Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.13 @ 20:45:47 Player: Grzyb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2851) 2851 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 8165 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 359 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 11/100 System Corruption 1% Temperature Warm (133) Movement Core (850) Ox16 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Improved Terrain Scan Processor Targeting Computer EM Disruption Field > --- WEAPON (3) ------- Heavy Laser Coil Gun > --- INVENTORY (20) --- Small Matter Pod (50) Launcher Guidance Computer Hacking Drone Bay (1/1) Improved EM Shotgun Gatling Laser Storm Laser Makeshift Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Improved Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Plasma Rifle Phase Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Small Matter Pod Launcher Guidance Computer Hacking Drone Bay Improved EM Shotgun Arc Projector Beam Rifle Heavy Laser Gatling Laser Storm Laser Precision Grenade Launcher Makeshift Spear [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Rocket Launcher Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 9 | . 1 . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . 1 . 1 . . . 1 . . Utility 4 | . . . 1 . . . 3 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 75 | 7 1 8 13 1 1 . 32 . 12 Power 7 | 1 . . 2 . . . 3 . 1 Engine 6 | 1 . . 2 . . . 2 . 1 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 1 4 8 1 1 . 15 . 3 Treads . | . . . . . . . . . . Leg 35 | 2 1 4 8 1 1 . 15 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 2 . 1 1 . . . 7 . 1 Device 3 | . . . . . . . 2 . 1 Storage 3 | 1 . 1 . . . . 1 . . Processor 3 | 1 . . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . 3 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . 3 2 . . . 7 . 7 Energy Gun 6 | . . . . . . . 4 . 2 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 7 | 2 . 2 1 . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . 1 . . . 2 . 1 Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 3 . 1 Parts Lost 31 | . . 2 5 . . . 4 . 20 Power 7 | . . 1 1 . . . 2 . 3 Propulsion 11 | . . . 3 . . . . . 8 Utility 4 | . . . . . . . 2 . 2 Weapon 9 | . . 1 1 . . . . . 7 Highest Loss Streak 17 | . . 2 4 . . . 2 . 17 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 93 82 100 100 100 97 100 93 Engine 7 | . 12 5 5 10 10 10 8 6 3 Core 1 | . . . . . . . 2 6 5 Leg 35 | . 35 37 33 40 40 40 30 31 29 Device 1 | . . . . . . . 2 6 4 Storage 11 | . 12 12 10 10 10 10 12 12 12 Processor 16 | . 12 12 15 20 20 20 12 18 18 Protection 1 | . . . . . . . 7 . . Energy Gun 1 | . . . . . . . 7 6 . Energy Cannon 1 | . . . . . . . 3 6 5 Ballistic Gun 9 | . 25 24 16 10 10 10 1 . . Launcher 6 | . . . 1 10 10 10 6 6 10 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 7 7 45 50 50 50 50 80 79 81 Greatest Support 100 | 20 30 30 40 43 50 50 100 100 100 Greatest Overweight (x) 4 | . . 1 4 1 1 . 1 . 4 Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 5 16 20 20 20 20 20 20 20 Most Carried 20 | 5 5 11 13 20 20 20 20 19 19 Average Carried 16 | . 5 9 10 17 19 20 18 19 18 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 Final Carried 20 | 5 5 11 13 19 20 20 19 19 10 Class Distribution -------------------- 67% | Hacker-Mutant 18% | Hacker-Bomber 7% | Scavenger-Bomber 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Hacker-Bomber | -6/Lower Caves Hacker-Bomber | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 1760 | 276 22 146 214 64 174 42 458 127 237 Remotely . | . . . . . . . . . . Salvage Created 2807 | 52 27 264 658 32 . . 