Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 14:32:00 Player: btracker Result: Destroyed by G-47 Trooper via exploding Nuclear Reactor Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1548) 1548 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3749 Bonus ------- Follower Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (2) ------ Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Trap Scanner > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Wheel Wheel Compact Wheel Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Power Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon 2 | . . . 1 1 Parts Attached 81 | 7 12 9 14 39 Power 8 | 1 1 1 . 5 Engine 7 | 1 1 . . 5 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 31 | 2 1 3 6 19 Treads . | . . . . . Leg 26 | 2 1 3 6 14 Wheel 5 | . . . . 5 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 2 1 3 Device 3 | 1 . . 1 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 33 | 2 9 3 7 12 Energy Gun 9 | . 5 2 1 1 Energy Cannon 11 | . . . 2 9 Ballistic Gun 5 | 2 1 . 1 1 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . 1 . . . Special Weapon 3 | . 1 . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 44 | . 2 6 3 33 Power 6 | . 1 . . 5 Propulsion 21 | . . 2 2 17 Utility 4 | . . 2 . 2 Weapon 13 | . 1 2 1 9 Highest Loss Streak 10 | . 2 4 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 94 95 94 79 Engine 5 | . 9 8 . 4 Core 4 | . . 5 11 2 Leg 26 | . 28 27 30 23 Device 8 | . 14 5 8 8 Storage 12 | . 14 17 11 8 Protection 1 | . . 2 2 . Energy Gun 11 | . 7 27 6 . Energy Cannon 9 | . . . 11 21 Ballistic Gun 2 | . 7 . 4 . Ballistic Cannon 3 | . . . 7 5 Launcher 1 | . 5 . . . Naked Turns . | . . . . . Heaviest Build 48 | 15 22 24 36 48 Greatest Support 50 | 20 20 30 50 50 Greatest Overweight (x) 6 | . 1 5 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 9 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 2 7 8 9 7 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 9 10 10 1 Class Distribution -------------------- 46% | Mutant 19% | Scavenger-Skirmisher 16% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1446 | 221 264 132 287 542 Remotely . | . . . . . Salvage Created 1940 | 118 277 178 449 918 Parts 111 | 11 15 16 33 36 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | 1 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 39 | . 6 2 14 17 Guns 17 | . 6 2 6 3 Cannons 22 | . . . 8 14 Classes Destroyed 10 | 2 3 1 1 3 Worker 3 | . . 2 . 1 Builder 2 | . . . . 2 Tunneler 5 | 3 . 1 1 . Recycler 5 | 1 1 . . 3 Watcher 5 | . 2 . 1 2 Swarmer 10 | . 3 . 4 3 Grunt 24 | . 3 2 8 11 Duelist 1 | . . . . 1 Sentry 2 | . . . 2 . Hunter 2 | . . . . 2 Best Kill Streak 7 | 4 4 2 7 6 Combat Bots Only 6 | . 3 2 6 5 Max Kills in Single Turn 2 | 2 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 366 | . 34 23 48 261 Missed 114 | . 10 7 15 82 Damage Taken 4557 | . 467 248 415 3427 Core 758 | . 132 15 16 595 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 41 96 . Volleys Fired 202 | 8 41 16 37 100 Largest 4 | 2 2 2 3 4 Hottest 230 | 40 100 110 165 230 Shots Fired 357 | 16 54 29 77 181 Gun 162 | 16 43 29 46 28 Cannon 181 | . . . 29 152 Launcher 3 | . 3 . . . Special 11 | . 8 . 2 1 Kinetic 162 | 16 27 . 46 73 Thermal 136 | . 8 2 21 105 Explosive 3 | . 3 . . . Electromagnetic 56 | . 16 27 10 3 Robot Hit Streak 10 | 4 8 7 10 10 Robot Miss Streak 7 | 2 5 3 4 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 191 | 10 27 17 44 93 Core Hits 90 | 5 13 8 18 46 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 1 2 Blast 3 | . . . 1 2 Corrupt 1 | . . 1 . . Melee Attacks 4 | . 4 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3779 | 138 321 300 777 2243 Guns 1260 | 138 259 260 389 214 Cannons 2400 | . . . 382 2018 Explosions 62 | . 62 . . . Melee . | . . . . . Ramming 57 | . . 40 6 11 Kinetic 1451 | 138 130 . 507 676 Thermal 1745 | . . 18 198 1529 Explosive 62 | . 62 . . . Electromagnetic 464 | . 129 242 66 27 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . 6 6 . 19 Average Corruption 6 | . 6 6 . 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 7 25 . 6 Message Errors 7 | . 2 5 . . Matter Fused 10 | . 2 7 . 1 Energy Discharges 8 | . 2 5 . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 7 | . . 6 . 1 Data Loss (major) 1 | . . 1 . . Misfires 2 | . 1 1 . . Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 239 | . . . 1 238 Projectiles 38 | . . . 1 37 Explosions 201 | . . . . 201 Melee . | . . . . . Knockbacks 10 | . . . 2 8 Impact . | . . . . . Kinetic 9 | . . . 2 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 225 | . . . . 225 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 7 | . . 4 1 2 Kicked 7 | . . 4 1 2 Crushed . | . . . . . Highest Temperature 428 | . 90 249 391 428 Average Temperature 118 | . 