Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:45:04 Player: Oldman Pu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (303) 1515 Value Destroyed (11783) 11783 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2271) 2271 TOTAL SCORE: 22429 Bonus ------- High Alert Combat Kills 1771 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 185/300 Energy 369/905 System Corruption 10% Temperature Warning (309) Movement Hovering (176) Ox2 Location -2/Research Parts ------- > --- POWER (4) -------- Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Improved Linear Gravjet Antigrav Array > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Small Battery Energy Well Seismic Detector Layered Light Armor Plating Improved Hardlight Generator > --- WEAPON (5) ------- Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Fission Core Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Coolant Injector Large Storage Unit Energy Well Advanced Energy Well Advanced Target Analyzer Advanced Force Field Advanced Component Analysis Suite > --- WEAPON ----------- Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon Compact Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Light Particle Reactor Light Particle Reactor Biometal Medium Treads Field Propulsion Array Advanced Cooling System Heavy Ion Cannon Matter Neutralizer Autogun Precision Assault Rifle Heavy Machine Gun Heavy Gauss Cannon Linear Accelerator [Rating: 153] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 . 2 Power 3 | . . . 1 . . . . . . 1 . 1 Propulsion 3 | . . . . 1 . 1 1 . . . . . Utility 7 | . . 1 1 1 2 . 1 . . 1 . . Weapon 3 | . . 1 . . . 1 . . . . . 1 Parts Attached 306 | 6 15 40 30 46 22 15 23 12 1 11 34 51 Power 45 | 1 4 6 6 5 4 2 2 1 1 2 4 7 Engine 21 | 1 4 6 6 2 2 . . . . . . . Core 9 | . . . . 3 2 1 1 1 1 . . . Reactor 15 | . . . . . . 1 1 . . 2 4 7 Propulsion 74 | 2 2 7 10 13 3 6 6 1 . 3 12 9 Treads 7 | . . . . 1 . . . . . 1 4 1 Leg 15 | . . . . . . 4 6 1 . . 2 2 Wheel 44 | 2 2 7 10 12 3 2 . . . . 4 2 Hover 3 | . . . . . . . . . . . . 3 Flight 5 | . . . . . . . . . . 2 2 1 Utility 99 | 1 4 10 8 18 8 2 8 6 . 3 11 20 Device 49 | . 1 3 1 11 2 1 5 5 . 1 10 9 Storage 14 | 1 2 . . 1 2 1 1 . . 1 . 5 Processor 7 | . . . 2 1 . . 1 . . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 29 | . 1 7 5 5 4 . 1 1 . 1 . 4 Artifact . | . . . . . . . . . . . . . Weapon 88 | 2 5 17 6 10 7 5 7 4 . 3 7 15 Energy Gun 39 | 1 4 12 2 5 3 1 4 1 . . 2 4 Energy Cannon 13 | . . 1 . 2 1 . 3 . . . 2 4 Ballistic Gun 28 | 1 1 4 4 3 3 4 . 3 . . 1 4 Ballistic Cannon 8 | . . . . . . . . . . 3 2 3 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 4 3 1 1 1 1 . . 1 3 . Parts Lost 120 | . . 3 9 16 12 5 5 16 . 1 8 45 Power 16 | . . 1 2 3 2 . . 1 . . 1 6 Propulsion 37 | . . 1 3 5 2 3 2 5 . 1 4 11 Utility 34 | . . . 2 3 5 1 2 5 . . 3 13 Weapon 33 | . . 1 2 5 3 1 1 5 . . . 15 Highest Loss Streak 34 | . . 1 1 7 5 2 4 15 . 1 4 34 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 98 98 91 89 95 95 87 42 58 91 78 Engine 6 | . 14 10 17 10 5 2 . . . . . . Core 2 | . . . . . 5 5 7 9 10 8 1 . Reactor 3 | . . . . . . 2 2 . . 2 11 14 Treads 1 | . . . . 1 . . . . . 2 10 1 Leg 3 | . . . . . . 4 25 22 5 2 . 6 Wheel 11 | . 28 21 17 16 13 14 . . . . 2 4 Device 12 | . 8 10 8 14 14 7 12 10 10 9 22 16 Storage 11 | . 