Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.01 @ 18:13:18 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (0) 0 Value Destroyed (180) 180 Prototype IDs (66) 1320 Alien Tech Used (8) 1600 Bonus (21303) 21303 TOTAL SCORE: 35103 Bonus ------- Pacifist 11773 Follower Combat Kills 1630 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1392/1850 Matter 295/300 Energy 340/350 System Corruption 5% Temperature Cool (2) Movement Flying (29) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Diametric Drive Improved Q-thruster > --- UTILITY (15) ----- Gravity Neutralizing Apparatus Spectral Analyzer Experimental Signal Interpreter Experimental Core Analyzer Zionite Weapon Casing Advanced Hacking Suite > --- WEAPON (2) ------- Molecular Scythe Enhanced Force Lance > --- INVENTORY (4) ---- Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Experimental Phase Shifter Experimental Power Shielding Hardened Medium Armor Plating Experimental Focal Shield Improved Energy Mantle Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Molecular Scythe Enhanced Force Lance > --- INVENTORY -------- Q-thruster Q-thruster Integrity Redistributor Subatomic Replicator [Rating: 165] Favorites ----------- Power Micro Fission Core Engine Backup Power I Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Experimental Flexi-carbon Leg Flight Unit Biomechanical Wings Utility Advanced Hacking Suite Device Advanced Weight Redist. System Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Chainsword Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Utility 13 | . . . 1 1 1 . . . . 1 . . 2 . . . . . . 2 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 120 | 2 3 2 . . 15 . 1 2 . 11 2 2 2 . 10 1 . 2 . 7 . . 9 . 11 4 5 5 4 8 12 Power 9 | . . 1 . . 2 . . . . 2 . . . . 2 . . . . . . . 1 . . . . . . . 1 Engine 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 33 | 2 2 . . . 4 . . . . 5 . . . . 3 . . . . 1 . . 1 . 2 1 1 2 3 2 4 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . 2 . . . 4 . . . . 5 . . . . 3 . . . . 1 . . 1 . 2 1 1 2 3 2 3 Utility 67 | . 1 1 . . 6 . . 2 . 4 2 2 2 . 4 . . 2 . 6 . . 6 . 8 2 4 3 1 5 6 Device 38 | . . 1 . . 2 . . 2 . 2 . 1 . . 3 . . . . 2 . . 6 . 5 1 3 3 1 3 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . 1 Hackware 5 | . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . . . . . . 1 . . . . Protection 20 | . 1 . . . 3 . . . . 1 2 . 1 . 1 . . 2 . 2 . . . . 2 1 . . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 11 | . . . . . 3 . 1 . . . . . . . 1 1 . . . . . . 1 . 1 1 . . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 . . 1 . . 1 . 2 . . . . . . . 2 . . . . 6 . 1 2 1 . . 1 4 Parts Lost 31 | . . . 1 2 . . . . . 4 . . . . . 1 . . . 1 . . . . . . 1 . 3 7 11 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 11 | . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . 1 1 5 Utility 19 | . . . 1 1 . . . . . 1 . . . . . 1 . . . 1 . . . . . . 1 . 2 6 5 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . 1 3 . . . . . 4 . . . . . 1 . . . 1 . . . . . . 1 . 1 3 7 Average Slot Usage (%) 86 | . 32 54 44 21 47 84 85 92 92 89 100 99 93 100 100 100 94 95 100 95 89 89 87 84 85 89 88 91 82 66 55 Engine 1 | . . . . . 1 7 7 7 7 4 . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 7 7 7 7 7 6 6 6 5 5 8 11 11 11 11 10 10 10 6 . . . . . . . . Reactor 2 | . . . . . . . . . . 1 6 6 5 5 1 . . . . . . . 1 5 4 4 4 4 4 4 3 Flight 25 | . 4 28 22 15 25 30 30 30 30 31 33 33 29 29 29 29 29 29 29 24 21 21 21 21 23 23 21 21 20 19 13 Device 16 | . . 11 11 6 4 15 15 15 15 16 16 19 17 17 17 17 11 11 11 12 15 15 16 26 22 22 23 26 22 11 10 Processor 4 | . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 5 5 9 9 8 8 8 8 10 Hackware 7 | . . . . . . 7 7 7 7 7 13 2 4 5 5 5 5 5 5 10 10 10 10 10 9 9 12 13 8 6 4 Protection 12 | . 9 14 11 . 5 7 7 7 7 6 9 13 11 17 17 17 17 18 23 23 21 21 17 10 8 9 8 8 8 10 5 Slashing Weapon 7 | . . . . . 1 7 8 15 15 13 13 13 11 11 11 7 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 2 5 5 5 2 . . 2 . . 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | . 3 4 4 1 19 19 22 22 22 32 35 36 37 37 37 35 30 31 31 41 41 41 63 63 71 71 74 74 76 88 54 Greatest Support 93 | 3 4 4 4 4 21 30 23 23 30 38 38 38 38 38 48 41 41 41 41 44 44 44 63 63 77 80 80 78 81 93 88 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 Average Carried 3 | . 1 4 4 4 3 4 4 4 4 3 4 4 4 3 3 4 4 3 4 3 4 4 3 4 3 3 3 4 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 1 Class Distribution -------------------- 65% | Messiah-Sprinter 21% | Messiah-Scout 6% | Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Waste Messiah-Sprinter | -6/Factory Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Waste Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -2/Testing Messiah-Scout | -2/Section 7 Messiah-Sprinter | -1/Access Messiah-Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 1410 | 220 . 