28 85 110 161 Received Heat Transfer 1476 | . 78 150 159 1089 Effects 9 | . . . 2 7 Shutdowns 5 | . . . 1 4 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 2738 | . . 37 481 2220 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 327 | 20 205 81 256 327 Initial 86 | . 13 42 . 86 Average 108 | 13 78 45 163 169 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 83 | 100 98 100 52 74 Level 1 16 | . 1 . 47 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 4 5 Investigation 7 | . 1 . 3 3 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 2 . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 12 4 19 36 Peak Tracking Total 8 | . 5 2 8 6 Tactical Retreats 8 | . 2 . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 1 3 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 4 . 3 4 Terminals 10 | . 3 . 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 14 . 9 13 Successful 14 | . 8 . 1 5 Failed 22 | . 6 . 8 8 Catastrophic 8 | . . . 3 5 Database Lockouts . | . . . . . Manual 27 | . 7 . 7 13 Terminals 32 | . 10 . 9 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 6 . 1 5 Level Access Points 2 | . 1 . . 1 Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Maintenance Status 1 | . . . . 1 Transport Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Hauler Manifests 2 | . 1 . . 1 Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 . 3 4 Full Trace Events 9 | . 2 . 3 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 49 | . . 49 18 . Highest-Rated Ally 31 | . . 31 18 . Total Orders . | . . . . . Ally Attacks 9 | . . 9 . . Total Damage 126 | . . 126 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2898 | 150 503 857 471 917 Spaces Moved 1369 | 93 285 503 175 313 Core 14 | 2 . 1 . 11 Treads . | . . . . . Legs 1317 | 91 285 502 175 264 Wheels 38 | . . . . 38 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 145 | 118 126 154 133 165 Slowest Speed 350 | 120 190 300 210 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . 1 . . 2 Exploration Rate (%) 30 | 5 43 64 19 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 12 | . 6 . 2 4 Terrain Destroyed 90 | . 26 . 3 61 Melee . | . . . . . Projectile 48 | . 8 . 3 37 AOE 42 | . 18 . . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1905 | 113 359 552 337 544 Wait 208 | . 8 18 104 78 Move 1365 | 92 284 502 174 313 Hop . | . . . . . Pick Up 15 | 6 5 2 1 1 Fast Attach 51 | 7 6 5 9 24 Attach 18 | . 2 2 2 12 Detach . | . . . . . Swap 13 | . 4 2 3 4 Drop 22 | . 5 1 6 10 Fire 202 | 8 41 16 37 100 Melee 4 | . 4 . . . Ram . | . . . . . Kick 7 | . . 4 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 350 | -10/Materials | Crushed by falling debris 556 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Core integrity fell below 50% 654 | -10/Materials | Entered Mines 789 | -10/Mines | Learned 4 Materials zone layouts 949 | -10/Mines | Learned Materials machine intel 953 | -10/Mines | Learned 2 Materials zone layouts 1185 | -10/Mines | Lost 4 parts (2n1u1w) 1452 | -10/Mines | Discovered exit to Materials (range 8) 1457 | -10/Mines | Build established: Scavenger-Mutant 1511 | -10/Mines | Entered Materials 1511 | -9/Materials | Accompanied by 1 ally 1511 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1512 | -9/Materials | Identified exit to Materials 1513 | -9/Materials | Loaded intel: 61 machine locations 1610 | -9/Materials | Discovered new exit (range 5) 1948 | -9/Materials | Discovered exit to Materials (range 6) 1982 | -9/Materials | Entered another Materials area 1982 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1992 | -8/Materials | Identified exit to Factory 2022 | -8/Materials | Build established: Scavenger-Skirmisher 2467 | -8/Materials | Build established: Gunner 2484 | -8/Materials | Lost 4 parts (3n1w) 2723 | -8/Materials | Lost 9 parts (1p5n3w) 2810 | -8/Materials | Crushed by falling debris 2810 | -8/Materials | Core integrity fell below 50% 2810 | -8/Materials | System corruption reached 10% 2817 | -8/Materials | Crushed by falling debris 2848 | -8/Materials | Lost 10 parts (2p6n1u1w) 2875 | -8/Materials | Core integrity fell below 20% 2899 | -8/Materials | Destroyed by G-47 Trooper via exploding Nuclear Reactor Last Messages --------------- Lgt. Assault Rifle destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Critical hit (Burn: +37). Aluminum Leg destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Acquired Imp. Light Armor Plating. System corrupted: Imp. Ion Engine rejected. Acquired Imp. Light Armor Plating. The unstable cave ceiling collapses. K-01 Serf collects debris. Acquired Titanium Leg. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Nuclear Reactor explodes. G-50 Soldier destroyed. G-47 Trooper destroyed. 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