Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 00:45:05 Player: Horse Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (195) 975 Value Destroyed (5604) 5604 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1787) 1787 TOTAL SCORE: 11286 Bonus ------- High Alert Combat Kills 1587 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 30/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Authchip [Weapon] Component Analysis Suite Mini Grenade Launcher Rocket Array Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Core Analyzer Core Analyzer Transmission Jammer Medium Armor Plating > --- WEAPON ----------- Scythe Scythe Scythe > --- INVENTORY -------- Improved Propulsion Shielding Authchip [Weapon] Component Analysis Suite Mini Grenade Launcher Rocket Array Datajack Power Maul Scythe Spear [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Core Analyzer Device Structural Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 143 | 7 5 41 37 8 17 28 Power 17 | 1 . 2 6 2 3 3 Engine 8 | 1 . 2 3 . 1 1 Core 9 | . . . 3 2 2 2 Reactor . | . . . . . . . Propulsion 39 | 2 . 11 10 4 7 5 Treads 10 | 2 . 5 3 . . . Leg 16 | . . . . 4 7 5 Wheel 12 | . . 5 7 . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 30 | 1 3 5 10 . 1 10 Device 9 | . 2 1 2 . . 4 Storage 6 | 1 1 1 3 . . . Processor 2 | . . . 1 . . 1 Hackware 1 | . . 1 . . . . Protection 12 | . . 2 4 . 1 5 Artifact . | . . . . . . . Weapon 57 | 3 2 23 11 2 6 10 Energy Gun 20 | 2 1 14 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . Ballistic Cannon . | . . . . . . . Launcher 15 | . 1 8 1 1 2 2 Special Weapon 3 | . . . 3 . . . Impact Weapon . | . . . . . . . Slashing Weapon 14 | . . . 3 1 4 6 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . 2 . . . 2 Parts Lost 49 | . . 5 14 5 5 20 Power 11 | . . 1 2 2 3 3 Propulsion 14 | . . 1 5 3 1 4 Utility 10 | . . 1 2 . . 7 Weapon 14 | . . 2 5 . 1 6 Highest Loss Streak 12 | . . 2 7 1 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 98 94 94 90 94 Engine 8 | . 14 10 8 . 3 5 Core 4 | . . . 6 14 7 4 Treads 8 | . 28 11 6 . . . Leg 7 | . . . . 13 25 22 Wheel 8 | . . 10 18 11 . . Device 5 | . 10 9 . . . 6 Storage 9 | . 15 11 9 9 9 7 Processor 6 | . . . 8 9 9 14 Hackware 1 | . . 5 . . . . Protection 6 | . . 6 8 9 9 7 Energy Gun 13 | . 27 29 7 . . . Launcher 1 | . . 2 2 2 . . Slashing Weapon 11 | . . . 12 24 26 21 Naked Turns . | . . . . . . . Heaviest Build 67 | 14 24 40 67 31 29 41 Greatest Support 60 | 40 40 40 60 35 45 54 Greatest Overweight (x) 5 | 2 . 2 5 2 . 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 8 10 15 20 10 10 10 Average Capacity 12 | 7 9 14 14 10 10 9 Most Carried 19 | 8 10 15 19 10 10 10 Average Carried 10 | 4 8 13 12 10 9 9 Final Capacity 15 | 8 10 15 10 10 10 5 Final Carried 15 | 8 10 15 10 10 10 5 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Mutant 8% | Tank 7% | Skirmisher 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 2180 | 270 80 572 617 136 220 285 Remotely 102 | . . . 102 . . . Salvage Created 6309 | 97 366 1628 1916 470 894 938 Parts 402 | 10 45 104 111 26 52 54 Haulers Intercepted 15 | . 1 5 5 . 2 2 Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 133 | . 11 38 34 13 17 20 Melee 49 | . . . 12 11 12 14 Guns 36 | . 7 20 9 . . . AOE 47 | . 4 17 13 2 5 6 Classes Destroyed 15 | 2 6 2 3 . 1 1 Worker 18 | . 1 3 12 . 2 . Builder 6 | . 1 2 2 . 1 . Tunneler 5 | 2 . 2 . . . 1 Hauler 15 | . 1 5 5 . 2 2 Recycler 8 | 1 1 3 . . 2 1 Mechanic 2 | . . . . . 1 1 Operator 2 | . . 1 1 . . . Watcher 11 | . 3 3 3 . 2 . Swarmer 40 | . 9 17 . 3 4 7 Grunt 67 | . 2 15 25 7 9 9 Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 17 | . . 