Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 12:51:51 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (173) 865 Value Destroyed (6469) 6469 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3200) 3200 TOTAL SCORE: 15014 Bonus ------- High Alert Combat Kills 1351 Follower Combat Kills 810 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -361 Cogmind --------- Core Integrity 213/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Launcher Guidance Computer Hacking Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (15) --- Improved Sensor Array Relay Coupler [Heavy] (13) Relay Coupler [Heavy] (11) Long-range Tractor Beam Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Launcher Guidance Computer Layered Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Behemoth] Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Powered Hammer > --- INVENTORY -------- Medium Treads Medium Treads Improved Sensor Array Relay Coupler [Heavy] Relay Coupler [Heavy] Long-range Tractor Beam Datajack Remote Datajack [Rating: 63] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Relay Coupler [Sentry] Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 5 | . . . 2 . . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 177 | 7 1 . 36 2 1 . 18 16 15 11 47 23 Power 20 | 1 . . 3 . . . 2 1 2 1 6 4 Engine 19 | 1 . . 3 . . . 2 1 2 1 5 4 Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 38 | 2 . . 8 . . . 2 5 3 . 11 7 Treads 19 | . . . 4 . . . . 1 2 . 5 7 Leg 13 | 2 . . 2 . . . 2 4 . . 3 . Wheel 6 | . . . 2 . . . . . 1 . 3 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 53 | 2 . . 10 . 1 . 6 1 6 5 14 8 Device 14 | 1 . . 3 . . . 1 . 2 . 3 4 Storage 4 | 1 . . 2 . . . . . . . . 1 Processor 5 | . . . . . . . 1 . . . 4 . Hackware 12 | . . . . . . . . . 2 4 3 3 Protection 18 | . . . 5 . 1 . 4 1 2 1 4 . Artifact . | . . . . . . . . . . . . . Weapon 66 | 2 1 . 15 2 . . 8 9 4 5 16 4 Energy Gun 12 | 1 . . 3 . . . 5 1 . . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | 1 . . 4 . . . 1 . . . 6 . Ballistic Cannon 12 | . . . 4 . . . 1 3 1 2 1 . Launcher 15 | . 1 . 3 2 . . 1 4 1 1 2 . Special Weapon 4 | . . . . . . . . . . . 3 1 Impact Weapon 3 | . . . . . . . . . . . 2 1 Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 7 | . . . 1 . . . . 1 2 2 1 . Unidentified Prototypes 4 | . . . 1 . . . 3 . . . . . Parts Lost 43 | . . . . . . 2 . 5 . 1 20 15 Power 7 | . . . . . . . . 1 . . 2 4 Propulsion 15 | . . . . . . . . 2 . . 8 5 Utility 12 | . . . . . . 2 . 1 . . 5 4 Weapon 9 | . . . . . . . . 1 . 1 5 2 Highest Loss Streak 9 | . . . . . . 2 . 2 . 1 9 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 90 88 95 90 96 99 85 91 78 87 Engine 11 | . 14 14 10 11 11 11 9 9 12 15 13 10 Treads 11 | . . . 15 . . . . . 13 15 8 24 Leg 11 | . 28 28 5 22 22 22 36 35 2 . 7 . Wheel 2 | . . . 1 . . . . . 6 7 4 . Device 5 | . 14 14 10 11 11 6 1 1 2 . 1 4 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 5 Processor 3 | . . . . . . . 2 . . . 7 13 Hackware 4 | . . . . . . . . . 7 14 7 10 Protection 12 | . . . 13 11 17 17 20 25 15 14 4 4 Energy Gun 4 | . 1 . 8 14 11 11 13 1 . . . 1 Ballistic Gun 1 | . 14 14 1 . . . . . . . 3 3 Ballistic Cannon 5 | . . . 10 . . . 4 10 8 8 2 . Launcher 2 | . 