Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.13 @ 21:25:31 Player: FUMI Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (525) 525 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2115 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Treads Flight Unit Medium Storage Unit Terrain Scanner Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Terrain Scanner > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Medium Storage Unit Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Assault Rifle Heavy Assault Rifle Light Cannon [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 8 5 5 1 . 8 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 3 1 2 . . 3 Treads 1 | 1 . . . . . Leg . | . . . . . . Wheel 7 | 2 1 2 . . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 2 4 1 . . 1 Device 3 | . 2 1 . . . Storage 4 | 2 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 7 | 2 . 1 1 . 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 1 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . 1 . 14 Power 2 | . . . . . 2 Propulsion 6 | . . . . . 6 Utility 1 | . . . . . 1 Weapon 6 | . . . 1 . 5 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 98 100 100 69 Engine 11 | . 14 11 11 11 6 Wheel 28 | . 28 31 33 33 20 Device 15 | . 10 22 22 22 9 Storage 11 | . 13 11 11 11 11 Energy Gun 8 | . 14 11 8 . . Ballistic Gun 14 | . 14 11 13 22 17 Naked Turns . | . . . . . . Heaviest Build 31 | 14 31 24 25 25 25 Greatest Support 36 | 20 26 36 36 36 36 Greatest Overweight (x) 3 | 1 1 . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 1 7 9 9 10 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 651 | 157 202 58 58 . 176 Remotely . | . . . . . . Salvage Created 615 | . 229 58 71 . 257 Parts 35 | . 13 2 10 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 7 1 4 . 6 Guns 16 | . 7 1 4 . 4 Cannons 2 | . . . . . 2 Classes Destroyed 4 | . 2 1 . . 1 Swarmer 9 | . 3 . 4 . 2 Grunt 6 | . 4 . . . 2 Sentry 2 | . . 1 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 3 1 4 . 3 Combat Bots Only 4 | . 3 1 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1809 | . 190 55 242 . 1322 Core 459 | . 57 . 30 . 372 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 26 | . . 26 . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 55 | . 18 4 10 . 23 Largest 2 | . 2 2 2 . 2 Hottest 73 | . 70 73 73 . 58 Shots Fired 108 | . 36 8 19 . 45 Gun 96 | . 36 8 19 . 33 Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | . 18 4 11 . 45 Thermal 30 | . 18 4 8 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 12 16 5 . 9 Robot Miss Streak 4 | . 3 1 4 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 72 | . 24 6 10 . 32 Core Hits 34 | . 11 2 4 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 3 . . . . Burn 2 | . 2 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 987 | . 297 90 150 . 450 Guns 819 | . 297 90 142 . 290 Cannons 160 | . . . . . 160 Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 765 | . 171 52 92 . 450 Thermal 214 | . 126 38 50 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots . | . . . . . . Rammed 4 | . 1 . 3 . . Targets Rammed 4 | . 1 . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 66 . . . 20 Average Temperature 20 | . 23 . . . 10 Received Heat Transfer 323 | . 72 9 20 . 222 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 777 | . 518 111 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 261 | . 261 78 136 . . Initial 31 | . . 31 26 . . Average 76 | . 119 30 55 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 84 | 100 67 100 100 . . Level 1 15 | . 32 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 18 8 17 . 10 Peak Tracking Total 20 | . 4 4 20 . 4 Tactical Retreats 6 | . 4 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 12 | . 5 6 1 . . Terminals 8 | . 4 3 1 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 10 14 1 . . Successful 10 | . 1 9 . . . Failed 15 | . 9 5 1 . . Catastrophic 4 | . 2 1 1 . . Database Lockouts . | . . . . . . Manual 12 | . 7 4 1 . . Terminals 17 | . 8 8 1 . . Fabricators . | . . . . . . Repair Stations 6 | . 