1163 241 370 Parts 127 | 3 3 16 42 5 . . 39 7 12 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 67 | 1 2 8 15 2 . . 20 5 14 Guns 35 | 1 2 8 15 2 . . 5 1 1 Cannons 11 | . . . . . . . 3 2 6 AOE 21 | . . . . . . . 12 2 7 Classes Destroyed 11 | 2 1 . 3 . . . 2 . 3 Worker 7 | 1 . . 1 . . . 5 . . Builder 3 | . . . . . . . 3 . . Hauler 1 | . . . 1 . . . . . . Recycler 5 | . . . 2 . . . 3 . . Swarmer 17 | . 2 2 5 2 . . 2 2 2 Grunt 37 | 1 . 6 7 . . . 14 3 6 Brawler 1 | . . . . . . . . . 1 Duelist 2 | . . . . . . . . . 2 Sentry 6 | . . . 3 . . . 1 . 2 Hunter 1 | . . . . . . . . . 1 Programmer 3 | . . . . . . . 3 . . Best Kill Streak 20 | 1 2 2 5 2 . . 20 3 5 Combat Bots Only 11 | 1 2 2 3 2 . . 11 3 5 Max Kills in Single Turn 3 | 1 1 1 3 1 . . 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Hostile Shots Fired 598 | 1 7 89 89 8 . . 148 24 232 Missed 177 | 1 3 17 27 1 . . 47 8 73 Damage Taken 4757 | . 22 577 429 33 . . 1383 183 2130 Core 1058 | . 6 122 62 10 . . 418 33 407 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . 104 . . Ignored by Resistances 2647 | . 14 362 285 24 . . 667 110 1185 Regen/Repaired (Parts) 331 | . . . . . 331 . . . . Core Remaining (%) 76 | 100 . 48 . . . 82 . . . Volleys Fired 208 | 3 3 40 39 5 . . 51 14 53 Largest 3 | 2 2 2 2 1 . . 3 2 3 Hottest 193 | 40 40 120 56 23 . . 193 160 188 Shots Fired 407 | 6 6 80 70 6 . . 102 26 111 Gun 248 | 6 6 76 67 6 . . 47 12 28 Cannon 94 | . . . . . . . 30 12 52 Launcher 59 | . . . 3 . . . 25 2 29 Special 6 | . . 4 . . . . . . 2 Kinetic 205 | 6 6 76 67 6 . . 6 . 38 Thermal 133 | . . 4 . . . . 68 24 37 Explosive 59 | . . . 3 . . . 25 2 29 Electromagnetic 10 | . . . . . . . 3 . 7 Robot Hit Streak 33 | 3 6 22 13 5 . . 26 21 33 Robot Miss Streak 2 | 1 1 2 2 1 . . 1 1 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . 1 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 331 | 3 4 70 53 5 . . 82 24 90 Core Hits 186 | 2 3 23 32 2 . . 73 8 43 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 1 . . . . 3 . 1 Burn 3 | . . . . . . . 3 . . Destroy 1 | . . 1 . . . . . . . Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9478 | 43 48 666 848 72 . . 3737 719 3345 Guns 2787 | 39 45 554 516 67 . . 887 240 439 Cannons 2436 | . . . . . . . 724 338 1374 Explosions 4007 | . . . 321 . . . 2035 141 1510 Melee . | . . . . . . . . . . Ramming 130 | 4 3 16 11 5 . . 91 . . Kinetic 2171 | 39 45 554 516 67 . . 88 . 862 Thermal 3131 | . . 96 . . . . 1556 578 901 Explosive 3891 | . . . 321 . . . 1919 141 1510 Electromagnetic 155 | . . . . . . . 83 . 72 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . 1 1 1 Average Corruption 1 | . . . 1 1 1 . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . 6 10 1 . 3 4 10 Message Errors 4 | . . . . 1 1 . . . 2 Matter Fused 11 | . . . 1 4 . . 2 1 3 Heat Flow Errors 7 | . . . 1 2 . . . . 4 Energy Discharges 3 | . . . . 1 . . 1 . 1 Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 3 | . . . 1 1 . . . 1 . Data Loss (major) 2 | . . . 1 . . . . 1 . Misfires 2 | . . . 1 1 . . . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 195 | . . . . . . . 97 . 98 Projectiles 59 | . . . . . . . 22 . 37 Explosions 136 | . . . . . . . 75 . 61 Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . 1 . 6 Impact 1 | . . . . . . . 1 . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 287 | . . . . . . . 118 . 169 Shots 19 | . . . . . . . 8 . 11 Rammed . | . . . . . . . . . . Targets Rammed 22 | 3 1 6 4 1 . . 7 . . Kicked 22 | 3 1 6 4 1 . . 7 . . Crushed . | . . . . . . . . . . Highest Temperature 653 | . . 256 106 279 . . 653 413 579 Average Temperature 178 | . . 91 36 159 . . 207 221 181 Received Heat Transfer 2439 | . . 