11 14 1 7 11 11 . 3 4 3 . . Impact Weapon 1 | . . . . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 15 16 16 42 41 46 46 59 61 67 67 63 52 Greatest Support 114 | 20 20 20 40 30 30 30 60 60 60 28 112 114 Greatest Overweight (x) 13 | . . . 13 1 1 1 . 1 2 2 9 11 Average Overweight (x) . | . . . . 1 1 1 . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 4 4 15 15 15 15 15 15 15 15 15 9 Average Carried 11 | 1 3 4 9 15 14 15 14 13 14 14 12 7 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 4 4 15 15 15 15 15 15 15 14 9 6 Class Distribution -------------------- 59% | Mutant 40% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Matter Collected 4408 | 284 . 5 1022 57 60 61 247 660 146 546 865 455 Remotely 332 | . . . . . . . . . . . . 332 Salvage Created 5635 | 119 . 18 1441 69 . 94 643 318 161 479 1254 1039 Parts 288 | 4 . 4 114 16 . 8 35 17 11 25 37 17 Haulers Intercepted 8 | . . . 5 . . . 3 . . . . . Recyclers Shooed 5 | . . . 2 . . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Combat Hostiles Destroyed 131 | . . 3 31 10 . 7 7 16 4 13 26 14 Melee 12 | . . . . . . . . . . . 5 7 Guns 24 | . . . 10 . . . 3 . . . 10 1 Cannons 22 | . . . 9 . . . 3 4 1 4 1 . AOE 62 | . . 3 11 10 . 7 1 12 3 9 6 . Classes Destroyed 16 | 2 . 1 9 . . . . 1 . 1 2 . Worker 6 | . . . 3 1 . . . . . . 1 1 Builder 4 | . . . 1 . . 1 1 . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 8 | . . . 5 . . . 3 . . . . . Recycler 8 | 1 . . 1 . . 1 . . 1 . 2 2 Mechanic 2 | . . . 2 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 11 | . . . 5 . . . 3 . . . 2 1 Swarmer 39 | . . 3 12 10 . 7 . 3 . 2 1 1 Grunt 54 | . . . 8 . . . 4 8 3 7 15 9 Brawler 8 | . . . 1 . . . . 2 . 1 3 1 Duelist 1 | . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . 1 . Sentry 20 | . . . 10 . . . 3 1 . 2 3 1 Hunter 2 | . . . . . . . . . . 1 1 . Programmer 6 | . . . . . . . . 2 1 . 1 2 Thug 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | 1 . 3 6 7 . 5 3 9 3 10 8 4 Combat Bots Only 10 | . . 3 4 6 . 4 3 9 3 10 8 3 Max Kills in Single Turn 4 | 1 . 2 4 4 . 3 2 3 2 3 4 1 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 4 | . . 2 4 4 . 3 1 3 2 3 4 . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Hostile Shots Fired 942 | . . 2 102 15 . 13 29 83 71 104 294 229 Missed 273 | . . 1 34 6 . 5 9 21 21 20 89 67 Damage Taken 9697 | . . 8 841 108 . 178 353 1183 411 916 2873 2826 Core 1569 | . . . 81 21 . 21 70 79 20 44 596 637 Absorbed by Shields 40 | . . . 8 . . . . 23 . 9 . . Regen/Repaired (Parts) 359 | . . . . . . . . . 139 . . 220 Core Remaining (%) 69 | 100 . 100 . . . 69 . 72 . . 5 . Volleys Fired 339 | 8 . 2 96 5 . 6 29 40 19 50 75 9 Largest 2 | 2 . 1 2 1 . 1 2 2 1 2 2 2 Hottest 100 | 70 . 30 100 33 . 33 100 98 48 96 56 80 Shots Fired 490 | 16 . 2 181 5 . 6 57 48 19 55 91 10 Gun 232 | 16 . . 103 . . . 46 4 . . 54 9 Cannon 187 | . . . 70 . . . 11 24 16 47 19 . Launcher 58 | . . 2 8 5 . 6 . 20 3 8 6 . Special 13 | . . . . . . . . . . . 12 1 Kinetic 292 | 8 . . 111 . . . 11 24 16 47 73 2 Thermal 9 | 8 . . . . . . . . . . . 1 Explosive 58 | . . 2 8 5 . 6 . 20 3 8 6 . Electromagnetic 118 | . . . 62 . . . 46 4 . . . 6 Robot Hit Streak 12 | 4 . . 11 1 . 2 8 9 5 12 11 5 Robot Miss Streak 11 | 2 . . 11 1 . 