Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 21:48:20
Player: WazdakkaGutsmek
Result: Self-destructed
Performance
-------------
Evolutions (4) 2000
Regions Visited (8) 1600
Robots Destroyed (119) 595
Value Destroyed (3734) 3734
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (628) 628
TOTAL SCORE: 8757
Bonus
-------
High Alert Combat Kills 561
Follower Combat Kills 479
Friendly Fire -412
Cogmind
---------
Core Integrity 771/850
Matter 290/300
Energy 100/100
System Corruption 0%
Temperature Cool (84)
Movement Treading (160)
Location -6/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (3) ---
Medium Treads
> --- UTILITY (7) ------
Improved Heat Sink
Coolant Injector
Core Analyzer
Core Analyzer
Improved Utility Shielding
> --- WEAPON (3) -------
Phase Cannon
> --- INVENTORY (5) ----
Plasma Cannon
Improved Grenade Launcher
Peak State
------------
> --- POWER ------------
Light Nuclear Core
Micro Nuclear Core
> --- PROPULSION -------
Medium Treads
Medium Treads
Medium Treads
> --- UTILITY ----------
Signal Interpreter
Core Analyzer
Core Analyzer
System Restoration Module
System Restoration Module
> --- WEAPON -----------
Gatling Laser
Cooled Pulse Rifle
Improved Spread Laser
> --- INVENTORY --------
Light Angular Momentum Engine
Improved Utility Shielding
Heavy Laser
Cooled Pulse Rifle
Improved Grenade Launcher
[Rating: 52]
Favorites
-----------
Power Micro Nuclear Core
Engine Reinforced Ion Engine
Power Core Micro Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Wheel Armored Huge Wheel
Flight Unit Improved VTOL Module
Utility Core Analyzer
Device Improved Heat Sink
Storage Small Storage Unit
Processor Core Analyzer
Protection Medium Armor Plating
Weapon Heavy EM Shotgun
Energy Gun Heavy EM Shotgun
Energy Cannon Phase Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Light Cannon
Launcher Rocket Launcher
Build | -11 -10 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Slots Evolved 8 | . . 2 2 . 2 . . 2
Power 1 | . . . . . 1 . . .
Propulsion 1 | . . 1 . . . . . .
Utility 5 | . . 1 1 . 1 . . 2
Weapon 1 | . . . 1 . . . . .
Parts Attached 93 | . 5 12 2 28 6 1 35 4
Power 9 | . . 2 . 1 1 . 5 .
Engine 6 | . . 2 . 1 1 . 2 .
Core 3 | . . . . . . . 3 .
Reactor . | . . . . . . . . .
Propulsion 14 | . 2 2 . 5 . 1 4 .
Treads 11 | . 2 2 . 4 . . 3 .
Leg . | . . . . . . . . .
Wheel 2 | . . . . . . 1 1 .
Hover . | . . . . . . . . .
Flight 1 | . . . . 1 . . . .
Utility 24 | . . 4 1 3 2 . 13 1
Device 9 | . . . 1 1 . . 6 1
Storage 1 | . . . . 1 . . . .
Processor 5 | . . 1 . . 2 . 2 .
Hackware . | . . . . . . . . .
Protection 9 | . . 3 . 1 . . 5 .
Artifact . | . . . . . . . . .
Weapon 46 | . 3 4 1 19 3 . 13 3
Energy Gun 30 | . . 4 . 13 1 . 12 .
Energy Cannon 3 | . . . . . . . . 3
Ballistic Gun 4 | . 1 . . 1 2 . . .
Ballistic Cannon 3 | . 2 . 1 . . . . .
Launcher 6 | . . . . 5 . . 1 .
Special Weapon . | . . . . . . . . .
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 10 | . . 1 . 7 . . 2 .
Corrupted Parts 1 | . . . . 1 . . . .
System Corruption 5 | . . . . 5 . . . .
Parts Lost 26 | . 3 1 . 2 . 3 11 6
Power 6 | . 1 . . . . . 4 1
Propulsion 5 | . 1 . . . . 2 . 2
Utility 3 | . . . . 1 . . 1 1
Weapon 12 | . 1 1 . 1 . 1 6 2
Highest Loss Streak 6 | . 3 1 . 1 . 3 3 6
To Critical Strikes . | . . . . . . . . .