50 . . . 133 27 . 20 . 125 . . 40 100 . 5 . . 60 20 25 90 . 18 . . . 138 254 85 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . 17 . . . . . . . 7 . . . . . 43 . . . . . . . . Prevented 18 | . . . . . . . . . 8 . . . . . . . 2 . . . . . 8 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 6138 | . . . 135 114 284 50 69 . 34 471 . 31 . . 350 118 . . 159 353 . 216 . 64 37 321 45 184 1043 806 1254 Core 1286 | . . . 37 48 41 . . . 19 144 . 13 . . 91 42 . . 49 41 . 33 . 20 12 77 14 12 135 24 434 Absorbed by Shields 2138 | . . . . . . . . . . . . . . . 53 39 . . . 96 . 91 . 69 39 333 43 177 914 284 . Core Remaining (%) 88 | 100 . 100 90 91 . . . . 91 . . 81 . . . . . . 73 . . . . 91 . 93 . . 83 . 75 Volleys Fired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 223 | . . . . . 2 4 1 . 5 16 . 2 . . 23 2 . . 8 37 . 16 3 6 10 11 2 20 35 5 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 197 | . . . . . 2 4 1 . 5 16 . 2 . . 23 2 . . 7 33 . 16 2 6 10 10 2 19 27 3 7 Piercing 25 | . . . . . . . . . . . . . . . . . . . 1 4 . . . . . 1 . 1 8 2 8 Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 460 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460 . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 460 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 460 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 1 1 . . . . . . 2 2 2 2 2 . . . 2 . . 2 . 2 8 4 5 Average Corruption 2 | . . . . . 1 1 1 1 . . . . . . 2 2 2 2 2 . . . 1 . . 1 . 1 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . 2 1 1 . . . . . . . 2 1 . 1 . . . . . . . . . 3 10 6 10 Message Errors 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 3 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 Energy Discharges 7 | . . . . . 1 1 1 . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 199 | . . . . . 45 9 2 . . 35 . . . . 8 8 . 193 . . . . . . . . . 105 140 . 199 Average Temperature 22 | . . . . . 17 3 2 . . 13 . . . . 3 5 . 105 . . . . . . . . . 60 97 . 128 Received Heat Transfer 778 | . . . 60 54 99 18 9 . 9 126 . . . . 48 9 . . 21 59 . . . 9 4 28 4 16 72 79 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 1088 | . 45 17 71 70 170 . . . . 343 120 114 112 77 629 . . . . 186 . . . . 184 275 195 376 572 603 1088 Average Influence 249 | . 36 17 41 49 64 . . . . 239 120 86 106 53 466 . . . . 51 . . . . 70 193 175 256 405 406 682 Maximum Alert Level 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . 1 2 2 3 Low Security (%) 53 | 100 100 100 100 100 100 . . . . 24 100 100 100 100 11 . . . . 100 . . . . 100 61 100 23 . . . Level 1 21 | . . . . . . . . . . 75 . . . . 2 . . . . . . . . . . 38 . 76 57 41 15 Level 2 23 | . . . . . . . . . . . . . . . 85 . . . . . . . . . . . . . 42 58 51 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 2 . 5 . . . . 3 . . 1 . 9 . . . . 7 . . . . 2 3 . 1 3 1 3 Investigation 17 | . . . . . 3 . . . . 1 . . 1 . 2 . . . . 5 . . . . . 3 . 1 . 1 . Extermination 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 Reinforcement 13 | . 1 . 2 . 2 . . . . 2 . . . . 2 . . . . . . . . . 1 . . . 1 . 2 Assault 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 23 | . 1 . . . . . . . . . . . 1 . 6 . . . . 4 . . . 1 1 2 . 1 4 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 490 | . 2 . 9 5 24 15 6 . 16 27 . 9 7 1 40 5 3 . 8 38 1 13 . 14 15 31 8 22 85 38 48 Peak Tracking Total 27 | . 2 . 7 5 13 6 8 . 8 11 . 7 4 1 13 5 4 . 7 11 1 9 . 10 10 14 6 7 27 14 14 Tactical Retreats 100 | . 1 . . . 4 3 2 . . 6 . 3 1 . 12 . 1 . 1 9 . 3 . 1 6 5 1 7 16 10 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 14 | . . . . . 4 . . . . 3 . . 1 . 4 . . . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 1 . . . . . . . . . . . . . . . . 7 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 18 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 4 8 . 3 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 56 | . . . 3 2 8 . . 1 . 3 . 1 2 . 5 . . 4 . 3 1 1 11 1 2 2 2 3 . 1 . Terminals 11 | . . . 3 2 4 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . 1 . . 2 . . . Repair Stations 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 14 | . . . . . 2 . . . . 3 . 1 1 . 4 . . . . . . . . . 1 . 1 . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 125 | . . . 7 7 16 . . 3 . 3 . 1 5 . 9 . . 17 . 8 1 2 22 3 4 7 2 6 . 2 . Successful 88 | . . . 5 2 6 . . 3 . 3 . . 2 . 6 . . 17 . 4 1 2 22 2 3 3 1 5 . 1 . Failed 37 | . . . 2 5 10 . . . . . . 1 3 . 3 . . . . 4 . . . 1 1 4 1 1 . 1 . Catastrophic 6 | . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 240 | . . . 1 3 4 . . . . 26 . 24 4 . 46 . . . . 32 . . . 2 3 21 . 18 23 18 15 Terminals 30 | . . . 7 7 11 . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . Fabricators 21 | . . . . . . . . . . . . . 4 . 