Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.25 @ 10:30:43 Player: hc Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (3097) 3097 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-399) -399 TOTAL SCORE: 7243 Bonus ------- High Alert Combat Kills 276 Friendly Fire -675 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Compact Battery (300) Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Enhanced Optical Array Improved Particle Charger Advanced Shield Generator > --- WEAPON ----------- Neutron Cannon Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Coolant Injector Large Storage Unit Compact Battery Large Matter Pod Hardened Light Armor Plating Great Axe Great Axe [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 3 | . . . . . 1 . 1 1 Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . . 1 1 . Weapon 2 | . . . . . 1 . . 1 Parts Attached 119 | 6 10 3 7 8 35 18 15 17 Power 26 | 1 1 1 1 . 6 5 6 5 Engine 13 | 1 1 1 1 . 1 3 2 3 Core 13 | . . . . . 5 2 4 2 Reactor . | . . . . . . . . . Propulsion 30 | 2 3 1 3 3 9 5 1 3 Treads 4 | 2 . . . . 2 . . . Leg 16 | . . . . 3 7 4 1 1 Wheel 7 | . 3 1 2 . . 1 . . Hover 2 | . . . 1 . . . . 1 Flight 1 | . . . . . . . . 1 Utility 28 | 1 3 . 2 2 8 3 3 6 Device 17 | . 1 . 1 2 5 1 2 5 Storage 4 | 1 1 . 1 . 1 . . . Processor 3 | . 1 . . . . 1 1 . Hackware . | . . . . . . . . . Protection 4 | . . . . . 2 1 . 1 Artifact . | . . . . . . . . . Weapon 35 | 2 3 1 1 3 12 5 5 3 Energy Gun 10 | 1 1 . . . 3 3 2 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 17 | 1 2 1 . 2 7 2 2 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 35 | . 5 . . 6 2 1 2 19 Power 8 | . 2 . . . 1 . . 5 Propulsion 9 | . 1 . . 3 . . 1 4 Utility 6 | . . . . 1 . . . 5 Weapon 12 | . 2 . . 2 1 1 1 5 Highest Loss Streak 16 | . 3 . . 6 2 1 2 16 Average Slot Usage (%) 89 | . 90 98 100 88 93 91 88 73 Engine 7 | . 8 12 11 11 3 4 10 5 Core 8 | . . . . . 14 9 7 13 Treads 4 | . 19 . . . 8 . . . Leg 14 | . . . . 22 14 24 17 10 Wheel 2 | . 7 28 33 4 . . . . Device 11 | . 12 14 11 8 10 11 11 12 Storage 10 | . 14 14 22 22 12 7 6 5 Processor 4 | . . . . . . 6 10 6 Protection 1 | . . . . . 2 1 1 . Energy Gun 5 | . 10 . . . 5 6 8 . Ballistic Gun 13 | . 15 28 13 15 15 14 9 8 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 10 23 26 30 37 47 54 63 77 Greatest Support 51 | 40 40 32 44 44 42 51 51 49 Greatest Overweight (x) 11 | . 1 . . 11 11 2 1 5 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 7 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 10 10 Average Carried 7 | 2 5 9 8 9 6 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 9 10 3 Class Distribution -------------------- 31% | Mutant 28% | Scavenger-Tank 9% | Generator-Gunner 8% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Scavenger-Skirmisher 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 2816 | 253 260 46 35 306 892 381 380 263 Remotely 450 | . . . . . . . 380 70 Salvage Created 3172 | . 365 46 35 341 1038 498 454 395 Parts 195 | . 11 7 3 25 65 37 30 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 1 2 Parts Field Recycled 4 | . . . . . 4 . . . Retrieved Matter 16 | . . . . . 16 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 8 3 1 10 24 11 9 10 Melee 2 | . . . . . . . . 2 Guns 63 | . 8 3 1 10 20 9 9 3 Cannons 9 | . . . . . 4 . . 5 AOE 2 | . . . . . . 2 . . Classes Destroyed 8 | . 1 1 1 1 3 1 . . Builder 5 | . . . . . 3 1 1 . Drone 6 | . . . . 6 . . . . Watcher 4 | . . . . . 2 1 1 . Swarmer 26 | . . 3 . 4 6 4 4 5 Grunt 29 | . 8 . . 3 13 1 . 4 Sentry 12 | . . . 1 3 4 1 2 1 Hunter 4 | . . . . . 1 2 1 . Programmer 5 | . . . . . . 3 2 . Best Kill Streak 8 | . 3 3 1 8 5 8 4 5 Combat Bots Only 8 | . 3 3 1 8 4 6 4 5 Max Kills in Single Turn 3 | . 1 2 1 3 2 3 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Damage Taken 7351 | . 735 57 90 1147 1266 676 656 2724 Core 1785 | . 183 14 48 251 121 94 64 1010 Absorbed by Shields 553 | . . . . . 26 257 190 80 Core Remaining (%) 67 | 100 . 21 . 25 78 86 92 . Volleys Fired 229 | . 59 3 5 24 67 25 30 16 Largest 4 | . 2 2 1 2 3 3 3 4 Hottest 226 | . 70 46 24 47 116 153 147 226 Shots Fired 514 | . 91 6 5 38 180 73 83 38 Gun 454 | . 91 6 5 38 136 73 83 22 Cannon 60 | . . . . . 44 . . 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 375 | . 59 6 5 38 150 48 49 20 Thermal 108 | . 32 . . . 17 25 16 18 Explosive . | . . . . . . . . . Electromagnetic 31 | . . . . . 13 . 18 . Robot Hit Streak 11 | . 6 4 5 7 6 8 11 7 Robot Miss Streak 8 | . 3 6 2 8 6 3 8 5 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 5 | . 1 . . 1 2 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . Shots Hit Robots 305 | . 