Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 11:45:13 Player: Kat Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (9) 45 Value Destroyed (297) 297 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 2781 Bonus ------- Follower Combat Kills 147 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 30/100 System Corruption 0% Temperature Cool (61) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Generic] Weapon Cycler Makeshift System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- VTOL Module Autogun Autogun Heavy Battle Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Makeshift System Shield Bomb Factory No. 2 > --- WEAPON ----------- Heavy Battle Rifle CR-A16's Pointy Stick > --- INVENTORY -------- VTOL Module VTOL Module Autogun Autogun Grenade Launcher [Rating: 33] Favorites ----------- Power None Propulsion VTOL Module Flight Unit VTOL Module Utility Makeshift System Shield Device Improved Heat Sink Processor 0b10 Decoder Chip [Generic] Hackware Makeshift System Shield Weapon CR-A16's Pointy Stick Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 2 3 5 6 1 12 4 Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | . . . 4 . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . 4 . . 1 Utility 8 | . 1 1 . . 4 2 Device 6 | . 1 1 . . 2 2 Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 2 4 2 1 8 1 Energy Gun 8 | 1 2 2 1 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . 2 . . 4 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 4 | . . . 1 . . 3 Power . | . . . . . . . Propulsion 3 | . . . 1 . . 2 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 55 | . 28 32 46 55 68 75 Flight 14 | . . . 20 22 22 21 Device 7 | . . 4 11 11 8 9 Processor 5 | . . . . . 7 11 Hackware 5 | . . . . . 9 11 Energy Gun 6 | . 25 9 12 22 . . Ballistic Gun 11 | . 2 18 . . 11 10 Piercing Weapon 5 | . . . . . 9 11 Naked Turns . | . . . . . . . Heaviest Build 8 | 2 2 6 7 7 8 8 Greatest Support 8 | 3 3 3 8 8 8 8 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 5 Average Carried 4 | . 2 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 5 5 Class Distribution -------------------- 60% | Sprinter 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 674 | 220 30 98 30 30 11 255 Remotely . | . . . . . . . Salvage Created 355 | . 39 98 30 . . 188 Parts 12 | . 1 2 3 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 3 2 1 . . 3 Guns 9 | . 3 2 1 . . 3 Classes Destroyed 5 | . 1 1 . . . 3 Swarmer 3 | . 3 . . . . . Grunt 3 | . . 2 1 . . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Best Kill Streak 3 | . 2 2 1 . . 3 Combat Bots Only 3 | . 2 2 1 . . 3 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 117 | . 13 21 30 . . 53 Missed 47 | . 6 4 15 . . 22 Damage Taken 1008 | . 55 234 205 . . 514 Core 539 | . 36 81 84 . . 338 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 50 | . 3 12 9 . . 26 Largest 2 | . 2 2 2 . . 1 Hottest 80 | . 80 46 80 . . 80 Shots Fired 72 | . 6 24 16 . . 26 Gun 67 | . 6 24 16 . . 21 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 5 | . . . . . . 5 Kinetic 45 | . . 24 . . . 21 Thermal 27 | . 6 . 16 . . 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 4 5 10 . . 6 Robot Miss Streak 3 | . 1 3 1 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 51 | . 4 15 12 . . 20 Core Hits 18 | . 3 4 4 . . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 826 | . 46 244 126 . . 410 Guns 740 | . 46 244 126 . . 324 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 30 | . . . . . . 30 Ramming . | . . . . . . . Kinetic 568 | . . 244 . . . 324 Thermal 228 | . 46 . 126 . . 56 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 30 | . . . . . . 30 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 151 | . 6 22 . . . 151 Average Temperature 36 | . 3 9 . . . 69 Received Heat Transfer 483 | . . 132 108 . . 243 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 960 | . 100 . 300 . . 560 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 145 | . 145 106 139 54 . . Initial 56 | . . 56 . 54 . . Average 71 | . 75 75 66 54 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 6 2 12 . . 11 Peak Tracking Total 10 | . 4 2 10 . . 4 Tactical Retreats 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . 3 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 2 . 7 . . . Successful 5 | . 1 . 4 . . . Failed 4 | . 1 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 9 | . 2 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 4 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . . 35 Total Damage 752 | . . . . . . 752 Kills 5 | . . . . . . 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2125 | 17 187 497 159 48 834 383 Spaces Moved 2891 | 28 191 301 264 92 1506 509 Core 543 | 28 191 301 23 . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2348 | . . . 