Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 07:38:18 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3014) 3014 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 8282 Bonus ------- High Alert Combat Kills 438 Cogmind --------- Core Integrity 898/1000 Matter 64/300 Energy 14/100 System Corruption 0% Temperature Cool (0) Location -5/Waste Parts ------- Power (2) Propulsion (4) Utility (7) Advanced Weight Redist. System Advanced Launcher Guidance Computer Hacking Suite Weapon (4) Inventory (4) Advanced Heat Sink Matter Compressor (0) Antimissile System Missile Launcher Peak State ------------ Power Enhanced Nuclear Core Propulsion Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Utility Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Hacking Suite Long-range Tractor Beam Weapon Advanced Assault Cannon Chainsword Greatsword Inventory Armored Treads Large Storage Unit Matter Compressor Advanced Signal Interpreter Matter Filter Kinecellerator Hacking Suite Flak Gun Flak Gun Missile Launcher [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Launcher Guidance Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Katana Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 1 1 . . 1 . Weapon 2 | . . . . 1 1 . . . . Parts Attached 102 | 4 . 19 39 6 13 2 11 2 6 Power 8 | . . 2 4 1 . . 1 . . Engine 7 | . . 2 4 . . . 1 . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 42 | 2 . 5 21 . 5 . 5 1 3 Treads 26 | . . 5 16 . . . 2 1 2 Leg 7 | 2 . . 4 . 1 . . . . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . 2 . 1 Flight 6 | . . . 1 . 4 . 1 . . Utility 33 | . . 6 10 3 4 2 4 1 3 Device 16 | . . 3 1 . 4 1 4 1 2 Storage 3 | . . 1 1 1 . . . . . Processor 1 | . . . . . . . . . 1 Hackware 3 | . . 1 . 1 . 1 . . . Protection 10 | . . 1 8 1 . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 6 4 2 4 . 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 . 3 2 . 3 . 1 . . Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 4 | . . 2 . 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . . Parts Lost 37 | . . 2 15 . 5 5 3 . 7 Power 5 | . . . 3 . . 1 . . 1 Propulsion 17 | . . 1 7 . 1 3 1 . 4 Utility 10 | . . 1 3 . 2 1 1 . 2 Weapon 5 | . . . 2 . 2 . 1 . . Highest Loss Streak 5 | . . 2 4 . 4 5 3 . 4 Average Slot Usage (%) 85 | . 57 86 92 92 88 49 63 55 58 Engine 6 | . . 9 7 4 . . 3 5 4 Treads 20 | . . 17 31 . . . 12 14 11 Leg 5 | . 28 7 1 30 8 . . . . Flight 2 | . . . . . 17 13 3 . . Device 7 | . . 11 1 . 19 16 20 17 19 Storage 7 | . . . 11 15 8 3 . . . Hackware 9 | . . 10 9 13 7 10 13 11 11 Protection 7 | . . 5 12 5 . . . . . Ballistic Gun 6 | . 28 13 6 . 1 . 3 . . Impact Weapon 1 | . . . 2 10 . . . . . Slashing Weapon 6 | . . 6 8 7 12 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 2 2 28 46 56 55 26 18 11 12 Greatest Support 92 | 3 3 69 92 72 74 32 31 11 37 Greatest Overweight (x) 6 | . . 1 6 . 1 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | 4 4 10 16 16 16 10 4 4 4 Average Capacity 9 | 4 4 4 11 16 12 7 4 4 4 Most Carried 16 | 4 3 7 16 16 16 10 4 4 4 Average Carried 7 | 1 2 4 9 15 11 7 3 4 4 Final Capacity 16 | 4 4 10 16 16 10 4 4 4 4 Final Carried 16 | 2 3 7 16 16 9 4 4 4 4 Class Distribution -------------------- 41% | Scavenger-Mutant 35% | Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Matter Collected 2113 | 208 201 480 1004 100 120 . . . . Remotely . | . . . . . . . . . . Salvage Created 3556 | . 201 863 2126 131 235 . . . . Parts 203 | . 8 57 123 5 10 . . . . Haulers Intercepted 6 | . 1 2 2 1 . . . . . Recyclers Shooed 6 | . 1 2 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Combat Hostiles Destroyed 73 | . 