16 11 9 7 7 17 14 14 10 9 14 9 Processor 3 | . . . 8 7 6 5 5 3 . . 3 3 Protection 6 | . . 10 9 7 13 8 4 5 . 3 . 2 Energy Gun 10 | . 16 21 18 12 10 1 5 9 . . 2 6 Energy Cannon 3 | . . 1 . 5 . . 2 9 . . 7 7 Ballistic Gun 6 | . 11 9 8 3 7 21 11 . 5 4 . . Ballistic Cannon 1 | . . . . . . . . . . 9 7 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 173 | 14 35 46 63 70 72 78 89 97 48 107 124 173 Greatest Support 119 | 26 26 26 24 48 40 65 95 95 20 35 119 96 Greatest Overweight (x) 16 | 1 1 4 6 15 5 7 1 2 2 4 16 16 Average Overweight (x) 1 | . . 1 2 1 1 1 . . 2 2 1 4 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | . 15 15 15 15 15 15 15 15 9 14 15 20 Average Carried 13 | . 8 14 14 14 13 14 14 14 9 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 15 15 14 15 15 15 15 10 9 14 15 2 Class Distribution -------------------- 39% | Scavenger-Gunner 16% | Scavenger-Tank 16% | Mutant 14% | Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Mutant | -4/Upper Caves Tank | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Matter Collected 5794 | 185 340 760 787 621 509 701 579 126 30 78 647 431 Remotely . | . . . . . . . . . . . . . Salvage Created 14446 | . 784 1812 2505 2514 1290 864 716 587 . 97 2237 1040 Parts 665 | . 44 97 121 104 50 50 32 22 . 11 85 49 Haulers Intercepted 15 | . 1 5 4 3 . . . . . . 1 1 Recyclers Shooed 4 | . . 1 . 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 21 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 214 | . 16 30 40 35 15 14 10 10 . 4 26 14 Guns 154 | . 16 27 39 22 14 14 8 4 . . 4 6 Cannons 46 | . . 1 . 9 . . 2 4 . 4 18 8 AOE 2 | . . . . . . . . 2 . . . . Classes Destroyed 18 | . 6 5 3 1 2 . . . . . 1 . Worker 22 | . . 4 6 5 1 . 3 . . . 2 1 Builder 14 | . . 1 3 . 2 1 1 . . 1 4 1 Tunneler 2 | . 1 . . 1 . . . . . . . . Hauler 15 | . 1 5 4 3 . . . . . . 1 1 Recycler 12 | . 1 1 . 5 4 . . . . . . 1 Mechanic 7 | . . . 2 2 . 2 . . . . 1 . Operator 5 | . . 4 . 1 . . . . . . . . Watcher 14 | . 3 3 4 . 1 1 . . . . . 2 Swarmer 25 | . 3 4 3 . 4 3 . 1 . 3 . 4 Grunt 113 | . 13 15 27 24 3 7 4 5 . . 15 . Brawler 6 | . . . 1 2 . . . 2 . . 1 . Duelist 6 | . . 2 2 1 . . . 1 . . . . Researcher 3 | . . . . . . . . . . . 3 . Sentry 28 | . . 9 6 4 4 . 2 . . 1 1 1 Specialist 2 | . . . . . 2 . . . . . . . Hunter 10 | . . . . . 2 2 . . . . 4 2 Programmer 23 | . . . . 4 . 2 4 1 . . 5 7 Heavy 1 | . . . 1 . . . . . . . . . Best Kill Streak 10 | . 6 5 10 9 9 5 4 6 . 3 10 6 Combat Bots Only 9 | . 3 4 9 5 8 4 3 6 . 3 6 3 Max Kills in Single Turn 3 | . 2 2 3 2 3 2 1 2 . 2 1 2 Gunslinging 1 | . 1 1 . 1 . 1 . . . . . . Exploded 2 | . . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Hostile Shots Fired 1729 | . 47 131 140 276 204 72 78 132 . 16 349 284 Missed 455 | . 10 37 28 78 69 13 21 27 . 6 101 65 Damage Taken 21604 | . 446 1276 1953 2434 1682 1026 1165 2487 . 238 2139 6758 Core 3374 | . 103 255 234 560 66 67 146 168 . 23 292 1460 Absorbed by Shields 2470 | . . . . . . . . . . . 2242 228 Redirected to Shielding 210 | . . . . 66 15 15 13 . . 87 14 . Regen/Repaired (Parts) 445 | . . 91 178 176 . . . . . . . . Core Remaining (%) 67 | 100 58 36 57 20 92 93 . . 72 . 75 . Volleys Fired 682 | . 56 109 127 98 45 28 36 19 . 8 97 59 Largest 5 | . 2 3 3 3 3 4 4 4 . 4 4 5 Hottest 452 | . 115 180 137 228 235 168 339 339 . 218 319 452 Shots Fired 1993 | . 