Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 21:37:33 Player: AF_C2_5001 Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2160) 2160 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5391 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 58/150 System Corruption 7% Temperature Cool (12) Movement Rolling (93) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Lightning Gun > --- INVENTORY (10) --- Wheel Large Storage Unit Large Storage Unit High-capacity Storage Unit Small Matter Pod (50) Energy Filter Shock Rifle Advanced Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Arc Projector > --- INVENTORY -------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Small Matter Pod Energy Filter Shock Rifle Shock Rifle Advanced Assault Cannon Mini Assault Cannon [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 74 | 4 2 . 4 3 14 47 Power 6 | 1 . . . 1 1 3 Engine 5 | 1 . . . 1 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . . . . 2 13 Treads 1 | . . . . . . 1 Leg 8 | . . . . . 2 6 Wheel 8 | 2 . . . . . 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 . 2 2 5 12 Device 5 | . . . 1 . . 4 Storage 8 | 1 2 . . 2 1 2 Processor 3 | . . . 1 . . 2 Hackware . | . . . . . . . Protection 8 | . . . . . 4 4 Artifact . | . . . . . . . Weapon 27 | . . . 2 . 6 19 Energy Gun 13 | . . . 1 . . 12 Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . . 1 . 3 2 Ballistic Cannon 4 | . . . . . . 4 Launcher 4 | . . . . . 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 32 | . . . . . 6 26 Power 3 | . . . . . . 3 Propulsion 10 | . . . . . 2 8 Utility 9 | . . . . . 3 6 Weapon 10 | . . . . . 1 9 Highest Loss Streak 7 | . . . . . 4 7 Average Slot Usage (%) 82 | . 65 71 81 100 94 77 Engine 6 | . 14 14 11 11 9 4 Leg 9 | . . . . . 10 12 Wheel 11 | . 28 28 22 22 6 8 Device 6 | . . . 3 11 9 5 Storage 14 | . 22 28 22 22 18 9 Processor 9 | . . . 5 11 9 10 Protection 7 | . . . . . 15 8 Energy Gun 5 | . . . 8 11 1 6 Ballistic Gun 5 | . . . 8 11 11 2 Ballistic Cannon 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 62 | 7 35 35 40 56 59 62 Greatest Support 52 | 26 26 26 26 26 26 52 Greatest Overweight (x) 3 | . 1 1 1 2 3 3 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 22 | 6 16 16 16 18 18 22 Average Capacity 13 | 5 11 16 16 16 16 12 Most Carried 16 | 6 12 12 16 16 16 13 Average Carried 10 | 3 8 12 12 15 12 8 Final Capacity 18 | 6 16 16 16 18 16 10 Final Carried 16 | 6 12 12 16 16 13 9 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1692 | 202 . . 143 39 394 914 Remotely . | . . . . . . . Salvage Created 2417 | . . . 164 16 584 1653 Parts 121 | . . . 14 . 24 83 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 44 | . . . 4 . 15 25 Melee 1 | . . . . . . 1 Guns 25 | . . . 4 . 6 15 Cannons 5 | . . . . . . 5 AOE 12 | . . . . . 9 3 Classes Destroyed 13 | . . . 2 1 2 8 Worker 6 | . . . . . . 6 Builder 3 | . . . . . 1 2 Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . . 1 Recycler 4 | . . . . . . 4 Watcher 1 | . . . . . . 1 Swarmer 4 | . . . . . . 4 Grunt 24 | . . . 3 . 9 12 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . . 1 . 5 2 Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . . 5 Best Kill Streak 7 | . . . 2 1 6 7 Combat Bots Only 5 | . . . 2 . 5 4 Max Kills in Single Turn 3 | . . . 1 1 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4218 | . . . 147 . 895 3176 Core 884 | . . . 12 . 135 737 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 100 . 97 75 . Volleys Fired 185 | . . . 16 2 40 127 Largest 2 | . . . 2 2 2 2 Hottest 110 | . . . 70 70 70 110 Shots Fired 318 | . . . 32 4 64 218 Gun 258 | . . . 32 4 52 170 Cannon 47 | . . . . . . 47 Launcher 13 | . . . . . 12 1 Special . | . . . . . . . Kinetic 169 | . . . 16 2 51 100 Thermal 28 | . . . 16 2 1 9 Explosive 13 | . . . . . 12 1 Electromagnetic 108 | . . . . . . 108 Robot Hit Streak 18 | . . . 4 6 14 18 Robot Miss Streak 9 | . . . 4 1 4 9 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 223 | . . . 13 3 43 164 Core Hits 144 | . . . 8 1 36 99 Critical Hits 2 | . . . . . 1 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5178 | . . . 185 46 1490 3457 Guns 2764 | . . . 185 46 515 2018 Cannons 644 | . . . . . . 644 Explosions 1684 | . . . . . 975 709 Melee . | . . . . . . . Ramming 86 | . . . . . . 86 Kinetic 1895 | . . . 72 22 502 1299 Thermal 836 | . . . 113 24 13 686 Explosive 1075 | . . . . . 975 100 Electromagnetic 1286 | . . . . . . 1286 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 44 | . . . . . . 44 Message Errors 9 | . . . . . . 9 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 10 | . . . . . . 10 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 27 | . . . . . 21 6 Projectiles . | . . . . . . . Explosions 27 | . . . . . 21 6 Melee . | . . . . . . . Knockbacks 17 | . . . . . . 17 Impact . | . . . . . . . Kinetic 16 | . . . . . . 16 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 341 | . . . . . 23 318 Shots 7 | . . . . . 1 6 Rammed 3 | . . . . . . 3 Targets Rammed 13 | . . . . . . 13 Kicked 10 | . . . . . . 10 Crushed . | . . . . . . . Highest Temperature 251 | . . . 18 . . 251 Average Temperature 38 | . . . 11 . . 40 Received Heat Transfer 933 | . . . 42 . 243 648 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . 1 . Heat Transferred 1394 | . . . 333 74 37 950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 446 | . 