57 2 5 29 93 43 48 28 Core Hits 201 | . 22 3 2 28 60 32 29 25 Critical Hits 7 | . . 1 . . 2 . 1 3 Critical Kills 3 | . . 1 . . 1 . 1 . Critical Parts Destroyed 4 | . . . . . 1 . . 3 Melee Attacks 10 | . . . . . . . . 10 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 5717 | . 565 70 92 540 1458 984 888 1120 Guns 4234 | . 565 70 92 540 1192 713 838 224 Cannons 692 | . . . . . 266 . . 426 Explosions 434 | . . . . . . 271 50 113 Melee 356 | . . . . . . . . 356 Ramming 1 | . . . . . . . . 1 Kinetic 3521 | . 298 70 92 540 1247 500 572 202 Thermal 1355 | . 267 . . . 128 245 154 561 Explosive 50 | . . . . . . . 50 . Electromagnetic 434 | . . . . . 83 239 112 . Impact . | . . . . . . . . . Slashing 356 | . . . . . . . . 356 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 1 4 Average Corruption 3 | . . . . . . 3 1 2 Corruption Purged . | . . . . . . . . . Effects 14 | . . . . . . 14 . . Message Errors 2 | . . . . . . 2 . . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Targeting Errors 3 | . . . . . . 3 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 90 | . . . . . . 2 . 88 Projectiles . | . . . . . . . . . Explosions 80 | . . . . . . 2 . 78 Melee 10 | . . . . . . . . 10 Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 258 | . . . . . . 96 100 62 Shots 5 | . . . . . . 3 1 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . 1 Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 620 | . 176 . . 11 472 288 488 620 Average Temperature 134 | . 72 . . 5 112 86 164 236 Received Heat Transfer 1685 | . 411 . 9 315 540 26 36 348 Effects 39 | . . . . . 4 . 14 21 Shutdowns 18 | . . . . . 1 . 6 11 Energy Bleed 2 | . . . . . 2 . . . Interference 5 | . . . . . . . 4 1 Matter Decay 2 | . . . . . . . . 2 Short Circuit 5 | . . . . . . . 1 4 Damage (minor) 2 | . . . . . 1 . . 1 Damage (major) 5 | . . . . . . . 3 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2156 | . 707 . . . 296 494 309 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 805 | . 145 95 82 310 569 805 464 369 Initial 343 | . . 25 37 34 29 251 343 226 Average 289 | . 45 92 60 152 277 549 383 300 Maximum Alert Level 3 | . . . . 1 2 3 2 1 Low Security (%) 34 | 100 100 100 100 45 44 . . 2 Level 1 36 | . . . . 54 17 29 61 97 Level 2 19 | . . . . . 38 26 38 . Level 3 8 | . . . . . . 43 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 4 1 2 2 Investigation 3 | . 1 . . . 2 . . . Extermination 3 | . . . . . . 1 1 1 Reinforcement 5 | . . . . 1 2 . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 11 | . 1 . 1 2 3 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 16 3 5 17 44 13 12 24 Peak Tracking Total 8 | . 4 3 5 7 8 6 5 7 Tactical Retreats 5 | . . . . 1 3 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 5 | . . . . . 1 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 9 | . . . . . 2 2 2 3 Max in Single Turn 2 | . . . . . 1 2 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 10 | . 3 . . 2 2 2 . 1 Terminals 5 | . 2 . . 2 1 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 21 | . 8 . . 2 6 4 . 1 Successful 16 | . 6 . . 2 5 3 . . Failed 5 | . 2 . . . 1 1 . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 5 . . 2 2 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 5 | . 3 . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 7 | . 4 . . 2 1 . . . Record 2 | . 2 . . . . . . . Open Door 2 | . . . . 2 . . . . Terminal Index 1 | . . . . . 1 . . . Hauler Manifests 2 | . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 3 | . . . . . 3 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . . . 2 . . 1 Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Matter 168 | . . . . . . 168 . . Time 84 | . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . 8 . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 12 | . . . . 12 . . . . Drone Recoveries 2 | . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 4581 | 155 553 118 106 429 1047 867 726 580 Spaces Moved 2495 | 93 277 103 83 253 501 546 364 275 Core 34 | 7 . . . 13 11 . . 3 Treads 479 | 86 174 . . . 219 . . . Legs 1636 | . . . . 189 271 546 364 266 Wheels 340 | . 103 103 83 51 . . . . Hover 6 | . . . . . . . . 6 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 96 96 120 120 150 120 Average Speed 142 | 151 138 100 96 137 150 135 150 170 Slowest Speed 600 | 160 160 100 96 600 600 180 150 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 6 36 18 10 29 35 17 9 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 68 | . . . . . 7 3 34 24 Melee . | . . . . . . . . . Projectile 15 | . . . . . 7 3 1 4 AOE 53 | . . . . . . . 