Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 15:09:57 Player: lsend Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (87) 435 Value Destroyed (5920) 5920 Prototype IDs (42) 840 Alien Tech Used (13) 2600 Bonus (63677) 63677 TOTAL SCORE: 82972 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 4566 Follower Combat Kills 339 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Integrated Exoskeleton 5000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Win Speed 272 Cogmind --------- Core Integrity 471/1850 Matter 210/300 Energy 814/1050 System Corruption 10% Temperature Cool (0) Movement Walking (30) Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Experimental Energy Well Advanced Quantum Shading Machine Improved Energy Mantle > --- WEAPON (4) ------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Power Amplifier Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Quantum Shading Machine Improved Energy Mantle Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY -------- Experimental Power Amplifier Experimental Energy Well High-powered Transdimensional Reconstructor Sigix Containment Pod [Rating: 265] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Sigix Exoskeleton Flight Unit Xenon Bombardment Thruster Utility Advanced Melee Analysis Suite Device Improved Energy Mantle Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Spear Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . Utility 9 | . . 1 1 1 . . . 2 . . . . 1 . . . . 1 . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 130 | 2 2 4 8 9 3 . 3 1 1 . 12 . 7 2 9 4 3 7 9 . 7 13 4 12 8 Power 16 | . . . 1 1 . . 1 . . . . . . . 4 . 1 1 2 . 2 2 . 1 . Engine 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Core 5 | . . . 1 1 . . . . . . . . . . 2 . 1 . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . . 1 2 . 2 2 . 1 . Propulsion 30 | 2 . 2 4 5 1 . 1 . . . 5 . 2 . 2 . . 3 2 . . 1 . . . Treads 12 | 2 . 2 4 4 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 1 1 . 1 . . . 5 . 2 . 2 . . 3 2 . . 1 . . . Utility 67 | . 2 . 3 1 1 . 1 1 1 . 5 . 4 1 3 4 1 3 4 . 4 8 2 10 8 Device 31 | . 1 . 2 . . . . . . . 2 . 2 . 1 1 1 2 2 . 1 4 2 7 3 Storage 7 | . . . . . . . . 1 . . . . . . . 2 . . . . . 1 . 2 1 Processor 11 | . 1 . 1 1 . . 1 . . . 2 . 2 . . . . . . . . 1 . 1 1 Hackware 7 | . . . . . . . . . 1 . . . . . 1 . . . 1 . 2 . . . 2 Protection 11 | . . . . . 1 . . . . . 1 . . 1 1 1 . 1 1 . 1 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 17 | . . 2 . 2 1 . . . . . 2 . 1 1 . . 1 . 1 . 1 2 2 1 . Energy Gun 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 2 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Piercing Weapon 4 | . . . . 1 1 . . . . . . . . . . . 1 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . . . . 1 . . 5 . . . . 4 . . 2 . 3 3 . 8 7 Parts Lost 40 | . . . . 9 . . . 1 2 . 1 . 4 . 7 . 4 3 3 2 1 3 . . . Power 7 | . . . . . . . . 1 . . . . . . 2 . . 1 . 1 1 1 . . . Propulsion 13 | . . . . 5 . . . . 1 . 1 . . . 2 . 3 . 1 . . . . . . Utility 17 | . . . . 3 . . . . 1 . . . 2 . 3 . 1 2 2 1 . 2 . . . Weapon 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Highest Loss Streak 8 | . . . . 8 . . . 1 2 . 1 . 2 . 7 . 4 2 2 1 1 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 54 52 83 73 29 30 43 41 34 29 55 94 74 81 71 86 88 58 78 63 65 70 63 61 61 Engine 1 | . . . . . . . . 5 . . 2 11 10 10 2 . . . . . . . . . . Core 1 | . . . 5 5 . . . . . . . . . . 2 5 7 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 3 5 2 2 8 8 7 7 9 9 9 Treads 6 | . 28 21 34 31 . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Flight 11 | . . . . . 7 7 12 11 7 5 19 29 27 31 27 31 28 19 22 17 17 13 . . . Device 9 | . 11 11 25 17 . . . . . . . 5 5 10 1 5 7 8 10 6 7 8 18 17 18 Storage 2 | . . . . . . . . . . . . . . . . 1 5 4 4 4 4 6 9 8 7 Processor 10 | . 14 11 9 10 7 7 14 11 11 11 15 23 17 26 21 21 20 14 12 8 8 8 . . . Hackware 1 | . . . . . . . . . 2 . . . . . 2 3 . . 3 4 6 8 . . . Protection 3 | . . . . . 6 7 7 5 5 5 5 11 5 1 3 7 7 1 6 4 5 5 . . . Energy Gun 1 | . . . . . . . . . . . 1 . . . . . . . . . . 2 9 5 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 9 12 18 Launcher 1 | . . 9 9 5 . . . . . . . 5 2 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 6 7 7 5 5 5 5 5 4 . . . 4 4 4 4 4 2 . . . Peak Build Rating 265 | 2 4 6 26 35 14 14 26 33 26 20 87 83 96 99 98 102 103 111 144 130 149 227 239 260 265 Average Rating 94 | 1 3 5 21 25 13 14 21 26 22 20 41 83 78 93 80 94 95 83 131 126 132 174 238 247 258 On Entrance 76 | . 