Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.16 @ 09:03:20 Player: Back to the Scrapyard Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3137) 3137 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 7133 Bonus ------- Follower Combat Kills 226 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 52/150 System Corruption 3% Temperature Critical (681) Movement Core (1700) Ox33 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Transmission Jammer Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY (25) --- Improved Ion Engine Improved VTOL Module Cooling System Huge Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Utility Shielding Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite EM Pulse Cannon Heavy Particle Cannon Ion Cannon Assault Cannon Flak Cannon Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Transmission Jammer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Improved VTOL Module Cooling System Huge Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Utility Shielding Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite EM Pulse Cannon Ion Cannon Assault Cannon Flak Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 73 | 8 10 3 16 3 26 4 3 Power 12 | 1 1 1 2 1 4 1 1 Engine 7 | 1 1 1 1 . 2 . 1 Core 5 | . . . 1 1 2 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 2 1 7 . 11 2 . Treads 19 | . 2 1 5 . 9 2 . Leg 4 | 2 . . 1 . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 1 . 1 . . Utility 14 | 2 1 . 5 2 4 . . Device 5 | 1 . . 1 2 1 . . Storage 3 | 1 1 . . . 1 . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . 3 . 1 . . Artifact . | . . . . . . . . Weapon 22 | 3 6 1 2 . 7 1 2 Energy Gun 5 | 2 3 . . . . . . Energy Cannon 7 | . 2 1 1 . 2 . 1 Ballistic Gun 5 | 1 1 . . . 2 1 . Ballistic Cannon 3 | . . . 1 . 1 . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Corrupted Parts 2 | 1 . . 1 . . . . System Corruption 8 | 6 . . 2 . . . . Parts Lost 32 | . 2 3 2 3 12 5 5 Power 8 | . . 1 1 1 3 1 1 Propulsion 10 | . . . . . 4 2 4 Utility 3 | . . 1 . 1 1 . . Weapon 11 | . 2 1 1 1 4 2 . Highest Loss Streak 6 | . 1 1 1 2 6 3 4 To Critical Strikes . | . . . . . . . . Average Backups 19 | 3 14 19 19 18 21 24 20 Power 1 | . 2 2 1 . 1 1 1 Propulsion 4 | 1 2 2 6 7 5 3 1 Utility 6 | . 2 4 5 6 8 10 10 Weapon 6 | 1 7 11 5 4 6 8 7 Tool/Special . | . . . . . . . . Unused Backups 40 | . 2 1 8 2 10 . 17 Power 5 | . 1 . 2 . 1 . 1 Propulsion 7 | . . 1 . 1 5 . . Utility 14 | . 1 . 1 1 2 . 9 Weapon 14 | . . . 5 . 2 . 7 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 98 94 99 99 98 94 89 Engine 5 | . 13 13 4 . 3 . 1 Core 5 | . . . 5 10 5 8 6 Treads 30 | . 19 28 32 33 35 32 27 Leg 1 | . 8 . . . . . . Device 10 | . 14 9 10 10 10 9 9 Storage 11 | . 14 14 11 11 9 9 9 Hackware 2 | . . . . . 7 9 9 Protection 6 | . . . 10 11 8 9 9 Energy Gun 1 | . 9 . . . . . . Energy Cannon 9 | . 10 14 11 10 4 . 7 Ballistic Gun 7 | . 7 14 3 . 9 16 6 Ballistic Cannon 4 | . . . 7 11 3 . 2 Peak Build Rating 41 | 7 11 10 20 22 37 37 41 Average Rating 20 | 5 8 9 16 21 31 35 36 On Entrance 17 | . 7 10 9 20 20 37 35 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 103 | 15 54 52 63 64 101 95 103 Greatest Support 112 | 20 40 40 63 63 96 104 112 Greatest Overweight (x) 2 | 2 2 1 1 1 2 1 1 Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 20 | 7 19 20 20 20 23 25 25 Most Carried 25 | 5 20 20 20 20 25 25 21 Average Carried 19 | 4 14 19 19 19 21 24 20 Final Capacity 25 | 8 20 20 20 20 25 25 25 Final Carried 25 | 4 20 19 20 18 25 21 20 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 2533 | 234 235 183 448 215 942 178 98 Remotely . | . . . . . . . . Salvage Created 3973 | 80 524 509 1001 201 1281 232 145 Parts 259 | 11 36 34 73 15 64 20 6 Haulers Intercepted 8 | . 