Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 18:49:29 Player: ME Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4015) 4015 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 7988 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- Chainsword > --- INVENTORY (8) ---- VSS Leg Improved Carbon-fiber Leg Improved Cooling System Improved Cooling System Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer System Shield Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Gatling Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink Improved Sensor Array Kinecellerator Hacking Suite Hacking Suite Chainsword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . 1 . . . . Parts Attached 106 | 6 5 19 16 14 41 5 Power 19 | 1 1 4 3 3 6 1 Engine 11 | 1 1 3 2 . 4 . Core 8 | . . 1 1 3 2 1 Reactor . | . . . . . . . Propulsion 38 | 2 2 3 7 8 13 3 Treads 1 | . . . . . . 1 Leg 34 | 2 2 3 7 8 10 2 Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 2 2 2 14 1 Device 12 | . 2 1 . 1 8 . Storage 2 | 1 . . . . 1 . Processor 7 | . . 1 2 . 3 1 Hackware 2 | . . . . . 2 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 25 | 2 . 10 4 1 8 . Energy Gun 9 | 1 . . 2 . 6 . Energy Cannon 4 | . . 4 . . . . Ballistic Gun 8 | 1 . 6 . 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 2 . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 40 | . . 3 11 5 12 9 Power 9 | . . . 2 2 3 2 Propulsion 15 | . . 2 5 . 4 4 Utility 6 | . . 1 . 2 2 1 Weapon 10 | . . . 4 1 3 2 Highest Loss Streak 10 | . . 2 10 3 5 7 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 94 | . 88 88 96 93 96 93 Engine 6 | . 14 9 8 . 5 3 Core 6 | . . 3 8 12 6 9 Leg 20 | . 28 21 25 27 19 3 Wheel 2 | . . . . . 2 15 Device 4 | . 3 7 . 2 5 . Storage 8 | . 14 11 9 9 6 7 Processor 13 | . . 3 18 9 18 15 Hackware 3 | . . . . . 4 14 Energy Gun 11 | . 14 . 5 . 17 13 Energy Cannon 4 | . . 24 . . . . Ballistic Gun 4 | . 14 7 9 8 . . Slashing Weapon 4 | . . . 10 18 3 7 Naked Turns . | . . . . . . . Heaviest Build 36 | 13 16 32 29 29 36 34 Greatest Support 48 | 20 26 26 35 40 48 30 Greatest Overweight (x) 2 | . . 1 1 . 2 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 8 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 7 | 1 7 7 6 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 7 8 8 8 8 8 Class Distribution -------------------- 30% | Scavenger-Mutant 25% | Scavenger-Gunner 22% | Gunner 7% | Hacker-Mutant 6% | Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Sto Matter Collected 1708 | 198 113 228 379 172 544 74 Remotely . | . . . . . . . Salvage Created 5225 | . 175 1226 1268 568 1589 399 Parts 280 | . 5 89 81 26 62 17 Haulers Intercepted 10 | . . 5 1 . 2 2 Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Combat Hostiles Destroyed 98 | . 4 26 24 13 25 6 Melee 31 | . . . 12 10 4 5 Guns 39 | . 4 1 11 3 19 1 Cannons 25 | . . 25 . . . . AOE 1 | . . . 1 . . . Classes Destroyed 15 | . 1 7 1 1 5 . Worker 3 | . . . 1 . 2 . Builder 2 | . . 1 1 . . . Tunneler 1 | . . . . . 1 . Hauler 10 | . . 5 1 . 2 2 Recycler 5 | . . 1 2 . 2 . Mechanic 1 | . . . . . 1 . Operator 2 | . . 1 . . 1 . Watcher 11 | . . 4 3 . 4 . Swarmer 26 | . . 15 8 3 . . Grunt 45 | . 4 4 13 9 10 5 Brawler 1 | . . . . . 1 . Sentry 15 | . . 7 3 . 4 1 Hunter 4 | . . . . 1 3 . Programmer 5 | . . . . . 5 . Assembled 2 | . . . . . 2 . Best Kill Streak 11 | . 2 5 11 6 3 4 Combat Bots Only 6 | . 2 4 6 6 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Hostile Shots Fired 948 | . 21 129 183 152 260 203 Missed 330 | . 4 43 58 60 83 82 Damage Taken 5684 | . 153 651 1639 866 1586 789 Core 1409 | . 58 121 425 102 416 287 Absorbed by Shields 23 | . . . . . . 23 Ignored by Resistances 1693 | . 49 198 458 265 453 270 Regen/Repaired (Parts) 284 | . . . . . 284 . Core Remaining (%) 62 | 100 76 69 . 