Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 17:15:46 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (249) 1245 Value Destroyed (9432) 9432 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4008) 4008 TOTAL SCORE: 19665 Bonus ------- High Alert Combat Kills 1574 Follower Combat Kills 838 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -304 Cogmind --------- Core Integrity 115/850 Matter 18/300 Energy 150/150 System Corruption 10% Temperature Cool (3) Movement Treading (220) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Modified TNC Experimental Targeting Computer Relay Coupler [Grunt] (27) > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (28) --- Improved Cooling System Improved Cooling System Coolant Injector High-capacity Battery (400) High-capacity Battery (400) Matter Compressor (250) Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Improved Light Armor Plating Remote Shield Hacking Suite Relay Coupler [Brawler] (26) Cooled Pulse Rifle Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Long-range Terrain Scanner Modified TNC Experimental Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine F-cell Engine Armored Wheel Improved Cooling System Improved Cooling System High-capacity Battery High-capacity Battery Matter Compressor Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Layered Medium Armor Plating Remote Shield Hacking Suite Relay Coupler [Brawler] Relay Coupler [Hunter] Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Flak Gun Advanced Assault Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Remote Datajack Power Sword [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Relay Coupler [Sentry] Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Slots Evolved 8 | . . . . . 4 . . 2 . 2 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . . . 3 . . 2 . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 322 | 7 23 . . 13 38 45 27 34 58 70 7 Power 15 | 1 . . . 1 1 1 2 1 3 4 1 Engine 10 | 1 . . . 1 1 . 2 . 3 1 1 Core 4 | . . . . . . 1 . 1 . 2 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 69 | 2 3 . . 2 11 11 6 5 9 19 1 Treads 38 | 1 2 . . 2 9 5 4 4 5 5 1 Leg 16 | . . . . . . 5 . . 1 10 . Wheel 15 | 1 1 . . . 2 1 2 1 3 4 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 99 | 2 5 . . . 10 20 7 10 20 24 1 Device 26 | . . . . . 4 9 . 1 4 8 . Storage 22 | 2 5 . . . 2 2 . 1 7 3 . Processor 4 | . . . . . . . . 1 . 3 . Hackware 23 | . . . . . . 5 4 4 3 6 1 Protection 24 | . . . . . 4 4 3 3 6 4 . Artifact . | . . . . . . . . . . . . Weapon 139 | 2 15 . . 10 16 13 12 18 26 23 4 Energy Gun 21 | 1 3 . . . 3 . 2 2 6 3 1 Energy Cannon 4 | . . . . 3 1 . . . . . . Ballistic Gun 46 | 1 4 . . 2 8 6 6 7 8 4 . Ballistic Cannon 14 | . 4 . . 4 1 . . . . 4 1 Launcher 14 | . 2 . . 1 1 1 . 1 4 3 1 Special Weapon 12 | . 2 . . . . . . 1 4 4 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 20 | . . . . . 2 4 1 4 4 5 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 8 | . . . . . . 2 3 3 . . . Unidentified Prototypes 4 | . . . . . 3 . . . . 1 . Parts Lost 55 | . 1 . . . 1 3 9 5 11 15 10 Power 10 | . . . . . . 1 2 1 2 3 1 Propulsion 20 | . . . . . 1 1 4 2 4 5 3 Utility 5 | . . . . . . . . . 1 3 1 Weapon 20 | . 