Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 19:46:14 Player: WeirdFoe Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (714) 714 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 5380 Bonus ------- Follower Combat Kills 190 Aligned with FarCom 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/1000 Matter 22/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Arc Projector Advanced Beam Rifle Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Power Amplifier Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Deuterium Engine High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Arc Projector Advanced Beam Rifle Gatling Laser Improved Grenade Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 7 | . . . . . 2 2 1 2 Weapon . | . . . . . . . . . Parts Attached 71 | 5 7 1 3 2 19 26 . 8 Power 13 | 1 . . . . 3 6 . 3 Engine 9 | 1 . . . . 3 3 . 2 Core 4 | . . . . . . 3 . 1 Reactor . | . . . . . . . . . Propulsion 14 | 1 2 1 2 . 2 6 . . Treads . | . . . . . . . . . Leg 12 | . 2 1 2 . 1 6 . . Wheel 2 | 1 . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . 1 . 5 9 . 5 Device 8 | . . . . . 4 2 . 2 Storage 9 | 1 2 . 1 . 1 1 . 3 Processor 4 | . . . . . . 4 . . Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . 2 . . Artifact . | . . . . . . . . . Weapon 20 | 2 2 . . 2 9 5 . . Energy Gun 2 | . . . . . 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 1 . . 2 4 1 . . Ballistic Cannon 4 | . . . . . 1 3 . . Launcher 3 | . . . . . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . 1 Parts Lost 21 | . . . . . 1 6 . 14 Power 3 | . . . . . . 1 . 2 Propulsion 5 | . . . . . . 2 . 3 Utility 11 | . . . . . 1 3 . 7 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 12 | . . . . . 1 6 . 12 Average Slot Usage (%) 93 | . 89 100 100 100 99 96 80 64 Engine 8 | . 14 14 14 14 9 1 . . Core 1 | . . . . . . 4 6 4 Leg 25 | . 22 28 28 28 27 27 20 14 Wheel 2 | . 3 . . . 9 1 . . Device 6 | . . . . . 15 9 6 5 Storage 11 | . 13 14 14 14 12 7 6 5 Processor 6 | . . . . . . 21 20 16 Protection 8 | . 10 14 14 14 7 4 6 4 Ballistic Gun 15 | . 25 28 28 28 9 4 6 4 Ballistic Cannon 2 | . . . . . . 7 6 4 Launcher 2 | . . . . . 7 . . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 143 | 12 19 19 19 19 43 62 54 143 Greatest Support 90 | 10 20 20 60 60 70 90 80 80 Greatest Overweight (x) 6 | 1 . . . . 3 3 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 36 | 6 8 8 8 8 14 18 12 36 Average Capacity 10 | 4 7 8 8 8 11 11 12 12 Most Carried 14 | 5 8 8 8 8 11 14 12 12 Average Carried 8 | 3 6 8 8 7 8 11 12 10 Final Capacity 12 | 6 8 8 8 8 10 12 12 4 Final Carried 12 | 5 8 8 8 8 9 12 12 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 884 | 183 168 55 20 70 300 88 . . Remotely . | . . . . . . . . . Salvage Created 789 | . 90 102 . 121 414 62 . . Parts 42 | . 2 4 . 9 24 3 . . Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 18 | . 1 2 . 4 9 2 . . Guns 11 | . 1 2 . 4 3 1 . . Cannons 1 | . . . . . . 1 . . AOE 6 | . . . . . 6 . . . Classes Destroyed 7 | . 2 1 . 2 2 . . . Worker 3 | . . 1 . 1 . 1 . . Builder 5 | . . . . 1 4 . . . Hauler 2 | . 1 . . . 1 . . . Swarmer 4 | . . . . 4 . . . . Grunt 9 | . 1 2 . . 5 1 . . Duelist 2 | . . . . . 1 1 . . Sentry 3 | . . . . . 3 . . . Best Kill Streak 6 | . 1 2 . 4 6 1 . . Combat Bots Only 4 | . 1 2 . 4 3 1 . . Max Kills in Single Turn 3 | . 1 1 . 2 3 1 . . Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 4101 | . 75 149 . 107 510 897 . 2363 Core 1309 | . . 29 . 24 108 138 . 1010 Absorbed by Shields 15 | . . . . . . . . 15 Core Remaining (%) 87 | 100 . . . 78 80 80 100 . Volleys Fired 82 | . 9 10 . 18 28 17 . . Largest 2 | . 2 2 . 2 2 2 . . Hottest 105 | . 40 40 . 40 59 105 . . Shots Fired 162 | . 18 20 . 36 51 37 . . Gun 126 | . 18 20 . 36 41 11 . . Cannon 26 | . . . . . . 26 . . Launcher 10 | . . . . . 10 . . . Special . | . . . . . . . . . Kinetic 143 | . 18 20 . 36 41 28 . . Thermal 9 | . . . . . . 9 . . Explosive 10 | . . . . . 10 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 15 21 . 5 15 12 . . Robot Miss Streak 3 | . 1 1 . 2 3 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 119 | . 15 16 . 22 39 27 . . Core Hits 58 | . 4 6 . 14 26 7 . 1 Critical Hits 1 | . 1 . . . . . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2495 | . 