Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.18 @ 15:18:03 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (5053) 5053 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (815) 815 TOTAL SCORE: 9053 Bonus ------- High Alert Combat Kills 545 Follower Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 247/550 Matter 170/300 Energy 219/280 System Corruption 7% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads (fused) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- Advanced Beam Rifle Precision Rocket Launcher Great Maul > --- INVENTORY (15) --- Cooled Ion Engine Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Improved Utility Shielding Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite Relay Coupler [Sentry] (24) Advanced Beam Rifle Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Precision Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Nuclear Core Improved Heat Sink High-capacity Matter Pod Improved Utility Shielding Improved Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Shield Generator Hacking Suite Advanced Beam Cannon Rocket Launcher Great Maul [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 63 | 4 10 15 9 20 5 Power 6 | 1 1 2 . 1 1 Engine 5 | 1 1 2 . . 1 Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 13 | 2 2 3 2 3 1 Treads 13 | 2 2 3 2 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 . 5 5 . Device 3 | . . . 3 . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . 2 5 . Artifact . | . . . . . . Weapon 32 | . 6 10 2 11 3 Energy Gun 9 | . 2 4 . 2 1 Energy Cannon 8 | . . 3 2 3 . Ballistic Gun 5 | . 3 2 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 4 . Special Weapon . | . . . . . . Impact Weapon 6 | . 1 1 . 2 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 . 4 . Parts Lost 7 | . 3 . 3 . 1 Power 1 | . 1 . . . . Propulsion 3 | . 1 . 1 . 1 Utility 1 | . . . 1 . . Weapon 2 | . 1 . 1 . . Highest Loss Streak 3 | . 3 . 3 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 84 95 98 96 93 Engine 7 | . 13 9 9 1 . Reactor 2 | . . . . 7 7 Treads 27 | . 26 30 27 26 24 Device 5 | . . . 11 9 9 Storage 10 | . 14 11 9 9 9 Protection 11 | . 3 11 13 15 16 Energy Gun 6 | . 16 9 . 1 8 Energy Cannon 10 | . . 9 17 16 . Ballistic Gun 2 | . 8 2 . . . Launcher 1 | . . . . 2 9 Impact Weapon 7 | . 1 11 9 6 9 Peak Build Rating 39 | 4 13 21 29 39 38 Average Rating 15 | 3 7 17 25 32 35 On Entrance 17 | . 4 12 20 29 38 Naked Turns . | . . . . . . Heaviest Build 59 | 8 28 41 52 59 57 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 2 | . 1 . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 14 15 15 15 15 Most Carried 15 | 4 8 15 15 15 15 Average Carried 8 | 3 5 10 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 8 13 15 15 15 Class Distribution -------------------- 95% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1270 | 101 447 205 101 396 20 Remotely . | . . . . . . Salvage Created 5833 | . 895 1197 1518 1858 365 Parts 285 | . 58 59 58 101 9 Haulers Intercepted 10 | . 2 4 1 3 . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 113 | . 15 28 25 34 11 Melee 11 | . . 7 2 1 1 Guns 21 | . 13 3 . 2 3 Cannons 55 | . . 8 20 27 . AOE 9 | . 2 . . 3 4 Classes Destroyed 15 | . 8 2 2 2 1 Worker 6 | . 2 1 1 2 . Builder 7 | . 2 2 2 1 . Tunneler 1 | . . 1 . . . Hauler 10 | . 2 4 1 3 . Recycler 7 | . 2 . 3 2 . Mechanic 2 | . 1 . 1 . . Watcher 7 | . 3 1 1 2 . Swarmer 22 | . 6 6 4 6 . Cutter 3 | . . . . . 3 Grunt 64 | . 9 19 14 16 6 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 1 . Protector 1 | . . . . 1 . Sentry 19 | . . 3 5 9 2 Hunter 1 | . . . 1 . . Best Kill Streak 10 | . 10 5 5 6 10 Combat Bots Only 10 | . 