2 3 3 2 2 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . Shots Hit Robots 426 | 9 . . 124 2 . 3 37 33 20 36 94 68 Core Hits 266 | 3 . 3 101 10 . 10 18 39 9 28 34 11 Critical Kills 5 | . . . . . . . . . . . 2 3 Critical Parts Destroyed 19 | . . . . . . . . . . . 8 11 Critical Strikes 29 | 2 . . . . . . 2 1 . . 10 14 Burn 2 | 2 . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 . Blast 3 | . . . . . . . 2 1 . . . . Smash 23 | . . . . . . . . . . . 9 14 Melee Attacks 170 | . . . 4 . . . . 9 6 7 54 90 Impact 137 | . . . . . . . . . . . 47 90 Slashing 1 | . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 24 | . . . 4 . . . . 9 4 1 3 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16057 | 116 . 171 2485 411 . 685 898 2036 684 1782 3968 2821 Guns 2523 | 116 . . 965 . . . 592 20 . . 733 97 Cannons 2441 | . . . 816 . . . 212 398 349 612 54 . Explosions 6810 | . . 171 693 411 . 685 94 1618 335 1170 1633 . Melee 4272 | . . . . . . . . . . . 1548 2724 Ramming 11 | . . . 11 . . . . . . . . . Kinetic 3588 | 54 . . 1159 . . . 212 398 349 612 787 17 Thermal 1268 | 62 . . 83 . . . 94 . . . 1017 12 Explosive 5616 | . . 171 610 411 . 685 . 1618 335 1170 616 . Electromagnetic 1302 | . . . 622 . . . 592 20 . . . 68 Impact 4272 | . . . . . . . . . . . 1548 2724 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 2 3 . . 16 6 Average Corruption 4 | . . . 1 1 1 1 2 2 . . 11 5 Corruption Purged 10 | . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . Effects 109 | . . . 19 3 4 . 2 7 . . 59 15 Message Errors 27 | . . . 8 . 1 . 1 2 . . 11 4 Matter Fused 23 | . . . 2 1 1 . . . . . 13 6 Heat Flow Errors 7 | . . . 2 . . . . . . . 5 . Energy Discharges 14 | . . . 1 2 . . 1 2 . . 8 . Parts Rejected 5 | . . . . . . . . . . . 2 3 Parts Fused 3 | . . . 1 . 2 . . . . . . . Data Loss (minor) 14 | . . . 2 . . . . 1 . . 11 . Data Loss (major) 7 | . . . 3 . . . . 1 . . 2 1 Misfires 1 | . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1719 | . . 8 1 12 . 57 . 100 29 32 732 748 Projectiles 52 | . . . . . . . . 29 23 . . . Explosions 438 | . . 8 1 12 . 57 . 71 6 32 251 . Melee 1229 | . . . . . . . . . . . 481 748 Knockbacks 54 | . . . 28 . . . 1 3 1 2 2 17 Impact 19 | . . . . . . . . . . . 2 17 Kinetic 31 | . . . 24 . . . 1 3 1 2 . . Secondary 4 | . . . 4 . . . . . . . . . Self-Inflicted Damage 946 | . . . 75 34 . 111 47 293 . 102 284 . Shots 28 | . . . 3 3 . 4 1 12 . 1 4 . Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 471 | 54 . . 441 . . 17 366 471 154 252 361 121 Average Temperature 94 | 24 . . 76 . . 10 134 123 55 71 86 44 Received Heat Transfer 2755 | . . . 243 . . . 153 423 108 328 744 756 Effects 16 | . . . 2 . . . 5 6 . . 3 . Shutdowns 5 | . . . . . . . 2 3 . . . . Energy Bleed 4 | . . . . . . . 2 . . . 2 . Interference 1 | . . . . . . . 1 . . . . . Matter Decay 2 | . . . . . . . . 1 . . 1 . Short Circuit 3 | . . . 2 . . . . 1 . . . . Damage (major) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Fried 31 | . . . 5 . . . 4 . . . 12 10 Impact Corruptions 48 | . . . . . . . . . . . 20 28 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 1258 | 333 . . 100 . . . 150 . . . 650 25 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Peak Influence 1284 | 10 36 95 529 479 . 