Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 22:55:49

Player: Mairon

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (486)      486
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (293)                293
              TOTAL SCORE: 2709

 Bonus
-------
Follower Combat Kills      293

 Cogmind 
---------
Core Integrity             0/550
Matter                     155/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
         Medium Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Ion Engine
                Aluminum Leg
  High-capacity Matter Pod (200)
                Particle Gun
                Particle Gun

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Sensor Array
       Improved Light Armor Plating
>               --- WEAPON -----------
                Particle Gun
          Heavy Particle Cannon
       Enhanced Autogun
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
         Medium Storage Unit
  High-capacity Matter Pod
         Medium Armor Plating
                Particle Gun
                Particle Gun
                Particle Gun
                Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             39   | 5   6   3   11  14  
  Power                    6    | 1   2   2   .   1   
    Engine                 6    | 1   2   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   4   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   .   .   4   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   .   1   4   
    Device                 1    | .   1   .   .   .   
    Storage                2    | .   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   2   1   6   7   
    Energy Gun             5    | .   .   .   1   4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          10   | 2   2   1   4   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 14   | .   .   .   .   14  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      14   | .   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   92  100 98  95  
  Engine                   12   | .   14  14  11  8   
  Leg                      26   | .   28  28  20  33  
  Device                   11   | .   8   14  11  8   
  Storage                  12   | .   12  14  11  9   
  Protection               4    | .   .   .   11  8   
  Energy Gun               4    | .   .   .   6   15  
  Ballistic Gun            21   | .   28  28  18  6   
  Ballistic Cannon         2    | .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 6   17  18  27  36  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  11   | .   .   .   2   11  
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 3   10  10  9   10  
  Average Carried          8    | .   7   9   8   8   
  Final Capacity           10   | 5   10  10  10  10  
  Final Carried            10   | 3   10  10  9   5   

