Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 19:42:07 Player: ty-ler64 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1631) 1631 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5206 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 365/365 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Terrain Scan Processor Makeshift Medium Armor Plating Hardlight Generator > --- WEAPON (3) ------- Small Laser Improved Medium Laser Heavy Laser > --- INVENTORY (10) --- Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery (200) Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Beamcaster EM Pulse Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Heavy EM Pulse Gun Small Laser Improved Medium Laser Precision Beam Rifle Barrage Gun Light Cannon Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Makeshift Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 2 | . . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 58 | 6 1 1 8 17 2 13 . 2 8 Power 8 | 1 . . . 3 . 2 . . 2 Engine 6 | 1 . . . 2 . 2 . . 1 Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 10 | 2 . . 2 2 . 3 . . 1 Treads 2 | . . . . . . 1 . . 1 Leg 8 | 2 . . 2 2 . 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 . 3 4 1 4 . . 4 Device 7 | . 1 . . 2 . 3 . . 1 Storage 5 | 1 . . 2 . 1 . . . 1 Processor 3 | . . . 1 1 . 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . . . . 2 Artifact . | . . . . . . . . . . Weapon 22 | 2 . 1 3 8 1 4 . 2 1 Energy Gun 13 | 1 . 1 3 6 . 1 . . 1 Energy Cannon 2 | . . . . 1 1 . . . . Ballistic Gun 3 | 1 . . . 1 . 1 . . . Ballistic Cannon 2 | . . . . . . 1 . 1 . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 23 | . . 1 1 2 3 8 . . 8 Power 3 | . . . . . . 2 . . 1 Propulsion 10 | . . . 1 1 2 2 . . 4 Utility 5 | . . . . 1 1 2 . . 1 Weapon 5 | . . 1 . . . 2 . . 2 Highest Loss Streak 7 | . . 1 1 2 2 4 . . 7 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 1 2 1 6 9 7 7 7 7 6 Power . | . 1 1 1 1 1 . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . 2 3 1 1 1 1 2 Weapon 4 | . 1 . 2 4 5 5 6 6 3 Tool/Special . | . . . . . . . . . . Unused Backups 4 | . . . . 2 . . . 1 1 Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . . . 1 1 Weapon . | . . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 83 | . 86 99 91 97 91 69 92 92 77 Engine 9 | . 14 14 11 5 6 6 15 15 8 Core 3 | . . . . 3 7 5 . . 4 Treads 4 | . . . . . . . 7 7 7 Leg 12 | . 28 28 26 34 22 7 15 15 2 Device 8 | . 1 14 . 8 11 5 15 15 7 Storage 9 | . 14 14 11 9 9 14 7 7 7 Processor 5 | . . . 10 9 . . 7 7 7 Protection 2 | . . . . . 7 5 . . 5 Energy Gun 15 | . 14 13 30 17 23 18 7 7 15 Energy Cannon 2 | . . . . 4 . . 7 6 1 Ballistic Gun 3 | . 14 14 1 4 . . 7 4 . Ballistic Cannon 1 | . . . . . . . . 2 2 Peak Build Rating 41 | 6 7 7 16 24 28 38 38 39 41 Average Rating 28 | 4 6 6 13 18 27 25 38 37 34 On Entrance 20 | . 6 7 7 16 23 28 38 38 37 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 14 15 14 34 36 41 45 44 44 55 Greatest Support 40 | 20 20 20 30 40 40 30 30 30 30 Greatest Overweight (x) 18 | . . . 1 . 2 13 1 1 18 Average Overweight (x) 1 | . . . . . 1 4 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 Most Carried 10 | 2 3 2 9 10 8 10 7 9 10 Average Carried 6 | 1 2 1 6 9 7 7 7 7 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 9 | 2 2 1 9 9 8 7 7 8 6 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Derelict-Tank 14% | Mutant 10% | Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1214 | 250 31 27 79 226 15 206 . . 380 Remotely . | . . . . . . . . . . Salvage Created 1830 | . 127 51 165 817 86 244 . . 340 Parts 86 | . 7 3 10 46 2 10 . . 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 9 . . 5 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 42 | . 2 3 4 15 3 8 . . 7 Guns 27 | . 2 3 4 9 3 3 . . 3 Cannons 5 | . . . . 4 . . . . 1 AOE 6 | . . . . . . 3 . . 3 Classes Destroyed 9 | . 2 1 1 3 . 1 . . 1 Builder 1 | . . . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 14 | . . 3 . 4 3 4 . . . Grunt 20 | . 2 . 4 6 . 3 . . 5 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . . . 5 . . . . 1 Hunter 1 | . . . . . . 1 . . . Best Kill Streak 4 | . 2 3 2 4 2 4 . . 3 Combat Bots Only 4 | . 2 3 2 4 2 4 . . 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 . . 1 Gunslinging 1 | . . 1 1 1 . . . . . Exploded 2 | . . . . . . 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 325 | . 19 14 9 74 10 72 . . 127 Missed 91 | . 2 3 4 27 1 16 . . 38 Hits 234 | . 17 11 5 47 9 56 . . 89 Melee 11 | . . . . . . . . . 11 Projectile 223 | . 