Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.15 @ 16:30:45 Player: bschuck Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3102) 3102 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 6535 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 72 Met Data Miner 300 Friendly Fire -330 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 331/360 System Corruption 4% Temperature Cool (560) Movement Walking (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (5) ------- Precision Grenade Launcher Spear > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Rifle Greatsword > --- INVENTORY -------- Light Ion Engine Thermal Converter Thermal Generator Pulse Rifle Precision Assault Rifle Flak Cannon Rocket Array Heavy Flail [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Targeting Computer Device Improved Shield Generator Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Slots Evolved 7 | . 1 2 2 2 . . . Power 2 | . . 1 . 1 . . . Propulsion . | . . . . . . . . Utility 2 | . . 1 1 . . . . Weapon 3 | . 1 . 1 1 . . . Parts Attached 83 | 8 3 10 21 24 1 6 10 Power 17 | 2 . 4 . 7 . 2 2 Engine 15 | 2 . 4 . 6 . 2 1 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 2 2 6 3 . 1 4 Treads 2 | . . 2 . . . . . Leg 16 | 2 2 . 6 3 . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 13 | 2 . 3 4 3 . 1 . Device 6 | . . 1 1 3 . 1 . Storage 1 | . . 1 . . . . . Processor 1 | 1 . . . . . . . Hackware 1 | . . . 1 . . . . Protection 4 | 1 . 1 2 . . . . Artifact . | . . . . . . . . Weapon 33 | 2 1 1 11 11 1 2 4 Energy Gun 5 | . 1 . . 2 . . 2 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 8 | 2 . . 4 2 . . . Ballistic Cannon 6 | . . . 5 1 . . . Launcher 6 | . . . 1 3 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 4 | . . . . 2 . 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 21 | . . 2 1 . . 3 15 Power 4 | . . . . . . 1 3 Propulsion 4 | . . . . . . . 4 Utility 3 | . . . . . . 1 2 Weapon 10 | . . 2 1 . . 1 6 Highest Loss Streak 10 | . . 1 1 . . 3 10 Average Slot Usage (%) 91 | . 98 96 89 93 94 92 80 Engine 15 | . 12 19 9 18 14 14 17 Core 1 | . . . . 1 7 4 . Treads 1 | . . 8 2 . . . . Leg 13 | . 23 11 13 13 14 14 11 Device 8 | . . 4 8 10 14 11 5 Storage 7 | . . 10 8 7 7 7 7 Processor 7 | . 12 10 8 7 7 7 5 Protection 4 | . 12 5 7 2 . . . Energy Gun 1 | . 12 5 . 1 . . . Energy Cannon 1 | . . . 5 . . . . Ballistic Gun 11 | . 25 18 7 16 7 3 . Ballistic Cannon 5 | . . . 12 2 7 7 5 Launcher 4 | . . . 2 5 7 14 11 Impact Weapon 1 | . . 3 1 . 2 7 5 Slashing Weapon 1 | . . . . 3 . . . Piercing Weapon 1 | . . . . 1 7 1 7 Naked Turns . | . . . . . . . . Heaviest Build 67 | 8 10 26 43 67 51 56 56 Greatest Support 40 | 20 20 40 40 32 30 30 30 Greatest Overweight (x) 3 | 1 . 1 2 3 1 2 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 Largest Inventory Capacity 8 | 4 4 8 8 8 8 8 8 Average Capacity 7 | 4 4 8 8 8 8 8 8 Most Carried 8 | 4 4 7 8 8 8 7 5 Average Carried 6 | 2 3 3 6 7 7 6 2 Final Capacity 8 | 4 4 8 8 8 8 8 8 Final Carried 8 | 4 4 5 8 8 7 2 . Class Distribution -------------------- 65% | Hacker-Gunner 14% | Scavenger-Gunner 11% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Matter Collected 2414 | 166 168 153 544 839 53 102 389 Remotely . | . . . . . . . . Salvage Created 3034 | . 263 325 563 1217 13 154 499 Parts 147 | . 14 16 29 70 1 2 15 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 64 | . 6 8 15 17 1 4 13 Melee 8 | . . . . . . 1 7 Guns 36 | . 6 8 5 14 1 . 2 Cannons 11 | . . . 9 2 . . . AOE 9 | . . . 1 1 . 3 4 Classes Destroyed 14 | . 4 2 2 4 . . 2 Worker 4 | . . . . 4 . . . Builder 4 | . . . 1 3 . . . Hauler 2 | . . . . 2 . . . Recycler 4 | . 1 . . 3 . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 4 | . 1 . 1 2 . . . Swarmer 14 | . 4 3 3 1 . . 3 Grunt 27 | . 2 2 10 9 1 . 3 Brawler 3 | . . 1 . . . . 2 Duelist 3 | . . . . . . . 3 Sentry 8 | . . 2 2 3 . . 1 Hunter 4 | . . . . 3 . . 1 Programmer 1 | . . . . 1 . . . Enhanced Grunt 4 | . . . . . . 4 . Thug 1 | . . . . . . 1 . Best Kill Streak 10 | . 4 3 4 10 1 3 7 Combat Bots Only 7 | . 4 3 4 5 1 3 7 Max Kills in Single Turn 2 | . 2 2 1 2 1 2 2 Gunslinging 1 | . 1 1 . . . . . Exploded 2 | . . . 1 1 . 2 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Damage Taken 4009 | . 79 527 463 805 6 413 1716 Core 829 | . 19 49 51 102 2 29 577 Absorbed by Shields 365 | . . . . 211 3 151 . Core Remaining (%) 92 | 100 92 87 90 . . . . Volleys Fired 156 | . 12 30 33 59 3 6 13 Largest 5 | . 3 3 4 5 3 4 2 Hottest 167 | . 80 80 167 162 108 153 150 Shots Fired 441 | . 36 82 94 178 9 20 22 Gun 321 | . 36 82 27 160 3 4 9 Cannon 90 | . . . 67 9 3 6 5 Launcher 30 | . . . . 9 3 10 8 Special . | . . . . . . . . Kinetic 322 | . 24 60 81 136 6 10 5 Thermal 42 | . . . . 33 . . 9 Explosive 30 | . . . . 9 3 10 8 Electromagnetic 47 | . 12 22 13 . . . . Robot Hit Streak 42 | . 11 29 42 36 13 34 22 Robot Miss Streak 4 | . 3 2 4 2 1 2 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . 2 2 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 361 | . 24 66 67 137 7 24 36 Core Hits 251 | . 12 18 56 71 9 45 40 Critical Hits 6 | . . . 2 3 . 1 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 5 | . . . 2 2 . 1 . Melee Attacks 28 | . . . 1 . . 7 20 Impact 10 | . . . 1 . . 6 3 Slashing . | . . . . . . . . Piercing 18 | . . . . . . 1 17 Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 8753 | . 256 517 1397 3197 261 1469 1656 Guns 4022 | . 206 517 234 2762 60 86 157 Cannons 1484 | . . . 990 219 52 121 102 Explosions 2559 | . 50 . 137 216 149 1074 933 Melee 688 | . . . 36 . . 188 464 Ramming . | . . . . . . . . Kinetic 4265 | . 89 316 955 2484 112 207 102 Thermal 841 | . 50 . 137 497 . . 157 Explosive 2372 | . . . . 216 149 1074 933 Electromagnetic 587 | . 117 201 269 . . . . Impact 262 | . . . 36 . . 156 70 Slashing . | . . . . . . . . Piercing 426 | . . . . . . 32 394 Highest Corruption 4 | . . . 4 2 2 2 4 Average Corruption 2 | . . . 2 2 2 2 2 Corruption Purged . | . . . . . . . . Effects 17 | . . . 5 3 3 1 5 Message Errors 6 | . . . 3 1 . 1 1 Heat Flow Errors 3 | . . . 1 1 1 . . Energy Discharges 4 | . . . . 1 1 . 2 Data Loss (minor) 2 | . . . 1 . 1 . . Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 153 | . . . 62 . 39 4 48 Projectiles 8 | . . . 8 . . . . Explosions 129 | . . . 40 . 39 2 48 Melee 16 | . . . 14 . . 2 . Knockbacks 39 | . . . 15 8 3 9 4 Impact 5 | . . . . . . 4 1 Kinetic 30 | . . . 11 8 3 5 3 Secondary 4 | . . . 4 . . . . Self-Inflicted Damage 253 | . 7 . . 12 10 60 164 Shots 14 | . 1 . . 1 1 5 6 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 570 | . 120 273 293 240 225 32 570 Average Temperature 83 | . 44 111 83 58 55 15 185 Received Heat Transfer 1466 | . 33 222 261 468 . 68 414 Effects 7 | . . . 1 . . . 6 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . 1 . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions 2 | . . . 1 . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 1495 | . 100 . 100 1036 . . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Peak Influence 469 | . 192 297 469 328 . . . Initial 86 | . . 57 86 . . . . Average 137 | . 101 206 162 111 . . . Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 69 | 100 100 43 77 64 . . . Level 1 29 | . . 56 19 35 . . . Level 2 1 | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 3 2 . . 1 Investigation 3 | . . . 