Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 21:48:20

Player: WazdakkaGutsmek

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (119)     595
Value Destroyed (3734)     3734
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (628)                628
              TOTAL SCORE: 8757

 Bonus
-------
High Alert Combat Kills    561
Follower Combat Kills      479
Friendly Fire              -412

 Cogmind 
---------
Core Integrity             771/850
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (84)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
    Medium Treads
>          --- UTILITY (7) ------
  Improved Heat Sink
           Coolant Injector
           Core Analyzer
           Core Analyzer
  Improved Utility Shielding
>          --- WEAPON (3) -------
           Phase Cannon
>          --- INVENTORY (5) ----
           Plasma Cannon
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Signal Interpreter
           Core Analyzer
           Core Analyzer
           System Restoration Module
           System Restoration Module
>          --- WEAPON -----------
           Gatling Laser
    Cooled Pulse Rifle
  Improved Spread Laser
>          --- INVENTORY --------
     Light Angular Momentum Engine
  Improved Utility Shielding
     Heavy Laser
    Cooled Pulse Rifle
  Improved Grenade Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   .   1   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             93   | .   5   12  2   28  6   1   35  4   
  Power                    9    | .   .   2   .   1   1   .   5   .   
    Engine                 6    | .   .   2   .   1   1   .   2   .   
    Core                   3    | .   .   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   2   2   .   5   .   1   4   .   
    Treads                 11   | .   2   2   .   4   .   .   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   
  Utility                  24   | .   .   4   1   3   2   .   13  1   
    Device                 9    | .   .   .   1   1   .   .   6   1   
    Storage                1    | .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   1   .   .   2   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   3   .   1   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   3   4   1   19  3   .   13  3   
    Energy Gun             30   | .   .   4   .   13  1   .   12  .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   3   
    Ballistic Gun          4    | .   1   .   .   1   2   .   .   .   
    Ballistic Cannon       3    | .   2   .   1   .   .   .   .   .   
    Launcher               6    | .   .   .   .   5   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   7   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   
    System Corruption      5    | .   .   .   .   5   .   .   .   .   
Parts Lost                 26   | .   3   1   .   2   .   3   11  6   
  Power                    6    | .   1   .   .   .   .   .   4   1   
  Propulsion               5    | .   1   .   .   .   .   2   .   2   
  Utility                  3    | .   .   .   .   1   .   .   1   1   
  Weapon                   12   | .   1   1   .   1   .   1   6   2   
  Highest Loss Streak      6    | .   3   1   .   1   .   3   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   75  93  95  98  91  66  84  80  
  Engine                   6    | .   5   10  9   9   7   4   3   6   
  Core                     3    | .   .   .   .   .   .   .   9   .   
  Treads                   19   | .   14  30  27  27  23  14  11  20  
  Wheel                    1    | .   .   .   .   .   .   2   3   .   
  Device                   5    | .   .   .   4   9   7   4   7   11  
  Storage                  5    | .   14  11  9   9   7   4   .   .   
  Processor                14   | .   .   7   9   9   14  15  23  20  
  Protection               6    | .   .   10  9   9   7   4   5   6   
  Energy Gun               17   | .   4   21  18  15  16  4   19  8   
  Ballistic Gun            2    | .   16  .   .   .   5   9   .   .   
  Ballistic Cannon         1    | .   7   .   9   7   .   .   .   .   
