Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 00:45:05

Player: Horse

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (195)     975
Value Destroyed (5604)     5604
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1787)               1787
              TOTAL SCORE: 11286

 Bonus
-------
High Alert Combat Kills    1587
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     30/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>      --- POWER (2) --------
           (None)
>      --- PROPULSION (3) ---
           (None)
>      --- UTILITY (5) ------
           (None)
>      --- WEAPON (3) -------
       Chainsword
>      --- INVENTORY (5) ----
       Authchip [Weapon]
       Component Analysis Suite
  Mini Grenade Launcher
       Rocket Array
       Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Core Analyzer
           Core Analyzer
           Transmission Jammer
    Medium Armor Plating
>          --- WEAPON -----------
           Scythe
           Scythe
           Scythe
>          --- INVENTORY --------
  Improved Propulsion Shielding
           Authchip [Weapon]
           Component Analysis Suite
      Mini Grenade Launcher
           Rocket Array
           Datajack
           Power Maul
           Scythe
           Spear
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Core Analyzer
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Scythe
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Scythe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             143  | 7   5   41  37  8   17  28  
  Power                    17   | 1   .   2   6   2   3   3   
    Engine                 8    | 1   .   2   3   .   1   1   
    Core                   9    | .   .   .   3   2   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   11  10  4   7   5   
    Treads                 10   | 2   .   5   3   .   .   .   
    Leg                    16   | .   .   .   .   4   7   5   
    Wheel                  12   | .   .   5   7   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   
  Utility                  30   | 1   3   5   10  .   1   10  
    Device                 9    | .   2   1   2   .   .   4   
    Storage                6    | 1   1   1   3   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             12   | .   .   2   4   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   57   | 3   2   23  11  2   6   10  
    Energy Gun             20   | 2   1   14  3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               15   | .   1   8   1   1   2   2   
    Special Weapon         3    | .   .   .   3   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   3   1   4   6   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   2   .   .   .   2   
Parts Lost                 49   | .   .   5   14  5   5   20  
  Power                    11   | .   .   1   2   2   3   3   
  Propulsion               14   | .   .   1   5   3   1   4   
  Utility                  10   | .   .   1   2   .   .   7   
  Weapon                   14   | .   .   2   5   .   1   6   
  Highest Loss Streak      12   | .   .   2   7   1   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  98  94  94  90  94  
  Engine                   8    | .   14  10  8   .   3   5   
  Core                     4    | .   .   .   6   14  7   4   
  Treads                   8    | .   28  11  6   .   .   .   
  Leg                      7    | .   .   .   .   13  25  22  
  Wheel                    8    | .   .   10  18  11  .   .   
  Device                   5    | .   10  9   .   .   .   6   
  Storage                  9    | .   15  11  9   9   9   7   
  Processor                6    | .   .   .   8   9   9   14  
  Hackware                 1    | .   .   5   .   .   .   .   
  Protection               6    | .   .   6   8   9   9   7   
  Energy Gun               13   | .   27  29  7   .   .   .   
  Launcher                 1    | .   .   2   2   2   .   .   
  Slashing Weapon          11   | .   .   .   12  24  26  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             67   | 14  24  40  67  31  29  41  
  Greatest Support         60   | 40  40  40  60  35  45  54  
  Greatest Overweight (x)  5    | 2   .   2   5   2   .   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  20  10  10  10  
  Average Capacity         12   | 7   9   14  14  10  10  9   
  Most Carried             19   | 8   10  15  19  10  10  10  
  Average Carried          10   | 4   8   13  12  10  9   9   
  Final Capacity           15   | 8   10  15  10  10  10  5   
  Final Carried            15   | 8   10  15  10  10  10  5   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 32% | Mutant
  8% | Tank
  7% | Skirmisher
  3% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  
Matter Collected           2180 | 270  80   572  617  136  220  285  
  Remotely                 102  | .    .    .    102  .    .    .    
Salvage Created            6309 | 97   366  1628 1916 470  894  938  
  Parts                    402  | 10   45   104  111  26   52   54   
Haulers Intercepted        15   | .    1    5    5    .    2    2    
Recyclers Shooed           3    | .    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac 
Combat Hostiles Destroyed  133  | .   11  38  34  13  17  20  
  Melee                    49   | .   .   .   12  11  12  14  
  Guns                     36   | .   7   20  9   .   .   .   