17 11 5 47 9 56 . . 78 Critical Strikes 11 | . 1 . . 1 . 2 . . 7 Damage Taken 3772 | . 193 85 55 621 149 912 . . 1757 Core 819 | . 32 . 12 75 15 205 . . 480 Absorbed by Shields 116 | . . . . . . . . . 116 Core Remaining (%) 92 | 100 . 87 97 86 . . . . . Volleys Fired 102 | . 7 4 7 38 5 13 . . 28 Largest 3 | . 2 2 3 3 3 3 . . 3 Hottest 183 | . 60 60 168 183 183 183 . . 166 Shots Fired 268 | . 14 8 21 114 15 34 . . 62 Gun 232 | . 14 8 21 101 15 29 . . 44 Cannon 26 | . . . . 13 . 1 . . 12 Launcher 10 | . . . . . . 4 . . 6 Special . | . . . . . . . . . . Kinetic 37 | . 7 4 . 12 . 1 . . 13 Thermal 158 | . . 2 21 61 15 29 . . 30 Explosive 10 | . . . . . . 4 . . 6 Electromagnetic 63 | . 7 2 . 41 . . . . 13 Robot Hit Streak 15 | . 4 4 4 15 6 7 . . 12 Robot Miss Streak 3 | . 2 1 1 2 3 3 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 176 | . 7 5 13 78 8 19 . . 46 Core Hits 84 | . 4 3 5 28 5 15 . . 24 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . . . 6 2 4 . . 3 Burn 13 | . . . . 5 2 4 . . 2 Blast 1 | . . . . . . . . . 1 Corrupt 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3689 | . 99 65 223 1376 138 591 . . 1197 Guns 2479 | . 96 58 222 1110 138 322 . . 533 Cannons 433 | . . . . 266 . . . . 167 Explosions 766 | . . . . . . 269 . . 497 Melee . | . . . . . . . . . . Ramming 11 | . 3 7 1 . . . . . . Kinetic 349 | . 36 38 . 93 . . . . 182 Thermal 1828 | . . 20 222 751 138 322 . . 375 Explosive 766 | . . . . . . 269 . . 497 Electromagnetic 735 | . 60 . . 532 . . . . 143 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 8 | . . . . . . 3 . . 5 Projectiles . | . . . . . . . . . . Explosions 8 | . . . . . . 3 . . 5 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 259 | . . . . . . 65 . . 194 Shots 8 | . . . . . . 3 . . 5 Rammed . | . . . . . . . . . . Targets Rammed 4 | . 2 1 1 . . . . . . Kicked 4 | . 2 1 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 611 | . 48 . 210 420 297 611 . . 551 Average Temperature 174 | . 29 . 95 152 123 221 . . 224 Received Heat Transfer 1022 | . 126 . 30 252 . 207 . . 407 Effects 29 | . . . . 1 . 10 . . 18 Shutdowns 9 | . . . . 1 . 2 . . 6 Energy Bleed 2 | . . . . . . 1 . . 1 Interference 8 | . . . . . . 6 . . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . Damage (major) 6 | . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 2 . 2 . . . Combat Hostiles 4 | . . . . 2 . 2 . . . Parts Melted 17 | . . . 2 4 1 6 . . 4 Heat Transferred 4899 | . . 50 481 1998 444 999 . . 927 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 122 | . 50 71 40 122 61 . . . . Initial 46 | . . 11 . . 46 . . . . Average 22 | . 7 13 8 36 31 . . . . Influence Increases 1156 | . 57 70 101 417 101 190 . . 220 Destroy 0b10 Robot/C 840 | . 40 60 80 300 60 160 . . 140 Destroy 0b10 Robot/NC 25 | . 5 . 5 15 . . . . . Destroy Leader 164 | . 12 10 . 82 10 30 . . 20 Disable Machine 30 | . . . 15 15 . . . . . Destroy Structure 7 | . . . 1 5 1 . . . . Lose Combat Pursuer 90 | . . . . . 30 . . . 60 Influence Decreases 1156 | . 27 100 101 313 194 201 . . 220 Entered New Map 82 | . . 19 . . 58 5 . . . Time Decay 984 | . 27 71 101 293 116 166 . . 210 Lost Part 90 | . . 10 . 20 20 30 . . 10 Squads Dispatched 4 | . 2 . . 2 . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . 11 3 5 16 5 8 . . 14 Peak Tracking Total 5 | . 5 3 2 4 3 4 . . 4 Tactical Retreats 4 | . . . . . 1 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 1 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . 2 . . . . . . . . Successful 1 | . 1 . . . . . . . . Failed 1 | . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 3 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 8688 | 71 232 378 454 844 269 1639 1262 620 2919 Spaces Moved 3896 | 51 165 304 313 519 114 474 665 322 969 Core 156 | 4 . . . . . 149 . . 3 Treads 740 | . . . . . . . . . 740 Legs 3000 | 47 165 304 313 519 114 325 665 322 226 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 190 190 190 Average Speed 207 | 114 120 120 122 120 212 328 190 190 286 Slowest Speed 950 | 120 120 120 190 120 260 700 190 190 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 30 44 24 35 4 48 80 12 78 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . . . . . 29 . . 26 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 54 | . . . . . . 29 . . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 4289 | 62 184 309 365 654 130 528 664 329 1064 Wait 128 | . 9 . 22 52 5 13 . . 27 Move 3887 | 50 164 303 312 518 113 473 664 321 969 Hop . | . . . . . . . . . . Pick Up 62 | 6 1 . 13 14 2 11 . 