2 4 6 26 7 14 14 26 23 20 20 83 83 90 99 91 97 63 111 130 112 149 227 239 259 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | . 1 2 9 11 4 4 9 9 4 4 23 23 25 25 30 35 43 36 52 45 54 65 68 87 82 Greatest Support 95 | 3 3 3 12 12 6 6 11 11 11 6 35 36 36 28 35 43 43 59 62 54 54 70 70 95 95 Greatest Overweight (x) 3 | . . . . 3 . . . . . . 1 . . . . . . . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 8 8 8 8 7 8 6 5 Most Carried 8 | 1 1 3 5 5 4 2 5 5 5 5 5 4 5 5 5 7 8 8 8 7 7 8 8 8 5 Average Carried 5 | . 1 2 4 4 2 2 3 5 5 5 4 4 4 5 4 5 7 7 7 7 6 6 7 5 3 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 1 3 5 5 2 2 5 5 5 5 4 4 5 5 5 7 8 8 7 7 7 8 8 3 3 Class Distribution -------------------- 44% | Mutant 20% | Sprinter 18% | Alien-Sigix 6% | Derelict-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1766 | 220 . . 331 37 . . 193 10 5 . . . 141 51 68 . 100 . . . . 421 48 121 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5178 | . . 4 377 98 . . . 38 . . . . . . . . . . . . . 520 650 2937 554 Parts 216 | . . 7 28 9 . . . 4 . . . . . . . . . . . . . 17 24 98 29 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . . . . 24 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 74 | . . 4 20 7 . . . . . . . . . . . . . . . . . 7 5 27 4 Guns 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Cannons 39 | . . . . . . . . . . . . . . . . . . . . . . 7 5 23 4 AOE 31 | . . 4 20 7 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . . 1 6 1 . . . 1 . . . . . . . . . . . . . 3 1 2 . Worker 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Builder 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 21 | . . 4 10 7 . . . . . . . . . . . . . . . . . . . . . Grunt 15 | . . . 7 . . . . . . . . . . . . . . . . . . . 4 4 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Hunter 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . 3 1 5 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Best Kill Streak 10 | . . 4 9 5 . . . 1 . . . . . . . . . . . . . 7 5 10 4 Combat Bots Only 10 | . . 4 9 4 . . . . . . . . . . . . . . . . . 7 4 10 4 Max Kills in Single Turn 4 | . . 2 4 3 . . . 1 . . . . . . . . . . . . . 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 2 . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1531 | . 1 4 105 129 . . . 12 23 13 4 . 86 . 30 . 38 65 75 42 28 179 171 391 135 Missed 729 | . 1 2 33 51 . . . 8 10 5 2 . 44 . 12 . 19 38 40 27 15 107 101 164 50 Damage Taken 10597 | . . 24 1022 1051 . . . 72 244 129 62 . 716 . 337 . 406 410 639 165 190 996 468 2862 804 Core 2666 | . . 9 117 190 . . . 18 150 109 . . 208 . 93 . 109 50 79 . 10 271 133 871 249 Absorbed by Shields 3805 | . . . . . . . . . . . . . 24 . 20 . 68 97 306 128 123 447 468 1393 731 Redirected to Shielding 139 | . . . . . . . . 11 44 11 29 . 22 . . . . . 3 . 19 . . . . Ignored by Resistances 7371 | . . . . . . . . . . . . . . . . . . . . . . 605 970 4358 1438 Regen/Repaired (Parts) 727 | . . . . . . . . . . . 23 . . . . . . . . . . 704 . . . Core Remaining (%) 77 | 100 100 97 78 . . . 72 . . . . 72 . . . . 64 . 90 . . 76 . . 25 Volleys Fired 140 | . . 2 23 8 . . . . . . 1 . . . . . . . . . . 18 19 49 20 Largest 2 | . . 1 1 1 . . . . . . 1 . . . . . . . . . . 2 1 2 2 Hottest 360 | . . 30 30 30 . . . . . . 260 . . . . . . . . . . 200 180 360 360 Shots Fired 208 | . . 2 23 8 . . . . . . 1 . . . . . . . . . . 23 19 97 35 Gun 39 | . . . . . . . . . . . . . . . . . . . . . . 10 . 29 . Cannon 135 | . . . . . . . . . . . . . . . . . . . . . . 13 19 68 35 Launcher 34 | . . 2 23 8 . . . . . . 1 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive 33 | . . 2 23 8 . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 174 | . . . . . . . . . . . . . . . . . . . . . . 23 19 97 35 Robot Hit Streak 25 | . . . 7 3 . . . . . . . . . . . . . . . . . 11 6 25 18 Robot Miss Streak 12 | . . 2 3 1 . . . . . . . . . . . . . . . . . 6 4 5 12 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 121 | . . . 7 3 . . . 1 . . . . . . . . . . . . . 13 8 68 21 Core Hits 279 | . . 8 33 13 . . . 1 . 1 . . . . . . . . . . . 19 31 128 45 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . . . . . . . . . . . . . . . . 4 1 8 1 Sever 14 | . . . . . . . . . . . . . . . . . . . . . . 4 1 8 1 Melee Attacks 56 | . . . . . 3 . . 4 . . 1 3 . . . . . 