Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 13:56:57 Player: HOPESALAD Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2739) 2739 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-146) -146 TOTAL SCORE: 5928 Bonus ------- Follower Combat Kills 182 Friendly Fire -328 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 149/210 System Corruption 12% Temperature Warm (110) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Light Armored Exoskeleton > --- UTILITY (5) ------ Improved Heat Sink Improved Sensor Array Improved Terrain Scan Processor Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Lightning Gun Gatling Laser Improved EM Pulse Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Targeting Computer Improved Light Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Terrain Scan Processor Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Lightning Gun Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Gravmag System Targeting Computer Improved Light Armor Plating Shield Generator [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Particle Cannon Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Slots Evolved 6 | . . . . 4 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 97 | 5 8 3 5 13 44 1 18 Power 16 | 1 1 1 . 3 7 . 3 Engine 13 | 1 1 1 . 3 6 . 1 Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 . . 3 9 1 5 Treads 6 | . 2 . . 2 2 . . Leg 11 | 2 . . . . 4 1 4 Wheel . | . . . . . . . . Hover 4 | . . . . 1 2 . 1 Flight 1 | . . . . . 1 . . Utility 23 | . 3 . . 2 12 . 6 Device 12 | . . . . 2 6 . 4 Storage 2 | . 1 . . . 1 . . Processor 4 | . 2 . . . 1 . 1 Hackware 1 | . . . . . 1 . . Protection 4 | . . . . . 3 . 1 Artifact . | . . . . . . . . Weapon 36 | 2 2 2 5 5 16 . 4 Energy Gun 14 | 1 . . 2 2 7 . 2 Energy Cannon 7 | . 2 1 1 . 1 . 2 Ballistic Gun 5 | 1 . . . 1 3 . . Ballistic Cannon 4 | . . . . . 4 . . Launcher 4 | . . 1 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 31 | . 1 . 1 6 16 2 5 Power 6 | . 1 . . 2 2 . 1 Propulsion 7 | . . . . 1 3 1 2 Utility 7 | . . . . . 6 . 1 Weapon 11 | . . . 1 3 5 1 1 Highest Loss Streak 11 | . 1 . 1 4 11 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 94 100 100 95 85 90 71 Engine 11 | . 13 14 14 17 11 11 . Core 1 | . . . . . . . 10 Treads 16 | . 17 28 28 24 1 . . Leg 4 | . 10 . . . 8 19 10 Hover 1 | . . . . . 6 . . Device 7 | . . . . 9 17 23 18 Storage 8 | . 13 14 14 9 2 . . Processor 10 | . 10 14 14 9 6 7 6 Protection 1 | . . . . . 4 . 5 Energy Gun 8 | . 4 . 12 18 9 11 8 Energy Cannon 11 | . 18 28 13 . . . 6 Ballistic Gun 1 | . 4 . . . 3 7 . Ballistic Cannon 1 | . . . . . 6 . . Launcher 1 | . . . 2 6 . . . Naked Turns 34 | . . . . . . . 34 Heaviest Build 79 | 7 53 53 54 65 79 31 40 Greatest Support 69 | 20 46 46 46 69 46 35 40 Greatest Overweight (x) 24 | . 2 1 1 1 24 1 2 Average Overweight (x) . | . 1 1 1 . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 5 5 Average Capacity 14 | 5 18 20 20 20 7 5 5 Most Carried 20 | 2 16 20 20 20 18 5 5 Average Carried 12 | . 11 18 19 17 5 4 2 Final Capacity 20 | 5 20 20 20 20 5 5 5 Final Carried 20 | 2 15 20 19 19 4 4 4 Class Distribution -------------------- 68% | Mutant 8% | Skirmisher 7% | Scavenger-Gunner 6% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Matter Collected 1756 | 262 109 41 123 147 784 . 290 Remotely . | . . . . . . . . Salvage Created 2671 | 42 391 36 464 528 825 . 385 Parts 140 | 3 26 . 30 23 38 . 20 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Combat Hostiles Destroyed 67 | 1 9 1 14 10 26 . 6 Melee 1 | . . . . 1 . . . Guns 29 | 1 4 . 4 7 11 . 2 Cannons 24 | . 3 1 1 . 15 . 4 AOE 13 | . 2 . 9 2 . . . Classes Destroyed 15 | 1 4 . 1 4 5 . . Worker 2 | . 1 . . 1 . . . Builder 2 | . . . . 1 . . 1 Hauler 1 | . 1 . . . . . . Recycler 2 | . . . . 1 1 . . Operator 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 11 | . 3 . . . 8 . . Grunt 28 | 1 6 1 . 8 8 . 4 Duelist 2 | . . . . 