Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 15:20:20 // Halloween2020/ForbiddenLore Player: Rumbl3 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (94) 470 Value Destroyed (2568) 2568 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 8598 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Met Imprinter 300 Friendly Fire -177 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Signal Interpreter Improved Melee Analysis Suite Hacking Drone Bay > --- WEAPON ----------- Ion Cannon Powered Hammer Makeshift Axe > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Nuclear Pulse Thruster Advanced Heat Sink High-capacity Storage Unit Makeshift Terrain Scan Processor Advanced ECM Suite Ion Cannon [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 143 | 5 14 15 11 21 5 1 8 12 26 6 8 3 8 Power 12 | . 3 1 . 1 . . 1 . 2 1 1 1 1 Engine 9 | . 3 1 . 1 . . 1 . 1 . 1 1 . Core 2 | . . . . . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 27 | 4 3 1 4 1 . . . 2 6 1 3 . 2 Treads . | . . . . . . . . . . . . . . Leg 7 | . . . . . . . . 1 3 . 3 . . Wheel 18 | 4 3 1 4 1 . . . 1 3 1 . . . Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 33 | 1 3 3 4 4 . 1 3 3 9 . 1 . 1 Device 16 | 1 . 1 2 2 . . 2 2 6 . . . . Storage 5 | . 2 1 . 1 . . . . . . 1 . . Processor 3 | . . . 1 . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 9 | . 1 1 1 1 . 1 1 . 3 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 71 | . 5 10 3 15 5 . 4 7 9 4 3 2 4 Energy Gun 15 | . 2 3 . 3 . . . 2 2 2 . 1 . Energy Cannon 12 | . 1 2 2 2 1 . . 1 3 . . . . Ballistic Gun 16 | . 1 3 . 4 . . . 1 2 1 2 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . . . 1 2 . 3 1 . . . . . Special Weapon 2 | . 1 1 . . . . . . . . . . . Impact Weapon 9 | . . . . 3 2 . 1 2 . . . . 1 Slashing Weapon 10 | . . 1 1 2 . . . . 2 1 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 4 . 1 . . 2 . 1 . . . . Parts Lost 47 | . 4 1 . 1 1 . . 10 3 2 6 . 19 Power 6 | . . . . . . . . . 2 . 1 . 3 Propulsion 13 | . 1 . . . 1 . . 1 1 2 2 . 5 Utility 10 | . 1 . . . . . . 4 . . 1 . 4 Weapon 18 | . 2 1 . 1 . . . 5 . . 2 . 7 Highest Loss Streak 19 | . 4 1 . 1 1 . . 5 1 1 4 . 19 Average Slot Usage (%) 87 | . 93 97 98 87 84 84 84 80 91 87 85 86 61 Engine 11 | . 14 11 9 15 15 15 15 15 9 6 5 6 2 Core 1 | . . . . . . . . . . 6 6 6 2 Leg 3 | . . . . . . . . 4 7 . 18 20 9 Wheel 11 | . 26 22 26 17 7 7 7 7 11 14 . . . Device 14 | . 7 9 16 14 15 15 15 8 16 20 20 20 11 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 7 13 8 Processor 6 | . . . 2 7 7 7 7 11 11 6 6 6 9 Protection 5 | . 2 11 8 5 7 7 7 5 4 6 . . . Energy Gun 2 | . 8 8 9 4 . . . 3 2 6 . . 2 Energy Cannon 3 | . . 9 6 2 1 7 7 1 3 . . . . Ballistic Gun 8 | . 12 11 9 4 8 7 7 7 3 10 12 6 6 Launcher 1 | . . . . . 2 7 3 1 . . . . . Impact Weapon 2 | . . . . 3 9 . 3 2 3 . . . . Slashing Weapon 1 | . . 1 3 1 . . . . 4 1 5 5 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 13 44 56 55 100 74 74 80 80 77 70 69 66 66 Greatest Support 59 | 26 26 26 42 38 28 28 28 28 57 57 59 59 59 Greatest Overweight (x) 3 | . 1 2 1 2 2 2 2 3 3 2 2 1 1 Average Overweight (x) 1 | . . 1 1 1 2 2 2 2 1 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 12 20 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 9 12 12 12 12 12 12 12 12 12 12 12 8 Most Carried 12 | 6 12 12 12 12 12 12 12 12 12 12 12 10 9 Average Carried 10 | 5 7 11 11 11 11 12 11 11 10 11 9 9 6 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 12 12 12 12 12 12 12 9 12 12 11 9 4 Class Distribution -------------------- 39% | Mutant 34% | Scavenger-Mutant 11% | Scavenger-Tank 8% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2388 | 288 234 186 144 243 227 54 38 287 273 192 150 . 72 Remotely . | . . . . . . . . . . . . . . Salvage Created 3642 | 163 446 398 204 315 262 105 . 