Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 18:10:24 Player: BOTHUNTER Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2465) 2465 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (878) 878 TOTAL SCORE: 5763 Bonus ------- High Alert Combat Kills 178 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Relay Coupler [NC] (23) Relay Coupler [Swarmer] (42) Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (28) Relay Coupler [Duelist] (22) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Cooling System Cooling System Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Electrolaser Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Improved Treads High-powered Tractor Beam Proton Missile Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 66 | 6 6 26 8 14 6 Power 6 | 1 . 1 1 3 . Engine 3 | 1 . 1 1 . . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 16 | 2 2 7 1 1 3 Treads 6 | . . 4 1 1 . Leg 10 | 2 2 3 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 7 4 . 1 Device 4 | . . 2 2 . . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 7 | . 1 4 2 . . Artifact . | . . . . . . Weapon 29 | 2 2 11 2 10 2 Energy Gun 6 | 1 1 1 1 1 1 Energy Cannon 8 | . 1 5 1 1 . Ballistic Gun 6 | 1 . 4 . 1 . Ballistic Cannon . | . . . . . . Launcher 8 | . . . . 7 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 26 | . 6 2 2 9 7 Power 2 | . 1 . . . 1 Propulsion 5 | . 1 1 . . 3 Utility 6 | . 1 1 . 4 . Weapon 13 | . 3 . 2 5 3 Highest Loss Streak 6 | . 5 1 1 2 6 Average Slot Usage (%) 78 | . 90 92 97 66 35 Engine 6 | . 13 10 9 1 . Core 3 | . . . . 7 4 Treads 13 | . . 10 18 18 10 Leg 6 | . 27 10 . . 5 Device 8 | . . 12 18 6 . Storage 10 | . 14 11 9 9 9 Protection 5 | . 11 4 16 4 . Energy Gun 1 | . 5 . . 2 4 Energy Cannon 11 | . 8 18 26 4 . Ballistic Gun 5 | . 9 11 . 1 . Launcher 5 | . . . . 12 . Naked Turns . | . . . . . . Heaviest Build 45 | 11 18 37 45 41 16 Greatest Support 46 | 20 20 46 46 45 45 Greatest Overweight (x) 2 | 1 . 2 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 4 6 8 8 8 7 Average Carried 6 | 2 5 7 7 6 6 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 4 5 8 8 7 7 Class Distribution -------------------- 57% | Mutant 24% | Gunner 13% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1206 | 188 123 400 85 385 25 Remotely . | . . . . . . Salvage Created 2518 | . 275 817 275 1022 129 Parts 122 | . 7 52 19 36 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 63 | . 5 20 8 25 5 Guns 19 | . 1 12 . 3 3 Cannons 21 | . 3 7 8 3 . AOE 22 | . 1 1 . 18 2 Classes Destroyed 10 | . 2 5 2 1 . Worker 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 2 | . 1 1 . . . Operator 1 | . . 1 . . . Swarmer 22 | . . 8 4 8 2 Grunt 32 | . 5 7 1 16 3 Brawler 1 | . . . . 1 . Duelist 2 | . . 2 . . . Sentry 5 | . . 3 2 . . Hunter 1 | . . . 1 . . Best Kill Streak 8 | . 3 8 5 4 5 Combat Bots Only 8 | . 2 8 5 4 5 Max Kills in Single Turn 3 | . 1 2 1 3 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . 1 1 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4095 | . 669 798 536 1229 863 Core 805 | . 134 120 43 115 393 Absorbed by Shields 12 | . . . . 12 . Core Remaining (%) 72 | 100 46 70 . . . Volleys Fired 179 | . 29 56 20 55 19 Largest 3 | . 2 3 3 3 1 Hottest 225 | . 80 225 225 206 65 Shots Fired 363 | . 45 165 49 85 19 Gun 152 | . 24 101 . 11 16 Cannon 155 | . 21 60 49 25 . Launcher 52 | . . . . 49 3 Special 4 | . . 4 . . . Kinetic 115 | . 16 96 . 3 . Thermal 196 | . 29 69 49 33 16 Explosive 10 | . . . . 7 3 Electromagnetic 42 | . . . . 42 . Robot Hit Streak 13 | . 7 13 9 9 6 Robot Miss Streak 6 | . 3 6 3 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 2 | . . 2 . . . Shots Hit Robots 202 | . 28 88 26 46 14 Core Hits 105 | . 11 34 12 40 8 Critical Hits 4 | . . 1 2 1 . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4529 | . 578 1211 543 1860 337 Guns 1026 | . 139 604 . 95 188 Cannons 1641 | . 240 550 535 316 . Explosions 1824 | . 199 27 . 1449 149 Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 653 | . 72 572 . 9 . Thermal 2418 | . 506 612 535 577 188 Explosive 374 | . . . . 225 149 Electromagnetic 1076 | . . 27 . 1049 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 158 | . 107 15 . 36 . Projectiles 25 | . 10 15 . . . Explosions 133 | . 97 . . 36 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 431 | . 114 12 . 168 137 Shots 13 | . 1 1 . 8 3 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 295 | . 295 142 163 243 103 Average Temperature 69 | . 123 41 55 83 51 Received Heat Transfer 1344 | . 303 123 81 567 270 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . . . . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 4 1 . . Heat Transferred 4102 | . 768 999 851 1040 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 884 | . 170 371 305 884 545 Initial 430 | . . 59 120 44 430 Average 354 | . 75 198 132 585 482 Maximum Alert Level 3 | . . 1 1 3 2 Low Security (%) 37 | 100 100 48 82 9 . Level 1 28 | . . 51 17 22 . Level 2 13 | . . . . 18 100 Level 3 20 | . . . . 49 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 4 . 1 Investigation 6 | . 