567 246 . . . 633 108 885 Effects 36 | . . . . . . . 23 3 10 Shutdowns 11 | . . . . . . . 7 3 1 Energy Bleed 6 | . . . . . . . 3 . 3 Interference 6 | . . . . . . . 6 . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 . . Damage (minor) 5 | . . . . . . . 2 . 3 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 3 | . . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . . . . . 8 3 . Heat Transferred 5124 | . . 200 . . . . 2801 957 1166 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 541 | 25 62 85 253 69 . . 541 . . Initial 69 | . 12 17 . 69 . . 15 . . Average 90 | 6 39 27 114 57 . . 163 . . Maximum Alert Level 2 | . . . 1 . . . 2 . . Low Security (%) 82 | 100 100 100 70 100 . . 61 . . Level 1 13 | . . . 29 . . . 25 . . Level 2 4 | . . . . . . . 12 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 3 . . . 9 . 1 Investigation 2 | . . . 1 . . . 1 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 5 | . . . 2 . . . 3 . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 7 | . . 1 4 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | 1 2 9 22 2 . 4 31 5 18 Peak Tracking Total 6 | 1 2 2 5 2 . 2 6 3 5 Tactical Retreats 4 | . . 1 . . . . 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 3 | . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . 1 2 . 1 Most Traps Carried 5 | . . . . 5 5 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 11 | . . . 1 . . . 9 . 1 Max in Single Turn 3 | . . . 1 . . . 3 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 5 | . . . 2 . . . 2 . 1 Terminals 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . . . 4 . . . 5 . 1 Successful 8 | . . . 3 . . . 4 . 1 Failed 2 | . . . 1 . . . 1 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . . . . 4 . 9 . . Terminals 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . . . 1 Open Door 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 . . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 35 | . . . . . . . 35 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total Allies 8 | . . . . . 8 . . . . Largest Group 8 | . . . . . 8 4 4 . . Highest-Rated Group 277 | . . . . . 277 121 121 . . Highest-Rated Ally 41 | . . . . . 41 31 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . . . 32 28 . . Total Damage 1048 | . . . . . . 570 478 . . Kills 9 | . . . . . . 5 4 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . . 1 2 . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 10675 | 201 80 1690 796 555 3282 501 1695 519 1356 Spaces Moved 6624 | 159 58 919 348 280 2166 411 907 400 976 Core 23 | 23 . . . . . . . . . Treads . | . . . . . . . . . . Legs 6601 | 136 58 919 348 280 2166 411 907 400 976 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 122 122 120 120 120 Average Speed 149 | 109 120 168 193 190 151 122 158 120 122 Slowest Speed 400 | 120 120 190 400 190 190 122 192 120 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 7 13 98 30 54 92 54 17 51 68 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 11 | . . 1 . . . . 10 . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 2 2 . 1 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 355 | . . . 27 . . . 172 15 141 Melee . | . . . . . . . . . . Projectile 16 | . . . . . . . 6 1 9 AOE 339 | . . . 27 . . . 166 14 132 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total 7029 | 176 62 982 407 298 2175 410 1063 413 1043 Wait 38 | . . 4 . 3 . . 31 . . Move 6615 | 158 57 918 347 279 2165 410 906 399 976 Hop . | . . . . . . . . . . Pick Up 34 | 5 . 4 4 7 3 . 10 . 1 Fast Attach 21 | 7 1 1 4 . . . 7 . 1 Attach 27 | . . 2 5 . . . 10 . 10 Detach 2 | . . . . . . . 2 . . Swap 27 | . . 5 4 1 1 . 15 . 