3 . . . . 8 . . . . 2 . . 4 . . . Repair Stations 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 18 | . . . . . 2 . . . . 3 . 1 1 . 6 . . . . . . . . . 2 . 1 . . 2 . Scanalyzers 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 56 | . . . 5 1 4 . . 3 . . . . . . . . . 17 . . 1 2 22 1 . . . . . . . Record 23 | . . . . . . . . . . . . . . . . . . 5 . . 1 2 15 . . . . . . . . Part Schematic 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . . . . . . . . 4 . . . . 5 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Level Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . . . . . 2 . 2 . . . . 4 . . . . 2 . . 3 . . . Load Schematic 8 | . . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . 1 . . 2 . . . Build 5 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . 1 . 1 . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 10 | . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . 1 . 1 . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminals 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . 2 2 6 . . . . 1 . 1 2 . 2 . . . . 3 . . . 1 2 2 2 2 . 1 . Full Trace Events 6 | . . . . 1 2 . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 34 | . . . . . . . . . . 4 . 3 . . 15 . . . . 5 . . . . . . . 4 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 111 | . . . . . . . . 3 . 8 . . . . 38 . . 4 . . . . . . . 9 . 13 20 . 16 Parts Built 6 | . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . 1 . . . Matter 1213 | . . . . . . . . . . . . . 285 . 212 . . . . 146 . . . . 285 . . 285 . . . Time 367 | . . . . . . . . . . . . . 76 . 53 . . . . 36 . . . . 50 . . 152 . . . Total Part Build Rating 30 | . . . . . . . . . . . . . 5 . 12 . . . . 3 . . . . 5 . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . 1 . . . . 4 . . . . 6 . . . . . . . . . . . 2 . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 65 | . . . . . . . . 4 2 5 . 2 . 18 . . . . . 6 . . . . 1 . . . . 4 23 Largest Group 18 | . . . . . . . . 4 6 3 . 2 . 18 10 . . . . 4 . . . . 1 . . . . 4 13 Highest-Rated Group 954 | . . . . . . . . 150 204 93 . 84 . 668 447 . . . . 125 . . . . 28 . . . . 617 954 Highest-Rated Ally 268 | . . . . . . . . 40 40 31 . 42 . 50 50 . . . . 46 . . . . 28 . . . . 268 268 Zionite Dispatches 10 | . . . . . . . . . . 2 . 2 . . . . . . . 2 . . . . 1 . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 3 . . . . . . TUNNEL 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . COLLECT 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 408 | . . . . . . . . . 49 31 . 2 . 123 63 . . . . 9 . . . . . . . . . 22 109 Total Damage 19776 | . . . . . . . . . 1539 613 . 50 . 4995 2663 . . . . 214 . . . . . . . . . 2190 7512 Kills 80 | . . . . . . . . . 14 3 . . . 11 21 . . . . . . . . . . . . . . 3 28 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 1 2 1 2 . . . . . . 2 1 . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 58 | . . . . . . . . . . 5 . 5 . . 14 . . . . 8 . . . . . 6 . 5 7 3 5 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . Component Schematics 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 . 1 Prototype Schematics 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . Unaware Schematics 9 | . . . . . . . . . . 1 . 1 . . 4 . . . . 1 . . . . . . . 1 1 . . Unaware Analyses 5 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . . Trap Installations 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 1 1 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Active Garrisons 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 7731 | 19 38 102 55 28 341 175 87 441 197 382 104 216 309 211 826 127 90 48 114 633 103 225 376 105 385 261 122 392 536 332 351 Spaces Moved 20579 | 32 61 246 136 70 910 507 249 895 395 1046 345 679 365 291 2417 411 301 142 324 1666 331 552 960 316 1086 843 405 1242 1561 1047 748 Core 74 | 32 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20505 | . 19 246 136 70 910 507 249 895 395 1046 345 679 365 291 2417 411 301 142 324 1666 331 552 960 316 1086 843 405 1242 1561 1047 748 Fastest Speed 26 | 50 40 40 40 40 29 29 32 32 29 29 29 29 29 29 28 28 28 28 28 28 31 31 28 28 26 26 26 26 26 26 27 Average Speed 28 | 50 46 40 40 40 33 30 32 32 31 29 29 29 29 29 28 28 28 28 28 28 31 31 30 28 26 26 26 26 26 26 28 Slowest Speed 50 | 50 50 40 40 40 40 32 32 32 32 32 29 29 29 29 29 28 28 28 28 31 31 31 31 28 26 26 26 26 28 31 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 212 | . . 3 6 3 8 1 1 . 3 19 1 2 7 . 36 2 . . . 14 . 2 2 1 21 10 7 13 22 17 11 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 19 53 22 12 28 62 51 90 54 53 96 23 11 97 70 62 60 60 54 58 60 55 96 54 42 92 7 95 89 34 36 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 34 | . . 2 . . . 1 . 1 . . . 8 . . 14 . . 3 . 3 . . . . . . . . 2 . . Known Exits Taken 20 | . . . 1 . 1 . . . 