2 4 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 5 . . . Record 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 3 | . . 3 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 1462 | 46 489 306 157 169 295 Spaces Moved 1222 | 39 398 219 144 197 225 Core 5 | 4 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1214 | 35 398 219 144 197 221 Hover . | . . . . . . Flight 3 | . . . . . 3 Fastest Speed 50 | 50 80 86 86 86 86 Average Speed 86 | 77 82 86 86 86 96 Slowest Speed 200 | 95 95 86 86 86 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 67 28 27 12 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1512 | 52 519 329 158 196 258 Wait 182 | . 88 94 . . . Move 1217 | 38 397 218 143 196 225 Hop . | . . . . . . Pick Up 16 | 4 7 4 1 . . Fast Attach 13 | 6 3 1 . . 3 Attach 10 | 2 . 2 1 . 5 Detach 5 | 2 1 . . . 2 Swap 4 | . 2 2 . . . Drop 6 | . 2 4 . . . Fire 55 | . 18 4 10 . 23 Melee . | . . . . . . Ram 4 | . 1 . 3 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 645 | -9/Materials | Repaired Wheel 800 | -9/Materials | Discovered new exit (range 10) 842 | -9/Materials | Entered Mines 858 | -9/Mines | Discovered new exit (range 13) 977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 982 | -9/Mines | Assembled infested the area 999 | -9/Mines | Entered Zion 1025 | -7/Zion | Discovered new exit (range 15) 1094 | -7/Zion | Received a visual enhancement algorithm 1168 | -7/Zion | Entered Proximity Caves 1272 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1329 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1336 | -6/Proximity Caves | Learned 8 Factory zone layouts 1367 | -6/Proximity Caves | Core integrity fell below 50% 1390 | -6/Proximity Caves | Lost 3 parts (1p2w) 1454 | -6/Proximity Caves | Core integrity fell below 20% 1463 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01402_ Found 32 Matter. 01403_ Acquired 15 matter. 01415_ Acquired Wheel. 01417_ Acquired 10 matter. 01428_ Wheel destroyed. 01435_ Acquired Wheel. 01441_ Wheel destroyed. 01443_ S-27 Virus destroyed. 01443_ Switching to secondary target: S-27 Virus. 01448_ Assault Rifle destroyed. 01449_ S-27 Virus destroyed. 01449_ Hvy. Assault Rifle destroyed. 01451_ Acquired 22 matter. 01452_ Autogun fries itself beyond repair. 01454_ VTOL Module fries itself beyond repair. 01454_ Acquired VTOL Module. 01455_ Com. Wheel destroyed. 01457_ VTOL Module fries itself beyond repair. 01459_ Acquired 4 matter. 01460_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????????### ?????????????????????? | | ??????????????#?????????# ??????????????????????? | | ??????????????# ????????# ??????????????????????? | | ?????????????## ???????# #??????????????????????? | | ????????? ## ?????#@#??????????????????????? | | ????????? ???## #??????????????????????? | | ???????? ### ##?????????????????????? | | ???????? % #?????????????????????? | | ???????? % #?????????????????????? | | ???????? ########ss##?????????????????????? | | ???????????#???????## %%##??????????????????????? | | ???????????????????# *##???????????????????????? | | ???????????#??????## ##????????????????????????? | | ???????????# ???## ###???????????????????????? | | ?????? ## ## ##??????????????????????? | | ??????# #??????????????????????? | | ???????# ##??????????????????????? | | ???????#### ##### ##???????????????????????? | | ?????####### ?????# #????????????????????????? | | ??#### #?##??????# ##????????????????????????? | | ?## ## #????????## #?????????????????????????? | | ?# ###??????# #?????????????????????????? | | ?# ##????## ##????????????????????????? | | ## ### #???## ###??????????????????????? | | # #### ##### #??????????????????????? | | ### %! % ##??????????????????????? | | ## %##???????????????????????? | | ### ###### %#????????????????????????? | | ## #????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordMicroSystem Manual? 0 Play Time 00:23:37 Cumulative 34.5 hours Start 2024.01.13 @ 10:55:13 End 2024.01.13 @ 21:25:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 17 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b65c55d5-2526-4e50-af69-0e097b67708a