Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 17:24:20 Player: Rainmar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1817) 1817 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 4163 Bonus ------- High Alert Combat Kills 80 Entered Garrisons 200 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 290/290 System Corruption 0% Temperature Warning (388) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Particle Gun Particle Gun Heavy Rocket Launcher > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Flight Unit Core Shielding Particle Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Small Laser Small Laser Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 52 | 6 13 9 4 20 Power 6 | 1 1 1 1 2 Engine 5 | 1 . 1 1 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 20 | 2 6 4 . 8 Treads . | . . . . . Leg 11 | 2 4 . . 5 Wheel 5 | . 2 3 . . Hover 2 | . . 1 . 1 Flight 2 | . . . . 2 Utility 8 | 1 2 1 1 3 Device . | . . . . . Storage 3 | 1 . 1 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . 1 . . 3 Artifact . | . . . . . Weapon 18 | 2 4 3 2 7 Energy Gun 12 | 2 4 1 . 5 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 4 | . . 2 2 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 28 | . 5 4 . 19 Power 2 | . . . . 2 Propulsion 11 | . 1 2 . 8 Utility 3 | . 1 1 . 1 Weapon 12 | . 3 1 . 8 Highest Loss Streak 10 | . 4 2 . 10 To Critical Strikes . | . . . . . Average Backups 5 | . 3 6 7 5 Power 1 | . . 2 2 2 Propulsion 1 | . 1 1 2 1 Utility . | . . . . . Weapon 1 | . . 2 2 2 Tool/Special . | . . . . . Unused Backups 7 | . 1 1 2 3 Power 4 | . . 1 2 1 Propulsion 2 | . 1 . . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 94 83 81 78 Engine 6 | . 1 8 9 7 Core 3 | . 12 2 . . Leg 15 | . 26 . . 16 Wheel 10 | . 1 36 27 5 Hover 1 | . . . . 2 Storage 11 | . 14 11 10 9 Protection 5 | . 8 2 . 5 Energy Gun 16 | . 27 8 . 14 Ballistic Cannon 9 | . . 13 34 12 Launcher 1 | . . . . 2 Peak Build Rating 32 | 6 9 14 25 32 Average Rating 14 | 4 8 11 22 19 On Entrance 10 | . 6 9 13 25 Naked Turns . | . . . . . Heaviest Build 52 | 12 16 29 45 52 Greatest Support 43 | 20 20 40 30 43 Greatest Overweight (x) 17 | . 1 1 1 17 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 8 10 10 Most Carried 8 | 1 8 8 8 8 Average Carried 5 | . 3 6 6 5 Final Capacity 10 | 8 8 10 10 10 Final Carried 8 | 1 5 8 7 6 Class Distribution -------------------- 42% | Mutant 17% | Scavenger-Tank 14% | Scavenger-Mutant 13% | Tank 6% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1451 | 240 255 244 . 712 Remotely . | . . . . . Salvage Created 1509 | . 392 406 . 711 Parts 91 | . 21 29 . 41 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 48 | . 9 13 . 26 Guns 24 | . 8 3 . 13 Cannons 22 | . . 10 . 12 AOE 1 | . . . . 1 Classes Destroyed 8 | . 2 3 . 3 Worker 2 | . . 2 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 13 | . . 3 . 10 Grunt 30 | . 9 10 . 11 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Specialist 2 | . . . . 2 Best Kill Streak 8 | . 3 8 . 6 Combat Bots Only 7 | . 3 7 . 6 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 390 | . 97 57 . 236 Missed 88 | . 14 15 . 59 Hits 302 | . 83 42 . 177 Projectile 302 | . 83 42 . 177 Critical Strikes 5 | . 1 . . 4 Damage Taken 4023 | . 1130 450 . 2443 Core 863 | . 211 99 . 553 Absorbed by Shields . | . . . . . Redirected to Shielding 5 | . . . . 5 Core Remaining (%) 63 | 100 15 75 . . Volleys Fired 159 | . 49 34 . 76 Largest 4 | . 2 2 . 4 Hottest 260 | . 90 80 . 260 Shots Fired 300 | . 90 66 . 144 Gun 196 | . 90 26 . 80 Cannon 93 | . . 40 . 53 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 107 | . . 40 . 67 Thermal 182 | . 90 26 . 66 Explosive 11 | . . . . 11 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 6 . 6 Robot Miss Streak 16 | . 3 8 . 16 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 195 | . 60 47 . 88 Core Hits 139 | . 22 41 . 76 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . . 3 Burn 4 | . 1 . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2936 | . 707 714 . 1515 Guns 1546 | . 707 172 . 667 Cannons 1266 | . . 542 . 724 Explosions 124 | . . . . 124 Melee . | . . . . . Ramming . | . . . . . Kinetic 1347 | . . 542 . 805 Thermal 1465 | . 707 172 . 586 Explosive 124 | . . . . 124 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 37 | . . 21 . 16 Impact . | . . . . . Kinetic 29 | . . 14 . 15 Secondary 8 | . . 7 . 1 Self-Inflicted Damage 167 | . . . . 167 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 531 | . 483 108 . 531 Average Temperature 142 | . 186 34 . 152 Received Heat Transfer 1737 | . 588 222 . 927 Effects 11 | . 8 . . 3 Shutdowns 1 | . 1 . . . Interference 3 | . 3 . . . Matter Decay 2 | . 2 . . . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . 2 . . . Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 1 . . 4 Heat Transferred 3748 | . 1757 400 . 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 55 | 100 100 99 100 11 Level 1 25 | . . . . 50 Level 2 18 | . . . . 36 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 710 | . 87 200 69 710 Initial 69 | . . 17 69 34 Average 204 | . 27 91 61 354 Influence Increases 1469 | . 264 325 4 876 Destroy 0b10 Robot/C 960 | . 180 260 . 520 Destroy 0b10 Robot/NC 20 | . 5 15 . . Destroy Leader 122 | . 42 50 . 30 Allied During Kill 4 | . . . . 4 Successful Hack 32 | . 7 . 4 21 Disable Machine 15 | . . . . 15 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 131 | . . . . 131 Lose Combat Pursuer 135 | . 30 . . 105 Influence Decreases 769 | . 221 203 116 229 Entered New Map 141 | . . 26 96 19 Time Decay 348 | . 181 147 20 . Lost Part 260 | . 40 30 . 190 Lost Ally 20 | . . . . 20 Squads Dispatched 6 | . 2 4 . . Investigation 5 | . 1 4 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 16 14 . 32 Peak Tracking Total 8 | . 4 6 . 8 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 5 4 1 2 Terminals 8 | . 3 3 . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 11 12 2 3 Successful 17 | . 8 6 1 2 Failed 11 | . 3 6 1 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 19 | . 7 9 . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 6 | . 3 3 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 15 | . 7 6 . 2 Record 8 | . 5 3 . . Robot Analysis 1 | . . 1 . . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . 2 . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 5 . 1 Full Trace Events 4 | . 1 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 9 | . . . . 9 Machine Destruction 9 | . . . . 9 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 20 | . . . . 20 Highest-Rated Ally 20 | . . . . 20 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2065 | 66 547 357 48 1047 Spaces Moved 1180 | 53 306 238 41 542 Core 39 | 10 . . . 29 Treads . | . . . . . Legs 606 | 43 283 . . 280 Wheels 507 | . 23 237 41 206 Hover 7 | . . 1 . 6 Flight 21 | . . . . 21 Fastest Speed 50 | 50 80 80 95 95 Average Speed 118 | 106 117 80 95 139 Slowest Speed 900 | 120 190 125 95 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 58 23 5 58 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 48 | . . . . 48 Terrain Destroyed 166 | . . . . 166 Melee . | . . . . . Projectile . | . . . . . AOE 166 | . . . . 166 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1568 | 59 400 336 50 723 Wait 99 | . 16 42 . 41 Move 1175 | 52 305 237 41 540 Hop . | . . . . . Pick Up 36 | 1 8 9 3 15 Fast Attach 15 | 6 3 2 . 4 Attach 26 | . 2 3 3 18 Detach 1 | . . . . 1 Swap 20 | . 10 5 1 4 Drop 16 | . 7 4 2 3 Fire 159 | . 49 34 . 76 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 21 | . . . . 21 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 381 | -10/Materials | Core integrity fell below 50% 406 | -10/Materials | Lost 4 parts (1n1u2w) 490 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Core integrity fell below 20% 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Propulsion x2 796 | -9/Materials | Destroyed 7 combat bots 945 | -9/Materials | Discovered new exit (range 15) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Weapon x2 1019 | -8/Materials | Identified exit to Garrison 1019 | -8/Materials | Entered Garrison 1142 | -8/Garrison | Rescued a captive Derelict 1181 | -8/Garrison | Triggered checkpoint 1237 | -8/Garrison | Triggered checkpoint 1269 | -8/Garrison | Triggered checkpoint 1273 | -8/Garrison | Triggered checkpoint 1273 | -8/Garrison | Triggered checkpoint 1313 | -8/Garrison | Discovered new exit (range 10) 1355 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1431 | -8/Garrison | Lost 10 parts (1p4n1u4w) 1481 | -8/Garrison | Triggered checkpoint 1510 | -8/Garrison | Core integrity fell below 50% 1534 | -8/Garrison | Lost 5 parts (1p2n2w) 1581 | -8/Garrison | Triggered checkpoint 1587 | -8/Garrison | Garrison Relay disabled 1675 | -8/Garrison | Core integrity fell below 20% 1874 | -8/Garrison | Triggered checkpoint 1901 | -8/Garrison | Garrison Relay disabled 2010 | -8/Garrison | Build established: Scavenger-Tank 2066 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Short circuit. Acquired 63 matter. Acquired Hrd. Light Armor Plating. Dropped Broken Aluminum Leg. Acquired 14 matter. Acquired 42 matter. Aluminum Leg destroyed. Particle Gun destroyed. G-47 Trooper destroyed. Acquired 5 matter. Acquired Particle Gun. Connecting with Garrison Terminal... >>Access(Emergency) Found 39 emergency access points. Map updated. The unstable cave ceiling collapses. G-47 Trooper destroyed. Particle Gun destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. 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