  AOE                      47   | .   4   17  13  2   5   6   
Classes Destroyed          15   | 2   6   2   3   .   1   1   
  Worker                   18   | .   1   3   12  .   2   .   
  Builder                  6    | .   1   2   2   .   1   .   
  Tunneler                 5    | 2   .   2   .   .   .   1   
  Hauler                   15   | .   1   5   5   .   2   2   
  Recycler                 8    | 1   1   3   .   .   2   1   
  Mechanic                 2    | .   .   .   .   .   1   1   
  Operator                 2    | .   .   1   1   .   .   .   
  Watcher                  11   | .   3   3   3   .   2   .   
  Swarmer                  40   | .   9   17  .   3   4   7   
  Grunt                    67   | .   2   15  25  7   9   9   
  Brawler                  2    | .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   17   | .   .   6   5   1   3   2   
  Hunter                   5    | .   .   .   1   2   1   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           13   | 3   6   13  9   4   11  7   
  Combat Bots Only         6    | .   6   6   6   4   6   5   
Max Kills in Single Turn   5    | 1   4   5   3   2   5   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 5    | .   3   5   2   1   2   2   
  Melee                    2    | .   .   .   1   2   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   
--------                   Run   | Jun  Mat  Mat  Mat  Gar  Mat  Fac  
Damage Taken               6971  | .    272  1205 1939 547  681  2327 
  Core                     1557  | .    77   239  297  133  105  706  
  Absorbed by Shields      163   | .    .    .    .    .    .    163  
  Redirected to Shielding  106   | .    .    .    .    .    .    106  
  Regen/Repaired (Parts)   129   | .    .    .    68   .    61   .    
Core Remaining (%)         52    | 100  69   40   .    .    2    .    
Volleys Fired              189   | 5    23   79   63   6    8    5    
  Largest                  3     | 2    2    3    3    1    1    1    
  Hottest                  189   | 100  100  189  189  33   30   30   
Shots Fired                400   | 10   43   206  122  6    8    5    
  Gun                      340   | 10   40   190  100  .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 56    | .    3    16   18   6    8    5    
  Special                  4     | .    .    .    4    .    .    .    
  Kinetic                  26    | .    .    4    22   .    .    .    
  Thermal                  290   | 10   40   168  72   .    .    .    
  Explosive                56    | .    3    16   18   6    8    5    
  Electromagnetic          28    | .    .    18   10   .    .    .    
  Robot Hit Streak         21    | 8    5    12   21   3    6    7    
  Robot Miss Streak        4     | 1    3    4    4    1    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        5     | .    3    1    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    
Shots Hit Robots           385   | 8    24   119  116  31   37   50   
  Core Hits                283   | 4    21   83   88   17   37   33   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    10   5    3    1    5    
    Burn                   13    | .    .    10   3    .    .    .    
    Sever                  9     | .    .    .    2    3    1    3    
    Impale                 2     | .    .    .    .    .    .    2    
Melee Attacks              236   | .    .    .    67   52   40   77   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 208   | .    .    .    67   52   40   49   
  Piercing                 25    | .    .    .    .    .    .    25   
  Sneak Attacks            19    | .    .    .    6    .    4    9    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        32    | .    .    .    6    10   8    8    
Damage Inflicted           13793 | 99   605  2968 5046 1174 1949 1952 
  Guns                     3333  | 99   278  1749 1207 .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               5403  | .    327  1219 2395 287  811  364  
  Melee                    5012  | .    .    .    1399 887  1138 1588 
  Ramming                  9     | .    .    .    9    .    .    .    
  Kinetic                  196   | .    .    45   151  .    .    .    
  Thermal                  3090  | 99   278  1628 1085 .    .    .    
  Explosive                5053  | .    327  1047 2217 287  811  364  
  Electromagnetic          433   | .    .    248  185  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 4635  | .    .    .    1399 887  1138 1211 
  Piercing                 377   | .    .    .    .    .    .    377  
Highest Corruption         29    | .    .    .    .    .    .    29   
  Average Corruption       3     | .    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            517   | .    .    25   226  27   129  110  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               287   | .    .    25   167  .    95   .    
