Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 14:05:56 Player: JP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (2941) 2941 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (919) 919 TOTAL SCORE: 9015 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 442 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -358 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 325/325 System Corruption 8% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Lightpack 2.0 Advanced Targeting Computer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (40) --- Light Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Cooled Fission Core Cooled Fission Core Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Large Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Kinecellerator Kinecellerator Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Shield Generator Experimental Field Recycling Unit (0) Experimental Field Recycling Unit (0) Arc Projector Heavy Tesla Rifle Heavy Particle Cannon Autogun Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Advanced Targeting Computer Experimental Field Recycling Unit > --- WEAPON ----------- Gatling Laser Gauss Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Large Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Kinecellerator Kinecellerator Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Shield Generator Experimental Field Recycling Unit Arc Projector Heavy Tesla Rifle Heavy Particle Cannon Heavy Particle Cannon Autogun Gauss Cannon Mini Grenade Launcher [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Kinecellerator Storage Lightpack 2.0 Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 4 | . . . . . 3 . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 101 | 7 10 11 . 4 7 2 13 34 3 1 . 9 Power 12 | 1 2 2 . . . . 1 3 1 . . 2 Engine 6 | 1 2 1 . . . . . 1 1 . . . Core 5 | . . 1 . . . . 1 2 . . . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 33 | 3 4 2 . 3 3 1 3 12 . 1 . 1 Treads . | . . . . . . . . . . . . . Leg 31 | 2 4 1 . 3 3 1 3 12 . 1 . 1 Wheel 2 | 1 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 11 | 1 . 2 . . 1 1 1 3 . . . 2 Device 2 | . . . . . . . . 1 . . . 1 Storage 4 | 1 . 1 . . 1 . . . . . . 1 Processor 3 | . . 1 . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 4 5 . 1 3 . 8 16 2 . . 4 Energy Gun 20 | 1 . 2 . 1 2 . 5 9 . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 10 | 1 4 1 . . 1 . . 3 . . . . Ballistic Cannon 3 | . . . . . . . 1 1 1 . . . Launcher 11 | . . 2 . . . . 2 3 1 . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . 3 . . . 4 Parts Lost 38 | . . 2 . . 1 . 3 23 . 1 . 8 Power 6 | . . 1 . . . . 1 4 . . . . Propulsion 15 | . . 1 . . . . 1 9 . 1 . 3 Utility 2 | . . . . . . . . 1 . . . 1 Weapon 15 | . . . . . 1 . 1 9 . . . 4 Highest Loss Streak 6 | . . 1 . . 1 . 1 6 . 1 . 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 66 88 100 99 65 77 78 70 82 80 84 73 Engine 3 | . 13 8 . . . . . 2 5 7 7 4 Core 5 | . . 4 14 14 9 9 8 4 . . . 1 Leg 19 | . 25 22 14 15 20 27 26 16 23 19 23 21 Wheel 2 | . . 4 14 12 . . . . . . . . Device 2 | . . . . . . . . 2 7 7 7 4 Storage 9 | . 14 14 14 14 9 9 9 7 7 7 7 7 Processor 12 | . . 4 14 14 9 9 9 15 15 15 15 14 Protection 1 | . . . . . . 5 9 . . . . . Energy Gun 13 | . 5 11 14 27 15 18 16 13 7 7 7 6 Ballistic Gun 4 | . 7 15 14 . 1 . . 4 4 . . . Ballistic Cannon 1 | . . . . . . . . . 3 7 7 6 Launcher 1 | . . . . . . . . . 6 7 7 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 38 | 11 11 19 19 21 17 20 21 25 31 31 31 38 Greatest Support 58 | 20 20 20 10 20 30 35 38 48 48 48 48 58 Greatest Overweight (x) 4 | . 3 1 1 2 . . . 4 . . . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . Largest Inventory Capacity 40 | 8 8 10 10 10 40 40 40 40 40 40 40 40 Average Capacity 31 | 6 8 8 10 10 40 40 40 40 40 40 40 40 Most Carried 36 | 5 8 9 10 10 11 13 23 27 26 27 26 36 Average Carried 15 | 2 4 7 8 9 7 12 16 16 24 26 26 28 Final Capacity 40 | 8 8 10 10 10 40 40 40 40 40 40 40 40 Final Carried 32 | 2 7 7 10 10 11 13 21 25 26 26 26 32 Class Distribution -------------------- 44% | Hauler-Gunner 29% | Hauler-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Matter Collected 1966 | 55 80 218 . 201 65 20 135 601 99 200 . 292 Remotely . | . . . . . . . . . . . . . Salvage Created 3044 | . 80 129 . 79 . 296 840 1006 124 118 . 372 Parts 149 | . 7 12 . 7 . 9 43 42 5 7 . 17 Haulers Intercepted 5 | . 1 . . . . . 2 2 . . . . Recyclers Shooed 3 | . . 1 . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 5 6 . 21 Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . . 6 . 2 . 4 15 21 4 9 . 10 Guns 35 | . . 4 . 2 . 4 14 9 1 . . 1 Cannons 7 | . . . . . . . . 2 1 2 . 2 AOE 26 | . . 2 . . . . 1 7 2 7 . 7 Classes Destroyed 14 | . 2 3 . . . 1 2 3 1 1 . 1 Worker 2 | . . . . . . . 1 1 . . . . Builder 2 | . . 1 . . . . 1 . . . . . Hauler 5 | . 1 . . . . . 2 2 . . . . Recycler 1 | . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . 1 Watcher 4 | . 1 . . . . . 2 1 . . . . Swarmer 26 | . . 5 . . . . 3 6 . 4 . 8 Grunt 28 | . . 1 . 2 . 4 8 7 3 2 . 1 Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 7 | . . . . . . 1 3 3 . . . . Hunter 3 | . . . . . . . 1 . . 2 . . Programmer 4 | . . . . . . . . 4 . . . . Heavy 1 | . . . . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . . . . Best Kill Streak 6 | . 2 3 . 1 . 4 6 6 4 5 . 4 Combat Bots Only 5 | . . 3 . 1 . 4 4 4 4 5 . 4 Max Kills in Single Turn 4 | . 1 2 . 1 . 2 2 3 2 4 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 . . . . 1 2 2 4 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Hostile Shots Fired 477 | . . 39 . 5 11 3 75 211 35 26 . 72 Missed 139 | . . 9 . 2 2 1 20 63 10 9 . 23 Damage Taken 5417 | . . 395 . 36 131 67 782 2477 384 290 . 855 Core 871 | . . 83 . . . 14 60 460 74 55 . 125 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 66 . . 86 . . . . . Volleys Fired 242 | . 9 42 . 6 3 6 59 70 9 18 . 20 Largest 3 | . 2 2 . 2 1 2 2 3 3 3 . 3 Hottest 203 | . 60 60 . 95 50 100 128 166 151 161 . 203 Shots Fired 419 | . 18 44 . 11 3 12 99 155 21 27 . 29 Gun 348 | . 18 42 . 11 3 12 97 140 13 7 . 5 Cannon 36 | . . . . . . . . 5 6 7 . 18 Launcher 35 | . . 2 . . . . 2 10 2 13 . 6 Special . | . . . . . . . . . . . . . Kinetic 97 | . 9 7 . . . . . 48 12 7 . 14 Thermal 191 | . 9 35 . . . . 56 68 7 7 . 9 Explosive 35 | . . 2 . . . . 2 10 2 13 . 6 Electromagnetic 96 | . . . . 11 3 12 41 29 . . . . Robot Hit Streak 30 | . 4 8 . 9 2 8 26 30 6 4 . 9 Robot Miss Streak 4 | . 2 4 . 1 1 1 3 2 3 2 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . 2 2 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . . . . Shots Hit Robots 301 | . 10 28 . 8 2 10 67 121 16 20 . 19 Core Hits 171 | . 4 12 . 6 . 7 47 46 10 19 . 20 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Critical Strikes 13 | . . . . . . . 2 6 2 1 . 2 Burn 6 | . . . . . . . 2 4 . . . . Destroy 2 | . . . . . . . . 2 . . . . Blast 5 | . . . . . . . . . 2 1 . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7719 | . 110 426 . 148 35 295 1331 2809 477 1049 . 1039 Guns 4273 | . 110 298 . 137 35 213 1160 2025 130 120 . 45 Cannons 608 | . . . . . . . . 74 115 110 . 309 Explosions 2813 | . . 124 . . . 82 161 710 232 819 . 685 Melee . | . . . . . . . . . . . . . Ramming 25 | . . 4 . 11 . . 10 . . . . . Kinetic 1398 | . 68 14 . . . . . 802 145 110 . 259 Thermal 2516 | . 42 284 . . . 82 665 1128 100 120 . 95 Explosive 2562 | . . 124 . . . . 49 653 232 819 . 685 Electromagnetic 1218 | . . . . 137 35 213 607 226 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 8 8 8 8 Average Corruption 6 | . . . . . . . . 5 8 8 8 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . 3 . . . . Effects 95 | . . . . . . . . 53 14 13 2 13 Message Errors 18 | . . . . . . . . 