1 . . . . 1 3 2 4 4 5 Highest Loss Streak 8 | . 1 . . . 1 2 2 2 3 5 8 Average Slot Usage (%) 98 | . 99 100 100 100 99 99 94 98 98 97 91 Engine 6 | . 14 14 14 14 9 1 3 6 6 1 5 Core 2 | . . . . . . 7 3 . . 2 . Treads 17 | . 21 28 28 28 20 23 16 9 9 2 12 Leg 1 | . . . . . . 1 . . . 9 . Wheel 5 | . 6 . . . 6 2 7 11 11 7 5 Device 3 | . . . . . 8 5 . . 8 4 . Storage 29 | . 28 28 28 28 27 28 36 30 33 27 26 Processor 2 | . . . . . . . . 7 1 8 13 Hackware 2 | . . . . . . 2 4 11 1 3 6 Protection 4 | . . . . . 9 8 4 3 6 5 5 Energy Gun 1 | . 3 . . . 2 . 2 3 3 1 . Energy Cannon 1 | . . . . 12 1 . . . . . . Ballistic Gun 9 | . 7 28 28 7 13 9 10 5 5 6 . Ballistic Cannon 3 | . 16 . . 8 . . . . . 4 8 Slashing Weapon 2 | . . . . . . 4 1 3 3 2 . Special Melee Weapon 1 | . . . . . . 4 2 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 16 43 39 39 49 75 80 87 87 97 105 100 Greatest Support 60 | 10 40 40 40 40 60 60 60 28 60 55 12 Greatest Overweight (x) 8 | 1 2 . . 1 4 6 7 6 7 8 8 Average Overweight (x) 2 | . 1 . . . 3 2 4 3 3 2 7 Largest Inventory Capacity 28 | 8 16 16 16 16 22 28 28 28 28 28 28 Average Capacity 22 | 7 12 16 16 16 22 22 28 28 28 28 28 Most Carried 28 | 5 16 16 16 16 22 28 28 28 28 28 24 Average Carried 21 | 3 11 16 15 15 19 22 27 26 27 27 22 Final Capacity 28 | 8 16 16 16 16 22 28 28 28 28 28 28 Final Carried 28 | 5 16 16 16 16 22 28 27 28 28 23 18 Class Distribution -------------------- 27% | Mutant 18% | Bothacker-Mutant 16% | Scavenger-Mutant 15% | Hauler-Mutant 6% | Commander-Mutant 4% | Bothacker-Assassin 3% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Matter Collected 7687 | 294 660 28 . 293 1057 977 590 559 1021 2182 26 Remotely . | . . . . . . . . . . . . Salvage Created 10876 | 162 943 13 . 388 1688 1260 1140 901 1537 2678 166 Parts 543 | 11 73 1 . 32 97 49 49 43 58 124 6 Haulers Intercepted 10 | . 2 . . . 6 . 2 . . . . Recyclers Shooed 16 | . 1 . . . 4 . 1 1 . 9 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 177 | . 22 1 . 9 23 26 17 15 21 38 5 Melee 12 | . . . . . . 2 . 3 1 6 . Guns 95 | . 13 1 . 1 20 21 16 9 6 8 . Cannons 26 | . 6 . . 5 3 . . . . 10 2 AOE 33 | . 3 . . 3 . 3 . 2 12 7 3 Classes Destroyed 15 | 2 7 . . 2 2 . 2 . . . . Worker 13 | . 2 . . 1 2 . 1 2 . 5 . Builder 8 | . 2 . . 2 2 . . 1 . 1 . Tunneler 6 | 3 . . . 2 . . . . . 1 . Hauler 10 | . 2 . . . 6 . 2 . . . . Recycler 18 | 1 2 . . 1 4 . 3 2 . 5 . Operator 5 | . 2 . . . 2 . . . . 1 . Watcher 11 | . 2 . . . 4 . 2 1 . 2 . Swarmer 52 | . 9 1 . 5 7 11 . 5 10 1 3 Grunt 76 | . 13 . . 1 10 12 12 5 8 14 1 Brawler 2 | . . . . 1 1 . . . . . . Duelist 9 | . . . . . 1 1 1 . . 6 . Protector 3 | . . . . . . . 1 . . 2 . Sentry 17 | . . . . 2 3 2 . 1 3 5 1 Hunter 6 | . . . . . 1 . 2 . 1 2 . Programmer 13 | . . . . . . . 1 4 . 8 . Best Kill Streak 8 | 1 8 1 . 3 4 4 7 4 8 8 4 Combat Bots Only 8 | . 3 1 . 3 4 4 7 3 8 6 4 Max Kills in Single Turn 3 | 1 2 1 . 2 1 3 1 2 2 2 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . 2 . . 2 . 3 . 2 2 2 2 Melee 1 | . . . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Damage Taken 14880 | . 665 14 . 418 1153 1536 2339 1394 1839 4119 1403 Core 1763 | . 130 14 . 21 76 196 197 197 197 463 272 Absorbed by Shields 143 | . . . . . . 15 . . 