112 322 361 277 129 110 142 73 1 32 248 186 Gun 1513 | . 112 317 361 177 128 110 125 42 1 8 47 85 Cannon 480 | . . 5 . 100 1 . 17 31 . 24 201 101 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 633 | . 46 105 126 34 58 99 80 8 1 32 14 30 Thermal 1339 | . 66 217 235 235 71 11 62 65 . . 234 143 Explosive . | . . . . . . . . . . . . . Electromagnetic 21 | . . . . 8 . . . . . . . 13 Robot Hit Streak 49 | . 16 18 23 27 49 10 26 9 . 10 18 17 Robot Miss Streak 6 | . 3 6 3 3 3 6 5 3 . 2 6 5 Penetration Max 1 | . . . . . . 1 . . . 1 . 1 Secondary Targets 17 | . 1 2 3 4 . 5 2 . . . . . Max Gunslinging Chain 2 | . 1 1 1 1 . 2 1 . . . . . Shots Hit Robots 1276 | . 72 197 222 205 102 65 93 43 . 17 150 110 Core Hits 598 | . 35 71 107 119 66 38 34 21 . 7 62 38 Critical Kills 13 | . . 1 1 2 . 3 . . . . 5 1 Critical Parts Destroyed 10 | . 3 1 . 1 2 3 . . . . . . Critical Strikes 85 | . 9 18 19 8 2 6 3 1 . 2 11 6 Burn 56 | . 6 16 18 5 . . 3 . . . 4 4 Meltdown 8 | . . . . 2 . . . . . . 5 1 Destroy 16 | . 3 2 1 1 2 6 . 1 . . . . Blast 4 | . . . . . . . . . . 2 2 . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 29906 | . 941 2980 4119 4606 2344 1604 2119 1594 . 710 5402 3487 Guns 19127 | . 935 2900 3862 2969 2344 1604 1797 578 . 116 614 1408 Cannons 10251 | . . 80 . 1637 . . 322 751 . 594 4788 2079 Explosions 522 | . . . 257 . . . . 265 . . . . Melee . | . . . . . . . . . . . . . Ramming 6 | . 6 . . . . . . . . . . . Kinetic 8267 | . 461 870 1266 423 985 1468 1161 59 . 710 324 540 Thermal 21411 | . 474 2110 2853 4048 1359 136 958 1535 . . 5078 2860 Explosive . | . . . . . . . . . . . . . Electromagnetic 222 | . . . . 135 . . . . . . . 87 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . 2 3 3 . 2 3 10 10 . 12 10 Average Corruption 4 | . . 2 2 2 . 1 2 3 10 . 6 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 138 | . . 15 . 19 . 6 8 16 15 . 34 25 Message Errors 34 | . . 2 . 5 . 2 2 3 7 . 7 6 Matter Fused 24 | . . 3 . 7 . 1 2 2 2 . 6 1 Heat Flow Errors 22 | . . 3 . 2 . . . 4 1 . 6 6 Energy Discharges 17 | . . 4 . 1 . . 1 1 2 . 3 5 Parts Rejected 4 | . . . . 2 . . . . . . 2 . Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 13 | . . . . 1 . 2 1 4 1 . 2 2 Data Loss (major) 4 | . . . . . . 1 1 . 1 . . 1 Misfires 8 | . . 2 . . . . . 1 1 . 2 2 Alerts 2 | . . . . . . . . . . . 2 . Weapon Failures 9 | . . . . 1 . . 1 1 . . 4 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 538 | . . . 69 2 . . 22 35 . 15 208 187 Projectiles 442 | . . . . 2 . . 22 8 . 15 208 187 Explosions 96 | . . . 69 . . . . 27 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 2 6 . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 2 5 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 125 | . 3 . 38 . . . . 84 . . . . Shots 2 | . . . 1 . . . . 1 . . . . Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 571 | . 398 310 343 395 318 54 318 571 75 5 198 462 Average Temperature 112 | . 86 69 126 129 169 23 85 198 39 3 89 144 Received Heat Transfer 5492 | . 219 435 936 966 348 195 234 529 . 9 350 1271 Effects 31 | . . 1 17 6 1 . . 6 . . . . Shutdowns 4 | . . . 2 1 . . . 1 . . . . Energy Bleed 3 | . . 1 1 1 . . . . . . . . Interference 20 | . . . 13 3 1 . . 3 . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Short Circuit 3 | . . . 1 . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 16 | . . 2 1 4 1 . . . . . 6 2 Combat Hostiles 12 | . . 2 1 4 1 . . . . . 4 . Parts Melted 127 | . 4 17 26 24 13 . 7 4 . . 15 17 Heat Transferred 41269 | . 1813 6438 7094 8613 3072 300 1710 1477 . . 6634 4118 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Peak Influence 1192 | . 318 506 1192 1016 737 724 356 . . 138 371 294 Initial 534 | . . 63 186 534 497 290 256 . . . . 171 Average 365 | . 179 313 684 716 551 530 253 . . 9 147 114 Maximum Alert Level 4 | . 1 2 4 3 3 3 1 . . . 1 1 Low Security (%) 32 | 100 57 20 3 . . . 12 . . 100 58 85 Level 1 26 | . 42 46 14 . . 17 87 . . . 41 14 Level 2 28 | . . 33 43 44 96 71 . . . . . . Level 3 11 | . . . 24 55 3 11 . . . . . . Level 4 1 | . . . 14 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 66 | . 5 5 11 16 5 4 5 . . 1 9 5 Investigation 16 | . 4 2 2 3 1 . 3 . . . 1 . Extermination 14 | . . . . 3 1 2 2 . . 1 2 3 Reinforcement 18 | . 1 3 4 1 1 1 . . . . 5 2 Assault 6 | . . . 3 3 . . . . . . . . Garrison 12 | . . . 2 6 2 1 . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Distress Signals 14 | . . 4 5 . 2 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 328 | . 24 47 64 48 25 22 16 13 . 4 36 29 Peak Tracking Total 9 | . 4 5 9 6 6 6 7 9 . 3 5 6 Tactical Retreats 10 | . . 1 2 2 . 1 . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Traps Triggered 15 | . 3 1 3 2 2 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Machines Disabled 15 | . 1 . 10 2 . 1 . . . . 1 . Max in Single Turn 6 | . 1 . 6 1 . 1 . . . . 1 . Garrison Access 2 | . . . 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Machines Accessed 41 | . 5 12 9 6 1 . 4 . . . 3 1 Terminals 22 | . 5 8 6 1 . . . . . . 2 . Fabricators 3 | . . . . 1 . . 1 . . . 1 . Repair Stations 7 | . . 2 2 2 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . 1 . . 1 . . . . 1 Garrison Access 4 | . . . 1 1 1 . 1 . . . . . Total Hacks 122 | . 12 48 22 17 4 . 11 . . . 6 2 Successful 71 | . 4 30 15 8 . . 10 . . . 2 2 Failed 51 | . 8 18 7 9 4 . 1 . . . 4 . Catastrophic 8 | . 2 2 . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 51 | . 12 22 13 2 . . . . . . 2 . Fabricators 9 | . . . . 3 . . 2 . . . 4 . Repair Stations 23 | . . 8 8 6 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 31 | . . 18 . 4 . . 7 . . . . 2 Garrison Access 8 | . . . 1 2 4 . 1 . . . . . Terminal Hacks 24 | . 4 8 10 . . . . . . . 2 . Record 5 | . . 4 . . . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 3 | . . 1 2 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . Locate Traps 6 | . 2 1 2 . . . . . . . 1 . Dispatch Records 3 | . 1 . 2 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . 2 . . . . . Load Schematic 2 | . . . . 1 . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 14 | . . 6 4 4 . . . . . . . . Scan Component 8 | . . 3 2 3 . . . . . . . . Repair 6 | . . 3 2 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 28 | . . 16 . 3 . . 7 . . . . 2 Insert Component 12 | . . 7 . 1 . . 3 . . . . 1 Analyze 16 | . . 9 . 2 . . 4 . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . 1 . . . . . Seal Access 2 | . . . 1 . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 32 | . 5 10 6 6 1 . 2 . . . 2 . Full Trace Events 14 | . 3 3 1 3 1 . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 7 . 1 . . 3 . . . 