Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.22 @ 23:12:34 Player: Departed Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (161) 805 Value Destroyed (6502) 6502 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 15705 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 141 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 246/300 Energy 85/100 System Corruption 46% Temperature Cool (0) Movement Core (450) Ox8 Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Biometal Leg Centrium Leg > --- UTILITY (15) ----- Large Storage Unit > --- WEAPON (4) ------- Railgun > --- INVENTORY (15) --- Zionite Composite Leg II Zionite Composite Leg II Gamma Rifle Wave Gun Variable Charge Gun KE Penetrator KE Penetrator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Zionite Biocell Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Advanced Reaction Control System Centrium Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Railgun CR-A16's Pointy Stick > --- INVENTORY -------- Light Quantum Reactor Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Centrium Leg Gamma Rifle Wave Gun Variable Charge Gun KE Penetrator KE Penetrator Railgun Heavy Rocket Launcher Powered Hammer [Rating: 160] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Slug Cannon Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 19 | . 1 . 2 . . . 6 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . . . . . Utility 13 | . 1 . . . . . 3 2 . . 2 1 2 2 Weapon 2 | . . . . . . . 1 . . . . 1 . . Parts Attached 142 | 9 10 1 14 1 5 4 22 10 9 . 11 16 5 25 Power 17 | 1 1 . 1 . . 2 3 . 1 . 1 1 . 6 Engine 5 | 1 1 . 1 . . 1 1 . . . . . . . Core 2 | . . . . . . 1 1 . . . . . . . Reactor 10 | . . . . . . . 1 . 1 . 1 1 . 6 Propulsion 44 | 3 1 1 6 1 . 1 8 7 . . 1 6 2 7 Treads 1 | 1 . . . . . . . . . . . . . . Leg 43 | 2 1 1 6 1 . 1 8 7 . . 1 6 2 7 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 39 | 2 6 . 2 . 4 . 5 2 2 . 3 5 3 5 Device 14 | . 2 . 1 . 1 . 2 . 1 . 1 1 3 2 Storage 4 | 1 1 . . . . . . . . . . 1 . 1 Processor 7 | . . . . . 1 . 2 1 . . 1 . . 2 Hackware 2 | . . . . . . . 1 1 . . . . . . Protection 12 | 1 3 . 1 . 2 . . . 1 . 1 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 3 2 . 5 . 1 1 6 1 6 . 6 4 . 7 Energy Gun 17 | 3 2 . 2 . . . 2 1 4 . 3 . . . Energy Cannon 5 | . . . 1 . . . . . . . . 2 . 2 Ballistic Gun 9 | . . . . . . 1 2 . 1 . 2 1 . 2 Ballistic Cannon 4 | . . . 2 . 1 . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 . 1 . 1 1 . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 . 1 . . . . 4 . . Parts Lost 30 | . . . . . . 1 1 1 4 . 1 . . 22 Power 5 | . . . . . . . . . 1 . . . . 4 Propulsion 5 | . . . . . . 1 . 1 . . 1 . . 2 Utility 14 | . . . . . . . . . 2 . . . . 12 Weapon 6 | . . . . . . . 1 . 1 . . . . 4 Highest Loss Streak 9 | . . . . . . 1 1 1 1 . 1 . . 9 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 98 87 97 100 100 98 99 99 99 100 96 99 99 85 Engine 4 | . 10 . 10 10 10 5 3 . . . . . . . Reactor 1 | . . . . . . . 2 5 5 5 5 4 4 2 Leg 32 | . 24 25 38 40 40 38 36 32 33 33 29 26 25 20 Device 8 | . 5 12 10 10 10 10 6 5 2 5 7 6 11 9 Storage 8 | . 12 12 10 10 10 10 6 5 5 5 5 8 8 6 Processor 10 | . . . . . 1 10 18 22 22 22 21 22 20 20 Hackware 3 | . . . . . . . 6 11 11 11 10 9 8 5 Protection 6 | . 19 12 10 10 8 . . . 2 . 3 2 4 2 Energy Gun 7 | . 25 25 8 . . . 3 5 5 5 7 6 4 1 Energy Cannon 3 | . . . 1 10 10 10 1 . . . . 1 4 1 Ballistic Gun 2 | . . . . . . 2 7 5 5 5 6 3 4 2 Ballistic Cannon 3 | . . . 8 10 10 7 . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 5 4 5 . 