36 61 31 Core Remaining (%) 47 | 100 . . . 34 . . 14 . 43 . . Volleys Fired 780 | 24 84 7 . 38 146 89 76 53 102 133 28 Largest 3 | 2 2 2 . 2 2 2 2 2 2 3 3 Hottest 135 | 70 135 40 . 103 115 50 126 126 110 126 126 Shots Fired 1396 | 47 161 14 . 74 292 174 143 71 148 228 44 Gun 1037 | 47 120 14 . 13 268 171 143 63 118 78 2 Cannon 262 | . 36 . . 59 24 . . . . 105 38 Launcher 54 | . 3 . . 2 . 3 . 5 19 18 4 Special 43 | . 2 . . . . . . 3 11 27 . Kinetic 1023 | 24 111 14 . 40 249 171 121 55 45 155 38 Thermal 196 | 23 47 . . 32 43 . 22 7 . 20 2 Explosive 5 | . 3 . . 2 . . . . . . . Electromagnetic 131 | . . . . . . 3 . 6 92 26 4 Robot Hit Streak 20 | 7 13 1 . 8 19 14 13 13 18 20 11 Robot Miss Streak 10 | 2 3 2 . 3 6 4 3 6 10 5 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . . . 1 2 3 2 . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . . . Shots Hit Robots 1069 | 28 107 4 . 43 197 147 116 80 105 216 26 Core Hits 486 | 8 51 2 . 20 76 49 49 33 63 123 12 Critical Hits 11 | . 2 . . 1 2 1 2 . . 3 . Critical Kills 5 | . 2 . . . . . 1 . . 2 . Critical Parts Destroyed 5 | . . . . 1 2 . 1 . . 1 . Melee Attacks 226 | . . . . . 4 76 23 42 31 50 . Impact . | . . . . . . . . . . . . Slashing 180 | . . . . . 4 48 11 36 31 50 . Piercing . | . . . . . . . . . . . . Sneak Attacks 43 | . . . . . . 21 4 9 1 8 . Combat Hostiles 9 | . . . . . . 5 . 3 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25367 | 229 1445 41 . 842 2953 3504 2013 2049 3486 7618 1187 Guns 10013 | 229 790 41 . 41 2581 1776 1680 776 907 1153 39 Cannons 4596 | . 358 . . 636 372 . . . . 2625 605 Explosions 4655 | . 297 . . 164 . 195 . 366 1068 2022 543 Melee 6090 | . . . . . . 1528 326 907 1511 1818 . Ramming 13 | . . . . 1 . 5 7 . . . . Kinetic 11748 | 102 767 41 . 370 2332 1776 1325 661 405 3364 605 Thermal 3140 | 127 381 . . 307 621 70 355 115 155 850 159 Explosive 461 | . 297 . . 164 . . . . . . . Electromagnetic 3915 | . . . . . . 125 . 366 1415 1586 423 Impact . | . . . . . . . . . . . . Slashing 6090 | . . . . . . 1528 326 907 1511 1818 . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 1 1 10 11 10 10 Average Corruption 4 | . . . . . 1 1 1 4 10 6 10 Corruption Purged . | . . . . . . . . . . . . Effects 237 | . . . . . . 19 8 28 95 69 18 Message Errors 49 | . . . . . . 7 . 7 22 12 1 Matter Fused 30 | . . . . . . . . 3 16 7 4 Heat Flow Errors 21 | . . . . . . . . 6 8 3 4 Energy Discharges 23 | . . . . . . 2 1 2 8 9 1 Parts Rejected 5 | . . . . . . . . . 2 3 . Data Loss (minor) 28 | . . . . . . 7 5 5 6 5 . Data Loss (major) 5 | . . . . . . . . 1 3 1 . Misfires 4 | . . . . . . . . . 2 1 1 Alerts 3 | . . . . . . . . . 3 . . Misdirections 12 | . . . . . . . . . 9 1 2 Targeting Errors 48 | . . . . . . 3 1 4 13 22 5 Weapon Failures 9 | . . . . . . . 1 . 3 5 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 926 | . 39 . . 5 4 112 39 80 31 584 32 Projectiles 196 | . 16 . . 5 4 . . . . 171 . Explosions 146 | . 23 . . . . . 25 12 2 52 32 Melee 584 | . . . . . . 112 14 68 29 361 . Knockbacks 31 | . 2 . . 2 1 . . . . 19 7 Impact . | . . . . . . . . . . . . Kinetic 31 | . 2 . . 2 1 . . . . 19 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 398 | . 21 . . 14 . 34 163 . 77 89 . Shots 14 | . 1 . . 1 . 2 2 . 