Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 07:49:24 Player: Akiishi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (285) 285 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 3240 Bonus ------- Follower Combat Kills 85 Aligned with FarCom 300 Cogmind --------- Core Integrity 455/550 Matter 275/300 Energy 0/100 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Small Storage Unit Structural Scanner Experimental Sensor Array Signal Interpreter Skeleton Box > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Improved Cesium-ion Thruster Field Laser Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Experimental Sensor Array Signal Interpreter Skeleton Box > --- WEAPON ----------- Scythe > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Cesium-ion Thruster Field Laser Rocket Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Datajack Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 39 | 6 16 4 4 1 8 Power 6 | 1 4 . . 1 . Engine 6 | 1 4 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 6 . 1 . 5 Treads 2 | . 2 . . . . Leg 2 | . 1 . 1 . . Wheel 3 | 2 . . . . 1 Hover 4 | . 3 . . . 1 Flight 3 | . . . . . 3 Utility 8 | 1 2 1 1 . 3 Device 4 | . 1 1 . . 2 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 4 3 2 . . Energy Gun . | . . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . 3 . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 2 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 13 | . 8 1 . . 4 Power 4 | . 3 . . . 1 Propulsion 4 | . 1 1 . . 2 Utility . | . . . . . . Weapon 5 | . 4 . . . 1 Highest Loss Streak 4 | . 3 1 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 87 85 86 100 84 Engine 13 | . 12 14 14 14 8 Leg 4 | . 1 . 2 14 3 Wheel 1 | . 8 . . . . Hover 12 | . 8 17 14 14 8 Device 14 | . 9 14 14 14 27 Storage 13 | . 14 14 14 14 9 Processor 1 | . 1 . . . 9 Ballistic Gun 2 | . 14 . . . . Special Weapon 2 | . 13 . . . . Slashing Weapon 9 | . . 10 13 14 9 Special Melee Weapon 10 | . . 13 14 14 8 Naked Turns . | . . . . . . Heaviest Build 17 | 10 11 13 13 14 17 Greatest Support 40 | 26 40 12 6 6 18 Greatest Overweight (x) 2 | . 1 2 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 7 Average Carried 7 | 3 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 8 8 7 8 5 Class Distribution -------------------- 66% | Mutant 31% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 595 | 254 196 44 . 61 40 Remotely . | . . . . . . Salvage Created 250 | . 233 17 . . . Parts 23 | . 21 2 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 12 | . 11 1 . . . Melee 1 | . . 1 . . . Guns 10 | . 10 . . . . Cannons 1 | . 1 . . . . Classes Destroyed 3 | . 3 . . . . Watcher 2 | . 2 . . . . Swarmer 7 | . 6 1 . . . Grunt 5 | . 5 . . . . Best Kill Streak 3 | . 3 1 . . . Combat Bots Only 3 | . 3 1 . . . Max Kills in Single Turn 2 | . 2 1 . . . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1549 | . 1078 70 . . 401 Core 329 | . 226 8 . . 95 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 33 | . 33 . . . . Core Remaining (%) 53 | 100 . . . 6 . Volleys Fired 63 | . 63 . . . . Largest 2 | . 2 . . . . Hottest 200 | . 200 . . . . Shots Fired 101 | . 101 . . . . Gun 90 | . 90 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special 11 | . 11 . . . . Kinetic 90 | . 90 . . . . Thermal 11 | . 11 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 9 . . . . Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 72 | . 61 1 . 10 . Core Hits 27 | . 26 1 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 13 | . . 3 . 10 . Impact . | . . . . . . Slashing 3 | . . 3 . . . Piercing . | . . . . . . Sneak Attacks 10 | . . . . 10 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 637 | . 600 37 . . . Guns 456 | . 456 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 37 | . . 37 . . . Ramming . | . . . . . . Kinetic 456 | . 456 . . . . Thermal 144 | . 144 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 37 | . . 37 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 158 | . 158 . . . . Average Temperature 58 | . 58 . . . . Received Heat Transfer 450 | . 414 . . . 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 300 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 232 | . 232 75 . 86 15 Initial 5 | . . 5 . . . Average 44 | . 118 32 . 8 1 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 93 | 100 76 100 . 100 100 Level 1 6 | . 23 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 1 . 1 2 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault 2 | . . . . 1 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 22 5 . 1 18 Peak Tracking Total 16 | . 6 3 . 3 16 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 14 | . 6 1 5 1 1 Terminals 6 | . 