6 5 5 5 10 Max Kills in Single Turn 4 | . 4 4 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 1 Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 415 | 15 30 110 80 103 77 Missed 114 | 3 9 31 25 23 23 Damage Taken 3722 | 138 448 622 855 958 701 Core 461 | 31 48 79 71 136 96 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 7 21 22 Ignored by Resistances 939 | 40 62 190 171 273 203 Regen/Repaired (Parts) 624 | . 121 . . 503 . Core Remaining (%) 78 | 87 68 80 . . . Volleys Fired 284 | . 57 59 58 96 14 Largest 3 | . 2 2 2 3 2 Hottest 179 | . 80 136 136 179 104 Shots Fired 533 | . 114 109 114 181 15 Gun 191 | . 114 55 . 12 10 Cannon 328 | . . 54 114 160 . Launcher 14 | . . . . 9 5 Special . | . . . . . . Kinetic 67 | . 37 30 . . . Thermal 370 | . . 74 114 172 10 Explosive 14 | . . . . 9 5 Electromagnetic 82 | . 77 5 . . . Robot Hit Streak 34 | . 13 10 16 25 34 Robot Miss Streak 3 | . 2 3 3 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 360 | . 58 73 94 114 21 Core Hits 171 | . 35 22 39 61 14 Critical Kills 6 | . . 1 3 2 . Critical Parts Destroyed 12 | . . 8 3 1 . Critical Strikes 23 | . 1 11 6 4 1 Burn 4 | . . 2 . 1 1 Meltdown 5 | . . . 3 2 . Destroy 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Smash 12 | . . 8 3 1 . Melee Attacks 151 | . 9 56 26 25 35 Impact 151 | . 9 56 26 25 35 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 17 | . 1 7 6 3 . Combat Hostiles 1 | . . 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10985 | . 1283 2761 2526 3321 1094 Guns 1249 | . 744 205 . 120 180 Cannons 4404 | . . 477 1843 2084 . Explosions 2001 | . 490 391 . 555 565 Melee 3329 | . 47 1688 683 562 349 Ramming 2 | . 2 . . . . Kinetic 177 | . 95 82 . . . Thermal 5304 | . 172 905 1843 2204 180 Explosive 1511 | . 318 73 . 555 565 Electromagnetic 662 | . 649 13 . . . Impact 3329 | . 47 1688 683 562 349 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 6 1 6 7 7 Average Corruption 6 | . 6 1 6 6 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . 8 . 15 41 11 Message Errors 16 | . 5 . 3 7 1 Matter Fused 17 | . 2 . 3 8 4 Heat Flow Errors 10 | . . . 1 9 . Energy Discharges 11 | . 1 . 2 4 4 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . 2 5 1 Data Loss (major) 3 | . . . 1 2 . Misfires 4 | . . . 1 3 . Alerts 1 | . . . 1 . . Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 1433 | . 37 664 419 217 96 Projectiles 24 | . . 3 13 8 . Explosions 224 | . 30 131 . 63 . Melee 1185 | . 7 530 406 146 96 Knockbacks 17 | . . 8 3 3 3 Impact 17 | . . 8 3 3 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . 19 . . 52 . Shots 5 | . 2 . . 3 . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 421 | . 178 402 421 259 3 Average Temperature 77 | . 40 107 98 62 3 Received Heat Transfer 1782 | . 102 303 414 621 342 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 21 | . 1 12 4 1 3 Combat Hostiles 13 | . . 10 . . 3 Parts Fried 30 | . 2 13 11 1 3 Impact Corruptions 44 | . 1 20 13 5 5 Robots Melted 5 | . . . 3 2 . Combat Hostiles 4 | . . . 3 1 . Parts Melted 23 | . . 1 11 10 1 Heat Transferred 9353 | . 300 1471 3219 3956 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 936 | . 341 412 672 870 936 Initial 461 | . . 82 60 175 461 Average 241 | . 168 245 389 565 594 Maximum Alert Level 3 | . 1 2 2 3 3 Low Security (%) 51 | 100 65 26 17 6 . Level 1 25 | . 34 72 37 18 . Level 2 17 | . . . 44 44 88 Level 3 6 | . . . . 30 11 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 5 4 6 . Investigation 12 | . 2 4 4 2 . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 2 . Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 5 | . 