Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 21:11:14

Player: Twoshrubs

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (58)      290
Value Destroyed (1945)     1945
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5215

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (550) Ox10
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (16) ---
           Ion Engine
     Light Nuclear Core
  Improved Heat Sink
           Cooling System
    Medium Matter Pod (100)
  Advanced Targeting Computer
  Improved Shield Generator
  Advanced Beam Cannon
  Improved Assault Rifle
     Heavy Missile Launcher
           Chainsword

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Shield Generator
>          --- WEAPON -----------
           Plasma Cannon
  Improved Assault Rifle
     Heavy Missile Launcher
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Titanium Leg
  Improved Heat Sink
           Cooling System
    Medium Matter Pod
  Advanced Targeting Computer
           Beam Rifle
  Advanced Beam Cannon
           Rocket Launcher
     Heavy Rocket Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   
  Utility                  2    | .   .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             58   | 6   5   3   8   2   13  13  8   
  Power                    11   | 1   .   1   .   1   2   4   2   
    Engine                 5    | 1   .   .   .   .   .   3   1   
    Core                   6    | .   .   1   .   1   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   3   .   3   3   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   3   .   3   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | 1   2   .   2   .   3   2   1   
    Device                 4    | .   .   .   1   .   2   1   .   
    Storage                4    | 1   2   .   .   .   .   1   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   2   3   1   5   4   4   
    Energy Gun             11   | 2   3   2   1   .   2   .   1   
    Energy Cannon          4    | .   .   .   .   .   2   2   .   
    Ballistic Gun          4    | .   .   .   2   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 25   | .   3   1   2   .   1   5   13  
  Power                    6    | .   .   .   .   .   .   2   4   
  Propulsion               5    | .   .   .   1   .   .   .   4   
  Utility                  2    | .   .   .   .   .   .   1   1   
  Weapon                   12   | .   3   1   1   .   1   2   4   
  Highest Loss Streak      13   | .   2   1   1   .   1   3   13  
Average Slot Usage (%)     97   | .   96  99  89  100 99  98  95  
  Engine                   7    | .   14  12  .   .   .   8   14  
  Core                     5    | .   .   1   11  11  8   5   .   
  Treads                   10   | .   28  28  16  .   .   .   .   
  Leg                      17   | .   .   .   7   33  27  29  28  
  Device                   4    | .   .   .   .   .   9   7   9   
  Storage                  20   | .   26  28  22  22  18  14  15  
  Processor                3    | .   .   .   10  11  9   .   .   
  Protection               1    | .   .   .   .   .   .   6   4   
  Energy Gun               13   | .   26  27  2   11  16  3   6   
  Energy Cannon            3    | .   .   .   .   .   8   8   6   
  Ballistic Gun            5    | .   .   .   19  4   .   7   6   
  Launcher                 1    | .   .   .   .   6   1   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 11  42  41  43  44  55  70  72  
  Greatest Support         68   | 40  40  40  40  38  47  68  68  
  Greatest Overweight (x)  12   | 1   1   1   1   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  
  Average Capacity         15   | 5   14  16  16  16  16  15  16  
  Most Carried             16   | 4   8   11  15  16  16  16  16  
  Average Carried          12   | 2   5   9   13  15  15  12  14  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  
  Final Carried            16   | 4   8   10  14  16  14  14  11  