241 92 1506 509 Fastest Speed 32 | 50 50 50 32 32 32 32 Average Speed 39 | 50 50 90 35 32 32 32 Slowest Speed 100 | 50 50 100 50 32 32 32 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . 11 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 50 45 32 39 90 70 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . . . 1 . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3770 | 29 276 503 303 109 1856 694 Wait 771 | . 70 184 24 17 327 149 Move 2863 | 27 190 300 241 91 1505 509 Hop 11 | . . . 11 . . . Pick Up 15 | . 5 2 5 . 2 1 Fast Attach 18 | 2 2 . 4 . 8 2 Attach 3 | . . 1 1 . 1 . Detach 3 | . 2 . . . 1 . Swap 12 | . 1 4 1 1 3 2 Drop 21 | . 3 . 7 . 9 2 Fire 50 | . 3 12 9 . . 26 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 18 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 205 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 449 | -10/Mines | Learned Materials non-interactive machine intel 532 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 699 | -10/Mines | Discovered new exit (range 7) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Identified exit to Mines 704 | -9/Materials | Loaded intel: 32 non-interactive machine locations 861 | -9/Materials | Entered Mines 876 | -9/Mines | Discovered new exit (range 10) 906 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 909 | -9/Mines | Assembled infested the area 909 | -9/Mines | Entered Zion 928 | -7/Zion | Found CR-A16's Pointy Stick 1013 | -7/Zion | Learned 4 Factory zone layouts 1143 | -7/Zion | Build established: Sprinter 1227 | -7/Zion | Learned location of Warlord (-5) 1346 | -7/Zion | Imprinted 1348 | -7/Zion | Declared Zion's savior 1547 | -7/Zion | Found Prototype Device 1547 | -7/Zion | Identified Bomb Factory No. 2 1685 | -7/Zion | Discovered new exit (range 16) 1743 | -7/Zion | Entered Proximity Caves 1743 | -6/Proximity Caves | Accompanied by 4 allies 2003 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2117 | -6/Proximity Caves | Core integrity fell below 50% 2124 | -6/Proximity Caves | Core integrity fell below 20% 2126 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02092_ G-50 Soldier unfolds itself. 02113_ G-50 Soldier suffers critical hit (Burn). 02113_ G-50 Soldier overheating. 02114_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 02114_ G-50 Soldier overheating. 02117_ G-50 Soldier heat damages core (-10). 02117_ G-50 Soldier overheating. 02117_ VTOL Module destroyed. 02117_ Enh. Flamer destroyed. 02118_ G-50 Soldier heat damages Adv. Heat Sink. 02118_ G-50 Soldier overheating. 02119_ G-67 Veteran suffers critical hit (Burn). 02120_ VTOL Module destroyed. 02121_ G-50 Soldier overheating. 02123_ Critical hit (Burn: +37). 02124_ G-50 Soldier overheating. 02125_ G-50 Soldier heat damages Carbon-fiber Leg, Carbon-fiber Leg. 02125_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????????# ?????????????????????????? | | ???????????????????## ??????????????????????????? | | ??????????????????## ??????????????????????????? | | ????????????????### ??????????????????????????? | | ???????????????## ??????????????????????????? | | ??????????????## #??????????????????????????? | | ??????????????# ###????????????????????????? | | ?????????????## c##???????????????????????? | | ?????????????# ##??????????????????????? | | ?????????????# ## #??????????????????????? | | ?????????????# #??## @#???????#??????????????? | | ?????????????????## gg #### #??????????????? | | ????????????????## gg #?????????????? | | ????????????????# "%" ????????? | | ???????????????## ###### " ????????? | | ???????????????# ##??????##########?????????? | | ???????????????# ##??????????????????????????? | | ???????????????# #???????????????????????????? | | ??????????????## ##???????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????## ##????????????????????????????? | | ???????????????# ##?????????????????????????????? | | ??????????????## ####???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# ###???????????????????????????? | | ??????????????# ##?????????????????????????????? | | ?????????????## ##########??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ######## #??????????????????????? | | ?????????????# ##??????# #??????????????????????? | | ?????????????# ##???????# #??????????????????????? | | ?????????????############ #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 63 Defensive Hacking 11 Item Schematics ----------------- Mak. Light Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Force Field | -7/Zion | Archive Spear | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Point Defense System | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Flak Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed MomentumCoordinationWand Manual? 0 Play Time 00:41:58 Cumulative 9.9 hours Start 2024.06.02 @ 10:51:02 End 2024.06.02 @ 11:45:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a68dd8f-80f2-4419-b665-19aca143d482