4 4 . Rammed 5 | . . . . 1 . 1 2 . . 1 . Targets Rammed 5 | . . . . 1 . 1 2 . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 415 | 270 158 . . 306 60 170 270 246 415 386 238 Average Temperature 75 | 124 37 . . 119 17 48 62 78 105 82 81 Received Heat Transfer 3473 | . 198 . . 72 486 521 822 108 378 672 216 Effects 14 | . . . . 4 . . . 2 6 1 1 Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 3 | . . . . 1 . . . . 1 . 1 Interference 5 | . . . . 3 . . . 2 . . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 1 2 6 . Combat Hostiles 9 | . . . . . . . . 1 2 6 . Parts Fried 23 | . . . . . . . . 3 7 13 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 9 | 1 . . . 1 3 . 2 . . 2 . Heat Transferred 6069 | 370 1075 . . 555 1147 150 749 222 250 1353 198 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . 1 . . 3 8 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Peak Influence 1293 | 20 551 130 . 80 380 1293 905 522 1105 783 479 Average Influence 513 | 9 388 74 . 23 132 948 772 383 774 533 389 Maximum Alert Level 4 | . 2 . . . 1 4 3 2 4 3 2 Low Security (%) 25 | 100 7 100 . 100 74 . . . . . . Level 1 18 | . 39 . . . 25 6 . 60 10 23 58 Level 2 25 | . 53 . . . . 16 16 39 15 69 41 Level 3 24 | . . . . . . 43 83 . 71 7 . Level 4 7 | . . . . . . 32 . . 3 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 38 | . 6 . . . 3 . 7 8 . 14 . Investigation 18 | . 5 . . . 2 . 3 6 . 2 . Extermination 7 | . . . . . . . . 2 . 5 . Reinforcement 4 | . 1 . . . 1 . . . . 2 . Assault 4 | . . . . . . . 2 . . 2 . Garrison 5 | . . . . . . . 2 . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Distress Signals 10 | . 4 . . . 1 . 3 . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 301 | . 36 1 . 12 38 37 45 29 31 62 10 Peak Tracking Total 9 | . 4 1 . 4 4 7 7 5 5 6 9 Tactical Retreats 25 | . 2 1 . 2 1 2 6 4 2 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Traps Triggered 31 | . 1 . . . . 9 2 . 8 3 8 Indirectly 6 | . . . . . . . . . 1 . 5 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Machines Disabled 22 | . 2 . . . 1 5 2 1 6 3 2 Max in Single Turn 2 | . 1 . . . 1 1 2 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . Garrison Relay 9 | . . . . . . 4 . . 4 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Machines Accessed 38 | . 9 . 1 . 10 . 3 8 . 7 . Terminals 24 | . 7 . . . 7 . 1 5 . 4 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 4 | . 2 . . . 1 . 1 . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . Total Hacks 111 | . 25 . 1 . 37 . 8 23 . 17 . Successful 63 | . 18 . 1 . 21 . 4 13 . 6 . Failed 48 | . 7 . . . 16 . 4 10 . 11 . Catastrophic 8 | . . . . . 2 . . 3 . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 11 . 1 . 16 . 3 3 . 8 . Terminals 70 | . 20 . . . 25 . 1 14 . 10 . Fabricators 4 | . . . . . . . . . . 4 . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 11 | . 5 . . . 2 . 4 . . . . Scanalyzers 12 | . . . . . 8 . . 4 . . . Garrison Access 11 | . . . . . 2 . 3 3 . 3 . Terminal Hacks 25 | . 11 . 1 . 6 . . 5 . 2 . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 5 | . 3 . . . 1 . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . 1 . . 1 . 1 . Locate Traps 4 | . 2 . . . 1 . . . . 1 . Recall Investigation 2 | . 