6 13 13 1 12 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Piercing 51 | . . . . . 3 . . 4 . . 1 3 . . . . . 6 11 10 1 12 . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29663 | . . 149 1738 758 . . . 42 . 4 . . . . . . . . . . . 2761 2777 16810 4624 Guns 1327 | . . . . . . . . . . . . . . . . . . . . . . . . 1327 . Cannons 24786 | . . . . . . . . . . . . . . . . . . . . . . 2499 2484 15179 4624 Explosions 2726 | . . 149 1693 738 . . . . . . . . . . . . . . . . . . 146 . . Melee 149 | . . . . . . . . 42 . . . . . . . . . . . . . 107 . . . Ramming 675 | . . . 45 20 . . . . . 4 . . . . . . . . . . . 155 147 304 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 133 | . . . 133 . . . . . . . . . . . . . . . . . . . . . . Explosive 2593 | . . 149 1560 738 . . . . . . . . . . . . . . . . . . 146 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26113 | . . . . . . . . . . . . . . . . . . . . . . 2499 2484 16506 4624 Piercing 149 | . . . . . . . . 42 . . . . . . . . . . . . . 107 . . . Highest Corruption 10 | . . . . 7 8 8 8 . 3 3 3 . 3 3 3 3 3 . 5 . 3 6 4 10 10 Average Corruption 5 | . . . . 6 7 8 8 . 3 3 3 . 2 3 3 3 3 . 3 . 1 3 3 7 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . 6 2 . 15 . 1 1 . . 3 2 4 1 . . 4 . . 12 2 17 10 Message Errors 17 | . . . . 1 . . 3 . 1 . . . . . 1 . . . 1 . . 2 1 6 1 Matter Fused 19 | . . . . 1 . . 4 . . 1 . . 1 1 1 . . . 1 . . 5 1 3 . Heat Flow Errors 8 | . . . . . 1 . 2 . . . . . . . 1 . . . . . . . . 3 1 Energy Discharges 12 | . . . . 3 . . 2 . . . . . . 1 . . . . 1 . . 2 . 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 10 | . . . . 1 1 . 2 . . . . . 1 . . 1 . . . . . 2 . 2 . Data Loss (major) 6 | . . . . . . . 2 . . . . . 1 . 1 . . . . . . 1 . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 503 | . . . 98 10 . . . . . . . . . . . . . . . . . 92 52 219 32 Projectiles 240 | . . . . . . . . . . . . . . . . . . . . . . 92 38 78 32 Explosions 108 | . . . 98 10 . . . . . . . . . . . . . . . . . . . . . Melee 155 | . . . . . . . . . . . . . . . . . . . . . . . 14 141 . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . 107 161 . . . . . 2 . . . . . . . . . . . . . . . Shots 8 | . . . 4 4 . . . . . . . . . . . . . . . . . . . . . Rammed 15 | . . . 10 2 . . . . . 3 . . . . . . . . . . . . . . . Targets Rammed 28 | . . . 10 2 . . . . . 3 . . . . . . . . . . . 5 4 4 . Kicked 13 | . . . . . . . . . . . . . . . . . . . . . . 5 4 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 224 | . . . 12 . 120 . 178 . . . 208 . 50 . 224 . . 45 . . 3 18 . 196 50 Average Temperature 45 | . . . 7 . 61 . 85 . . . 89 . 24 . 37 . . 23 . . 3 5 . 94 50 Received Heat Transfer 1473 | . . . 360 126 . . . 36 63 . 9 . 142 . 72 . 30 67 58 . 13 62 50 349 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . 100 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2922 | . 12 222 1091 591 478 186 . 96 . . . . 380 . . . . 253 502 247 243 2026 2922 2443 . Initial 1869 | . . 4 93 408 268 186 . . . . . . . . . . . 94 103 192 138 136 1215 1869 . Average 707 | . 6 153 673 459 336 186 . 43 . . . . 150 . . . . 149 266 213 185 873 2133 2024 . Maximum Alert Level 5 | . . 1 3 2 2 . . . . . . . 1 . . . . 1 2 1 1 5 5 5 . Low Security (%) 26 | 100 100 87 15 . . 100 . 100 . . . . 58 . . . . 82 40 29 70 10 . . . Level 1 17 | . . 12 13 8 80 . . . . . . . 41 . . . . 17 45 70 29 14 . . . Level 2 21 | . . . 17 91 19 . . . . . . . . . . . . . 14 . . 32 . . . Level 3 8 | . . . 53 . . . . . . . . . . . . . . . . . . 10 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . . . . . . . . . . . . 31 94 . . Squads Dispatched 58 | . . . 5 5 . . . . . . . . 3 . . . 1 . 2 . . 15 24 3 . Investigation 6 | . . . 2 1 . . . . . . . . 2 . . . . . 1 . . . . . . Extermination 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 12 | . . . 3 2 . . . . . . . . 1 . . . . . 1 . . 2 1 2 . Assault 35 | . . . . 1 . . . . . . . . . . . . 1 . . . . 12 20 1 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 27 | . . 2 1 1 1 . . . . . . . . . . . . 1 . . . 3 1 17 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Times Spotted 453 | . 2 8 42 27 4 . . 7 7 6 13 . 34 . 6 . 19 18 32 14 7 67 84 38 18 Peak Tracking Total 45 | . 2 5 10 10 6 . . 4 7 6 15 . 17 . 4 . 13 15 12 15 5 28 45 16 20 Tactical Retreats 62 | . . 2 6 5 1 . . 1 2 . 1 . 7 . . . 4 3 5 1 1 9 10 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 16 | . . 1 . 2 1 . . . . . . . 2 . . . . . . . . 