6 5 1 3 2 Hunter 5 | . . . 1 2 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 13 | 3 6 13 9 4 11 7 Combat Bots Only 6 | . 6 6 6 4 6 5 Max Kills in Single Turn 5 | 1 4 5 3 2 5 2 Gunslinging 1 | . 1 . . . . . Exploded 5 | . 3 5 2 1 2 2 Melee 2 | . . . 1 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 6971 | . 272 1205 1939 547 681 2327 Core 1557 | . 77 239 297 133 105 706 Absorbed by Shields 163 | . . . . . . 163 Redirected to Shielding 106 | . . . . . . 106 Regen/Repaired (Parts) 129 | . . . 68 . 61 . Core Remaining (%) 52 | 100 69 40 . . 2 . Volleys Fired 189 | 5 23 79 63 6 8 5 Largest 3 | 2 2 3 3 1 1 1 Hottest 189 | 100 100 189 189 33 30 30 Shots Fired 400 | 10 43 206 122 6 8 5 Gun 340 | 10 40 190 100 . . . Cannon . | . . . . . . . Launcher 56 | . 3 16 18 6 8 5 Special 4 | . . . 4 . . . Kinetic 26 | . . 4 22 . . . Thermal 290 | 10 40 168 72 . . . Explosive 56 | . 3 16 18 6 8 5 Electromagnetic 28 | . . 18 10 . . . Robot Hit Streak 21 | 8 5 12 21 3 6 7 Robot Miss Streak 4 | 1 3 4 4 1 1 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 385 | 8 24 119 116 31 37 50 Core Hits 283 | 4 21 83 88 17 37 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 24 | . . 10 5 3 1 5 Burn 13 | . . 10 3 . . . Sever 9 | . . . 2 3 1 3 Impale 2 | . . . . . . 2 Melee Attacks 236 | . . . 67 52 40 77 Impact . | . . . . . . . Slashing 208 | . . . 67 52 40 49 Piercing 25 | . . . . . . 25 Sneak Attacks 19 | . . . 6 . 4 9 Combat Hostiles . | . . . . . . . Follow-up Attacks 32 | . . . 6 10 8 8 Damage Inflicted 13793 | 99 605 2968 5046 1174 1949 1952 Guns 3333 | 99 278 1749 1207 . . . Cannons . | . . . . . . . Explosions 5403 | . 327 1219 2395 287 811 364 Melee 5012 | . . . 1399 887 1138 1588 Ramming 9 | . . . 9 . . . Kinetic 196 | . . 45 151 . . . Thermal 3090 | 99 278 1628 1085 . . . Explosive 5053 | . 327 1047 2217 287 811 364 Electromagnetic 433 | . . 248 185 . . . Impact . | . . . . . . . Slashing 4635 | . . . 1399 887 1138 1211 Piercing 377 | . . . . . . 377 Highest Corruption 29 | . . . . . . 29 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 517 | . . 25 226 27 129 110 Projectiles . | . . . . . . . Explosions 287 | . . 25 167 . 95 . Melee 230 | . . . 59 27 34 110 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 406 | . 40 93 178 20 75 . Shots 13 | . 1 4 4 2 2 . Rammed 3 | . . 2 1 . . . Targets Rammed 3 | . . 2 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 395 | 195 374 387 395 18 41 120 Average Temperature 114 | 99 117 118 120 6 18 52 Received Heat Transfer 2076 | . 24 246 909 216 279 402 Effects 10 | . . 8 2 . . . Energy Bleed 6 | . . 5 1 . . . Interference 3 | . . 3 . . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 21 | . 1 14 6 . . . Heat Transferred 8331 | 296 814 4901 2320 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 1318 | 15 171 751 1164 1318 1222 808 Initial 754 | . 9 . 266 754 642 504 Average 555 | 6 37 378 711 1066 892 647 Maximum Alert Level 4 | . . 3 4 4 4 3 Low Security (%) 21 | 100 100 22 . . . . Level 1 9 | . . 19 16 . . . Level 2 36 | . . 54 28 . 34 73 Level 3 24 | . . 2 49 43 34 26 Level 4 8 | . . . 5 56 31 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 2 5 9 . 2 7 Investigation 10 | . 1 3 4 . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 13 | . 1 2 5 . 1 4 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . 1 2 . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 11 | . . 1 4 . 5 1 Communications Jammed 8 | . . . . . . 8 Distress Signals 8 | . . . . . . 8 Times Spotted 207 | . 17 47 70 14 25 34 Peak Tracking Total 9 | . 4 7 9 4 7 7 Tactical Retreats 19 | . . . 