164 139 . 247 1189 686 . 70 Guns 945 | . 164 139 . 227 323 92 . . Cannons 517 | . . . . . . 517 . . Explosions 866 | . . . . . 866 . . . Melee . | . . . . . . . . . Ramming 167 | . . . . 20 . 77 . 70 Kinetic 1382 | . 164 139 . 227 323 529 . . Thermal 80 | . . . . . . 80 . . Explosive 866 | . . . . . 866 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 7 . 14 Average Corruption 7 | . . . . . . 6 . 8 Corruption Purged . | . . . . . . . . . Effects 25 | . . . . . . 20 . 5 Message Errors 7 | . . . . . . 7 . . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 5 | . . . . . . 4 . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . 3 . . Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 99 | . . . . . 85 14 . . Projectiles 14 | . . . . . . 14 . . Explosions 85 | . . . . . 85 . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . 10 . . Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 9 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 175 | . . . . 1 129 17 . 28 Shots 3 | . . . . . 3 . . . Rammed 9 | . . 1 . 2 . 2 . 4 Targets Rammed 19 | . . 1 . 6 . 5 . 7 Kicked 10 | . . . . 4 . 3 . 3 Crushed . | . . . . . . . . . Highest Temperature 267 | . 25 37 . 12 . 267 . 177 Average Temperature 36 | . 11 14 . 5 . 108 . 94 Received Heat Transfer 1209 | . 42 87 . . 144 369 . 567 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 148 | . . . . . . 148 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 320 | . 38 69 . 207 320 121 25 90 Initial 109 | . . 14 . . 2 109 25 11 Average 50 | . 14 40 . 51 62 71 25 27 Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 95 | 100 100 100 . 96 88 100 100 100 Level 1 4 | . . . . 3 11 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . 1 1 . . 2 Investigation 2 | . . . . . . . . 2 Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 3 | . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 1 2 . 7 15 6 1 19 Peak Tracking Total 16 | . 1 2 . 4 5 4 1 16 Tactical Retreats 8 | . . . . . 4 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . . . . . . 8 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 6 | . 2 . . . 2 1 . 1 Terminals 4 | . 2 . . . 2 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 4 . . . 3 1 . 3 Successful 7 | . 3 . . . 2 1 . 1 Failed 4 | . 1 . . . 1 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . 1 . 1 1 . . Terminals 7 | . 4 . . . 3 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 3 . . . 2 . . . Record 2 | . 2 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . 1 . . Report 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 3 . . . Highest-Rated Group 71 | . . . . 71 63 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . 16 22 . . . Total Damage 612 | . . . . 270 342 . . . Kills 7 | . . . . 4 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 3424 | 44 282 121 557 405 857 678 34 446 Spaces Moved 2177 | 37 195 72 509 371 294 398 34 267 Core 82 | 1 . . . . . . . 81 Treads . | . . . . . . . . . Legs 1856 | . 130 72 509 371 245 309 34 186 Wheels 239 | 36 65 . . . 49 89 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 90 90 100 90 103 50 Average Speed 101 | 84 106 120 108 90 101 106 103 90 Slowest Speed 310 | 90 120 120 120 90 110 110 103 310 Overloaded Moves 21 | . . . . . . . . 21 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 34 17 91 86 20 15 1 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 80 | . . . . . 79 1 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 79 | . . . . . 79 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 3242 | 48 255 89 517 412 805 615 33 468 Wait 817 | . 30 5 . 8 450 147 . 177 Move 2169 | 36 194 71 508 370 293 397 33 267 Hop . | . . . . . . . . . Pick Up 39 | 7 9 . 2 3 8 10 . . Fast Attach 22 | 3 . . 1 . 2 15 . 1 Attach 26 | 2 5 . . . 7 5 . 7 Detach 5 | . 1 . . . 2 2 . . Swap 23 | . 2 1 2 2 10 6 . . Drop 37 | . 5 1 4 5 5 11 . 6 Fire 82 | . 9 10 . 18 28 17 . . Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 19 | . . 1 . 6 . 5 . 