Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 18:49:29

Player: ME

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (131)     655
Value Destroyed (4015)     4015
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (418)                418
              TOTAL SCORE: 7988

 Bonus
-------
High Alert Combat Kills    183
Follower Combat Kills      35
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (5) ------
     Small Storage Unit
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (8) ----
           VSS Leg
  Improved Carbon-fiber Leg
  Improved Cooling System
  Improved Cooling System
  Improved Sensor Array
  Improved Targeting Computer
  Advanced Targeting Computer
           System Shield

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Micro Nuclear Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             VSS Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
    Improved Signal Interpreter
    Advanced Targeting Computer
             Core Analyzer
>            --- WEAPON -----------
   Precision Beam Rifle
   Precision Beam Rifle
             Gatling Laser
>            --- INVENTORY --------
       Light Ion Engine
             Aluminum Leg
    Improved Heat Sink
    Improved Sensor Array
             Kinecellerator
             Hacking Suite
             Hacking Suite
             Chainsword
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Sto 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             106  | 6   5   19  16  14  41  5   
  Power                    19   | 1   1   4   3   3   6   1   
    Engine                 11   | 1   1   3   2   .   4   .   
    Core                   8    | .   .   1   1   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               38   | 2   2   3   7   8   13  3   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    34   | 2   2   3   7   8   10  2   
    Wheel                  3    | .   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   2   2   2   2   14  1   
    Device                 12   | .   2   1   .   1   8   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              7    | .   .   1   2   .   3   1   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   10  4   1   8   .   
    Energy Gun             9    | 1   .   .   2   .   6   .   
    Energy Cannon          4    | .   .   4   .   .   .   .   
    Ballistic Gun          8    | 1   .   6   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   
Parts Lost                 40   | .   .   3   11  5   12  9   
  Power                    9    | .   .   .   2   2   3   2   
  Propulsion               15   | .   .   2   5   .   4   4   
  Utility                  6    | .   .   1   .   2   2   1   
  Weapon                   10   | .   .   .   4   1   3   2   
  Highest Loss Streak      10   | .   .   2   10  3   5   7   
  To Critical Strikes      1    | .   .   1   .   .   .   .   
Average Slot Usage (%)     94   | .   88  88  96  93  96  93  
  Engine                   6    | .   14  9   8   .   5   3   
  Core                     6    | .   .   3   8   12  6   9   
  Leg                      20   | .   28  21  25  27  19  3   
  Wheel                    2    | .   .   .   .   .   2   15  
  Device                   4    | .   3   7   .   2   5   .   
  Storage                  8    | .   14  11  9   9   6   7   
  Processor                13   | .   .   3   18  9   18  15  
  Hackware                 3    | .   .   .   .   .   4   14  
  Energy Gun               11   | .   14  .   5   .   17  13  
  Energy Cannon            4    | .   .   24  .   .   .   .   
  Ballistic Gun            4    | .   14  7   9   8   .   .   
  Slashing Weapon          4    | .   .   .   10  18  3   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 13  16  32  29  29  36  34  
  Greatest Support         48   | 20  26  26  35  40  48  30  
  Greatest Overweight (x)  2    | .   .   1   1   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   8   
  Most Carried             8    | 3   8   8   8   8   8   8   
  Average Carried          7    | 1   7   7   6   7   7   8   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 3   7   8   8   8   8   8   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 25% | Scavenger-Gunner
 22% | Gunner
  7% | Hacker-Mutant
  6% | Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Sto  
Matter Collected           1708 | 198  113  228  379  172  544  74   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5225 | .    175  1226 1268 568  1589 399  
  Parts                    280  | .    5    89   81   26   62   17   
Haulers Intercepted        10   | .    .    5    1    .    2    2    
Recyclers Shooed           2    | .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Sto 
Combat Hostiles Destroyed  98   | .   4   26  24  13  25  6   
  Melee                    31   | .   .   .   12  10  4   5   
  Guns                     39   | .   4   1   11  3   19  1   
  Cannons                  25   | .   .   25  .   .   .   .   
  AOE                      1    | .   .   .   1   .   .   .   
Classes Destroyed          15   | .   1   7   1   1   5   .   
  Worker                   3    | .   .   .   1   .   2   .   
  Builder                  2    | .   .   1   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   10   | .   .   5   1   .   2   2   
  Recycler                 5    | .   .   1   2   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   .   1   .   .   1   .   