1 Drop 29 | . . 2 . 2 6 . 19 . . Fire 208 | 3 3 40 39 5 . . 51 14 53 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 22 | 3 1 6 4 1 . . 7 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 153 | -11/Scrapyard | Identified exit to Materials 153 | -11/Scrapyard | Discovered exit to Materials (range 8) 202 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Evolved 1 slot: Propulsion x1 265 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Discovered exit to Mines (range 6) 282 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Hacker-Mutant 338 | -10/Mines | Identified exit to Materials 338 | -10/Mines | Discovered exit to Materials (range 8) 406 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 978 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1365 | -10/Mines | Learned Materials garrison access intel 1401 | -10/Mines | Core integrity fell below 50% 1537 | -10/Mines | Discovered exit to Materials (range 7) 1623 | -10/Mines | Learned location of Storage (-8) 1972 | -10/Mines | Entered Materials 1972 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1973 | -9/Materials | Identified exit to Mines 2296 | -9/Materials | Identified exit to Materials 2296 | -9/Materials | Discovered exit to Materials (range 4) 2472 | -9/Materials | Lost 4 parts (1p3n) 2768 | -9/Materials | Entered Mines 2867 | -9/Mines | Found a hidden stash of uninstalled traps 2990 | -9/Mines | Assembled infested the area 3316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3319 | -9/Mines | Identified exit to Zion 3323 | -9/Mines | Entered Zion 3424 | -7/Zion | Identified exit to Proximity Caves 3424 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3544 | -7/Zion | System corruption cleaned by Quarantine Array 3731 | -7/Zion | Learned Factory emergency access door positions 3794 | -7/Zion | Found Prototype Energy Gun 4561 | -7/Zion | Learned Factory emergency access door positions 4882 | -7/Zion | Visited the Megawrench Repair Shop 4882 | -7/Zion | Megawrench repaired 7 parts 5297 | -7/Zion | Imprinted 5299 | -7/Zion | Declared Zion's savior 5850 | -7/Zion | Gained Derelict followers 6027 | -7/Zion | Given the Hacking Drone Bay 6033 | -7/Zion | Found Prototype Device 6605 | -7/Zion | Entered Proximity Caves 6605 | -6/Proximity Caves | Accompanied by 4 allies 6656 | -6/Proximity Caves | Learned Factory security intel 7084 | -6/Proximity Caves | Identified exit to Factory 7084 | -6/Proximity Caves | Discovered exit to Factory (range 16) 7101 | -6/Proximity Caves | Learned 4 Factory zone layouts 7106 | -6/Proximity Caves | Entered Factory 7106 | -6/Factory | Accompanied by 4 allies 7106 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7111 | -6/Factory | Identified Hacking Drone Bay 7614 | -6/Factory | Build established: Scavenger-Gunner 7749 | -6/Factory | Repaired Broken Phase Cannon 8060 | -6/Factory | Garrison activated, responded to threat 8126 | -6/Factory | Destroyed 11 combat bots 8170 | -6/Factory | Build established: Scavenger-Bomber 8440 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8512 | -6/Factory | Cargo convoy interrupted 8783 | -6/Factory | Identified exit to Lower Caves 8783 | -6/Factory | Discovered exit to Lower Caves (range 15) 8801 | -6/Factory | Entered Lower Caves 8857 | -6/Lower Caves | Build established: Hacker-Bomber 8941 | -6/Lower Caves | Core integrity fell below 50% 9020 | -6/Lower Caves | Learned Factory stockpile data 9120 | -6/Lower Caves | Learned Factory stockpile data 9291 | -6/Lower Caves | Identified exit to Lower Caves 9291 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 9320 | -6/Lower Caves | Entered another Lower Caves area 9921 | -6/Lower Caves | Learned 8 Factory zone layouts 10088 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10090 | -6/Lower Caves | Identified exit to Factory 10090 | -6/Lower Caves | Discovered exit to Factory (range 9) 10525 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10570 | -6/Lower Caves | Core integrity fell below 20% 10676 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10636_ Flexi-carbon Leg destroyed. 