1 . 3 . 4 . . Recyclers Shooed 5 | . . 1 . . 3 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 101 | . 12 12 26 12 23 12 4 Guns 31 | . 9 1 2 . 7 12 . Cannons 69 | . 2 11 24 12 16 . 4 AOE 1 | . 1 . . . . . . Classes Destroyed 15 | 1 6 2 . 1 3 1 1 Worker 10 | . 1 2 1 1 5 . . Builder 1 | . . . . 1 . . . Tunneler 9 | 4 1 2 1 1 . . . Hauler 8 | . 1 . 3 . 4 . . Recycler 1 | . . . . . 1 . . Operator 3 | . 2 . 1 . . . . Watcher 3 | . 1 . 1 . 1 . . Swarmer 29 | . 6 . 11 4 . 8 . Cutter 2 | . . . . . . 2 . Grunt 41 | . 6 7 8 1 16 2 1 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 15 | . . 2 7 . 5 . 1 Hunter 2 | . . . . . 1 . 1 Assembled 10 | . . 3 . 7 . . . Best Kill Streak 7 | 1 3 7 6 7 3 6 3 Combat Bots Only 7 | . 3 3 5 7 3 6 3 Max Kills in Single Turn 3 | 1 2 1 3 1 2 2 1 Gunslinging 1 | . 1 . . . . 1 . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 518 | . 57 38 104 31 175 51 62 Missed 119 | . 21 12 21 8 34 12 11 Hits 399 | . 36 26 83 23 141 39 51 Melee 19 | . . 6 . 2 . 6 5 Projectile 380 | . 36 20 83 21 141 33 46 AOE 2 | . . . . . . 2 . Critical Strikes 23 | . . 1 3 1 12 4 2 Part Disruptions 1 | . . . . 1 . . . Damage Taken 5835 | . 457 416 873 277 2286 496 1030 Core 889 | . 61 61 116 63 242 96 250 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 44 | . . . . . 22 . 22 Regen/Repaired (Parts) 227 | . . . 78 . 149 . . Core Remaining (%) 68 | 100 . 51 . 55 . . . Volleys Fired 312 | 11 39 30 56 22 104 28 22 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 112 | 80 112 76 93 93 105 51 112 Shots Fired 605 | 22 78 64 112 44 191 52 42 Gun 274 | 22 68 33 33 . 64 52 2 Cannon 331 | . 10 31 79 44 127 . 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 323 | . 13 33 56 22 126 52 21 Thermal 87 | . 18 . . . 48 . 21 Explosive . | . . . . . . . . Electromagnetic 195 | 22 47 31 56 22 17 . . Robot Hit Streak 18 | 7 6 7 18 9 10 12 4 Robot Miss Streak 8 | 2 5 2 5 8 4 5 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . 3 . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 390 | 15 42 37 75 30 136 32 23 Core Hits 234 | 4 24 20 55 28 80 16 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 8 | . 1 . 2 1 4 . . Destroy 2 | . . . . . 2 . . Corrupt 6 | . 1 . 2 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8332 | 206 709 761 1610 673 3111 605 657 Guns 2456 | 206 438 206 179 . 807 605 15 Cannons 5433 | . 147 535 1354 592 2163 . 642 Explosions 139 | . 104 . 35 . . . . Melee . | . . . . . . . . Ramming 304 | . 20 20 42 81 141 . . Kinetic 3956 | . 60 206 585 246 1922 605 332 Thermal 1202 | . 166 . 35 . 676 . 325 Explosive . | . . . . . . . . Electromagnetic 2870 | 206 463 535 948 346 372 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | 6 6 6 2 2 . . 3 Average Corruption 3 | 6 6 6 2 2 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 134 | 2 36 53 14 27 . . 2 Message Errors 32 | 1 8 14 4 5 . . . Matter Fused 32 | . 7 10 6 8 . . 1 Heat Flow Errors 13 | . 3 5 . 4 . . 1 Energy Discharges 22 | . 8 8 2 4 . . . Parts Fused 2 | . 1 1 . . . . . Data Loss (minor) 17 | . 5 7 2 3 . . . Data Loss (major) 7 | 1 2 2 . 2 . . . Misfires 5 | . . 4 . 1 . . . Alerts 4 | . 2 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 85 | . . . 18 14 53 . . Projectiles 81 | . . . 18 10 53 . . Explosions . | . . . . . . . . Melee 4 | . . . . 4 . . . Knockbacks 27 | . . . 7 6 10 . 4 Impact . | . . . . . . . . Kinetic 26 | . . . 7 6 9 . 