Average Slot Usage (%) 88 | . 75 93 95 98 91 66 84 80
Engine 6 | . 5 10 9 9 7 4 3 6
Core 3 | . . . . . . . 9 .
Treads 19 | . 14 30 27 27 23 14 11 20
Wheel 1 | . . . . . . 2 3 .
Device 5 | . . . 4 9 7 4 7 11
Storage 5 | . 14 11 9 9 7 4 . .
Processor 14 | . . 7 9 9 14 15 23 20
Protection 6 | . . 10 9 9 7 4 5 6
Energy Gun 17 | . 4 21 18 15 16 4 19 8
Ballistic Gun 2 | . 16 . . . 5 9 . .
Ballistic Cannon 1 | . 7 . 9 7 . . . .
Peak Build Rating 52 | . 6 18 21 37 43 42 52 51
Average Rating 31 | . 5 16 19 29 40 31 44 45
On Entrance 21 | 6 6 5 18 21 36 42 14 41
Naked Turns . | . . . . . . . . .
Heaviest Build 69 | 12 12 30 35 67 69 62 32 33
Greatest Support 84 | 20 40 60 60 66 66 66 84 84
Greatest Overweight (x) 1 | . . . . 1 1 1 1 .
Average Overweight (x) . | . . . . . . . . .
Largest Inventory Capacity 20 | . 8 8 8 20 20 20 5 5
Average Capacity 9 | . 8 8 8 14 20 14 5 5
Most Carried 19 | . 6 8 6 14 19 19 5 2
Average Carried 6 | . 3 6 5 8 17 14 3 1
Final Capacity 20 | 8 8 8 8 20 20 5 5 5
Final Carried 19 | 6 2 7 5 12 19 5 1 2
Class Distribution
--------------------
23% | Mutant
21% | Gunner
21% | Scavenger-Mutant
9% | Scavenger-Gunner
8% | Commander-Tank
5% | Commander-Gunner
5% | Tank
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -9/Materials
Scavenger-Tank | -8/Materials
Commander-Tank | -8/Storage
Commander-Gunner | -7/Factory
Gunner | -7/Waste
Gunner | -7/Factory
Gunner | -6/Factory
Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6
----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Matter Collected 1804 | 199 126 169 44 488 168 . 558 52
Remotely . | . . . . . . . . .
Salvage Created 4156 | . 246 850 140 849 555 . 1478 38
Parts 235 | . 13 59 8 53 23 . 76 3
Haulers Intercepted 4 | . . 1 . 2 1 . . .
Recyclers Shooed 1 | . . . . . . . 1 .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . .
Prevented . | . . . . . . . . .
Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Combat Hostiles Destroyed 79 | . 8 16 3 18 7 . 27 .
Guns 52 | . 8 13 . 5 5 . 21 .
Cannons 5 | . . . 2 3 . . . .
AOE 20 | . . 3 1 10 2 . 4 .
Classes Destroyed 17 | . 2 8 . 4 2 . 1 .
Worker 10 | . . 2 . 5 1 . 2 .
Builder 5 | . . 1 . 1 1 . 2 .
Tunneler 2 | . . 1 . . . . 1 .
Hauler 4 | . . 1 . 2 1 . . .
Recycler 4 | . . . . . 1 . 3 .
Mechanic 2 | . . . . 2 . . . .
Operator 4 | . . . . 1 . . 3 .
Watcher 6 | . . 2 . . 1 . 2 1
Swarmer 14 | . 3 4 . 2 . . 5 .
Grunt 40 | . 5 5 2 6 8 . 14 .
Brawler 4 | . . 1 . 3 . . . .
Duelist 3 | . . 1 . 2 . . . .
Protector 2 | . . . . 2 . . . .
Sentry 12 | . . 5 1 3 . . 3 .
Specialist 2 | . . . . . . . 2 .
Hunter 3 | . . . . 1 . . 2 .
Programmer 2 | . . . . . 1 . 1 .
Best Kill Streak 12 | . 5 6 3 12 6 . 7 1
Combat Bots Only 10 | . 5 5 3 10 4 . 6 .
Max Kills in Single Turn 5 | . 1 2 1 4 5 . 3 1
Gunslinging 1 | . . . . . . . 1 .
Exploded 3 | . . 1 1 3 2 . 3 .
