Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 20:46:24 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (103) 515 Value Destroyed (4496) 4496 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 11696 Bonus ------- High Alert Combat Kills 85 Aligned with FarCom 300 Cogmind --------- Core Integrity 1014/1150 Matter 184/300 Energy 515/515 System Corruption 5% Temperature Warm (129) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Advanced Terrain Scanner Modified TNC Advanced Targeting Computer Layered Light Armor Plating Improved Point Defense System > --- WEAPON (4) ------- KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Pick > --- INVENTORY (15) --- Micro Fission Core Flexi-carbon Leg Armored Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Optical Array Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Terrain Scanner Modified TNC Advanced Targeting Computer Advanced Reaction Control System Experimental Utility Shielding Improved Medium Armor Plating Improved System Restoration Module > --- WEAPON ----------- KE Penetrator KE Penetrator Enhanced Gauss Cannon Heavy Pick > --- INVENTORY -------- Neutrino Core Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Optical Array Layered Light Armor Plating Enhanced Gauss Cannon Heavy Proton Missile Launcher [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Leg Armored Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon KE Penetrator Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Rocket Array Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . Utility 7 | . . . . . 3 1 . . 1 1 . . 1 Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 93 | 4 5 1 . . 7 10 4 . 41 10 . . 11 Power 11 | . 1 1 . . . 2 . . 5 . . . 2 Engine 6 | . 1 1 . . . 1 . . 2 . . . 1 Core 5 | . . . . . . 1 . . 3 . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 2 . . . . 3 1 2 . 13 . . . 2 Treads . | . . . . . . . . . . . . . . Leg 22 | 2 . . . . 3 1 2 . 12 . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . Utility 33 | . 2 . . . 2 4 1 . 13 6 . . 5 Device 8 | . . . . . . . . . 4 1 . . 3 Storage 2 | . 1 . . . . . . . 1 . . . . Processor 7 | . . . . . 1 1 . . 4 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 16 | . 1 . . . 1 3 1 . 4 4 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 2 . . . 2 3 1 . 10 4 . . 2 Energy Gun 6 | 2 1 . . . 1 1 1 . . . . . . Energy Cannon 2 | . 1 . . . . . . . . 1 . . . Ballistic Gun 9 | . . . . . . . . . 6 2 . . 1 Ballistic Cannon 3 | . . . . . . 1 . . . 1 . . 1 Launcher 4 | . . . . . 1 1 . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . 7 1 . . . Parts Lost 33 | . . 2 . . 2 . 1 1 14 2 1 1 9 Power 5 | . . 1 . . . . . . 2 . . . 2 Propulsion 6 | . . . . . . . . . 2 1 1 1 1 Utility 12 | . . 1 . . . . . 1 5 1 . . 4 Weapon 10 | . . . . . 2 . 1 . 5 . . . 2 Highest Loss Streak 8 | . . 1 . . 2 . 1 1 8 1 1 1 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 12 | 3 5 10 11 12 12 13 13 14 12 14 13 13 10 Power 1 | . 1 2 2 2 2 1 1 1 1 2 2 2 1 Propulsion 6 | . 2 5 6 6 6 7 7 7 6 6 5 5 5 Utility 2 | . . 1 2 3 2 2 3 3 2 3 3 3 1 Weapon 2 | 1 1 1 1 1 1 . 2 3 2 2 3 3 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . 2 . . . . 1 . . 8 1 . . 5 Power 2 | . 1 . . . . . . . . . . . 1 Propulsion 7 | . . . . . . . . . 4 . . . 3 Utility 5 | . 1 . . . . . . . 2 1 . . 1 Weapon 3 | . . . . . . 1 . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 89 85 85 66 91 97 92 91 85 87 88 88 Engine 4 | . 14 13 14 14 9 5 . . . . . . 4 Core 3 | . . . . . . 1 7 7 5 5 5 5 1 Leg 24 | . 