Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.27 @ 19:12:33 Player: LU-1G1 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (187) 935 Value Destroyed (9071) 9071 Prototype IDs (68) 1360 Alien Tech Used (10) 2000 Bonus (14984) 14984 TOTAL SCORE: 38250 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1974 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1938 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Win 3000 Friendly Fire -2028 Cogmind --------- Core Integrity 477/1600 Matter 265/300 Energy 663/740 System Corruption 19% Temperature Cool (2) Movement Hovering (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Improved Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (12) ----- Experimental Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield Improved System Shield Spacefold Activator > --- WEAPON (4) ------- Perforator Perforator > --- INVENTORY (15) --- Micro Antimatter Reactor Advanced Energy Well (500) Improved Matter Compressor (300) Improved Matter Compressor (300) Advanced Shield Generator Advanced Force Field Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Cooled Proton Cannon Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Power Sword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Improved Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield Improved System Shield Spacefold Activator > --- WEAPON ----------- Perforator Perforator > --- INVENTORY -------- Micro Antimatter Reactor Advanced Energy Well Improved Matter Compressor Improved Matter Compressor Advanced Shield Generator Advanced Force Field Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Cooled Proton Cannon Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Power Sword [Rating: 233] Favorites ----------- Power Improved Quantum Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Cooled Linear Gravjet Treads Experimental Biometal Heavy Treads Hover Unit Cooled Linear Gravjet Utility Advanced Hacking Suite Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Enhanced Nova Cannon Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Perforator Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Gravity Flail Slashing Weapon Greatsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 4 2 . . . . 2 . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Utility 10 | . . . 2 1 . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 342 | 6 22 1 18 3 1 11 . 1 5 3 9 7 1 7 5 26 5 6 13 2 11 7 18 77 24 13 40 Power 23 | 1 2 . 1 . . 2 . . 1 . . . . 3 . 4 . . 1 . . 1 . 2 . . 5 Engine 4 | 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . 1 . . 1 . . 1 . . . . 2 . 3 . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . 2 . . 5 Propulsion 54 | 2 2 . 8 . . 4 . . 1 1 1 . . . . 10 . 2 2 . 1 . 4 12 1 2 1 Treads 11 | 2 . . . . . . . . . . . . . . . . . . . . . . 4 5 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . 2 . 8 . . 4 . . 1 1 1 . . . . 10 . 2 2 . 1 . . 7 1 2 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 147 | 1 4 1 5 3 1 1 . . 2 2 7 4 1 4 2 8 1 1 4 1 4 3 10 42 15 6 14 Device 83 | . 1 . 1 2 . 1 . . 1 . 2 2 1 1 2 3 . . 1 1 2 1 5 32 14 2 8 Storage 9 | 1 . . . . . . . . . . 2 . . . . . 1 . . . . . 2 2 . 1 . Processor 14 | . . . 2 . . . . . 1 . . 1 . . . 2 . . 1 . 1 . 1 1 . 2 2 Hackware 9 | . . . . . . . . . . 2 2 . . . . 1 . . . . 1 . . 1 . . 2 Protection 31 | . 3 1 2 1 1 . . . . . 1 1 . 3 . 2 . 1 2 . . 2 2 6 1 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 118 | 2 14 . 4 . . 4 . 1 1 . 1 3 . . 3 4 4 3 6 1 6 3 4 21 8 5 20 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 32 | . 2 . . . . 1 . . . . . . . . 1 . . . . . 1 1 . 3 7 5 11 Ballistic Gun 19 | 1 7 . 2 . . 1 . . 1 . . . . . . . . . . . . . 1 6 . . . Ballistic Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . 5 Launcher 15 | . 3 . . . . 1 . . . . . . . . 1 1 2 1 1 1 2 . 2 . . . . Special Weapon 14 | . 1 . . . . . . . . . . 1 . . . . . . 2 . 1 1 1 7 . . . Impact Weapon 9 | . . . . . . 1 . 1 . . . . . . . 1 1 1 1 . 2 1 . . . . . Slashing Weapon 11 | . . . 2 . . . . . . . 1 2 . . 1 1 . . . . . . . . . . 4 Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 32 | . . 1 2 . . . . . . . . 1 . 4 . 1 . 1 4 . 1 1 3 5 3 2 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 25 | . . . 1 . . . . 1 . . 2 . . . . 10 . 2 1 . . 3 1 . . 1 3 Power 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Propulsion 10 | . . . 1 . . . . 1 . . 1 . . . . 2 . 2 . . . 2 . . . . 1 Utility 7 | . . . . . . . . . . . 1 . . . . 3 . . . . . 1 . . . 1 1 Weapon 5 | . . . . . . . . . . . . . . . . 3 . . 1 . . . 1 . . . . Highest Loss Streak 5 | . . . 1 . . . . 1 . . 2 . . . . 5 . 2 1 . . 3 1 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 95 89 82 86 98 100 98 96 100 88 87 88 84 88 88 91 89 92 90 89 89 68 69 85 90 89 Engine 2 | . 14 13 5 . . . 7 7 6 6 5 5 5 1 . . . . 1 . . . . . . . . Core 1 | . . . 1 6 6 6 . . 6 6 5 5 5 6 11 3 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 6 8 7 6 Treads 5 | . 15 . . . . . . . . . . . . . . . . . . . . . 12 15 . . . Hover 20 | . 12 26 29 26 26 36 38 36 33 33 23 23 23 23 23 27 31 30 30 30 31 30 4 . 31 30 29 Device 10 | . 3 . 1 6 8 13 15 15 16 18 11 15 11 11 11 9 10 10 6 9 13 9 16 13 15 22 17 Storage 5 | . 