Melee . | . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6
-------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Hostile Shots Fired 399 | . 63 46 8 32 17 8 213 12
Missed 129 | . 14 12 5 12 5 . 80 1
Damage Taken 4484 | . 545 407 47 391 231 335 1850 678
Core 767 | . 83 95 . 14 45 85 366 79
Absorbed by Shields . | . . . . . . . . .
Redirected to Shielding 66 | . . . . . . . 9 57
Core Remaining (%) 73 | 100 66 76 . 97 . . 29 .
Volleys Fired 189 | . 27 31 6 31 14 . 79 1
Largest 3 | . 2 2 3 3 3 . 3 3
Hottest 190 | . 60 100 135 135 150 . 175 190
Shots Fired 443 | . 52 59 16 81 42 . 190 3
Gun 388 | . 52 59 10 38 42 . 186 1
Cannon 36 | . . . 6 28 . . . 2
Launcher 19 | . . . . 15 . . 4 .
Special . | . . . . . . . . .
Kinetic 97 | . 47 . 6 28 16 . . .
Thermal 170 | . . . . 1 8 . 158 3
Explosive 19 | . . . . 15 . . 4 .
Electromagnetic 157 | . 5 59 10 37 18 . 28 .
Robot Hit Streak 18 | . 12 9 5 8 5 . 18 2
Robot Miss Streak 7 | . 4 5 2 3 4 . 7 .
Penetration Max . | . . . . . . . . .
Secondary Targets 5 | . 1 . . . . . 4 .
Max Gunslinging Chain 1 | . 1 . . . . . 1 .
Shots Hit Robots 287 | . 40 43 14 31 26 . 131 2
Core Hits 255 | . 15 29 7 53 20 . 130 1
Critical Kills . | . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . .
Critical Strikes 4 | . . . . . . . 4 .
Burn 4 | . . . . . . . 4 .
Melee Attacks . | . . . . . . . . .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Sneak Attacks . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 8211 | . 486 1044 288 2249 1096 . 3000 48
Guns 4992 | . 486 784 158 405 595 . 2545 19
Cannons 342 | . . . 79 234 . . . 29
Explosions 2854 | . . 237 51 1610 501 . 455 .
Melee . | . . . . . . . . .
Ramming 23 | . . 23 . . . . . .
Kinetic 1012 | . 474 . 79 234 225 . . .
Thermal 3363 | . . 237 51 82 616 . 2329 48
Explosive 1983 | . . . . 1528 . . 455 .
Electromagnetic 1830 | . 12 784 158 405 255 . 216 .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 20 | . . . . 5 1 19 20 .
Average Corruption 12 | . . . . 5 1 10 15 .
Corruption Purged 14 | . . . . . . . 14 .
Corruption Blocked . | . . . . . . . . .
Effects 95 | . . . . 12 1 5 77 .
Message Errors 26 | . . . . 4 . 3 19 .
Matter Fused 23 | . . . . . . 1 22 .
Heat Flow Errors 6 | . . . . 1 . . 5 .
Energy Discharges 9 | . . . . 2 1 . 6 .
Parts Fused 1 | . . . . . . 1 . .
Data Loss (minor) 12 | . . . . 1 . . 11 .
Data Loss (major) 7 | . . . . 1 . . 6 .
Misfires 3 | . . . . 1 . . 2 .
Alerts 1 | . . . . . . . 1 .
Misdirections 1 | . . . . . . . 1 .
Weapon Failures 6 | . . . . 2 . . 4 .
Overload Shots 7 | . . . . . . . 7 .
Overflow Damage 146 | . . 18 . 35 85 . 8 .
Projectiles . | . . . . . . . . .
Explosions 146 | . . 18 . 35 85 . 8 .
Melee . | . . . . . . . . .
Knockbacks 1 | . . . 1 . . . . .
Impact . | . . . . . . . . .
Kinetic 1 | . . . 1 . . . . .
Secondary . | . . . . . . . . .
Self-Inflicted Damage 188 | . . . . 67 . . 121 .
Shots 3 | . . . . 1 . . 2 .
Rammed 3 | . . 2 . . . . 1 .
Targets Rammed 6 | . . 4 . 1 . . 1 .
Kicked . | . . . . . . . . .
Crushed 3 | . . 2 . 1 . . . .