28 28 28 28 27 23 22 23 25 22 22 23 16 Device 3 | . . . . . . . . . 7 4 5 5 13 Storage 7 | . 13 14 14 14 9 7 7 7 6 5 5 5 5 Processor 12 | . . . . . 1 14 15 15 19 16 17 17 15 Protection 10 | . 10 4 . . 2 15 22 23 7 10 11 11 9 Energy Gun 6 | . 18 14 14 14 9 10 7 7 3 . . . . Energy Cannon 3 | . 9 14 14 14 6 . . . . 2 . . . Ballistic Gun 4 | . . . . . . . . . 9 8 11 11 8 Ballistic Cannon 3 | . . . . . . 6 7 7 2 . 5 5 6 Launcher 1 | . . . . . 1 4 4 . 1 . . . . Peak Build Rating 99 | 4 7 8 9 9 19 43 43 36 79 89 88 88 99 Average Rating 49 | 1 6 7 8 9 13 34 39 35 57 81 87 87 90 On Entrance 35 | . 4 7 8 9 9 19 43 36 32 68 84 88 83 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 84 | 2 33 33 30 30 33 64 64 57 69 75 70 70 84 Greatest Support 70 | 3 20 20 20 20 40 40 40 35 70 68 64 64 66 Greatest Overweight (x) 21 | . 1 1 1 1 . 1 2 1 21 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . 1 1 . . 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 13 13 14 15 15 15 15 15 15 15 13 14 Average Carried 13 | 3 5 11 12 13 13 14 14 15 13 14 13 13 10 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 12 13 14 13 15 15 15 13 15 13 13 7 Class Distribution -------------------- 32% | Mutant 26% | Tank 18% | Skirmisher 14% | Assassin 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Assassin | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Assassin | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 3677 | 240 50 10 . . 114 131 418 . 1402 181 117 11 1003 Remotely . | . . . . . . . . . . . . . . Salvage Created 3940 | . 144 127 . . 397 10 332 . 1791 234 . . 905 Parts 190 | . 8 12 . . 22 . 18 . 89 14 . . 27 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 14 . . . 3 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 84 | . 3 7 . . 10 2 13 . 28 3 . . 18 Guns 40 | . 1 3 . . 3 . 2 . 27 1 . . 3 Cannons 31 | . 2 4 . . 5 2 2 . . 1 . . 15 AOE 12 | . . . . . 2 . 9 . 1 . . . . Classes Destroyed 16 | . 2 1 . . 3 1 1 . 5 . . . 3 Worker 7 | . . . . . 2 . . . 4 1 . . . Tunneler 2 | . . . . . . . . . 2 . . . . Hauler 1 | . . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . . . . 1 Mechanic 4 | . . . . . . . . . 3 . . . 1 Watcher 4 | . 1 . . . . . . . 2 1 . . . Swarmer 17 | . . 6 . . 3 . 2 . 6 . . . . Grunt 24 | . 3 1 . . 3 . 8 . 4 . . . 5 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 14 | . . . . . 3 . 1 . 4 1 . . 5 Specialist 1 | . . . . . . . . . 1 . . . . Hunter 3 | . . . . . 1 . 1 . 1 . . . . Programmer 21 | . . . . . . 2 . . 11 2 . . 6 Heavy 1 | . . . . . . . . . 1 . . . . Thief 1 | . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 1 3 . . 4 1 7 . 11 1 . . 4 Combat Bots Only 9 | . 1 3 . . 4 1 7 . 9 1 . . 3 Max Kills in Single Turn 4 | . 1 1 . . 2 1 4 . 2 1 . . 2 Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded 3 | . . . . . 1 . 3 . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 734 | . 14 32 . . 62 17 36 4 351 50 10 24 134 Missed 225 | . 6 8 . . 15 3 11 1 118 15 4 6 38 Hits 509 | . 8 24 . . 47 14 25 3 233 35 6 18 96 Melee 6 | . . . . . . . 1 . . . . . 5 Projectile 503 | . 8 24 . . 47 14 24 3 233 35 6 18 91 AOE 3 | . . 3 . . . . . . . . . . . Critical Strikes 27 | . . . . . 1 2 . . 9 4 . . 11 Actively Blocked 1 | . . . . . . . . . . . . . 1 Damage Taken 9195 | . 95 244 . . 644 211 750 60 3815 723 130 338 2185 Core 1034 | . 16 32 . . 157 14 64 . 427 107 38 43 136 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 109 | . . . . . . . . . . . . . 109 Ignored by Resistances 15 | . . . . . . . . . 