 29611 | -2/Section 7 | Found Exp. Targeting Computer 29712 | -2/Section 7 | Found Transdimensional Reconstructor 29715 | -2/Section 7 | Found Transdimensional Reconstructor 29720 | -2/Section 7 | Found Transdimensional Reconstructor 29733 | -2/Section 7 | Scanned by Researcher 29777 | -2/Section 7 | Intercept squad dispatched 29787 | -2/Section 7 | Spotted Tracker 29788 | -2/Section 7 | Spotted Tracker 29790 | -2/Section 7 | Spotted Tracker 29793 | -2/Section 7 | Destroyed Tracker 29799 | -2/Section 7 | Destroyed Tracker 29803 | -2/Section 7 | Destroyed Tracker 29811 | -2/Section 7 | Spotted Combat Programmer 29816 | -2/Section 7 | Spotted Combat Programmer 29828 | -2/Section 7 | Build established: Scavenger-Tank 29828 | -2/Section 7 | Destroyed Combat Programmer 29828 | -2/Section 7 | Spotted Combat Programmer 29842 | -2/Section 7 | Destroyed Combat Programmer 29868 | -2/Section 7 | Destroyed Combat Programmer 29985 | -2/Section 7 | First assault squad dispatched 30012 | -2/Section 7 | Spotted B-99 Colossus 30163 | -2/Section 7 | Found Alien Artifact 30163 | -2/Section 7 | Identified LRC Insulator 30163 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 30166 | -2/Section 7 | Found Alien Artifact 30166 | -2/Section 7 | Identified LRC Storage 30166 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 30395 | -2/Section 7 | Warped through subspace 30497 | -2/Section 7 | Found Alien Energy Gun 30500 | -2/Section 7 | Found Alien Energy Gun 30514 | -2/Section 7 | Spotted Striker 30514 | -2/Section 7 | Spotted Striker 30591 | -2/Section 7 | Identified Sigix Sheargun (x2) 30604 | -2/Section 7 | Intercept squad dispatched 30622 | -2/Section 7 | Spotted Tracker 30624 | -2/Section 7 | Spotted Tracker 30625 | -2/Section 7 | Spotted Tracker 30632 | -2/Section 7 | Destroyed Tracker 30638 | -2/Section 7 | Destroyed Tracker 30642 | -2/Section 7 | Destroyed Tracker 30662 | -2/Section 7 | Spotted Combat Programmer 30665 | -2/Section 7 | Spotted Combat Programmer 30665 | -2/Section 7 | Spotted Combat Programmer 30669 | -2/Section 7 | Destroyed Combat Programmer 30676 | -2/Section 7 | System corruption reached 30% 30676 | -2/Section 7 | Destroyed Combat Programmer 30682 | -2/Section 7 | Destroyed Combat Programmer 30700 | -2/Section 7 | Lost 3 parts (2u1w) 30703 | -2/Section 7 | Destroyed 11 combat bots 30719 | -2/Section 7 | Found Prototype Device 30719 | -2/Section 7 | Identified Exp. Phase Shifter 30786 | -2/Section 7 | Destroyed Striker 30797 | -2/Section 7 | Spotted Striker 30798 | -2/Section 7 | Spotted Striker 30810 | -2/Section 7 | Destroyed Striker 30824 | -2/Section 7 | Destroyed Striker 30840 | -2/Section 7 | Destroyed Striker 31136 | -2/Section 7 | Build established: Hauler-Gunner 31607 | -2/Section 7 | Build established: Hauler-Golem 32145 | -2/Section 7 | Build established: Scavenger-Golem 32463 | -2/Section 7 | Destroyed 13 combat bots 32650 | -2/Section 7 | Build established: Scavenger-Gunner 33174 | -2/Section 7 | High security lockdown imminent 33250 | -2/Section 7 | Destroyed 9 combat bots 33254 | -2/Section 7 | High security lockdown engaged 33448 | -2/Section 7 | Sterilization system engaged 33448 | -2/Section 7 | Non-combat units ordered to evacuate 33467 | -2/Section 7 | Build established: Scavenger-Tank 33548 | -2/Section 7 | Combat units ordered to evacuate 33563 | -2/Section 7 | Destroyed Striker 33748 | -2/Section 7 | Ambient heat levels rising (+10) 33867 | -2/Section 7 | Build established: Scavenger-Golem 33896 | -2/Section 7 | Spotted S7 Guard 33898 | -2/Section 7 | Ambient heat levels rising (+10) 33910 | -2/Section 7 | Found Alien Artifact 34046 | -2/Section 7 | Found Integrated Reactor 34046 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34048 | -2/Section 7 | Ambient heat levels rising (+10) 34098 | -2/Section 