342 678 367 340 . 22 Parts 178 | 12 22 26 19 13 18 4 . 15 21 12 15 . 1 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . Recyclers Shooed 10 | 1 1 1 . . . . . . 5 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 15 10 . 8 . 8 11 . . Prevented 3 | . . . . . 2 . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 8 6 6 6 8 3 . 8 7 5 5 . 1 Melee 5 | . . . . . . . . . 4 . . . 1 Guns 32 | . 8 . 3 2 2 1 . 4 2 5 5 . . Cannons 11 | . . 6 3 . 1 . . 1 . . . . . AOE 13 | . . . . 4 5 2 . 2 . . . . . Classes Destroyed 14 | 2 4 2 . . 4 1 . . . . 1 . . Worker 8 | . 2 . 2 1 . . . . 3 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . . Recycler 8 | 1 4 1 . 1 . . . . 1 . . . . Watcher 5 | . . 2 . 1 . . . . 2 . . . . Swarmer 26 | . 6 . 4 4 3 . . . . 4 4 . 1 Grunt 16 | . 2 2 . . 2 2 . 4 4 . . . . Brawler 1 | . . . . . 1 . . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . Sentry 12 | . . 4 2 2 . . . 1 2 1 . . . Hunter 4 | . . . . . 1 . . 2 1 . . . . Programmer 1 | . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . 1 . . . . 1 1 . . Thief 1 | . . . . . 1 . . . . . . . . Best Kill Streak 7 | 3 6 2 5 4 7 3 . 4 3 3 3 . 1 Combat Bots Only 7 | . 3 2 5 4 7 3 . 4 3 3 3 . 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 . 2 1 1 1 . 1 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 2 | . . . . 2 2 1 . 2 . . . . . Melee 1 | . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 7039 | . 577 439 137 639 110 34 . 1798 927 407 473 . 1498 Core 1471 | . 171 27 31 167 . 34 . 178 123 56 123 . 561 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 31 93 94 . . . . 45 . . . . . Volleys Fired 195 | 12 57 29 8 10 10 6 . 21 17 10 12 . 3 Largest 3 | 2 2 3 3 3 3 2 . 3 3 3 3 . 2 Hottest 188 | 40 140 180 147 147 135 96 . 176 168 188 136 . 51 Shots Fired 418 | 24 85 76 24 20 22 10 . 54 43 30 25 . 5 Gun 308 | 24 71 45 16 10 14 4 . 37 27 30 25 . 5 Cannon 71 | . . 25 8 5 2 4 . 11 16 . . . . Launcher 19 | . . . . 5 6 2 . 6 . . . . . Special 20 | . 14 6 . . . . . . . . . . . Kinetic 214 | 24 48 30 8 5 14 4 . 24 14 18 20 . 5 Thermal 168 | . 23 43 16 10 2 4 . 24 29 12 5 . . Explosive 19 | . . . . 5 6 2 . 6 . . . . . Electromagnetic 17 | . 14 3 . . . . . . . . . . . Robot Hit Streak 19 | 6 14 8 7 5 8 13 . 19 12 8 10 . 3 Robot Miss Streak 13 | 2 9 4 2 2 2 . . 2 6 13 9 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . . . . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . 1 . . Shots Hit Robots 332 | 15 45 45 14 15 17 10 . 52 68 20 26 . 5 Core Hits 185 | 7 21 18 8 14 15 6 . 26 32 16 20 . 2 Critical Hits 6 | 1 1 2 1 . . . . 1 . . . . . Critical Kills 2 | . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 4 | 1 . 2 . . . . . 1 . . . . . Melee Attacks 99 | . . 4 2 19 2 . . 10 46 3 8 . 5 Impact 34 | . . . . 16 2 . . 10 6 . . . . Slashing 65 | . . 4 2 3 . . . . 40 3 8 . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . 1 2 2 1 . . . 8 1 3 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . 1 . . . . 4 . . . 1 Damage Inflicted 9470 | 145 646 741 321 733 824 465 . 1296 2620 658 876 . 145 Guns 3097 | 145 474 310 115 114 229 83 . 495 444 300 338 . 50 Cannons 932 | . . 314 61 60 20 80 . 142 255 . . . . Explosions 1741 | . 28 . . 357 484 302 . 570 . . . . . Melee 3497 | . . 69 145 202 91 . . 89 1921 358 538 . 84 Ramming 11 | . . . . . . . . . . . . . 11 Kinetic 1962 | 145 346 148 49 46 229 83 . 290 219 105 252 . 50 Thermal 2196 | . 235 498 127 128 20 80 . 347 480 195 86 . . Explosive 1713 | . . . . 357 484 302 . 570 . . . . . Electromagnetic 91 | . 65 26 . . . . . . . . . . . Impact 562 | . . . . 202 91 . . 89 180 . . . . Slashing 2935 | . . 69 145 . . . . . 1741 358 538 . 84 Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 823 | . . 29 . 7 39 10 . 25 527 . 186 . . Projectiles 24 | . . . . . . . . 