5 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 77 | . 17 1 50 3 6 Successful 68 | . 9 1 50 2 6 Failed 9 | . 8 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 18 | . 15 . . 3 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . . 6 Garrison Access . | . . . . . . Terminal Hacks 60 | . 7 1 50 2 . Record 49 | . . . 49 . . Open Door 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . . 1 . Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . . 6 Insert Component 3 | . . . . . 3 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 4 . Non-combat 4 | . . . . 4 . Combat . | . . . . . . Robot Hacks Applied 9 | . . . . 9 . parse_system 1 | . . . . 1 . no_distress 8 | . . . . 8 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 5 Highest-Rated Group 102 | . . . . 102 102 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 41 | . . . . 23 18 Total Damage 417 | . . . . 240 177 Kills 5 | . . . . 3 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4019 | 73 843 651 1130 846 476 Spaces Moved 2405 | 65 558 502 663 501 116 Core 3 | 3 . . . . . Treads 13 | . 13 . . . . Legs 21 | . 21 . . . . Wheels 245 | 62 169 . . . 14 Hover 2070 | . 355 502 663 501 49 Flight 53 | . . . . . 53 Fastest Speed 29 | 50 56 56 120 130 29 Average Speed 136 | 88 105 118 167 159 106 Slowest Speed 190 | 100 190 180 180 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . . . 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 68 74 94 67 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . 1 . . . . Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3025 | 78 701 557 683 544 462 Wait 455 | . 52 34 2 27 340 Move 2387 | 64 557 501 662 500 103 Hop 6 | . . . . . 6 Pick Up 34 | 8 8 7 6 3 2 Fast Attach 17 | 3 9 1 2 . 2 Attach 14 | 3 3 1 1 . 6 Detach 4 | . 2 . . . 2 Swap 8 | . 4 2 1 1 . Drop 24 | . 3 8 9 3 1 Fire 63 | . 63 . . . . Melee 13 | . . 3 . 10 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 4) 215 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 12) 430 | -10/Materials | Core integrity fell below 50% 505 | -10/Materials | Lost 3 parts (1p2w) 538 | -10/Materials | Core integrity fell below 20% 677 | -10/Materials | Repaired Lgt. Ion Engine 713 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Entered Mines 918 | -10/Mines | Met a Derelict bent on vengeance 942 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 960 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 960 | -10/Mines | Discovered new exit (range 5) 1161 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1168 | -10/Mines | Found Prototype Device 1169 | -10/Mines | Identified Exp. Sensor Array 1295 | -10/Mines | Met a Derelict shopkeep closing up shop 1568 | -10/Mines | Entered Exiles 1622 | -10/Exiles | Discovered new exit (range 15) 1642 | -10/Exiles | Met 8R-AWN 1667 | -10/Exiles | Met EX-HEX 1820 | -10/Exiles | Met EX-DEC 1848 | -10/Exiles | Visited The Gauntlet 2110 | -10/Exiles | Learned location of Zion (-7) 2227 | -10/Exiles | Discovered new exit (range 14) 2371 | -10/Exiles | Met EX-BIN 2405 | -10/Exiles | Aligned with FarCom system 2407 | -10/Exiles | Given EX-Vault access code 2466 | -10/Exiles | Opened EX-Vault 2478 | -10/Exiles | Found Prototype Device 2483 | -10/Exiles | Found Prototype Special Weapon 2501 | -10/Exiles | Found Prototype Energy Gun 2537 | -10/Exiles | Identified Skeleton Box 2581 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2698 | -10/Exiles | Left Exiles lab with Skeleton Box 2698 | -10/Exiles | Entered Mines 2700 | -9/Mines | Discovered new exit (range 13) 2721 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2865 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3003 | -9/Mines | Build established: Assassin 3059 | -9/Mines | Escorted by a lone wolf Derelict 3391 | -9/Mines | Discovered new exit (range 3) 3395 | -9/Mines | Met a Derelict testing a Signal Generator 3406 | -9/Mines | Found Signal Generator 3544 | -9/Mines | Entered Materials 3544 | -8/Materials | Accompanied by 5 allies 3544 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4020 | -8/Materials | Self-destructed Last Messages --------------- Acquired Prototype Flight Unit. Identified Imp. Cesium-ion Thruster. [Achievement: Universal Adapter] Arm. Wheel destroyed. Slug penetrates Wall. Acquired Imp. Cesium-ion Thruster. Ion Engine destroyed. Slug penetrates Wall. Acquired Imp. Cesium-ion Thruster. Penetrated by Slug. C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. L-31 Rogue unfolds itself. B-36 Bruiser unfolds itself. M-28 Smith unfolds itself. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. Slug penetrates Wall. K-01 Serf destroyed. 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