Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 16:45:01 Player: cd-rom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1574) 1574 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 3469 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/400 Matter 115/300 Energy 101/125 System Corruption 6% Temperature Cool (14) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Core Shielding Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- EM Pulse Cannon Assault Cannon > --- INVENTORY (20) --- Wheel Compact Wheel Trap Extractor (0/4) EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Assault Cannon Assault Cannon Assault Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Titanium Leg Titanium Leg Wheel Compact Wheel Improved Heat Sink Structural Scanner Core Shielding Trap Extractor EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Assault Cannon Assault Cannon EMP Blaster EMP Blaster Rocket Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 57 | 6 8 27 1 2 13 Power 6 | 1 1 2 . . 2 Engine 6 | 1 1 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 6 . . 2 Treads . | . . . . . . Leg 8 | 2 . 4 . . 2 Wheel 4 | . 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 10 1 2 3 Device 12 | . . 7 1 2 2 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . 1 2 . . 1 Artifact . | . . . . . . Weapon 20 | 2 3 9 . . 6 Energy Gun 2 | 1 1 . . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon 4 | . . 2 . . 2 Launcher 9 | . 1 6 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 22 | . 2 11 . . 9 Power 3 | . 1 . . . 2 Propulsion 6 | . . 4 . . 2 Utility 6 | . . 3 . . 3 Weapon 7 | . 1 4 . . 2 Highest Loss Streak 6 | . 1 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 96 100 100 85 Engine 10 | . 13 11 11 11 7 Leg 18 | . 11 17 22 22 21 Wheel 3 | . 16 3 . . . Device 13 | . . 17 11 11 17 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 11 11 11 . Protection 7 | . 12 2 11 11 11 Energy Gun 1 | . 4 2 . . . Ballistic Gun 2 | . 17 2 . . . Ballistic Cannon 10 | . . 4 22 22 11 Launcher 5 | . 4 12 . . . Peak Build Rating 28 | 6 9 25 24 28 26 Average Rating 17 | 4 7 15 23 23 21 On Entrance 14 | . 6 9 24 23 23 Naked Turns . | . . . . . . Heaviest Build 63 | 12 52 63 63 63 63 Greatest Support 34 | 20 32 34 34 34 34 Greatest Overweight (x) 3 | 1 1 3 1 1 1 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 Most Carried 20 | 7 8 20 19 19 19 Average Carried 13 | 3 7 11 18 18 13 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 19 | 4 8 18 18 19 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1454 | 224 229 467 206 95 233 Remotely . | . . . . . . Salvage Created 1700 | . 224 1061 99 . 316 Parts 111 | . 18 75 7 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 2 7 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 11 19 5 . 10 Guns 10 | . 2 8 . . . Cannons 11 | . . 1 5 . 5 AOE 24 | . 9 10 . . 5 Classes Destroyed 11 | . 3 5 . . 3 Worker 1 | . . 1 . . . Builder 3 | . . 3 . . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 5 | . 1 4 . . . Swarmer 17 | . 6 6 3 . 2 Grunt 17 | . 5 6 2 . 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . 7 . . 1 Best Kill Streak 7 | . 4 6 5 . 7 Combat Bots Only 7 | . 4 3 5 . 7 Max Kills in Single Turn 3 | . 3 2 1 . 2 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 241 | . 44 104 13 . 80 Missed 61 | . 14 20 4 . 23 Damage Taken 2938 | . 428 1202 66 . 1242 Core 477 | . 71 225 6 . 175 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . . . . 23 Regen/Repaired (Parts) 18 | . . 18 . . . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 137 | . 30 59 12 . 36 Largest 2 | . 2 2 2 . 2 Hottest 107 | . 50 98 88 . 107 Shots Fired 239 | . 51 106 25 . 57 Gun 94 | . 42 52 . . . Cannon 84 | . . 14 25 . 45 Launcher 61 | . 9 40 . . 12 Special . | . . . . . . Kinetic 150 | . 42 44 25 . 39 Thermal 22 | . . 22 . . . Explosive 17 | . 9 . . . 8 Electromagnetic 50 | . . 40 . . 