  Watcher                  11   | .   .   4   3   .   4   .   
  Swarmer                  26   | .   .   15  8   3   .   .   
  Grunt                    45   | .   4   4   13  9   10  5   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   15   | .   .   7   3   .   4   1   
  Hunter                   4    | .   .   .   .   1   3   .   
  Programmer               5    | .   .   .   .   .   5   .   
  Assembled                2    | .   .   .   .   .   2   .   
Best Kill Streak           11   | .   2   5   11  6   3   4   
  Combat Bots Only         6    | .   2   4   6   6   3   4   
Max Kills in Single Turn   2    | .   1   2   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Sto  
Hostile Shots Fired        948   | .    21   129  183  152  260  203  
  Missed                   330   | .    4    43   58   60   83   82   
Damage Taken               5684  | .    153  651  1639 866  1586 789  
  Core                     1409  | .    58   121  425  102  416  287  
  Absorbed by Shields      23    | .    .    .    .    .    .    23   
  Ignored by Resistances   1693  | .    49   198  458  265  453  270  
  Regen/Repaired (Parts)   284   | .    .    .    .    .    284  .    
Core Remaining (%)         62    | 100  76   69   .    4    .    .    
Volleys Fired              221   | .    11   62   49   24   60   15   
  Largest                  3     | .    2    3    3    1    3    2    
  Hottest                  204   | .    70   204  69   69   202  111  
Shots Fired                510   | .    22   173  111  24   150  30   
  Gun                      358   | .    22   21   111  24   150  30   
  Cannon                   152   | .    .    152  .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  148   | .    11   21   93   20   3    .    
  Thermal                  347   | .    11   152  18   4    147  15   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    .    .    .    15   
  Robot Hit Streak         51    | .    14   51   25   10   34   19   
  Robot Miss Streak        3     | .    1    2    3    1    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        9     | .    1    .    5    .    3    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    .    
Shots Hit Robots           477   | .    19   106  113  46   154  39   
  Core Hits                212   | .    9    43   50   17   82   11   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    .    2    2    14   2    
    Burn                   11    | .    .    .    1    .    10   .    
    Sever                  9     | .    .    .    1    2    4    2    
Melee Attacks              103   | .    .    .    29   31   25   18   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 103   | .    .    .    29   31   25   18   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    2    .    3    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    2    6    2    .    
Damage Inflicted           10702 | .    193  2114 2481 1190 3548 1176 
  Guns                     5008  | .    193  148  1450 273  2558 386  
  Cannons                  1955  | .    .    1955 .    .    .    .    
  Explosions               114   | .    .    .    98   .    16   .    
  Melee                    3611  | .    .    .    933  917  971  790  
  Ramming                  14    | .    .    11   .    .    3    .    
  Kinetic                  1653  | .    68   148  1201 236  .    .    
  Thermal                  5206  | .    125  1955 347  37   2558 184  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          218   | .    .    .    .    .    16   202  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 3611  | .    .    .    933  917  971  790  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    .    .    .    10   10   
  Average Corruption       7     | .    1    .    .    .    7    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    .    70   7    
    Message Errors         17    | .    .    .    .    .    16   1    
    Matter Fused           25    | .    .    .    .    .    22   3    
    Heat Flow Errors       10    | .    .    .    .    .    9    1    
    Energy Discharges      8     | .    .    .    .    .    8    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    
    Parts Fused            1     | .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    3    .    
    Data Loss (major)      3     | .    .    .    .    .    3    .    
    Misfires               6     | .    .    .    .    .    5    1    
    Misdirections          1     | .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            290   | .    .    44   160  12   47   27   
  Projectiles              44    | .    .    44   .    .    .    .    
  Explosions               81    | .    .    .    62   .    19   .    
  Melee                    165   | .    .    .    98   12   28   27   
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      257   | .    .    .    188  .    69   .    
  Shots                    6     | .    .    .    3    .    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    4    .    .    2    .    
  Kicked                   6     | .    .    4    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        712   | .    155  384  318  141  712  384  
  Average Temperature      129   | .    72   136  91   68   149  122  
  Received Heat Transfer   2343  | .    111  132  900  360  453  387  
  Effects                  28    | .    .    6    .    .    21   1    
    Shutdowns              9     | .    .    1    .    .    8    .    