33 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total 3083 | 107 368 112 104 298 653 625 480 336 Wait 51 | . . . . . 1 8 42 . Move 2487 | 92 276 102 82 252 500 545 363 275 Hop . | . . . . . . . . . Pick Up 93 | 9 18 2 6 3 28 9 8 10 Fast Attach 31 | . . 1 . 3 9 11 7 . Attach 69 | 6 8 1 3 1 20 6 7 17 Detach 2 | . . . . . 1 . 1 . Swap 19 | . 2 1 4 4 6 1 1 . Drop 76 | . 5 2 4 6 20 20 11 8 Fire 229 | . 59 3 5 24 67 25 30 16 Melee 9 | . . . . . . . . 9 Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 5 | . . . . 5 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 570 | -10/Materials | Core integrity fell below 50% 620 | -10/Materials | Discovered new exit (range 13) 631 | -10/Materials | Lost 3 parts (1p1n1w) 709 | -10/Materials | Entered Mines 800 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 813 | -10/Mines | Discovered new exit (range 11) 827 | -10/Mines | Entered Materials 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Discovered new exit (range 15) 933 | -9/Materials | Entered Storage 1120 | -9/Storage | Destroyed 8 combat bots 1281 | -9/Storage | Core integrity fell below 50% 1307 | -9/Storage | Discovered new exit (range 16) 1355 | -9/Storage | Lost 6 parts (3n1u2w) 1362 | -9/Storage | Entered Materials 1362 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1970 | -8/Materials | Repaired Lrg. Storage Unit? 2223 | -8/Materials | Discovered new exit (range 5) 2409 | -8/Materials | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -7/Factory | Build established: Scavenger-Tank 2790 | -7/Factory | Fabricated Mic. Nuclear Core? 2820 | -7/Factory | Local fabrication network quarantined 3144 | -7/Factory | Discovered new exit (range 13) 3276 | -7/Factory | Entered another Factory area 3276 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3939 | -6/Factory | Discovered new exit (range 21) 4002 | -6/Factory | Entered another Factory area 4002 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4567 | -5/Factory | Core integrity fell below 50% 4581 | -5/Factory | Core integrity fell below 20% 4582 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Door. R-10 Processor inserts Carbon-fiber Leg into recycling unit. K-01 Serf collects debris. R-10 Processor collects Imp. Target Analyzer. Penetrated by Slug. R-10 Processor inserts Mic. Fission Core into recycling unit. Nuclear Reactor explodes. Antigrav System destroyed. P-70 Sage destroyed. Coolant Injector destroyed. Nuclear Reactor explodes. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. R-10 Processor collects Carbon-fiber Leg. R-10 Processor inserts Imp. Treads into recycling unit. Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????? ???????????????????????# | | ??????????????????##### ??????????????????????# | | ?????????????????? ??????????????????????# | | ?????????????? ??? ??????????????????????# | | ????????????? ? "" w ??????????????????????# | | ??????????????# "" ??????????????????????# | | ??????????????# "Y ???????#########+####?# | | ??????????????# ""R ######## ##### | | ??????????##### ^"" | | ??????????? | | ???????????? """ | | ????????????? "T" | | ??????????????# "" " " m""""""" """"""" | | ??????????????# """ """"""" """"""" | | ??????????????# ^""" R """"""" """"""" | | ??????????????# "" % "" """" """"""" | | ??????????????# " R= = | | ??????????????# hk% =% | | ??????????????### gh %!!! | | ????????????????# p = *u###+#############+# | | ????????????????# #### % ## | | ????????????????#???## !!! ##"""" | | ????????????????????# @ !!! ##"""" | | ????????????# !!! ##""" | | ????????????# """""" ##"""" | | ????????????# """""" ##"""" | | ???????????????"""""" ##"""" | | ????????????????""""" ## | | ???????????????? k """" ######## | | ??????????????? # """" #??????? | | ?????????????? # """" #??????? | | ??????????????######+?## """ ##"""" #??????? | | ???????????????????# ??# """ #?"""" #??????? | | ???????????????????#???# """ #??""" #??????? | | ???????????????????????# #?????? #??????? | | ???????????????????????# % [#??????####????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ???#??????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????##+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 72 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Just What I Needed Made in Tau Ceti IV Novice Programmer Please Form A Line Release The Drones! Risk Taker Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed BurstChromaticDesublimator Manual? 0 Play Time 01:33:47 Cumulative 4.5 hours Start 2021.08.24 @ 15:57:33 End 2021.08.25 @ 10:30:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6647030-22c0-4daf-a82d-7565080cfc43