Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.27 @ 12:17:25 Player: Torako Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1363) 1363 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5943 Bonus ------- Follower Combat Kills 200 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Great Maul Scythe > --- INVENTORY (20) --- Reinforced Deuterium Engine Gravmag System Cooled Airjet Medium Storage Unit Structural Scanner Microactuators Enhanced Autogun Scythe Scythe Longsword +1 Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Matter Filter Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Reinforced Deuterium Engine Gravmag System Cooled Airjet Medium Storage Unit Structural Scanner Microactuators Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Gauss Cannon Great Maul Scythe Scythe Scythe Longsword +1 [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 4 | . . . . . 2 2 . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 62 | 7 . 1 1 9 17 16 11 Power 5 | 1 . . . 3 . 1 . Engine 2 | 1 . . . 1 . . . Core 3 | . . . . 2 . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . . 3 6 7 . Treads 1 | . . . . . . 1 . Leg 15 | 2 . . . 3 6 4 . Wheel . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 18 | 2 . 1 . . 6 5 4 Device 6 | 1 . . . . 3 1 1 Storage 3 | 1 . . . . . 2 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 7 | . . 1 . . 2 1 3 Artifact . | . . . . . . . . Weapon 21 | 2 . . 1 3 5 3 7 Energy Gun 3 | 1 . . . 1 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 . . . 2 4 2 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 4 | . . . . . 2 2 . Parts Lost 26 | . . . . . 3 4 19 Power 1 | . . . . . . . 1 Propulsion 8 | . . . . . . 2 6 Utility 9 | . . . . . 2 1 6 Weapon 8 | . . . . . 1 1 6 Highest Loss Streak 19 | . . . . . 3 2 19 Average Slot Usage (%) 97 | . 100 100 100 100 97 98 72 Engine 6 | . 14 14 14 9 . . . Core 4 | . . . . 4 9 7 5 Leg 31 | . 28 28 28 28 36 35 27 Hover 1 | . . . . . . 5 . Device 6 | . 14 1 . . 13 11 2 Storage 11 | . 14 14 14 14 9 7 7 Processor 2 | . . . . . 3 7 5 Protection 8 | . . 12 14 14 8 3 8 Energy Gun 3 | . 14 14 1 1 2 . . Ballistic Gun 17 | . 14 14 14 26 15 15 12 Special Melee Weapon 1 | . . . 12 . . . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 15 15 17 17 19 22 63 67 Greatest Support 87 | 20 20 20 20 20 54 87 87 Greatest Overweight (x) 1 | 1 . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 Average Capacity 10 | 7 8 8 8 8 8 14 20 Most Carried 19 | 7 8 8 8 8 8 19 19 Average Carried 8 | 3 7 7 7 7 7 11 16 Final Capacity 20 | 8 8 8 8 8 8 20 20 Final Carried 19 | 6 8 8 8 8 8 19 10 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1275 | 272 25 10 . 156 414 398 . Remotely 148 | 123 25 . . . . . . Salvage Created 1645 | 57 66 . . 160 600 544 218 Parts 84 | 3 7 . . 9 28 26 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 28 | . 2 . . 4 10 8 4 Guns 28 | . 2 . . 4 10 8 4 Classes Destroyed 9 | 1 1 . . 2 4 1 . Worker 3 | . . . . 1 1 1 . Recycler 3 | 1 . . . . 1 1 . Watcher 2 | . . . . . 2 . . Swarmer 1 | . . . . 1 . . . Grunt 13 | . 2 . . 3 5 2 1 Brawler 2 | . . . . . 1 1 . Sentry 9 | . . . . . 3 3 3 Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 1 2 . . 3 3 5 2 Combat Bots Only 4 | . 2 . . 3 3 4 2 Max Kills in Single Turn 2 | 1 1 . . 2 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 4230 | . 56 . . 91 553 773 2757 Core 801 | . 11 . . 10 78 73 629 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . . . 91 85 . . Volleys Fired 131 | 4 5 . . 7 49 39 27 Largest 2 | 2 2 . . 2 2 2 2 Hottest 76 | 70 70 . . 46 75 50 76 Shots Fired 257 | 8 10 . . 14 96 78 51 Gun 252 | 8 10 . . 14 96 78 46 Cannon 5 | . . . . . . . 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 246 | 4 5 . . 14 94 78 51 Thermal 9 | 4 5 . . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . 2 . . Robot Hit Streak 16 | 2 7 . . 9 9 16 11 Robot Miss Streak 5 | 2 2 . . 2 5 1 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . . 2 1 3 1 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 208 | 4 7 . 4 13 69 66 45 Core Hits 79 | 2 4 . . 