    Energy Bleed           4     | .    .    1    .    .    2    1    
    Interference           5     | .    .    3    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    1    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    .    3    .    
    Damage (core)          2     | .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    3    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    
  Parts Melted             22    | .    .    6    .    .    16   .    
  Heat Transferred         11215 | .    370  3515 605  74   6244 407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Sto 
Peak Influence             692  | .   90  451 692 639 309 207 
  Initial                  394  | .   .   32  130 394 290 63  
  Average                  187  | .   42  255 385 511 111 117 
Maximum Alert Level        2    | .   .   2   2   2   1   1   
  Low Security (%)         62   | 100 100 21  19  .   85  95  
  Level 1                  26   | .   .   75  32  10  14  4   
  Level 2                  10   | .   .   2   47  89  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   1   .   15  .   
  Investigation            8    | .   1   1   .   .   6   .   
  Extermination            5    | .   .   .   .   .   5   .   
  Reinforcement            2    | .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Sto 
Distress Signals           7    | .   .   2   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              136  | .   4   34  37  13  38  10  
  Peak Tracking Total      8    | .   3   4   8   6   6   7   
  Tactical Retreats        8    | .   .   1   3   .   .   4   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Sto 
Traps Triggered            9    | .   1   1   .   .   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Sto 
Machines Disabled          7    | .   .   .   3   .   4   .   
  Max in Single Turn       3    | .   .   .   3   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Sto 
Machines Accessed          27   | .   3   7   3   1   12  1   
  Terminals                19   | .   3   6   2   1   6   1   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                77   | .   8   23  8   2   35  1   
  Successful               51   | .   1   19  4   .   26  1   
  Failed                   26   | .   7   4   4   2   9   .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   6   .   .   .   2   .   
  Terminals                52   | .   8   21  6   2   14  1   
  Fabricators              9    | .   .   .   .   .   9   .   
  Repair Stations          7    | .   .   .   .   .   7   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   .   .   5   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             31   | .   1   17  3   .   9   1   
  Record                   8    | .   .   6   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   1   .   .   1   .   
  Prototype ID Bank        4    | .   1   2   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   1   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Registered Prototypes    2    | .   .   .   1   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   6   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   3   .   
  Build                    2    | .   .   .   .   .   2   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   2   .   .   5   .   
  Insert Component         3    | .   .   1   .   .   2   .   
  Analyze                  4    | .   .   1   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   1   .   
  Used                     2    | .   .   1   .   .   1   .   
Hacking Detections         21   | .   3   6   2   .   9   1   
  Full Trace Events        10   | .   2   2   .   .   6   .   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   
  Total Robot Build Rating 8    | .   .   .   .   .   8   .   
Part Schematics Acquired   4    | .   .   1   .   .   3   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   31  .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   
Parts Repaired             3    | .   .   .   .   .   3   .   
  Time                     82   | .   .   .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   .   2   .   
  Part Schematics Acquired 3    | .   .   1   .   .   2   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Fac Sto 
Total Allies               2    | .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   2   .   
  Highest-Rated Group      64   | .   .   .   .   .   64  .   
  Highest-Rated Ally       32   | .   .   .   .   .   32  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   5   .   
  Total Damage             204  | .   .   .   .   .   204 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Sto 
Robot Analysis Total       2    | .   .   1   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Sto  
Turns Passed               6010 | 57   315  1187 622  351  3194 284  
Spaces Moved               3056 | 41   194  610  274  169  1653 115  
  Core                     7    | 5    .    .    .    .    .    2    
  Treads                   3    | .    .    .    .    .    .    3    
  Legs                     2674 | 36   194  610  274  169  1368 23   
  Wheels                   372  | .    .    .    .    .    285  87   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  95   95   
  Average Speed            123  | 111  120  128  121  120  123  123  
  Slowest Speed            260  | 120  120  190  190  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    37   62   28   30   36   21   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    .    52   .    24   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      76   | .    .    .    52   .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Sto  
Total                      4706 | 49   258  885  429  248  2636 201  
  Wait                     1131 | .    37   168  50   13   824  39   
  Move                     3050 | 40   193  609  273  168  1652 115  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  41   | 3    6    6    11   .    15   .    
  Fast Attach              51   | 6    2    10   8    2    18   5    
  Attach                   23   | .    .    7    6    3    7    .    
  Detach                   6    | .    .    4    .    .    2    .    