Peak Build Rating          52   | .   6   18  21  37  43  42  52  51  
  Average Rating           31   | .   5   16  19  29  40  31  44  45  
  On Entrance              21   | 6   6   5   18  21  36  42  14  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  12  30  35  67  69  62  32  33  
  Greatest Support         84   | 20  40  60  60  66  66  66  84  84  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   20  20  20  5   5   
  Average Capacity         9    | .   8   8   8   14  20  14  5   5   
  Most Carried             19   | .   6   8   6   14  19  19  5   2   
  Average Carried          6    | .   3   6   5   8   17  14  3   1   
  Final Capacity           20   | 8   8   8   8   20  20  5   5   5   
  Final Carried            19   | 6   2   7   5   12  19  5   1   2   

 Class Distribution 
--------------------
 23% | Mutant
 21% | Gunner
 21% | Scavenger-Mutant
  9% | Scavenger-Gunner
  8% | Commander-Tank
  5% | Commander-Gunner
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Commander-Tank | -8/Storage
 Commander-Gunner | -7/Factory
           Gunner | -7/Waste
           Gunner | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  
Matter Collected           1804 | 199  126  169  44   488  168  .    558  52   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4156 | .    246  850  140  849  555  .    1478 38   
  Parts                    235  | .    13   59   8    53   23   .    76   3    
Haulers Intercepted        4    | .    .    1    .    2    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Combat Hostiles Destroyed  79   | .   8   16  3   18  7   .   27  .   
  Guns                     52   | .   8   13  .   5   5   .   21  .   
  Cannons                  5    | .   .   .   2   3   .   .   .   .   
  AOE                      20   | .   .   3   1   10  2   .   4   .   
Classes Destroyed          17   | .   2   8   .   4   2   .   1   .   
  Worker                   10   | .   .   2   .   5   1   .   2   .   
  Builder                  5    | .   .   1   .   1   1   .   2   .   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   
  Hauler                   4    | .   .   1   .   2   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   3   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   .   
  Operator                 4    | .   .   .   .   1   .   .   3   .   
  Watcher                  6    | .   .   2   .   .   1   .   2   1   
  Swarmer                  14   | .   3   4   .   2   .   .   5   .   
  Grunt                    40   | .   5   5   2   6   8   .   14  .   
  Brawler                  4    | .   .   1   .   3   .   .   .   .   
  Duelist                  3    | .   .   1   .   2   .   .   .   .   
  Protector                2    | .   .   .   .   2   .   .   .   .   
  Sentry                   12   | .   .   5   1   3   .   .   3   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   1   .   .   2   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   
Best Kill Streak           12   | .   5   6   3   12  6   .   7   1   
  Combat Bots Only         10   | .   5   5   3   10  4   .   6   .   
Max Kills in Single Turn   5    | .   1   2   1   4   5   .   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   1   1   3   2   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  
Hostile Shots Fired        399  | .    63   46   8    32   17   8    213  12   
  Missed                   129  | .    14   12   5    12   5    .    80   1    
Damage Taken               4484 | .    545  407  47   391  231  335  1850 678  
  Core                     767  | .    83   95   .    14   45   85   366  79   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  66   | .    .    .    .    .    .    .    9    57   
Core Remaining (%)         73   | 100  66   76   .    97   .    .    29   .    
Volleys Fired              189  | .    27   31   6    31   14   .    79   1    
  Largest                  3    | .    2    2    3    3    3    .    3    3    
  Hottest                  190  | .    60   100  135  135  150  .    175  190  
Shots Fired                443  | .    52   59   16   81   42   .    190  3    
  Gun                      388  | .    52   59   10   38   42   .    186  1    
  Cannon                   36   | .    .    .    6    28   .    .    .    2    
  Launcher                 19   | .    .    .    .    15   .    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  97   | .    47   .    6    28   16   .    .    .    
  Thermal                  170  | .    .    .    .    1    8    .    158  3    
  Explosive                19   | .    .    .    .    15   .    .    4    .    
  Electromagnetic          157  | .    5    59   10   37   18   .    28   .    
  Robot Hit Streak         18   | .    12   9    5    8    5    .    18   2    
  Robot Miss Streak        7    | .    4    5    2    3    4    .    7    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    
Shots Hit Robots           287  | .    40   43   14   31   26   .    131  2    
  Core Hits                255  | .    15   29   7    53   20   .    130  1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    4    .    
    Burn                   4    | .    .    .    .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8211 | .    486  1044 288  2249 1096 .    3000 48   
  Guns                     4992 | .    486  784  158  405  595  .    2545 19   
  Cannons                  342  | .    .    .    79   234  .    .    .    29   
  Explosions               2854 | .    .    237  51   1610 501  .    455  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    23   .    .    .    .    .    .    