15 1 2 1 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 8 | . . 3 . 4 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 14 | . 1 . 6 5 2 . Max in Single Turn 3 | . 1 . 3 1 1 . Garrison Access 1 | . . . . . . 1 Garrison Relay 2 | . . . . 2 . . Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 43 | . 9 8 10 2 5 9 Terminals 31 | . 7 7 6 2 4 5 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . 1 . 1 . Recycling Units 4 | . 2 . 1 . . 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 127 | . 37 25 35 5 12 13 Successful 55 | . 13 13 21 . 6 2 Failed 71 | . 23 12 14 5 6 11 Catastrophic 17 | . 4 2 2 1 3 5 Database Lockouts 1 | . 1 . . . . . Manual 59 | . 17 13 18 . 5 6 Terminals 96 | . 29 22 23 5 10 7 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . 2 . 2 . Recycling Units 15 | . 8 . 5 . . 2 Scanalyzers 7 | . . 3 4 . . . Garrison Access 3 | . . . 1 . . 2 Terminal Hacks 26 | . 8 7 8 . 3 . Robot Schematic 1 | . . . 1 . . . Robot Analysis 6 | . 2 1 1 . 2 . Prototype ID Bank 3 | . 1 1 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 3 | . . 1 1 . 1 . Machine Index 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 6 | . 3 1 2 . . . Locate Traps 1 | . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 6 | . . 2 4 . . . Insert Component 3 | . . 1 2 . . . Analyze 3 | . . 1 2 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 16 | . 4 4 5 . 1 2 Terminals 10 | . 3 4 2 . 1 . Botnet 9 | . 3 3 2 . 1 . Operators 1 | . . 1 . . . . Fabricators 1 | . . . . . . 1 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . 3 . . 1 Monitor 1 | . . . 1 . . . Reject 3 | . 1 . 1 . . 1 Recyclers 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 39 | . 9 8 7 2 4 9 Full Trace Events 15 | . 4 4 3 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . 1 . Time 70 | . . . 32 . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 2 . 1 . . . Parts Scanalyzed 3 | . . 1 2 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . . 3 Non-combat 3 | . . . . . . 3 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released 11 | . . . . 9 . 2 Machine Destruction 11 | . . . . 9 . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total 6 | . 2 1 1 . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 6518 | 129 910 1531 1792 534 456 1166 Spaces Moved 3841 | 60 510 868 1148 347 211 697 Core 6 | 6 . . . . . . Treads 842 | 54 510 226 52 . . . Legs 1035 | . . . . 127 211 697 Wheels 1958 | . . 642 1096 220 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 80 80 120 120 Average Speed 122 | 154 160 126 108 105 120 120 Slowest Speed 320 | 160 160 160 320 260 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 47 | 4 87 74 73 55 16 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 22 | . . . 11 . . 11 Terrain Destroyed 474 | . 25 116 156 100 47 30 Melee 22 | . . . 11 . . 11 Projectile . | . . . . . . . AOE 452 | . 25 116 145 100 47 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 5013 | 84 562 1132 1506 449 357 923 Wait 508 | 3 17 107 163 29 85 104 Move 3836 | 59 509 867 1148 346 210 697 Hop . | . . . . . . . Pick Up 70 | 9 4 19 23 . 2 13 Fast Attach 35 | 6 2 2 11 4 5 5 Attach 30 | . . 7 11 . 2 10 Detach 3 | . 1 1 . . 1 . Swap 78 | 1 3 32 15 4 10 13 Drop 61 | 1 3 16 21 2 5 13 Fire 189 | 5 23 79 63 6 8 5 Melee 179 | . . . 50 37 29 63 Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 21 | . . . . 