Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 21:48:20 Player: WazdakkaGutsmek Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (3734) 3734 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 8757 Bonus ------- High Alert Combat Kills 561 Follower Combat Kills 479 Friendly Fire -412 Cogmind --------- Core Integrity 771/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (84) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Coolant Injector Core Analyzer Core Analyzer Improved Utility Shielding > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (5) ---- Plasma Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Signal Interpreter Core Analyzer Core Analyzer System Restoration Module System Restoration Module > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Improved Spread Laser > --- INVENTORY -------- Light Angular Momentum Engine Improved Utility Shielding Heavy Laser Cooled Pulse Rifle Improved Grenade Launcher [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 1 . 1 . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 93 | . 5 12 2 28 6 1 35 4 Power 9 | . . 2 . 1 1 . 5 . Engine 6 | . . 2 . 1 1 . 2 . Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 14 | . 2 2 . 5 . 1 4 . Treads 11 | . 2 2 . 4 . . 3 . Leg . | . . . . . . . . . Wheel 2 | . . . . . . 1 1 . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 24 | . . 4 1 3 2 . 13 1 Device 9 | . . . 1 1 . . 6 1 Storage 1 | . . . . 1 . . . . Processor 5 | . . 1 . . 2 . 2 . Hackware . | . . . . . . . . . Protection 9 | . . 3 . 1 . . 5 . Artifact . | . . . . . . . . . Weapon 46 | . 3 4 1 19 3 . 13 3 Energy Gun 30 | . . 4 . 13 1 . 12 . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 4 | . 1 . . 1 2 . . . Ballistic Cannon 3 | . 2 . 1 . . . . . Launcher 6 | . . . . 5 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 7 . . 2 . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 5 | . . . . 5 . . . . Parts Lost 26 | . 3 1 . 2 . 3 11 6 Power 6 | . 1 . . . . . 4 1 Propulsion 5 | . 1 . . . . 2 . 2 Utility 3 | . . . . 1 . . 1 1 Weapon 12 | . 1 1 . 1 . 1 6 2 Highest Loss Streak 6 | . 3 1 . 1 . 3 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 75 93 95 98 91 66 84 80 Engine 6 | . 5 10 9 9 7 4 3 6 Core 3 | . . . . . . . 9 . Treads 19 | . 14 30 27 27 23 14 11 20 Wheel 1 | . . . . . . 2 3 . Device 5 | . . . 4 9 7 4 7 11 Storage 5 | . 14 11 9 9 7 4 . . Processor 14 | . . 7 9 9 14 15 23 20 Protection 6 | . . 10 9 9 7 4 5 6 Energy Gun 17 | . 4 21 18 15 16 4 19 8 Ballistic Gun 2 | . 16 . . . 5 9 . . Ballistic Cannon 1 | . 7 . 9 7 . . . . Peak Build Rating 52 | . 6 18 21 37 43 42 52 51 Average Rating 31 | . 5 16 19 29 40 31 44 45 On Entrance 21 | 6 6 5 18 21 36 42 14 41 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 12 12 30 35 67 69 62 32 33 Greatest Support 84 | 20 40 60 60 66 66 66 84 84 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 20 20 20 5 5 Average Capacity 9 | . 8 8 8 14 20 14 5 5 Most Carried 19 | . 6 8 6 14 19 19 5 2 Average Carried 6 | . 3 6 5 8 17 14 3 1 Final Capacity 20 | 8 8 8 8 20 20 5 5 5 Final Carried 19 | 6 2 7 5 12 19 5 1 2 Class Distribution -------------------- 23% | Mutant 21% | Gunner 21% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Commander-Tank 5% | Commander-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Matter Collected 1804 | 199 126 169 44 488 168 . 558 52 Remotely . | . . . . . . . . . Salvage Created 4156 | . 246 850 140 849 555 . 1478 38 Parts 235 | . 13 59 8 53 23 . 76 3 Haulers Intercepted 4 | . . 1 . 2 1 . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 79 | . 8 16 3 18 7 . 27 . Guns 52 | . 8 13 . 5 5 . 21 . Cannons 5 | . . . 2 3 . . . . AOE 20 | . . 3 1 10 2 . 4 . Classes Destroyed 17 | . 2 8 . 4 2 . 1 . Worker 10 | . . 2 . 5 1 . 2 . Builder 5 | . . 1 . 1 1 . 2 . Tunneler 2 | . . 1 . . . . 1 . Hauler 4 | . . 1 . 2 1 . . . Recycler 4 | . . . . . 1 . 3 . Mechanic 2 | . . . . 2 . . . . Operator 4 | . . . . 1 . . 3 . Watcher 6 | . . 2 . . 1 . 2 1 Swarmer 14 | . 3 4 . 2 . . 5 . Grunt 40 | . 5 5 2 6 8 . 14 . Brawler 4 | . . 1 . 3 . . . . Duelist 3 | . . 1 . 2 . . . . Protector 2 | . . . . 