3 4 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 8 . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 33 | . . . 8 . 2 . . . . . 1 . . . . . . . 2 . 1 7 7 2 3 Max in Single Turn 7 | . . . 7 . 1 . . . . . 1 . . . . . . . 1 . 1 1 2 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 66 | . 5 2 4 7 2 . 9 2 1 1 2 . 6 . . 4 . 4 5 . 1 7 . 4 . Terminals 47 | . 4 2 4 5 2 . . 2 1 1 . . 5 . . . . 4 5 . 1 7 . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 2 . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 185 | . 11 3 11 13 5 . 54 5 1 2 2 . 13 . . 17 . 12 10 . 2 17 . 7 . Successful 109 | . 5 1 3 3 4 . 54 1 1 2 2 . 1 . . 17 . 4 5 . 1 4 . 1 . Failed 76 | . 6 2 8 10 1 . . 4 . . . . 12 . . . . 8 5 . 1 13 . 6 . Catastrophic 18 | . 1 1 2 3 . . . 2 . . . . 5 . . . . 1 . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . 3 8 2 4 . . 4 . . 1 . 8 . . . . 2 3 . . 3 . 1 . Terminals 104 | . 9 3 11 9 5 . . 5 1 2 . . 11 . . . . 12 10 . 2 17 . 7 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . 4 . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 107 | . 5 1 3 3 3 . 54 1 1 2 2 . . . . 17 . 4 5 . 1 4 . 1 . Record 63 | . . . . . . . 54 . 1 2 . . . . . 5 . . 1 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . . 2 . . . . . . 1 1 . . 1 . 1 . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 6 | . 2 . . 1 . . . . . . . . . . . . . . 2 . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Locate Traps 7 | . 3 . 1 . 1 . . . . . . . . . . . . . . . 1 1 . . . Zone Layout 6 | . . . 1 . 2 . . . . . . . . . . . . 1 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 2 4 7 3 . . 2 . . . . 5 . . . . 4 4 . 1 6 . 4 . Full Trace Events 7 | . . . 3 1 . . . . . . . . 2 . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . . . . 4 . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 65 | . . . . . . . . . . . . . . . . . . . . . . . 29 36 . Largest Group 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 8 . Highest-Rated Group 140 | . . . . . . . . . . . . . . . . . . . . . . . 140 111 . Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 220 | . . . . . . . . . . . . . . . . . . . . . . . 125 95 . Total Damage 3845 | . . . . . . . . . . . . . . . . . . . . . . . 2331 1514 . Kills 12 | . . . . . . . . . . . . . . . . . . . . . . . 9 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 . . 1 . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5689 | 19 64 140 464 551 81 17 646 104 108 71 476 101 217 103 226 58 99 168 252 147 155 495 290 469 168 Spaces Moved 12989 | 31 121 255 729 923 174 43 1604 255 288 170 1148 293 605 311 448 161 307 476 736 379 441 1137 744 924 286 Core 2059 | 31 121 255 729 923 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2308 | . . . . . . . . . . . . . . . . . . . . . . 354 744 924 286 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8622 | . . . . . 174 43 1604 255 288 170 1148 293 605 311 448 161 307 476 736 379 441 783 . . . Fastest Speed 25 | 50 50 50 50 50 40 40 34 34 34 40 33 32 32 32 30 29 29 25 25 32 32 25 30 30 30 Average Speed 36 | 50 50 50 50 50 40 40 39 34 37 40 37 32 32 32 32 29 29 30 28 32 32 30 30 30 30 Slowest Speed 200 | 50 50 50 50 200 40 40 40 34 40 40 117 32 32 32 42 30 33 32 32 32 32 107 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . . . 3 2 1 6 . 7 . 1 . . 8 7 4 7 21 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 45 | 3 31 35 67 28 34 9 92 6 69 38 95 53 27 64 63 63 62 20 85 14 53 78 30 41 25 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . . . 2 . . . . 1 . 3 . . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 . . . . 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 19 | . . . . . . . 8 . 1 . . . . 3 3 . 4 . . . . . . . . Spaces Dug 226 | . . . . . . . . 3 . . . 3 . . . . . 6 7 10 . 15 132 . 50 Terrain Destroyed 759 | . . 13 147 42 . . . 3 . . . 3 . . . . . 6 7 10 . 15 151 103 259 Melee 33 | . . . . . . . . 3 . . . 3 . . . . . 6 7 10 . 4 . . . Projectile 477 | . . . . . . . . . . . . . . . . . . . . . . 11 104 103 259 AOE 249 | . . 13 147 42 . . . . . . . . . . . . . . . . . . 47 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 13598 | 33 122 262 800 1002 180 42 1609 262 286 171 1180 295 618 312 523 169 315 481 757 386 444 1218 790 1016 325 Wait 212 | . . . 31 49 . . . 5 . . 20 . 9 . 62 . 1 . . . . 18 3 12 2 Move 12838 | 30 120 254 728 922 173 42 1603 248 283 168 1138 292 592 310 445 160 306 459 721 371 426 1098 741 923 285 Hop 58 | . . . . . . . . 