Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.05 @ 01:16:11

Player: EnemyLemon

Result: Destroyed by as-41913 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 727

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     80/125
System Corruption          3%
Temperature                Warm (195)
Movement                   Core (500) Ox9
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
         Core Shielding
>        --- WEAPON (2) -------
         Beam Cannon
         Hammer
>        --- INVENTORY (15) ---
         Wheel
   Small Storage Unit
         Weight Redist. System
         Visual Processing Unit
         Sensor Array
         Signal Interpreter
         Seismic Detector
         Transport Network Coupler
         ECM Suite
   Heavy EM Pulse Gun
  Medium Laser
   Light Assault Rifle
         Shotgun

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Core Shielding
>         --- WEAPON -----------
          Beam Cannon
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Wheel
    Small Storage Unit
          Sensor Array
          Signal Interpreter
          Seismic Detector
          ECM Suite
   Medium Laser
          Hammer
          Mining Claw
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   16  2   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   4   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   7   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   3   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   3   4   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  95  
  Engine                   13   | .   13  14  
  Wheel                    27   | .   27  26  
  Storage                  14   | .   14  14  
  Processor                6    | .   6   12  
  Protection               6    | .   6   .   
  Energy Gun               2    | .   2   .   
  Energy Cannon            2    | .   1   14  
  Ballistic Gun            12   | .   13  .   
  Impact Weapon            8    | .   8   14  
  Slashing Weapon          1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  30  28  
  Greatest Support         32   | 32  32  26  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 6   12  15  
  Most Carried             15   | 4   15  15  
  Average Carried          9    | 1   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 1   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           489  | 260 203 26  
  Remotely                 .    | .   .   .   
Salvage Created            379  | .   368 11  
  Parts                    30   | .   30  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  8    | .   7   1   
  Guns                     7    | .   7   .   
  Cannons                  1    | .   .   1   
Classes Destroyed          6    | .   5   1   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   4   .   
  Assembled                1    | .   .   1   
Best Kill Streak           6    | .   6   1   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               696  | .   292 404 
  Core                     251  | .   52  199 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  8    | .   4   4   
  Regen/Repaired (Parts)   22   | .   22  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              76   | .   64  12  
  Largest                  2    | .   2   1   
  Hottest                  80   | .   80  60  
Shots Fired                91   | .   79  12  
  Gun                      73   | .   73  .   
  Cannon                   18   | .   6   12  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  64   | .   64  .   
  Thermal                  23   | .   11  12  
  Explosive                .    | .   .   .   
  Electromagnetic          4    | .   4   .   
  Robot Hit Streak         17   | .   17  8   
  Robot Miss Streak        8    | .   8   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           61   | .   52  9   
  Core Hits                28   | .   25  3   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              24   | .   24  .   
  Impact                   21   | .   21  .   
  Slashing                 3    | .   3   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           599  | .   442 157 
  Guns                     425  | .   425 .   
  Cannons                  174  | .   17  157 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  329  | .   329 .   
  Thermal                  224  | .   67  157 
  Explosive                .    | .   .   .   
  Electromagnetic          46   | .   46  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            13   | .   .   13  
  Projectiles              13   | .   .   13  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | .   66  195 
  Average Temperature      49   | .   25  96  
  Received Heat Transfer   233  | .   153 80  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         518  | .   185 333 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             210  | .   210 53  
  Initial                  .    | .   .   .   
  Average                  74   | .   82  9   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 90  100 
  Level 1                  8    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   19  19  
  Peak Tracking Total      17   | .   5   17  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               20   | .   20  .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             17   | .   17  .   
  Record                   9    | .   9   .   
  Robot Analysis           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Repair Station Index     1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Transport Status         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     13   | .   13  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      42   | .   .   42  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             107  | .   .   107 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1373 | 64   1237 72   
Spaces Moved               1075 | 54   978  43   
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1070 | 49   978  43   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   105  
  Average Speed            95   | 95   95   105  
  Slowest Speed            110  | 100  105  110  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 4    97   15   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 15   | .    15   .    
Terrain Destroyed          15   | .    15   .    
  Melee                    15   | .    15   .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      1291 | 66   1168 57   
  Wait                     62   | .    62   .    
  Move                     1073 | 53   977  43   
  Hop                      .    | .    .    .    
  Pick Up                  29   | 7    22   .    
  Fast Attach              .    | .    .    .    
  Attach                   13   | 6    5    2    
  Detach                   .    | .    .    .    
  Swap                     11   | .    11   .    
  Drop                     3    | .    3    .    
  Fire                     76   | .    64   12   
  Melee                    24   | .    24   .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 16)
   65 | -11/Junkyard  | Entered Materials
  108 | -10/Materials | Identified exit to Mines
  328 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 7)
  618 | -10/Materials | Repaired Com. Wheel
  624 | -10/Materials | Discovered new exit (range 3)
  774 | -10/Materials | Identified exit to Materials
  907 | -10/Materials | Discovered exit to Materials (range 9)
 1302 | -10/Materials | Entered Mines
 1342 | -10/Mines     | Assembled infested the area
 1360 | -10/Mines     | Core integrity fell below 50%
 1372 | -10/Mines     | Core integrity fell below 20%
 1374 | -10/Mines     | Destroyed by as-41913 with Assembled Heavy Rifle

 Last Messages 
---------------
  squad.
01349_ S-10 Pest suffers critical hit (Burn).
01349_ S-10 Pest destroyed. <x2>
01359_ Destroyed Asb. Hover Unit.
01359_ as-10976 destroyed.
01360_ Signal Interpreter destroyed.
01362_ 3Z-JT6(g) suffers critical hit (Burn).
01363_ 3Z-JT6(g) heat damages Carbon-fiber Leg.
01363_ Com. Wheel destroyed.
01363_ System corrupted by crushing effect (+3).
01363_ Knocked back.
01366_ 3Z-JT6(g) overheating.
01366_ 3Z-JT6(g) destroyed.
01367_ Knocked back.
01368_ PA-UDB(z) destroyed.
01369_ Acquired 6 matter.
01370_ Wheel destroyed.
01370_ as-71457 destroyed.
01371_ Lgt. Ion Engine destroyed.
01373_ Acquired 10 matter. <x2>

 Map 
-----
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceChipTreads
  Manual?         0
Play Time         00:29:02
  Cumulative      36.8 hours
  Start           2023.05.05 @ 00:47:17
  End             2023.05.05 @ 01:16:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 464f37c8-5de8-4b01-9242-29510d2a523f