2 . . . . Sentry 12 | . . 5 1 3 . . 3 . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . 1 . . 2 . Programmer 2 | . . . . . 1 . 1 . Best Kill Streak 12 | . 5 6 3 12 6 . 7 1 Combat Bots Only 10 | . 5 5 3 10 4 . 6 . Max Kills in Single Turn 5 | . 1 2 1 4 5 . 3 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . 1 1 3 2 . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Hostile Shots Fired 399 | . 63 46 8 32 17 8 213 12 Missed 129 | . 14 12 5 12 5 . 80 1 Damage Taken 4484 | . 545 407 47 391 231 335 1850 678 Core 767 | . 83 95 . 14 45 85 366 79 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 66 | . . . . . . . 9 57 Core Remaining (%) 73 | 100 66 76 . 97 . . 29 . Volleys Fired 189 | . 27 31 6 31 14 . 79 1 Largest 3 | . 2 2 3 3 3 . 3 3 Hottest 190 | . 60 100 135 135 150 . 175 190 Shots Fired 443 | . 52 59 16 81 42 . 190 3 Gun 388 | . 52 59 10 38 42 . 186 1 Cannon 36 | . . . 6 28 . . . 2 Launcher 19 | . . . . 15 . . 4 . Special . | . . . . . . . . . Kinetic 97 | . 47 . 6 28 16 . . . Thermal 170 | . . . . 1 8 . 158 3 Explosive 19 | . . . . 15 . . 4 . Electromagnetic 157 | . 5 59 10 37 18 . 28 . Robot Hit Streak 18 | . 12 9 5 8 5 . 18 2 Robot Miss Streak 7 | . 4 5 2 3 4 . 7 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 287 | . 40 43 14 31 26 . 131 2 Core Hits 255 | . 15 29 7 53 20 . 130 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . . . 4 . Burn 4 | . . . . . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8211 | . 486 1044 288 2249 1096 . 3000 48 Guns 4992 | . 486 784 158 405 595 . 2545 19 Cannons 342 | . . . 79 234 . . . 29 Explosions 2854 | . . 237 51 1610 501 . 455 . Melee . | . . . . . . . . . Ramming 23 | . . 23 . . . . . . Kinetic 1012 | . 474 . 79 234 225 . . . Thermal 3363 | . . 237 51 82 616 . 2329 48 Explosive 1983 | . . . . 1528 . . 455 . Electromagnetic 1830 | . 12 784 158 405 255 . 216 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 5 1 19 20 . Average Corruption 12 | . . . . 5 1 10 15 . Corruption Purged 14 | . . . . . . . 14 . Corruption Blocked . | . . . . . . . . . Effects 95 | . . . . 12 1 5 77 . Message Errors 26 | . . . . 4 . 3 19 . Matter Fused 23 | . . . . . . 1 22 . Heat Flow Errors 6 | . . . . 1 . . 5 . Energy Discharges 9 | . . . . 2 1 . 6 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 12 | . . . . 1 . . 11 . Data Loss (major) 7 | . . . . 1 . . 6 . Misfires 3 | . . . . 1 . . 2 . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 6 | . . . . 2 . . 4 . Overload Shots 7 | . . . . . . . 7 . Overflow Damage 146 | . . 18 . 35 85 . 8 . Projectiles . | . . . . . . . . . Explosions 146 | . . 18 . 35 85 . 8 . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . . . . 67 . . 121 . Shots 3 | . . . . 1 . . 2 . Rammed 3 | . . 2 . . . . 1 . Targets Rammed 6 | . . 4 . 1 . . 1 . Kicked . | . . . . . . . . . Crushed 3 | . . 2 . 1 . . . . Highest Temperature 525 | . 36 216 389 253 69 . 525 57 Average Temperature 103 | . 17 86 200 38 29 . 132 32 Received Heat Transfer 1368 | . 213 132 27 126 108 . 678 84 Effects 17 | . . . 1 . . . 16 . Shutdowns 5 | . . . 1 . . . 4 . Energy Bleed 1 | . . . . . . . 1 . Interference 5 | . . . . . . . 5 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 1 | . . . . . . . 1 . Damage (major) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . 5 1 1 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 15 | . . 1 . 2 2 . 10 . Heat Transferred 5109 | . . 350 50 50 535 . 4050 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 4 1 1 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Peak Influence 1175 | . 216 461 265 1175 988 340 891 433 Initial 518 | . . 91 159 111 518 340 213 410 Average 451 | . 118 321 200 844 849 315 371 414 Maximum Alert Level 4 | . 1 2 1 4 3 1 3 2 Low Security (%) 17 | . 58 9 55 15 . . 19 . Level 1 43 | . 41 74 45 1 . 100 50 . Level 2 16 | . . 15 . 6 25 . 19 100 Level 3 17 | . . . . 46 74 . 10 . Level 4 4 | . . . . 30 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 2 1 4 3 . 12 . Investigation 6 | . 1 . 1 . 2 . 2 . Extermination 4 | . . . . . 1 . 3 . Reinforcement 7 | . . 2 . . . . 5 . Assault 3 | . . . . 