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 2 . . . 3 1 3 1 . . . . . . 5 1 . . . 3 . . 2 . . . . . . . Spaces Dug 175 | . . . . . 2 4 1 . 4 14 . 2 . . 19 2 . . 7 33 . 16 3 5 9 9 2 15 18 3 7 Terrain Destroyed 175 | . . . . . 2 4 1 . 4 14 . 2 . . 19 2 . . 7 33 . 16 3 5 9 9 2 15 18 3 7 Melee 175 | . . . . . 2 4 1 . 4 14 . 2 . . 19 2 . . 7 33 . 16 3 5 9 9 2 15 18 3 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 21766 | 33 69 245 129 66 928 518 252 1048 456 1080 347 694 560 417 2493 416 305 148 334 1743 330 575 1039 320 1148 859 409 1267 1616 1071 851 Wait 924 | . . . . . . 9 3 150 58 3 . 10 200 125 42 4 5 . 4 28 . 10 55 . 57 6 . 12 32 24 87 Move 20145 | 31 60 239 123 64 895 504 246 894 390 1012 342 674 352 290 2348 406 300 141 323 1637 330 547 956 313 1045 822 390 1215 1519 1012 725 Hop 191 | . . 3 6 2 6 1 1 . 1 15 1 2 6 . 32 2 . . . 14 . 2 1 1 19 10 7 13 19 16 11 Pick Up 28 | . 4 . . . 3 . . . . 2 . 1 . 1 1 . . 1 . 1 . . 4 . 1 1 1 . 4 3 . Fast Attach 87 | 2 3 2 . . 12 . 1 2 . 10 1 2 2 . 5 1 . 4 . 4 . . 6 . 4 2 5 2 5 4 8 Attach 23 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . 3 . 2 1 1 . 4 4 4 Detach 6 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . 1 2 Swap 22 | . . . . . 1 . . . . 1 1 . . . 5 . . . . 2 . . . . 5 2 . 3 1 1 . Drop 72 | . 2 1 . . 6 . . 2 . 6 2 3 . 1 8 1 . 2 . 5 . . 11 . 5 4 3 3 3 1 3 Fire 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 199 | . . . . . 2 4 1 . 4 14 . 2 . . 20 2 . . 7 33 . 16 3 6 10 10 2 19 29 4 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . . . . . 15 . . . . 31 . . . . 18 . . . . . . . . . 1 . Rewire 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 13) 58 | -10/Materials | Entered Mines 65 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 75 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 77 | -10/Mines | Found Prototype Device 77 | -10/Mines | Identified Exp. Sensor Array 122 | -10/Mines | Learned location of Zion (-7) 157 | -10/Mines | Discovered new exit (range 8) 158 | -10/Mines | Learned location of Storage (-7) 160 | -10/Mines | Entered Materials 160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 195 | -9/Materials | Identified exit to Mines 198 | -9/Materials | Identified exit to Materials 215 | -9/Materials | Entered another Materials area 215 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 242 | -8/Materials | Discovered new exit (range 4) 243 | -8/Materials | Entered Factory 243 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 266 | -7/Factory | Lost 3 parts (1n2u) 326 | -7/Factory | Build established: Mutant 348 | -7/Factory | Discovered new exit (range 9) 506 | -7/Factory | Identified exit to Factory 511 | -7/Factory | Identified exit to Storage 511 | -7/Factory | Identified exit to Lower Caves 584 | -7/Factory | Entered Lower Caves 707 | -7/Lower Caves | Learned location of Extension (-5) 747 | -7/Lower Caves | Attacked by a faux Warlord 755 | -7/Lower Caves | Discovered new exit (range 7) 759 | -7/Lower Caves | Entered another Lower Caves area 760 | -7/Lower Caves | Discovered exit to Factory (range 3) 772 | -7/Lower Caves | Learned Factory emergency access door positions 808 | -7/Lower Caves | Build established: Sprinter 821 | -7/Lower Caves | Learned 8 Factory zone layouts 837 | -7/Lower Caves | Discovered new exit (range 8) 846 | -7/Lower Caves | Entered Zion 849 | -7/Zion | Learned 4 Factory zone layouts 883 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 885 | -7/Zion | Discovered new exit (range 12) 904 | -7/Zion | System corruption cleaned by Quarantine Array 1011 | -7/Zion | Learned location of Armory (-4) 1028 | -7/Zion | Imprinted 1030 | -7/Zion | Declared Zion's savior 1094 | -7/Zion | Found Prototype Device 1094 | -7/Zion | Identified Bomb Factory No. 2 1287 | -7/Zion | Entered Proximity Caves 1287 | -6/Proximity Caves | Accompanied by 4 allies 1326 | -6/Proximity Caves | Build established: Messiah-Sprinter 1342 | -6/Proximity Caves | Learned Factory emergency access door positions 1352 | -6/Proximity Caves | Learned location of 1 exit from Factory 1430 | -6/Proximity Caves | Spotted B-75 Beast 1484 | -6/Proximity Caves | Entered Factory 1484 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -6/Factory | Identified exit to Factory 1568 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1569 | -6/Factory | Zion Thermal Resupply teleported in 1577 | -6/Factory | Zion Melee Resupply teleported in 1597 | -6/Factory | Lost 4 parts (3n1u) 1650 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 1663 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 1663 | -6/Factory | Allied Derelicts emerged from ambush trap array 1829 | -6/Factory | Retrieved Zion intel report: Trap Installations 1838 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1866 | -6/Factory | Manually triggered Chute Trap 1866 | -6/Factory | Sucked down chute 1866 | -6/Factory | Entered Waste 1866 | -6/Waste | The area was eerily silent 1951 | -6/Waste | Discovered new exit (range 15) 1970 | -6/Waste | Entered Factory 2019 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2020 | -6/Factory | Zion Hacker squad teleported in 2032 | -6/Factory | Zion Recon squad teleported in 2083 | -6/Factory | Retrieved Zion intel report: Main Access 2097 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2121 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2152 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2186 | -6/Factory | Entered another Factory area 2186 | -5/Factory | Evolved 2 slots: Utility x2 2347 | -5/Factory | Fabricated Exp. Power Shielding? 