10636_ Aluminum Leg destroyed. 10649_ Slug penetrates G-50 Soldier. 10649_ G-67 Veteran knocked back. 10651_ Enh. Nuclear Core destroyed. 10656_ G-50 Soldier knocked back. 10657_ Lgt. Ion Engine destroyed. 10659_ Slug penetrates G-50 Soldier. 10662_ G-50 Soldier knocked back. 10663_ Critical hit (Burn: +37). 10665_ Gauss Cannon destroyed. 10667_ Carbon-fiber Leg destroyed. 10667_ Slug penetrates G-67 Veteran. 10669_ Critical hit (Burn: +37). 10672_ Slug penetrates G-50 Soldier. 10672_ Slug penetrates Wall. 10673_ Hcp. Matter Pod destroyed. 10673_ Enh. Flamer destroyed. 10676_ Slug penetrates G-50 Soldier. 10676_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????###### # | | ??????????????????????????????????????#!!/##### | | ??????????????????????????????????????#!!// X# | | ??????????????????????????????????????# ## | | ??????????????????????????????????????#| !! # | | ??????????????????????????????????????#||!### | | ??????????????????????????????????????#####?# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????## | | ???????????????????????????? ?????????????# | | ???????????????????????????? ???????????## | | ???????????????????????????? ??????????# | | ???????????????????????????? ????#??????# # | | ???????????????????????????? ??? ##?????# ## | | ???????????????????????????? ??? ##????### #? | | ???????????????????????????? ??? #??????# #? | | ???????????????????????????? #?? ??????# #? | | ???????????????????????????? #?# ???????# #? | | ???????????????????###??????# ## ?????##### #? | | ??????????????????## #????## #??????# #? | | ?????????????????## ##?## #???????# ####? | | ?????????????????# ## #???????# #???? | | ?????????????????# g #????????# #???? | | ??????????????????# gi% #????????# ##### | | ???????????????????# @ g #???????## # | | ???????????????????## #### % ###????## | | ????????????????????# ???# ###### | | ????????????????????# ???## " | | ????????????????????# ?### # ## | | ????????????????????## ?##! ! ## | | ?????????????????????##?# % " # | | ????????????????????????# = % "%" | | ???????????????????????## % %[ = | | ????????????????????#### % !%# # | | ???????????????????#" * """ " | | ??????????????????# " ##% # # | | ??????????????????#### | | ?????????????????????### ## ## | | ???????????????????????#" ######## | | ???????????????????????### ####??????## ##### | | ?????????????????????????## ##??????????## ###???# | | ??????????????????????????###????????????###?????# | | ????????????????????????????#########???########## | | ???????????????????????????## #???# | | ???????????????????????????# #????# | | ????????????????????????????# #????# ####### | | ????????????????????????????# #????# #?????# | | ???????????????????????????## ##???# #?????? | | ?????????????????????##???## ##??# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 110 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Phase Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Robot Respite The One Challenges ------------ None Game ------ Seed VisualLauncherKit Manual? 0 Play Time 02:09:50 Cumulative 24.3 hours Start 2024.06.08 @ 19:42:10 End 2024.06.13 @ 20:45:47 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 723cd4b7-019f-496c-b5eb-f292b95c6fec