3 2 1 3 . 5 . 1 . . 8 7 3 7 18 . . . Pick Up 29 | 1 . 2 . 5 . . 3 . . . 1 . 3 . 1 2 1 1 2 . 1 3 1 1 1 Fast Attach 102 | 2 2 4 5 4 . . 3 1 1 . 9 . 7 2 6 4 1 6 5 . 5 16 3 9 7 Attach 31 | . . . . 4 3 . . . . . 3 . . . 1 . . 1 5 . 2 4 2 4 2 Detach 11 | . . . . 1 . . . . . . 1 . . . 1 . 1 . . . 1 3 . 2 1 Swap 10 | . . . 3 1 . . . . . . . . . . 2 1 2 . 1 . . . . . . Drop 51 | . . . . 6 1 . . 1 . . 3 . 2 . 3 2 3 . 5 . 1 3 2 12 7 Fire 140 | . . 2 23 8 . . . . . . 1 . . . . . . . . . . 18 19 49 20 Melee 53 | . . . . . 3 . . 4 . . 1 3 . . . . . 6 11 12 1 12 . . . Ram 14 | . . . 10 2 . . . . . 2 . . . . . . . . . . . . . . . Kick 12 | . . . . . . . . . . . . . . . . . . . . . . 4 4 4 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . . 21 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 10) 83 | -10/Materials | Identified exit to Materials 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 130 | -9/Materials | Identified exit to Mines 209 | -9/Materials | Discovered new exit (range 16) 223 | -9/Materials | Identified exit to Materials 224 | -9/Materials | Entered another Materials area 224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -8/Materials | Build established: Mutant 472 | -8/Materials | Discovered new exit (range 16) 478 | -8/Materials | Destroyed 9 combat bots 481 | -8/Materials | Identified exit to Factory 688 | -8/Materials | Entered Factory 688 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 930 | -7/Factory | Discovered new exit (range 14) 942 | -7/Factory | Identified exit to Factory 962 | -7/Factory | Noticed a derelict Sapper rigging charges 1127 | -7/Factory | Identified exit to Storage 1127 | -7/Factory | Identified exit to Lower Caves 1175 | -7/Factory | Lost 8 parts (4n3u1w) 1239 | -7/Factory | Entered Storage 1271 | -7/Storage | Discovered new exit (range 17) 1318 | -7/Storage | Used back door to open Recycling access 1320 | -7/Storage | Entered Recycling 1328 | -7/Recycling | Scanned before Scraplab entrance 1333 | -7/Recycling | Entered Scraplab 1337 | -7/Recycling | Discovered new exit (range 3) 1337 | -7/Recycling | Entered Scraptown 1388 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1425 | -7/Scraptown | Discovered new exit (range 3) 1440 | -7/Scraptown | Visited Cyclists 1453 | -7/Scraptown | Visited Awakened 1461 | -7/Scraptown | Visited Bundlers 1488 | -7/Scraptown | Visited TADAMA 1561 | -7/Scraptown | Visited Symbiants 1574 | -7/Scraptown | Visited Cave Peace 1636 | -7/Scraptown | Visited Fellowship of the Rings 1645 | -7/Scraptown | Visited UFD Registry 1645 | -7/Scraptown | Registered with UFD as "Geartalker" 1672 | -7/Scraptown | Entered Cyclist Reading Room 1702 | -7/Scraptown | Visited Observation Area 1719 | -7/Scraptown | Visited LU-1G1's Boring Crew 1738 | -7/Scraptown | Visited Scrapoid Pod Storage 1770 | -7/Scraptown | Discovered new exit (range 3) 1784 | -7/Scraptown | Visited Cartography Club 1794 | -7/Scraptown | Visited Derelict Rescue Squad 1797 | -7/Scraptown | Found DRS Beacon 1821 | -7/Scraptown | Visited Scrap Suit Storage 1832 | -7/Scraptown | Visited Science Guys 1903 | -7/Scraptown | Visited Curators Association 1918 | -7/Scraptown | Visited Abandonware Association 1921 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 1923 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 1923 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 1932 | -7/Scraptown | Visited Research Penetration Think Tank 1983 | -7/Scraptown | Entered Factory 1983 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1992 | -5/Factory | Identified exit to Factory 2018 | -5/Factory | Discovered new exit (range 15) 2087 | -5/Factory | Entered Upper Caves 2088 | -5/Upper Caves | Encountered a Warlord checkpoint 2106 | -5/Upper Caves | Spotted B-75 Beast 2109 | -5/Upper Caves | Learned location of Armory (-4) 2112 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2188 | -5/Upper Caves | Discovered new exit (range 10) 2195 | -5/Upper Caves | Entered another Upper Caves area 2214 | -5/Upper Caves | Encountered a Warlord checkpoint 2231 | -5/Upper Caves | Spotted B-75 Beast 2258 | -5/Upper Caves | Discovered new exit (range 15) 2266 | -5/Upper Caves | Entered Warlord 2286 | -5/Warlord | Discovered new exit (range 9) 2297 | -5/Warlord | System corruption cleaned by Quarantine Array 2340 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 2410 | -5/Warlord | Rebuked by Warlord 2435 | -5/Warlord | Warlord's base attacked by MAIN.C 2473 | -5/Warlord | Found Prototype Energy Gun 2473 | -5/Warlord | Identified Vortex Shotgun 2669 | -5/Warlord | Found Prototype Device 2669 | -5/Warlord | Identified Exp. Phase Shifter 2674 | -5/Warlord | Found Prototype Processor 2674 | -5/Warlord | Identified Spectral Analyzer 2721 | -5/Warlord | Opened side exit 2735 | -5/Warlord | Spotted Striker 2735 | -5/Warlord | Spotted Striker 2735 | -5/Warlord | Spotted B-75 Beast 2742 | -5/Warlord | Entered Proximity Caves 2840 | -4/Proximity Caves | Discovered exit to Factory (range 9) 2840 | -4/Proximity Caves | Learned Research emergency access door positions 2843 | -4/Proximity Caves | Entered Factory 2843 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2937 | -4/Factory | Build established: Sprinter 3030 | -4/Factory | Spotted B-86 Titan 3056 | -4/Factory | Discovered new exit (range 3) 3057 | -4/Factory | Identified exit to Upper Caves 3060 | -4/Factory | Entered Upper Caves 3139 | -4/Upper Caves | Learned location of Testing (-2) 3160 | -4/Upper Caves | Discovered new exit (range 11) 3162 | -4/Upper Caves | Identified exit to Upper Caves 3163 | -4/Upper Caves | Entered another Upper Caves area 3164 | -4/Upper Caves | Activated DRS Beacon 3165 | -4/Upper Caves | Discovered new exit (range 7) 3167 | -4/Upper Caves | Learned Research terminal intel 3215 | -4/Upper Caves | Encountered a Warlord checkpoint 3218 | -4/Upper Caves | Learned 12 Research zone layouts 3224 | -4/Upper Caves | Lost 7 parts (2p2n3u) 3271 | -4/Upper Caves | Found DCF Scrap (14 items) 3358 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3366 | -4/Upper Caves | Discovered new exit (range 9) 3379 | -4/Upper Caves | Identified exit to Zhirov 3389 | -4/Upper Caves | Entered Zhirov 3389 | -4/Zhirov | Discovered new exit (range 3) 3395 | -4/Zhirov | Met Zhirov 3400 | -4/Zhirov | Learned location of Quarantine (-3) 3400 | -4/Zhirov | Learned location of Command (-1) 3407 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3412 | -4/Zhirov | Found Alien Artifact 3412 | -4/Zhirov | Identified Integrated Reactor 3412 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3429 | -4/Zhirov | Found Alien Artifact 3447 | -4/Zhirov | Identified exit to Proximity Caves 3447 | -4/Zhirov | Entered Proximity Caves 3499 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 3529 | -3/Proximity Caves | Spotted B-86 Titan 3536 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3543 | -3/Proximity Caves | Discovered new exit (range 10) 3546 | -3/Proximity Caves | Identified exit to Research 3546 | -3/Proximity Caves | Entered Research 3546 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3547 | -3/Research | Identified exit to Research 3549 | -3/Research | Loaded intel: 23 terminal locations 3569 | -3/Research | Lost 4 parts (3n1u) 3591 | -3/Research | Spotted B-86 Titan 3600 | -3/Research | Identified exit to Quarantine 3714 | -3/Research | Entered Quarantine 3766 | -3/Quarantine | Met incapacitated Sigix Warrior 3766 | -3/Quarantine | Lockdown squad dispatched 3767 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3768 | -3/Quarantine | Unlocked Sigix quarantine chamber 3769 | -3/Quarantine | Found Sigix Containment Pod 3781 | -3/Quarantine | Spotted Lightning 3781 | -3/Quarantine | Spotted Lightning 3794 | -3/Quarantine | Spotted Lightning 3823 | -3/Quarantine | Discovered exit to Research (range 5) 3829 | -3/Quarantine | Found Alien Artifact 3903 | -3/Quarantine | Found Alien Artifact 3903 | -3/Quarantine | Identified Terrabomb 3903 | -3/Quarantine | Used Terrabomb 3912 | -3/Quarantine | Found Alien Artifact 3912 | -3/Quarantine | Identified Core Reset Matrix 3912 | -3/Quarantine | Identified Subatomic Replicator 3912 | -3/Quarantine | Identified Transdimensional Reconstructor 3912 | -3/Quarantine | Used Core Reset Matrix 3916 | -3/Quarantine | Sensed 11 artifacts in vicinity 3959 | -3/Quarantine | Discovered exit to Research (range 6) 3964 | -3/Quarantine | Search patrols dispatched 3966 | -3/Quarantine | Entered Research 3966 | -2/Research | Evolved 2 slots: Utility x2 4107 | -2/Research | Discovered new exit (range 14) 4111 | -2/Research | Identified exit to Testing 4113 | -2/Research | Entered Testing 4231 | -2/Testing | Found Prototype Hackware 4231 | -2/Testing | Identified Exp. System Shield 4245 | -2/Testing | Spotted Fortress 4267 | -2/Testing | Discovered new exit (range 6) 