1 . . 1 Sentry 4 | . . . . 1 3 . . Demolisher 2 | . . . . . 2 . . Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . 1 . 1 Subdweller 14 | . . . 14 . . . . Assembled 3 | . . . . . 3 . . Thug 1 | . . . 1 . . . . Best Kill Streak 9 | 1 3 1 9 7 4 . 2 Combat Bots Only 9 | 1 3 1 9 4 4 . 2 Max Kills in Single Turn 5 | 1 2 1 5 2 2 . 1 Gunslinging . | . . . . . . . . Exploded 4 | . 1 . 4 1 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Hostile Shots Fired 689 | 5 32 2 33 57 416 3 141 Missed 245 | 1 10 . 7 12 153 2 60 Damage Taken 4839 | 34 170 38 538 726 2631 21 681 Core 1009 | . 23 . 141 140 508 . 197 Absorbed by Shields 234 | . . . . . 123 7 104 Ignored by Resistances 1679 | 12 56 10 153 211 989 8 240 Regen/Repaired (Parts) 35 | . 35 . . . . . . Core Remaining (%) 69 | 100 . . 34 74 . . . Volleys Fired 168 | 4 17 5 22 25 76 . 19 Largest 3 | 2 2 2 2 3 3 . 3 Hottest 204 | 60 124 124 143 171 186 . 204 Shots Fired 382 | 8 34 9 43 53 185 1 49 Gun 246 | 8 26 . 17 46 117 1 31 Cannon 120 | . 8 8 18 . 68 . 18 Launcher 16 | . . 1 8 7 . . . Special . | . . . . . . . . Kinetic 129 | 4 13 . . . 107 . 5 Thermal 177 | . 4 4 31 37 78 1 22 Explosive 16 | . . 1 8 7 . . . Electromagnetic 60 | 4 17 4 4 9 . . 22 Robot Hit Streak 26 | 5 9 2 26 22 25 3 12 Robot Miss Streak 3 | 1 1 1 1 1 3 . 2 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 276 | 5 24 4 32 43 135 1 32 Core Hits 134 | 2 18 1 24 28 44 . 17 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . . 1 2 11 . 1 Burn 8 | . . . . 2 6 . . Destroy 1 | . . . . . . . 1 Blast 5 | . . . . . 5 . . Corrupt 1 | . . . 1 . . . . Melee Attacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Slashing 2 | . . . . 2 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7507 | 62 623 85 1637 1177 3164 17 742 Guns 3340 | 62 295 . 259 683 1552 17 472 Cannons 2235 | . 103 85 267 . 1510 . 270 Explosions 1853 | . 214 . 1111 427 101 . . Melee 67 | . . . . 67 . . . Ramming 12 | . 11 . . . 1 . . Kinetic 2330 | 37 124 . . . 2045 . 124 Thermal 2826 | . 256 41 454 573 1118 17 367 Explosive 1538 | . . . 1111 427 . . . Electromagnetic 734 | 25 232 44 72 110 . . 251 Impact . | . . . . . . . . Slashing 67 | . . . . 67 . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 7 11 12 Average Corruption 8 | . . . . . 6 10 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . . . . . 41 4 34 Message Errors 25 | . . . . . 15 . 10 Matter Fused 26 | . . . . . 12 1 13 Heat Flow Errors 5 | . . . . . 2 1 2 Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 3 | . . . . . 1 1 1 Data Loss (minor) 5 | . . . . . 2 . 3 Misfires 6 | . . . . . 3 1 2 Alerts 3 | . . . . . 3 . . Weapon Failures 4 | . . . . . 2 . 2 Overload Shots . | . . . . . . . . Overflow Damage 153 | . 24 . . . 129 . . Projectiles 50 | . . . . . 50 . . Explosions 103 | . 24 . . . 79 . . Melee . | . . . . . . . . Knockbacks 12 | . . . . . 12 . . Impact . | . . . . . . . . Kinetic 10 | . . . . . 10 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 137 | . . . 29 108 . . . Shots 7 | . . . 2 5 . . . Rammed 3 | . 2 . . . 1 . . Targets Rammed 3 | . 2 . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 449 | 24 214 126 195 415 449 127 365 Average Temperature 111 | 16 58 50 52 169 111 71 103 Received Heat Transfer 1749 | 24 105 9 132 387 669 . 423 Effects 5 | . . . . 3 2 . . Shutdowns 2 | . . . . 1 1 . . Energy Bleed 2 | . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 5782 | . 324 74 814 1258 2529 37 746 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Peak Influence 275 | 20 178 91 . 201 275 59 252 Initial 59 | . 11 26 . . 38 59 11 Average 75 | 3 68 19 . 57 118 35 116 Maximum Alert Level 1 | . . . . 1 1 . 1 Low Security (%) 88 | 100 100 100 . 92 77 100 76 Level 1 11 | . . . . 7 22 . 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 2 . . 6 10 . 8 Investigation 8 | . 2 . . 2 2 . 2 Extermination 2 | . . . . . 1 . 1 Reinforcement 9 | . . . . 4 3 . 