2489 | -5/Factory | Discovered new exit (range 16) 2495 | -5/Factory | Manually triggered Chute Trap 2495 | -5/Factory | Sucked down chute 2495 | -5/Factory | Entered Waste 2502 | -5/Waste | Spotted C-40 Crusher 2506 | -5/Waste | Warlord forces began an assault 2543 | -5/Waste | Spotted C-40 Crusher 2548 | -5/Waste | Allies destroyed C-40 Crusher 2567 | -5/Waste | Allies destroyed C-40 Crusher 2568 | -5/Waste | Spotted C-40 Crusher 2576 | -5/Waste | Allies destroyed C-40 Crusher 2594 | -5/Waste | Spotted C-40 Crusher 2602 | -5/Waste | Allies destroyed C-40 Crusher 2603 | -5/Waste | Allies destroyed C-40 Crusher 2626 | -5/Waste | Spotted C-40 Crusher 2643 | -5/Waste | Allies destroyed C-40 Crusher 2658 | -5/Waste | Discovered new exit (range 15) 2680 | -5/Waste | Identified exit to Factory 2706 | -5/Waste | Entered Factory 2706 | -5/Factory | Accompanied by 10 allies 2736 | -5/Factory | Discovered new exit (range 16) 2740 | -5/Factory | Identified exit to Factory 2765 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2792 | -5/Factory | Retrieved Zion intel report: Component Schematics 2812 | -5/Factory | Garrison activated, responded to threat 2818 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 2940 | -5/Factory | Spotted B-75 Beast 2985 | -5/Factory | Fabricated Mic. Fission Core? 3006 | -5/Factory | First assault squad dispatched 3121 | -5/Factory | Retrieved Zion intel report: Guard Positions 3125 | -5/Factory | Discovered exit to Factory (range 14) 3157 | -5/Factory | Retrieved Zion intel report: Component Schematics 3178 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3210 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3212 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3218 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3265 | -5/Factory | Discovered exit to Factory (range 14) 3322 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3350 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3372 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3388 | -5/Factory | Discovered exit to Factory (range 8) 3454 | -5/Factory | Retrieved Zion intel report: Trap Installations 3520 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3526 | -5/Factory | Discovered new exit (range 8) 3528 | -5/Factory | Identified exit to Upper Caves 3532 | -5/Factory | Entered Upper Caves 3536 | -5/Upper Caves | Learned Factory terminal intel 3559 | -5/Upper Caves | Encountered a Warlord checkpoint 3657 | -5/Upper Caves | Discovered new exit (range 5) 3659 | -5/Upper Caves | Identified exit to Upper Caves 3659 | -5/Upper Caves | Entered another Upper Caves area 3684 | -5/Upper Caves | Discovered exit to Factory (range 6) 3719 | -5/Upper Caves | Encountered a Warlord checkpoint 3719 | -5/Upper Caves | Learned Factory emergency access door positions 3745 | -5/Upper Caves | Discovered new exit (range 14) 3748 | -5/Upper Caves | Identified exit to Zhirov 3749 | -5/Upper Caves | Entered Zhirov 3749 | -5/Zhirov | Discovered new exit (range 3) 3755 | -5/Zhirov | Met Zhirov 3760 | -5/Zhirov | Learned location of Quarantine (-3) 3760 | -5/Zhirov | Learned location of Testing (-2) 3760 | -5/Zhirov | Learned location of Command (-1) 3762 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3767 | -5/Zhirov | Found Alien Artifact 3767 | -5/Zhirov | Identified Integrated Dissipator 3767 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3778 | -5/Zhirov | Found Alien Artifact 3778 | -5/Zhirov | Identified Transdimensional Reconstructor 3778 | -5/Zhirov | Warped through subspace 3797 | -5/Zhirov | Identified exit to Proximity Caves 3797 | -5/Zhirov | Entered Proximity Caves 3879 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3908 | -4/Proximity Caves | Discovered exit to Factory (range 15) 3911 | -4/Proximity Caves | Entered Factory 3911 | -4/Factory | Evolved 2 slots: Utility x2 3912 | -4/Factory | Identified exit to Armory 3914 | -4/Factory | Loaded intel: 20 terminal locations 3934 | -4/Factory | Zion Trap Resupply teleported in 3998 | -4/Factory | Retrieved Zion intel report: Active Garrisons 4040 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4041 | -4/Factory | Zion Infowar Resupply teleported in 4043 | -4/Factory | Found Exp. Signal Interpreter 4047 | -4/Factory | Discovered new exit (range 14) 4050 | -4/Factory | Identified exit to Research 4162 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4202 | -4/Factory | Fabricated Adv. Sensor Array? 