7 29 25 12 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 5 | . . . . . 2 1 2 Destroy 3 | . . . . . 2 1 . Blast 2 | . . . . . . . 2 Melee Attacks 11 | . . . 4 . . 1 6 Impact 3 | . . . . . . . 3 Slashing 4 | . . . . . . 1 3 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3515 | 65 89 . . 177 1155 1083 946 Guns 3217 | 65 89 . . 177 1155 1083 648 Cannons 133 | . . . . . . . 133 Explosions . | . . . . . . . . Melee 165 | . . . . . . . 165 Ramming . | . . . . . . . . Kinetic 3240 | 26 38 . . 177 1135 1083 781 Thermal 90 | 39 51 . . . . . . Explosive . | . . . . . . . . Electromagnetic 20 | . . . . . 20 . . Impact 93 | . . . . . . . 93 Slashing 72 | . . . . . . . 72 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 408 | 36 75 . . 30 80 93 408 Average Temperature 81 | 19 40 . . 15 22 37 210 Received Heat Transfer 1155 | . 30 . . 63 207 177 678 Effects 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 259 | 111 148 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 263 | 5 115 44 . 171 263 193 46 Initial 119 | . 3 44 . . 7 119 46 Average 66 | 1 73 33 . 34 114 88 32 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 96 | 100 100 100 . 100 82 100 100 Level 1 3 | . . . . . 17 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . . . 1 2 . Investigation 4 | . 2 . . . 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 9 | . 2 . . . 5 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 3 2 . 6 19 12 7 Peak Tracking Total 8 | . 3 2 . 3 5 4 8 Tactical Retreats 3 | . . 1 . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 13 | . 6 . 1 . 2 4 . Terminals 7 | . 4 . . . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 30 | . 15 . 1 . 5 9 . Successful 16 | . 8 . 1 . 3 4 . Failed 14 | . 7 . . . 2 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 23 | . 15 . 1 . 2 5 . Terminals 19 | . 13 . . . 2 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 2 . . . 3 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 4 | . 1 . 1 . 1 1 . Terminal Index 3 | . 1 . . . 1 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . Report Inventory 2 | . . . . . 1 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 9 | . 7 . . . 1 1 . Terminals 6 | . 5 . . . 1 . . Track 5 | . 4 . . . 1 . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . Recyclers 1 | . . . . . . 1 . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 . . . 2 4 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . 4 . . . . Non-combat 3 | . . . 3 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 4 | . . . 4 . . . . parse_system 4 | . . . 4 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 40 | . . . . 40 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . 16 14 . . Total Damage 403 | . . . . 177 226 . . Kills 8 | . . . . 5 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 3811 | 83 241 525 356 825 689 914 178 Spaces Moved 2468 | 47 147 429 287 522 336 636 64 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 2464 | 43 147 429 287 522 336 636 64 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 119 | 117 120 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 29 93 70 94 30 23 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 3128 | 64 202 440 295 711 554 743 119 Wait 355 | . 47 5 . 157 116 19 11 Move 2462 | 46 146 428 286 521 335 636 64 Hop . | . . . . . . . . Pick Up 54 | 7 3 2 2 5 17 18 . Fast Attach 22 | 6 . 1 . 2 5 8 . Attach 19 | 1 . . . . 6 3 9 Detach 4 | . . 1 . . 1 2 . Swap 21 | . . . 1 7 6 5 2 Drop 49 | . 1 3 2 12 19 12 . Fire 131 | 4 5 . . 7 49 39 27 Melee 11 | . . . 4 . . 