2 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . . 2 1 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Distress Signals 8 | . 1 2 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 9 15 22 26 3 4 17 Peak Tracking Total 9 | . 4 3 6 4 3 4 9 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Traps Triggered 14 | . 1 1 7 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Disabled 10 | . . . 1 7 . 1 1 Max in Single Turn 2 | . . . 1 2 . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Accessed 8 | . 1 2 4 1 . . . Terminals 5 | . . 1 3 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 1 14 10 2 . . . Successful 25 | . 1 13 9 2 . . . Failed 2 | . . 1 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . 3 . . . . . Terminals 20 | . . 11 7 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 1 3 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . . 10 6 2 . . . Record 14 | . . 10 2 2 . . . Alert Level 1 | . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 1 3 3 . . . . Recycle Component 2 | . . 1 1 . . . . Process 3 | . . 2 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 2 3 1 . . . Full Trace Events 3 | . . 1 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . 1 1 . . . . Recycled Matter 205 | . . 14 191 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 3 1 Highest-Rated Group 93 | . . . . 93 93 93 20 Highest-Rated Ally 31 | . . . . 31 31 31 20 Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . 11 9 . Total Damage 222 | . . . . . 107 115 . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Turns Passed 3804 | 65 188 359 1041 1303 281 119 448 Spaces Moved 1989 | 43 123 167 549 654 179 43 231 Core 13 | 13 . . . . . . . Treads 162 | . . 80 82 . . . . Legs 1777 | 30 123 87 467 654 179 43 194 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 37 | . . . . . . . 37 Fastest Speed 37 | 50 120 120 150 150 150 150 37 Average Speed 153 | 106 120 150 160 160 150 154 150 Slowest Speed 210 | 120 120 160 180 210 150 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 36 20 43 21 29 46 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 330 | . 2 . 10 94 32 118 74 Melee . | . . . . . . . . Projectile 5 | . . . . 2 1 2 . AOE 325 | . 2 . 10 92 31 116 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total 2383 | 61 141 224 649 777 185 64 282 Wait 1 | . . . . . 1 . . Move 1982 | 42 122 166 548 653 178 42 231 Hop . | . . . . . . . . Pick Up 73 | 11 2 11 25 15 1 . 8 Fast Attach 15 | . 2 . 2 11 . . . Attach 63 | 7 1 10 18 11 1 5 10 Detach 3 | . . 1 1 1 . . . Swap 5 | 1 . . 1 2 . 1 . Drop 59 | . 2 6 20 25 1 3 2 Fire 156 | . 12 30 33 59 3 6 13 Melee 26 | . . . 1 . . 7 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 14) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Weapon x1 165 | -10/Materials | Identified exit to Mines 165 | -10/Materials | Discovered exit to Mines (range 10) 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 16) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 310 | -9/Materials | Build established: Hacker-Gunner 594 | -9/Materials | Identified exit to Materials 594 | -9/Materials | Discovered exit to Materials (range 12) 613 | -9/Materials | Entered another Materials area 613 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 747 | -8/Materials | Build established: Scavenger-Mutant 1083 | -8/Materials | Build established: Scavenger-Gunner 1595 | -8/Materials | Build established: Hacker-Gunner 1609 | -8/Materials | Identified exit to Factory 1609 | -8/Materials | Discovered exit to Factory (range 16) 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1724 | -7/Factory | Found Prototype Launcher 1724 | -7/Factory | Identified