7 | Spotted S7 Guard 34134 | -2/Section 7 | Destroyed S7 Guard 34141 | -2/Section 7 | Found Prototype Protection 34148 | -2/Section 7 | Identified Hvy. Regenerative Plating 34149 | -2/Section 7 | Found Alien Artifact 34198 | -2/Section 7 | Ambient heat levels rising (+10) 34348 | -2/Section 7 | Ambient heat levels rising (+10) 34423 | -2/Section 7 | Spotted S7 Guard 34498 | -2/Section 7 | Ambient heat levels rising (+10) 34533 | -2/Section 7 | Destroyed S7 Guard 34648 | -2/Section 7 | Ambient heat levels rising (+10) 34798 | -2/Section 7 | Ambient heat levels rising (+10) 34837 | -2/Section 7 | Found Alien Artifact 34948 | -2/Section 7 | Ambient heat levels rising (+10) 35098 | -2/Section 7 | Ambient heat levels rising (+10) 35123 | -2/Section 7 | Build established: Scavenger-Tank 35185 | -2/Section 7 | Identified Navigation Efficiency Matrix 35185 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 35186 | -2/Section 7 | Identified Integrated Thermoelectric Network 35186 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 35248 | -2/Section 7 | Ambient heat levels rising (+10) 35284 | -2/Section 7 | Entered Access 35284 | -1/Access | Evolved 2 slots: Weapon x2 35534 | -1/Access | First assault squad dispatched 35652 | -1/Access | Build established: Scavenger-Executioner 35987 | -1/Access | Intercept squad dispatched 36021 | -1/Access | Destroyed 11 combat bots 36178 | -1/Access | High security lockdown imminent 36226 | -1/Access | Destroyed 19 combat bots 36258 | -1/Access | High security lockdown engaged 36263 | -1/Access | Build established: Hauler-Executioner 36279 | -1/Access | Spotted B-99 Colossus 36282 | -1/Access | Warped through subspace 36290 | -1/Access | Destroyed B-99 Colossus 36350 | -1/Access | Found Prototype Ballistic Gun 36618 | -1/Access | Destroyed 8 combat bots 36689 | -1/Access | Spotted Striker 36689 | -1/Access | Spotted Striker 36694 | -1/Access | Destroyed Striker 36715 | -1/Access | Destroyed 9 combat bots 36729 | -1/Access | Destroyed Striker 36778 | -1/Access | Warped through subspace 36779 | -1/Access | Spotted Executioner 36779 | -1/Access | Spotted Executioner 36779 | -1/Access | Destroyed Executioner 36783 | -1/Access | Destroyed Executioner 36828 | -1/Access | Destroyed 18 combat bots 36868 | -1/Access | Spotted Investigator 37035 | -1/Access | Intercept squad dispatched 37043 | -1/Access | Spotted Striker 37043 | -1/Access | Spotted Executioner 37043 | -1/Access | Spotted Tracker 37044 | -1/Access | Spotted Tracker 37044 | -1/Access | Destroyed Tracker 37046 | -1/Access | Spotted Striker 37048 | -1/Access | Destroyed Executioner 37048 | -1/Access | Destroyed Striker 37199 | -1/Access | Spotted Striker 37199 | -1/Access | Spotted Executioner 37202 | -1/Access | Destroyed Striker 37206 | -1/Access | Spotted Executioner 37206 | -1/Access | Destroyed Executioner 37206 | -1/Access | Destroyed Executioner 37210 | -1/Access | Spotted Striker 37210 | -1/Access | Spotted Striker 37210 | -1/Access | Spotted Executioner 37231 | -1/Access | Destroyed 12 combat bots 37285 | -1/Access | Spotted Striker 37285 | -1/Access | Spotted Striker 37285 | -1/Access | Spotted Executioner 37299 | -1/Access | Spotted Striker 37299 | -1/Access | Spotted Striker 37301 | -1/Access | Spotted Executioner 37301 | -1/Access | Destroyed Striker 37308 | -1/Access | Spotted Combat Programmer 37310 | -1/Access | Destroyed Striker 37315 | -1/Access | Destroyed Striker 37315 | -1/Access | Destroyed Executioner 37318 | -1/Access | System corruption reached 10% 37331 | -1/Access | Destroyed Combat Programmer 37335 | -1/Access | Destroyed Executioner 37345 | -1/Access | Spotted Executioner 37345 | -1/Access | Spotted Striker 37349 | -1/Access | Spotted Striker 37354 | -1/Access | Destroyed Striker 37362 | -1/Access | Spotted Executioner 