Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 12:41:04 Player: Dartos Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (19) 95 Value Destroyed (596) 596 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4871 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay (0/1) Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Signal Interpreter Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Small Laser Advanced Beam Cannon Remote Datajack > --- INVENTORY -------- Light Ion Engine Advanced Heat Sink Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII [Rating: 50] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 32 | 7 7 1 3 2 4 5 3 Power 7 | 2 1 . . 1 1 1 1 Engine 6 | 2 1 . . 1 . 1 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 3 . 1 1 1 . . Treads . | . . . . . . . . Leg 8 | 2 3 . 1 1 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 1 1 . . 3 . Device 3 | . . . 1 . . 2 . Storage 1 | 1 . . . . . . . Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . 1 . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 10 | 2 2 . 1 . 2 1 2 Energy Gun 3 | . . . . . 1 . 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 2 . 1 . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 3 | . . . . . 3 . . Parts Lost 17 | . . 1 . . 3 . 13 Power 3 | . . . . . . . 3 Propulsion 5 | . . 1 . . 1 . 3 Utility 3 | . . . . . . . 3 Weapon 6 | . . . . . 2 . 4 Highest Loss Streak 9 | . . 1 . . 2 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 90 84 85 98 97 83 52 Engine 10 | . 12 11 11 11 8 6 2 Leg 27 | . 26 18 19 31 32 20 6 Device 8 | . . . . 11 11 13 5 Storage 10 | . 14 11 11 11 11 6 5 Processor 10 | . 8 11 11 11 11 6 5 Protection 2 | . . 11 10 . . . . Energy Cannon 1 | . . . . . 9 6 5 Ballistic Gun 2 | . 16 11 6 . . . . Launcher 17 | . 10 11 15 22 8 . . Naked Turns . | . . . . . . . . Heaviest Build 24 | 13 14 15 18 18 18 24 20 Greatest Support 50 | 20 20 20 20 40 50 50 50 Greatest Overweight (x) 6 | 1 2 1 1 . . . 6 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 1 7 8 8 8 8 6 6 Average Carried 7 | . 3 7 7 7 7 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 7 8 8 8 7 4 5 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Matter Collected 592 | 181 . 158 131 19 103 . . Remotely . | . . . . . . . . Salvage Created 601 | . . 180 85 . 336 . . Parts 40 | . . 18 7 . 15 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 16 | . . 6 2 . 8 . . Guns 3 | . . 2 1 . . . . Cannons 3 | . . . . . 3 . . AOE 10 | . . 4 1 . 5 . . Classes Destroyed 8 | . . 5 2 . 1 . . Worker 1 | . . 1 . . . . . Builder 1 | . . 1 . . . . . Drone 1 | . . . . . 1 . . Watcher 1 | . . 1 . . . . . Swarmer 6 | . . 3 . . 3 . . Grunt 5 | . . . 1 . 4 . . Brawler 1 | . . . 1 . . . . Sentry 3 | . . 3 . . . . . Best Kill Streak 4 | . . 4 2 . 4 . . Combat Bots Only 4 | . . 3 2 . 4 . . Max Kills in Single Turn 2 | . . 2 1 . 2 . . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Hostile Shots Fired 147 | . . 21 1 . 29 . 96 Missed 34 | . . 6 . . 9 . 19 Damage Taken 2272 | . . 272 10 . 410 112 1468 Core 970 | . . 80 . . 39 . 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 18 | . . 18 . . . . . Regen/Repaired (Parts) 36 | . . . . 36 . . . Core Remaining (%) 90 | 100 100 . . . 70 . . Volleys Fired 37 | . 2 18 3 . 10 . 4 Largest 3 | . 2 2 2 . 2 . 3 Hottest 183 | . 50 50 50 . 108 . 183 Shots Fired 62 | . 4 27 6 . 17 . 8 Gun 30 | . 2 18 3 . 3 . 4 Cannon 10 | . . . . . 6 . 4 Launcher 22 | . 2 9 3 . 8 . . Special . | . . . . . . . . Kinetic 23 | . 2 18 3 . . . . Thermal 17 | . . . . . 9 . 8 Explosive 15 | . 2 9 3 . 1 . . Electromagnetic 7 | . . . . . 7 . . Robot Hit Streak 10 | . 1 8 2 . 6 . 10 Robot Miss Streak 4 | . 2 4 . . 3 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 34 | . 1 18 1 . 6 . 8 Core Hits 39 | 2 . 17 3 . 16 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1203 | 8 93 393 71 . 491 . 147 Guns 164 | . . 91 8 . . . 65 Cannons 143 | . . . . . 61 . 82 Explosions 853 | . 93 286 57 . 417 . . Melee . | . . . . . . . . Ramming 43 | 8 . 16 6 . 13 . . Kinetic 99 | . . 91 8 . . . . Thermal 208 | . . . . . 61 . 147 Explosive 572 | . 93 286 57 . 136 . . Electromagnetic 281 | . . . . . 281 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 . 2 Average Corruption 3 | . . . . . 3 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 6 . 2 Message Errors 2 | . . . . . 1 . 1 Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 10 | . . 10 . . . . . Projectiles . | . . . . . . . . Explosions 10 | . . 10 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 126 | . . 63 . . 63 . . Shots 10 | . . 5 . . 5 . . Rammed . | . . . . . . . . Targets Rammed 11 | 2 . 5 1 . 3 . . Kicked 11 | 2 . 5 1 . 3 . . Crushed . | . . . . . . . . Highest Temperature 156 | . 10 13 4 . 156 . 66 Average Temperature 32 | . 7 4 3 . 47 . 35 Received Heat Transfer 171 | . . 63 6 . 