18 6 . . . . Explosions 18 | . . . . 7 1 10 . . . . . . . Melee 781 | . . 29 . . 38 . . 7 521 . 186 . . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 206 | . 32 . . 79 . . . 90 . . . . 5 Shots 5 | . 1 . . 2 . . . 2 . . . . . Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 324 | . 124 207 131 153 66 . . 324 217 150 54 . . Average Temperature 71 | . 27 74 59 65 37 . . 134 85 34 28 . . Received Heat Transfer 1365 | . 96 174 27 84 . . . 381 294 36 36 . 237 Effects 3 | . . . . . . . . 3 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . . 4 . . . . Impact Corruptions 8 | . . . . . 3 . . 1 4 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 16 | . 1 4 1 . . . . 1 5 4 . . . Heat Transferred 4274 | . 498 1025 259 259 37 148 . 734 907 296 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 306 | 25 233 229 234 306 . . . . 197 . . . . Initial 106 | . 16 24 33 106 . . . . 9 . . . . Average 129 | 15 111 124 164 174 . . . . 109 . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . . . . . . Low Security (%) 85 | 100 83 84 65 77 . . . . 100 . . . . Level 1 14 | . 16 15 35 22 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . 2 . . . . 3 . 1 . 1 Investigation 1 | . . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . . . 2 . . . . 2 . . . . Assault 2 | . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 1 1 1 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 128 | . 15 10 6 9 9 3 . 11 24 7 9 . 25 Peak Tracking Total 21 | . 5 3 4 4 3 3 . 5 7 4 8 . 21 Tactical Retreats 9 | . . . . 1 . . . 1 3 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . . . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 8 | . . . . . 3 3 . . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 26 | . 5 5 1 7 . . . . 3 . 1 4 . Terminals 16 | . 4 4 . 5 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 88 | . 14 16 3 22 . . . . 3 . 1 29 . Successful 59 | . 6 5 2 14 . . . . 2 . 1 29 . Failed 29 | . 8 11 1 8 . . . . 1 . . . . Catastrophic 4 | . 2 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 12 14 . 13 . . . . 2 . . . . Terminals 47 | . 11 14 . 19 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . 3 1 . . . . . . . . . Recycling Units 5 | . 3 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 40 | . . 1 . 8 . . . . 1 . 1 29 . Record 12 | . . . . . . . . . . . 1 11 . Part Schematic 11 | . . . . 1 . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . . . 5 . Prototype ID Bank 5 | . . . . 2 . . . . . . . 3 . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . . . . 1 . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 14 | . 5 3 . 5 . . . . 1 . . . . Terminals 13 | . 5 3 . 4 . . . . 1 . . . . Track 1 | . . . . 1 . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . Botnet 7 | . 2 2 . 2 . . . . 1 . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 5 5 1 5 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 13 | . . . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 4 | . 2 . . . . . . . 1 . . . 1 Largest Group 1 | . 1 1 1 1 . . . . 1 . . . 1 Highest-Rated Group 94 | . 10 10 10 10 . . . . 12 . . . 94 Highest-Rated Ally 94 | . 10 10 10 10 . . . . 12 . . . 94 Total Orders 20 | . 4 6 6 2 . . . . 2 . . . . STAY 9 | . 2 3 3 1 . . . . . . . . . FOLLOW 9 | . 2 3 3 1 . . . . . . . . . RETURN 2 | . . . . . . . . . 2 . . . . Ally Attacks 16 | . . . . . . . . . 12 . . . 4 Total Damage 319 | . . . . . . . . . 132 . . . 187 Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 . . 2 1 . 1 Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 6942 | 94 563 520 240 657 576 537 1075 540 755 347 771 128 139 Spaces Moved 5055 | 30 398 345 166 533 425 433 884 344 510 279 477 84 147 Core 99 | . . . . . . . . . . . . . 99 Treads . | . . . . . . . . . . . . . . Legs 593 | 1 . . . . . . . 2 4 . 