  Kinetic                  1012 | .    474  .    79   234  225  .    .    .    
  Thermal                  3363 | .    .    237  51   82   616  .    2329 48   
  Explosive                1983 | .    .    .    .    1528 .    .    455  .    
  Electromagnetic          1830 | .    12   784  158  405  255  .    216  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    5    1    19   20   .    
  Average Corruption       12   | .    .    .    .    5    1    10   15   .    
  Corruption Purged        14   | .    .    .    .    .    .    .    14   .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  95   | .    .    .    .    12   1    5    77   .    
    Message Errors         26   | .    .    .    .    4    .    3    19   .    
    Matter Fused           23   | .    .    .    .    .    .    1    22   .    
    Heat Flow Errors       6    | .    .    .    .    1    .    .    5    .    
    Energy Discharges      9    | .    .    .    .    2    1    .    6    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12   | .    .    .    .    1    .    .    11   .    
    Data Loss (major)      7    | .    .    .    .    1    .    .    6    .    
    Misfires               3    | .    .    .    .    1    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        6    | .    .    .    .    2    .    .    4    .    
Overload Shots             7    | .    .    .    .    .    .    .    7    .    
Overflow Damage            146  | .    .    18   .    35   85   .    8    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               146  | .    .    18   .    35   85   .    8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      188  | .    .    .    .    67   .    .    121  .    
  Shots                    3    | .    .    .    .    1    .    .    2    .    
  Rammed                   3    | .    .    2    .    .    .    .    1    .    
Targets Rammed             6    | .    .    4    .    1    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    2    .    1    .    .    .    .    
Highest Temperature        525  | .    36   216  389  253  69   .    525  57   
  Average Temperature      103  | .    17   86   200  38   29   .    132  32   
  Received Heat Transfer   1368 | .    213  132  27   126  108  .    678  84   
  Effects                  17   | .    .    .    1    .    .    .    16   .    
    Shutdowns              5    | .    .    .    1    .    .    .    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    .    5    .    
    Matter Decay           2    | .    .    .    .    .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    5    1    1    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    
  Parts Melted             15   | .    .    1    .    2    2    .    10   .    
  Heat Transferred         5109 | .    .    350  50   50   535  .    4050 74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    4    1    1    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  
Peak Influence             1175 | .    216  461  265  1175 988  340  891  433  
  Initial                  518  | .    .    91   159  111  518  340  213  410  
  Average                  451  | .    118  321  200  844  849  315  371  414  
Maximum Alert Level        4    | .    1    2    1    4    3    1    3    2    
  Low Security (%)         17   | .    58   9    55   15   .    .    19   .    
  Level 1                  43   | .    41   74   45   1    .    100  50   .    
  Level 2                  16   | .    .    15   .    6    25   .    19   100  
  Level 3                  17   | .    .    .    .    46   74   .    10   .    
  Level 4                  4    | .    .    .    .    30   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    2    1    4    3    .    12   .    
  Investigation            6    | .    1    .    1    .    2    .    2    .    
  Extermination            4    | .    .    .    .    .    1    .    3    .    
  Reinforcement            7    | .    .    2    .    .    .    .    5    .    
  Assault                  3    | .    .    .    .    3    .    .    .    .    
  Garrison                 3    | .    .    .    .    1    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Distress Signals           11   | .   .   6   1   2   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   9   26  6   34  13  6   46  3   
  Peak Tracking Total      10   | .   5   6   6   10  5   6   4   3   
  Tactical Retreats        10   | .   1   3   1   1   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Traps Triggered            2    | .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Machines Disabled          15   | .   .   .   .   6   6   .   3   .   
  Max in Single Turn       6    | .   .   .   .   2   6   .   3   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Machines Accessed          14   | .   3   2   1   .   1   .   7   .   
  Terminals                10   | .   3   2   1   .   1   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Total Hacks                25   | .   9   2   2   .   3   .   9   .   
  Successful               9    | .   3   2   .   .   1   .   3   .   
  Failed                   16   | .   6   .   2   .   2   .   6   .   