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 87 | 20 39 32 43 40 46 41 45 45 52 50 58 74 80 87 Greatest Support 131 | 20 20 20 40 40 40 40 105 113 105 105 105 129 105 131 Greatest Overweight (x) 2 | . 2 1 1 . 1 1 . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 15 15 15 14 15 15 14 15 Average Carried 13 | . 11 14 14 14 14 14 14 11 14 14 14 14 11 13 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 14 14 15 15 14 14 15 14 14 15 15 12 8 Class Distribution -------------------- 80% | Hacker-Mutant 17% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Matter Collected 3147 | 126 244 26 302 35 60 225 395 133 273 7 152 361 . 808 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6998 | 37 455 147 619 . . 518 1046 618 702 . 305 688 296 1567 Parts 337 | 8 34 6 57 . . 14 57 13 19 . 20 28 8 73 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 126 | . 13 4 20 . . 14 18 6 14 . 6 8 3 20 Melee 10 | . . . . . . . 3 . 2 . . . . 5 Guns 72 | . 13 3 12 . . . 14 5 11 . 6 4 2 2 Cannons 34 | . . . 8 . . 14 . . . . . . 1 11 Classes Destroyed 14 | 1 5 . 2 . . 3 1 1 . . 1 . . . Worker 6 | . 2 1 . . . . . . . . . 2 . 1 Builder 2 | . . . . . . . 1 . . . . . . 1 Tunneler 7 | 2 . 1 . . . . 1 . . . . 2 . 1 Hauler 2 | . 1 . . . . . . 1 . . . . . . Recycler 2 | . . . . . . . . 2 . . . . . . Operator 4 | . . . 2 . . . . . . . 1 1 . . Watcher 12 | . 1 . 3 . . . 1 2 . . . . . 5 Swarmer 39 | . 6 2 8 . . 5 3 4 4 . 3 . . 4 Grunt 45 | . 7 2 7 . . 5 8 1 4 . . 4 3 4 Brawler 3 | . . . . . . 1 . . 2 . . . . . Duelist 3 | . . . . . . 1 . . 2 . . . . . Sentry 16 | . . . 5 . . 1 5 . 2 . 1 . . 2 Hunter 10 | . . . . . . . . . . . 2 4 . 4 Programmer 10 | . . . . . . 1 2 1 . . . . . 6 Best Kill Streak 6 | 2 6 2 5 . . 4 3 4 5 . 5 4 3 5 Combat Bots Only 5 | . 3 2 5 . . 4 3 4 5 . 5 3 3 4 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 2 1 1 . 2 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Damage Taken 9152 | . 71 38 377 . . 456 1009 783 1135 7 256 463 105 4452 Core 2113 | . 12 . 37 . . 69 172 30 121 . 16 32 8 1616 Absorbed by Shields 444 | . . . . . . . . . . 4 136 16 40 248 Redirected to Shielding 4 | . 4 . . . . . . . . . . . . . Regen/Repaired (Parts) 134 | . . . 49 . . . . . . . 85 . . . Core Remaining (%) 90 | 100 . 95 . . . 73 79 . . 84 98 97 99 . Volleys Fired 308 | 3 27 11 45 . . 30 38 22 33 . 16 26 7 50 Largest 3 | 2 2 2 2 . . 2 2 2 3 . 3 3 3 3 Hottest 275 | 100 130 130 130 . . 116 91 90 176 . 191 204 204 275 Shots Fired 668 | 6 54 22 85 . . 60 76 38 67 . 47 58 21 134 Gun 500 | 6 54 22 44 . . . 74 38 67 . 47 46 14 88 Cannon 168 | . . . 41 . . 60 2 . . . . 12 7 46 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 320 | . . . 41 . . 30 45 22 33 . 27 26 7 89 Thermal 300 | 6 54 22 44 . . 30 5 16 34 . 20 20 7 42 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 48 | . . . . . . . 26 . . . . 12 7 3 Robot Hit Streak 71 | 5 12 19 36 . . 24 24 18 39 . 19 49 69 71 Robot Miss Streak 3 | . 3 . 3 . . 1 1 1 1 . 1 1 . 2 Penetration Max 1 | . . . . . . 1 . . . . 1 1 . 1 Secondary Targets 9 | . 2 . . . . . 2 . 3 . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 . 1 . . . Shots Hit Robots 640 | 5 34 18 63 . . 50 89 41 69 . 41 57 20 153 Core Hits 242 | 2 18 6 27 1 . 23 37 13 27 . 17 18 8 45 Critical Kills 15 | . . . . . . 1 . . . . 1 . . 13 Critical Parts Destroyed 27 | . . . . . . 4 . 1 2 . . 2 . 18 Critical Strikes 71 | . . 3 4 . . 5 5 3 3 . 1 4 1 42 Burn 10 | . . 3 . . . . 1 1 1 . . 1 1 2 Destroy 36 | . . . . . . 5 . . . . 1 . . 30 Blast 4 | . . . 4 . . . . . . . . . . . Corrupt 3 | . . . . . . . 2 . . . . 