4 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 149 | . 119 . 30 . . . . Shots 4 | . 3 . 1 . . . . Rammed 22 | . 1 2 5 5 9 . . Targets Rammed 28 | . 2 2 6 6 12 . . Kicked . | . . . . . . . . Crushed 6 | . 1 . 1 1 3 . . Highest Temperature 681 | 54 288 215 195 273 435 54 681 Average Temperature 95 | 23 80 58 52 90 120 8 304 Received Heat Transfer 2341 | . 108 117 234 136 1359 90 297 Effects 17 | . . . . . 6 . 11 Shutdowns 4 | . . . . . 1 . 3 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . 3 . . Matter Decay 3 | . . . . . 2 . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | 2 . 2 2 . 1 . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2037 | . 285 . 50 . 1221 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 4 . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 90 | 100 100 100 61 100 92 63 100 Level 1 9 | . . . 38 . 7 36 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 320 | 5 75 94 299 141 251 320 166 Initial 156 | . . . 1 81 . 105 156 Average 72 | 1 20 19 161 17 108 193 133 Influence Increases 2937 | 20 357 200 748 193 1005 265 149 Destroy 0b10 Robot/C 1980 | . 240 180 520 140 580 240 80 Destroy 0b10 Robot/NC 180 | 20 30 20 35 15 60 . . Destroy Leader 424 | . 44 . 128 30 182 10 30 Allied During Kill 66 | . . . . 8 58 . . Successful Hack 72 | . 14 . 28 . 27 . 3 Disable Machine 120 | . 15 . . . 75 . 30 Destroy Structure 35 | . 14 . 7 . 8 . 6 Lose Combat Pursuer 60 | . . . 30 . 15 15 . Influence Decreases 2792 | 20 357 195 545 399 844 108 324 Entered New Map 355 | . . . 4 127 2 58 164 Time Decay 2077 | 20 337 165 531 252 662 . 110 Lost Part 300 | . 20 30 10 20 120 50 50 Lost Ally 60 | . . . . . 60 . . Squads Dispatched 15 | . 4 . 5 . 5 . 1 Investigation 10 | . 2 . 3 . 4 . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 2 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 8 | . 3 1 2 . 1 . 1 Communications Jammed 45 | . . . . . 42 . 3 Distress Signals 44 | . . . . . 41 . 3 Times Spotted 159 | . 22 13 43 15 46 12 8 Peak Tracking Total 6 | . 4 4 6 5 5 3 5 Tactical Retreats 7 | . . 3 1 1 1 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 13 | . 2 . 3 . 5 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 8 | . 1 . . . 5 . 2 Max in Single Turn 1 | . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 26 | . 4 . 9 . 11 . 2 Terminals 21 | . 4 . 7 . 8 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 75 | . 9 . 27 . 34 . 5 Successful 45 | . 6 . 12 . 24 . 3 Failed 30 | . 3 . 15 . 10 . 2 Catastrophic 4 | . . . 3 . 1 . . Database Lockouts . | . . . . . . . . Manual 58 | . 9 . 19 . 25 . 5 Terminals 57 | . 9 . 18 . 25 . 5 Fabricators . | . . . . . . . . Repair Stations 8 | . . . 3 . 5 . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 6 . 3 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 6 | . 2 . 1 . 3 . . Robot Analysis 3 | . 2 . 1 . . . . Branch Access Points 1 | . . . . . 1 . . Transport Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 2 . 4 . . Scan Component 3 | . . . 1 . 2 . . Repair 3 | . . . 1 . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 4 . 2 . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 4 | . . . 2 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 26 | . 4 . 5 . 14 . 3 Terminals 26 | . 4 . 5 . 14 . 3 Botnet 9 | . . . . . 8 . 1 Skim 17 | . 4 . 5 . 6 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 . 8 . 8 . 2 Full Trace Events 10 | . 1 . 2 . 6 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . Parts Repaired 3 | . . . 1 . 2 . . Time 65 | . . . 13 . 52 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 5 | . . . . 5 . . . Largest Group 5 | . . . . 