    Catastrophic           6    | .   .   .   1   .   1   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   5   2   .   .   .   .   6   .   
  Terminals                21   | .   9   2   2   .   3   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             3    | .   1   1   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   2   1   .   .   .   .   2   .   
  Terminals                4    | .   2   1   .   .   .   .   1   .   
    Botnet                 4    | .   2   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   1   1   .   1   .   4   .   
  Full Trace Events        4    | .   1   .   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  
Total Allies               15   | .    .    .    .    12   .    1    2    .    
  Largest Group            10   | .    .    .    .    10   6    1    1    .    
  Highest-Rated Group      173  | .    .    .    .    173  109  31   16   .    
  Highest-Rated Ally       31   | .    .    .    .    31   29   31   16   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               170  | .    .    .    .    118  44   7    1    .    
  Total Damage             2168 | .    .    .    .    1596 496  62   14   .    
  Kills                    16   | .    .    .    .    12   4    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  
Turns Passed               4246 | .    328  963  60   649  372  144  1643 87   
Spaces Moved               2298 | 1    171  507  22   293  218  115  923  48   
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   1561 | .    91   507  22   293  218  61   321  48   
  Legs                     81   | 1    80   .    .    .    .    .    .    .    
  Wheels                   656  | .    .    .    .    .    .    54   602  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  160  160  145  145  100  100  160  
  Average Speed            141  | 120  141  160  160  159  146  124  125  160  
  Slowest Speed            225  | 120  160  160  160  225  225  145  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 2    40   39   5    45   10   92   29   3    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          175  | .    .    13   7    86   18   .    50   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    2    1    
  AOE                      172  | .    .    13   7    86   18   .    48   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  
Total                      2894 | .    206  597  35   402  245  116  1239 54   
  Wait                     227  | .    .    28   6    25   .    .    168  .    
  Move                     2291 | .    170  506  21   292  218  114  922  48   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | .    1    9    .    11   5    .    9    .    
  Fast Attach              37   | .    .    6    .    6    3    .    19   3    
  Attach                   21   | .    3    2    2    1    .    1    12   .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     35   | .    2    4    .    21   3    .    4    1    
  Drop                     37   | .    3    7    .    13   2    1    10   1    
  Fire                     189  | .    27   31   6    31   14   .    79   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    4    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   16   | .    .    .    .    1    .    .    15   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Identified exit to Mines
  168 | -10/Materials | Lost 3 parts (1p1n1w)
  299 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Entered another Materials area
  329 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  444 | -9/Materials  | Discovered new exit (range 16)
  656 | -9/Materials  | Discovered new exit (range 16)
  678 | -9/Materials  | Identified exit to Materials
  901 | -9/Materials  | Build established: Scavenger-Mutant
  976 | -9/Materials  | Identified exit to Mines
 1292 | -9/Materials  | Entered another Materials area
 1292 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1309 | -8/Materials  | Discovered new exit (range 11)
 1351 | -8/Materials  | Identified exit to Storage
 1352 | -8/Materials  | Entered Storage
 1381 | -8/Storage    | Met a pair of Derelict thieves
 1448 | -8/Storage    | Garrison activated, responded to threat
 1487 | -8/Storage    | Destroyed 10 combat bots
 1610 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1925 | -8/Storage    | Discovered new exit (range 15)
 2000 | -8/Storage    | Identified exit to Factory
 2001 | -8/Storage    | Entered Factory
 2001 | -7/Factory    | Accompanied by 6 allies
 2001 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2019 | -7/Factory    | Build established: Commander-Tank
 2030 | -7/Factory    | Identified exit to Lower Caves
 2333 | -7/Factory    | Lost 3 allies