 Class Distribution 
--------------------
 46% | Mutant
 20% | Tank
 12% | Scavenger-Mutant
 10% | Scavenger-Gunner
  9% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low 
Matter Collected           1377 | 220 80  30  360 82  117 327 161 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2208 | .   434 171 452 129 338 429 255 
  Parts                    121  | .   23  10  33  7   13  25  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   15  
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Combat Hostiles Destroyed  47   | .   4   4   11  3   6   14  5   
  Guns                     30   | .   4   4   11  3   5   2   1   
  Cannons                  9    | .   .   .   .   .   1   5   3   
  AOE                      8    | .   .   .   .   .   .   7   1   
Classes Destroyed          11   | .   3   .   2   .   2   3   1   
  Builder                  4    | .   1   .   1   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Recycler                 4    | .   3   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  9    | .   .   .   4   .   .   5   .   
  Grunt                    32   | .   4   4   6   3   5   7   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   1   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   2   5   3   2   5   4   
  Combat Bots Only         5    | .   2   2   4   3   2   5   4   
Max Kills in Single Turn   2    | .   1   1   2   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  
Damage Taken               4680 | .    347  148  532  125  389  1142 1997 
  Core                     1014 | .    90   14   99   43   68   102  598  
  Absorbed by Shields      49   | .    .    .    .    .    .    49   .    
Core Remaining (%)         77   | 100  .    58   .    64   87   .    .    
Volleys Fired              163  | .    25   14   37   6    24   48   9    
  Largest                  3    | .    2    2    2    2    3    3    3    
  Hottest                  196  | .    105  105  46   88   196  156  175  
Shots Fired                359  | .    41   27   74   11   60   121  25   
  Gun                      248  | .    41   27   74   11   34   47   14   
  Cannon                   94   | .    .    .    .    .    26   59   9    
  Launcher                 17   | .    .    .    .    .    .    15   2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  128  | .    .    .    74   5    3    41   5    
  Thermal                  179  | .    29   27   .    6    52   47   18   
  Explosive                17   | .    .    .    .    .    .    15   2    
  Electromagnetic          35   | .    12   .    .    .    5    18   .    
  Robot Hit Streak         15   | .    5    10   15   7    10   9    12   
  Robot Miss Streak        5    | .    5    1    5    1    2    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    3    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           222  | .    25   21   48   9    41   61   17   
  Core Hits                121  | .    16   10   19   5    15   41   15   
  Critical Hits            3    | .    .    .    .    .    2    1    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4937 | .    323  246  710  132  640  2325 561  
  Guns                     2244 | .    323  246  710  132  363  316  154  
  Cannons                  1191 | .    .    .    .    .    277  733  181  
  Explosions               1502 | .    .    .    .    .    .    1276 226  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1087 | .    .    .    710  56   43   238  40   
  Thermal                  2039 | .    230  246  .    76   545  647  295  
  Explosive                1381 | .    .    .    .    .    .    1155 226  
  Electromagnetic          430  | .    93   .    .    .    52   285  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            93   | .    .    .    .    .    .    79   14   
  Projectiles              39   | .    .    .    .    .    .    37   2    
  Explosions               54   | .    .    .    .    .    .    42   12   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    .    .    .    68   .    
  Shots                    2    | .    .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        291  | .    291  196  24   174  289  273  203  
  Average Temperature      103  | .    131  98   11   86   126  90   79   
  Received Heat Transfer   1305 | .    198  90   150  63   216  261  327  
  Effects                  2    | .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    2    .    .    
  Heat Transferred         4299 | .    559  574  .    185  1184 1151 646  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Peak Influence             279  | .   90  72  274 119 192 279 .   
  Average Influence        68   | .   24  43  72  103 80  96  .   
Maximum Alert Level        1    | .   .   .   1   .   .   1   .   
  Low Security (%)         94   | 100 100 100 90  100 100 79  .   
  Level 1                  5    | .   .   .   9   .   .   20  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   .   2   5   .   
  Investigation            5    | .   .   .   2   .   2   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Distress Signals           2    | .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              82   | .   6   4   14  4   8   31  15  
  Peak Tracking Total      10   | .   3   2   5   3   3   5   10  
  Tactical Retreats        4    | .   .   .   1   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low 
Machines Disabled          4    | .   .   .   1   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Machines Accessed          11   | .   1   .   3   .   4   3   .   
  Terminals                6    | .   .   .   3   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                33   | .   1   .   9   .   15  8   .   
  Successful               24   | .   1   .   6   .   12  5   .   
  Failed                   9    | .   .   .   3   .   3   3   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   2   .   1   .   .   
  Terminals                19   | .   .   .   9   .   7   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   4   5   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   .   .   
Terminal Hacks             12   | .   .   .   6   .   5   1   .   
  Record                   4    | .   .   .   3   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   4   4   .   
  Scan Component           4    | .   .   .   .   .   2   2   .   
  Repair                   4    | .   .   .   .   .   2   2   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   3   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   3   .   3   3   .   
  Full Trace Events        4    | .   .   .   2   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   2   .   
  Time                     134  | .   .   .   .   .   70  64  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   49  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   .   
  Total Damage             62   | .   .   62  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Low 
Turns Passed               3394 | 82  311 682 428 338 491 560 502 
Spaces Moved               1693 | 47  137 384 168 205 200 243 309 
  Core                     8    | 6   .   .   .   .   .   .   2   
  Treads                   700  | 41  137 384 138 .   .   .   .   
  Legs                     985  | .   .   .   30  205 200 243 307 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 150 150 126 127 130 
  Average Speed            154  | 150 167 164 173 150 153 130 150 
  Slowest Speed            650  | 160 180 180 180 150 156 160 650 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   19  71  19  55  28  9   38  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   1   .   
Scrap Searched             2    | .   .   .   .   1   .   .   1   
Spaces Dug                 18   | .   .   .   .   .   .   18  .   
Terrain Destroyed          116  | .   .   .   .   .   .   90  26  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      116  | .   .   .   .   .   .   90  26  