2 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 3 | . 1 . . . . . . 2 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . 2 . . . 1 . 1 . . . . Retrieve Components 4 | . 2 . . . 1 . 1 . . . . Scanalyzer 10 | . . . . . 7 . . 3 . . . Insert Component 5 | . . . . . 3 . . 2 . . . Analyze 5 | . . . . . 4 . . 1 . . . Garrison Access Hacks 4 | . . . . . 1 . 1 1 . 1 . Unlock Access 4 | . . . . . 1 . 1 1 . 1 . Unauthorized Hacks 16 | . 5 . . . 6 . 2 2 . 1 . Terminals 8 | . 3 . . . 4 . . 1 . . . Botnet 4 | . . . . . 4 . . . . . . Search 4 | . 3 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 1 . 1 . Restock 2 | . . . . . . . 1 . . 1 . Reprogram 1 | . . . . . 1 . . . . . . Eject 2 | . . . . . . . 1 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 34 | . 8 . . . 9 . 3 7 . 7 . Full Trace Events 8 | . . . . . 1 . 1 4 . 2 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 3 . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . 146 . Time 73 | . . . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . . . 6 . Parts Repaired 1 | . . . . . . . . 1 . . . Time 38 | . . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 32 | . 12 . . . 10 . 10 . . . . Parts Scanalyzed 4 | . . . . . 3 . . 1 . . . Part Schematics Acquired 4 | . . . . . 3 . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . . 1 . . Program Shield 1 | . . . . . . . . . 1 . . Robots Hacked 36 | . . . . . . 9 6 5 4 12 . Non-combat 6 | . . . . . . . . 1 . 5 . Combat 30 | . . . . . . 9 6 4 4 7 . Robot Hacks Applied 40 | . . . . . . 9 6 5 5 15 . find_chute 1 | . . . . . . . . 1 . . . drop_inventory 3 | . . . . . . . . . . 3 . locate_stockpiles 1 | . . . . . . . . . . 1 . purge_threat 2 | . . . . . . . . . . 2 . map_route 1 | . . . . . . . . . . 1 . find_garrison 2 | . . . . . . . 1 . . 1 . show_paths 1 | . . . . . . . . . 1 . . reboot_system 3 | . . . . . . 2 . . 1 . . overwrite_iff 3 | . . . . . . . 2 1 . . . formatsys_low 1 | . . . . . . . . . . 1 . formatsys_high 22 | . . . . . . 7 3 3 3 6 . Relay Couplers Released 49 | . . . . . . 17 7 4 14 4 3 Ejected 7 | . . . . . . . 3 4 . . . Machine Destruction 34 | . . . . . . 17 . . 14 . 3 Programmers 8 | . . . . . . . 4 . . 4 . Attached 22 | . . . . . . 5 4 3 3 6 1 Robots Rewired 7 | . . . . . . 6 . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Total Allies 36 | . . . . . 3 13 5 4 4 7 . Largest Group 12 | . . . . . 3 12 11 2 2 2 . Highest-Rated Group 183 | . . . . . 48 183 166 64 44 59 . Highest-Rated Ally 41 | . . . . . 16 16 34 32 32 41 . Total Orders 19 | . . . . . . 3 10 2 . 4 . STAY 6 | . . . . . . 2 3 1 . . . GOTO 4 | . . . . . . . 2 . . 2 . FOLLOW 8 | . . . . . . 1 5 1 . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 193 | . . . . . . 57 70 13 27 26 . Total Damage 4037 | . . . . . . 764 1641 412 566 654 . Kills 30 | . . . . . . 5 12 3 8 2 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Turns Passed 17669 | 172 1526 724 533 1894 1894 3682 1039 1403 2077 2428 297 Spaces Moved 9017 | 104 906 442 331 966 888 1814 418 751 1032 1261 104 Core 3 | 3 . . . . . . . . . . . Treads 4130 | . 495 442 331 966 227 1179 164 17 306 3 . Legs 643 | . . . . . . 63 . . . 580 . Wheels 4241 | 101 411 . . . 