4301 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 4303 | -4/Factory | Discovered exit to Research (range 13) 4313 | -4/Factory | Retrieved Zion intel report: Emergency Access 4318 | -4/Factory | Retrieved Zion intel report: Active Terminals 4379 | -4/Factory | Spotted B-86 Titan 4387 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 4518 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 4531 | -4/Factory | Discovered new exit (range 14) 4535 | -4/Factory | Identified exit to Upper Caves 4544 | -4/Factory | Entered Upper Caves 4562 | -4/Upper Caves | Encountered a Warlord checkpoint 4635 | -4/Upper Caves | Discovered new exit (range 13) 4646 | -4/Upper Caves | Identified exit to Upper Caves 4647 | -4/Upper Caves | Entered another Upper Caves area 4867 | -4/Upper Caves | Discovered new exit (range 14) 4872 | -4/Upper Caves | Identified exit to Warlord 4872 | -4/Upper Caves | Entered Warlord 4891 | -4/Warlord | Discovered new exit (range 8) 4908 | -4/Warlord | System corruption cleaned by Quarantine Array 4947 | -4/Warlord | Visited the Vortex Lab 4948 | -4/Warlord | Found Prototype Piercing Weapon 4948 | -4/Warlord | Identified Vortex Lance 4954 | -4/Warlord | Warlord's base attacked by MAIN.C 5109 | -4/Warlord | Rebuked by Warlord 5116 | -4/Warlord | Found Prototype Device 5116 | -4/Warlord | Identified Exp. Focal Shield 5121 | -4/Warlord | Found Prototype Device 5121 | -4/Warlord | Identified Exp. Phase Shifter 5127 | -4/Warlord | Found Prototype Reactor 5127 | -4/Warlord | Identified Vortex Chain Reactor 5139 | -4/Warlord | Found Prototype Processor 5174 | -4/Warlord | Opened side exit 5248 | -4/Warlord | Identified exit to Proximity Caves 5248 | -4/Warlord | Entered Proximity Caves 5301 | -3/Proximity Caves | Spotted B-86 Titan 5342 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5353 | -3/Proximity Caves | Discovered exit to Research (range 3) 5353 | -3/Proximity Caves | Entered Research 5353 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5354 | -3/Research | Identified Spectral Analyzer 5372 | -3/Research | Found Antimissile System 5449 | -3/Research | Zion Hacking Resupply teleported in 5492 | -3/Research | Discovered new exit (range 14) 5497 | -3/Research | Identified exit to Research 5613 | -3/Research | Fabricated Gravity Neutralizing Apparatus? 5657 | -3/Research | Discovered exit to Research (range 9) 5660 | -3/Research | Found Enh. Force Lance 5681 | -3/Research | Build established: Messiah-Scout 5709 | -3/Research | Discovered new exit (range 16) 5715 | -3/Research | Identified exit to Quarantine 5738 | -3/Research | Entered Quarantine 5764 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 5777 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 5794 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 5802 | -3/Quarantine | Discovered exit to Research (range 15) 5829 | -3/Quarantine | Found Alien Artifact 5829 | -3/Quarantine | Identified Core Reset Matrix 5829 | -3/Quarantine | Used Core Reset Matrix 5833 | -3/Quarantine | Detected hypermatrix surge 5833 | -3/Quarantine | Sensed 12 artifacts in vicinity 5846 | -3/Quarantine | Found Subatomic Replicator 5849 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 5869 | -3/Quarantine | Found Prototype Slashing Weapon 5869 | -3/Quarantine | Identified Molecular Scythe 5872 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 5899 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 5948 | -3/Quarantine | Discovered exit to Research (range 15) 5999 | -3/Quarantine | Entered Research 5999 | -2/Research | Evolved 2 slots: Utility x2 6038 | -2/Research | Discovered new exit (range 22) 6044 | -2/Research | Identified exit to Testing 6121 | -2/Research | Entered Testing 6140 | -2/Testing | Retrieved Zion intel report: Trap Installations 6160 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 6187 | -2/Testing | Spotted Striker 6229 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 6244 | -2/Testing | Retrieved Zion intel report: Active Garrisons 6247 | -2/Testing | Spotted Superbehemoth 6271 | -2/Testing | Retrieved Zion intel report: Component Schematics 6292 | -2/Testing | Discovered new exit (range 22) 6355 | -2/Testing | Identified exit to Access 6390 | -2/Testing | Fabricated Gravity Neutralizing Apparatus? 