6 1 Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 62 | . . . . . . . 62 . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . Parts Repaired 6 | . . 3 2 1 . . . . . . . . Time 204 | . . 90 76 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 12 | . . 7 . 1 . . 3 . . . . 1 Part Schematics Acquired 12 | . . 7 . 1 . . 3 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . 2 3 . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Turns Passed 12180 | 36 894 2046 1316 1488 889 512 772 566 472 645 1271 1273 Spaces Moved 6433 | 32 660 1303 588 886 572 255 487 348 182 195 377 548 Core 22 | 6 . . . 2 . . . . . . . 14 Treads 259 | . . . . . . . . . . 27 232 . Legs 1239 | . . . . . . 54 487 348 182 103 . 65 Wheels 4555 | 26 660 1303 588 884 572 201 . . . . 41 280 Hover 183 | . . . . . . . . . . . . 183 Flight 175 | . . . . . . . . . . 65 104 6 Fastest Speed 50 | 50 90 95 110 95 95 100 120 120 260 260 155 60 Average Speed 133 | 87 98 105 115 109 110 138 121 130 260 305 215 174 Slowest Speed 1150 | 100 105 140 170 800 165 400 190 260 260 400 1150 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 34 | 3 96 96 62 16 15 6 10 60 29 5 44 12 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . . . Spaces Dug 7 | . . . . . . . 1 . . . 6 . Terrain Destroyed 176 | . . . 44 . . 23 11 37 2 13 31 15 Melee . | . . . . . . . . . . . . . Projectile 111 | . . . . . . 23 11 16 2 13 31 15 AOE 65 | . . . 44 . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Res Total 8590 | 37 792 1760 993 1170 717 349 582 413 182 221 637 737 Wait 856 | . 35 248 216 103 52 23 11 27 . 4 85 52 Move 6421 | 31 659 1302 587 885 571 254 486 347 181 194 376 548 Hop . | . . . . . . . . . . . . . Pick Up 124 | . 16 20 13 13 15 10 7 3 . 4 9 14 Fast Attach 119 | 6 2 10 9 15 8 5 8 1 . 10 20 25 Attach 78 | . . 7 8 13 10 4 3 7 1 . 3 22 Detach 5 | . . 1 . . . . 1 . . . 2 1 Swap 110 | . 13 23 14 18 4 6 12 4 . 1 11 4 Drop 168 | . 10 40 19 17 12 11 18 5 . . 24 12 Fire 682 | . 56 109 127 98 45 28 36 19 . 8 97 59 Melee . | . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . 8 . 8 . . . . 10 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Mines 413 | -10/Materials | Discovered new exit (range 10) 652 | -10/Materials | Discovered new exit (range 7) 906 | -10/Materials | Discovered new exit (range 13) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1143 | -9/Materials | Discovered new exit (range 13) 1177 | -9/Materials | Discovered new exit (range 5) 1501 | -9/Materials | Build established: Scavenger-Tank 1505 | -9/Materials | Discovered new exit (range 9) 1567 | -9/Materials | Repaired Core Shielding 1984 | -9/Materials | Discovered new exit (range 9) 2254 | -9/Materials | Core integrity fell below 50% 2390 | -9/Materials | Build established: Tank 2514 | -9/Materials | Discovered new exit (range 12) 2688 | -9/Materials | Discovered new exit (range 15) 2869 | -9/Materials | Repaired Cooling System 2903 | -9/Materials | Repaired Hrd. Light Armor Plating 2912 | -9/Materials | Discovered new exit (range 3) 2977 | -9/Materials | Entered another Materials area 2977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3262 | -8/Materials | Destroyed 7 combat bots 3388 | -8/Materials | Build established: Gunner 3475 | -8/Materials | Discovered new exit (range 7) 3613 | -8/Materials | Repaired Cooling