15 . . . . Core Remaining (%) 78 | 100 . . . 80 71 . . 88 49 . . 81 . Volleys Fired 285 | . 19 14 . . 31 11 17 . 98 28 . . 67 Largest 3 | . 2 2 . . 2 3 3 . 3 3 . . 3 Hottest 165 | . 110 110 . . 110 145 165 . 138 159 . . 127 Shots Fired 653 | . 38 28 . . 62 27 37 . 238 50 . . 173 Gun 445 | . 30 14 . . 33 16 13 . 234 38 . . 67 Cannon 196 | . 8 14 . . 24 11 18 . 3 12 . . 106 Launcher 12 | . . . . . 5 . 6 . 1 . . . . Special . | . . . . . . . . . . . . . . Kinetic 464 | . . . . . . 11 18 . 224 38 . . 173 Thermal 177 | . 38 28 . . 57 16 13 . 13 12 . . . Explosive 12 | . . . . . 5 . 6 . 1 . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 4 14 . . 19 9 10 . 15 5 . . 14 Robot Miss Streak 8 | . 5 6 . . 4 2 8 . 5 5 . . 4 Penetration Max 3 | . . . . . . . . . 3 1 . . 1 Secondary Targets 9 | . . . . . . . . . 9 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Shots Hit Robots 427 | . 15 18 . . 45 24 20 . 165 21 . . 119 Core Hits 219 | . 10 7 . . 24 3 36 . 87 6 . . 46 Critical Kills 8 | . . . . . . . . . 7 1 . . . Critical Parts Destroyed 9 | . . . . . . . . . 8 . . . 1 Critical Strikes 36 | . . 1 . . . 2 1 . 15 1 . . 16 Burn 1 | . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . Destroy 16 | . . . . . . . . . 15 . . . 1 Blast 18 | . . . . . . 2 1 . . . . . 15 Melee Attacks 12 | . . . . . . . . . 6 6 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . 6 6 . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12154 | . 230 272 . . 859 647 1460 . 4057 669 . . 3960 Guns 6343 | . 158 131 . . 292 263 191 . 3635 412 . . 1261 Cannons 4158 | . 72 141 . . 317 384 251 . 37 257 . . 2699 Explosions 1563 | . . . . . 250 . 1018 . 295 . . . . Melee 37 | . . . . . . . . . 37 . . . . Ramming 53 | . . . . . . . . . 53 . . . . Kinetic 8360 | . . . . . . 384 251 . 3353 412 . . 3960 Thermal 2306 | . 230 272 . . 609 263 191 . 484 257 . . . Explosive 1398 | . . . . . 250 . 1018 . 130 . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . 37 . . . . Highest Corruption 9 | . . . . . . 1 1 1 9 6 . . 5 Average Corruption 3 | . . . . . . 1 1 1 4 4 . . 3 Corruption Purged 6 | . . . . . . . . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . . . 2 12 1 50 3 . . 7 Message Errors 15 | . . . . . . 1 2 . 11 1 . . . Matter Fused 19 | . . . . . . . 5 . 10 1 . . 3 Heat Flow Errors 7 | . . . . . . . . . 6 . . . 1 Energy Discharges 8 | . . . . . . . 2 . 6 . . . . Parts Rejected 2 | . . . . . . . . 1 . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . 1 2 . 9 . . . 1 Data Loss (major) 2 | . . . . . . . . . 1 . . . 1 Misfires 4 | . . . . . . . 1 . 3 . . . . Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 285 | . . . . . . 85 13 . 124 . . . 63 Projectiles 148 | . . . . . . 85 . . . . . . 63 Explosions 137 | . . . . . . . 13 . 124 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . 4 1 . 1 . . . 19 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 4 1 . 1 . . . 16 Secondary 3 | . . . . . . . . . . . . . 3 Self-Inflicted Damage 416 | . . . . . . . 318 . 98 . . . . Shots 13 | . . . . . . . 12 . 1 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . 5 . . . . Kicked 5 | . . . . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 400 | . 129 342 . . 399 359 400 . 209 311 . . 264 Average Temperature 96 | . 48 135 . . 117 181 145 . 68 128 . . 70 Received Heat Transfer 1516 | . 54 18 . . 261 . 108 27 568 18 18 81 363 Effects 11 | . . 1 . . 3 1 1 . . 3 . . 2 Energy Bleed 3 | . . 1 . . 2 . . . . . . . . Interference 6 | . . . . . . . 1 . . 3 . . 2 Short Circuit 2 | . . . . . 