1 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | 4 21 34 33 41 19 Peak Tracking Total 8 | 4 6 4 4 7 8 Tactical Retreats 11 | . . 2 1 6 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 56 | . 14 21 3 16 2 Max in Single Turn 6 | . 2 6 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 29 | . 5 8 5 10 1 Terminals 24 | . 4 7 5 7 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 108 | . 16 36 20 34 2 Successful 65 | . 10 24 12 19 . Failed 41 | . 6 10 8 15 2 Catastrophic 5 | . 1 1 1 2 . Database Lockouts 2 | . . 2 . . . Manual 60 | . 7 19 18 16 . Terminals 93 | . 12 33 20 26 2 Fabricators . | . . . . . . Repair Stations 11 | . 4 . . 7 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 40 | . 6 16 8 10 . Record 5 | . . 3 2 . . Part Schematic 1 | . . 1 . . . Robot Analysis 6 | . 4 1 1 . . Prototype ID Bank 9 | . 1 3 3 2 . Open Door 2 | . . . . 2 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . . 1 . 1 . Unreport Threat 4 | . . 3 . 1 . Locate Traps 2 | . 1 1 . . . Reinforcement Status 1 | . . . . 1 . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Registered Prototypes 1 | . . . 1 . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 . . 6 . Scan Component 4 | . 1 . . 3 . Repair 4 | . 1 . . 3 . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 1 6 4 2 . Terminals 12 | . 1 5 4 2 . Botnet 12 | . 1 5 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 5 8 5 8 1 Full Trace Events 14 | . 2 4 4 3 1 Feedback Events 2 | . . 1 . 1 . Corruption 2 | . . 1 . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . . 3 . Time 108 | . 13 . . 95 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 11 | . . . . 11 . Total Damage 185 | . . . . 185 . Kills 2 | . . . . 2 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total 6 | . 4 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 7420 | 2561 977 1346 843 1395 298 Spaces Moved 2443 | 554 436 516 326 519 92 Core 6 | 6 . . . . . Treads 2437 | 548 436 516 326 519 92 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 Average Speed 161 | 158 164 160 160 163 166 Slowest Speed 320 | 160 240 160 163 245 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . 1 . 1 . . Exploration Rate (%) 51 | 52 75 42 37 86 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 52 | . . 5 6 31 10 Terrain Destroyed 292 | . 39 50 9 140 54 Melee 29 | . . 5 6 8 10 Projectile 4 | . . . 3 1 . AOE 259 | . 39 45 . 131 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 5131 | 2235 571 845 490 841 149 Wait 2080 | 1670 45 157 53 155 . Move 2438 | 553 435 515 325 518 92 Hop . | . . . . . . Pick Up 70 | 8 11 25 12 12 2 Fast Attach 13 | . . . 1 10 2 Attach 36 | 4 7 13 7 4 1 Detach . | . . . . . . Swap 14 | . 3 2 1 6 2 Drop 44 | . 3 18 7 15 1 Fire 284 | . 57 59 58 96 14 Melee 151 | . 9 56 26 25 35 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 2455 | -11/Scrapyard | Assembled infested the area 2562 | -11/Scrapyard | Entered Materials 2563 | -10/Materials | Build established: Mutant 3184 | -10/Materials | Discovered new exit (range 14) 3260 | -10/Materials | Crushed by falling debris 3291 | -10/Materials | Lost 3 parts (1p1n1w) 3322 | -10/Materials | Repaired Lgt. Treads 3352 | -10/Materials | Discovered new exit (range 6) 3539 | -10/Materials | Entered another Materials area 3539 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4183 | -9/Materials | Discovered new exit (range 9) 4371 | -9/Materials | Central database locked down 4442 | -9/Materials | Discovered new exit (range 3) 4811 | -9/Materials | Central database locked down 4885 | -9/Materials | Entered another Materials area 4885 | -8/Materials | Evolved 2 slots: Utility x2 4893 | -8/Materials | Identified