Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 22:52:26 Player: Reishara Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (4556) 4556 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 11101 Bonus ------- High Alert Combat Kills 35 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 94/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Machine Analyzer Encrypted Comm Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Active Sensor Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Advanced VSS Leg VTOL Module > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Matter Compressor Machine Analyzer Encrypted Comm Array Improved Transmission Jammer Improved Thermal Shield Point Defense System > --- WEAPON ----------- Autogun Hypervelocity Railgun Hypervelocity Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine F-cell Engine Micro Fission Core Light Antimatter Reactor Improved Heat Sink Advanced Signal Interpreter Active Sensor Suite High-powered Shock Rifle Autogun Autogun Magnetic Acceleration Cannon Shock Bomb Launcher [Rating: 95] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Hypervelocity Railgun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 7 | . . 1 1 . . 1 2 . . 2 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 90 | 6 4 5 11 1 7 8 15 8 3 22 Power 8 | 1 . . 1 . 1 1 1 . 1 2 Engine 4 | 1 . . 1 . 1 1 . . . . Core 4 | . . . . . . . 1 . 1 2 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 2 1 1 1 2 4 1 . 6 Treads 10 | 2 . 2 . . . 2 2 1 . 1 Leg 3 | . . . . . . . . . . 3 Wheel 5 | . . . 1 1 1 . 2 . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 32 | 1 3 1 2 . 2 2 6 4 2 9 Device 17 | . 1 . 1 . 1 . 1 4 2 7 Storage 5 | 1 2 1 . . . 1 . . . . Processor 4 | . . . . . . . 2 . . 2 Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 . 1 1 3 . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 1 2 7 . 3 3 4 3 . 5 Energy Gun 7 | 1 . 1 1 . 1 2 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 . 1 4 . . 1 2 1 . 3 Ballistic Cannon 7 | . 1 . 2 . 2 . . 1 . 1 Launcher 2 | . . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 2 . . . Parts Lost 54 | . . . 2 . 5 1 8 4 3 31 Power 6 | . . . 1 . 1 . . . 1 3 Propulsion 14 | . . . 1 . . . 3 1 1 8 Utility 20 | . . . . . 1 . 4 1 1 13 Weapon 14 | . . . . . 3 1 1 2 . 7 Highest Loss Streak 14 | . . . 1 . 3 1 3 2 3 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 15 | 2 8 19 17 16 17 18 17 16 15 12 Power 1 | . 1 2 1 1 . . 1 2 1 3 Propulsion 1 | 1 2 2 2 1 2 2 . . . . Utility 7 | . 1 6 7 7 6 7 8 9 9 5 Weapon 5 | . 3 8 5 7 7 7 6 4 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 46 | . 4 9 13 . 1 4 7 . . 8 Power 6 | . . 1 1 . . . 1 . . 3 Propulsion 5 | . . 2 3 . . . . . . . Utility 18 | . 1 3 4 . 1 3 3 . . 3 Weapon 17 | . 3 3 5 . . 1 3 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 98 94 84 81 87 88 88 88 83 Engine 8 | . 14 11 8 7 6 13 9 5 2 . Core 2 | . . . . . . . . 5 8 9 Treads 11 | . 27 22 10 . . 3 12 6 5 2 Wheel 5 | . . . 3 15 15 11 5 10 8 . Device 11 | . 12 11 9 7 6 6 7 10 17 27 Storage 13 | . 14 21 18 15 15 13 11 11 11 9 Processor 2 | . . . . . . . 4 5 5 5 Protection 5 | . . . 9 7 6 12 8 5 2 . Energy Gun 9 | . 14 11 9 7 7 8 11 7 5 3 Ballistic Gun 8 | . 2 10 17 15 7 3 6 6 5 7 Ballistic Cannon 6 | . 11 11 9 7 13 12 . 