7 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 337 | -10/Mines | Learned 4 Materials zone layouts 347 | -10/Mines | Identified exit to Exiles 444 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 448 | -10/Mines | Entered Exiles 482 | -10/Exiles | Discovered new exit (range 14) 510 | -10/Exiles | Met 8R-AWN 530 | -10/Exiles | Met EX-HEX 592 | -10/Exiles | Met EX-DEC 619 | -10/Exiles | Visited The Gauntlet 765 | -10/Exiles | Met EX-BIN 780 | -10/Exiles | Aligned with FarCom system 781 | -10/Exiles | Given EX-Vault access code 808 | -10/Exiles | Opened EX-Vault 816 | -10/Exiles | Found Prototype Leg 816 | -10/Exiles | Identified Potential Leg 821 | -10/Exiles | Found Potential Leg 843 | -10/Exiles | Warned to stay clear of 0b10 Research branches 939 | -10/Exiles | Discovered new exit (range 14) 1005 | -10/Exiles | Left Exiles lab with Potential Leg 1005 | -10/Exiles | Entered Mines 1006 | -9/Mines | Met a Derelict testing a Signal Generator 1016 | -9/Mines | Found Signal Generator 1147 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1148 | -9/Mines | Learned location of Recycling (-8) 1218 | -9/Mines | Learned Materials trap positions 1395 | -9/Mines | Discovered new exit (range 9) 1410 | -9/Mines | Entered Materials 1410 | -8/Materials | Accompanied by 3 allies 1410 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1412 | -8/Materials | Loaded intel: 13 trap records 2251 | -8/Materials | Discovered new exit (range 15) 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Utility x2 2465 | -7/Factory | Lost 6 parts (1p2n3u) 2933 | -7/Factory | Discovered new exit (range 11) 2945 | -7/Factory | Entered another Factory area 2945 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2972 | -6/Factory | Discovered new exit (range 7) 2979 | -6/Factory | Entered another Factory area 2979 | -5/Factory | Evolved 2 slots: Utility x2 3361 | -5/Factory | System corruption reached 10% 3385 | -5/Factory | Core integrity fell below 50% 3403 | -5/Factory | Core integrity fell below 20% 3415 | -5/Factory | Lost 12 parts (2p3n5u2w) 3425 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03381_ Dropped Hcp. Storage Unit. 03383_ Dropped Lgt. Nuclear Core. 03384_ Dropped Ion Engine. 03384_ Targeting Computer destroyed. 03393_ System corrupted: Energy discharge (-33). 03398_ C-30 ARC bursts open, deploying its payload. 03398_ G-67 Veteran unfolds itself. 03398_ G-50 Soldier unfolds itself. 03398_ Slug penetrates K-01 Serf. 03409_ System corrupted: IFF burst signal emitted. 03419_ K-01 Serf cleans the Power Conduit. 03420_ Slug penetrates Wall. 03421_ Chain reaction triggered in Lgt. Ion Engine. 03421_ K-01 Serf destroyed. 03421_ Power Conduit explodes. 03421_ G-50 Soldier destroyed. 03421_ Adv. Targeting Computer destroyed. 03422_ K-01 Serf collects debris. 03424_ Targeting Computer destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ?????????????????????######## #????""????????? | | ?????????????????????# #??"""""???????? | | ?????????????????????# g # """ #?? | | ?????????????????????# [[ g] + #?? | | ?????????????????????# [[ # """"" ??? | | ?????????????????????# [[ #??""""????????? | | ?????????????????????# #????" ????????? | | ?????????????????????# #??????????????? | | ?????????????????? ??# k #??????????????? | | ????????????????? ?# ##+#????+#?????? | | ????????????????? ?# k #???? #?????? | | ?????????????? ??? # #???# #?????? | | ?????????????? ??? # #???# #?????? | | ?????????????###t###;; [ ##### ##????? | | ???????????? gp% +????? | | ???????????? gg ##????? | | ???????????? p !!! #?????? | | ????????????"" !!! ] #?????? | | ????????????"" k !! #?????? | | ????????????"" k ^ ##+##+# | | ????????????"" % %= # | | ?????????? ;; @ # | | ????????????"" ### # # | | ????????????????????????##### # | | ????????????????????????????# l ###+#### | | ????????????????????????????# # # | | ??????????????????????????### + != # | | ????????????????????????### #+# ########### !# | | ????????????????????????# Y [ #?# ! # | | ????????????????????????## """ #?# # | | ?????????????????????????# "Y" !!= #?# ! # | | ?????????????????????????# " " !!= #?######## | | ?????????????????????????# !! ! #????????? | | ?????????????????????????# #????????? | | ?????????????????????????################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed DispersionSurveybotThrower Manual? 0 Play Time 00:45:50 Cumulative 8.6 hours Start 2020.12.21 @ 18:38:49 End 2020.12.21 @ 19:46:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6f32fa55-c587-402f-933c-d1ceaf26d3e9