4268 | -2/Testing | Identified exit to Section 7 4268 | -2/Testing | Entered Section 7 4269 | -2/Section 7 | Sensed 23 artifacts in vicinity 4322 | -2/Section 7 | Found Integrated Reactor 4322 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4330 | -2/Section 7 | Spotted S7 Guard 4341 | -2/Section 7 | Found Integrity Redistributor 4341 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-123) 4416 | -2/Section 7 | Found Integrated Dissipator 4416 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4434 | -2/Section 7 | Discovered new exit (range 5) 4437 | -2/Section 7 | Identified exit to Access 4448 | -2/Section 7 | Found Integrated Dissipator 4448 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4500 | -2/Section 7 | Spotted Alpha 7 4500 | -2/Section 7 | Spotted Alpha 7 4504 | -2/Section 7 | Spotted B-99 Colossus 4517 | -2/Section 7 | Found Integrated Reactor 4517 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4527 | -2/Section 7 | Found LRC Armor 4527 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 4530 | -2/Section 7 | Found LRC Inertial Stabilizer 4530 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 4568 | -2/Section 7 | Search patrols dispatched 4593 | -2/Section 7 | Spotted Executioner 4593 | -2/Section 7 | Spotted Executioner 4600 | -2/Section 7 | Integrated with Sigix Exoskeleton 4601 | -2/Section 7 | Sigix Warrior commented on Exoskeleton integration 4658 | -2/Section 7 | Spotted Striker 4658 | -2/Section 7 | Spotted Striker 4664 | -2/Section 7 | Found Sigix Shearcannon 4668 | -2/Section 7 | Destroyed Striker 4674 | -2/Section 7 | Destroyed Striker 4682 | -2/Section 7 | Spotted Striker 4682 | -2/Section 7 | Spotted Striker 4690 | -2/Section 7 | Destroyed Striker 4694 | -2/Section 7 | Destroyed Striker 4715 | -2/Section 7 | Destroyed 7 combat bots 4729 | -2/Section 7 | Spotted Executioner 4729 | -2/Section 7 | Spotted Executioner 4763 | -2/Section 7 | Entered Access 4763 | -1/Access | Evolved 2 slots: Weapon x2 4764 | -1/Access | Sensed 1 artifact in vicinity 4765 | -1/Access | Used Subatomic Replicator to replicate Sigix Shearcannon 4768 | -1/Access | Emitted hypermatrix ping 4773 | -1/Access | Assembled emerged from beneath the floor 4798 | -1/Access | Garrison activated, responded to threat 4818 | -1/Access | Assembled emerged from beneath the floor 4831 | -1/Access | Assembled emerged from beneath the floor 4836 | -1/Access | Lost 7 allies 4847 | -1/Access | Energy Cycler disabled 4866 | -1/Access | Spotted Striker 4875 | -1/Access | Lost 3 allies 4896 | -1/Access | Assembled emerged from beneath the floor 4904 | -1/Access | Build established: Alien-Sigix 4950 | -1/Access | Discovered new exit (range 17) 5021 | -1/Access | Discovered new exit (range 18) 5025 | -1/Access | Spotted Investigator 5026 | -1/Access | Scanned by Researcher 5053 | -1/Access | Entered Command 5058 | -1/Command | Emitted hypermatrix ping 5063 | -1/Command | Assembled emerged from beneath the floor 5123 | -1/Command | Assembled emerged from beneath the floor 5159 | -1/Command | Assembled emerged from beneath the floor 5165 | -1/Command | Lost 7 allies 5169 | -1/Command | Spotted M Guard 5186 | -1/Command | Assembled emerged from beneath the floor 5187 | -1/Command | Spotted Combat Programmer 5192 | -1/Command | Spotted Combat Programmer 5203 | -1/Command | Destroyed Combat Programmer 5203 | -1/Command | Destroyed Combat Programmer 5219 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 5228 | -1/Command | Spotted M Guard 5232 | -1/Command | Destroyed 10 combat bots 5238 | -1/Command | Lost 7 allies 5246 | -1/Command | Destroyed M Guard 5257 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5264 | -1/Command | Destroyed M Guard 5264 | -1/Command | All MAIN.C guards destroyed 5271 | -1/Command | System corruption reached 10% 5303 | -1/Command | First assault squad dispatched 5306 | -1/Command | Assembled emerged from beneath the floor 5308 | -1/Command | Destroyed 8 combat bots 5329 | -1/Command | Met MAIN.C 5338 | -1/Command | 0b10 Conduit disabled 5340 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5340 | -1/Command | Destroyed MAIN.C Shell 5340 | -1/Command | Spotted M Shell/Def 5340 | -1/Command | Spotted M Shell/Atk 5340 | -1/Command | Spotted M Shell/Def 5340 | -1/Command | Spotted M Shell/Atk 5340 | -1/Command | Spotted M Shell/Atk 5340 | -1/Command | Spotted M Shell/Def 5340 | -1/Command | Spotted M