5 5 . . Highest-Rated Group 87 | . . . . 87 87 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 58 | . . . . 12 46 . . Total Damage 807 | . . . . 162 645 . . Kills 9 | . . . . 2 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) 8882 | 26 1470 1265 1802 1231 2386 472 230 Seismic 6192 | 26 1470 1265 1802 1231 398 . . Jamming 2946 | . . . . . 2244 472 230 Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 11250 | 196 1470 1975 1803 2385 2713 479 229 Spaces Moved 4530 | 128 534 609 898 727 1361 202 71 Core 14 | 14 . . . . . . . Treads 4268 | . 400 609 898 727 1361 202 71 Legs 248 | 114 134 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 240 160 160 160 160 160 Average Speed 192 | 113 242 240 167 219 163 168 205 Slowest Speed 320 | 150 320 240 240 220 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 5 86 99 70 98 81 32 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . 11 . 4 . 4 . 6 Melee . | . . . . . . . . Projectile 10 | . . . . . 4 . 6 AOE 15 | . 11 . 4 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 6482 | 154 632 1063 1092 1469 1667 293 112 Wait 1363 | . 12 412 76 704 91 56 12 Move 4523 | 127 533 608 897 726 1360 201 71 Hop . | . . . . . . . . Pick Up 108 | 8 27 4 19 4 42 2 2 Fast Attach 7 | 3 . . 3 . 1 . . Attach 47 | 4 5 2 6 3 18 6 3 Detach . | . . . . . . . . Swap 39 | 1 8 1 10 1 16 . 2 Drop 55 | . 6 4 19 3 23 . . Fire 312 | 11 39 30 56 22 104 28 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 28 | . 2 2 6 6 12 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 197 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 11) 848 | -10/Materials | Discovered new exit (range 11) 1103 | -10/Materials | Discovered new exit (range 9) 1188 | -10/Materials | Discovered new exit (range 5) 1640 | -10/Materials | Discovered new exit (range 8) 1667 | -10/Materials | Entered Mines 1694 | -10/Mines | Met a Derelict bent on vengeance 1723 | -10/Mines | Found a hidden stash of uninstalled traps 1756 | -10/Mines | Discovered new exit (range 13) 1771 | -10/Mines | Discovered new exit (range 10) 1871 | -10/Mines | Learned Materials terminal intel 2193 | -10/Mines | Discovered new exit (range 11) 2320 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2508 | -10/Mines | Excavation squad dispatched 2508 | -10/Mines | A large section of the Mines collapsed 2758 | -10/Mines | Excavation squad dispatched 3426 | -10/Mines | Discovered new exit (range 5) 3642 | -10/Mines | Entered Materials 3642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3643 | -9/Materials | Loaded intel: 12 terminal locations 4157 | -9/Materials | Discovered new exit (range 3) 4430 | -9/Materials | Discovered new exit (range 12) 4592 | -9/Materials | Build established: Scavenger-Mutant 4717 | -9/Materials | Repaired Lgt. Armor Plating 4765 | -9/Materials | Discovered new exit (range 14) 4868 | -9/Materials | Identified exit to Materials 4954 | -9/Materials | Learned location of 1 exit from Recycling 4983 | -9/Materials | Learned Storage terminal intel 5000 | -9/Materials | Learned location of 1 exit from Recycling 5001 | -9/Materials | Build established: Mutant 5008 | -9/Materials | Learned Storage emergency access door positions 5056 | -9/Materials | Learned location of 1 exit from Storage 5445 | -9/Materials | Entered Mines 5446 | -9/Mines | Assembled infested the area 5475 | -9/Mines | Learned Materials emergency access door positions 5521 | -9/Mines | Destroyed 7 combat bots 6189 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 6211 | -9/Mines | Found Scrap Suit 6826 | -9/Mines | Learned Materials