6494 | -2/Testing | Spotted Fortress 6511 | -2/Testing | Discovered new exit (range 6) 6512 | -2/Testing | Identified exit to Section 7 6513 | -2/Testing | Entered Section 7 6514 | -2/Section 7 | Sensed 22 artifacts in vicinity 6526 | -2/Section 7 | Discovered exit to Access (range 24) 6545 | -2/Section 7 | Found Integrity Redistributor 6545 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-60) 6556 | -2/Section 7 | Found Integrated Reactor 6556 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6600 | -2/Section 7 | Found Integrated Dissipator 6600 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6631 | -2/Section 7 | Found Integrity Redistributor 6635 | -2/Section 7 | Spotted B-90 Cyclops 6636 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 6648 | -2/Section 7 | Retrieved Zion intel report: Branch Access 6665 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 6713 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 6744 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 6758 | -2/Section 7 | Spotted Alpha 7 6781 | -2/Section 7 | Spotted Executioner 6781 | -2/Section 7 | Spotted Executioner 6797 | -2/Section 7 | First assault squad dispatched 6807 | -2/Section 7 | Door terminal overloaded 6810 | -2/Section 7 | Found Transdimensional Reconstructor 6864 | -2/Section 7 | Spotted Executioner 6864 | -2/Section 7 | Spotted Executioner 6889 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-57) 6897 | -2/Section 7 | Spotted B-99 Colossus 6913 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 6919 | -2/Section 7 | Found LRC Armor 6919 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6921 | -2/Section 7 | Found LRC Energy Well 6921 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 6975 | -2/Section 7 | Spotted Striker 6975 | -2/Section 7 | Spotted Striker 6980 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 7012 | -2/Section 7 | Spotted Alpha 7 7012 | -2/Section 7 | Spotted S7 Guard 7014 | -2/Section 7 | Spotted S7 Guard 7049 | -2/Section 7 | Entered Access 7049 | -1/Access | Evolved 2 slots: Utility x2 7057 | -1/Access | Used Subatomic Replicator to replicate Gravity Neutralizing Apparatus 7078 | -1/Access | Found Unknown Protection 7078 | -1/Access | Identified Hvy. Insulated Plating 7096 | -1/Access | Retrieved Zion intel report: Trap Installations 7185 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 7243 | -1/Access | Crushed by falling debris 7274 | -1/Access | Lost 3 parts (3u) 7318 | -1/Access | Retrieved Zion intel report: Component Stockpiles 7321 | -1/Access | Build established: Messiah-Sprinter 7342 | -1/Access | Zion hero teleported in (12-ASH) 7344 | -1/Access | Zion Heavy squad teleported in 7349 | -1/Access | Discovered new exit (range 10) 7351 | -1/Access | Zion Experimental squad teleported in 7355 | -1/Access | Spotted B-99 Colossus 7356 | -1/Access | Identified exit to Command 7381 | -1/Access | Entered Command 7381 | -1/Command | Accompanied by 4 allies 7389 | -1/Command | Retrieved Zion intel report: Active Terminals 7418 | -1/Command | Found Prototype Protection 7418 | -1/Command | Identified Zio. Weapon Casing 7422 | -1/Command | Retrieved Zion intel report: Trap Installations 7448 | -1/Command | Spotted B-99 Colossus 7516 | -1/Command | Found Prototype Processor 7516 | -1/Command | Identified Exp. Core Analyzer 7566 | -1/Command | Retrieved Zion intel report: Component Schematics 7580 | -1/Command | Spotted B-99 Colossus 7583 | -1/Command | Lost 7 parts (4n3u) 7598 | -1/Command | Retrieved Zion intel report: Emergency Access 7600 | -1/Command | Disengaged cave seal 7600 | -1/Command | Zionites emerged from the dark tunnel 7615 | -1/Command | Retrieved Zion intel report: Active Garrisons 7616 | -1/Command | Disengaged cave seal 7616 | -1/Command | Zionites emerged from the dark tunnel 7726 | -1/Command | Spotted B-99 Colossus 7731 | -1/Command | Discovered new exit (range 2) 7731 | -1/Command | Identified exit to Surface 7732 | *** | Heading to fleet! Last Messages --------------- 07673_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07678_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C008. 07682_ Penetrated by Slug. 07683_ Energy Filter destroyed. 07686_ Penetrated by Slug. 07690_ Slug penetrates Wall. 07690_ Slug penetrates Door. 07696_ System corrupted: Heat flow error (+268). 07699_ W-44 Eye sends out distress signal. 07710_ System corrupted: Enh. Force Lance targeting data glitched. 07724_ Critical hit. 07724_ Lgt. Quantum Reactor destroyed. 07727_ Penetrated by Slug. 07727_ Slug penetrates Wall. 07727_ Slug penetrates Reinforced Barrier. 07728_ Access Shell breached. 07730_ Slug penetrates P-80 Master. 07730_ Slug penetrates Wall. 07731_ EXIT=FOUND 07731_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#+###+########???????????????????????? | | ????????????# ????????????????????????? | | ????????????? #?????????????????????????? | | ???????????????# #?????????###########?????? | | ????????######?# !!#?????????+ = #?????? | | ????????# ### !!