661 572 254 734 726 678 104 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 110 130 150 115 120 110 150 Average Speed 153 | 87 135 160 160 178 149 169 170 130 151 136 164 Slowest Speed 300 | 90 180 160 160 180 180 210 230 250 240 300 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 6 94 78 69 98 72 93 32 18 88 22 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 4 | . 2 . . 1 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 45 | . 8 . . . 4 . . 10 1 22 . Terrain Destroyed 164 | . 19 . . 19 6 . 39 10 10 60 1 Melee 24 | . . . . . 4 . . 10 1 9 . Projectile 14 | . 2 . . . 2 . . . . 10 . AOE 126 | . 17 . . 19 . . 39 . 9 41 1 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Total 11352 | 139 1056 448 338 1060 1192 2214 618 1052 1362 1686 187 Wait 607 | . 11 . . 28 61 133 52 144 55 98 25 Move 9006 | 103 905 441 330 965 887 1813 417 750 1031 1260 104 Hop . | . . . . . . . . . . . . Pick Up 157 | 5 18 . 4 4 21 24 11 15 20 34 1 Fast Attach 69 | 7 3 . . 4 15 8 6 6 9 11 . Attach 83 | . 3 . . 3 6 11 9 10 11 25 5 Detach 6 | . . . . . 1 1 . . . 4 . Swap 170 | . 17 . . 6 17 26 12 18 38 34 2 Drop 166 | . 15 . 4 10 34 23 10 14 21 35 . Fire 780 | 24 84 7 . 38 146 89 76 53 102 133 28 Melee 226 | . . . . . 4 76 23 42 31 50 . Ram 1 | . . . . . . . 1 . . . . Kick 2 | . . . . . . 1 . . . 1 . Crush 2 | . . . . 1 . . 1 . . . . Escape Stasis 74 | . . . . . . 8 . . 44 . 22 Rewire 2 | . . . . 1 . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac / [*Sto] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 173 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Discovered new exit (range 4) 798 | -10/Materials | Core integrity fell below 50% 1007 | -10/Materials | Discovered new exit (range 14) 1351 | -10/Materials | Discovered new exit (range 10) 1699 | -10/Materials | Entered Mines 1707 | -10/Mines | Met a Derelict bent on vengeance 1714 | -10/Mines | Learned 8 Materials zone layouts 1722 | -10/Mines | Discovered new exit (range 10) 2201 | -10/Mines | Discovered new exit (range 8) 2417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2417 | -10/Mines | Discovered new exit (range 5) 2423 | -10/Mines | Entered Exiles 2463 | -10/Exiles | Met 8R-AWN 2492 | -10/Exiles | Met EX-HEX 2564 | -10/Exiles | Met EX-DEC 2707 | -10/Exiles | Met EX-BIN 2729 | -10/Exiles | Aligned with FarCom system 2731 | -10/Exiles | Given EX-Vault access code 2768 | -10/Exiles | Opened EX-Vault 2781 | -10/Exiles | Found Modified TNC 2814 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2944 | -10/Exiles | Discovered new exit (range 10) 2956 | -10/Exiles | Left Exiles lab with Modified TNC 2956 | -10/Exiles | Entered Mines 3062 | -9/Mines | Discovered new exit (range 5) 3460 | -9/Mines | Learned location of 1 exit from Materials 3634 | -9/Mines | Discovered new exit (range 7) 3718 | -9/Mines | Learned Materials trap positions 4602 | -9/Mines | Learned location of Storage (-7) 4850 | -9/Mines | Entered Materials 4850 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4851 | -8/Materials | Identified exit to Factory 4853 | -8/Materials | Loaded intel: 21 trap records 5368 | -8/Materials | Build established: Scavenger-Mutant 6435 | -8/Materials | Build established: Hauler-Mutant 6608 | -8/Materials | Identified exit