emergency access door positions 7005 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7414 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7830 | -9/Mines | Entered Materials 7830 | -8/Materials | Accompanied by 5 allies 7830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7835 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 8046 | -8/Materials | Repaired Lgt. Treads+ 8073 | -8/Materials | Repaired Lgt. Treads+ 8320 | -8/Materials | Discovered new exit (range 12) 9102 | -8/Materials | Lost 6 parts (1p3n2w) 9538 | -8/Materials | Discovered new exit (range 15) 10538 | -8/Materials | Identified exit to Garrison 10543 | -8/Materials | Entered Garrison 10544 | -8/Garrison | Identified exit to Materials 10581 | -8/Garrison | Triggered checkpoint 10615 | -8/Garrison | Triggered checkpoint 10658 | -8/Garrison | Triggered checkpoint 10743 | -8/Garrison | Discovered exit to Materials (range 13) 10853 | -8/Garrison | Triggered checkpoint 10866 | -8/Garrison | Core integrity fell below 50% 10963 | -8/Garrison | Lost 3 parts (1p2w) 10974 | -8/Garrison | Installed Relay Interface Framework 11006 | -8/Garrison | Discovered exit to Materials (range 11) 11022 | -8/Garrison | Entered Materials 11243 | -8/Materials | Core integrity fell below 20% 11252 | -8/Materials | Core destroyed Last Messages --------------- 11242_ U-05 Engineer destroyed. 11242_ K-01 Serf collects debris. 11243_ H-55 Commando destroyed. 11244_ Med. Treads destroyed. 11245_ Overheating: Hvy. Particle Cannon damaged (-26). 11245_ K-01 Serf collects debris. 11246_ Assault Cannon broken. 11246_ Overheating: Short circuit. 11246_ R-06 Scavenger collects Wheel. 11248_ Overheating: Matter decay (-26). 11249_ Power failure, Lgt. Angular Momentum Engine shutdown. 11249_ K-01 Serf collects debris. 11249_ U-05 Engineer call for reinforcements jammed. 11249_ U-05 Engineer distress signal jammed. 11251_ Overheating: Energy bleed (-14). 11251_ R-06 Scavenger collects Gauss Rifle. 11252_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ???????????????? ??????????? | | ???????????????????# ?????????????? 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""" """ #???????????? | | ??????????????# #?## """ "R" ?????????????? | | ??????????????# #?## """ " " ?????????????? | | ??????????????# #?#" ????????????? | | ???##########?# #?#T #???????????? | | ???# #?# #?#" """ """ ????????????? | | ???# ### #### """ """ ?#??????????? | | ???# # ## """ """ #??????????? | | ???# # #??????????? | | ???# + +??????????? | | ???# # #??????????? | | ???# # ####"T"####### #??????????? | | ???# ## ##??#"""#???????? ?#???????????? | | ???# ## #???#####??????????????????????? | | ???#####+##### #??????????????????????????????? | | ???????# #???# #??????????????????????????????? | | ???#####+##### #??????????????????????????????? | | ???# ## #??????????????????????????????? | | ???# """ ## ##?????????????????????????????? | | ???# """ # #?????????????????????????????? | | ???# """ # #?????????????????????????????? | | ???# + " #?????????????????????????????? | | ???# # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 13% | -9/Materials Lgt. Treads | 43% | -8/Materials Lgt. Treads | 50% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Flak Cannon | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceBattleChaincannon Manual? 0 Play Time 01:05:44 Cumulative 289.4 hours Start 2026.05.16 @ 07:59:00 End 2026.05.16 @ 09:03:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 389 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f99e3002-cf67-480c-9a35-39906df6ca5e