4 . . Volleys Fired 221 | . 11 62 49 24 60 15 Largest 3 | . 2 3 3 1 3 2 Hottest 204 | . 70 204 69 69 202 111 Shots Fired 510 | . 22 173 111 24 150 30 Gun 358 | . 22 21 111 24 150 30 Cannon 152 | . . 152 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 148 | . 11 21 93 20 3 . Thermal 347 | . 11 152 18 4 147 15 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 51 | . 14 51 25 10 34 19 Robot Miss Streak 3 | . 1 2 3 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 . 5 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 477 | . 19 106 113 46 154 39 Core Hits 212 | . 9 43 50 17 82 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . . . 2 2 14 2 Burn 11 | . . . 1 . 10 . Sever 9 | . . . 1 2 4 2 Melee Attacks 103 | . . . 29 31 25 18 Impact . | . . . . . . . Slashing 103 | . . . 29 31 25 18 Piercing . | . . . . . . . Sneak Attacks 7 | . . . 2 . 3 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 10 | . . . 2 6 2 . Damage Inflicted 10702 | . 193 2114 2481 1190 3548 1176 Guns 5008 | . 193 148 1450 273 2558 386 Cannons 1955 | . . 1955 . . . . Explosions 114 | . . . 98 . 16 . Melee 3611 | . . . 933 917 971 790 Ramming 14 | . . 11 . . 3 . Kinetic 1653 | . 68 148 1201 236 . . Thermal 5206 | . 125 1955 347 37 2558 184 Explosive . | . . . . . . . Electromagnetic 218 | . . . . . 16 202 Impact . | . . . . . . . Slashing 3611 | . . . 933 917 971 790 Piercing . | . . . . . . . Highest Corruption 10 | . 1 . . . 10 10 Average Corruption 7 | . 1 . . . 7 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 77 | . . . . . 70 7 Message Errors 17 | . . . . . 16 1 Matter Fused 25 | . . . . . 22 3 Heat Flow Errors 10 | . . . . . 9 1 Energy Discharges 8 | . . . . . 8 . Parts Rejected 2 | . . . . . 2 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 3 | . . . . . 3 . Misfires 6 | . . . . . 5 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 290 | . . 44 160 12 47 27 Projectiles 44 | . . 44 . . . . Explosions 81 | . . . 62 . 19 . Melee 165 | . . . 98 12 28 27 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 257 | . . . 188 . 69 . Shots 6 | . . . 3 . 3 . Rammed . | . . . . . . . Targets Rammed 6 | . . 4 . . 2 . Kicked 6 | . . 4 . . 2 . Crushed . | . . . . . . . Highest Temperature 712 | . 155 384 318 141 712 384 Average Temperature 129 | . 72 136 91 68 149 122 Received Heat Transfer 2343 | . 111 132 900 360 453 387 Effects 28 | . . 6 . . 21 1 Shutdowns 9 | . . 1 . . 8 . Energy Bleed 4 | . . 1 . . 2 1 Interference 5 | . . 3 . . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . 1 . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 3 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 22 | . . 6 . . 16 . Heat Transferred 11215 | . 370 3515 605 74 6244 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Peak Influence 692 | . 90 451 692 639 309 207 Initial 394 | . . 32 130 394 290 63 Average 187 | . 42 255 385 511 111 117 Maximum Alert Level 2 | . . 2 2 2 1 1 Low Security (%) 62 | 100 100 21 19 . 85 95 Level 1 26 | . . 75 32 10 14 4 Level 2 10 | . . 2 47 89 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 1 1 . 15 . Investigation 8 | . 1 1 . . 6 . Extermination 5 | . . . . . 5 . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Distress Signals 7 | . . 2 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 4 34 37 13 38 10 Peak Tracking Total 8 | . 3 4 8 6 6 7 Tactical Retreats 8 | . . 1 3 . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Traps Triggered 9 | . 1 1 . . 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Sto Machines Disabled 7 | . . . 3 . 4 . Max in Single Turn 3 | . . . 3 . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Machines Accessed 27 | . 3 7 3 1 12 1 Terminals 19 | . 3 6 2 1 6 1 Fabricators 3 | . . . . . 3 . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 77 | . 