3 . . . . Garrison 3 | . . . . 1 . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Distress Signals 11 | . . 6 1 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 9 26 6 34 13 6 46 3 Peak Tracking Total 10 | . 5 6 6 10 5 6 4 3 Tactical Retreats 10 | . 1 3 1 1 . . 4 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Traps Triggered 2 | . . . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Machines Disabled 15 | . . . . 6 6 . 3 . Max in Single Turn 6 | . . . . 2 6 . 3 . Garrison Access 3 | . . . . 1 . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Machines Accessed 14 | . 3 2 1 . 1 . 7 . Terminals 10 | . 3 2 1 . 1 . 3 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 25 | . 9 2 2 . 3 . 9 . Successful 9 | . 3 2 . . 1 . 3 . Failed 16 | . 6 . 2 . 2 . 6 . Catastrophic 6 | . . . 1 . 1 . 4 . Database Lockouts . | . . . . . . . . . Manual 13 | . 5 2 . . . . 6 . Terminals 21 | . 9 2 2 . 3 . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 3 | . 1 1 . . 1 . . . Branch Access Points 3 | . 1 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 2 1 . . . . 2 . Terminals 4 | . 2 1 . . . . 1 . Botnet 4 | . 2 1 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered 2 | . . . . 1 . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . 3 1 1 . 1 . 4 . Full Trace Events 4 | . 1 . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Total Allies 15 | . . . . 12 . 1 2 . Largest Group 10 | . . . . 10 6 1 1 . Highest-Rated Group 173 | . . . . 173 109 31 16 . Highest-Rated Ally 31 | . . . . 31 29 31 16 . Total Orders . | . . . . . . . . . Ally Attacks 170 | . . . . 118 44 7 1 . Total Damage 2168 | . . . . 1596 496 62 14 . Kills 16 | . . . . 12 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Turns Passed 4246 | . 328 963 60 649 372 144 1643 87 Spaces Moved 2298 | 1 171 507 22 293 218 115 923 48 Core . | . . . . . . . . . Treads 1561 | . 91 507 22 293 218 61 321 48 Legs 81 | 1 80 . . . . . . . Wheels 656 | . . . . . . 54 602 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 160 160 145 145 100 100 160 Average Speed 141 | 120 141 160 160 159 146 124 125 160 Slowest Speed 225 | 120 160 160 160 225 225 145 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 40 39 5 45 10 92 29 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 175 | . . 13 7 86 18 . 50 1 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 2 1 AOE 172 | . . 13 7 86 18 . 48 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Total 2894 | . 206 597 35 402 245 116 1239 54 Wait 227 | . . 28 6 25 . . 168 . Move 2291 | . 170 506 21 292 218 114 922 48 Hop . | . . . . . . . . . Pick Up 35 | . 1 9 . 11 5 . 9 . Fast Attach 37 | . . 6 . 6 3 . 19 3 Attach 21 | . 3 2 2 1 . 1 12 . Detach . | . . . . . . . . . Swap 35 | . 2 4 . 21 3 . 4 1 Drop 37 | . 3 7 . 13 2 1 10 1 Fire 189 | . 27 31 6 31 14 . 79 1 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 5 | . . 4 . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . 1 . . 15 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Lost 3 parts (1p1n1w) 299 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 444 | -9/Materials | Discovered new exit (range 16) 656 | -9/Materials | Discovered new exit (range 16) 678 | -9/Materials | Identified exit to Materials 901 | -9/Materials | Build established: Scavenger-Mutant 976 | -9/Materials | Identified exit to Mines 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1309 | -8/Materials | Discovered new exit (range 11) 1351 | -8/Materials | Identified exit to Storage 1352 | -8/Materials | Entered Storage 1381 | -8/Storage | Met a pair of Derelict thieves 1448 | -8/Storage | Garrison activated, responded to threat 1487 | -8/Storage | Destroyed 10 combat bots 1610 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1925 | -8/Storage | Discovered new exit (range 15) 2000 | -8/Storage | Identified exit to Factory 2001 | -8/Storage | Entered Factory 2001 | -7/Factory | Accompanied by 6 allies 2001 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2019 | -7/Factory | Build established: Commander-Tank 2030 | -7/Factory | Identified exit to Lower Caves 2333 | -7/Factory | Lost 3 allies 2373 | -7/Factory | Sucked down chute 2373 | -7/Factory | Entered Waste 2374 | -7/Waste | Met a frightened Derelict 2385 | -7/Waste | Spotted C-40 Crusher 2388 | -7/Waste | EMP discharged 2388 | -7/Waste | System corruption reached 10% 2448 | -7/Waste | Spotted C-40 Crusher 2449 | -7/Waste | Spotted C-40 Crusher 2451 | -7/Waste | Spotted C-40 Crusher 2458 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2461 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2462 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2463 | -7/Waste | Spotted C-40 Crusher 2464 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2467 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2488 | -7/Waste | EMP discharged 2493 | -7/Waste | Lost 3 parts (2n1w) 2504 | -7/Waste | Discovered new exit (range 11) 2504 | -7/Waste | Spotted C-40 Crusher 2514 | -7/Waste | Identified exit to Factory 2517 | -7/Waste | Entered Factory 2546 | -7/Factory | Discovered new exit (range 6) 2551 | -7/Factory | Identified exit to Factory 2784 | -7/Factory | P-60 Hacker assimilated allied Trooper 4b 3222 | -7/Factory | Build established: Gunner 3276 | -7/Factory | Core integrity fell below 50% 3514 | -7/Factory | Cargo convoy interrupted 3566 | -7/Factory | Garrison activated, responded to threat 3979 | -7/Factory | Build established: Scavenger-Gunner 4137 | -7/Factory | Discovered exit to Factory (range 15) 4143 | -7/Factory | Lost 3 parts (2p1w) 4160 | -7/Factory | Entered another Factory area 4160 | -6/Factory | Evolved 2 slots: Utility x2 4247 | -6/Factory | Self-destructed Last Messages --------------- 04232_ ALERT: All DSF locations entering lockdown mode. 04233_ W-25 Informer destroyed. 04235_ K-01 Serf cleans the Neutrino Reactor. 04236_ K-01 Serf pushes I-36 Angel. 04240_ Slug penetrates Wall. 04242_ Penetrated by Slug. 04243_ Slug penetrates Wall. 04245_ Penetrated by Slug. 04247_ Fusion Modulator explodes. 04247_ Signal Interpreter destroyed. 04247_ Fusion Modulator explodes. 04247_ Med. Treads destroyed. 04247_ Phase Cannon destroyed. 04247_ Med. Treads destroyed. 04247_ Fusion Modulator explodes. 04247_ Lgt. Angular Momentum Engine destroyed. 04247_ Cld. Pulse Rifle destroyed. 04247_ Fusion Modulator explodes. 04247_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########+#####??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????##### #??????????? | | ?????????????????? #??????????? | | ?????????????????? ###??????????? | | ?????????????????? /% #????????????? | | ????????????????# / #????????????? | | ?????????????? ; ############## | | ?????????????? ; # # | | ????????????? ; ; # | | ????????????? ; ; # | | ???????????? ; # | | ???????????? ; ; # | | ???????????? ; ; u !] / | | ????????????? ; ; [] # | | ???????????????# ; # | | ???????????????#; ; # | | ???????????????# !; ! # | | ???????????????# @ =# # | | ???????????????# # # | | ???????????? """############## | | ??????????? Y"#????????????? | | ??????????? """#????????????? | | ??????????? #????????????? | | ??????????? #????????????? | | ??????????? ######;;; ; #????????????? | | ????????????? ?????? # #????????????? | | ??????????????????? """ """ !# ??????????? | | ??????????????????? """ """ # ?????????? | | ?????????????????? ?""" """ + ???????? | | ?????????????????# ? h # ??????? | | ????????????????????" """ h # ??????? | | ????????????????????" !??"" # ######???????? | | ??????????????????????????" ! # #????????????? | | ?????????????????????????? %=# #????????????? | | ?????????????????????????? ! # #????????????? | | ?????????????????????????? # ??????????????? | | ?????????????????????????? = #??????????????????? | | ??????????????????????????##"##??????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentPoweredGun Manual? 0 Play Time 00:34:24 Cumulative 177.5 hours Start 2024.12.01 @ 21:07:37 End 2024.12.01 @ 21:48:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 140 Adventurer 16 Explorer 3 Win Type - Total 15 Types 8/0/6/1/0/0/0/0/0 Lore% 47 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 880f5ec3-299e-4714-89b8-60a57a2f82e0