463 84 39 Wheels 4354 | 29 398 345 166 533 425 433 884 342 506 279 14 . . Hover 9 | . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 80 80 100 96 96 120 120 120 120 96 96 100 150 50 Average Speed 112 | 88 90 104 98 98 120 120 120 120 102 99 147 150 76 Slowest Speed 210 | 120 110 110 103 110 120 120 120 210 210 100 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 65 33 19 16 56 61 85 45 16 42 64 70 27 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . . . 1 1 . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . 1 1 . Scrap Searched 11 | . . . . . 2 2 2 4 . . . . 1 Spaces Dug 28 | . 4 3 . 12 . . . 4 5 . . . . Terrain Destroyed 244 | . 8 7 . 64 79 26 . 55 5 . . . . Melee 24 | . . 3 . 12 . . . 4 5 . . . . Projectile 10 | . 6 4 . . . . . . . . . . . AOE 210 | . 2 . . 52 79 26 . 51 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5803 | 78 494 430 219 613 468 442 901 404 671 322 511 86 164 Wait 181 | 18 8 20 23 8 21 . . 15 45 20 3 . . Move 5042 | 29 397 344 165 532 424 432 883 343 509 278 476 83 147 Hop . | . . . . . . . . . . . . . . Pick Up 59 | 6 9 4 5 8 3 1 3 3 11 3 3 . . Fast Attach 38 | 1 3 9 . 5 . . 3 3 10 1 1 . 2 Attach 36 | . 2 2 3 4 . . . 5 6 2 4 2 6 Detach 11 | . . 1 . 1 . . . . 8 . . . 1 Swap 69 | 4 9 4 8 12 5 1 5 4 10 3 3 1 . Drop 79 | 8 9 13 5 15 3 2 7 . 14 2 1 . . Fire 195 | 12 57 29 8 10 10 6 . 21 17 10 12 . 3 Melee 90 | . . 4 2 18 2 . . 10 40 3 8 . 3 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 95 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Discovered new exit (range 13) 372 | -10/Materials | Core integrity fell below 50% 421 | -10/Materials | Lost 4 parts (1n1u2w) 636 | -10/Materials | Discovered new exit (range 11) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Accompanied by 1 ally 658 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 720 | -9/Materials | Discovered new exit (range 13) 1088 | -9/Materials | Identified exit to Materials 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Accompanied by 1 ally 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -8/Materials | Repaired Wheel 1326 | -8/Materials | Discovered new exit (range 5) 1354 | -8/Materials | Identified exit to Storage 1411 | -8/Materials | Discovered new exit (range 3) 1413 | -8/Materials | Identified exit to Factory 1418 | -8/Materials | Entered Factory 1418 | -7/Factory | Accompanied by 1 ally 1418 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1487 | -7/Factory | Identified exit to Lower Caves 2075 | -7/Factory | Entered Lower Caves 2118 | -7/Lower Caves | Destroyed 7 combat bots 2266 | -7/Lower Caves | Build established: Mutant 2596 | -7/Lower Caves | Discovered new exit (range 11) 2635 | -7/Lower Caves | Identified exit to Lower Caves 2651 | -7/Lower Caves | Entered another Lower Caves area 2793 | -7/Lower Caves | Learned 4 Factory zone layouts 2871 | -7/Lower Caves | Build established: Skirmisher 2992 | -7/Lower Caves | Discovered new exit (range 3) 2996 | -7/Lower Caves | Identified exit to Zion 3188 | -7/Lower Caves | Entered Zion 3264 | -7/Zion | Build established: Mutant 3313 | -7/Zion | Discovered new exit (range 10) 3355 | -7/Zion | Visited the Megawrench Repair Shop 3357 | -7/Zion | Megawrench repaired 10 parts 4019 | -7/Zion | Given the Hacking Drone Bay 4022 | -7/Zion | Found Prototype Device 4022 | -7/Zion | Identified Hacking Drone Bay 4260 | -7/Zion | Identified exit to Proximity Caves 4263 | -7/Zion | Entered Proximity Caves 4349 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4489 | -6/Proximity Caves | Core integrity fell below 50% 4548 | -6/Proximity Caves | Lost 5 parts (2u3w) 4647 | -6/Proximity Caves | Spotted B-75 Beast 4768 | -6/Proximity Caves | Discovered new exit (range 7) 4769 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 4801 | -6/Proximity Caves | Identified exit to Factory 4803 | -6/Proximity Caves | Entered Factory 4803 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4804 | -6/Factory | Identified exit to Lower Caves 5151 | -6/Factory | Build established: Scavenger-Mutant 5558 | -6/Factory | Entered Lower Caves 5569 | -6/Lower Caves | Learned Factory non-interactive machine intel 5579 | -6/Lower Caves | Identified exit to Lower Caves 5641 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5905 | -6/Lower Caves | Entered another Lower Caves area 5981 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6133 | -6/Lower Caves | Encountered a Warlord checkpoint 6583 | -6/Lower Caves | Discovered new exit (range 15) 6649 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6676 | -6/Lower Caves | Entered Data Miner 6677 | -6/Data Miner | Discovered new exit (range 6) 6706 | -6/Data Miner | Met Data Miner 6736 | -6/Data Miner | Learned location of Section 7 (-3) 6736 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6761 | -6/Data Miner | Received God Mode back door access code from Data Miner 6804 | -6/Data Miner | Entered Proximity Caves 6821 | -5/Proximity Caves | Escorted by Enhanced Grunt 6848 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6919 | -5/Proximity Caves | Identified exit to Factory 6925 | -5/Proximity Caves | Core integrity fell below 50% 6938 | -5/Proximity Caves | Core integrity fell below 20% 6943 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06903_ S-27 Virus destroyed. 06905_ Acquired 22 matter. 06906_ Acquired Autogun. 06909_ C-30 ARC bursts open, deploying its payload. 06909_ H-66 Slayer unfolds itself. 06909_ Penetrated by Slug. 06909_ Flexi-carbon Leg destroyed. 06912_ Acquired 11 matter. 06913_ Slug penetrates Wall. 06919_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 06924_ C-30 ARC bursts open, deploying its payload. 06924_ G-67 Veteran unfolds itself. 06924_ G-50 Soldier unfolds itself. 06924_ Com. Battery destroyed. 06928_ Autogun destroyed. 06929_ Mak. Axe destroyed. 06931_ Adv. Weight Redist. System destroyed. 06935_ Power Sword destroyed. 06942_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ??????## ##???## ## ???????????? | | ???????## #?????# #????? ??????????????? | | ????????## ##?##### ##???????????????????? | | ?????????## ##??# ##??????????????????? | | ??????????####???# #??????????????????? | | ?????????????????## ##?????????????????? | | ?????????????????## #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# ##?????????????????? | | ?????????????????# ##??????????????????? | | ????????????????# ### ###???????????????????? | | ???????????????# #??# #?????????????????????? | | ???????????????# #???# #?????????????????????? | | ???????????????## #????# #?????????????????????? | | ????????????????###?????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#g@ #?????????????????????? | | ??????????????????????#ggg##?????????????????????? | | ????????????????????? g??????????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????# #????????????????????? | | ????????????????? #????????????????????? | | ??????????????? # ????????????????????? | | ?????????????? ##### ###"???????????????????? | | ?????????????" ?????## ##??#???????????????????? | | ?????????????" ???????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 3 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 51 Melee Accuracy 6 Item Schematics ----------------- Great Axe | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeDisruptionSegregator Manual? 0 Play Time 01:52:00 Cumulative 431.8 hours Start 2020.11.01 @ 12:34:34 End 2020.11.01 @ 15:20:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/2/0/0/0/0/0 Lore% 90 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f598477e-30ba-4484-b671-80660f65f42e