2 1 3 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 7 24 11 30 13 Peak Tracking Total 7 | . 3 5 4 5 7 Tactical Retreats 11 | . . 3 1 7 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 9 | . . 1 . 8 . Indirectly 8 | . . . . 8 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 6 | . 1 2 1 2 . Max in Single Turn 1 | . 1 1 1 1 . Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 9 | . 2 1 5 . 1 Terminals 5 | . . . 4 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 29 | . 5 3 19 . 2 Successful 18 | . 4 2 11 . 1 Failed 11 | . 1 1 8 . 1 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 12 | . 2 . 10 . . Terminals 20 | . . . 18 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 10 | . . . 9 . 1 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . . . 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 4 . 1 Full Trace Events 3 | . . . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 7 | . . . . 7 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3517 | 83 291 1197 294 1466 186 Spaces Moved 1821 | 70 154 551 138 813 95 Core 27 | 22 . . . . 5 Treads 1250 | . . 256 138 813 43 Legs 544 | 48 154 295 . . 47 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 152 152 120 Average Speed 146 | 101 120 150 156 152 136 Slowest Speed 180 | 120 120 180 160 152 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 24 40 17 69 15 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 9 . . . Terrain Destroyed 179 | . 36 28 21 85 9 Melee . | . . . . . . Projectile 49 | . . 28 21 . . AOE 130 | . 36 . . 85 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2363 | 79 216 801 176 961 130 Wait 241 | . 27 141 5 58 10 Move 1815 | 69 153 550 137 811 95 Hop . | . . . . . . Pick Up 24 | 4 . 11 2 7 . Fast Attach 32 | 6 3 15 1 3 4 Attach 21 | . 1 6 3 10 1 Detach 5 | . . . . 5 . Swap 13 | . 2 5 4 1 1 Drop 30 | . 1 17 3 9 . Fire 179 | . 29 56 20 55 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 6) 374 | -10/Materials | Core integrity fell below 50% 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 402 | -9/Materials | Lost 5 parts (1p1n1u2w) 747 | -9/Materials | Destroyed 8 combat bots 1197 | -9/Materials | Build established: Gunner 1328 | -9/Materials | Repaired Hvy. Particle Cannon 1355 | -9/Materials | Discovered new exit (range 10) 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Utility x2 1707 | -8/Materials | Identified exit to Factory 1826 | -8/Materials | Garrison activated, responded to threat 1852 | -8/Materials | Identified exit to Garrison 1866 | -8/Materials | Entered Garrison 1894 | -8/Garrison | Triggered checkpoint 1972 | -8/Garrison | Triggered checkpoint 1993 | -8/Garrison | Triggered checkpoint 2067 | -8/Garrison | Triggered checkpoint 2069 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Triggered checkpoint 2631 | -8/Garrison | Discovered new exit (range 14) 2721 | -8/Garrison | Build established: Mutant 2803 | -8/Garrison | Discovered new exit (range 13) 2833 | -8/Garrison | Installed Relay Interface Framework 2894 | -8/Garrison | Triggered checkpoint 2943 | -8/Garrison | Garrison Relay disabled 3266 | -8/Garrison | Garrison Relay disabled 3332 | -8/Garrison | Entered Materials 3431 | -8/Materials | Core integrity fell below 50% 3461 | -8/Materials | Core integrity fell below 20% 3476 | -8/Materials | Lost 6 parts (1p2n3w) 3518 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03445_ Imp. Treads destroyed. 03448_ Connecting with Terminal... 03448_ Current location identified: Materials >>Analysis(P-60 Hacker) Downloading analysis... P-60 Hacker Tier: 4 P-series programmers are the primary means of asserting control over areas of unwanted derelict activity. As they are often dispatched to combat environments, programmers are equipped with both electromagnetic weaponry and dedicated target analysis components enabling them to quickly incapacitate hostiles. 03451_ U-05 Engineer builds a Wall. 03452_ Acquired Aluminum Leg. 03455_ U-05 Engineer lays Concrete. 03456_ R-06 Scavenger collects Aluminum Leg. 03458_ U-05 Engineer lays Concrete. 03477_ Acquired Aluminum Leg. 03479_ Acquired Adv. Visual Processing Unit. 03516_ Aluminum Leg destroyed. 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""" ######?????????? | | ?????????############## """ #??????????????? | | ??????????# #??# g """ #??????????????? | | ??????????# #### g #??????????????? | | ??????????#= """ + ?????? | | ??????????# """ ####+#################????????? | | ??????????# """ #??# ???????????????????????? | | ??????????# """ #??# ?????????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ????# #######+####### #???????????????????? | | ????# #############+?????????????? | | ????# ????????????? | | ? ????????????? | | ?? ############### ????????????? | | ??????????????????# ###########????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed WardroneSmartbombCapacitor Manual? 0 Play Time 00:28:41 Cumulative 125.1 hours Start 2020.10.09 @ 17:34:39 End 2020.10.09 @ 18:10:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 161 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea6a55e9-6a39-4675-ac2f-22d284b619a8