2 17 49 1 4 . . . . Melee 32 | . . 3 26 1 2 . . . . Guns 39 | . 2 14 21 . 2 . . . . Classes Destroyed 13 | . 3 4 5 . 1 . . . . Worker 5 | . . . 4 . 1 . . . . Builder 1 | . . . 1 . . . . . . Hauler 6 | . 1 2 2 1 . . . . . Recycler 1 | . 1 . . . . . . . . Operator 3 | . . 2 . 1 . . . . . Watcher 5 | . . 1 3 . 1 . . . . Swarmer 14 | . . 4 10 . . . . . . Grunt 35 | . 2 6 24 . 3 . . . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . 2 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 19 | . . 7 11 1 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 7 1 5 . . . . Combat Bots Only 6 | . 2 4 6 1 3 . . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Damage Taken 6139 | . 12 896 3180 256 1066 121 431 . 177 Core 1002 | . . 196 418 12 135 30 109 . 102 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 100 51 24 98 . . 67 . . Volleys Fired 189 | . 14 62 105 . 7 . 1 . . Largest 2 | . 2 2 2 . 2 . 1 . . Hottest 58 | . 40 58 50 . 56 . 33 . . Shots Fired 341 | . 28 124 176 . 12 . 1 . . Gun 339 | . 28 123 176 . 11 . 1 . . Cannon 2 | . . 1 . . 1 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 341 | . 28 124 176 . 12 . 1 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 5 11 16 . 15 . 1 . . Robot Miss Streak 6 | . 3 4 6 . 2 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 5 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 350 | . 16 96 210 8 19 . 1 . . Core Hits 170 | . 8 38 100 1 22 . 1 . . Critical Hits 1 | . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Melee Attacks 119 | . . 12 82 10 15 . . . . Impact 14 | . . . 10 4 . . . . . Slashing 105 | . . 12 72 6 15 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 2 3 2 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 15 | . . 2 6 3 4 . . . . Damage Inflicted 8377 | . 118 1455 4953 477 1362 . 12 . . Guns 4076 | . 118 912 2726 . 314 . 6 . . Cannons 15 | . . 15 . . . . . . . Explosions 507 | . . . . . 507 . . . . Melee 3773 | . . 528 2227 477 541 . . . . Ramming 6 | . . . . . . . 6 . . Kinetic 4091 | . 118 927 2726 . 314 . 6 . . Thermal 507 | . . . . . 507 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 488 | . . . 246 242 . . . . . Slashing 3285 | . . 528 1981 235 541 . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 1 . 1 9 9 . . Average Corruption 2 | . . . 1 . 1 7 7 . . Corruption Purged 2 | . . . . . . . 2 . . Effects 22 | . . . 12 . . 1 9 . . Message Errors 9 | . . . 6 . . . 3 . . Matter Fused 2 | . . . . . . 1 1 . . Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 2 | . . . 1 . . . 1 . . Data Loss (minor) 2 | . . . 2 . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . Targeting Errors 3 | . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 706 | . . 101 136 105 364 . . . . Projectiles . | . . . . . . . . . . Explosions 240 | . . . . . 240 . . . . Melee 466 | . . 101 136 105 124 . . . . Knockbacks 2 | . . . 2 . . . . . . Impact 2 | . . . 2 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . 101 . 3 . . Shots 1 | . . . . . 1 . . . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 261 | . 1 12 38 . 22 . 261 . . Average Temperature 50 | . 1 3 20 . 10 . 126 . . Received Heat Transfer 2007 | . 6 309 1287 78 237 . 90 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . 4 4 . . . . . Impact Corruptions 6 | . . . 4 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . . . . . 300 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Peak Influence 869 | . 77 384 869 423 305 77 33 1 . Average Influence 347 | . 39 263 532 379 206 47 18 1 . Maximum Alert Level 3 | . . 