13 1 3 . 1 Matter Fused 21 | . . . . . . . . 10 4 2 1 4 Heat Flow Errors 16 | . . . . . . . . 6 3 3 1 3 Energy Discharges 19 | . . . . . . . . 10 4 2 . 3 Data Loss (minor) 11 | . . . . . . . . 6 2 2 . 1 Data Loss (major) 2 | . . . . . . . . 2 . . . . Misfires 2 | . . . . . . . . 1 . 1 . . Alerts 2 | . . . . . . . . 2 . . . . Weapon Failures 4 | . . . . . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 86 | . . 4 . . . . 1 17 . 40 . 24 Projectiles 13 | . . . . . . . . . . . . 13 Explosions 73 | . . 4 . . . . 1 17 . 40 . 11 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 516 | . . 44 . 5 . 22 64 378 . . . 3 Shots 16 | . . 2 . . . 1 3 9 . . . 1 Rammed 2 | . . . . 2 . . . . . . . . Targets Rammed 5 | . . 1 . 2 . . 2 . . . . . Kicked 3 | . . 1 . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 453 | . . 20 . 78 42 165 353 453 227 281 174 335 Average Temperature 105 | . . 5 . 26 23 75 117 116 86 116 98 91 Received Heat Transfer 1350 | . . 90 . 18 54 45 288 333 243 63 . 216 Effects 10 | . . . . . . . 1 9 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . . 1 2 . . . . Interference 5 | . . . . . . . . 5 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 6 | . . . . . . . 4 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Melted 14 | . . 1 . . . 3 3 7 . . . . Heat Transferred 5600 | . 100 650 . . . 150 1556 2470 225 275 . 174 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 4 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Peak Influence 558 | . 34 268 . 200 220 221 558 318 . . . . Initial 253 | . . 13 . . 78 143 107 253 . . . . Average 155 | . 22 157 . 21 168 205 310 163 . . . . Maximum Alert Level 2 | . . 1 . 1 1 1 2 1 . . . . Low Security (%) 63 | 100 100 57 . 95 38 23 17 68 . . . . Level 1 33 | . . 42 . 4 61 76 61 31 . . . . Level 2 2 | . . . . . . . 20 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 2 . 5 10 . . . . Investigation 4 | . . . . . 1 . 3 . . . . . Extermination 4 | . . . . . . . . 4 . . . . Reinforcement 5 | . . . . . . . 2 3 . . . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Distress Signals 9 | . . . . 1 . . 6 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 2 11 . 9 3 5 30 30 4 7 . 16 Peak Tracking Total 7 | . 1 4 . 3 3 5 5 5 4 5 . 7 Tactical Retreats 6 | . . 3 . . . . 3 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Traps Triggered 8 | . 4 1 . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 2 . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Machines Disabled 10 | . . 2 . . . . . 8 . . . . Max in Single Turn 3 | . . 2 . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Machines Accessed 26 | . 3 1 1 . 2 1 4 10 . . 4 . Terminals 10 | . 2 . . . . 1 3 4 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . Scanalyzers 3 | . . . . . 1 . . 2 . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Total Hacks 76 | . 5 1 1 . 5 2 13 21 . . 28 . Successful 54 | . 5 1 1 . 4 . 5 10 . . 28 . Failed 22 | . . . . . 1 2 8 11 . . . . Catastrophic 3 | . . . . . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 2 . 1 . . . 6 3 . . . . Terminals 23 | . 2 . . . . 2 11 8 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 6 | . 3 . . . . . 2 1 . . . . Scanalyzers 11 | . . . . . 4 . . 7 . . . . Garrison Access 4 | . . . . . 1 . . 3 . . . . Terminal Hacks 37 | . . 1 1 . . . 2 5 . . 28 . Record 9 | . . . . . . . . 1 . . 8 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . 1 1 . . . . Report Inventory 4 | . 2 . . . . . 1 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 6 | . . . . . 3 . . 3 . . . . Insert Component 4 | . . . . . 2 . . 2 . . . . Analyze 2 | . . . . . 1 . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 2 . . . . . Terminals 4 | . 2 . . . . . 2 . . . . . Botnet 4 | . 2 . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 1 1 4 5 . . . . Full Trace Events 3 | . . . . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 . . 1 . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . . 2 . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Total Allies 7 | . . . . 6 . . . . . . . 1 Largest Group 5 | . . . . 5 5 5 . . . . . 1 Highest-Rated Group 102 | . . . . 102 102 102 . . . . . 96 Highest-Rated Ally 96 | . . . . 31 31 31 . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 70 | . . . . 18 25 18 . . . . . 9 Total Damage 1273 | . . . . 230 352 252 . . . . . 439 Kills 16 | . . . . 8 4 1 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Turns Passed 6679 | 43 335 487 215 709 133 202 721 2506 447 420 92 369 Spaces Moved 4055 | 34 213 324 226 534 81 149 374 1152 339 312 77 240 Core 91 | 17 11 . . . . . . 63 . . . . Treads . | . . . . . . . . . . . . . Legs 3077 | 17 202 164 . 33 81 149 374 1089 339 312 77 240 Wheels 887 | . . 160 226 501 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 95 95 95 120 120 120 100 120 120 120 120 Average Speed 122 | 85 119 109 95 114 120 120 120 141 120 120 120 120 Slowest Speed 260 | 120 200 190 95 260 120 120 120 260 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 38 67 60 81 7 17 34 33 48 59 68 32 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . . 1 1 Known Exits Taken 3 | . . . . 1 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 . 1 1 1 . Scrap Searched 5 | . . 2 . 2 . . . . . 1 . . Spaces Dug 15 | . . . . . . . . 15 . . . . Terrain Destroyed 237 | . . 5 . . . 2 29 96 16 58 . 31 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . 4 1 . 1 AOE 231 | . . 5 . . . 2 29 96 12 57 . 30 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Total 5364 | 47 275 412 226 624 114 159 547 1902 361 331 76 290 Wait 821 | . 29 24 . 71 10 . 82 596 8 . . 1 Move 4044 | 33 212 323 225 533 81 148 373 1151 338 311 76 240 Hop . | . . . . . . . . . . . . . Pick Up 105 | 6 15 5 1 2 9 3 13 35 2 1 . 13 Fast Attach 7 | 2 . 3 . 2 . . . . . . . . Attach 74 | 5 10 3 . . 5 1 8 33 2 1 . 6 Detach 14 | 1 . . . . . . 4 5 1 . . 3 Swap 21 | . . 5 . 2 2 1 5 2 1 . . 3 Drop 23 | . . 6 . 6 4 . 1 5 . . . 1 Fire 242 | . 9 42 . 6 3 6 59 70 9 18 . 20 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . 2 . . . . . . . . Kick 3 | . . 1 . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 3 | . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 379 | -10/Materials | Entered Mines 407 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 580 | -10/Mines | Discovered new exit (range 10) 686 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 831 | -10/Mines | Learned Materials stockpile data 842 | -10/Mines | Learned location of Mines (-9) 862 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 862 | -10/Mines | Discovered new exit (range 5) 866 | -10/Mines | Entered Exiles 889 | -10/Exiles | Met 8R-AWN 905 | -10/Exiles | Met EX-HEX 943 | -10/Exiles | Met EX-BIN 955 | -10/Exiles | Aligned with FarCom system 956 | -10/Exiles | Given EX-Vault access code 978 | -10/Exiles | Opened EX-Vault 986 | -10/Exiles | Found Lightpack 2.0 1007 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1039 | -10/Exiles | Met EX-DEC 1073 | -10/Exiles | Discovered new exit (range 11) 1081 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1081 | -10/Exiles | Entered Mines 1238 | -9/Mines | Identified exit to Materials 1284 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1381 | -9/Mines | Excavation squad dispatched 1381 | -9/Mines | A large section of the Mines collapsed 1631 | -9/Mines | Excavation squad dispatched 1766 | -9/Mines | Discovered exit to Materials (range 9) 1767 | -9/Mines | Escorted by a lone wolf Derelict 1790 | -9/Mines | Entered Materials 1790 | -8/Materials | Accompanied by 5 allies 1790 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1796 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1829 | -8/Materials | Garrison activated, responded