2 5 4 Peak Build Rating 95 | 6 11 16 38 46 50 64 81 83 81 95 Average Rating 52 | 4 9 14 29 46 46 61 73 79 77 80 On Entrance 42 | . 6 11 16 38 46 48 63 81 80 76 Avg Prop Armor Cover (%) 5 | . 10 8 . . . 8 5 3 5 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 13 93 59 74 74 74 102 117 123 123 94 Greatest Support 80 | 40 40 40 40 56 56 56 80 40 20 40 Greatest Overweight (x) 33 | . 2 2 3 1 1 33 8 6 9 29 Average Overweight (x) 2 | . . 1 1 1 1 2 2 4 7 3 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 13 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 15 20 20 18 20 20 20 20 19 18 Average Carried 17 | 2 8 19 19 18 18 19 19 18 17 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 20 20 18 19 20 20 19 17 5 Class Distribution -------------------- 37% | Tank 19% | Scavenger-Gunner 17% | Scavenger-Tank 14% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Matter Collected 3997 | 232 120 160 969 . 405 320 516 235 371 669 Remotely . | . . . . . . . . . . . Salvage Created 4842 | . 158 223 1377 . 455 335 955 89 395 855 Parts 233 | . 12 14 82 . 18 20 31 1 17 38 Haulers Intercepted 3 | . . 2 1 . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 4 17 . Prevented 4 | . . . . . . . . . 4 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Combat Hostiles Destroyed 100 | . 7 3 32 . 9 10 16 2 7 14 Melee 2 | . . . . . . . 2 . . . Guns 54 | . 2 2 24 . 4 2 8 2 4 6 Cannons 38 | . 5 1 8 . 5 8 1 . 3 7 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 11 | . 2 2 3 . 2 1 . 1 . . Builder 4 | . . . 3 . . . 1 . . . Hauler 3 | . . 2 1 . . . . . . . Recycler 3 | . . . 2 . . . . . . 1 Swarmer 28 | . 3 . 10 . 2 4 . . 4 5 Grunt 36 | . 4 1 9 . 4 3 9 . 3 3 Sentry 16 | . . 2 12 . 1 . . . . 1 Specialist 2 | . . . . . 1 . . . . 1 Hunter 4 | . . . 1 . . 1 1 . . 1 Programmer 11 | . . . . . . 1 6 1 . 3 Heavy 2 | . . . . . 1 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 4 2 6 . 3 4 5 1 7 3 Combat Bots Only 7 | . 4 1 4 . 3 4 5 1 7 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Hostile Shots Fired 1006 | . 27 22 140 . 88 56 165 71 55 382 Missed 334 | . 15 5 42 . 22 9 41 27 16 157 Hits 672 | . 12 17 98 . 66 47 124 44 39 225 Melee 1 | . . . . . . . . . . 1 Projectile 671 | . 12 17 98 . 66 47 124 44 39 224 Critical Strikes 29 | . . 2 1 . 2 3 8 6 2 5 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 10975 | . 125 242 1277 . 931 750 2475 995 507 3673 Core 1817 | . 21 55 160 . 47 52 253 56 16 1157 Absorbed by Shields 248 | . . . . . . . . . 55 193 Redirected to Shielding 106 | . . . . . 50 37 19 . . . Ignored by Resistances 386 | . . . . . . . . 41 45 300 Regen/Repaired (Parts) 109 | . 43 66 . . . . . . . . Core Remaining (%) 85 | 100 91 86 70 . 93 93 . . 67 . Volleys Fired 241 | . 16 12 60 . 24 19 34 14 16 46 Largest 4 | . 2 3 4 . 4 4 4 4 3 4 Hottest 206 | . 83 103 154 . 166 206 186 189 145 177 Shots Fired 800 | . 32 36 240 . 88 64 107 51 34 148 Gun 564 | . 16 24 180 . 44 31 101 42 25 101 Cannon 226 | . 16 12 60 . 44 33 5 4 9 43 Launcher 10 | . . . . . . . 1 5 . 4 Special . | . . . . . . . . . . . Kinetic 539 | . 16 24 180 . 64 48 40 22 25 120 Thermal 251 | . 16 12 60 . 24 16 66 24 9 24 Explosive 9 | . . . . . . . . 5 . 4 Electromagnetic 1 | . . . . . . . 1 . . . Robot Hit Streak 18 | . 6 10 15 . 18 7 8 14 10 10 Robot Miss Streak 7 | . 4 5 4 . 