1 3 2 1 . . . . Low Security (%) 25 | . . . . . . . . . . Level 1 42 | . . . . . . . . . . Level 2 19 | . . . . . . . . . . Level 3 13 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 3 6 2 2 . 1 . . Investigation 3 | . . 1 2 . . . . . . Extermination 2 | . . . . 1 . . 1 . . Reinforcement 7 | . 1 2 1 1 2 . . . . Assault 2 | . . . 2 . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Distress Signals 6 | . 1 1 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 8 31 77 3 10 5 3 . 3 Peak Tracking Total 12 | . 5 5 12 2 4 5 3 . 3 Tactical Retreats 8 | . . 2 5 . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Traps Triggered 6 | . . 1 3 . 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Machines Disabled 2 | . . . 1 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Machines Accessed 2 | . . . 2 . . . . . . Terminals 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 6 | . . . 6 . . . . . . Successful 4 | . . . 4 . . . . . . Failed 2 | . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 5 | . . . 5 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 4 | . . . 4 . . . . . . Terminals 2 | . . . 2 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Turns Passed 4542 | 35 80 873 2131 286 439 76 355 75 192 Spaces Moved 2623 | 50 85 455 908 197 178 141 364 63 182 Core 370 | 50 85 60 2 . . 53 67 . 53 Treads 1102 | . . 269 832 . . . . . 1 Legs 479 | . . 126 74 197 82 . . . . Wheels . | . . . . . . . . . . Hover 368 | . . . . . . . 177 63 128 Flight 304 | . . . . . 96 88 120 . . Fastest Speed 26 | 50 50 50 120 120 26 26 50 100 50 Average Speed 119 | 50 50 134 158 120 87 36 87 112 98 Slowest Speed 350 | 50 50 160 350 120 145 112 160 120 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 22 45 82 6 7 72 9 1 69 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 17 | . . . . . 17 . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 16 | . . . . . 16 . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Total 3546 | 59 99 591 1309 232 433 168 397 66 192 Wait 408 | . . 23 126 16 210 17 14 . 2 Move 2617 | 49 84 454 907 196 178 140 364 63 182 Hop . | . . . . . . . . . . Pick Up 67 | 6 1 10 35 2 6 2 4 . 1 Fast Attach 41 | . . 11 8 4 1 1 8 2 6 Attach 35 | 4 . 1 15 1 11 1 2 . . Detach 5 | . . . 1 . 3 1 . . . Swap 26 | . . 7 16 1 1 . 1 . . Drop 59 | . . 14 23 5 6 6 3 1 1 Fire 189 | . 14 62 105 . 7 . 1 . . Melee 99 | . . 9 73 7 10 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 3) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 587 | -9/Materials | Discovered new exit (range 15) 633 | -9/Materials | Build established: Scavenger-Mutant 945 | -9/Materials | Discovered new exit (range 6) 974 | -9/Materials | Build established: Mutant 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -8/Materials | Garrison activated, responded to threat 1292 | -8/Materials | Lost 4 parts (1p2n1u) 1615 | -8/Materials | Build established: Scavenger-Mutant 1834 | -8/Materials | Discovered new exit (range 10) 2145 | -8/Materials | Discovered new exit (range 8) 2401 | -8/Materials | Core integrity fell below 50% 2589 | -8/Materials | First assault squad dispatched 2898 | -8/Materials | Lost 3 parts (1p1n1u) 3120 | -8/Materials | Entered Factory 3120 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3165 | -7/Factory | Build established: Mutant 3320 | -7/Factory | Discovered new exit (range 16) 3406 | -7/Factory | Entered another Factory area 3406 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3513 | -6/Factory | Lost 4 parts (1n2u1w) 3845 | -6/Factory | Sucked down chute 3845 | -6/Factory | Entered Waste 3856 | -6/Waste | Spotted C-40 Crusher 3857 | -6/Waste | Spotted C-40 Crusher 3860 | -6/Waste | EMP discharged 3862 | -6/Waste | Spotted C-40 Crusher 3865 | -6/Waste | Spotted C-40 Crusher 3873 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3894 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3903 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3908 | -6/Waste | Spotted C-40 Crusher 3908 | -6/Waste | Spotted C-40 Crusher 3914 | -6/Waste | Discovered new exit (range 16) 3921 | -6/Waste | Entered Factory 3934 | -6/Factory | Lost 5 parts (1p3n1u) 4194 | -6/Factory | Build established: Hacker-Mutant 4255 | -6/Factory | Discovered new exit (range 15) 4276 | -6/Factory | Entered another Factory area 4276 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4307 | -5/Factory | Lost 3 parts (1n1u1w) 4351 | -5/Factory | Manually triggered Chute Trap 4351 | -5/Factory | Sucked down chute 4351 | -5/Factory | Entered Waste 4435 | -5/Waste | Spotted C-40 Crusher 4441 | -5/Waste | Found Antimissile System 4442 | -5/Waste | Spotted C-40 Crusher 4452 | -5/Waste | Spotted C-40 Crusher 4454 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4465 | -5/Waste | Spotted C-40 Crusher 4485 | -5/Waste | Lost 3 parts (2n1u) 4485 | -5/Waste | Spotted C-40 Crusher 4496 | -5/Waste | Spotted C-40 Crusher 4534 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4539 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4541 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4543 | -5/Waste | Self-destructed Last Messages --------------- 04441_ Acquired Antimissile System. 04451_ Centrium Wheel crushed. 04454_ Imp. Medium Treads crushed. 04454_ Gravmag System destroyed. 04454_ Power Amplifier destroyed. 04462_ Imp. Medium Treads crushed. 04473_ Acquired Imp. Gyrokinetic Inverter. 04519_ Acquired Biometal Medium Treads. 04534_ Lgt. Angular Momentum Engine crushed. 04534_ Adv. Sensor Array crushed. 04534_ Med. Treads crushed. 04534_ Critical hit. 04534_ Biometal Medium Treads destroyed. 04534_ Acquired Adv. Sensor Array. 04536_ Acquired Med. Treads. 04539_ Med. Treads crushed. 04539_ Adv. Transmission Jammer crushed. 04541_ Hacking Suite crushed. 04541_ Adv. Sensor Array crushed. 04541_ Imp. Gyrokinetic Inverter crushed. Map ----- +----------------------------------------------------+ | ######## #??????? ???????# #????????? | | #??????# #??????# #??????# #????????? | | #??????# #??????# #??????# #????????? | | #??????# = #??????# #??????# #????????? | | #??????# ######## ######## ###??????? | | #??????# #??????? | | #??????# #??????? | | #??????# #??????? | | #??????# #??????? | | #??????# ######## ######## ###??????? | | #??????# #??????# #??????# #????????? | | #??????# #??????# #??????# #????????? | | #??????# #??????# #??????# #????????? | | #??????# ######## ######## ###??????? | | #??????# #??????? | | #??????# #??????? | | #??????# #??????? | | #??????# #??????? | | #??????# ######## ######## ###??????? | | #??????# #??????# #??????# #????????? | | #??????# #??????# #??????# #????????? | | #??????# #??????# #??????# #????????? | | #??????# #????### ###????# #????????? | | #####??????######????# CC #????######????????? | | ?????????????????????# !CC #??????????????????? | | ?????????????????????# @ #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# CCCC! #??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 18 Armor Coverage 300 Utility Shielding 66 Evasion (%) 64 Launcher Accuracy 40 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseIonMallet Manual? 0 Play Time 00:48:15 Cumulative 114.1 hours Start 2019.11.05 @ 06:50:57 End 2019.11.05 @ 07:38:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e173977-46dc-4ac7-b1a9-b2e863c670cb