30 11 135 49 446 319 Initial 111 | . . 11 3 44 18 111 Average 143 | . 22 11 67 46 258 150 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 74 | 100 100 100 100 100 27 77 Level 1 23 | . . . . . 58 22 Level 2 2 | . . . . . 13 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . 1 . 3 9 Investigation 3 | . . . . . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 . 1 . 2 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 11 | . . . 1 . 3 7 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 3 . 14 . 25 50 Peak Tracking Total 15 | . 3 . 15 . 7 7 Tactical Retreats 7 | . . . 1 . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 5 | . . . . . 1 4 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 5 | . . . . . 1 4 Terminals 4 | . . . . . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 10 | . . . . . 1 9 Successful 3 | . . . . . . 3 Failed 7 | . . . . . 1 6 Catastrophic 5 | . . . . . 1 4 Database Lockouts . | . . . . . . . Manual 5 | . . . . . 1 4 Terminals 8 | . . . . . 1 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 Terminals 2 | . . . . . . 2 Botnet 1 | . . . . . . 1 Disrupt 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . . 1 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 5 | . . 1 . 3 . 1 Largest Group 3 | . . 1 1 3 3 1 Highest-Rated Group 40 | . . 31 31 40 40 16 Highest-Rated Ally 31 | . . 31 31 16 16 16 Total Orders . | . . . . . . . Ally Attacks 51 | . . . 18 . 33 . Total Damage 474 | . . . 123 . 351 . Kills 2 | . . . 1 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2322 | 57 64 61 203 185 426 1326 Spaces Moved 1348 | 52 59 57 142 166 198 674 Core 136 | 2 . . . . . 134 Treads 29 | . . . . . . 29 Legs 362 | . . . . . 108 254 Wheels 821 | 50 59 57 142 166 90 257 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 50 Average Speed 116 | 87 94 100 100 104 147 119 Slowest Speed 210 | 90 100 100 100 110 180 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 21 11 18 48 28 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 132 | . . . . . 95 37 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 130 | . . . . . 95 35 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1769 | 61 66 61 171 174 267 969 Wait 93 | . . 5 . 1 7 80 Move 1342 | 51 58 56 141 165 197 674 Hop . | . . . . . . . Pick Up 39 | 6 5 . 8 1 5 14 Fast Attach 30 | 4 2 . 2 . 1 21 Attach 27 | . . . 2 . 7 18 Detach 3 | . 1 . . . 1 1 Swap 17 | . . . . 3 6 8 Drop 17 | . . . 2 2 3 10 Fire 185 | . . . 16 2 40 127 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 13 | . . . . . . 13 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 16) 122 | -10/Materials | Entered Mines 125 | -10/Mines | Received a Mining Laser from a helpful Derelict 168 | -10/Mines | Discovered new exit (range 9) 183 | -10/Mines | Entered Materials 183 | -9/Materials | Accompanied by 1 ally 183 | -9/Materials | Evolved 2 slots: Utility x2 183 | -9/Materials | Discovered new exit (range 8) 307 | -9/Materials | Build established: Mutant 359 | -9/Materials | Discovered new exit (range 16) 373 | -9/Materials | Identified exit to Mines 386 | -9/Materials | Entered Mines 439 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 457 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 540 | -9/Mines | Learned Materials security intel 541 | -9/Mines | Found a hidden stash of uninstalled traps 555 | -9/Mines | Discovered new exit (range 8) 562 | -9/Mines | Identified exit to Materials 571 | -9/Mines | Entered Materials 571 | -8/Materials | Accompanied by 3 allies 571 | -8/Materials | Evolved 2 slots: Utility x2 774 | -8/Materials | Lost 4 parts (2n2u) 966 | -8/Materials | Discovered new exit (range 14) 995 | -8/Materials | Identified exit to Factory 997 | -8/Materials | Entered Factory 997 | -7/Factory | Evolved 2 slots: Propulsion x2 1351 | -7/Factory | Lost 7 parts (1n3u3w) 1525 | -7/Factory | Lost 4 parts (1p1u2w) 1719 | -7/Factory | Core integrity fell below 50% 1746 | -7/Factory | Lost 7 parts (1p4n2w) 1959 | -7/Factory | Core integrity fell below 20% 2065 | -7/Factory | Identified exit to Storage 2065 | -7/Factory | Identified exit to Lower Caves 2106 | -7/Factory | Build established: Scavenger-Mutant 2323 | -7/Factory | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- 02298_ R-06 Scavenger collects Imp. Heat Sink. 02298_ K-01 Serf cleans the Matter Pump. 02299_ K-01 Serf collects debris. 02300_ Trooper 4a destroyed. 02300_ Acquired 1 matter. 02300_ K-01 Serf collects debris. 02302_ R-06 Scavenger collects Aluminum Leg. 02302_ K-01 Serf collects debris. 02306_ K-01 Serf cleans the Matter Pump. 02316_ System corrupted: FCS attempts to trigger Arc Projector. 02316_ System corrupted: Arc Projector misfires. 02320_ Arc Projector destroyed. 02322_ Connecting with Terminal... >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 02323_ Chain reaction triggered in Lgt. Nuclear Core. 02323_ Destroyed Particle Gun. 02323_ Terminal disabled. 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"??????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostRefineryDiverter Manual? 0 Play Time 00:31:01 Cumulative 502.0 hours Start 2020.09.21 @ 20:51:22 End 2020.09.21 @ 21:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 318 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 362df03d-d1f7-47bc-aad9-9f3e69bb498d