  Melee                    230   | .    .    .    59   27   34   110  
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      406   | .    40   93   178  20   75   .    
  Shots                    13    | .    1    4    4    2    2    .    
  Rammed                   3     | .    .    2    1    .    .    .    
Targets Rammed             3     | .    .    2    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        395   | 195  374  387  395  18   41   120  
  Average Temperature      114   | 99   117  118  120  6    18   52   
  Received Heat Transfer   2076  | .    24   246  909  216  279  402  
  Effects                  10    | .    .    8    2    .    .    .    
    Energy Bleed           6     | .    .    5    1    .    .    .    
    Interference           3     | .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    
  Parts Melted             21    | .    1    14   6    .    .    .    
  Heat Transferred         8331  | 296  814  4901 2320 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  
Peak Influence             1318 | 15   171  751  1164 1318 1222 808  
  Initial                  754  | .    9    .    266  754  642  504  
  Average                  555  | 6    37   378  711  1066 892  647  
Maximum Alert Level        4    | .    .    3    4    4    4    3    
  Low Security (%)         21   | 100  100  22   .    .    .    .    
  Level 1                  9    | .    .    19   16   .    .    .    
  Level 2                  36   | .    .    54   28   .    34   73   
  Level 3                  24   | .    .    2    49   43   34   26   
  Level 4                  8    | .    .    .    5    56   31   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    5    9    .    2    7    
  Investigation            10   | .    1    3    4    .    1    1    
  Extermination            1    | .    .    .    .    .    .    1    
  Reinforcement            13   | .    1    2    5    .    1    4    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    1    2    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac 
Distress Signals           11   | .   .   1   4   .   5   1   
Communications Jammed      8    | .   .   .   .   .   .   8   
  Distress Signals         8    | .   .   .   .   .   .   8   
Times Spotted              207  | .   17  47  70  14  25  34  
  Peak Tracking Total      9    | .   4   7   9   4   7   7   
  Tactical Retreats        19   | .   .   .   15  1   2   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac 
Traps Triggered            8    | .   .   3   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  
----------                 Run  | Jun Mat Mat Mat Gar Mat Fac 
Machines Disabled          14   | .   1   .   6   5   2   .   
  Max in Single Turn       3    | .   1   .   3   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   2   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac 
Machines Accessed          43   | .   9   8   10  2   5   9   
  Terminals                31   | .   7   7   6   2   4   5   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          4    | .   2   .   1   .   .   1   
  Scanalyzers              2    | .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                127  | .   37  25  35  5   12  13  
  Successful               55   | .   13  13  21  .   6   2   
  Failed                   71   | .   23  12  14  5   6   11  
    Catastrophic           17   | .   4   2   2   1   3   5   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   59   | .   17  13  18  .   5   6   
  Terminals                96   | .   29  22  23  5   10  7   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   2   .   2   .   
  Recycling Units          15   | .   8   .   5   .   .   2   
  Scanalyzers              7    | .   .   3   4   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   
Terminal Hacks             26   | .   8   7   8   .   3   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   
  Robot Analysis           6    | .   2   1   1   .   2   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   1   .   1   .   
  Machine Index            1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   
  Unreport Threat          6    | .   3   1   2   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   2   .   
  Scan Component           2    | .   .   .   1   .   1   .   
  Repair                   2    | .   .   .   1   .   1   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 6    | .   .   2   4   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   
  Analyze                  3    | .   .   1   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         16   | .   4   4   5   .   1   2   
  Terminals                10   | .   3   4   2   .   1   .   
    Botnet                 9    | .   3   3   2   .   1   .   
    Operators              1    | .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   3   .   .   1   
    Monitor                1    | .   .   .   1   .   .   .   
    Reject                 3    | .   1   .   1   .   .   1   
    Recyclers              1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         39   | .   9   8   7   2   4   9   
  Full Trace Events        15   | .   4   4   3   2   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   .   