1 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 369 | -10/Mines | Learned Materials terminal intel 623 | -10/Mines | Learned location of Zion (-7) 660 | -10/Mines | Discovered new exit (range 8) 670 | -10/Mines | Discovered new exit (range 13) 796 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 796 | -10/Mines | Discovered new exit (range 5) 850 | -10/Mines | Entered Exiles 879 | -10/Exiles | Met 8R-AWN 912 | -10/Exiles | Met EX-HEX 945 | -10/Exiles | Met EX-BIN 973 | -10/Exiles | Aligned with FarCom system 974 | -10/Exiles | Given EX-Vault access code 1003 | -10/Exiles | Opened EX-Vault 1010 | -10/Exiles | Found Longsword +1 1035 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1077 | -10/Exiles | Met EX-DEC 1194 | -10/Exiles | Discovered new exit (range 11) 1206 | -10/Exiles | Left Exiles lab with Longsword +1 1206 | -10/Exiles | Entered Mines 1227 | -9/Mines | Met a Derelict bent on vengeance 1484 | -9/Mines | Learned Materials stockpile data 1500 | -9/Mines | Found a hidden stash of uninstalled traps 1611 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2015 | -9/Mines | Discovered new exit (range 12) 2017 | -9/Mines | Received a Mining Laser from a helpful Derelict 2031 | -9/Mines | Entered Materials 2031 | -8/Materials | Accompanied by 1 ally 2031 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2033 | -8/Materials | Loaded intel: 12 terminal locations 2359 | -8/Materials | Build established: Scavenger-Mutant 2367 | -8/Materials | Lost 3 parts (2u1w) 2665 | -8/Materials | Build established: Mutant 2699 | -8/Materials | Discovered new exit (range 15) 2720 | -8/Materials | Entered Factory 2720 | -7/Factory | Evolved 2 slots: Propulsion x2 2772 | -7/Factory | Discovered new exit (range 5) 3287 | -7/Factory | Discovered new exit (range 5) 3512 | -7/Factory | Discovered new exit (range 13) 3634 | -7/Factory | Identified exit to Garrison 3634 | -7/Factory | Entered Garrison 3700 | -7/Garrison | Triggered checkpoint 3777 | -7/Garrison | Core integrity fell below 50% 3798 | -7/Garrison | Core integrity fell below 20% 3812 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- Y-54 Guardian destroyed. Y-54 Guardian Imp. Heat Sink blasted off. Slug penetrates Y-54 Guardian. Y-54 Guardian destroyed. Imp. Light Armor Plating destroyed. Slug penetrates Y-54 Guardian. Gauss Cannon destroyed. Slug penetrates Y-54 Guardian. Hrd. Light Armor Plating destroyed. Gauss Rifle destroyed. Imp. Melee Analysis Suite destroyed. Overheating: Matter decay (-31). Y-54 Guardian destroyed. Switching to secondary target: L-41 Fighter. Enh. Autogun permanently disabled. Overheating: Short circuit. G-47 Trooper destroyed. Enh. Autogun destroyed. Destroyed Imp. Melee Analysis Suite. L-41 Fighter system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #######??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #### #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# "g?????????????? | | ????????????????????????# #??# "g?????????????? | | ????????????????????????# #??# "g?????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??? #??????????????? | | ????????????????????????# #??? #??????????????? | | ????????????????????????# #??? #??????????????? | | ????????????????????????# #??? ??????????????? | | ????????????????????????# ^ #??? ??????????????? | | ??????????????????????### #??? ??????????????? | | ??????????????????????ggl #??? #??????????????? | | ????????????????????????#@[!#????????????????????? | | ????????????????????????#!=%#????????????????????? | | ????????# ############[*%#????????????????????? | | ? =%!!#????????????????????? | | ? =%=%#????????????????????? | | ? *%!#????????????????????? | | ??## ## ## ###########????????????????????? | | ????????# ??# #??????????????????????????????? | | ??????? ?? ??????????????????????????????? | | ????? ? ??????????????????????????????? | | ???? ? ?????????????????????????????? | | ???? ?? ?????????????????????????????? | | ???? ??# ## ##?????????????????????????????? | | ????????# ?# #??????????????????????????????? | | ???????? ?? ??????????????????????????????? | | ????????? ?? ??????????????????????????????? | | ?????????? ??? ??????????????????????????????? | | ??????????????#####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedUtilityStripper Manual? 0 Play Time 00:30:04 Cumulative 277.6 hours Start 2021.05.27 @ 11:48:54 End 2021.05.27 @ 12:17:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 83 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1223034b-e98c-4aa8-9280-e67b2f9f7c30