System 3777 | -8/Materials | First assault squad dispatched 3844 | -8/Materials | Garrison activated, responded to threat 3931 | -8/Materials | Destroyed 9 combat bots 4170 | -8/Materials | Repaired Rnf. Deuterium Engine 4277 | -8/Materials | Discovered new exit (range 16) 4293 | -8/Materials | Entered Factory 4293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4598 | -7/Factory | Build established: Scavenger-Gunner 4693 | -7/Factory | First assault squad dispatched 4881 | -7/Factory | Lost 7 parts (1p1n2u3w) 4918 | -7/Factory | Garrison activated, responded to threat 4970 | -7/Factory | Core integrity fell below 50% 5269 | -7/Factory | Lost 3 parts (1p1u1w) 5458 | -7/Factory | Discovered new exit (range 7) 5550 | -7/Factory | Repaired Imp. Light Armor Plating 5781 | -7/Factory | Entered another Factory area 5781 | -6/Factory | Evolved 2 slots: Utility x2 6108 | -6/Factory | Build established: Scavenger-Tank 6157 | -6/Factory | Lost 3 parts (1p1u1w) 6484 | -6/Factory | Garrison activated, responded to threat 6494 | -6/Factory | Discovered new exit (range 16) 6577 | -6/Factory | Destroyed 8 combat bots 6585 | -6/Factory | Lost 5 parts (2n1u2w) 6670 | -6/Factory | Entered another Factory area 6670 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6715 | -5/Factory | Garrison activated, responded to threat 6902 | -5/Factory | Discovered new exit (range 10) 7182 | -5/Factory | Entered another Factory area 7182 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7245 | -4/Factory | Build established: Scavenger-Gunner 7445 | -4/Factory | Discovered new exit (range 6) 7539 | -4/Factory | Lost 4 parts (2n2u) 7875 | -4/Factory | Fabricated Arm. Wheel? 7954 | -4/Factory | Entered Upper Caves 8005 | -4/Upper Caves | Learned location of Armory (-4) 8430 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8458 | -4/Upper Caves | System corruption reached 10% 8497 | -4/Upper Caves | Discovered new exit (range 16) 8520 | -4/Upper Caves | Entered another Upper Caves area 8539 | -4/Upper Caves | Lost 15 parts (1p4n5u5w) 8769 | -4/Upper Caves | Build established: Mutant 8984 | -4/Upper Caves | Discovered new exit (range 4) 8992 | -4/Upper Caves | Entered Research 8992 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9072 | -3/Research | Discovered new exit (range 8) 9579 | -3/Research | Build established: Tank 9637 | -3/Research | Entered Testing 9925 | -3/Testing | Scanned by Researcher 9936 | -3/Testing | Garrison activated, responded to threat 10216 | -3/Testing | Lost 4 parts (1p2n1u) 10275 | -3/Testing | Build established: Scavenger-Gunner 10540 | -3/Testing | System corruption reached 10% 10790 | -3/Testing | Discovered new exit (range 12) 10900 | -3/Testing | Crushed by falling debris 10908 | -3/Testing | Entered Research 10908 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 11262 | -2/Research | Lost 3 parts (2n1w) 11662 | -2/Research | Lost 3 parts (1n1u1w) 11783 | -2/Research | Spotted B-90 Cyclops 11803 | -2/Research | Core integrity fell below 50% 11828 | -2/Research | Core integrity fell below 20% 11904 | -2/Research | Lost 34 parts (6p6n10u12w) 12014 | -2/Research | Spotted B-90 Cyclops 12181 | -2/Research | System corruption reached 10% 12181 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Scanning Adv. Heat Sink... Ready to analyze. >>Scanalyze Scanning: Adv. Heat Sink... Schematic downloaded. 