8 23 8 2 35 1 Successful 51 | . 1 19 4 . 26 1 Failed 26 | . 7 4 4 2 9 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 8 | . 6 . . . 2 . Terminals 52 | . 8 21 6 2 14 1 Fabricators 9 | . . . . . 9 . Repair Stations 7 | . . . . . 7 . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 2 . . 5 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 31 | . 1 17 3 . 9 1 Record 8 | . . 6 . . 2 . Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . . . . . 1 . Robot Analysis 2 | . . 1 . . 1 . Prototype ID Bank 4 | . 1 2 . . 1 . Open Door 1 | . . . . . . 1 Repair Station Index 1 | . . . . . 1 . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 1 1 . . . Disarm Traps 1 | . . . . . 1 . Maintenance Status 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Assault Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Prototypes 2 | . . . 1 . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 6 | . . . . . 6 . Network Status 1 | . . . . . 1 . Load Schematic 3 | . . . . . 3 . Build 2 | . . . . . 2 . Repair Station Hacks 6 | . . . . . 6 . Scan Component 3 | . . . . . 3 . Repair 3 | . . . . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 2 . . 5 . Insert Component 3 | . . 1 . . 2 . Analyze 4 | . . 1 . . 3 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . Used 2 | . . 1 . . 1 . Hacking Detections 21 | . 3 6 2 . 9 1 Full Trace Events 10 | . 2 2 . . 6 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 134 | . . . . . 134 . Total Robot Build Rating 8 | . . . . . 8 . Part Schematics Acquired 4 | . . 1 . . 3 . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 31 | . . . . . 31 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 3 | . . . . . 3 . Time 82 | . . . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 . . 2 . Part Schematics Acquired 3 | . . 1 . . 2 . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 64 | . . . . . 64 . Highest-Rated Ally 32 | . . . . . 32 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 204 | . . . . . 204 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Robot Analysis Total 2 | . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Sto Turns Passed 6010 | 57 315 1187 622 351 3194 284 Spaces Moved 3056 | 41 194 610 274 169 1653 115 Core 7 | 5 . . . . . 2 Treads 3 | . . . . . . 3 Legs 2674 | 36 194 610 274 169 1368 23 Wheels 372 | . . . . . 285 87 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 95 Average Speed 123 | 111 120 128 121 120 123 123 Slowest Speed 260 | 120 120 190 190 120 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 37 62 28 30 36 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . . 52 . 24 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 76 | . . . 52 . 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Total 4706 | 49 258 885 429 248 2636 201 Wait 1131 | . 37 168 50 13 824 39 Move 3050 | 40 193 609 273 168 1652 115 Hop . | . . . . . . . Pick Up 41 | 3 6 6 11 . 15 . Fast Attach 51 | 6 2 10 8 2 18 5 Attach 23 | . . 7 6 3 7 . Detach 6 | . . 4 . . 2 . Swap 32 | . 3 2 2 9 16 . Drop 49 | . 6 13 5 5 17 3 Fire 221 | . 11 62 49 24 60 15 Melee 90 | . . . 25 24 23 18 Ram . | . . . . . . . Kick 6 | . . 4 . . 2 . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 14) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 612 | -9/Materials | Discovered new exit (range 5) 696 | -9/Materials | Build established: Gunner 829 | -9/Materials | Discovered new exit (range 9) 1513 | -9/Materials | Discovered new exit (range 11) 1560 | -9/Materials | Entered another Materials area 1560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1891 | -8/Materials | Lost 10 parts (2p4n4w) 2053 | -8/Materials | Core integrity fell below 50% 2068 | -8/Materials | Discovered new exit (range 11) 2083 | -8/Materials | Build established: Scavenger-Mutant 2167 | -8/Materials | Identified exit to Garrison 2182 | -8/Materials | Entered Garrison 2190 | -8/Garrison | Triggered checkpoint 2245 | -8/Garrison | Lost 3 parts (1p1u1w) 2248 | -8/Garrison | Triggered checkpoint 2286 | -8/Garrison | Triggered checkpoint 2289 | -8/Garrison | Core integrity fell below 20% 2382 | -8/Garrison | Triggered checkpoint 2513 | -8/Garrison | Discovered new exit (range 13) 2532 | -8/Garrison | Identified exit to Factory 2533 | -8/Garrison | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Utility x2 2674 | -7/Factory | Discovered new exit (range 12) 2949 | -7/Factory | Lost 5 parts (1p1n1u2w) 3333 | -7/Factory | Build established: Scavenger-Gunner 3519 | -7/Factory | Discovered new exit (range 4) 3620 | -7/Factory | Assembled infested ambush trap array 3662 | -7/Factory | Identified exit to Lower Caves 3838 | -7/Factory | Discovered new exit (range 15) 3891 | -7/Factory | Identified exit to Factory 4088 | -7/Factory | Repaired Broken Aluminum Leg 4383 | -7/Factory | Repaired Sml. Storage Unit 4417 | -7/Factory | Garrison activated, responded to threat 4434 | -7/Factory | Repaired Carbon-fiber Leg 4811 | -7/Factory | Discovered new exit (range 16) 4995 | -7/Factory | Fabricated Y-54 Guardian? 5096 | -7/Factory | Core integrity fell below 50% 5319 | -7/Factory | Build established: Hacker-Mutant 5449 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 5578 | -7/Factory | System corruption reached 10% 5726 | -7/Factory | Identified exit to Storage 5727 | -7/Factory | Entered Storage 5995 | -7/Storage | Core integrity fell below 20% 6011 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- U-05 Engineer builds a Door. Sneak attack on A-02 Transporter. A-02 Transporter destroyed. U-05 Engineer destroyed. Acquired 48 matter. Shock Rifle destroyed. Wheel destroyed. Prc. Beam Rifle destroyed. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. Mic. Nuclear Core destroyed. System corrupted: Matter fused (-8). Destroyed Imp. Heat Sink. Aluminum Leg destroyed. Y-54 Guardian destroyed. Hacking Suite destroyed. Acquired Lgt. Treads. K-01 Serf collects debris. Y-54 Guardian Imp. Light Armor Plating severed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# !#????????????????????????????????????????? | | ????# !!#????????????????????????????????????????? | | ????#!!%#????????????????????????????????????????? | | ????# !#????????????????????????????????????????? | | ##### =#????????????????????????????????????????? | | # #????????????????????????????????????????? | | ?" %# #????????????????????????????????????????? | | ?" #[% #????????????????????????????????????????? | | ?"!!+^[^#????????????????????????????????????????? | | ?"[ # ^^#####+##################### * ???????????? | | " *# =% % ^ % ??????????? | | + * = [ ^ #??????????? | | # !=! !%| #??????????? | | ######+######## #####/##+########??????????????? | | ??????????????# # **k**= #????????????????????? | | ??????????????# # """*""" #????????????????????? | | ??????????????# # """*""" #????????????????????? | | ??????????????# # """%""" #????????????????????? | | ??????????????# # Y ! #????????????????????? | | ??????????????# # #????????????????????? | | ??????????????# # Y@ #????????????????????? | | ??????????????# # #????????????????????? | | ??????????????# ######### #????????????????????? | | ??????????????# #????????##????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 30 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory Imp. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionMultinovaCleaver Manual? 0 Play Time 01:19:55 Cumulative 15.3 hours Start 2024.06.01 @ 17:22:49 End 2024.06.01 @ 18:49:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26fbcbd7-9728-4875-9c34-a43828ef4ba9