7 5 2 2 1 4 Penetration Max 1 | . . . 1 . . 1 1 . 1 1 Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 489 | . 21 23 136 . 49 35 83 38 24 80 Core Hits 207 | . 9 9 55 . 16 18 31 7 13 49 Critical Kills 20 | . . . 1 . . 1 2 1 5 10 Critical Parts Destroyed 26 | . . . . . . . 8 3 2 13 Critical Strikes 73 | . 1 2 14 . 2 4 11 7 7 25 Burn 14 | . . 1 8 . 1 2 1 . . 1 Destroy 44 | . . . 1 . . 1 4 7 7 24 Blast 9 | . 1 1 5 . 1 1 . . . . Smash 6 | . . . . . . . 6 . . . Melee Attacks 18 | . . . . . . . 18 . . . Impact 18 | . . . . . . . 18 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11035 | . 355 370 2513 . 951 942 2287 867 591 2159 Guns 6305 | . 125 187 1835 . 466 390 1396 613 528 765 Cannons 2635 | . 229 183 677 . 485 535 42 44 63 377 Explosions 1290 | . . . . . . . 63 210 . 1017 Melee 786 | . . . . . . . 786 . . . Ramming 19 | . 1 . 1 . . 17 . . . . Kinetic 5779 | . 229 280 1642 . 751 756 452 268 431 970 Thermal 3161 | . 125 90 870 . 200 169 986 389 160 172 Explosive 1227 | . . . . . . . . 210 . 1017 Electromagnetic 63 | . . . . . . . 63 . . . Impact 786 | . . . . . . . 786 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 12 13 13 10 Average Corruption 11 | . . . . . . . 11 12 13 8 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 97 | . . . . . . . 35 50 5 7 Message Errors 15 | . . . . . . . 5 8 1 1 Matter Fused 23 | . . . . . . . 11 8 3 1 Heat Flow Errors 14 | . . . . . . . 6 7 1 . Energy Discharges 18 | . . . . . . . 4 11 . 3 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . . 5 5 . . Data Loss (major) 5 | . . . . . . . 2 3 . . Misfires 4 | . . . . . . . . 3 . 1 Alerts 2 | . . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 408 | . . . 11 . . 3 394 . . . Projectiles 26 | . . . 11 . . 3 12 . . . Explosions . | . . . . . . . . . . . Melee 382 | . . . . . . . 382 . . . Knockbacks 24 | . 2 3 4 . 2 4 2 . . 7 Impact 1 | . . . . . . . 1 . . . Kinetic 20 | . 2 3 3 . 1 4 . . . 7 Secondary 3 | . . . 1 . 1 . 1 . . . Self-Inflicted Damage 61 | . . . . . . 8 53 . . . Shots 2 | . . . . . . . 2 . . . Rammed 6 | . 2 1 1 . . 2 . . . . Targets Rammed 6 | . 2 1 1 . . 2 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 511 | . . 16 183 . 4 321 511 420 148 24 Average Temperature 95 | . . 10 45 . 4 140 135 100 38 8 Received Heat Transfer 2329 | . 48 108 405 . 267 153 457 430 45 416 Effects 16 | . . . . . . 6 9 1 . . Shutdowns 3 | . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . . 2 1 . . Interference 5 | . . . . . . 5 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . . 4 . . . Parts Fried 10 | . . . . . . . 10 . . . Impact Corruptions 13 | . . . . . . . 13 . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 9 | . . . 1 . . . 7 . . 1 Heat Transferred 7067 | . 370 333 2331 . 444 481 1776 629 296 407 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . 2 1 1 . 1 . . . Low Security (%) 89 | 100 100 100 72 . 58 100 87 . . 100 Level 1 7 | . . . 14 100 41 . 12 . . . Level 2 2 | . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Peak Influence 486 | . 119 31 486 211 357 186 228 . . 100 Initial 211 | . . 5 . 211 147 186 41 . . 46 Average 84 | . 29 4 159 211 210 95 95 . . 36 Influence Increases 3048 | . 221 103 964 . 260 277 485 50 175 513 Destroy 0b10 Robot/C 2000 | . 140 60 640 . 