Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 23:17:26 // Winter2022/Polymind

Player: OJ

Result: Destroyed by as-75313 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (435)      435
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1750)               1750
              TOTAL SCORE: 1890

 Bonus
-------
Polymind Skill             1750

 Cogmind 
---------
Core Integrity             0/250
Matter                     0/0
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
>          --- WEAPON (1) -------
           Beamcaster
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
           Beamcaster
>          --- INVENTORY --------
               (None)
[Rating: 22]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Visual Processing Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             .    | .   .   .   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   .    | .   .   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   81  90  
  Engine                   5    | .   2   8   
  Core                     1    | .   2   .   
  Leg                      32   | .   31  34  
  Hover                    2    | .   5   .   
  Device                   23   | .   18  28  
  Processor                2    | .   5   .   
  Energy Gun               16   | .   15  17  
Naked Turns                38   | .   36  2   
Heaviest Build             16   | .   9   16  
  Greatest Support         30   | 3   20  30  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 1    | .   1   1   
  Average Capacity         .    | .   .   .   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           1    | .   1   1   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 87% | Grunt
  9% | Watcher
  3% | Cogmind

 Dominant Class 
----------------
 Grunt | -10/Materials
 Grunt | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           .    | .   .   .   
  Remotely                 .    | .   .   .   
Salvage Created            521  | .   347 174 
  Parts                    28   | .   21  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   10  5   
  Guns                     14   | .   9   5   
Classes Destroyed          4    | .   4   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Swarmer                  5    | .   3   2   
  Grunt                    10   | .   7   3   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               828  | .    431  397  
  Core                     277  | .    146  131  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | .    69   19   
  Largest                  1    | .    1    1    
  Hottest                  75   | .    65   75   
Shots Fired                88   | .    69   19   
  Gun                      88   | .    69   19   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  88   | .    69   19   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    7    8    
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           55   | .    43   12   
  Core Hits                22   | .    15   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    3    1    
    Burn                   4    | .    3    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1007 | .    724  283  
  Guns                     986  | .    723  263  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  21   | .    1    20   
  Kinetic                  .    | .    .    .    
  Thermal                  986  | .    723  263  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             8    | .    1    7    
  Kicked                   8    | .    1    7    
  Crushed                  .    | .    .    .    
Highest Temperature        19   | .    19   6    
  Average Temperature      5    | .    6    2    
  Received Heat Transfer   279  | .    207  72   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             9    | .    5    4    
  Heat Transferred         2442 | .    1924 518  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             327  | .   327 120 
  Initial                  63   | .   .   63  
  Average                  117  | .   143 89  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 83  100 
  Level 1                  8    | .   16  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   26  18  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        5    | .   2   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   2   .   
  Non-combat               1    | .   1   .   
  Combat                   1    | .   1   .   
Robot Hacks Applied        3    | .   3   .   
  map_route                1    | .   1   .   
  mark_security            1    | .   1   .   
  find_shortcuts           1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      45   | .   .   45  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               1    | .   .   1   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   2   1   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1119 | 9   599 511 
Spaces Moved               852  | 18  455 379 
  Core                     85   | 18  65  2   
  Treads                   .    | .   .   .   
  Legs                     605  | .   228 377 
  Wheels                   .    | .   .   .   
  Hover                    162  | .   162 .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  50  
  Average Speed            100  | 50  87  119 
  Slowest Speed            120  | 50  120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       54   | 3   83  78  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1021 | 17  588 416 
  Wait                     75   | .   64  11  
  Move                     850  | 17  454 379 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              .    | .   .   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     88   | .   69  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     8    | .   1   7   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Discovered new exit (range 16)
  105 | -10/Materials | Discovered new exit (range 12)
  413 | -10/Materials | Discovered new exit (range 16)
  494 | -10/Materials | Core integrity fell below 50%
  563 | -10/Materials | Discovered new exit (range 16)
  609 | -10/Materials | Entered Mines
  618 | -10/Mines     | Identified exit to Materials
  714 | -10/Mines     | Discovered exit to Materials (range 15)
  774 | -10/Mines     | Learned Materials security intel
  859 | -10/Mines     | Learned location of Storage (-9)
 1026 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1026 | -10/Mines     | Core integrity fell below 20%
 1078 | -10/Mines     | Assembled infested the area
 1120 | -10/Mines     | Destroyed by as-75313 with Assembled Blade

 Last Messages 
---------------
01024_ E2-LOQ(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
01024_ Protomatter-4 decays.
01025_ E2-LOQ(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
01026_ E2-LOQ(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
01026_ E2-LOQ(g) slips back into the shadows.
01026_ S-10 Pest destroyed.
01031_ Lgt. Angular Momentum Engine destroyed.
01034_ Flight Unit melted.
01034_ S-10 Pest destroyed.
01036_ G-47 Trooper destroyed.
01041_ Acquired 24 Protomatter.
01078_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01104_ Imp. Heat Sink destroyed.
01109_ Kicked as-75313. <x3>
01113_ Kicked as-75313 out of the way.
01114_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            110
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Hosts                      3    | .   2   1   
  Combat Hostiles          1    | .   1   .   
  Allies                   1    | .   .   1   
Unique Host Classes        2    | .   2   .   
Average Host Suspicion     85   | .   91  78  
  Unsuspicious Activity    46   | .   6   40  
  Returns to Shadow        .    | .   .   .   
  Fuzzy Dispatches         .    | .   .   .   
Protomatter Created        54   | .   26  28  
  Used                     56   | .   42  14  
  Decayed                  4    | .   .   4   
  Highest Spend            30   | .   30  14  
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 10)
  TV-RRO(g) (-10/Mines: 5)

 Game 
------
Seed              GuidanceBiocellRedirector
  Manual?         0
Play Time         00:08:30
  Cumulative      80.4 hours
  Start           2023.01.04 @ 23:08:52
  End             2023.01.04 @ 23:17:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b8a543b-e98a-4af9-922c-86e0dd013e5b