1 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 9 | . . 1 . . 4 . . . 2 2 . . . Heat Transferred 4803 | . 534 740 . . 1506 523 425 . 725 350 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . . . . . . . 2 1 . . 1 Low Security (%) 88 | 100 100 100 . 100 100 100 . . 72 84 . . 95 Level 1 5 | . . . . . . . . . 9 15 . . 4 Level 2 5 | . . . . . . . . . 18 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 545 | . 45 71 . . 125 42 . . 545 276 . . 254 Initial 249 | . . 1 . . . 27 . . . 249 . . . Average 75 | . 6 11 . . 44 4 . . 170 84 . . 41 Influence Increases 2857 | . 132 160 . . 328 91 260 . 1062 215 15 . 594 Destroy 0b10 Robot/C 1660 | . 60 140 . . 200 40 240 . 560 60 . . 360 Destroy 0b10 Robot/NC 95 | . 5 . . . 10 . . . 60 10 . . 10 Destroy Leader 410 | . 32 20 . . 60 20 20 . 156 22 . . 80 Successful Hack 98 | . 20 . . . 20 . . . . 28 . . 30 Disable Machine 180 | . . . . . . . . . 135 15 . . 30 Destroy Structure 204 | . . . . . 38 1 . . 61 20 . . 84 Partial Spotted 30 | . . . . . . . . . . 30 . . . Lose Combat Pursuer 180 | . 15 . . . . 30 . . 90 30 15 . . Influence Decreases 2613 | . 128 162 2 . 267 126 286 . 552 725 15 . 350 Entered New Map 310 | . . 3 2 . . 34 10 . . 261 . . . Time Decay 2054 | . 128 149 . . 254 92 276 . 412 454 15 . 274 Lost Part 249 | . . 10 . . 13 . . . 140 10 . . 76 Squads Dispatched 31 | . 2 . . . . 5 . . 13 5 . . 6 Investigation 3 | . 1 . . . . . . . 1 1 . . . Extermination 13 | . . . . . . 3 . . 5 3 . . 2 Reinforcement 7 | . 1 . . . . . . . 4 1 . . 1 Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . . . . 2 . . 3 . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 10 | . 1 . . . 2 . . . 3 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 149 | . 11 7 . . 12 6 14 4 52 10 4 3 26 Peak Tracking Total 14 | . 3 3 . . 6 2 7 5 14 2 3 3 5 Tactical Retreats 10 | . 1 . . . . 1 . . 5 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 . . . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 15 | . . . . . . . 3 . 9 1 . . 2 Max in Single Turn 9 | . . . . . . . 1 . 9 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 32 | . 3 1 2 . 3 5 . . 8 6 . . 4 Terminals 21 | . 3 1 . . 3 3 . . 4 5 . . 2 Fabricators 2 | . . . . . . 1 . . 1 . . . . Repair Stations 2 | . . . . . . . . . 1 . . . 1 Recycling Units 2 | . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 68 | . 9 2 4 . 7 8 . . 14 16 . . 8 Successful 21 | . 3 1 4 . 3 . . . 4 4 . . 2 Failed 47 | . 6 1 . . 4 8 . . 10 12 . . 6 Catastrophic 13 | . 1 . . . 1 2 . . 2 4 . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 9 . 1 . 5 . . . 5 6 . . 3 Terminals 49 | . 9 2 . . 7 5 . . 7 14 . . 5 Fabricators 3 | . . . . . . 1 . . 2 . . . . Repair Stations 3 | . . . . . . . . . 1 . . . 2 Recycling Units 4 | . . . . . . . . . 4 . . . . Scanalyzers 4 | . . . . . . 2 . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 14 | . 3 1 4 . 3 . . . . 2 . . 1 Record 3 | . . . 3 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . Process 1 | . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 3 . . . 3 5 . . 7 5 . . 4 Full Trace Events 4 | . 2 . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 6 | . . . . . . . . . 6 . . . . Retrieved Matter 6 | . . . . . . . . . 6 . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies 3 | . . 3 . . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . . . Total Damage 28 | . . 28 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Active Infowar (turns) 9656 | . . . . . 94 1324 1546 97 2961 1373 677 256 1328 Optics 9558 | . . . . . 