14 13 7 6 6 6 7 7 4 . 3 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 5 | . . . 7 6 6 6 7 7 8 11 5 5 5 5 5 5 5 5 8 10 4 4 7 8 8 7 10 Hackware 7 | . . . . . . . . . . 2 16 17 17 17 17 21 21 20 16 15 17 18 3 2 4 1 . Protection 6 | . 9 13 11 8 10 8 7 7 6 6 6 1 5 5 5 5 5 5 8 5 4 7 7 4 4 3 4 Energy Cannon 2 | . 3 . . . . . . . . . . . . . . . . . . . . 1 . 5 6 11 7 Ballistic Gun 3 | . 10 . 13 13 13 9 15 11 6 6 . . . . . . . . . . . . . 2 . . . Special Weapon 1 | . 5 13 . . . . . . . . . . . . . . . . 1 5 . . . 2 . . . Impact Weapon 1 | . . . . . . 1 . 2 6 6 4 . . . . 2 2 . 3 1 3 4 3 . . . . Slashing Weapon 1 | . . . 7 6 6 1 . . . . . 5 5 5 4 2 . . . . . . . . . . 1 Special Melee Weapon 1 | . 4 13 . . . . . . . . . . . . . . . . 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 13 21 14 30 32 33 33 30 30 36 31 49 49 50 50 56 62 62 65 81 81 84 100 191 208 130 128 135 Greatest Support 340 | 40 40 14 32 32 32 50 39 39 49 49 50 50 50 50 59 76 76 76 78 78 90 102 340 340 178 178 179 Greatest Overweight (x) 2 | . 2 . 1 . 1 1 . . . 1 . . . . . . . . 1 1 . 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 25 25 15 15 15 Average Capacity 14 | 6 8 8 8 8 8 8 8 8 7 5 11 15 15 15 15 15 15 15 15 15 15 15 21 24 15 15 15 Most Carried 25 | 6 8 8 8 8 8 8 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 25 25 15 15 15 Average Carried 14 | 3 7 7 7 7 7 7 8 7 6 4 8 14 14 14 14 14 14 13 14 14 14 14 19 24 14 14 14 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 5 5 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 Final Carried 25 | 6 8 8 7 8 8 8 8 8 5 5 15 14 15 15 15 15 15 14 15 14 15 15 25 15 15 15 15 Class Distribution -------------------- 26% | Hacker-Mutant 23% | Mutant 9% | Scavenger-Sprinter 9% | Gunner 5% | Wizard-Mutant 5% | Scavenger-Mutant 5% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Skirmisher | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Mutant | -3/Quarantine Assassin | -2/Research Gunner | -2/Testing Scavenger-Sprinter | -2/Section 7 Scavenger-Scout | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 8288 | 263 248 172 175 10 30 147 . 39 24 61 121 30 50 . 15 401 188 205 334 23 375 70 320 1974 1162 369 1482 Remotely 1533 | . . . . . . . . . . . . . . . . . . . . . . . . 804 335 . 394 Salvage Created 9793 | 104 365 . 160 . 58 320 . . 24 72 257 . 82 . 38 800 245 39 630 114 306 70 161 1676 601 248 3423 Parts 444 | 8 26 . 10 . 1 19 . . . . 9 . 6 . 7 44 8 . 17 6 1 7 2 101 28 19 125 Haulers Intercepted 6 | . . . 3 . . . . . . . . . . . . . . . . . 2 . . 1 . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 8 . . . . . . . . 6 . 3 . . 3 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 119 | . 10 . 1 . . 3 . . . . . . . . 4 12 7 2 14 6 . 1 2 19 5 2 31 Melee 13 | . . . 1 . . . . . . . . . . . . 10 . . . 1 . 1 . . . . . Guns 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 43 | . . . . . . . . . . . . . . . . . . . . . . . . 14 5 1 23 AOE 43 | . 4 . . . . 3 . . . . . . . . 4 2 7 2 14 5 . . 2 . . . . Classes Destroyed 21 | 2 3 . 1 . . 2 . . 1 . 2 . . . . 2 1 . 1 1 . . 2 . . . 3 Worker 11 | . . . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . 6 Builder 12 | . 2 . . . . . . . . . . . . . . 3 . . . . . . . 5 2 . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 6 | . . . 3 . . . . . . . . . . . . . . . . . 2 . . 1 . . . Recycler 13 | 1 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . 2 1 . 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 1 . . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 10 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 1 3 2 Swarmer 32 | . 3 . 1 . . 3 . . . . . . . . 4 9 5 . . 5 . . . . . . 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 35 | . 7 . . . . . . . . . . . . . . . . 1 12 . . . . 1 4 . 10 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 12 | . . . . . . . . . . . . . . . . . 2 . . . . . . 4 . . 6 Programmer 25 | . . . . . . . . . . . . . . . . 2 . 1 1 . . 1 . 14 1 2 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Ranger 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 18 | 3 5 . 2 . . 3 . . 1 . 2 . . . 4 5 5 1 5 6 1 1 3 5 6 2 18 Combat Bots Only 6 | . 5 . 1 . . 3 . . . . . . . . 4 5 5 1 5 6 . 1 2 4 4 2 6 Max Kills in Single Turn 4 | 1 2 . 1 . . 2 . . 1 . 1 . 1 . 3 3 2 1 2 4 1 1 2 2 1 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . 2 . . . . . . . . 3 2 2 1 2 4 . . 1 . . . . Melee 1 | . . . 1 . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 833 | . 50 2 60 . 4 5 . 1 . 6 6 . 5 . 50 119 24 10 4 2 8 64 14 155 85 18 141 Missed 312 | . 17 1 27 . 1 2 . . . 3 2 . 2 . 24 40 11 4 2 1 5 24 5 37 44 5 55 Damage Taken 10685 | 40 428 22 404 . 37 44 . 20 . 107 283 . 58 . 461 1404 249 117 39 22 294 975 203 1715 644 242 2877 Core 1730 | 20 131 18 29 . . . . . . 61 98 . . . 17 134 34 . . . . 103 . 34 37 . 1014 Absorbed by Shields 2514 | . . . . . . . . . . . . . . . . 39 . . . . . . 198 948 319 88 922 Reduced by Siege Mode 128 | . . . . . . . . . . . . . . . . . . . . . . . . 128 . . . Redirected to Shielding 92 | . . 4 . . . . . . . . . . . . . . . . . . . 88 . . . . . Regen/Repaired (Parts) 2451 | . . . . . . . . . . . . . . . . 