  Time                     70   | .   .   .   32  .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   2   .   1   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  
------------               Run  | Jun Mat Mat Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   3   
  Non-combat               3    | .   .   .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   
  parse_system             1    | .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   1   
Relay Couplers Released    11   | .   .   .   .   9   .   2   
  Machine Destruction      11   | .   .   .   .   9   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  
--------                   Run  | Jun Mat Mat Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac 
Robot Analysis Total       6    | .   2   1   1   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  
Turns Passed               6518 | 129  910  1531 1792 534  456  1166 
Spaces Moved               3841 | 60   510  868  1148 347  211  697  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   842  | 54   510  226  52   .    .    .    
  Legs                     1035 | .    .    .    .    127  211  697  
  Wheels                   1958 | .    .    642  1096 220  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  105  80   80   120  120  
  Average Speed            122  | 154  160  126  108  105  120  120  
  Slowest Speed            320  | 160  160  160  320  260  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       47   | 4    87   74   73   55   16   23   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 22   | .    .    .    11   .    .    11   
Terrain Destroyed          474  | .    25   116  156  100  47   30   
  Melee                    22   | .    .    .    11   .    .    11   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      452  | .    25   116  145  100  47   19   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  
Total                      5013 | 84   562  1132 1506 449  357  923  
  Wait                     508  | 3    17   107  163  29   85   104  
  Move                     3836 | 59   509  867  1148 346  210  697  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  70   | 9    4    19   23   .    2    13   
  Fast Attach              35   | 6    2    2    11   4    5    5    
  Attach                   30   | .    .    7    11   .    2    10   
  Detach                   3    | .    1    1    .    .    1    .    
  Swap                     78   | 1    3    32   15   4    10   13   
  Drop                     61   | 1    3    16   21   2    5    13   
  Fire                     189  | 5    23   79   63   6    8    5    
  Melee                    179  | .    .    .    50   37   29   63   
  Ram                      2    | .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    
  Escape Stasis            21   | .    .    .    .    21   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 14)
  130 | -11/Junkyard  | Entered Materials
  130 | -10/Materials | Discovered new exit (range 14)
  314 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 9)
  598 | -10/Materials | Discovered new exit (range 16)
  676 | -10/Materials | Central database locked down
  760 | -10/Materials | Discovered new exit (range 12)
  929 | -10/Materials | Identified exit to Materials
 1040 | -10/Materials | Entered another Materials area
 1040 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1450 | -9/Materials  | Build established: Skirmisher
 1859 | -9/Materials  | Identified exit to Mines
 1960 | -9/Materials  | Discovered new exit (range 4)
 2266 | -9/Materials  | Build established: Tank
 2403 | -9/Materials  | Core integrity fell below 50%
 2554 | -9/Materials  | Discovered new exit (range 7)
 2571 | -9/Materials  | Entered another Materials area
 2571 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2598 | -8/Materials  | Discovered new exit (range 9)
 2932 | -8/Materials  | Lost 7 parts (3n1u3w)
 3134 | -8/Materials  | Repaired Imp. Ion Engine?
 3417 | -8/Materials  | Lost 3 parts (1p1n1w)
 3652 | -8/Materials  | Build established: Scavenger-Mutant
 4066 | -8/Materials  | Discovered new exit (range 8)
 4197 | -8/Materials  | Core integrity fell below 50%
 4221 | -8/Materials  | Discovered new exit (range 13)
 4266 | -8/Materials  | Identified exit to Storage
 4363 | -8/Materials  | Discovered new exit (range 10)
 4363 | -8/Materials  | Identified exit to Garrison
 4363 | -8/Materials  | Entered Garrison
 4414 | -8/Garrison   | Phase Generator disabled
 4455 | -8/Garrison   | Triggered checkpoint
 4502 | -8/Garrison   | Triggered checkpoint
 4520 | -8/Garrison   | Discovered new exit (range 12)
 4551 | -8/Garrison   | Garrison Relay disabled
 4714 | -8/Garrison   | Triggered checkpoint
 4775 | -8/Garrison   | Garrison Relay disabled
 4818 | -8/Garrison   | Discovered new exit (range 15)
 4897 | -8/Garrison   | Entered Materials
 5133 | -8/Materials  | Core integrity fell below 20%
 5222 | -8/Materials  | Lost 3 parts (2p1n)
 5287 | -8/Materials  | Repaired Carbon-fiber Leg
 5350 | -8/Materials  | Discovered new exit (range 4)
 5353 | -8/Materials  | Entered Factory
 5353 | -7/Factory    | Evolved 2 slots: Utility x2
 5644 | -7/Factory    | Found Prototype Launcher
 5645 | -7/Factory    | Identified Rocket Array
 5650 | -7/Factory    | Found Rocket Array
 5653 | -7/Factory    | Found Rocket Array
 6136 | -7/Factory    | Build established: Mutant
 6348 | -7/Factory    | Lost 7 parts (2p1n2u2w)
 6397 | -7/Factory    | Crushed by falling debris
 6465 | -7/Factory    | Core integrity fell below 50%
 6505 | -7/Factory    | System corruption reached 10%
 6513 | -7/Factory    | Core integrity fell below 20%
 6519 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
06504_ Core Analyzer destroyed.