1 . . Smash 9 | . . . . . . . . 2 2 . . 2 . 3 Sever 2 | . . . . . . . 2 . . . . . . . Impale 7 | . . . . . . . . . . . . . . 7 Melee Attacks 160 | . . . . . . . 31 15 9 . 1 10 2 92 Impact 111 | . . . . . . . 11 15 9 . 1 10 2 63 Slashing 20 | . . . . . . . 20 . . . . . . . Piercing 29 | . . . . . . . . . . . . . . 29 Sneak Attacks 10 | . . . . . . . 1 2 . . . 2 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 Damage Inflicted 16179 | 62 596 289 1226 15 . 1295 2192 1211 1565 . 926 1657 607 4538 Guns 8886 | 62 557 288 571 . . . 1487 722 1342 . 885 896 328 1748 Cannons 3523 | . . . 650 . . 1295 42 . . . . 374 279 883 Explosions . | . . . . . . . . . . . . . . . Melee 3217 | . . . . . . . 663 489 223 . . 387 . 1455 Ramming 553 | . 39 1 5 15 . . . . . . 41 . . 452 Kinetic 6154 | . . . 650 . . 750 976 375 611 . 543 470 158 1621 Thermal 5005 | 62 557 288 571 . . 545 86 347 731 . 342 426 170 880 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1250 | . . . . . . . 467 . . . . 374 279 130 Impact 1976 | . . . . . . . 238 489 223 . . 387 . 639 Slashing 425 | . . . . . . . 425 . . . . . . . Piercing 816 | . . . . . . . . . . . . . . 816 Highest Corruption 46 | . . . . . . 1 . . 1 1 . . . 46 Average Corruption 5 | . . . . . . 1 . . 1 1 . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 42 | . . . . . . 7 . . 6 . . . . 29 Message Errors 11 | . . . . . . 1 . . 1 . . . . 9 Matter Fused 9 | . . . . . . 1 . . 2 . . . . 6 Heat Flow Errors 7 | . . . . . . 1 . . 1 . . . . 5 Energy Discharges 8 | . . . . . . 2 . . 1 . . . . 5 Data Loss (minor) 5 | . . . . . . 2 . . 1 . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 963 | . . . 24 . . 48 2 166 90 . 1 288 . 344 Projectiles 130 | . . . 24 . . 48 . . . . . 12 . 46 Explosions . | . . . . . . . . . . . . . . . Melee 833 | . . . . . . . 2 166 90 . 1 276 . 298 Knockbacks 22 | . . . 2 . . 3 3 2 1 . . 3 . 8 Impact 11 | . . . . . . . 3 2 1 . . 3 . 2 Kinetic 11 | . . . 2 . . 3 . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 452 | . . . . . . . . . . . . . . 452 Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 11 | . 4 2 1 2 . . . . . . 2 . . . Kicked 11 | . 4 2 1 2 . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 479 | 117 441 183 153 . . 144 11 16 479 . 355 400 212 232 Average Temperature 109 | 68 148 62 39 . . 44 4 10 170 . 124 147 103 95 Received Heat Transfer 2053 | . 30 27 192 . . 129 583 105 516 5 30 151 41 244 Effects 6 | . 2 . . . . . . . 2 . 1 . . 1 Shutdowns 1 | . . . . . . . . . 1 . . . . . Energy Bleed 4 | . 2 . . . . . . . 1 . 1 . . . Interference 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . 2 . . Combat Hostiles 3 | . . . . . . . 1 . . . . 2 . . Parts Fried 27 | . . . . . . . 3 4 4 . . 11 1 4 Impact Corruptions 26 | . . . . . . . 1 5 3 . 1 10 . 6 Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 10 | . 1 2 2 . . . . . . . . 1 2 2 Heat Transferred 10142 | 185 1332 888 1332 . . 962 274 746 1426 . 629 740 333 1295 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Peak Influence 429 | 10 220 59 324 4 . . 255 429 . . 224 188 218 365 Initial 98 | . 4 4 1 4 . . 7 91 . . 12 . 34 98 Average 92 | 1 67 26 94 3 . . 98 215 . . 121 49 136 146 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 . . 1 . 1 1 Low Security (%) 84 | 100 97 100 85 100 . . 86 56 . . 85 100 66 59 Level 1 15 | . 2 . 14 . . . 13 37 . . 14 . 33 40 Level 2 . | . . . . . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 3 . . . 8 2 . . 3 1 1 5 Investigation 8 | . 1 . 1 . . . 3 . . . 1 1 . 1 Extermination 5 | . . . . . . . 2 . . . . . . 3 Reinforcement 8 | . . . 