227 286 885 657 1284 1132 821 Initial 674 | . 6 13 37 166 . . 88 174 464 383 674 554 Average 517 | 2 9 80 387 324 . 162 207 541 521 834 778 557 Maximum Alert Level 4 | . . . 2 2 . 1 1 3 2 4 4 3 Low Security (%) 8 | 100 100 100 2 31 . 62 40 13 . . . . Level 1 22 | . . . 44 55 . 37 59 12 . 11 . 10 Level 2 48 | . . . 53 13 . . . 54 100 31 32 80 Level 3 17 | . . . . . . . . 20 . 32 59 8 Level 4 3 | . . . . . . . . . . 24 7 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 3 . . 1 1 . 1 . 7 3 Investigation 1 | . . . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . 1 1 Reinforcement 8 | . . . 2 . . 1 1 . . . 3 1 Assault 3 | . . . . . . . . . . . 2 1 Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Distress Signals 11 | . . . 4 . . . 1 . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 228 | . 2 2 45 12 . 8 11 24 8 25 43 48 Peak Tracking Total 10 | . 3 3 7 8 . 4 3 9 4 9 6 10 Tactical Retreats 17 | . . . 2 1 . 1 . 1 . . 3 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Traps Triggered 9 | . . . 2 . . . 1 3 . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Machines Disabled 25 | . . . 4 . . 1 3 3 1 4 9 . Max in Single Turn 8 | . . . 1 . . 1 1 1 1 2 8 . Garrison Access 1 | . . . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . . . 2 . 2 . . Phase Generator 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Machines Accessed 42 | . . . 10 . 1 . 5 3 8 2 8 5 Terminals 26 | . . . 8 . . . 3 3 5 2 4 1 Fabricators 3 | . . . . . . . . . 1 . 1 1 Repair Stations 3 | . . . . . . . . . 1 . 1 1 Recycling Units 4 | . . . 1 . . . 1 . . . 1 1 Scanalyzers 2 | . . . 1 . . . . . . . . 1 Garrison Access 3 | . . . . . . . 1 . 1 . 1 . Total Hacks 101 | . . . 36 . 1 . 16 4 16 2 20 6 Successful 49 | . . . 18 . 1 . 9 2 10 1 6 2 Failed 52 | . . . 18 . . . 7 2 6 1 14 4 Catastrophic 15 | . . . 4 . . . 3 1 1 1 3 2 Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . . . 33 . . . 9 . 10 . 17 3 Terminals 64 | . . . 33 . . . 7 4 9 2 8 1 Fabricators 6 | . . . . . . . . . 2 . 3 1 Repair Stations 6 | . . . . . . . . . 3 . 1 2 Recycling Units 10 | . . . 1 . . . 5 . . . 3 1 Scanalyzers 3 | . . . 2 . . . . . . . . 1 Garrison Access 11 | . . . . . . . 4 . 2 . 5 . Terminal Hacks 10 | . . . 6 . 1 . . 2 . 1 . . Record 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . Terminal Index 2 | . . . 2 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . Network Status 2 | . . . . . . . . . 1 . 1 . Repair Station Hacks 4 | . . . . . . . . . 2 . . 2 Scan Component 2 | . . . . . . . . . 1 . . 1 Repair 2 | . . . . . . . . . 1 . . 1 Recycling Unit Hacks 4 | . . . 1 . . . 3 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 2 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . . . Coupler Status 2 | . . . . . . . . . 1 . 1 . Unauthorized Hacks 23 | . . . 9 . . . 5 . 5 . 4 . Terminals 18 | . . . 9 . . . 3 . 4 . 2 . Botnet 17 | . . . 8 . . . 3 . 4 . 2 . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . 1 . . . Recycling Units 4 | . . . . . . . 2 . . . 2 . Monitor 2 | . . . . . . . 1 . . . 1 . Recyclers 2 | . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 37 | . . . 9 . . . 5 1 8 2 8 4 Full Trace Events 3 | . . . . . . . 2 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . 1 Time 64 | . . . . . . . . . 38 . . 26 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 100 | . . . . . . . 100 . . . . . Retrieved Matter 100 | . . . . . . . 100 . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Used RIF Installer 2 | . . . . . . . . 1 . 1 . . Patrol Navigation 1 | . . . . . . . . . . 1 . . Robots Hacked 19 | . . . 1 . . . . . 4 3 10 1 Non-combat 9 | . . . 1 . . . . . 3 . 5 . Combat 10 | . . . . . . . . . 1 3 5 1 Robot Hacks Applied 23 | . . . 2 . . . . . 5 3 12 1 no_distress 1 | . . . 1 . . . . . . . . . hold_bot 1 | . . . . . . . . . . . 1 . map_walls 1 | . . . . . . . . . . . 1 . drop_inventory 1 | . . . . . . . . . . . 1 . find_station 1 | . . . 1 . . . . . . . . . find_shortcuts 1 | . . . . . . . . . . . 1 . find_garrison 1 | . . . . . . . . . 1 . . . link_fov 1 | . . . . . . . . . . . 1 . go_dormant 2 | . . . . . . . . . . . 1 1 overwrite_iff 1 | . . . . . . . . . . 1 . . formatsys_low 5 | . . . . . . . . . 3 . 2 . formatsys_high 7 | . . . . . . . . . 1 2 4 . Relay Couplers Released 18 | . . . . . . . . 9 . 8 1 . Machine Destruction 18 | . . . . . . . . 9 . 8 1 . Attached 11 | . . . . . . . . . 2 4 3 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . Allies Hacked 2 | . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Total Allies 16 | . . . . . . . . 3 4 3 6 . Largest Group 5 | . . . . . . . . 3 5 5 2 . Highest-Rated Group 119 | . . . . . . . . 76 111 119 42 . Highest-Rated Ally 32 | . . . . . . . . 31 32 32 32 . Total Orders 8 | . . . . . . . . . 5 1 2 . STAY 2 | . . . . . . . . . 1 . 1 . ROAM 1 | . . . . . . . . . . 1 . . FOLLOW 3 | . . . . . . . . . 2 . 1 . AID 2 | . . . . . . . . . 2 . . . Ally Attacks 102 | . . . . . . . . 18 7 45 32 . Total Damage 2529 | . . . . . . . . 478 203 1202 646 . Kills 24 | . . . . . . . . 6 2 11 5 . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Turns Passed 10047 | 78 121 70 2950 305 388 51 626 909 783 632 1955 1179 Spaces Moved 5128 | 39 97 46 1510 154 204 21 390 508 502 352 824 481 Core 14 | 7 . . 1 . . . . . . . 4 2 Treads 1543 | . . . 1002 . . . . . . . 62 479 Legs 2106 | 32 97 46 368 154 204 21 390 508 53 . 233 . Wheels 1465 | . . . 139 . . . . . 449 352 525 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 190 190 190 120 120 115 115 86 160 Average Speed 155 | 107 120 120 164 190 190 190 120 147 125 129 178 162 Slowest Speed 700 | 120 120 120 700 190 190 190 120 190 130 130 540 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 19 9 95 46 61 10 35 58 13 48 31 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 25 | . . 9 . . . . . 2 . 4 10 . Terrain Destroyed 553 | . . 18 119 45 . 58 9 82 25 119 78 . Melee 6 | . . . . . . . . . . . 6 . Projectile 8 | . . . . . . . 1 . 1 . 6 . AOE 539 | . . 18 119 45 . 58 8 82 24 119 66 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Total 6449 | 55 101 59 1802 161 205 27 492 617 631 472 1120 707 Wait 446 | . 2 12 90 . . 1 28 23 78 29 92 91 Move 5117 | 38 96 45 1509 153 203 20 390 507 501 351 823 481 Hop . | . . . . . . . . . . . . . Pick Up 71 | 2 1 . 25 . 1 . 9 7 3 8 9 6 Fast Attach 93 | 7 1 . 20 1 . . 13 2 7 . 28 14 Attach 37 | . . . 4 . 1 . 3 7 2 4 10 6 Detach 8 | . 1 . 4 . . . . 1 . . 2 . Swap 47 | . . . 12 1 . . 2 7 6 7 9 3 Drop 102 | . . . 