Highest Temperature 525 | . 36 216 389 253 69 . 525 57
Average Temperature 103 | . 17 86 200 38 29 . 132 32
Received Heat Transfer 1368 | . 213 132 27 126 108 . 678 84
Effects 17 | . . . 1 . . . 16 .
Shutdowns 5 | . . . 1 . . . 4 .
Energy Bleed 1 | . . . . . . . 1 .
Interference 5 | . . . . . . . 5 .
Matter Decay 2 | . . . . . . . 2 .
Short Circuit 1 | . . . . . . . 1 .
Damage (major) 3 | . . . . . . . 3 .
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried 9 | . . 5 1 1 . . 2 .
Impact Corruptions . | . . . . . . . . .
Robots Melted 2 | . . . . . . . 2 .
Combat Hostiles 2 | . . . . . . . 2 .
Parts Melted 15 | . . 1 . 2 2 . 10 .
Heat Transferred 5109 | . . 350 50 50 535 . 4050 74
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 6 | . . 4 1 1 . . . .
Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Peak Influence 1175 | . 216 461 265 1175 988 340 891 433
Initial 518 | . . 91 159 111 518 340 213 410
Average 451 | . 118 321 200 844 849 315 371 414
Maximum Alert Level 4 | . 1 2 1 4 3 1 3 2
Low Security (%) 17 | . 58 9 55 15 . . 19 .
Level 1 43 | . 41 74 45 1 . 100 50 .
Level 2 16 | . . 15 . 6 25 . 19 100
Level 3 17 | . . . . 46 74 . 10 .
Level 4 4 | . . . . 30 . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 23 | . 1 2 1 4 3 . 12 .
Investigation 6 | . 1 . 1 . 2 . 2 .
Extermination 4 | . . . . . 1 . 3 .
Reinforcement 7 | . . 2 . . . . 5 .
Assault 3 | . . . . 3 . . . .
Garrison 3 | . . . . 1 . . 2 .
Intercept . | . . . . . . . . .
Searches Triggered . | . . . . . . . . .
Construction Impeded 1 | . . . . . . . 1 .
Haulers Reinforced . | . . . . . . . . .
Active Scanning Responses . | . . . . . . . . .
Cargo Convoy Interrupts 1 | . . . . . . . 1 .
Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6
--------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Distress Signals 11 | . . 6 1 2 1 . . 1
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 143 | . 9 26 6 34 13 6 46 3
Peak Tracking Total 10 | . 5 6 6 10 5 6 4 3
Tactical Retreats 10 | . 1 3 1 1 . . 4 .
Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Traps Triggered 2 | . . . . . 1 . 1 .
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered 3 | . . . . . . . 3 .
Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6
---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Machines Disabled 15 | . . . . 6 6 . 3 .
Max in Single Turn 6 | . . . . 2 6 . 3 .
Garrison Access 3 | . . . . 1 . . 2 .
Machines Repaired . | . . . . . . . . .
Machines Dismantled . | . . . . . . . . .
Machines Sabotaged . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6
--------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Machines Accessed 14 | . 3 2 1 . 1 . 7 .
Terminals 10 | . 3 2 1 . 1 . 3 .
Fabricators 2 | . . . . . . . 2 .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access 2 | . . . . . . . 2 .
Total Hacks 25 | . 9 2 2 . 3 . 9 .
Successful 9 | . 3 2 . . 1 . 3 .
Failed 16 | . 6 . 2 . 2 . 6 .
Catastrophic 6 | . . . 1 . 1 . 4 .
Database Lockouts . | . . . . . . . . .
Manual 13 | . 5 2 . . . . 6 .
Terminals 21 | . 9 2 2 . 3 . 5 .
Fabricators 2 | . . . . . . . 2 .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access 2 | . . . . . . . 2 .
Terminal Hacks 3 | . 1 1 . . 1 . . .
Branch Access Points 3 | . 1 1 . . 1 . . .
Fabricator Hacks . | . . . . . . . . .
Repair Station Hacks . | . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . .
Scanalyzer . | . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . 1 .
Seal Access 1 | . . . . . . . 1 .
Unauthorized Hacks 5 | . 2 1 . . . . 2 .
Terminals 4 | . 2 1 . . . . 1 .