10 Robot Hit Streak 10 | . 6 10 3 . 9 Robot Miss Streak 7 | . 2 7 5 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 122 | . 27 55 8 . 32 Core Hits 93 | . 23 44 5 . 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 1 . 1 Burn 1 | . . 1 . . . Blast 3 | . . 1 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3661 | . 676 1635 198 . 1152 Guns 511 | . 174 337 . . . Cannons 1034 | . . 168 198 . 668 Explosions 2116 | . 502 1130 . . 484 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1267 | . 174 332 198 . 563 Thermal 289 | . . 289 . . . Explosive 885 | . 502 . . . 383 Electromagnetic 1220 | . . 1014 . . 206 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 4 4 4 6 Average Corruption 4 | . . 3 4 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . . 32 11 7 16 Message Errors 12 | . . 6 1 2 3 Matter Fused 21 | . . 14 3 1 3 Heat Flow Errors 4 | . . 1 . 1 2 Energy Discharges 11 | . . 4 3 2 2 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 5 | . . 2 1 . 2 Data Loss (major) 5 | . . 2 . 1 2 Misfires 5 | . . 2 2 . 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 94 | . 9 53 5 . 27 Projectiles 27 | . . . 5 . 22 Explosions 67 | . 9 53 . . 5 Melee . | . . . . . . Knockbacks 6 | . . . 1 . 5 Impact . | . . . . . . Kinetic 6 | . . . 1 . 5 Secondary . | . . . . . . Self-Inflicted Damage 526 | . 110 246 . . 170 Shots 24 | . 4 15 . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 59 217 14 103 252 Average Temperature 67 | . 17 67 9 57 95 Received Heat Transfer 663 | . 120 240 6 . 297 Effects 5 | . . . . . 5 Interference 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 5 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 681 | . . 681 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 9 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 349 | . 334 349 288 . . Initial 124 | . . 70 124 . . Average 206 | . 164 219 223 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 47 | 100 65 43 37 . . Level 1 52 | . 34 56 62 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 2 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 19 29 5 . 16 Peak Tracking Total 8 | . 4 4 3 . 8 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 12 | . 1 10 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 2 6 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 10 20 . . . Successful 15 | . 4 11 . . . Failed 15 | . 6 9 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 10 16 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 9 . . . Record 2 | . . 2 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 6 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 45 | . . . 45 28 . Highest-Rated Ally 31 | . . . 31 28 . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 125 | . . . 125 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4876 | 65 494 1971 405 1234 707 Spaces Moved 2285 | 49 340 818 178 613 287 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 1778 | 33 142 525 178 613 287 Wheels 491 | . 198 293 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 115 115 200 200 200 Average Speed 186 | 102 117 202 200 200 200 Slowest Speed 260 | 120 120 260 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 59 72 46 52 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 132 | . 27 32 6 . 67 Melee . | . . . . . . Projectile 10 | . . 3 6 . 1 AOE 122 | . 27 29 . . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2675 | 63 392 1033 204 621 362 Wait 135 | . 3 88 12 6 26 Move 2280 | 48 339 817 177 612 287 Hop . | . . . . . . Pick Up 52 | 9 9 32 1 1 . Fast Attach 1 | 1 . . . . . Attach 36 | 5 3 19 . . 9 Detach 3 | . . 3 . . . Swap 20 | . 5 8 1 2 4 Drop 11 | . 3 7 1 . . Fire 137 | . 30 59 12 . 