12026_ Acquired Seismic Detector. 12030_ System corrupted: Energy discharge (-334). 12047_ |G3,FANOAHYQY JJYW GS> 12064_ System corrupted: Substantial component data lost. 12097_ System corrupted: Heat flow error (+262). 12105_ Acquired Lrg. Storage Unit. 12108_ Acquired Com. HERF Cannon. 12118_ Acquired Lrg. Storage Unit. 12121_ System corrupted: FCS attempts to trigger Com. HERF Cannon. 12121_ System corrupted: Com. HERF Cannon misfires. 12158_ ALERT: Rogue bot located, Programmers report to Research Zone 1C. 12175_ P-80 Master resets P-80 Master, system corruption cleaned. 12177_ Imp. Antigrav System destroyed. 12178_ P-80 Master resets P-80 Master, system corruption cleaned. 12179_ System corrupted: Heat flow error (+203). Map ----- +----------------------------------------------------+ | ????########## #??????????????????????????????? | | ????# # #??????????????????????????????? | | ????# # #????+#????????????????????????? | | ????# # ##### ##???????????????????????? | | ????# + #???????????????????????? | | ????# # #???????????????????????? | | ????# # #???????????????????????? | | ????# ! # #???????????????????????? | | ????# ! ######## #???????????????????????? | | ????# !! #??????# #???????????????????????? | | ##################### #???????????????????????? | | ## ### #???????????????????????? | | ## + #???????????????????????? | | ## # #???????????????????????? | | ##""" + ##########??????????????? | | ##""" ####+##### # #??????????????? | | ##""" # # # #??????????????? | | ## # # # #??????????????? | | ## # """ # # #??????????????? | | #######+#+## """ + # #??????????????? | | !! + """ # # #??????????????? | | * # # # #??????????????? | | ! # # # #??????????????? | | # """ # # #??????????????? | | ######## """ # ###+###### #?????????? | | #??????# """ # @p #?????????? | | #??????# + pp #?????????? | | #####??????# # #?????????? | | ???????????# """ # #?????????? | | ???????????# """ ######## ########?????????? | | ???????????# """ #??????#k #????????????????? | | ???????????# #??????# #????????????????? | | ???????????# #??????# #????????????????? | | ???????????##########??????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ^ #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 75 Energy Capacity 1725 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Imp. Cooling System | -4/Factory | Scanalyzed Adv. Targeting Computer | -4/Factory | Scanalyzed Imp. Light Armor Plating | -4/Factory | Scanalyzed Adv. Thermal Defense Suite | -3/Testing | Archive Exp. Melee Analysis Suite | -3/Testing | Archive Tactical Quantum Warhead | -3/Testing | Archive Adv. Variable Charge Gun | -3/Testing | Archive Cld. Proton Cannon | -3/Testing | Archive Shock Maul | -3/Testing | Archive Adv. Heat Sink | -2/Research | Scanalyzed Robot Schematics ------------------ L-61 Swordsman | -3/Testing | Archive A-15 Conveyor | -3/Testing | Archive Fabricated ------------ Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed AdvancedGravitonWeb Manual? 0 Play Time 02:37:15 Cumulative 247.0 hours Start 2024.04.11 @ 18:15:17 End 2024.04.13 @ 14:45:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 178 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 560bef96-b53d-49af-a517-0166d5236c84