Shell/Atk 5340 | -1/Command | Spotted M Shell/Def 5343 | -1/Command | MAIN.C activated Command garrisons 5352 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5355 | -1/Command | Allies destroyed M Shell/Atk 5359 | -1/Command | Core integrity fell below 50% 5359 | -1/Command | Destroyed M Shell/Atk 5359 | -1/Command | Destroyed M Shell/Def 5362 | -1/Command | Destroyed MAIN.C 5369 | -1/Command | Destroyed M Shell/Atk 5378 | -1/Command | Destroyed M Shell/Atk 5383 | -1/Command | Destroyed M Shell/Def 5383 | -1/Command | Destroyed M Shell/Def 5393 | -1/Command | Found Prototype Device 5393 | -1/Command | Identified Exp. Weapon Cycler 5400 | -1/Command | Phase Generator disabled 5404 | -1/Command | Destroyed 8 combat bots 5404 | -1/Command | Found Prototype Processor 5404 | -1/Command | Identified Exp. Targeting Computer 5407 | -1/Command | Lost 5 allies 5414 | -1/Command | Discovered new exit (range 18) 5519 | -1/Command | Warped through subspace to slip node 5519 | -1/Command | Discovered new exit (range 4) 5522 | -1/Command | Entered Access_0 5523 | -1/Access_0 | Sensed 4 artifacts in vicinity 5523 | -1/Access_0 | Met Architect 5535 | -1/Access_0 | Subspace Access Node disabled 5550 | -1/Access_0 | Subspace Access Node disabled 5559 | -1/Access_0 | Subspace Access Node disabled 5563 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 5564 | -1/Access_0 | A6 warped into view 5564 | -1/Access_0 | Architect warped through subspace 5579 | -1/Access_0 | Subspace Access Node disabled 5636 | -1/Access_0 | Singularity Gate disabled 5640 | -1/Access_0 | Destroyed Architect 5641 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5642 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5657 | -1/Access_0 | Destroyed A6 5668 | -1/Access_0 | Found Prototype Device 5668 | -1/Access_0 | Identified Femtoactuators 5670 | -1/Access_0 | Found Prototype Device 5670 | -1/Access_0 | Identified Exp. Actuator Array 5676 | -1/Access_0 | Found Prototype Hackware 5676 | -1/Access_0 | Identified Architect God Chip D 5678 | -1/Access_0 | Found Prototype Hackware 5678 | -1/Access_0 | Identified Architect God Chip A 5681 | -1/Access_0 | Found Prototype Protection 5681 | -1/Access_0 | Identified Med. Regenerative Plating 5684 | -1/Access_0 | Found Prototype Processor 5684 | -1/Access_0 | Identified Exp. Melee Analysis Suite 5686 | -1/Access_0 | Warped through subspace to slip node 5686 | -1/Access_0 | Discovered new exit (range 8) 5690 | *** | Destroyed 0b10! Last Messages --------------- 05670_ Identified Exp. Actuator Array. 05672_ Dropped Exp. Actuator Array. 05673_ Acquired Prototype Device. 05673_ Identified Adv. Gravity Neutralizer. 05674_ Dropped Adv. Gravity Neutralizer. 05676_ Acquired Prototype Hackware. 05676_ Identified Architect God Chip D. 05677_ Discarded Architect God Chip D. 05678_ Acquired Prototype Hackware. 05678_ Identified Architect God Chip A. 05679_ Discarded Architect God Chip A. 05681_ Acquired Prototype Protection. 05681_ Identified Med. Regenerative Plating. 05682_ Dropped Med. Regenerative Plating. 05684_ Acquired Prototype Processor. 05684_ Identified Exp. Melee Analysis Suite. 05685_ Discarded Exp. Melee Analysis Suite. 05686_ Warped through subspace, drawn to slip node. 05686_ EXIT=FOUND 05689_ System corrupted: Energy discharge (-304). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 110 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 EM Shielding 4 Corruption Block 16 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 20 Evasion (%) 83 Melee Accuracy 22 Offensive Hacking 28 Defensive Hacking 16 Item Schematics ----------------- Particle Accelerator | -2/Section 7 | Archive Spectral Analyzer | -2/Section 7 | Archive Adv. Micro-nuke Launcher | -2/Section 7 | Archive Adv. Matter Compressor | -2/Section 7 | Archive Adv. Thermal Defense Suite | -2/Section 7 | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Terrabomb Core Reset Matrix Integrity Redistributor Integrated Dissipator LRC Armor LRC Inertial Stabilizer Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMetafiberDriver Manual? 0 Play Time 02:39:04 Cumulative 686.5 hours Start 2024.08.30 @ 09:03:27 End 2024.08.31 @ 15:09:57 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 531 Adventurer 0 Explorer 0 Win Type 3 Total 179 Types 100/9/51/7/3/2/5/1/1 Lore% 81 Gallery% 87 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e6f7ee84-6ab9-4eee-af99-10a064784133