2 Assault . | . . . . . . . . Garrison 7 | . . . . . 4 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Distress Signals 6 | . . . . 2 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | 1 10 3 21 19 40 6 17 Peak Tracking Total 10 | 1 3 4 10 6 8 6 9 Tactical Retreats 12 | . . 2 2 2 3 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Traps Triggered 6 | . 1 1 1 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Disabled 7 | . 1 1 . . 1 . 4 Max in Single Turn 1 | . 1 1 . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Accessed 17 | . 5 1 . 3 4 . 4 Terminals 10 | . 3 . . 2 3 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 1 . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 50 | . 17 1 . 10 8 . 14 Successful 33 | . 13 1 . 9 2 . 8 Failed 17 | . 4 . . 1 6 . 6 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 35 | . 12 . . 8 7 . 8 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . 2 . . . . . . Recycling Units 6 | . 3 . . 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . . 4 Terminal Hacks 24 | . 9 1 . 7 1 . 6 Record 9 | . 1 . . 5 . . 3 Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 3 | . 2 . . . . . 1 Alert Level 2 | . . . . 1 . . 1 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 1 . . Recycle Component 1 | . . . . 1 . . . Process 2 | . 1 . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . 2 3 . 2 Full Trace Events 8 | . 2 . . 2 2 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 67 | . . . . . . . 67 Total Robot Build Rating 12 | . . . . . . . 12 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 12 | . . . . 12 . . . Retrieved Matter 394 | . . . . . 394 . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total Allies 4 | . . . . . . 1 3 Largest Group 3 | . . . . . . 1 3 Highest-Rated Group 90 | . . . . . . 31 90 Highest-Rated Ally 31 | . . . . . . 31 30 Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . . 2 22 Total Damage 678 | . . . . . . 41 637 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Turns Passed 6751 | 106 724 1294 1705 474 1492 97 859 Spaces Moved 3212 | 82 281 527 678 212 735 79 618 Core 159 | 25 . . . . 1 . 133 Treads 1645 | . 180 527 678 212 48 . . Legs 944 | 57 101 . . . 309 79 398 Wheels . | . . . . . . . . Hover 464 | . . . . . 377 . 87 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 240 240 160 61 120 50 Average Speed 186 | 98 226 240 240 174 159 121 119 Slowest Speed 1250 | 120 260 240 240 240 1250 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 7 35 66 46 19 15 72 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . . 6 . . . . Spaces Dug 14 | . . 14 . . . . . Terrain Destroyed 147 | . 9 14 39 59 26 . . Melee . | . . . . . . . . Projectile 18 | . . . . 2 16 . . AOE 129 | . 9 14 39 57 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total 3653 | 99 336 550 714 263 906 80 705 Wait 8 | . . 1 . . . . 7 Move 3206 | 81 280 526 677 211 735 78 618 Hop . | . . . . . . . . Pick Up 102 | 8 22 10 5 9 29 1 18 Fast Attach . | . . . . . . . . Attach 69 | 5 6 . 1 7 32 1 17 Detach 8 | . 3 . . 1 2 . 2 Swap 28 | . 2 3 4 6 12 . 1 Drop 46 | 1 4 5 5 2 19 . 10 Fire 168 | 4 17 5 22 25 76 . 19 Melee 2 | . . . . 2 . . . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 17) 609 | -10/Materials | Repaired Power Shielding 826 | -10/Materials | Identified exit to Mines 831 | -10/Materials | Entered Mines 832 | -10/Mines | Assembled infested the area 837 | -10/Mines | Assisted by a Guerilla fighting off Assembled 879 | -10/Mines | Discovered new exit (range 16) 888 | -10/Mines | Met a Derelict bent on vengeance 906 | -10/Mines | Learned location of Zion (-7) 939 | -10/Mines | Identified exit to Materials 954 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1199 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1492 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2108 | -10/Mines | Discovered new exit (range 6) 2120 | -10/Mines | Identified exit to Subcaves 2125 | -10/Mines | Entered Subcaves 2296 | -10/Subcaves | Ambushed by swarm of Subdwellers 2300 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2300 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2300 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2337 | -10/Subcaves | Lost 3 allies 2343 | -10/Subcaves | Destroyed 9 combat bots 3693 | -10/Subcaves | Identified exit to Materials 3737 | -10/Subcaves | Discovered exit to Materials (range 10) 3789 | -10/Subcaves | Core integrity fell below 50% 3830 | -10/Subcaves | Entered Materials 3830 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4148 | -8/Materials | Build established: Skirmisher 4269 | -8/Materials | Discovered new exit (range 3) 4301 | -8/Materials | Identified exit to Factory 4304 | -8/Materials | Entered Factory 4304 | -7/Factory | Evolved 2 slots: Utility x2 4334 | -7/Factory | Lost 4 parts (2p2w) 4420 | -7/Factory | Assembled infested ambush trap array 4502 | -7/Factory | Lost 11 parts (2p3n3u3w) 4770 | -7/Factory | Build established: Scavenger-Skirmisher 4950 | -7/Factory | Garrison activated, responded to threat 4967 | -7/Factory | Core integrity fell below 50% 5047 | -7/Factory | Lost 3 parts (2u1w) 5504 | -7/Factory | Garrison activated, responded to threat 5694 | -7/Factory | Build established: Scavenger-Gunner 5796 | -7/Factory | Sucked down chute 5796 | -7/Factory | Entered Waste 5797 | -7/Waste | Met a frightened Derelict 5808 | -7/Waste | Spotted C-40 Crusher 5811 | -7/Waste | EMP discharged 5811 | -7/Waste | System corruption reached 10% 5830 | -7/Waste | Spotted C-40 Crusher 5831 | -7/Waste | Spotted C-40 Crusher 5833 | -7/Waste | Spotted C-40 Crusher 5844 | -7/Waste | Spotted C-40 Crusher 5854 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5854 | -7/Waste | Spotted C-40 Crusher 5874 | -7/Waste | Discovered new exit (range 16) 5893 | -7/Waste | Entered Factory 5973 | -7/Factory | Garrison activated, responded to threat 5990 | -7/Factory | Core integrity fell below 20% 6023 | -7/Factory | Lost 5 parts (1p2n1u1w) 6060 | -7/Factory | Discovered new exit (range 16) 6192 | -7/Factory | Fabricated L-41 Fighter (x3) 6484 | -7/Factory | P-60 Hacker assimilated allied Fighter 4a 6625 | -7/Factory | Build established: Tank 6662 | -7/Factory | Identified exit to Garrison 6752 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- populated by Derelicts. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. >>Access(Emergency) Found 1 emergency access door: (76,139) Map updated. [Achievement: Everything Is Under Control] >>Alert(Purge) Purged threat record, alert level lowered. 06716_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 06747_ System corrupted: Lightning Gun failed to cycle. 06748_ U-05 Engineer destroyed. 06750_ Acquired 29 matter. 06751_ R-06 Scavenger collects Lgt. Ion Engine. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????? """ ###??# | | ??????? """ "" ""#??# | | ??????? """ "" Y"#??# | | ??????? "" """ ""#??# | | ????????############# " """ ###??# | | ????????????????????# """ #????# | | ????????????????????# """ % #????# | | ????????????????????# """ ^!! #????#### | | ????????????????????# """ %!! #???????? | | ????????????????????# "" #???????? | | ????????????????????# "" #???????? | | ????????????????????# ? #???????? | | ????????????????????# r #???????? | | ????????????????????# k " #??????????????????????? | | ????#### ##### "G" #??????????????????????? | | ????# + """ ! #??????????????????????? | | ????# ###### #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Everything Is Under Control Let's See Who's Tougher Made in Tau Ceti IV My Command Is Your Wish One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed GrenadeCoilDeconstructor Manual? 0 Play Time 01:49:31 Cumulative 2.1 hours Start 2024.07.19 @ 11:58:31 End 2024.07.19 @ 13:56:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3dfceb4-a6f8-4e2b-b1a3-1f40463e5b3a