#######+### #?????? | | ????????# # #?????? | | ????????# ! / #?????? | | ????????# ##################### #?????? | | ????????## ##?###???????????????# #?????? | | ?????????# #? #???????????????# #?????? | | ?????????# #? #??????????????## +?????? | | ?????????# #] #?????????????## #####+####?????? | | ?????????# # #??????????#### ##???# #????????? | | ?????????# #?########## # ##????# #????????? | | ?????????# # #?# #?????# #????????? | | ?????????# # #?# #?????# #????????? | | ?????????# #? #?# ^^^^ ^^^ #?????# #????????? | | ?????????# #? #?# ^"" """^ #?????# #???????+? | | ?????????+ #??###?# ?^" "^ #?????# ????????? | | ?????????+ #?????????^" @" " #?????# #????????? | | ?????????+ #?????????^" "" "^ #?????# #????????? | | ???????? + #?????????^" " #?????# #????????? | | ????????## #?????????^"""""" #?????# #????????? | | ?????????# #?????????^^^???^^ #?????? ?????????? | | ?????????# #??????????????? #?????? ?????????? | | ?????????# #??????????????? #?????? ?????????? | | ?????????# #??????????^^^^^ ####?????? ?????????? | | ?????????# #??????????^?^^^^?????????? ?????????? | | ?????????# #??????????^^?^^ ?????????? ?????????? | | ?????????# #??????????^^^^^ ?????????? ?????????? | | ?????????# #??????????^^?^^^?????????? ?????????? | | ?????????# #??????????^^^^^^?????????# ?????????? | | ?????????# #???????????^?^ ?????????# ?????????? | | ?????????# #??????????^^^^ ^?????????# +????????? | | ?????????# #??????????^?^^ ^?????????# #??????### | | ?????????# #??????????^^^^ ?????????# ####?? | | ????????## ##?????????#++++#?????????# #?? | | ????????# #?????????# #?????????# #? " | | ????????# ########### #?????????# #? ? | | ????????# #?????????# # ??? | | ????????# ###### #?????????# # ???? | | ????????######????# #?????????# + ????? | | ??????????????????# #?????????# #?????? | | ??????????????????###### #????###### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 65 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 24 Armor Coverage 825 Resistance: KI 30 Resistance: EM 30 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 84 Offensive Hacking 38 Defensive Hacking 22 Item Schematics ----------------- Adv. Dynamic Insulation System | -3/Quarantine | Z-intel Hvy. Antimatter Reactor | -3/Quarantine | Z-intel Cld. Plasma Rifle | -3/Quarantine | Z-intel Tri-rail Accelerator | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Adv. Micro-nuke Launcher | -3/Quarantine | Z-intel Imp. Energy Well | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Gravity Neutralizing Apparatus | -2/Testing | Scanalyzed Imp. Shock Absorption System | -2/Testing | Z-intel Adv. Terrain Scan Processor | -2/Testing | Z-intel Lgt. Particle Reactor | -2/Testing | Z-intel Adv. Launcher Guidance Computer | -2/Testing | Z-intel Force Lance | -2/Testing | Z-intel Biometal Medium Treads | -2/Testing | Z-intel Dispersion Rifle | -2/Testing | Z-intel Antigrav Array | -2/Testing | Z-intel Katana | -2/Testing | Z-intel Stasis Projector | -2/Testing | Z-intel Nova Cannon | -2/Testing | Z-intel Imp. Gyrokinetic Inverter | -2/Testing | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Imp. Plasma Cutter | -2/Section 7 | Z-intel Particle Reactor | -2/Section 7 | Z-intel Quantum Capacitor | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Tactical Quantum Warhead | -2/Section 7 | Z-intel Exp. Shield Generator | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Vibroblade | -2/Section 7 | Z-intel Adv. Thermal Generator | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Maneuvering Thrusters | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel HERF Cannon | -1/Command | Z-intel Adv. Integration Mediator | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Gyrokinetic Inverter | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Triangulator | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Adv. Actuator Array | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel D-83 Annihilator | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel C-55 Analyst | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel Fabricated ------------ Exp. Power Shielding | x1 | -5/Factory Mic. Fission Core | x2 | -5/Factory Adv. Sensor Array | x1 | -4/Factory Gravity Neutralizing Apparatus | x1 | -3/Research Gravity Neutralizing Apparatus | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrity Redistributor Integrated Reactor LRC Armor LRC Energy Well Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed MiningHardcellMicroactuators Manual? 0 Play Time 03:48:08 Cumulative 528.5 hours Start 2020.06.29 @ 19:35:40 End 2020.07.01 @ 18:13:18 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 422 Rogue 422 Adventurer 0 Explorer 0 Win Type 2 Total 142 Types 84/8/35/6/3/2/4 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dd436d1-3fe0-41ff-a4d5-51f4bf1bbea6