37365 | -1/Access | Spotted Executioner 37366 | -1/Access | Core integrity fell below 50% 37369 | -1/Access | Spotted Executioner 37369 | -1/Access | Spotted Executioner 37382 | -1/Access | Identified Microwarp Drive 37382 | -1/Access | Used Core Reset Matrix 37385 | -1/Access | Destroyed Executioner 37387 | -1/Access | Emitted hypermatrix ping 37388 | -1/Access | Destroyed Executioner 37389 | -1/Access | Sterilization system engaged 37392 | -1/Access | Assembled emerged from beneath the floor 37409 | -1/Access | Destroyed 21 combat bots 37416 | -1/Access | Core integrity fell below 20% 37417 | -1/Access | Spotted Striker 37420 | -1/Access | Assembled emerged from beneath the floor 37422 | -1/Access | Lost 17 parts (3p3n4u7w) 37473 | -1/Access | Destroyed Striker 37477 | -1/Access | Spotted B-99 Colossus 37477 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 37464_ Microwarped (distance 18). 37465_ Microwarped (distance 3). 37466_ Knocked back. 37469_ Penetrated by Slug. 37469_ Neutron Missile Launcher destroyed. 37469_ Knocked back. 37472_ Acquired 11 matter. 37472_ Hvy. Regenerative Plating destroyed. 37472_ Knocked back. 37473_ Striker destroyed. 37474_ Knocked back. 37475_ Acquired 4 matter. 37475_ Striker destroyed. 37476_ Destroyed Unknown Device. 37476_ P-80 Master destroyed. 37477_ Centrium Leg destroyed. 37477_ Knocked back. 37477_ Penetrated by Slug. 37477_ Slug penetrates Sealed Heavy Doors. 37477_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###"###+"###????? | | ?????????????????????????????????# % #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# #### #????? | | ?????????????????????????????????# #??# #????? | | ?????????????????????????????????# #??# #????? | | ????????????????????####?????????# #??# #????? | | ????????????????????#BB ?????????# #??# #????? | | ????????????????????#BB ?????????# #??# #????? | | ????????????????????? ?????????? #??# #????? | | ?????????????????????# ????????+ #??# #????? | | ?????????????????????# ????????# #??# #????? | | ?????????????????????# ????????# #??# #????? | | ?????????????????????# ##?????## ##?# #????? | | ?????????????????????# h ;######!! #?# #????? | | ?????????????????????" @ =%!= ;## #????? | | ?????????????????????" " !]*H #?# ?????? | | ?????????????????????" " %%% [% !#?# ?????? | | ?????????????????????# h?######## #?# ?????? | | ?????????????????????# ????????#######?# ?????? | | ?????????????????????# ?????????????????# ?????? | | ?????????????????????# ????????????????? ?????? | | ?????????????????????#??????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 181 Coolant Potential 100 Energy Generation 93 Energy Capacity 1890 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 1300 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 40 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 78 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 40 Defensive Hacking 41 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x2 | -6/Factory Heavy Servo Lattice | x2 | -3/Testing | Authchip Repaired ---------- Prc. Energy Filter | 15% | -4/Armory Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Integrated Mediator Core Regenerator Phase Armor Sigix Broadsword Integrated Dissipator Subatomic Replicator LRC Insulator LRC Storage Sigix Sheargun Navigation Efficiency Matrix Integrated Thermoelectric Network Core Reset Matrix Microwarp Drive Achievements -------------- Incoming! Suspicious By Nature Challenges ------------ None Game ------ Seed SigixSupersonicUnit Manual? 0 Play Time 04:52:52 Cumulative 524.5 hours Start 2026.09.09 @ 18:46:45 End 2026.09.10 @ 08:29:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 19 Types 4/0/9/0/1/0/2/1/1/1 Lore% 83 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 722a9f93-49d6-4491-b271-2faa5936c42b