to Garrison 6744 | -8/Materials | Entered Garrison 6744 | -8/Garrison | Accompanied by 3 allies 7044 | -8/Garrison | Triggered checkpoint 7078 | -8/Garrison | Triggered checkpoint 7269 | -8/Garrison | Discovered new exit (range 12) 7474 | -8/Garrison | Discovered new exit (range 8) 7596 | -8/Garrison | Triggered checkpoint 7707 | -8/Garrison | Discovered new exit (range 11) 7738 | -8/Garrison | Installed Relay Interface Framework 7845 | -8/Garrison | Triggered checkpoint 8168 | -8/Garrison | Triggered checkpoint 8329 | -8/Garrison | Garrison Relay disabled 8393 | -8/Garrison | Build established: Hauler-Skirmisher 8488 | -8/Garrison | Triggered checkpoint 8514 | -8/Garrison | Garrison Relay disabled 8885 | -8/Garrison | Build established: Bothacker-Assassin 9200 | -8/Garrison | Triggered checkpoint 9232 | -8/Garrison | Garrison Relay disabled 9548 | -8/Garrison | Triggered checkpoint 9576 | -8/Garrison | Garrison Relay disabled 9606 | -8/Garrison | Triggered checkpoint 9704 | -8/Garrison | Triggered checkpoint 9925 | -8/Garrison | Build established: Commander-Mutant 10426 | -8/Garrison | Entered Materials 10426 | -8/Materials | Accompanied by 10 allies 10778 | -8/Materials | Core integrity fell below 50% 10826 | -8/Materials | First assault squad dispatched 10867 | -8/Materials | Garrison activated, responded to threat 10947 | -8/Materials | Destroyed 7 combat bots 11136 | -8/Materials | Identified exit to Garrison 11150 | -8/Materials | Garrison activated, responded to threat 11187 | -8/Materials | Build established: Bothacker-Mutant 11285 | -8/Materials | Core integrity fell below 20% 11451 | -8/Materials | Discovered exit to Factory (range 4) 11465 | -8/Materials | Entered Factory 11465 | -7/Factory | Evolved 2 slots: Utility x2 11538 | -7/Factory | Repaired Arm. Treads 11659 | -7/Factory | Discovered new exit (range 5) 11781 | -7/Factory | Discovered new exit (range 15) 12162 | -7/Factory | Discovered new exit (range 8) 12797 | -7/Factory | System corruption reached 10% 12854 | -7/Factory | Identified exit to Garrison 12868 | -7/Factory | Entered Garrison 13014 | -7/Garrison | Triggered checkpoint 13084 | -7/Garrison | Garrison Relay disabled 13247 | -7/Garrison | Triggered checkpoint 13302 | -7/Garrison | Lost 3 parts (1n2w) 13368 | -7/Garrison | Triggered checkpoint 13379 | -7/Garrison | Triggered checkpoint 13441 | -7/Garrison | Destroyed 8 combat bots 13443 | -7/Garrison | Lost 3 parts (1n1u1w) 13628 | -7/Garrison | Triggered checkpoint 13676 | -7/Garrison | Garrison Relay disabled 13774 | -7/Garrison | Discovered new exit (range 8) 13894 | -7/Garrison | Triggered checkpoint 13911 | -7/Garrison | Core integrity fell below 50% 13972 | -7/Garrison | Triggered checkpoint 14017 | -7/Garrison | Discovered new exit (range 14) 14040 | -7/Garrison | Expanded RIF knowledge: Program Shield 14098 | -7/Garrison | Garrison Relay disabled 14542 | -7/Garrison | Build established: Scavenger-Assassin 14673 | -7/Garrison | Triggered checkpoint 14700 | -7/Garrison | Discovered new exit (range 14) 14841 | -7/Garrison | Garrison Relay disabled 14842 | -7/Garrison | Triggered checkpoint 14922 | -7/Garrison | Build established: Scavenger-Mutant 14945 | -7/Garrison | Entered