06504_ Scythe destroyed.
06504_ System corrupted by crushing effect (+5). <x2>
06505_ I-36 Angel distress signal jammed. <x2>
06506_ Core Analyzer destroyed.
06506_ System corrupted by crushing effect (+3).
06506_ Knocked back.
06507_ Imp. Carbon-fiber Leg severed.
06508_ I-36 Angel distress signal jammed. <x4>
06512_ System corrupted: Heat flow error (+140).
06512_ Med. Storage Unit destroyed.
06512_ Transmission Jammer destroyed.
06512_ System corrupted by crushing effect (+4).
06512_ System corrupted by crushing effect (+3).
06512_ Spear follow-up attack on L-41 Fighter.
06512_ L-41 Fighter suffers critical hit (Impale).
06514_ Chainsword destroyed.
06514_ Spear destroyed.
06514_ System corrupted by crushing effect (+2).
06514_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????###### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????? ???????????????????? |
| ????????????????????????????   #?????????????????? |
| ????????????????????????????   #?????????????????? |
| ????????????????????????????   #?????????????????? |
| ???????????????????????????#   #?????????????????? |
| ???????????????????????????#   #?????????????????? |
| ???????????????????????????#   +??????????????     |
| ???????????????????????????#   #??????????????     |
| ??????????????????????????##   ################### |
| ??????????????????????????#      u                 |
| ??????????????????????????#                        |
| ??????????????????????????# k                      |
| ??????????????????????????#     """                |
| ????????????????????????###     """                |
| ????????????????????????#""b i  """                |
| ????????????????????????#"bg/    %              =  |
| ????????????????????????#@F*                   %[  |
| ????????????????????????#"l                     =G |
| ????????????????????????###                        |
| ??????????????????????????#    %%=              %  |
| ??????????????????????????#    %!%                 |
| ??????????????????????????#    *#########          |
| ??????????????????????????#a    #       #          |
| ????????????????????????        ##  #####          |
| ?????????????????????           #??????##          |
| ????????????????????            #??????##          |
| ???????????????????             #??????##          |
| ??????????????????              #???????#          |
| ???????????????????##############???????#########+ |
| ??????????????????????????????????????????###      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????# """  |
| ????????????????????????????????????????????# """  |
| ????????????????????????????????????????????# """  |
| ????????????????????????????????????????????#=     |
| ????????????????????????????????????????????#!     |
| ????????????????????????????????????????????#%]    |
| ??????????a????????????????????????????????####### |
| ???????????????????????????????????????????##??##  |
| ???????????????????????????????????????????????# # |
| ???????????????????????????????????????????????##? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                55
Core Analysis              9
Recoil Reduction           3
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
  Shield Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalImprovedActivator
  Manual?         0
Play Time         01:21:23
  Cumulative      1072.4 hours
  Start           2023.09.25 @ 12:31:04
  End             2023.09.26 @ 00:45:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          445
  Rogue           445
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           12/0/1/1/0/0/0/0/0
Lore%             72
Gallery%          84
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5774ce5-7e1e-4789-950f-6b9554c6585d