21 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 130 | -11/Junkyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 9) 598 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Central database locked down 760 | -10/Materials | Discovered new exit (range 12) 929 | -10/Materials | Identified exit to Materials 1040 | -10/Materials | Entered another Materials area 1040 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1450 | -9/Materials | Build established: Skirmisher 1859 | -9/Materials | Identified exit to Mines 1960 | -9/Materials | Discovered new exit (range 4) 2266 | -9/Materials | Build established: Tank 2403 | -9/Materials | Core integrity fell below 50% 2554 | -9/Materials | Discovered new exit (range 7) 2571 | -9/Materials | Entered another Materials area 2571 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2598 | -8/Materials | Discovered new exit (range 9) 2932 | -8/Materials | Lost 7 parts (3n1u3w) 3134 | -8/Materials | Repaired Imp. Ion Engine? 3417 | -8/Materials | Lost 3 parts (1p1n1w) 3652 | -8/Materials | Build established: Scavenger-Mutant 4066 | -8/Materials | Discovered new exit (range 8) 4197 | -8/Materials | Core integrity fell below 50% 4221 | -8/Materials | Discovered new exit (range 13) 4266 | -8/Materials | Identified exit to Storage 4363 | -8/Materials | Discovered new exit (range 10) 4363 | -8/Materials | Identified exit to Garrison 4363 | -8/Materials | Entered Garrison 4414 | -8/Garrison | Phase Generator disabled 4455 | -8/Garrison | Triggered checkpoint 4502 | -8/Garrison | Triggered checkpoint 4520 | -8/Garrison | Discovered new exit (range 12) 4551 | -8/Garrison | Garrison Relay disabled 4714 | -8/Garrison | Triggered checkpoint 4775 | -8/Garrison | Garrison Relay disabled 4818 | -8/Garrison | Discovered new exit (range 15) 4897 | -8/Garrison | Entered Materials 5133 | -8/Materials | Core integrity fell below 20% 5222 | -8/Materials | Lost 3 parts (2p1n) 5287 | -8/Materials | Repaired Carbon-fiber Leg 5350 | -8/Materials | Discovered new exit (range 4) 5353 | -8/Materials | Entered Factory 5353 | -7/Factory | Evolved 2 slots: Utility x2 5644 | -7/Factory | Found Prototype Launcher 5645 | -7/Factory | Identified Rocket Array 5650 | -7/Factory | Found Rocket Array 5653 | -7/Factory | Found Rocket Array 6136 | -7/Factory | Build established: Mutant 6348 | -7/Factory | Lost 7 parts (2p1n2u2w) 6397 | -7/Factory | Crushed by falling debris 6465 | -7/Factory | Core integrity fell below 50% 6505 | -7/Factory | System corruption reached 10% 6513 | -7/Factory | Core integrity fell below 20% 6519 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06504_ Core Analyzer destroyed. 06504_ Scythe destroyed. 06504_ System corrupted by crushing effect (+5). 06505_ I-36 Angel distress signal jammed. 06506_ Core Analyzer destroyed. 06506_ System corrupted by crushing effect (+3). 06506_ Knocked back. 06507_ Imp. Carbon-fiber Leg severed. 06508_ I-36 Angel distress signal jammed. 06512_ System corrupted: Heat flow error (+140). 06512_ Med. Storage Unit destroyed. 06512_ Transmission Jammer destroyed. 06512_ System corrupted by crushing effect (+4). 06512_ System corrupted by crushing effect (+3). 06512_ Spear follow-up attack on L-41 Fighter. 06512_ L-41 Fighter suffers critical hit (Impale). 06514_ Chainsword destroyed. 06514_ Spear destroyed. 06514_ System corrupted by crushing effect (+2). 06514_ System corrupted by crushing effect (+5). 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Storage Unit | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalImprovedActivator Manual? 0 Play Time 01:21:23 Cumulative 1072.4 hours Start 2023.09.25 @ 12:31:04 End 2023.09.26 @ 00:45:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 445 Rogue 445 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5774ce5-7e1e-4789-950f-6b9554c6585d