exit to Storage 5322 | -8/Materials | Crushed by falling debris 5353 | -8/Materials | Lost 3 parts (1n1u1w) 5728 | -8/Materials | Entered Storage 6065 | -8/Storage | Repaired Hrd. Medium Armor Plating 6293 | -8/Storage | Met a pair of Derelict thieves 6519 | -8/Storage | Identified exit to Factory 6676 | -8/Storage | Repaired Hrd. Medium Armor Plating 6715 | -8/Storage | Repaired Arm. Treads 6928 | -8/Storage | Learned location of Armory (-4) 7119 | -8/Storage | Build established: Tank 7121 | -8/Storage | Identified exit to Garrison 7123 | -8/Storage | Entered Garrison 7258 | -8/Garrison | Garrison Relay disabled 7409 | -8/Garrison | Triggered checkpoint 7413 | -8/Garrison | Core integrity fell below 50% 7421 | -8/Garrison | Self-destructed Last Messages --------------- 07379_ C-17 Slicer system terminally corrupted. 07379_ Blade Saw fried. 07379_ Reaction Control System fried. 07381_ Acquired Adv. Beam Rifle. 07383_ G-47 Trooper suffers critical hit (Burn). 07388_ Particle Gun melted. 07388_ G-47 Trooper destroyed. 07394_ System corrupted: Lgt. Treads fused. 07394_ G-47 Trooper destroyed. 07407_ C-30 ARC bursts open, deploying its payload. 07407_ L-31 Rogue unfolds itself. 07407_ G-47 Trooper unfolds itself. 07408_ Acquired Hrd. Medium Armor Plating. 07409_ G-47 Trooper destroyed. 07409_ Garrison Door breached. 07411_ G-47 Trooper destroyed. 07413_ Y-45 Defender destroyed. 07416_ PL%6XMJI/UUFSZFZH27B 07418_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ??####??????????# #???????????????????????????? | | ??#!!!###???###?# = #???????????????????????????? | | ??#! #??? #?# #???????????????????????????? | | ??#!!!# #???# #?### #???????????????????????????? | | ??##### #???# #???# #???????????????????????????? | | ??????# #???# #???# #???????????????????????????? | | ??????# ##### #???# #???????????????????????????? | | ???####""##T# ##### #?????##????????????????????? | | ???# %! ##???? ## ??????????????????? | | ???# ##"##"######## ??????????????????? | | ???# # #?### #???# #??????????????????? | | ???# ## #???# ###?##"##### #??????????????????? | | ?### ## ##### ##"### ##??? ???????????????????? | | ?# " "#??? ???????????????????? | | ?# ##"###"###"##"# ##??? ????????????????????? | | ?# ####?###?###### #???? ????????????????????? | | ?# #?????????????# #????g%#????##??????????????? | | ?### #????????????## #??## !##? #??????????????? | | ???# ###??????????#" #??# # ## ##?????????? | | ???# # #??????????##[####=%[ #?????????? | | ???# ! #??????????##%%*= * #?????????? | | ???#! #??????????#"#### @ % #?????????? | | ???# ! #??????????###??## l ## #?????????? | | ???# # #????????????????#g #??????????????? | | ???#####???????????????? ???????????? | | ???????????????????????? "?????????? | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????## # ??????????? | | ???????????????????????? ##? ???????????? | | ???????????????????????? = ??????????????? | | ???????????????????????? % ?????????????? | | ???????????????????????? % %Y ????????????? | | ???????????????????????? # #??????????????? | | ???????????????????????? # ????????????????? | | ???????????????????????? ##???????????????????? | | ????????????????????????# ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 305 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Extracted Imp. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Curiosity Killed The Cat Challenges ------------ None Game ------ Seed CompactBombBotcube Manual? 0 Play Time 01:02:08 Cumulative 33.7 hours Start 2024.08.18 @ 04:16:38 End 2024.08.18 @ 15:18:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06e5ceaf-cf2d-4277-9b97-a457388de813