  Swap                     32   | .    3    2    2    9    16   .    
  Drop                     49   | .    6    13   5    5    17   3    
  Fire                     221  | .    11   62   49   24   60   15   
  Melee                    90   | .    .    .    25   24   23   18   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    4    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 14)
  373 | -10/Materials | Entered another Materials area
  373 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  612 | -9/Materials  | Discovered new exit (range 5)
  696 | -9/Materials  | Build established: Gunner
  829 | -9/Materials  | Discovered new exit (range 9)
 1513 | -9/Materials  | Discovered new exit (range 11)
 1560 | -9/Materials  | Entered another Materials area
 1560 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1891 | -8/Materials  | Lost 10 parts (2p4n4w)
 2053 | -8/Materials  | Core integrity fell below 50%
 2068 | -8/Materials  | Discovered new exit (range 11)
 2083 | -8/Materials  | Build established: Scavenger-Mutant
 2167 | -8/Materials  | Identified exit to Garrison
 2182 | -8/Materials  | Entered Garrison
 2190 | -8/Garrison   | Triggered checkpoint
 2245 | -8/Garrison   | Lost 3 parts (1p1u1w)
 2248 | -8/Garrison   | Triggered checkpoint
 2286 | -8/Garrison   | Triggered checkpoint
 2289 | -8/Garrison   | Core integrity fell below 20%
 2382 | -8/Garrison   | Triggered checkpoint
 2513 | -8/Garrison   | Discovered new exit (range 13)
 2532 | -8/Garrison   | Identified exit to Factory
 2533 | -8/Garrison   | Entered Factory
 2533 | -7/Factory    | Evolved 2 slots: Utility x2
 2674 | -7/Factory    | Discovered new exit (range 12)
 2949 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 3333 | -7/Factory    | Build established: Scavenger-Gunner
 3519 | -7/Factory    | Discovered new exit (range 4)
 3620 | -7/Factory    | Assembled infested ambush trap array
 3662 | -7/Factory    | Identified exit to Lower Caves
 3838 | -7/Factory    | Discovered new exit (range 15)
 3891 | -7/Factory    | Identified exit to Factory
 4088 | -7/Factory    | Repaired Broken Aluminum Leg
 4383 | -7/Factory    | Repaired Sml. Storage Unit
 4417 | -7/Factory    | Garrison activated, responded to threat
 4434 | -7/Factory    | Repaired Carbon-fiber Leg
 4811 | -7/Factory    | Discovered new exit (range 16)
 4995 | -7/Factory    | Fabricated Y-54 Guardian?
 5096 | -7/Factory    | Core integrity fell below 50%
 5319 | -7/Factory    | Build established: Hacker-Mutant
 5449 | -7/Factory    | Fabricated Imp. Targeting Computer (x1)
 5578 | -7/Factory    | System corruption reached 10%
 5726 | -7/Factory    | Identified exit to Storage
 5727 | -7/Factory    | Entered Storage
 5995 | -7/Storage    | Core integrity fell below 20%
 6011 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
U-05 Engineer builds a Door.
Sneak attack on A-02 Transporter.
A-02 Transporter destroyed.
U-05 Engineer destroyed.
Acquired 48 matter.
Shock Rifle destroyed.
Wheel destroyed.
Prc. Beam Rifle destroyed.
K-01 Serf collects debris.
Lgt. Nuclear Core destroyed.
Mic. Nuclear Core destroyed.
System corrupted: Matter fused (-8).
Destroyed Imp. Heat Sink.
Aluminum Leg destroyed.
Y-54 Guardian destroyed.
Hacking Suite destroyed.
Acquired Lgt. Treads.
K-01 Serf collects debris.
Y-54 Guardian Imp. Light Armor Plating severed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           1
Offensive Hacking          30

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
       Adv. Sensor Array | -7/Factory   | Hacked
 Adv. Targeting Computer | -7/Factory   | Scanalyzed
   Imp. Carbon-fiber Leg | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Factory | Hacked

 Fabricated
------------
           Y-54 Guardian | x2 | -7/Factory 
 Imp. Targeting Computer | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionMultinovaCleaver
  Manual?         0
Play Time         01:19:55
  Cumulative      15.3 hours
  Start           2024.06.01 @ 17:22:49
  End             2024.06.01 @ 18:49:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26fbcbd7-9728-4875-9c34-a43828ef4ba9