Factory 14945 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15270 | -6/Factory | Discovered new exit (range 11) 15295 | -6/Factory | First assault squad dispatched 15324 | -6/Factory | Discovered new exit (range 7) 15705 | -6/Factory | Found Prototype Processor 15705 | -6/Factory | Identified Exp. Targeting Computer 16123 | -6/Factory | Discovered new exit (range 32) 17033 | -6/Factory | Identified exit to Garrison 17073 | -6/Factory | Fabricated Arm. Treads (x2) 17108 | -6/Factory | System corruption reached 10% 17165 | -6/Factory | Garrison activated, responded to threat 17167 | -6/Factory | Lost 5 parts (3n1u1w) 17213 | -6/Factory | Core integrity fell below 50% 17245 | -6/Factory | Lost 3 parts (1p1u1w) 17373 | -6/Factory | Entered Garrison 17432 | -6/Garrison | Triggered checkpoint 17460 | -6/Garrison | Build established: Hauler-Mutant 17481 | -6/Garrison | Garrison Relay disabled 17546 | -6/Garrison | Triggered checkpoint 17607 | -6/Garrison | Triggered checkpoint 17650 | -6/Garrison | Core integrity fell below 20% 17670 | -6/Garrison | Self-destructed Last Messages --------------- 17636_ System corrupted: Adv. Assault Cannon targeting data glitched. 17638_ Penetrated by Slug. 17643_ G-50 Soldier misfires. 17645_ G-50 Soldier knocked back. 17646_ Penetrated by Slug. 17646_ Arm. Wheel destroyed. 17648_ H-66 Slayer knocked back. 17649_ Penetrated by Slug. 17653_ H-66 Slayer knocked back. 17655_ Penetrated by Slug. 17655_ Magnetic Acceleration Cannon destroyed. 17658_ G-50 Soldier knocked back. 17659_ Penetrated by Slug. 17659_ Arm. Treads destroyed. 17659_ Penetrated by Slug. 17662_ Remote Datajack destroyed. 17662_ Penetrated by Slug. 17666_ H-66 Slayer knocked back. 17668_ Penetrated by Slug. 17669_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? %??????????????????????????????? | | ???????????????## ##########???????????????????? | | ???????????? #???????????????????? | | ???????????? #???????????????????? | | ???????????? ####### #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# %#????s?# #???????????????????? | | ????????????????# =#??????# #????????#####??????? | | ????????????????# #??????# #????????# #??????? | | ????????????????# "??????# #???######! ####???? | | ????????????????# #??????# #???# #???? | | ????????????????# h#??????# #???# ######### ###?? | | ????????????????# ######## #???# #???????# #"#?? | | ????????????????# hg @ ##### #???????# "#?? | | ????????????????# g #???????#! "#?? | | ????????????????########### #######???????# ! #?? | | ??????????????????????????# #?????????????###"#?? | | ??????????????????????????# #????????????????##?? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# ##############??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????############# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 18 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Fission Core | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticCoordinationRouter Manual? 0 Play Time 02:01:48 Cumulative 429.8 hours Start 2020.08.26 @ 03:30:11 End 2020.08.26 @ 17:15:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 86 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 879643e6-ac88-43a0-848a-e389f1690b71