180 200 320 40 140 280 Destroy 0b10 Robot/NC 50 | . . 10 30 . . . 5 . . 5 Destroy Leader 466 | . 40 24 192 . 20 50 70 10 20 40 Successful Hack 49 | . 24 7 . . . . 18 . . . Disable Machine 165 | . . . 60 . 30 . 45 . . 30 Destroy Structure 123 | . 2 2 27 . . 12 12 . . 68 Lose Combat Pursuer 195 | . 15 . 15 . 30 15 15 . 15 90 Influence Decreases 3048 | . 208 116 498 255 114 549 452 168 100 588 Entered New Map 616 | . . 8 . 255 64 171 44 45 . 29 Time Decay 1999 | . 208 108 478 . . 368 334 123 70 310 Lost Part 433 | . . . 20 . 50 10 74 . 30 249 Squads Dispatched 28 | . 3 . 9 . 1 6 6 . . 3 Investigation 3 | . 2 . . . . . 1 . . . Extermination 7 | . . . . . . 2 3 . . 2 Reinforcement 11 | . 1 . 2 . 1 4 2 . . 1 Assault . | . . . . . . . . . . . Garrison 7 | . . . 7 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Distress Signals 6 | . . 1 2 . . 1 . . . 2 Communications Jammed 34 | . . . . . . . . . . 34 Distress Signals 34 | . . . . . . . . . . 34 Times Spotted 160 | . 12 7 45 . 12 12 22 3 9 38 Peak Tracking Total 11 | . 4 2 5 . 4 4 4 2 8 11 Tactical Retreats 11 | . 1 . 1 . 2 1 1 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Traps Triggered 8 | . 2 . . . 1 1 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Machines Disabled 11 | . . . 4 . 2 . 3 . . 2 Max in Single Turn 2 | . . . 1 . 1 . 2 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Machines Accessed 15 | . 2 4 2 1 . 1 5 . . . Terminals 9 | . 1 3 . 1 . 1 3 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 3 | . 1 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 33 | . 6 10 4 1 . 1 11 . . . Successful 18 | . 5 5 1 1 . . 6 . . . Failed 13 | . 1 5 3 . . 1 3 . . . Catastrophic 2 | . . 1 1 . . . . . . . Database Lockouts 2 | . . . . . . . 2 . . . Manual . | . . . . . . . . . . . Terminals 17 | . 2 5 . 1 . 1 8 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 12 | . 4 5 3 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 9 | . 2 2 . 1 . . 4 . . . Record 2 | . . . . . . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . Disarm Traps 1 | . . . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 7 | . 3 3 1 . . . . . . . Scan Component 5 | . 2 2 1 . . . . . . . Repair 2 | . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 3 2 . . . 4 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . . 16 . . . Part Studies Acquired 1 | . . . . . . . 1 . . . Parts Repaired 2 | . 1 1 . . . . . . . . Time 39 | . 13 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 8 8 7 Warlord Squad Rendezvous 1 | . . . . . . . . . . 1 Ghost 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Active Infowar (turns) 1690 | . . . . . . . 766 586 . 338 Sensors 469 | . . . . . . . . 469 . . Terrain 1065 | . . . . . . . 766 117 . 182 Machine Analysis 155 | . . . . . . . . . . 155 Jamming 116 | . . . . . . . . . . 116 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Turns Passed 8307 | 78 920 780 1327 4 251 849 1807 1185 221 885 Spaces Moved 3171 | 47 355 225 506 3 121 493 536 534 87 264 Core 79 | 8 . . . . . 1 . . . 70 Treads 1516 | 39 355 225 243 . . 3 367 228 . 56 Legs 84 | . . . . . . . . . . 84 Wheels 1491 | . . . 263 3 121 489 169 306 87 53 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Fastest Speed 50 | 50 160 240 130 115 115 115 160 170 170 50 Average Speed 197 | 141 202 278 188 115 115 137 210 204 195 257 Slowest Speed 1735 | 160 320 320 400 115 115 1700 370 250 215 1735 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 33 | 5 45 25 58 . 