Botnet 4 | . 2 1 . . . . 1 .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access 1 | . . . . . . . 1 .
Jam 1 | . . . . . . . 1 .
Data Cores Recovered 2 | . . . . 1 . . 1 .
Used . | . . . . . . . . .
Hacking Detections 10 | . 3 1 1 . 1 . 4 .
Full Trace Events 4 | . 1 . 1 . 1 . 1 .
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired . | . . . . . . . . .
Time . | . . . . . . . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components . | . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6
------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released 1 | . . . . 1 . . . .
Machine Destruction 1 | . . . . 1 . . . .
Fabnet Peak Effective % . | . . . . . . . . .
Robots Rewired 2 | . . . . . . . 2 .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6
-------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Total Allies 15 | . . . . 12 . 1 2 .
Largest Group 10 | . . . . 10 6 1 1 .
Highest-Rated Group 173 | . . . . 173 109 31 16 .
Highest-Rated Ally 31 | . . . . 31 29 31 16 .
Total Orders . | . . . . . . . . .
Ally Attacks 170 | . . . . 118 44 7 1 .
Total Damage 2168 | . . . . 1596 496 62 14 .
Kills 16 | . . . . 12 4 . . .
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6
------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered . | . . . . . . . . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6
------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Turns Passed 4246 | . 328 963 60 649 372 144 1643 87
Spaces Moved 2298 | 1 171 507 22 293 218 115 923 48
Core . | . . . . . . . . .
Treads 1561 | . 91 507 22 293 218 61 321 48
Legs 81 | 1 80 . . . . . . .
Wheels 656 | . . . . . . 54 602 .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Fastest Speed 100 | 120 120 160 160 145 145 100 100 160
Average Speed 141 | 120 141 160 160 159 146 124 125 160
Slowest Speed 225 | 120 160 160 160 225 225 145 160 160
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 29 | 2 40 39 5 45 10 92 29 3
Regions Visited 8
Branch Regions 1
Pre-discovered Areas . | . . . . . . . . .
Known Exits Taken 4 | . . 1 1 1 . . 1 .
Unknown Exits Taken 2 | 1 1 . . . . . . .
Scrap Searched . | . . . . . . . . .
Spaces Dug . | . . . . . . . . .
Terrain Destroyed 175 | . . 13 7 86 18 . 50 1
Melee . | . . . . . . . . .
Projectile 3 | . . . . . . . 2 1
AOE 172 | . . 13 7 86 18 . 48 .
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6
--------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac
Total 2894 | . 206 597 35 402 245 116 1239 54
Wait 227 | . . 28 6 25 . . 168 .
Move 2291 | . 170 506 21 292 218 114 922 48
Hop . | . . . . . . . . .
Pick Up 35 | . 1 9 . 11 5 . 9 .
Fast Attach 37 | . . 6 . 6 3 . 19 3
Attach 21 | . 3 2 2 1 . 1 12 .
Detach . | . . . . . . . . .
Swap 35 | . 2 4 . 21 3 . 4 1
Drop 37 | . 3 7 . 13 2 1 10 1
Fire 189 | . 27 31 6 31 14 . 79 1
Melee . | . . . . . . . . .
Ram 1 | . . . . . . . 1 .
Kick . | . . . . . . . . .
Crush 5 | . . 4 . 1 . . . .
Escape Stasis . | . . . . . . . . .