102 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 409 | . . . . . 111 . 298 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Peak Influence 340 | . 29 340 120 . . 84 58 Initial 84 | . . 11 57 . . 84 58 Average 107 | . 15 193 107 . . 84 34 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 81 | 100 100 50 100 . . 100 100 Level 1 18 | . . 49 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 26 | . 1 9 2 . 8 . 6 Peak Tracking Total 6 | . 2 3 2 . 4 . 6 Tactical Retreats 2 | . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Traps Triggered 4 | . 2 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Disabled 4 | . . 4 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Accessed 3 | . . 3 . . . . . Terminals 3 | . . 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . . 9 . . . . . Successful 7 | . . 7 . . . . . Failed 2 | . . 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 9 | . . 9 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 7 . . . . . Record 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 2 . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 2 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Turns Passed 4434 | 104 209 529 318 2656 328 112 178 Spaces Moved 3308 | 80 156 346 228 2108 228 84 78 Core 57 | 7 2 . . . . . 48 Treads . | . . . . . . . . Legs 3251 | 73 154 346 228 2108 228 84 30 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 126 126 50 Average Speed 128 | 114 120 138 131 125 126 126 192 Slowest Speed 350 | 190 150 190 190 126 130 126 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 7 29 27 56 77 34 2 57 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . 2 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . 19 44 19 . 13 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 95 | . 19 44 19 . 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total 3433 | 88 171 371 242 2126 250 90 95 Wait 6 | . . . . 4 2 . . Move 3302 | 80 155 345 227 2107 227 83 78 Hop . | . . . . . . . . Pick Up 21 | . 6 2 3 6 3 1 . Fast Attach 26 | 6 6 . 2 2 1 . 9 Attach 12 | . 1 1 1 . 3 5 1 Detach 5 | . 1 . 1 . . 1 2 Swap 1 | 1 . . . . . . . Drop 12 | . . . 4 7 1 . . Fire 37 | . 2 18 3 . 10 . 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | 1 . 5 1 . 3 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -9/Materials | Discovered new exit (range 13) 841 | -9/Materials | Identified exit to Mines 843 | -9/Materials | Entered Mines 873 | -9/Mines | Met a Derelict bent on vengeance 1132 | -9/Mines | Learned Materials security intel 1141 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1144 | -9/Mines | Found Prototype Device 1144 | -9/Mines | Identified Exp. Sensor Array 1151 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1160 | -9/Mines | Identified exit to Zion 1161 | -9/Mines | Entered Zion 1236 | -7/Zion | Received a visual enhancement algorithm 1395 | -7/Zion | Given the Hacking Drone Bay 1398 | -7/Zion | Found Prototype Device 2041 | -7/Zion | Found Prototype Device 2136 | -7/Zion | Found GAL Module 2392 | -7/Zion | Identified exit to Deep Caves 2409 | -7/Zion | Given A8's code to call for help 3804 | -7/Zion | Discovered new exit (range 8) 3814 | -7/Zion | Identified exit to Proximity Caves 3817 | -7/Zion | Entered Proximity Caves 4122 | -6/Proximity Caves | Discovered new exit (range 13) 4142 | -6/Proximity Caves | Identified exit to Factory 4145 | -6/Proximity Caves | Entered Factory 4145 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4146 | -6/Factory | Identified exit to Lower Caves 4147 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4149 | -6/Factory | Identified Hacking Drone Bay 4244 | -6/Factory | Identified exit to DSF 4257 | -6/Factory | Entered DSF 4257 | -6/DSF | Accompanied by 1 ally 4318 | -6/DSF | Additional patrols routed to DSF 4341 | -6/DSF | Lost 4 parts (1p3n) 4424 | -6/DSF | Core integrity fell below 50% 4430 | -6/DSF | Core integrity fell below 20% 4435 | -6/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Knocked back. Slug penetrates H-66 Slayer. H-66 Slayer knocked back. Penetrated by Slug. Exp. Sensor Array destroyed. Acquired Variable Charge Gun. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. Knocked back. Penetrated by Slug. Sml. Storage Unit destroyed. Knocked back. Penetrated by Slug. Variable Charge Gun destroyed. Knocked back. Penetrated by Slug. Slug penetrates Wall. 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A !????????????????????? | | ??????????????????????! !????????????????????? | | ??????????????????????! !!???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Challenges ------------ None Game ------ Seed ActiveMicroGun Manual? 0 Play Time 00:37:59 Cumulative 3.9 hours Start 2024.04.16 @ 00:11:04 End 2024.04.16 @ 12:41:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 82900dd2-15bd-47d6-aff9-ce89f1274adf