to threat 1923 | -8/Materials | Identified exit to Garrison 1923 | -8/Materials | Entered Garrison 1923 | -8/Garrison | Accompanied by 5 allies 1953 | -8/Garrison | Triggered checkpoint 2002 | -8/Garrison | Discovered new exit (range 6) 2005 | -8/Garrison | Lost 5 allies 2093 | -8/Garrison | Build established: Hauler-Mutant 2125 | -8/Garrison | Entered Materials 2828 | -8/Materials | Discovered new exit (range 16) 2846 | -8/Materials | Entered Factory 2846 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3123 | -7/Factory | Garrison activated, responded to threat 3165 | -7/Factory | Lost 6 parts (1p1n1u3w) 3565 | -7/Factory | Build established: Hauler-Gunner 4282 | -7/Factory | Cargo convoy interrupted 4386 | -7/Factory | Lost 5 parts (1p2n2w) 4832 | -7/Factory | Core integrity fell below 50% 5206 | -7/Factory | Identified exit to Storage 5206 | -7/Factory | Identified exit to Lower Caves 5352 | -7/Factory | Entered Lower Caves 5791 | -7/Lower Caves | Discovered new exit (range 5) 5799 | -7/Lower Caves | Entered another Lower Caves area 5879 | -7/Lower Caves | Core integrity fell below 20% 6102 | -7/Lower Caves | Learned Factory stockpile data 6201 | -7/Lower Caves | Discovered new exit (range 10) 6219 | -7/Lower Caves | Entered Data Miner 6219 | -7/Data Miner | Discovered new exit (range 6) 6242 | -7/Data Miner | Met Data Miner 6263 | -7/Data Miner | Learned location of Section 7 (-2) 6263 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6283 | -7/Data Miner | Received God Mode back door access code from Data Miner 6311 | -7/Data Miner | Entered Proximity Caves 6378 | -6/Proximity Caves | Escorted by Enhanced Grunt 6411 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 6507 | -6/Proximity Caves | Found Prototype Processor 6509 | -6/Proximity Caves | Found Prototype Processor 6680 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Identified Antimatter Reactor. Cld. Fission Core swallowed by quantum anomaly within Lightpack 2.0. Acquired 13 matter. Acquired 3 matter. System corrupted: Heat flow error (+234). ,SD0PO VHLMM|Q/9A1PGIDG82RGRTM Gauss Cannon swallowed by quantum anomaly within Lightpack 2.0. Destroyed Lgt. Nuclear Core. S-27 Virus destroyed. Gatling Laser destroyed. Carbon-fiber Leg destroyed. Autogun fries itself beyond repair. Carbon-fiber Leg destroyed. S-27 Virus destroyed. Hvy. Particle Cannon destroyed. VTOL Module fries itself beyond repair. S-27 Virus destroyed. Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ???? #???????????####???????"???????????????????? | | ###? #??????????## #???????""??????????????????? | | ## #?????????## #?????? ??????????????????? | | #????????## #?????? ???????????????????? | | #??????### #??????? ???????????????????? | | ##??????# #?????? #???????????????????? | | #????#### ##????? ###?????????????????? | | ######?## # ###??? ##????????????????? | | #??# ### % #### #????????????????? | | #??# ggg #????????????????? | | #?## # #????????????????? | | ### ##?# ##???????????????? | | #### #??# #???????????????? | | #??# #??# @ ### #????????????????? | | ##?# #??# ##????????????????????? | | #?# #??## ####?????????????????????? | | ## #####???## #????????????????????????? | | # ##????????# ????????????????????????? | | * % #####?????????# #???????????????????????? | | =%= ?????????????######???????????????????????? | | [ #??????????????????????????????????????????? | | ### ##??????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Kinecelleration 30 Item Schematics ----------------- Targeting Computer | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Graphene Brace | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed MiningRelayScanner Manual? 0 Play Time 00:59:12 Cumulative 12.3 hours Start 2024.05.10 @ 00:02:28 End 2024.05.10 @ 14:05:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e2229e5-9ac2-442c-841d-bccc0f380423