2 . . . . 2 . . 2 . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Distress Signals 4 | . 1 . 1 . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 179 | . 16 4 31 . . 19 23 15 15 3 8 12 6 27 Peak Tracking Total 9 | . 3 2 7 . . 3 4 4 9 3 5 4 4 4 Tactical Retreats 15 | . . . 3 . . 5 2 1 1 . . 1 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 7 | . 1 . 1 . . . 1 . . . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 7 | . . 1 . . . . . 4 . . 1 1 . . Max in Single Turn 1 | . . 1 . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 31 | . 8 . 8 . 1 . 6 1 . . 3 . 1 3 Terminals 13 | . 6 . 5 . . . 2 . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 6 | . . . 1 . . . 1 . . . 2 . . 2 Recycling Units 6 | . 2 . 1 . . . . 1 . . 1 . . 1 Scanalyzers 3 | . . . 1 . . . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 69 | . 16 . 23 . 3 . 10 1 . . 6 . 2 8 Successful 54 | . 14 . 17 . 3 . 9 1 . . 5 . 2 3 Failed 15 | . 2 . 6 . . . 1 . . . 1 . . 5 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 83 | . 13 . 19 . 2 . 17 7 . . 8 5 . 12 Terminals 28 | . 12 . 14 . . . 2 . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . . . Repair Stations 17 | . . . 4 . . . 3 . . . 5 . . 5 Recycling Units 11 | . 4 . 2 . . . . 1 . . 1 . . 3 Scanalyzers 7 | . . . 3 . . . 2 . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 5 . 3 . 3 . 2 . . . . . . . Record 1 | . 1 . . . . . . . . . . . . . Part Schematic 3 | . . . . . 3 . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 11 | . . . 4 . . . 1 . . . 4 . . 2 Scan Component 3 | . . . 1 . . . . . . . 2 . . . Repair 3 | . . . 1 . . . . . . . 2 . . . Refit 5 | . . . 2 . . . 1 . . . . . . 2 Recycling Unit Hacks 5 | . 2 . . . . . . 1 . . 1 . . 1 Retrieve Components 5 | . 2 . . . . . . 1 . . 1 . . 1 Scanalyzer 7 | . . . 3 . . . 2 . . . . . 2 . Insert Component 3 | . . . 1 . . . 1 . . . . . 1 . Analyze 4 | . . . 2 . . . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 7 . 7 . . . 2 . . . . . . . Terminals 12 | . 6 . 6 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 10 | . 6 . 4 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 18 | . 2 . 5 . . . 4 2 . . 1 . 1 3 Full Trace Events 5 | . 1 . 1 . . . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . 3 . . . . . . . 1 9 Parts Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 20 | . . . . . . . 20 . . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 . . . Time 132 | . . . 32 . . . . . . . 100 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 26 | . 12 . . . . . . 3 . . 1 . . 10 Parts Scanalyzed 3 | . . . 1 . . . 1 . . . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total Allies 11 | . . . 1 2 4 . . 2 . . 2 . . . Largest Group 5 | . . . 1 3 5 1 1 2 . . 2 2 . . Highest-Rated Group 206 | . . . 10 57 162 10 10 192 . . 206 206 . . Highest-Rated Ally 103 | . . . 10 31 40 10 10 96 . . 103 103 . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 20 . . . 11 . . Total Damage 1926 | . . . . . . . . 1329 . . . 597 . . Kills 6 | . . . . . . . . 5 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 3 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 102 | . . . . . . . 32 10 . . 12 14 7 27 Traps 13 | . . . . . . . 5 1 . . 1 2 . 4 Emergency Access 6 | . . . . . . . 2 . . . . 1 1 2 Items 71 | . . . . . . . 23 7 . . 9 10 3 19 Machines 7 | . . . . . . . . . . . 2 1 2 2 Patrols 1 | . . . . . . . . 1 . . . . . . Guards 4 | . . . . . . . 2 1 . . . . 1 . Zionite Intel Received 5 | . . . . . . . 1 1 . . . 1 . 2 Branch Access 2 | . . . . . . . . 1 . . . . . 1 Guard Positions 1 | . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Turns Passed 11418 | 67 924 1064 1276 462 1277 1370 1195 458 668 82 428 555 233 1359 Spaces Moved 6460 | 41 423 540 598 382 830 859 705 271 452 69 252 309 164 565 Core 8 | 8 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 6452 | 33 423 540 598 382 830 859 705 271 452 69 252 309 164 565 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 120 120 120 116 120 110 Average Speed 143 | 106 189 190 175 120 151 148 123 124 120 120 120 119 120 119 Slowest Speed 260 | 120 260 190 190 120 190 190 126 126 120 120 120 120 120 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . 5 Exploration Rate (%) 43 | 4 77 95 50 83 85 92 24 12 67 13 8 8 9 18 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . . Scrap Searched 14 | . . 1 . . 5 3 . . 4 1 . . . . Spaces Dug 66 | . . . . . . . 10 5 3 . 1 3 1 43 Terrain Destroyed 100 | . . . 9 . . 6 10 5 3 . 8 3 1 55 Melee 66 | . . . . . . . 10 5 3 . 1 3 1 43 Projectile 28 | . . . 9 . . 6 . . . . 7 . . 6 AOE . | . . . . . . . . . . . . . . . Terrain Rammed 41 | . . . . . . . . . . . . . . 41 Walls Destroyed 5 | . . . . . . . . . . . . . . 5 Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total 7676 | 54 485 556 740 384 852 896 920 332 504 68 339 430 183 933 Wait 421 | . 6 1 64 . . 1 95 4 . . 52 58 3 137 Move 6443 | 40 422 539 597 381 829 858 704 270 451 68 251 308 163 562 Hop . | . . . . . . . . . . . . . . . Pick Up 64 | 1 12 . 9 . 8 . 11 4 1 . 4 6 . 8 Fast Attach 31 | 8 3 . 2 . . 3 5 . . . 2 4 . 4 Attach 37 | . . . 4 . . 1 6 3 4 . 3 3 3 10 Detach . | . . . . . . . . . . . . . . . Swap 74 | 1 7 1 8 1 5 . 11 7 5 . 6 9 2 11 Drop 87 | 1 4 2 10 . 10 3 18 7 1 . 2 6 3 20 Fire 308 | 3 27 11 45 . . 30 38 22 33 . 16 26 7 50 Melee 156 | . . . . . . . 31 15 9 . 1 10 2 88 Ram 40 | . . . . . . . . . . . . . . 40 Kick 11 | . 4 2 1 2 . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 1 . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 467 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Discovered exit to Materials (range 4) 732 | -10/Materials | Identified exit to Mines 745 | -10/Materials | Discovered exit to Materials (range 12) 992 | -10/Materials | Entered Mines 1408 | -10/Mines | Learned Materials terminal intel 1455 | -10/Mines | Discovered exit to Materials (range 16) 1468 | -10/Mines | Found a hidden stash of uninstalled traps 2006 | -10/Mines | Learned location of Storage (-9) 2056 | -10/Mines | Entered Materials 2056 | -9/Materials | Evolved 2 slots: Propulsion x2 2057 | -9/Materials | Loaded intel: 12 terminal locations 2803 | -9/Materials | Repaired Particle Gun 2924 | -9/Materials | Identified exit to Materials 2924 | -9/Materials | Discovered exit to Materials (range 8) 3188 | -9/Materials | Discovered exit to Materials (range 8) 3306 | -9/Materials | Identified exit to Mines 3306 | -9/Materials | Discovered exit to Mines (range 15) 3332 | -9/Materials | Entered Mines 3332 | -9/Mines | Accompanied by 1 ally 3374 | -9/Mines | Discovered exit to Materials (range 12) 3614 | -9/Mines | Discovered exit to Materials (range 7) 3740 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3760 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3794 | -9/Mines | Entered Zion 3794 | -7/Zion | Accompanied by 3 allies 3844 | -7/Zion | Led the pair of lost Derelicts to a safe place 3880 | -7/Zion | Identified exit to Proximity Caves 3880 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4081 | -7/Zion | Learned Factory security intel 4094 | -7/Zion | Learned Factory interactive machine intel 4102 | -7/Zion | Learned