35 . . 99 . 97 . . 598 235 768 619 Core Remaining (%) 79 | 92 . 32 94 . . . . 100 . 92 . . . . 88 . . . . 85 . 82 . . 98 . 29 Volleys Fired 411 | 11 41 1 . . . 11 . . . . . . . . 3 1 11 8 13 4 3 9 4 99 49 30 113 Largest 3 | 2 2 1 . . . 2 . . . . . . . . 2 1 1 1 1 1 1 1 1 3 2 3 3 Hottest 360 | 60 136 100 . . . 80 . . . . . . . . 129 39 46 46 46 46 90 113 46 240 208 360 360 Shots Fired 510 | 22 66 1 . . . 17 . . . . . . . . 4 1 11 8 13 4 3 9 4 135 49 34 129 Gun 95 | 22 50 . . . . 12 . . . . . . . . . . . . . . . . . 11 . . . Cannon 328 | . 4 . . . . 3 . . . . . . . . 1 . . . . . 1 8 . 100 48 34 129 Launcher 52 | . 8 . . . . 2 . . . . . . . . 3 1 11 8 13 3 . . 3 . . . . Special 35 | . 4 1 . . . . . . . . . . . . . . . . . 1 2 1 1 24 1 . . Kinetic 118 | 11 42 . . . . 12 . . . . . . . . . . . . . . . . . 21 7 . 25 Thermal 239 | . 8 1 . . . 3 . . . . . . . . 1 . . . . 1 1 9 . 90 36 28 61 Explosive 52 | . 8 . . . . 2 . . . . . . . . 3 1 11 8 13 3 . . 3 . . . . Electromagnetic 73 | 11 8 . . . . . . . . . . . . . . . . . . . . . . . 5 6 43 Robot Hit Streak 27 | 7 7 . . . . 7 . . . . . . . . . . . 3 . . . 4 3 18 23 2 27 Robot Miss Streak 10 | 5 5 . . . . 1 . . . . . . . . . . . . . . . 2 . 6 5 2 10 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Shots Hit Robots 317 | 11 35 . 8 . 1 18 . . 1 . 5 . 1 . . 31 2 1 1 1 3 1 6 65 20 5 101 Core Hits 293 | 5 26 . 4 . 1 9 . . . . 2 . 1 . 5 19 15 7 46 7 . 1 6 32 19 4 84 Critical Kills 46 | . . . . . . . . . . . 1 . . . . . . . . . . . . 13 5 1 26 Critical Parts Destroyed 54 | . . . . . . . . . . . 1 . . . . . . . . 1 3 . . 7 6 . 36 Critical Strikes 121 | . . . 1 . . 2 . . . . 2 . . . . 8 . . . 1 3 . . 20 11 1 72 Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Destroy 97 | . . . . . . . . . . . . . . . . . . . . . . . . 17 11 . 69 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 6 | . . . . . . . . . . . 2 . . . . . . . . 1 3 . . . . . . Sever 9 | . . . 1 . . 2 . . . . . . . . . 6 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Melee Attacks 204 | . . . 13 5 3 14 . 1 1 4 26 1 1 1 1 78 3 1 14 2 16 5 3 . . . 11 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Impact 73 | . . . . . . 6 . 1 1 4 24 . . . . 11 . 1 3 2 16 4 . . . . . Slashing 97 | . . . 13 5 3 8 . . . . 2 1 1 1 1 51 . . . . . . . . . . 11 Piercing 29 | . . . . . . . . . . . . . . . . 16 3 . 10 . . . . . . . . Sneak Attacks 37 | . . . 4 . . 8 . . 1 . 4 . 1 . . 8 2 . 1 . 3 . 1 . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20309 | 200 1127 . 654 . 27 1208 . . 66 . 508 . 131 . 409 2024 1596 386 2623 574 416 133 712 2440 675 547 3853 Guns 821 | 152 367 . . . . 162 . . . . . . . . . . . . . . . . . 140 . . . Cannons 6680 | . 63 . . . . . . . . . . . . . . . . . . . . 52 . 2224 675 340 3326 Explosions 7172 | 48 693 . . . . 223 . . . . . . . . 409 157 1422 386 2623 500 . . 456 48 . 207 . Melee 5523 | . . . 654 . 27 823 . . 66 . 508 . 131 . . 1867 174 . . 74 416 . 256 . . . 527 Ramming 113 | . 4 . . . . . . . . . . . . . . . . . . . . 81 . 28 . . . Kinetic 1532 | 74 279 . . . . 162 . . . . . . . . . . . . . . . . 256 247 99 . 415 Thermal 4614 | 48 63 . . . . . . . . . . . . . . . . . . . . 52 . 2117 535 154 1645 Explosive 7076 | . 693 . . . . 223 . . . . . . . . 409 157 1422 386 2623 500 . . 456 . . 207 . Electromagnetic 1707 | 78 88 . . . . . . . . . . . . . . . . . . . . . . 48 41 186 1266 Impact 942 | . . . . . . . . . 66 . 386 . . . . . . . . 74 416 . . . . . . Slashing 3720 | . . . 654 . 27 823 . . . . 122 . 131 . . 1436 . . . . . . . . . . 527 Piercing 605 | . . . . . . . . . . . . . . . . 431 174 . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . 7 7 . . . 1 1 1 1 . 3 7 . 10 17 2 19 Average Corruption 4 | . . . . . . . . . . . 5 5 . . . 1 1 1 1 . 3 4 . 4 13 1 7 Corruption Purged 10 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 120 | . . . . . . . . . . . 13 . . . . 3 1 1 . . 8 12 . 36 27 . 19 Message Errors 21 | . . . . . . . . . . . 3 . . . . . . . . . 1 3 . 8 2 . 4 Matter Fused 26 | . . . . . . . . . . . 5 . . . . . . . . . . 4 . 11 5 . 1 Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 5 2 . 2 Energy Discharges 12 | . . . . . . . . . . . 2 . . . . 1 1 . . . 2 1 . 1 2 . 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . 1 . 2 2 . 1 Data Loss (major) 11 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . 4 2 . 2 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . 1 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . 3 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2229 | . 50 . 48 . . 86 . . 26 . 289 . . . 7 317 106 49 29 110 416 . 114 131 49 70 332 Projectiles 364 | . 12 . . . . . . . . . . . . . . . . . . . . . . 129 49 43 131 Explosions 236 | . 38 . . . . . . . . . . . . . 7 . 48 49 29 36 . . . 2 . 27 . Melee 1629 | . . . 48 . . 86 . . 26 . 289 . . . . 317 58 . . 74 416 . 114 . . . 201 Knockbacks 25 | . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 3 9 . 10 Impact 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Kinetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . 2 9 . 9 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 157 | 40 11 . . . . . . . . . . . . . 9 . . . . . . 40 . 25 . 