82 19 14 72 7 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug 17 | . . . . . . . . . . 17 Terrain Destroyed 107 | . 1 . 15 . . 9 2 37 4 39 Melee . | . . . . . . . . . . . Projectile 30 | . 1 . 15 . . 9 1 . 4 . AOE 76 | . . . . . . . . 37 . 39 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Total 4655 | 56 525 354 748 3 179 623 1102 592 111 362 Wait 939 | . 127 84 128 . 6 80 466 31 1 16 Move 3161 | 46 354 224 505 2 120 492 535 533 86 264 Hop . | . . . . . . . . . . . Pick Up 98 | 4 15 16 17 . 9 11 16 3 1 6 Fast Attach 40 | 6 3 . 5 . 2 2 8 2 . 12 Attach 43 | . . 2 4 1 5 6 8 3 3 11 Detach . | . . . . . . . . . . . Swap 31 | . 2 4 4 . 1 2 7 5 1 5 Drop 67 | . 6 11 24 . 4 9 10 1 . 2 Fire 241 | . 16 12 60 . 24 19 34 14 16 46 Melee 18 | . . . . . . . 18 . . . Ram 3 | . . . 1 . . 2 . . . . Kick . | . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . Rewire 3 | . . . . . . . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Repaired Lgt. Treads 999 | -10/Materials | Entered another Materials area 999 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1351 | -9/Materials | Build established: Gunner 1686 | -9/Materials | Discovered new exit (range 16) 1738 | -9/Materials | Repaired Lgt. Treads 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1904 | -8/Materials | Garrison activated, responded to threat 2072 | -8/Materials | Build established: Tank 2295 | -8/Materials | Garrison activated, responded to threat 2621 | -8/Materials | Garrison activated, responded to threat 2813 | -8/Materials | Discovered new exit (range 16) 3096 | -8/Materials | Discovered new exit (range 8) 3106 | -8/Materials | Entered Factory 3106 | -7/Factory | Evolved 2 slots: Propulsion x2 3110 | -7/Factory | Identified exit to DSF 3110 | -7/Factory | Entered DSF 3156 | -7/DSF | Additional patrols routed to DSF 3187 | -7/DSF | Lost 3 parts (1p1u1w) 3230 | -7/DSF | Discovered new exit (range 16) 3361 | -7/DSF | Sterilization system engaged 3361 | -7/DSF | Entered Factory 3361 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3976 | -6/Factory | Found Prototype Device 4179 | -6/Factory | Discovered new exit (range 9) 4210 | -6/Factory | Entered another Factory area 4210 | -5/Factory | Evolved 2 slots: Utility x2 4342 | -5/Factory | Build established: Scavenger-Tank 4405 | -5/Factory | Fabricated Hyp. Railgun (x2) 5044 | -5/Factory | Lost 3 parts (1n2u) 5070 | -5/Factory | System corruption reached 10% 5133 | -5/Factory | Central database locked down 5133 | -5/Factory | Central database locked down 5596 | -5/Factory | Build established: Scavenger-Gunner 5980 | -5/Factory | Discovered new exit (range 14) 6017 | -5/Factory | Entered Upper Caves 6018 | -5/Upper Caves | Encountered a Warlord checkpoint 6025 | -5/Upper Caves | Met a Warlord Commander 6026 | -5/Upper Caves | Learned location of Warlord (-5) 6027 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6041 | -5/Upper Caves | Found Encrypted Comm Array 6556 | -5/Upper Caves | Spotted B-75 Beast 6677 | -5/Upper Caves | Destroyed B-75 Beast 6927 | -5/Upper Caves | Learned Factory emergency access door positions 6948 | -5/Upper Caves | Build established: Tank 7153 | -5/Upper Caves | Discovered new exit (range 10) 7202 | -5/Upper Caves | Entered another Upper Caves area 7209 | -5/Upper Caves | Learned 8 Factory zone layouts 7335 | -5/Upper Caves | Destroyed 7 combat bots 7344 | -5/Upper Caves | Lost 3 parts (1p1n1u) 7411 | -5/Upper Caves | Discovered new exit (range 6) 7423 | -5/Upper Caves | Entered Factory 7423 | -4/Factory | Evolved 2 slots: Utility x2 7424 | -4/Factory | Identified exit to Research 7653 | -4/Factory | Lost 10 parts (1p3n3u3w) 7914 | -4/Factory | Lost 3 parts (1n2u) 8133 | -4/Factory | Joined by Warlord Ghost squad 8137 | -4/Factory | Crushed by falling debris 8150 | -4/Factory | P-70 Sage assimilated allied SD-W3D(x) 8168 | -4/Factory | Lost 3 parts (2u1w) 8193 | -4/Factory | Build established: Scavenger-Tank 8240 | -4/Factory | Cargo convoy interrupted 8270 | -4/Factory | Core integrity fell below 50% 8273 | -4/Factory | System corruption reached 10% 8275 | -4/Factory | Core integrity fell below 20% 8302 | -4/Factory | Lost 14 parts (2p4n5u3w) 8308 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08274_ Penetrated by Slug. 08274_ Dropped Hcp. Storage Unit. 08274_ Penetrated by Slug. 08274_ R-10 Processor collects Propulsion Shielding. 08274_ Penetrated by Slug. 08275_ Dropped Matter Compressor. 08275_ M-36 Artificer repairs R-10 Processor Hpw. Tractor Beam. 08275_ U-05 Engineer lays Concrete. 08275_ Penetrated by Slug. 08276_ U-05 Engineer builds a Wall. 08281_ System corrupted: Matter fused (-8). 08286_ >> Machine Analyzer network decryption results: 08286_ Repair Station x2 08297_ System corrupted: Energy discharge (-39). 08301_ Slug penetrates Wall. 08307_ Penetrated by Slug. 08307_ K-01 Serf cleans the Power Conduit. 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A = """"""""" | | """????? k @ | | """????? | | ???????? ! | | ?????????############# ###################+### | | ??######## # # # ???# | | """" # # # # ???# | | ""R"" = # # + # ???# | | "" "" # """ """ # # # ???# | | / """ """ # #] #???"""?"""??# | | """ """ # """ """ # # #???"""?"""??# | | """ """ # #p # #???"""?"""??# | | """ """ #########+### #% #????????????# | | #????# # #????????????# | | ######+###????# # % #????????????# | | #### #????# # % #????????????# | | " ###### # #????"""T""" # | | "T # ##????? # | | ########+########## ####" | | #+## #?# ####[ %# * * | | ???#######?# "**!][ */ % | | ???????????# """" """" ###![! [%] = = % | | ???????????# """" """" #?#"! % ! [[=# | | ???????????# """" """" #?###"##"#" *% # | | ???????????# """" """" #????##?# ! + | | ???????????#? #????????## ## ### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 30 Energy Capacity 505 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Power Shielding 66 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Railgun | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 69% | -10/Materials Lgt. Treads | 52% | -9/Materials Studied --------- Arm. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Hot Goods I Like You, Cogmind Challenges ------------ None Game ------ Seed PitchforkShockScythe Manual? 0 Play Time 01:38:34 Cumulative 30.2 hours Start 2026.04.10 @ 21:10:48 End 2026.04.10 @ 22:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b7e333a-6e73-4ce1-a7b5-92a7e5740415