location of Extension (-5) 4271 | -7/Zion | Imprinted 4273 | -7/Zion | Declared Zion's savior 4433 | -7/Zion | Found Prototype Device 4434 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4574 | -7/Zion | Given A8's code to call for help 4859 | -7/Zion | Found Prototype Processor 4860 | -7/Zion | Identified Exp. Targeting Computer 4924 | -7/Zion | Found CR-A16's Pointy Stick 5071 | -7/Zion | Entered Proximity Caves 5071 | -6/Proximity Caves | Accompanied by 1 ally 5264 | -6/Proximity Caves | Spotted B-75 Beast 5406 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5455 | -6/Proximity Caves | Learned Factory stockpile data 5906 | -6/Proximity Caves | Learned Factory terminal intel 5928 | -6/Proximity Caves | Identified exit to Factory 5928 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6441 | -6/Proximity Caves | Entered Factory 6441 | -6/Factory | Accompanied by 1 ally 6441 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 6444 | -6/Factory | Loaded intel: 51 interactive machine locations 6445 | -6/Factory | Loaded intel: 26 terminal locations 6787 | -6/Factory | Identified exit to Factory 6787 | -6/Factory | Discovered exit to Factory (range 9) 6816 | -6/Factory | Garrison activated, responded to threat 6923 | -6/Factory | Fabricated Battle Rifle (x1) 7213 | -6/Factory | Retrieved Zion intel report: Guard Positions 7617 | -6/Factory | Discovered exit to Factory (range 8) 7636 | -6/Factory | Entered another Factory area 7636 | -5/Factory | Evolved 2 slots: Utility x2 7733 | -5/Factory | Spotted B-75 Beast 7751 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7755 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7776 | -5/Factory | Allies destroyed B-75 Beast 7916 | -5/Factory | Retrieved Zion intel report: Branch Access 7916 | -5/Factory | Identified exit to Upper Caves 7916 | -5/Factory | Identified exit to Extension 8094 | -5/Factory | Entered Upper Caves 8143 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8258 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8413 | -5/Upper Caves | Encountered a Warlord checkpoint 8480 | -5/Upper Caves | Spotted B-75 Beast 8638 | -5/Upper Caves | Learned 4 Factory zone layouts 8662 | -5/Upper Caves | Learned 8 Factory zone layouts 8751 | -5/Upper Caves | Identified exit to Upper Caves 8751 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 8762 | -5/Upper Caves | Entered another Upper Caves area 8796 | -5/Upper Caves | Identified exit to Factory 8796 | -5/Upper Caves | Discovered exit to Factory (range 6) 8844 | -5/Upper Caves | Entered Factory 8844 | -4/Factory | Evolved 2 slots: Utility x2 8845 | -4/Factory | Identified exit to Research 9204 | -4/Factory | Repaired Railgun 9249 | -4/Factory | Zion Heavy squad teleported in 9264 | -4/Factory | Discovered exit to Research (range 8) 9264 | -4/Factory | Identified exit to Upper Caves 9264 | -4/Factory | Discovered exit to Upper Caves (range 20) 9272 | -4/Factory | Entered Research 9272 | -3/Research | Accompanied by 2 allies 9272 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9491 | -3/Research | Build established: Hacker-Gunner 9501 | -3/Research | Retrieved Zion intel report: Active Terminals 9807 | -3/Research | Identified exit to Research 9807 | -3/Research | Discovered exit to Research (range 9) 9827 | -3/Research | Entered another Research area 9827 | -2/Research | Evolved 2 slots: Utility x2 10048 | -2/Research | Identified exit to Access 10048 | -2/Research | Discovered exit to Access (range 9) 10060 | -2/Research | Entered Access 10060 | -1/Access | Evolved 2 