32 . Shots 5 | 1 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Rammed 6 | . 2 . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Targets Rammed 6 | . 2 . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | 52 156 . 59 . . 36 . . . . . . . . . . 30 . . . 129 161 27 294 237 198 291 Average Temperature 79 | 24 40 . 35 . . 14 . . . . . . . . . . 16 . . . 80 32 18 105 80 86 100 Received Heat Transfer 1003 | . 237 6 144 . . . . 9 . . 9 . 18 . 81 146 96 21 9 . 18 63 . 30 20 . 96 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Total Turns 109 | . . . . . . . . . . . . . . . . . . . . . . . . 109 . . . Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . Robots Corrupted 10 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Fried 28 | . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . 3 21 Impact Corruptions 16 | . . . . . . . . . 1 . 5 . . . . . . . . 2 8 . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Parts Melted 25 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . 6 3 Heat Transferred 3583 | 50 111 . . . . . . . . . . . . . . . . . . . . 37 . 1572 407 111 1295 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 1928 | 15 324 . 330 202 . . . . 642 497 275 . . . . 397 . . . . 371 216 109 306 777 897 1928 Initial 637 | . 9 . 3 58 . . . . 637 452 260 . . . . 103 . . . . 227 96 23 19 171 475 487 Average 237 | 4 73 . 121 109 . . . . 641 465 145 . . . . 115 . . . . 283 144 47 124 479 614 1102 Maximum Alert Level 5 | . 1 . 1 1 . . . . 2 2 1 . . . . 1 . . . . 1 1 . 1 3 3 5 Low Security (%) 67 | 100 95 . 82 92 . . . . . . 76 . . . . 91 . . . . 3 79 100 76 5 . . Level 1 15 | . 4 . 17 7 . . . . . . 23 . . . . 8 . . . . 96 20 . 23 27 . . Level 2 7 | . . . . . . . . . 100 100 . . . . . . . . . . . . . . 58 68 11 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 31 51 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . 10 . . . . . . . 2 . . . . 6 . . . . 1 2 . 7 5 2 12 Investigation 17 | . 1 . 4 . . . . . . . 2 . . . . 2 . . . . . 1 . 1 1 1 4 Extermination 8 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 5 . . 1 Reinforcement 18 | . 1 . 5 . . . . . . . . . . . . 3 . . . . 1 . . 1 4 1 2 Assault 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 23 | . 3 . 3 1 . . . . . . . . . . . 2 . . . . . 2 7 1 1 2 1 Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . . . . . . 3 21 13 1 Distress Signals 33 | . . . . . . . . . . . . . . . . . . . . . . . . 3 17 13 . Times Spotted 350 | . 24 5 42 6 2 4 . 5 . 2 8 . 2 . 14 34 11 3 18 4 3 19 14 24 31 11 64 Peak Tracking Total 18 | . 4 2 11 6 2 3 . 4 . 1 3 . 3 . 9 6 6 1 7 5 2 11 3 3 14 6 18 Tactical Retreats 53 | . . . 5 2 1 . . 1 . 2 1 . 2 . 2 12 3 . . . . 2 2 1 5 3 9 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 19 | . 1 . 1 . . . . . . 1 . . . . . 2 . . . . 1 2 . 4 1 . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . 1 7 2 . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 28 | . 1 . . . . . . . . 1 . 1 . 1 . 1 . . . . . 2 . 10 8 1 2 Max in Single Turn 2 | . 1 . . . . . . . . 1 . 1 . 1 . 1 . . . . . 1 . 2 1 1 1 Garrison Access 6 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 96 | . 7 . 3 5 . . 3 . 1 . 6 . 2 4 . 10 . . . . 4 8 1 11 8 7 16 Terminals 70 | . 5 . 3 4 . . . . 1 . 4 . . . . 9 . . . . 3 6 1 7 7 5 15 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Repair Stations 4 | . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . . Garrison Access 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Total Hacks 272 | . 19 . 11 16 . . 24 . 1 . 13 . 4 17 . 54 . . . . 10 34 4 17 12 9 27 Successful 151 | . 7 . 1 8 . . 24 . 1 . 8 . 4 17 . 40 . . . . 6 13 3 7 3 4 5 Failed 121 | . 12 . 10 8 . . . . . . 5 . . . . 14 . . . . 4 21 1 10 9 5 22 Catastrophic 37 | . 3 . 6 . . . . . . . 2 . . . . . . . . . 1 4 . 5 3 5 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 6 . 11 2 . . . . . . 5 1 . . . 36 . . 1 . 1 19 2 4 2 3 14 Terminals 192 | . 14 . 11 14 . . . . 1 . 10 . . . . 52 . . . . 5 27 4 11 11 7 25 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Repair Stations 10 | . 2 . . . . . . . . . 1 . . . . 2 . . . . 5 . . . . . . Recycling Units 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 12 | . . . . . . . . . . . . . . . . . . . . . . 7 . 4 1 . . Garrison Access 6 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . 1 . 1 . Terminal Hacks 121 | . 6 . 1 7 . . 24 . 1 . 5 . 4 17 . 31 . . . . 3 10 2 4 3 2 1 Record 14 | . . . . . . . 6 . . . . . 3 5 . . . . . . . . . . . . . Part Schematic 16 | . . . . . . . 11 . . . . . . 4 . . . . . . . 1 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . . 1 . . . . . . . . . 4 . 3 . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . 3 . . . . . . 4 . 1 . . . . 1 . . 1 . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 Open DSF 4 | . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Alert Level 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . Unreport Threat 9 | . . . . . . . . . . . 1 . . . . 5 . . . . . 2 . 1 . . . Locate Traps 4 | . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Registered Prototypes 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 17 | . 2 . . . . . . . . . 2 . . . . 6 . . . . 2 3 . 1 . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . Scan Component 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Seal Access 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 20 | . . . . . . . . . . . 2 . . . . 9 . . . . . 2 1 1 . 1 4 Terminals 14 | . . . . . . . . . . . 1 . . . . 8 . . . . . . 1 . . 1 3 Track 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Botnet 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Detonate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Operators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Patch 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Researchers 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 7 . 3 4 . . . . . . 4 . . . . 9 . . . . 4 8 1 10 6 6 16 Full Trace Events 9 | . 1 . 3 . . . . . . . 1 . . . . . . . . . . . . . 1 1 2 Feedback Events 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Hackware Fried 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 11 . . . . . . 4 . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 26 | . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Relay Couplers Released 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Highest-Rated Group 45 | . . . . . . . . . . . 26 . . . . 10 . . . . . . 26 . . 45 . Highest-Rated Ally 45 | . . . . . . . . . . . 26 . . . . 10 . . . . . . 26 . . 45 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 9 | . 1 . . 1 . . . . . . . . . 4 . 3 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 1 2 . 1 . . . 1 . . 2 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 12243 | 109 1641 229 400 181 317 435 45 142 107 95 516 134 139 133 148 968 295 330 520 205 416 424 909 1923 362 271 849 Spaces Moved 15507 | 42 683 321 541 349 374 627 100 296 225 126 924 260 291 246 276 950 529 474 651 217 569 579 686 1000 831 811 2529 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1975 | 39 462 . . . . . . . . . . . . . . . . . . . . . 475 999 . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13470 | . 221 321 541 349 374 627 100 296 225 126 924 260 291 246 276 950 529 474 651 217 569 579 211 1 831 811 2470 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 13 | 50 56 56 45 45 45 42 45 45 42 42 42 45 45 45 45 38 47 47 46 46 41 30 38 20 13 13 13 Average Speed 53 | 152 126 56 47 45 77 47 45 45 42 54 44 45 45 45 45 44 47 47 55 74 41 40 122 140 19 20 19 Slowest Speed 200 | 160 200 56 108 45 105 105 45 48 42 108 45 45 45 45 45 48 47 47 102 102 41 102 135 143 82 86 20 Overloaded Moves 607 | . . . . . . . . . . . . . . . . . . . . . . 17 38 . 51 9 492 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Spacefolds 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Exploration Rate (%) 47 | 4 77 12 43 13 51 64 74 57 7 94 25 47 44 60 55 20 73 65 75 37 16 62 28 87 46 20 67 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 7 | . . 1 . . . . 1 . . . . 1 . 3 1 . . . . . . . . . . . . Known Exits Taken 22 | . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 12 | . . . . . 3 . . 2 . . . 2 1 . 1 . 1 2 . . . . . . . . . Spaces Dug 184 | . 8 . 3 4 2 5 . 1 . . 16 . . . 27 26 1 1 6 1 12 7 . 16 11 19 18 Terrain Destroyed 714 | 5 34 . 3 4 2 23 . 1 . . 16 . . . 46 40 103 110 80 50 13 9 26 48 28 26 47 Melee 83 | . . . 3 4 2 5 . 1 . . 16 . . . 1 26 1 1 6 1 12 3 . . . . 1 Projectile 112 | . 1 . . . . . . . . . . . . . 1 . . . . . 1 6 . 34 20 24 25 AOE 476 | 5 33 . . . . 18 . . . . . . . . 44 14 102 109 74 49 . . 26 . . 2 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 18529 | 64 1389 367 658 363 395 724 99 300 236 146 984 275 297 266 293 1346 559 571 780 252 723 748 749 1361 961 884 2739 Wait 1620 | . 603 41 68 . 10 53 . 1 . 2 4 . 1 . 4 244 1 76 71 26 106 136 8 86 25 19 35 Move 15440 | 41 682 320 540 348 373 626 99 295 224 125 923 259 290 245 275 949 528 473 650 216 568 578 685 999 830 810 2489 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 173 | 6 13 1 5 4 4 1 . 1 2 2 12 1 2 3 1 13 5 3 5 . 10 4 11 34 9 5 16 Fast Attach 130 | 6 12 1 8 2 . 3 . . 1 3 4 4 . 7 1 6 . 1 7 1 2 2 11 14 13 4 17 Attach 102 | . 1 . 4 . . . . . 3 . 4 2 . 1 2 12 4 6 4 . 4 2 6 31 3 5 8 Detach 73 | . 2 . 3 . . 1 . . 1 1 5 2 . . 2 4 . 2 6 1 2 . 9 15 3 1 13 Swap 122 | . 9 . 6 1 1 8 . 1 1 . 1 1 1 . 2 8 1 . 2 1 5 4 1 32 15 6 15 Drop 224 | . 24 3 11 3 4 6 . 1 3 4 5 5 2 9 2 11 6 1 11 1 7 6 11 49 13 4 22 Fire 411 | 11 41 1 . . . 11 . . . . . . . . 3 1 11 8 13 4 3 9 4 99 49 30 113 Melee 200 | . . . 13 5 3 14 . 1 1 4 26 1 1 1 1 77 3 1 11 2 16 5 3 . . . 11 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Escape Stasis 26 | . . . . . . . . . . 5 . . . . . 