Rocket Array 1978 | -7/Factory | Identified exit to Lower Caves 1978 | -7/Factory | Discovered exit to Lower Caves (range 11) 2905 | -7/Factory | Allied Derelicts emerged from ambush trap array 2947 | -7/Factory | Discovered exit to Lower Caves (range 7) 2957 | -7/Factory | Entered Lower Caves 2957 | -7/Lower Caves | Accompanied by 3 allies 3029 | -7/Lower Caves | Learned Factory emergency access door positions 3203 | -7/Lower Caves | Encountered a Warlord checkpoint 3219 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3238 | -7/Lower Caves | Entered Data Miner 3238 | -7/Data Miner | Accompanied by 3 allies 3240 | -7/Data Miner | Identified exit to Proximity Caves 3240 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3268 | -7/Data Miner | Met Data Miner 3268 | -7/Data Miner | Data Conduit disabled 3342 | -7/Data Miner | Lost 3 parts (1p1u1w) 3357 | -7/Data Miner | Entered Proximity Caves 3357 | -6/Proximity Caves | Accompanied by 1 ally 3613 | -6/Proximity Caves | Build established: Hacker-Mutant 3699 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3721 | -6/Proximity Caves | Core integrity fell below 50% 3748 | -6/Proximity Caves | Lost 10 parts (3p2n2u3w) 3779 | -6/Proximity Caves | Destroyed 7 combat bots 3792 | -6/Proximity Caves | Core integrity fell below 20% 3806 | -6/Proximity Caves | Core destroyed Last Messages --------------- G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Hvy. Laser destroyed. Power failure, Mic. Fission Core shutdown. G-50 Soldier destroyed. Spear destroyed. System corrupted by crushing effect (+1). Machine disabled. The unstable cave ceiling collapses. System corrupted: Prc. Grenade Launcher targeting data glitched. B-48 Gladiator destroyed. Wave Gun destroyed. Destroyed Wave Gun. M-28 Smith destroyed. Overheating: Matter decay (-24). Power failure, Mic. Fission Core shutdown. Overheating: Energy bleed (-50). Power failure, Rnf. Deuterium Engine shutdown. Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ??????????????????????###### ##??????????????????? | | ??????????????????????# ##?????????????????? | | ??????????????????????# ##????????????????? | | ????????????????????### / = ###??????????????? | | ????????????????????# @% ##?????????????? | | ????????####????????# # ! % # #?????????????? | | ???????##" #????????# #" %g ##?????????????? | | ??????## ""#????????# #" #??????????????? | | ??????#" "##???????## #b ##?????????????? | | ??????# "###?????# #g ##????????????? | | ?????## ###??## #" # #????????????? | | ?????# #### #""""# # #????????????? | | ?????## ### ####### ## #???????????? | | ??##??# ## #? ?????????? | | ??? ??## ## ##########? ???????? | | ??# ???## #???????????## $ ??????? | | ?## ????## #### ##?????????????#######??????? | | ## ?????# # #??####???????????????????????????? | | # ????## # #?????????????????????????????????? | | ##### # ##????????????????????????????????? | | # ## # #????????????????????????????????? | | # #????????????????????????????????? | | # # ##????????????????????????????????? | | ### # ###?????????????????????????????????? | | # ##???????????????????????????????????? | | ####????###?????????????????????????????? | | ## #?????# #?????????????????????????????? | | ## #????# #?????????????????????????????? | | ## #???# # ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 38 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency The Oracle Challenges ------------ None Game ------ Seed FireMassStreamer Manual? 0 Play Time 01:05:25 Cumulative 9.2 hours Start 2022.01.15 @ 15:26:13 End 2022.01.15 @ 16:30:45 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 991eeea0-e2a4-4bc3-a376-34a3202c01ce