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Utility x2 1504 | -9/Materials | Repaired Seismic Detector 1522 | -9/Materials | Discovered new exit (range 15) 1858 | -9/Materials | Discovered new exit (range 9) 1913 | -9/Materials | Identified exit to Mines 2049 | -9/Materials | Core integrity fell below 50% 2223 | -9/Materials | Discovered new exit (range 9) 2330 | -9/Materials | Identified exit to Materials 2531 | -9/Materials | Entered Mines 2546 | -9/Mines | Discovered exit to Materials (range 13) 2604 | -9/Mines | Excavation squad dispatched 2604 | -9/Mines | A large section of the Mines collapsed 2841 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2854 | -9/Mines | Excavation squad dispatched 2917 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2926 | -9/Mines | Identified exit to Zion 2936 | -9/Mines | Entered Zion 2936 | -7/Zion | Accompanied by 1 ally 2986 | -7/Zion | Led the pair of lost Derelicts to a safe place 3084 | -7/Zion | Discovered new exit (range 9) 3230 | -7/Zion | System corruption cleaned by Quarantine Array 3258 | -7/Zion | Learned Factory terminal intel 3548 | -7/Zion | Visited the Megawrench Repair Shop 3994 | -7/Zion | Found Prototype Device 3995 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4166 | -7/Zion | Identified exit to Proximity Caves 4170 | -7/Zion | Entered Proximity Caves 4175 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4255 | -6/Proximity Caves | Destroyed 7 combat bots 4257 | -6/Proximity Caves | Lost 6 parts (2p2u2w) 4613 | -6/Proximity Caves | Core integrity fell below 20% 4614 | -6/Proximity Caves | Spotter reported a threat 4664 | -6/Proximity Caves | Lost 3 parts (2n1u) 4871 | -6/Proximity Caves | Spotter reported a threat 4876 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4877 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04691_ Acquired 40 matter. 04697_ Acquired 5 matter. 04707_ Acquired 6 matter. 04720_ ,%%4R63QQR#EIA%Z#O&OESFW6 04722_ N-01 Spotter is scanning... 04723_ N-01 Spotter suffers critical hit (Blast). 04723_ N-01 Spotter destroyed. 04736_ Acquired 8 matter. 04738_ Acquired 4 matter. 04741_ Hover Unit fries itself beyond repair. 04750_ System corrupted: Substantial component data lost. 04768_ System corrupted: Matter fused (-5). 04803_ System corrupted: Component data lost. 04839_ LH|:JSMV5MURV&LYEOC&MU 04871_ ALERT: Unidentified potential threat approaching Complex 0b10. 04876_ System corrupted: IFF burst signal emitted. 04876_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ??????????????????? #????????????????????????????? | | ???????????????????? ######??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????? ##?????????????????????? | | ??????????????????????? ##????? ??????????????? | | ######?????????????????# #??? ????????????? | | ##??????????????### ## ????????? | | ##????????????## @ ????????? | | ##??????????## n ????????? | | ### ##????????## ????????? | | ??## ##???????# ?????????? | | ???# #?###???# #### ### ?????????? | | #### #? #???# #??? #????# ??????????? | | #### #? #???# ##??# s#?????????????????? | | #### #? ##??# #???# #????????????????? | | ##?# ##? ##?## #????#; ???????????????? | | #### ### #??## ##?????## ??????????????? | | #?# ## #?????# #????????# gY??????????????? | | ##?# ######?# #?????????# ?????????????? | | #??# ### ### #??????????##??????????????? | | #??# ## ## #??????????????????????????? | | #??#### #?# #??????????????????????????? | | #?????## #### #??????????????????????????? | | #??????# #??????????????????????????? | | #??????# #??????????????????????????? | | #??????# #######??????????????????????????? | | #??????# ##????????????????????????????????? | | ??????## ##?????????????????????????????????? | | ???????## ##??????????????????????????????????? | | ????????# ##??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Robot Respite Challenges ------------ None Game ------ Seed PlatingTargetCompanion Manual? 0 Play Time 00:43:46 Cumulative 17.7 hours Start 2024.08.12 @ 16:00:54 End 2024.08.12 @ 16:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c7223493-be6e-4d26-b63f-ce16663fd443