2 13 Fast Attach 6 | 2 . . . 3 . 1 . . . Attach 38 | 4 1 1 3 4 3 10 . . 12 Detach . | . . . . . . . . . . Swap 36 | . . . 5 13 2 3 . 5 8 Drop 26 | . . . 2 12 . 4 . 1 7 Fire 102 | . 7 4 7 38 5 13 . . 28 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . 2 1 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Entered Mines 316 | -10/Mines | Met a Derelict bent on vengeance 331 | -10/Mines | Build established: Mutant 621 | -10/Mines | Learned Materials stockpile data 643 | -10/Mines | Discovered new exit (range 9) 682 | -10/Mines | Entered Materials 682 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1011 | -9/Materials | Build established: Gunner 1054 | -9/Materials | Discovered new exit (range 4) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1559 | -8/Materials | Build established: Scavenger-Gunner 1891 | -8/Materials | Discovered new exit (range 8) 1925 | -8/Materials | Met 7R-MNS 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1981 | -7/Factory | Caught up to 7R-MNS 2210 | -7/Factory | Discovered new exit (range 15) 2249 | -7/Factory | Entered Lower Caves 2446 | -7/Lower Caves | Build established: Tank 3320 | -7/Lower Caves | Build established: Mutant 3404 | -7/Lower Caves | Discovered new exit (range 9) 3550 | -7/Lower Caves | Lost 4 parts (1p1u2w) 3888 | -7/Lower Caves | Entered another Lower Caves area 3906 | -7/Lower Caves | Build established: Scavenger-Gunner 3970 | -7/Lower Caves | Identified exit to Zion 4086 | -7/Lower Caves | Learned location of 1 exit from Factory 5150 | -7/Lower Caves | Entered Zion 5209 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5308 | -7/Zion | Found CR-A16's Pointy Stick 5452 | -7/Zion | Found Relay Coupler [Programmer] 5740 | -7/Zion | Discovered new exit (range 16) 5770 | -7/Zion | Entered Proximity Caves 5979 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6247 | -6/Proximity Caves | Core integrity fell below 50% 6288 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 6538 | -6/Proximity Caves | Build established: Gunner 6825 | -6/Proximity Caves | Learned Factory security intel 7002 | -6/Proximity Caves | Core integrity fell below 20% 7344 | -6/Proximity Caves | Build established: Derelict-Tank 8689 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Energy bleed (-58). Acquired 4 matter. Acquired 45 matter. Acquired 6 matter. G-50 Soldier Hvy. Laser blasted off. G-50 Soldier knocked back. Acquired 4 matter. Acquired Hvy. Laser. Dropped Lgt. Cannon. Dropped Hvy. EM Pulse Gun. Dropped Prc. Beam Rifle. Acquired 10 matter. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Arm. Treads destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ? ##??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????# """ ???##?????????????????? | | ???????????????????# """""" ##????????????????? | | ???????????????????# """ """ ###?? #??????????? | | ???????????????????# """ ## #??????????? | | ???????????????????# """ """ #??????????? | | ???????????????????# """""" ##?????????? | | ??????????########## """ ????????? | | ?????????## #### ????????? | | ?????????# #### #??????????? | | ?????????# ####### #??????????? | | ?????????# #????# ### #####??????????? | | ????????## #????####### ##???###??????????????? | | ????????# ##?????????# #?????????????????????? | | ????????## ##???????## #?????????????????????? | | ?????????# ###?????# #?????????????????????? | | ##???????## ##????# ##????????????????????? | | #??###???### #????## @s #????????????????????? | | #### ##????## #?????###s #????????????????????? | | ## #?????# #???????# #????????????????????? | | #?????# #???????# s#????????????????????? | | # ##????# ##??????# #????????????????????? | | # ##???## #??????# #????????????????????? | | # ####### ##?????? " ????????????????????? | | #???????"%" ????????????????????? | | # #??????? ####???????????????????? | | # ### ##???????#???????????????????????? | | # ### ##?# #????????????????????????????????? | | ## #?####??# #????????????????????????????????? | | ## #???????# ????????????????????????????????? | | #####??????? ????????????????????????????????? | | ##??????????# ???????????????????????????????? | | #??????????####???????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed GaussSniperBoomstick Manual? 0 Play Time 00:42:51 Cumulative 4.1 hours Start 2025.10.10 @ 22:53:55 End 2025.10.12 @ 19:42:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 24/Swanston Map View 59x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e7bf2d5-2788-4a92-a540-18254a8caa04