94 1324 1546 97 2954 1356 677 256 1254 Terrain 3737 | . . . . . . . . . 1662 765 . . 1310 T.N.C. 2892 | . . . . . . . . . 1662 748 . . 482 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 12716 | 30 706 922 421 333 720 1324 1546 97 2961 1395 677 256 1328 Spaces Moved 6352 | 36 339 442 222 173 309 697 774 51 1532 777 352 131 517 Core 39 | 36 . . . . . . . . 3 . . . . Treads . | . . . . . . . . . . . . . . Legs 6313 | . 339 442 222 173 309 697 774 51 1529 777 352 131 517 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 190 190 120 120 190 190 190 Average Speed 169 | 50 183 190 190 190 120 178 190 190 145 160 190 190 190 Slowest Speed 1100 | 50 190 190 190 190 120 190 260 190 1100 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 60 64 59 46 26 16 84 9 37 15 52 23 9 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . 3 . . . 2 2 . Spaces Dug 54 | . . . . . . . 38 . 13 3 . . . Terrain Destroyed 316 | . . . . . 44 1 158 . 71 7 . . 35 Melee 7 | . . . . . . . . . 4 3 . . . Projectile 47 | . . . . . . 1 5 . 2 4 . . 35 AOE 261 | . . . . . 44 . 153 . 64 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Total 7695 | 46 385 497 222 178 596 754 808 51 2068 871 361 139 719 Wait 796 | . 10 37 . 5 242 16 6 . 319 35 8 9 109 Move 6339 | 35 338 441 221 172 308 696 773 50 1531 776 351 130 517 Hop . | . . . . . . . . . . . . . . Pick Up 91 | 7 10 4 1 1 5 12 3 . 35 6 . . 7 Fast Attach 10 | 1 . . . . . . . 1 2 6 . . . Attach 59 | 3 3 1 . . 5 5 2 . 23 2 2 . 13 Detach . | . . . . . . . . . . . . . . Swap 37 | . 2 . . . 3 5 3 . 19 5 . . . Drop 56 | . 3 . . . 2 9 4 . 30 7 . . 1 Fire 285 | . 19 14 . . 31 11 17 . 98 28 . . 67 Melee 12 | . . . . . . . . . 6 6 . . . Ram . | . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . 5 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 13) 665 | -10/Materials | Discovered new exit (range 8) 684 | -10/Materials | Identified exit to Mines 737 | -10/Materials | Entered Mines 755 | -10/Mines | Met a Derelict bent on vengeance 847 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 850 | -10/Mines | Found Scrap Suit 884 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 885 | -10/Mines | Assembled infested the area 941 | -10/Mines | Lost 3 allies 1461 | -10/Mines | Learned location of Zion (-6) 1652 | -10/Mines | Discovered new exit (range 5) 1659 | -10/Mines | Entered Exiles 1718 | -10/Exiles | Met 8R-AWN 1749 | -10/Exiles | Met EX-HEX 1802 | -10/Exiles | Met EX-BIN 1825 | -10/Exiles | Aligned with FarCom system 1827 | -10/Exiles | Given EX-Vault access code 1870 | -10/Exiles | Opened EX-Vault 1884 | -10/Exiles | Found Modified TNC 1921 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1976 | -10/Exiles | Met EX-DEC 2058 | -10/Exiles | Discovered new exit (range 14) 2080 | -10/Exiles | Left Exiles lab with Modified TNC 2080 | -10/Exiles | Entered Mines 2084 | -9/Mines | Discovered new exit (range 15) 2087 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2413 | -9/Mines | Entered Materials 2413 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2974 | -8/Materials | Discovered new exit (range 15) 3019 | -8/Materials | Discovered new exit (range 5) 3133 | -8/Materials | Entered Factory 3133 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3375 | -7/Factory | Discovered new exit (range 20) 3582 | -7/Factory | Build established: Tank 3655 | -7/Factory | Found Prototype Launcher 3656 | -7/Factory | Identified Rocket Array 3666 | -7/Factory | Found Rocket Array 4292 | -7/Factory | Garrison activated, responded to threat 4457 | -7/Factory | Entered Lower Caves 4628 | -7/Lower Caves | Attracted the attention of an 0b10 base 4676 | -7/Lower Caves | Destroyed 7 combat bots 4859 | -7/Lower Caves | Spotted B-75 Beast 5766 | -7/Lower Caves | Build established: Mutant 5918 | -7/Lower Caves | Discovered new exit (range 11) 6003 | -7/Lower Caves | Entered another Lower Caves area 6017 | -7/Lower Caves | Discovered new exit (range 9) 6100 | -7/Lower Caves | Entered Factory 6100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6406 | -6/Factory | Build established: Scavenger-Mutant 7011 | -6/Factory | Found Hvy. Insulated Plating 7684 | -6/Factory | Build established: Skirmisher 8415 | -6/Factory | Cargo convoy interrupted 8435 | -6/Factory | Garrison activated, responded to threat 8506 | -6/Factory | Lost 8 parts (1p1n4u2w) 8520 | -6/Factory | Destroyed 9 combat bots 8613 | -6/Factory | Core integrity fell below 50% 8661 | -6/Factory | Found Prototype Device 8662 | -6/Factory | Identified Exp. Thermal Shield 8995 | -6/Factory | Discovered new exit (range 18) 9056 | -6/Factory | Lost 3 parts (1n2w) 9061 | -6/Factory | Entered another Factory area 9061 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9340 | -5/Factory | Identified exit to Factory 9521 | -5/Factory | Build established: Assassin 10102 | -5/Factory | Build established: Skirmisher 10342 | -5/Factory | Discovered new exit (range 3) 10456 | -5/Factory | Entered Upper Caves 10764 | -5/Upper Caves | Build established: Tank 10899 | -5/Upper Caves | Discovered new exit (range 15) 10987 | -5/Upper Caves | Encountered a Warlord checkpoint 11052 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11133 | -5/Upper Caves | Entered another Upper Caves area 11357 | -5/Upper Caves | Discovered exit to Factory (range 18) 11370 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11389 | -5/Upper Caves | Entered Factory 11389 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11956 | -4/Factory | Build established: Assassin 12362 | -4/Factory | Garrison activated, responded to threat 12408 | -4/Factory | Lost 4 parts (2u2w) 12717 | -4/Factory | Self-destructed Last Messages --------------- 12679_ U-05 Engineer builds a Door. 12683_ R-10 Processor collects Hpw. Shock Rifle. 12684_ Acquired 2 matter. 12686_ Slug penetrates Wall. 12686_ Slug penetrates W-44 Eye. 12686_ W-44 Eye knocked back. 12686_ Slug penetrates W-44 Eye. 12686_ W-44 Eye knocked back. 12690_ Acquired 2 matter. 12690_ R-10 Processor collects Mic. Fission Core. 12694_ U-05 Engineer builds a Wall. 12696_ System corrupted: Matter fused (-5). 12708_ W-44 Eye sends out distress signal. 12711_ Slug penetrates Door. 12711_ Slug penetrates Wall. 12713_ System corrupted: Arm. Leg rejected. 12716_ Slug penetrates Matter Pump. 12716_ Slug penetrates Wall. 12717_ Penetrated by Slug. 12717_ Adv. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ???? ??? ??##### # ] #?### ### | | ???? ??"???# # ############ # | | ???""?"?"?#######+## ## ## # | | ????"???"?# # % ## "" + " # | | ? ????"?? #]] *!# # " ## # | | +?? ??? ?#] =+ % % # "" [ ## # | | ???#???####^! 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Myomer Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallCoilPick Manual? 0 Play Time 01:16:03 Cumulative 137.0 hours Start 2025.05.20 @ 18:14:11 End 2025.05.20 @ 20:46:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 201 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d74395ad-c966-45e6-b413-d7b46ee45d9d