slots: Utility x2 10446 | -1/Access | Spotted B-99 Colossus 10500 | -1/Access | Spotted B-99 Colossus 10743 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10827 | -1/Access | Retrieved Zion intel report: Branch Access 10827 | -1/Access | Identified exit to Command 11009 | -1/Access | Lost 5 parts (2p2u1w) 11138 | -1/Access | Crushed by falling debris 11145 | -1/Access | System corruption reached 10% 11180 | -1/Access | Core integrity fell below 50% 11192 | -1/Access | Lost 9 parts (1p1n6u1w) 11196 | -1/Access | System corruption reached 30% 11219 | -1/Access | Core integrity fell below 20% 11299 | -1/Access | Crushed by falling debris 11330 | -1/Access | Lost 3 parts (3u) 11390 | -1/Access | Crushed by falling debris 11408 | -1/Access | Crushed by falling debris 11412 | -1/Access | Crushed by falling debris 11419 | -1/Access | Core destroyed Last Messages --------------- 11390_ Lgt. Quantum Reactor destroyed. 11390_ System corrupted by crushing effect (+1). 11392_ System corrupted: Energy discharge (-35). 11402_ The unstable cave ceiling collapses. 11408_ Crushed by falling debris. 11408_ Centrium Medium Armor Plating destroyed. 11412_ The unstable cave ceiling collapses. 11412_ Crushed by falling debris. 11412_ Powered Hammer destroyed. 11412_ System corrupted by crushing effect (+1). 11413_ Kicked Earth. 11413_ Destabilizing: System corrupted (+1). 11413_ Destabilizing: Core damaged (-16). 11414_ Kicked Earth. 11414_ Centrium Leg broken. 11414_ Destabilizing: Short circuit. 11414_ Biometal Leg broken. 11414_ Destabilizing: Short circuit. 11419_ Slammed into Reinforced Barrier. 11419_ Destabilizing: Core damaged (-64). Map ----- +----------------------------------------------------+ | ??????????!???*??????????????????????????????????? | | ??????????????????????????!??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #####???????????????????????????????????????????? | | ### ##??????????????????????????????????????????? | | ###=##?????????????????????????????????????????? | | #?##=##????????????????????????????????????????? | | #??##=##???????????????????????????????????????? | | #???##=##??????????????????????????????????????? | | #????#####?????????????????????????????????????? | | #?????## ##????????????????????????????????????? | | #??????## ##???????????????????????????????????? | | #???????## ##??????????????????????????????????? | | #????????## ##????????###??????????????????????? | | #?????????## ##???????#@#??????????????????????? | | #??????????## ##??????###??????????????????????? | | #???????????########### #??????????????????????? | | ##?????????????## # # ##????????>?????????????? | | ????????????????###########??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 35 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 61 Targeting Accuracy 28 Target Analysis 8 Armor Integrity Analysis 30 Offensive Hacking 46 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Myomer Leg | -2/Research | Scanalyzed Com. Mass Driver | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Lrn. Phase Cannon | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Femtoactuators | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Battle Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed ContainmentDecoyAutocannon Manual? 0 Play Time 02:05:05 Cumulative 77.7 hours Start 2023.01.22 @ 12:10:37 End 2023.01.22 @ 23:12:34 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 94 Rogue 0 Adventurer 60 Explorer 34 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88e0b2ae-a254-4836-9e2f-13cb882fdd1d