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Total                      2155 | 56  177 410 230 230 333 389 330 
  Wait                     165  | .   4   4   4   .   84  69  .   
  Move                     1686 | 46  136 383 167 204 199 242 309 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  54   | 4   6   4   9   10  6   13  2   
  Fast Attach              19   | 6   3   1   2   .   5   2   .   
  Attach                   24   | .   2   2   5   2   3   7   3   
  Detach                   1    | .   .   .   1   .   .   .   .   
  Swap                     16   | .   .   .   2   .   5   4   5   
  Drop                     27   | .   1   2   3   8   7   4   2   
  Fire                     163  | .   25  14  37  6   24  48  9   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 15)
   83 | -11/Scrapyard  | Entered Materials
  297 | -10/Materials  | Discovered new exit (range 13)
  311 | -10/Materials  | Build established: Mutant
  394 | -10/Materials  | Entered Mines
  650 | -10/Mines      | Learned location of Zion (-7)
 1044 | -10/Mines      | Discovered new exit (range 5)
 1076 | -10/Mines      | Entered Materials
 1076 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1408 | -9/Materials   | Discovered new exit (range 16)
 1504 | -9/Materials   | Entered Mines
 1537 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 1624 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1636 | -9/Mines       | Assembled infested the area
 1800 | -9/Mines       | Discovered new exit (range 10)
 1805 | -9/Mines       | Build established: Scavenger-Mutant
 1813 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1842 | -9/Mines       | Entered Materials
 1842 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1926 | -8/Materials   | Identified exit to Factory
 1947 | -8/Materials   | Identified exit to Garrison
 2181 | -8/Materials   | Repaired Lgt. Nuclear Core
 2202 | -8/Materials   | Build established: Scavenger-Gunner
 2214 | -8/Materials   | Repaired Imp. Ion Engine
 2333 | -8/Materials   | Entered Factory
 2333 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2416 | -7/Factory     | Repaired Lrg. Storage Unit
 2566 | -7/Factory     | Repaired Titanium Leg
 2606 | -7/Factory     | Build established: Scavenger-Tank
 2811 | -7/Factory     | Discovered new exit (range 12)
 2843 | -7/Factory     | Lost 3 parts (2p1u)
 2893 | -7/Factory     | Entered Lower Caves
 2962 | -7/Lower Caves | Build established: Tank
 3034 | -7/Lower Caves | Encountered a Warlord checkpoint
 3341 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3373 | -7/Lower Caves | Spotted B-75 Beast
 3387 | -7/Lower Caves | Core integrity fell below 50%
 3393 | -7/Lower Caves | Core integrity fell below 20%
 3395 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03359_ Penetrated by Slug.
03361_ Destroyed VTOL Module.
03365_ Imp. Heat Sink destroyed.
03365_ Hrd. Medium Armor Plating severed.
03369_ Titanium Leg destroyed.
03369_ Beam Rifle destroyed.
03370_ Penetrated by Slug.
03376_ Rocket Launcher destroyed.
03376_ Knocked back.
03377_ Plasma Cannon destroyed.
03377_ Titanium Leg destroyed. <x3>
03386_ Deuterium Engine destroyed.
03386_ Knocked back.
03388_ Slug penetrates Wall.
03388_ G-47 Trooper destroyed.
03391_ Penetrated by Slug.
03393_ Imp. Heat Sink fries itself beyond repair.
03394_ Lgt. Nuclear Core destroyed.
03395_ Imp. Ion Engine destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club

 Challenges 
------------
None

 Game 
------
Seed              FluxGammaFemtoactuators
  Manual?         0
Play Time         01:13:35
  Cumulative      3.3 hours
  Start           2019.11.27 @ 19:55:00
  End             2019.11.27 @ 21:11:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f7072f1-ed97-4171-a7fb-f8c38aeb3733