Rewire 16 | . . . . 1 . . 15 .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
History
---------
Turn | Location | Event
1 | -11/Scrapyard | Discovered new exit (range 0)
1 | -11/Scrapyard | Entered Materials
94 | -10/Materials | Identified exit to Mines
168 | -10/Materials | Lost 3 parts (1p1n1w)
299 | -10/Materials | Discovered new exit (range 10)
305 | -10/Materials | Build established: Mutant
329 | -10/Materials | Entered another Materials area
329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
444 | -9/Materials | Discovered new exit (range 16)
656 | -9/Materials | Discovered new exit (range 16)
678 | -9/Materials | Identified exit to Materials
901 | -9/Materials | Build established: Scavenger-Mutant
976 | -9/Materials | Identified exit to Mines
1292 | -9/Materials | Entered another Materials area
1292 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1
1309 | -8/Materials | Discovered new exit (range 11)
1351 | -8/Materials | Identified exit to Storage
1352 | -8/Materials | Entered Storage
1381 | -8/Storage | Met a pair of Derelict thieves
1448 | -8/Storage | Garrison activated, responded to threat
1487 | -8/Storage | Destroyed 10 combat bots
1610 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3"
1925 | -8/Storage | Discovered new exit (range 15)
2000 | -8/Storage | Identified exit to Factory
2001 | -8/Storage | Entered Factory
2001 | -7/Factory | Accompanied by 6 allies
2001 | -7/Factory | Evolved 2 slots: Power x1, Utility x1
2019 | -7/Factory | Build established: Commander-Tank
2030 | -7/Factory | Identified exit to Lower Caves
2333 | -7/Factory | Lost 3 allies
2373 | -7/Factory | Sucked down chute
2373 | -7/Factory | Entered Waste
2374 | -7/Waste | Met a frightened Derelict
2385 | -7/Waste | Spotted C-40 Crusher
2388 | -7/Waste | EMP discharged
2388 | -7/Waste | System corruption reached 10%
2448 | -7/Waste | Spotted C-40 Crusher
2449 | -7/Waste | Spotted C-40 Crusher
2451 | -7/Waste | Spotted C-40 Crusher
2458 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
2461 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
2462 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
2463 | -7/Waste | Spotted C-40 Crusher
2464 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped)
2467 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped)
2488 | -7/Waste | EMP discharged
2493 | -7/Waste | Lost 3 parts (2n1w)
2504 | -7/Waste | Discovered new exit (range 11)
2504 | -7/Waste | Spotted C-40 Crusher
2514 | -7/Waste | Identified exit to Factory
2517 | -7/Waste | Entered Factory
2546 | -7/Factory | Discovered new exit (range 6)
2551 | -7/Factory | Identified exit to Factory
2784 | -7/Factory | P-60 Hacker assimilated allied Trooper 4b
3222 | -7/Factory | Build established: Gunner
3276 | -7/Factory | Core integrity fell below 50%
3514 | -7/Factory | Cargo convoy interrupted
3566 | -7/Factory | Garrison activated, responded to threat
3979 | -7/Factory | Build established: Scavenger-Gunner
4137 | -7/Factory | Discovered exit to Factory (range 15)
4143 | -7/Factory | Lost 3 parts (2p1w)
4160 | -7/Factory | Entered another Factory area
4160 | -6/Factory | Evolved 2 slots: Utility x2
4247 | -6/Factory | Self-destructed
Last Messages
---------------
04232_ ALERT: All DSF locations entering
lockdown mode.
04233_ W-25 Informer destroyed.
04235_ K-01 Serf cleans the Neutrino Reactor.
04236_ K-01 Serf pushes I-36 Angel. <x5>
04240_ Slug penetrates Wall.
04242_ Penetrated by Slug. <x2>
04243_ Slug penetrates Wall.
04245_ Penetrated by Slug. <x2>
04247_ Fusion Modulator explodes. <x3>
04247_ Signal Interpreter destroyed.
04247_ Fusion Modulator explodes.
04247_ Med. Treads destroyed.
04247_ Phase Cannon destroyed.
04247_ Med. Treads destroyed.
04247_ Fusion Modulator explodes. <x6>
04247_ Lgt. Angular Momentum Engine destroyed.
04247_ Cld. Pulse Rifle destroyed.
04247_ Fusion Modulator explodes. <x3>
04247_ U-05 Engineer lays Concrete.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 53
Coolant Potential 65
Energy Generation 26
Energy Capacity 340
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage 300
Utility Shielding 66
Evasion (%) 55
Targeting Accuracy 6
Core Analysis 9
Recoil Reduction 3
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed ComponentPoweredGun
Manual? 0
Play Time 00:34:24
Cumulative 177.5 hours
Start 2024.12.01 @ 21:07:37
End 2024.12.01 @ 21:48:20
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 159
Rogue 140
Adventurer 16
Explorer 3
Win Type -
Total 15
Types 8/0/6/1/0/0/0/0/0
Lore% 47
Gallery% 73
Achievement% 67
Wizard Run 0
Options
---------
Layout 2
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 1
Fullscreen 2
Font 24/Terminus
Map View 50x44
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 880f5ec3-299e-4714-89b8-60a57a2f82e0