 2373 | -7/Factory    | Sucked down chute
 2373 | -7/Factory    | Entered Waste
 2374 | -7/Waste      | Met a frightened Derelict
 2385 | -7/Waste      | Spotted C-40 Crusher
 2388 | -7/Waste      | EMP discharged
 2388 | -7/Waste      | System corruption reached 10%
 2448 | -7/Waste      | Spotted C-40 Crusher
 2449 | -7/Waste      | Spotted C-40 Crusher
 2451 | -7/Waste      | Spotted C-40 Crusher
 2458 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2461 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2462 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2463 | -7/Waste      | Spotted C-40 Crusher
 2464 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2467 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2488 | -7/Waste      | EMP discharged
 2493 | -7/Waste      | Lost 3 parts (2n1w)
 2504 | -7/Waste      | Discovered new exit (range 11)
 2504 | -7/Waste      | Spotted C-40 Crusher
 2514 | -7/Waste      | Identified exit to Factory
 2517 | -7/Waste      | Entered Factory
 2546 | -7/Factory    | Discovered new exit (range 6)
 2551 | -7/Factory    | Identified exit to Factory
 2784 | -7/Factory    | P-60 Hacker assimilated allied Trooper 4b
 3222 | -7/Factory    | Build established: Gunner
 3276 | -7/Factory    | Core integrity fell below 50%
 3514 | -7/Factory    | Cargo convoy interrupted
 3566 | -7/Factory    | Garrison activated, responded to threat
 3979 | -7/Factory    | Build established: Scavenger-Gunner
 4137 | -7/Factory    | Discovered exit to Factory (range 15)
 4143 | -7/Factory    | Lost 3 parts (2p1w)
 4160 | -7/Factory    | Entered another Factory area
 4160 | -6/Factory    | Evolved 2 slots: Utility x2
 4247 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04232_ ALERT: All DSF locations entering
  lockdown mode.
04233_ W-25 Informer destroyed.
04235_ K-01 Serf cleans the Neutrino Reactor.
04236_ K-01 Serf pushes I-36 Angel. <x5>
04240_ Slug penetrates Wall.
04242_ Penetrated by Slug. <x2>
04243_ Slug penetrates Wall.
04245_ Penetrated by Slug. <x2>
04247_ Fusion Modulator explodes. <x3>
04247_ Signal Interpreter destroyed.
04247_ Fusion Modulator explodes.
04247_ Med. Treads destroyed.
04247_ Phase Cannon destroyed.
04247_ Med. Treads destroyed.
04247_ Fusion Modulator explodes. <x6>
04247_ Lgt. Angular Momentum Engine destroyed.
04247_ Cld. Pulse Rifle destroyed.
04247_ Fusion Modulator explodes. <x3>
04247_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????##########+#####??????????? |
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| ???????????????????#####              #??????????? |
| ??????????????????                    #??????????? |
| ??????????????????                  ###??????????? |
| ??????????????????              /%  #????????????? |
| ????????????????#               /   #????????????? |
| ??????????????  ;                   ############## |
| ??????????????  ;                   #            # |
| ?????????????   ;                   ;            # |
| ?????????????   ;                   ;            # |
| ????????????                        ;            # |
| ????????????    ;                   ;            # |
| ????????????    ;                   ; u     !]   / |
| ?????????????   ;                   ;       []   # |
| ???????????????#                    ;            # |
| ???????????????#;                   ;            # |
| ???????????????#                   !;     !      # |
| ???????????????#         @         =#            # |
| ???????????????#                    #            # |
| ????????????                     """############## |
| ???????????                       Y"#????????????? |
| ???????????                      """#????????????? |
| ???????????                         #????????????? |
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| ?????????????????? ?""" """   +           ???????? |
| ?????????????????# ?       h  #            ??????? |
| ????????????????????"   """ h #            ??????? |
| ????????????????????" !??""   #     ######???????? |
| ??????????????????????????" ! #     #????????????? |
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| ??????????????????????????    #    ??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              9
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentPoweredGun
  Manual?         0
Play Time         00:34:24
  Cumulative      177.5 hours
  Start           2024.12.01 @ 21:07:37
  End             2024.12.01 @ 21:48:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           140
  Adventurer      16
  Explorer        3
Win Type          -
  Total           15
  Types           8/0/6/1/0/0/0/0/0
Lore%             47
Gallery%          73
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 880f5ec3-299e-4714-89b8-60a57a2f82e0