21 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 480 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Discovered new exit (range 14) 844 | -10/Materials | Discovered new exit (range 8) 1095 | -10/Materials | Discovered new exit (range 12) 1746 | -10/Materials | Discovered new exit (range 7) 1751 | -10/Materials | Entered Subcaves 1769 | -10/Subcaves | Discovered new exit (range 9) 1881 | -10/Subcaves | Learned location of Zion (-6) 1891 | -10/Subcaves | A Subdweller sparked back to life 1937 | -10/Subcaves | Found Prototype Protection 1937 | -10/Subcaves | Identified Gun Armor 1939 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1980 | -10/Subcaves | Entered Materials 1980 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2023 | -8/Materials | Met 7R-MNS 2199 | -8/Materials | Discovered new exit (range 10) 2205 | -8/Materials | Identified exit to Factory 2225 | -8/Materials | 7R-MNS lamented failing the tripod run 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -7/Factory | Identified exit to Lower Caves 2436 | -7/Factory | Identified exit to DSF 2561 | -7/Factory | Entered Lower Caves 2630 | -7/Lower Caves | Encountered a Warlord checkpoint 2790 | -7/Lower Caves | Discovered new exit (range 10) 2791 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2800 | -7/Lower Caves | Identified exit to Lower Caves 2805 | -7/Lower Caves | Identified exit to Zion 2878 | -7/Lower Caves | Entered another Lower Caves area 2879 | -7/Lower Caves | Activated DRS Beacon 2957 | -7/Lower Caves | Discovered new exit (range 7) 2960 | -7/Lower Caves | Identified exit to Factory 2965 | -7/Lower Caves | Murdered 3 allies 3163 | -7/Lower Caves | Encountered a Warlord checkpoint 3163 | -7/Lower Caves | Discovered new exit (range 10) 3167 | -7/Lower Caves | Identified exit to Data Miner 3211 | -7/Lower Caves | Build established: Scavenger-Mutant 3313 | -7/Lower Caves | Entered Data Miner 3313 | -7/Data Miner | Discovered new exit (range 6) 3322 | -7/Data Miner | Met Data Miner 3330 | -7/Data Miner | Learned location of Section 7 (-2) 3330 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3339 | -7/Data Miner | Received God Mode back door access code from Data Miner 3358 | -7/Data Miner | Identified exit to Proximity Caves 3358 | -7/Data Miner | Entered Proximity Caves 3362 | -6/Proximity Caves | Spotter reported a threat 3364 | -6/Proximity Caves | Spotter reported a threat 3415 | -6/Proximity Caves | Spotter reported a threat 3417 | -6/Proximity Caves | Spotter reported a threat 3463 | -6/Proximity Caves | Learned location of 1 exit from Factory 3497 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3500 | -6/Proximity Caves | Entered Factory 3500 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3501 | -6/Factory | Identified exit to Lower Caves 3607 | -6/Factory | Discovered new exit (range 19) 3607 | -6/Factory | Identified exit to DSF 3607 | -6/Factory | Entered DSF 3638 | -6/DSF | Additional patrols routed to DSF 3668 | -6/DSF | Discovered new exit (range 14) 3692 | -6/DSF | Identified exit to Factory 3702 | -6/DSF | Entered Factory 3702 | -5/Factory | Evolved 2 slots: Utility x2 3751 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 3782 | -5/Factory | Crushed by falling debris 4040 | -5/Factory | Build established: Hacker-Mutant 4138 | -5/Factory | Discovered new exit (range 13) 4143 | -5/Factory | Identified exit to Upper Caves 4218 | -5/Factory | Entered Upper Caves 4226 | -5/Upper Caves | Learned location of Warlord (-4) 4287 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4298 | -5/Upper Caves | Found Prototype Special Weapon 4323 | -5/Upper Caves | Discovered new exit (range 9) 4326 | -5/Upper Caves | Identified exit to Upper Caves 4347 | -5/Upper Caves | Identified Molecular Deconstructor 4352 | -5/Upper Caves | Entered another Upper Caves area 4424 | -5/Upper Caves | Destroyed E8-6TN(g) 4484 | -5/Upper Caves | Discovered new exit (range 14) 4491 | -5/Upper Caves | Identified exit to Zhirov 4491 | -5/Upper Caves | Entered Zhirov 4491 | -5/Zhirov | Discovered new exit (range 3) 4500 | -5/Zhirov | Met Zhirov 4517 | -5/Zhirov | Found Alien Artifact 4517 | -5/Zhirov | Identified Integrated Reactor 4517 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4550 | -5/Zhirov | Found Alien Artifact 4562 | -5/Zhirov | Learned location of Quarantine (-3) 4562 | -5/Zhirov | Learned location of Testing (-2) 4562 | -5/Zhirov | Learned location of Command (-1) 4565 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4577 | -5/Zhirov | Identified exit to Proximity Caves 4624 | -5/Zhirov | Entered Proximity Caves 4660 | -4/Proximity Caves | Learned location of Armory (-3) 4725 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4768 | -4/Proximity Caves | Learned Research stockpile data 4768 | -4/Proximity Caves | Discovered new exit (range 10) 4772 | -4/Proximity Caves | Identified exit to Factory 4772 | -4/Proximity Caves | Entered Factory 4772 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4773 | -4/Factory | Identified exit to Extension 4778 | -4/Factory | Identified exit to Upper Caves 4882 | -4/Factory | Discovered new exit (range 6) 4884 | -4/Factory | Identified exit to Research 5022 | -4/Factory | Lost 5 parts (1n2u2w) 5211 | -4/Factory | Found Imp. Powered Armor 5306 | -4/Factory | Spotted B-86 Titan 5740 | -4/Factory | Entered Upper Caves 5962 | -4/Upper Caves | Identified exit to Upper Caves 6035 | -4/Upper Caves | Entered another Upper Caves area 6083 | -4/Upper Caves | Discovered exit to Research (range 15) 6170 | -4/Upper Caves | Learned Research interactive machine intel 6331 | -4/Upper Caves | Found Alien Artifact 6331 | -4/Upper Caves | Identified Core Expander 6331 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 6356 | -4/Upper Caves | Discovered new exit (range 5) 6365 | -4/Upper Caves | Identified exit to Warlord 6365 | -4/Upper Caves | Entered Warlord 6384 | -4/Warlord | System corruption cleaned by Quarantine Array 6520 | -4/Warlord | Met Warlord 6527 | -4/Warlord | Opened Warlord's prototype stash 6534 | -4/Warlord | Found Prototype Processor 6534 | -4/Warlord | Identified Exp. Core Analyzer 6538 | -4/Warlord | Found Prototype Hackware 6545 | -4/Warlord | Warlord's base attacked by MAIN.C 6552 | -4/Warlord | Found Prototype Reactor 6552 | -4/Warlord | Identified Vortex Chain Reactor 6806 | -4/Warlord | Warlord forces counterattacked 6863 | -4/Warlord | Discovered new exit (range 14) 6880 | -4/Warlord | Identified exit to Proximity Caves 6885 | -4/Warlord | Entered Proximity Caves 6979 | -3/Proximity Caves | Spotter reported a threat 7041 | -3/Proximity Caves | Discovered exit to Research (range 15) 7090 | -3/Proximity Caves | Entered Research 7090 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7091 | -3/Research | Identified exit to Quarantine 7093 | -3/Research | Loaded intel: 44 interactive machine locations 7114 | -3/Research | Identified Ghost Barrier 7345 | -3/Research | Repaired Broken Smartbomb Launcher 7491 | -3/Research | Spotted B-90 Cyclops 7506 | -3/Research | Entered Quarantine 7585 | -3/Quarantine | Identified Transdimensional Reconstructor 7606 | -3/Quarantine | Discovered new exit (range 11) 7629 | -3/Quarantine | Cryocooling Duct disabled 7644 | -3/Quarantine | Ambient heat levels rising (+20) 7644 | -3/Quarantine | Non-combat units ordered to evacuate 7670 | -3/Quarantine | Build established: Wizard-Mutant 7719 | -3/Quarantine | Found Alien Impact Weapon 7719 | -3/Quarantine | Identified Core Stripper 7775 | -3/Quarantine | Warped through subspace 7913 | -3/Quarantine | Identified exit to Research 7930 | -3/Quarantine | Entered Research 7930 | -2/Research | Warlord forces began assault on 0b10 7930 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7941 | -2/Research | Identified exit to Testing 7941 | -2/Research | Identified exit to Access 7955 | -2/Research | Met up with Warlord 7958 | -2/Research | Lost 3 parts (2n1u) 7997 | -2/Research | Spotted B-90 Cyclops 8040 | -2/Research | Research machine network offline 8100 | -2/Research | Found Prototype Device 8100 | -2/Research | Identified Adv. Kinecellerator 8385 | -2/Research | Lost 4 allies 8415 | -2/Research | Borebot progress halted 8427 | -2/Research | Met DD-05H 8452 | -2/Research | Build established: Assassin 8457 | -2/Research | Borebot progress halted 8508 | -2/Research | Spotted Striker 8518 | -2/Research | P-80 Master assimilated allied RG-ULR(K) 8519 | -2/Research | Spotted RG-ULR(K) 8607 | -2/Research | Spotted Executioner 8612 | -2/Research | Spotted Executioner 8615 | -2/Research | Destroyed Executioner 8617 | -2/Research | Destroyed Executioner 8676 | -2/Research | Borebot progress halted 8804 | -2/Research | Spotted Striker 8839 | -2/Research | Entered Testing 8866 | -2/Testing | Found Prototype Ballistic Cannon 8868 | -2/Testing | Identified Perforator 8923 | -2/Testing | Lost 3 allies 9311 | -2/Testing | Found Prototype Protection 9311 | -2/Testing | Identified SHELL Armor 9418 | -2/Testing | Found Prototype Protection 9561 | -2/Testing | Discovered exit to Access (range 15) 9772 | -2/Testing | Build established: Gunner 9791 | -2/Testing | Found Prototype Energy Cannon 9797 | -2/Testing | Identified Hpw. Disruptor Cannon 10008 | -2/Testing | Identified Hvy. Regenerative Plating 10260 | -2/Testing | Found Prototype Launcher 10271 | -2/Testing | Found Prototype Device 10274 | -2/Testing | Spotted PY-855WV0WCNP 10282 | -2/Testing | Identified Exp. Phase Shifter 10295 | -2/Testing | Identified Tactical Quantum Warhead 10484 | -2/Testing | System corruption reached 10% 10632 | -2/Testing | Spotted Fortress 10732 | -2/Testing | Discovered new exit (range 5) 10736 | -2/Testing | Identified exit to Section 7 10762 | -2/Testing | Entered Section 7 10793 | -2/Section 7 | Found Alien Artifact 10796 | -2/Section 7 | Discovered exit to Access (range 10) 10908 | -2/Section 7 | Found Alien Artifact 10948 | -2/Section 7 | Found Alien Artifact 10961 | -2/Section 7 | Spotted Alpha 7 10961 | -2/Section 7 | Spotted Alpha 7 10964 | -2/Section 7 | Spotted B-99 Colossus 10973 | -2/Section 7 | Found Integrated Reactor 10973 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10974 | -2/Section 7 | Found Integrated Reactor 10974 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10976 | -2/Section 7 | Found Integrated Reactor 10976 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10987 | -2/Section 7 | Found Alien Artifact 10987 | -2/Section 7 | Identified LRC Inertial Stabilizer 10987 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 10989 | -2/Section 7 | Found LRC Inertial Stabilizer 10989 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 10991 | -2/Section 7 | Found Alien Artifact 10991 | -2/Section 7 | Identified LRC Energy Well 10991 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11071 | -2/Section 7 | Found Transdimensional Reconstructor 11072 | -2/Section 7 | Found Transdimensional Reconstructor 11088 | -2/Section 7 | Spotted S7 Guard 11091 | -2/Section 7 | Found Alien Artifact 11091 | -2/Section 7 | Identified Core Regenerator 11091 | -2/Section 7 | Used Core Regenerator, restored core integrity (+52) 11114 | -2/Section 7 | Build established: Scavenger-Sprinter 11124 | -2/Section 7 | Entered Access 11124 | -1/Access | Evolved 2 slots: Utility x2 11254 | -1/Access | Adv. Hacking Suite fried by hacking feedback 11290 | -1/Access | Spotted B-99 Colossus 11290 | -1/Access | Spotted B-99 Colossus 11374 | -1/Access | Search patrols dispatched 11378 | -1/Access | Identified Integrated Dissipator 11378 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 11379 | -1/Access | Identified Integrity Redistributor 11379 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-109) 11393 | -1/Access | Discovered new exit (range 7) 11395 | -1/Access | Entered Command 11609 | -1/Command | Spotted B-99 Colossus 11712 | -1/Command | Found Quantum Capacitor 11875 | -1/Command | Spotted M Guard 11897 | -1/Command | Spotted Combat Programmer 11898 | -1/Command | Spotted Combat Programmer 11904 | -1/Command | Destroyed Combat Programmer 11911 | -1/Command | Destroyed Combat Programmer 11921 | -1/Command | First assault squad dispatched 11927 | -1/Command | Destroyed M Guard 11973 | -1/Command | Found Corrupted Prototype Reactor 11976 | -1/Command | Found Corrupted Prototype Device 12017 | -1/Command | Spotted M Guard 12024 | -1/Command | Destroyed M Guard 12024 | -1/Command | All MAIN.C guards destroyed 12027 | -1/Command | Found Corrupted Prototype Device 12030 | -1/Command | Found Corrupted Prototype Reactor 12108 | -1/Command | High security lockdown imminent 12137 | -1/Command | Identified AEGIS Remote Shield 12138 | -1/Command | System corruption reached 10% 12165 | -1/Command | Identified Spacefold Activator 12185 | -1/Command | Met MAIN.C 12188 | -1/Command | High security lockdown engaged 12189 | -1/Command | 0b10 Conduit disabled 12193 | -1/Command | MAIN.C activated Command garrisons 12204 | -1/Command | Found Perforator 12220 | -1/Command | Core integrity fell below 50% 12235 | -1/Command | Spotted B-99 Colossus 12241 | -1/Command | Discovered new exit (range 14) 12243 | -1/Command | Identified Zero-point Reactor 12244 | *** | Escaped! Last Messages --------------- 12216_ Slug penetrates Wall. 12216_ Slug penetrates Door. 12216_ Slug penetrates Wall. 12219_ Spacefolded through Wall. 12219_ W-44 Eye sends out distress signal. 12220_ K-01 Serf cleans the Quantum Router. 12221_ System corrupted: Matter fused (-10). 12221_ Spacefolded through Wall. 12223_ Spacefolded through Quantum Router. 12224_ Spacefolded through Wall. 12225_ Penetrated by Slug. 12225_ Slug penetrates Door. 12227_ Spacefolded through Wall. 12236_ System corrupted: Substantial component data lost. 12236_ Spacefolded through Wall. 12241_ EXIT=FOUND 12241_ Triggered Segregator Trap. 12241_ Arcs of energy rise from the floor. 12243_ Identified Zero-point Reactor. 12243_ Integrated Corrupted Zero-point Reactor (+8). 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""""" | | ###### """" #???# ###????????????# " " | | # "" #???# #????????????# " " | | + #???# @ #????????????#""""""""" | | ##+#+# #???# #????????????#"" | | # #???######????????????# | | # #???????#######???????# | | # #???????# ######### | | # #???????# " | | ###################### """ | | #???????????## ## " | | #????????????# ## ######### """""" | | #????????????# "" ## #####???????# " """ | | #????????????# "" ## #???????????# """ | | #????????????# "T ## #???????????########## | | #????????????# "" ## #????????????????????? | | #????????????# "" ## #????????????????????? | | #????????????# ## #????????????????????? | | ######????????????# ## #????????????????????? | | ??????????????????# ## #??#####?????????????? | | ??????????????????#/ + ## #????????????? | | ??????????????????# # ## #????????????? | | ??????????????????# # ## #????????????? | | ??????????????????#! # ## #????????????? | | ??????????????????####+### ## #????????????? | | ????????????????????# ## #????????????? | | ????????????????????# ## #????????????? | | ????????????????????# ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 120 Energy Generation 93 Energy Capacity 850 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1800 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 8 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cmb. Linear Gravjet | -3/Quarantine | Hacked Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Expander Core Stripper Transdimensional Reconstructor LRC Inertial Stabilizer LRC Energy Well Core Regenerator Integrated Dissipator Integrity Redistributor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteHellfireBeam Manual? 0 Play Time 05:37:11 Cumulative 669.6 hours Start 2024.07.22 @ 07:04:41 End 2024.07.27 @ 19:12:33 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 591 Rogue 376 Adventurer 112 Explorer 103 Win Type 0 Total 43 Types 27/0/8/3/0/0/4/1/0 Lore% 66 Gallery% 86 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 20/Terminus Map View 72x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 70f6777b-88e9-4d22-a5bd-d2c88ae09d3f