 Class Distribution 
--------------------
 55% | Mutant
 28% | Skirmisher
 12% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
       Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           742  | 257 55  128 205 97  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            528  | 46  84  12  106 280 
  Parts                    45   | 3   13  .   9   20  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  18   | 1   6   1   2   8   
  Guns                     15   | 1   6   1   1   6   
  Cannons                  3    | .   .   .   1   2   
Classes Destroyed          8    | 1   1   .   2   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  11   | .   6   1   .   4   
  Grunt                    1    | 1   .   .   .   .   
  Sentry                   4    | .   .   .   2   2   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           5    | 1   3   1   1   5   
  Combat Bots Only         5    | 1   3   1   1   5   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2027 | 10   210  48   214  1545 
  Core                     629  | .    16   13   38   562  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  12   | .    .    .    9    3    
  Regen/Repaired (Parts)   79   | .    .    .    79   .    
Core Remaining (%)         92   | 100  .    88   90   .    
Volleys Fired              66   | 2    17   3    16   28   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  205  | 40   40   40   124  205  
Shots Fired                166  | 4    34   6    47   75   
  Gun                      137  | 4    34   6    35   58   
  Cannon                   25   | .    .    .    12   13   
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  105  | 4    34   6    39   22   
  Thermal                  57   | .    .    .    8    49   
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 2    3    3    8    9    
  Robot Miss Streak        9    | 1    2    1    9    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           94   | 3    18   4    21   48   
  Core Hits                37   | 2    10   1    7    17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    
    Burn                   3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1631 | 31   207  36   341  1016 
  Guns                     1158 | 31   207  36   257  627  
  Cannons                  267  | .    .    .    84   183  
  Explosions               206  | .    .    .    .    206  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  692  | 31   207  36   244  174  
  Thermal                  733  | .    .    .    97   636  
  Explosive                206  | .    .    .    .    206  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    43   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        903  | 6    .    .    135  903  
  Average Temperature      210  | 6    .    .    51   277  
  Received Heat Transfer   105  | 6    .    9    54   36   
  Effects                  27   | .    .    .    .    27   
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           5    | .    .    .    .    5    
    Interference           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         10   | .    .    .    .    10   
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    2    4    
  Heat Transferred         1776 | .    .    .    222  1554 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             349  | 35  162 135 349 211 
  Initial                  35   | .   22  16  .   35  
  Average                  81   | 7   59  18  143 127 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         83   | 100 100 100 61  71  
  Level 1                  16   | .   .   .   38  28  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   .   3   3   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | 1   6   4   19  17  
  Peak Tracking Total      6    | 1   3   3   6   6   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          9    | .   4   1   1   3   
  Terminals                7    | .   3   1   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   9   1   3   11  
  Successful               14   | .   5   .   2   7   
  Failed                   10   | .   4   1   1   4   
    Catastrophic           3    | .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                20   | .   8   1   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   .   .   7   
  Record                   6    | .   .   .   .   6   
  Robot Analysis           2    | .   2   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   4   1   1   2   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               67   | .   .   7   60  .   
  Total Damage             663  | .   .   105 558 .   
  Kills                    15   | .   .   3   12  .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2826 | 76  502 925 823 500 
Spaces Moved               1642 | 59  293 712 363 215 
  Core                     17   | 15  .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     1625 | 44  293 712 363 213 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            136  | 102 120 120 192 128 
  Slowest Speed            600  | 120 120 120 260 600 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       42   | 8   41  99  34  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          39   | .   .   .   .   39  
  Melee                    .    | .   .   .   .   .   
  Projectile               6    | .   .   .   .   6   
  AOE                      33   | .   .   .   .   33  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      2105 | 68  411 781 456 389 
  Wait                     329  | .   90  55  61  123 
  Move                     1638 | 58  292 711 362 215 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 3   5   3   1   3   
  Fast Attach              17   | 5   1   .   6   5   
  Attach                   11   | .   1   .   3   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   4   3   2   2   
  Drop                     18   | .   1   6   5   6   
  Fire                     66   | 2   17  3   16  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   54 | -11/Scrapyard | Discovered new exit (range 8)
   77 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 12)
  303 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Entered Mines
  654 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  728 | -10/Mines     | Learned location of Zion (-7)
  762 | -10/Mines     | Discovered new exit (range 8)
  775 | -10/Mines     | Discovered new exit (range 10)
  806 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1504 | -10/Mines     | Entered Materials
 1504 | -9/Materials  | Accompanied by 3 allies
 1504 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1671 | -9/Materials  | Repaired Aluminum Leg
 1787 | -9/Materials  | Build established: Skirmisher
 1925 | -9/Materials  | Discovered new exit (range 16)
 2327 | -9/Materials  | Entered another Materials area
 2327 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2737 | -8/Materials  | Build established: Tank
 2790 | -8/Materials  | Core integrity fell below 50%
 2792 | -8/Materials  | Discovered new exit (range 14)
 2797 | -8/Materials  | Core integrity fell below 20%
 2827 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02814_ Slug penetrates H-61 Shepherd.
02814_ R-06 Scavenger destroyed.
02815_ The unstable cave ceiling collapses.
02815_ U-05 Engineer builds a Wall.
02816_ Knocked back.
02817_ Penetrated by Slug.
02819_ U-05 Engineer lays Concrete.
02820_ Aluminum Leg destroyed.
02820_ U-05 Engineer lays Concrete.
02822_ The unstable cave ceiling collapses.
02822_ Particle Gun destroyed.
02822_ Knocked back.
02822_ U-05 Engineer lays Concrete.
02823_ Penetrated by Slug.
02823_ Med. Armor Plating destroyed.
02823_ U-05 Engineer lays Concrete. <x2>
02826_ Slug penetrates Wall.
02826_ U-05 Engineer lays Concrete.
02827_ Lgt. Ion Engine destroyed.
02827_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????#####/#####???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
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| ????????????#        ###?????????????????????????? |
| ????????????#        + #?????????????????????????? |
| ????????????#   [    # #?????????????????????????? |
| ????????????#        # #????????????  ???????????? |
| ????????????#        # #???????????  """?????????? |
| ????????????########## #????????###     ?????????? |
| ?????????????????????# #???????     /   ?????????? |
| ?????????????????????# #???####  #    +###???????? |
| ????????    ##########%#####=             #??????? |
| ??????????#           %#####u!    H  h  < #??????? |
| ??????????#  ^        *==%!%[% [         ????????? |
| ??????????#     ########[[%= *        +##????????? |
| ??????????#  ?????????##!=%= !            ???????? |
| ??????????????????????##!@   !    #??????????????? |
| ???????????????????????##!!!!    ##??????????????? |
| ????????????????????????##%# #  ##???????????????? |
| ?????????????????????????########????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherGhostKit
  Manual?         0
Play Time         00:28:50
  Cumulative      2.2 hours
  Start           2022.04.17 @ 21:37:56
  End             2022.04.17 @ 22:55:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 449daf78-fedb-492f-9e3f-89fb42292414