36 1 . . 18 5 9 8 18 7 Fire 339 | 8 . 2 96 5 . 6 29 40 19 50 75 9 Melee 170 | . . . 4 . . . . 9 6 7 54 90 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . Escape Stasis 15 | . . . . . . . . 7 . 8 . . Rewire 2 | . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 200 | -10/Materials | Entered Mines 251 | -10/Mines | Discovered new exit (range 9) 270 | -10/Mines | Entered Materials 270 | -9/Materials | Evolved 2 slots: Utility x2 350 | -9/Materials | Build established: Mutant 833 | -9/Materials | Discovered new exit (range 16) 1745 | -9/Materials | Discovered new exit (range 8) 2322 | -9/Materials | Identified exit to Mines 2430 | -9/Materials | Discovered new exit (range 15) 2778 | -9/Materials | Discovered new exit (range 13) 3220 | -9/Materials | Entered Mines 3410 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3515 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3517 | -9/Mines | Discovered new exit (range 5) 3525 | -9/Mines | Entered Exiles 3571 | -9/Exiles | Met 8R-AWN 3603 | -9/Exiles | Met EX-HEX 3708 | -9/Exiles | Met EX-DEC 3752 | -9/Exiles | Met EX-BIN 3805 | -9/Exiles | Learned location of Zion (-6) 3890 | -9/Exiles | Discovered new exit (range 14) 3913 | -9/Exiles | Entered Mines 3936 | -8/Mines | Discovered new exit (range 11) 3964 | -8/Mines | Entered Materials 3964 | -8/Materials | Evolved 2 slots: Propulsion x2 4590 | -8/Materials | Identified exit to Garrison 4590 | -8/Materials | Entered Garrison 4707 | -8/Garrison | Triggered checkpoint 4757 | -8/Garrison | Discovered new exit (range 8) 4868 | -8/Garrison | Destroyed 9 combat bots 4985 | -8/Garrison | Garrison Relay disabled 5224 | -8/Garrison | Triggered checkpoint 5232 | -8/Garrison | Triggered checkpoint 5309 | -8/Garrison | Discovered new exit (range 12) 5336 | -8/Garrison | Triggered checkpoint 5363 | -8/Garrison | Garrison Relay disabled 5420 | -8/Garrison | Installed Relay Interface Framework 5499 | -8/Garrison | Entered Factory 5499 | -7/Factory | Accompanied by 1 ally 5499 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5678 | -7/Factory | Repaired Hrd. Medium Armor Plating 5719 | -7/Factory | Build established: Bothacker-Mutant 5845 | -7/Factory | Discovered new exit (range 8) 6257 | -7/Factory | Identified exit to Garrison 6282 | -7/Factory | Entered Garrison 6282 | -7/Garrison | Accompanied by 4 allies 6324 | -7/Garrison | Triggered checkpoint 6349 | -7/Garrison | Triggered checkpoint 6395 | -7/Garrison | Garrison Relay disabled 6544 | -7/Garrison | Triggered checkpoint 6547 | -7/Garrison | Triggered checkpoint 6570 | -7/Garrison | Triggered checkpoint 6598 | -7/Garrison | Destroyed 10 combat bots 6704 | -7/Garrison | Discovered new exit (range 12) 6745 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6759 | -7/Garrison | Garrison Relay disabled 6778 | -7/Garrison | Triggered checkpoint 6874 | -7/Garrison | Triggered checkpoint 6883 | -7/Garrison | Phase Generator disabled 6914 | -7/Garrison | Entered Factory 6914 | -7/Factory | Accompanied by 1 ally 7377 | -7/Factory | System corruption reached 10% 7410 | -7/Factory | Lost 5 parts (2n3u) 8267 | -7/Factory | Discovered new exit (range 20) 8514 | -7/Factory | First assault squad dispatched 8613 | -7/Factory | Discovered new exit (range 5) 8708 | -7/Factory | Core integrity fell below 50% 8708 | -7/Factory | Core integrity fell below 20% 8738 | -7/Factory | Lost 9 parts (2p3n1u3w) 8753 | -7/Factory | Destroyed 8 combat bots 8869 | -7/Factory | Entered another Factory area 8869 | -6/Factory | Evolved 2 slots: Utility x2 8906 | -6/Factory | Repaired Lrg. Storage Unit 9048 | -6/Factory | Spotted B-75 Beast 9660 | -6/Factory | Lost 4 parts (2p1u1w) 9910 | -6/Factory | Build established: Mutant 9919 | -6/Factory | First assault squad dispatched 9970 | -6/Factory | Core integrity fell below 50% 10048 | -6/Factory | Self-destructed Last Messages --------------- payload. 10018_ G-67 Veteran unfolds itself. 10018_ G-50 Soldier unfolds itself. 10018_ M-28 Smith unfolds itself. 10018_ Lgt. Treads destroyed. 10023_ Med. Treads destroyed. 10024_ M-28 Smith repairs R-10 Processor. 10026_ M-28 Smith repairs Com. Wheel. 10029_ Med. Treads destroyed. 10042_ Imp. Deuterium Engine destroyed. 10043_ G-50 Soldier suffers critical hit (Smash). 10043_ Destroyed Unknown Leg. 10043_ G-50 Soldier system corrupted by crushing effect. 10044_ Imp. Trap Scanner destroyed. 10046_ Destroyed Lgt. Angular Momentum Engine. 10046_ G-50 Soldier system corrupted by crushing effect. 10048_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | #????????# [# ###########????????????? | | #????????########## #??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | ###????############## #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# + #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# ##### #??????????????????????? | | ???????# #???# #?########?????????????? | | ???????# #?### ### #?????????????? | | ???????# #?# # """ #?????????????? | | ???????# #?# # """ #?????????????? | | ???????##############?# R + """ #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????### ##########?????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????####+############g#######????????????????? | | ????????# # m #????????????????? | | ######## # """" #????????????????? | | # """ #????????????????? | | %/% """" g #????????????????? | | %# """" #????????????????? | | ####### #% """" ""#????????????????? | | ????????# # % """" g T"#????????????????? | | ????????#### #### % """"g ""#????????????????? | | ???????????# #??# % #????????????????? | | ???????????# #??#################????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????#/#???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????? """ ??????????????????????????????????? | | ?????????? """ ??????????????????????????????????? | | ?????????# """ "?????????????????????????????????? | | ?????????+ ?????????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????#####/###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 130 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 56 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamEncryptedAmplifier Manual? 0 Play Time 01:28:47 Cumulative 139.7 hours Start 2024.04.30 @ 11:21:26 End 2024.04.30 @ 12:51:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 140 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 52 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce97ac31-f5a1-4a7f-be69-290980ace16b