Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 17:32:58 Player: Rockstar Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1665) 1665 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6205 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 42/300 Energy 80/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Trap Scanner Improved Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System ECM Suite Improved Utility Shielding Advanced Shield Generator System Guard Field Recycling Unit Lightning Gun Tesla Rifle Improved Arc Projector High-powered Shotgun Heavy Rocket Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Medium Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 2 | . . 1 . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . 1 Utility 4 | . . . . 1 1 . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 100 | 6 6 7 3 4 34 7 1 12 20 Power 19 | 1 2 2 . 1 7 1 1 2 2 Engine 6 | 1 2 . . . 2 . 1 . . Core 13 | . . 2 . 1 5 1 . 2 2 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 . 2 9 . . 2 4 Treads 3 | . . . . 2 1 . . . . Leg 12 | . . 1 . . 5 . . 2 4 Wheel 3 | 2 . 1 . . . . . . . Hover 2 | . . . . . 2 . . . . Flight 1 | . . . . . 1 . . . . Utility 38 | 1 2 3 1 . 10 4 . 6 11 Device 22 | . 1 3 . . 6 . . 4 8 Storage 5 | 1 1 . . . . 1 . 1 1 Processor 3 | . . . . . . 1 . 1 1 Hackware . | . . . . . . . . . . Protection 8 | . . . 1 . 4 2 . . 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 2 . 2 1 8 2 . 2 3 Energy Gun 6 | 2 . . 1 . . 1 . . 2 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 10 | . 2 . . 1 6 . . . 1 Ballistic Cannon 4 | . . . 1 . 1 1 . 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 61 | . . 1 3 8 10 4 1 3 31 Power 12 | . . . . 2 2 2 . 1 5 Propulsion 14 | . . . 3 2 2 . . . 7 Utility 21 | . . 1 . 1 4 1 1 2 11 Weapon 14 | . . . . 3 2 1 . . 8 Highest Loss Streak 29 | . . 1 3 8 4 4 1 3 29 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 8 | 4 7 8 9 7 4 4 10 14 13 Power 1 | . . 1 2 2 1 . 1 2 1 Propulsion 1 | 1 2 1 2 . . . 1 3 1 Utility 1 | . . 1 1 . . . 3 2 5 Weapon 3 | 1 3 3 4 4 2 2 3 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 1 2 . . 3 . . 2 4 Power 1 | . . 1 . . . . . . . Propulsion 5 | . . 1 . . 2 . . 2 . Utility 2 | . . . . . . . . . 2 Weapon 4 | . 1 . . . 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 89 97 91 66 77 94 98 98 90 Engine 2 | . 12 2 . . 1 . 5 . 2 Core 11 | . . 19 22 17 10 11 7 12 10 Treads 1 | . . . . 15 1 . . . . Leg 18 | . . 2 . . 13 30 30 26 26 Wheel 3 | . 24 29 31 . . . . . . Hover 1 | . . . . . 4 . . . . Device 11 | . 8 10 . 7 11 . . 18 16 Storage 6 | . 14 11 11 9 2 5 7 6 10 Protection 8 | . . . 4 . 8 21 23 11 4 Energy Gun 1 | . 20 . 5 8 . 1 . . . Ballistic Gun 12 | . 7 22 9 . 16 19 15 6 6 Ballistic Cannon 5 | . . . 6 8 2 1 7 12 7 Peak Build Rating 65 | 6 9 18 20 22 45 44 41 55 65 Average Rating 36 | 2 7 15 18 20 30 40 40 52 54 On Entrance 21 | . 6 8 15 17 2 39 35 37 51 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 14 21 31 35 36 38 60 60 69 76 Greatest Support 85 | 32 32 42 42 40 73 67 60 70 85 Greatest Overweight (x) 11 | 1 3 . 11 11 7 . . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 Average Capacity 10 | 7 8 10 10 10 6 12 15 15 14 Most Carried 15 | 6 8 10 10 9 6 5 13 15 15 Average Carried 8 | 4 7 8 9 7 4 4 10 14 13 Final Capacity 15 | 8 10 10 10 10 5 15 15 15 5 Final Carried 15 | 4 8 10 10 7 5 4 13 15 1 Class Distribution -------------------- 29% | Mutant 28% | Derelict-Tank 24% | Scavenger-Tank 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -6/Factory Derelict-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 2443 | 248 62 111 132 193 879 169 109 301 239 Remotely 327 | . . . . 193 134 . . . . Salvage Created 1541 | . 100 111 13 87 806 45 15 125 239 Parts 70 | . 3 17 3 6 32 . 1 2 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . 3 . . 1 1 Parts Field Recycled 16 | . . . . . . . . 5 11 Retrieved Matter 63 | . . . . . . . . 14 49 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 41 | . 2 5 3 2 16 1 1 7 4 Guns 21 | . 2 5 . 1 10 1 . 1 1 Cannons 18 | . . . 3 1 5 . 1 5 3 AOE 1 | . . . . . . . . 1 . Classes Destroyed 8 | . 1 2 . . 3 1 . . 1 Worker 1 | . . . . . . . . . 1 Tunneler 1 | . . . . . 1 . . . . Recycler 5 | . . . . . 4 . . . 1 Swarmer 17 | . . 4 3 . 6 . . 4 . Grunt 12 | . 2 . . 2 5 . 1 . 2 Sentry 5 | . . 1 . . 2 . . 2 . Programmer 6 | . . . . . 3 . . 1 2 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 1 4 3 2 8 1 1 4 5 Combat Bots Only 8 | . 1 4 3 2 8 1 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Hostile Shots Fired 700 | . 32 25 40 33 166 36 9 114 245 Missed 218 | . 11 8 9 7 57 10 5 40 71 Hits 482 | . 21 17 31 26 109 26 4 74 174 Melee 1 | . . . . 1 . . . . . Projectile 481 | . 21 17 31 25 109 26 4 74 174 Critical Strikes 17 | . . . . 3 6 1 . . 7 Damage Taken 8121 | . 285 166 241 859 1815 674 28 876 3177 Core 1731 | . 88 48 31 119 304 55 . 84 1002 Absorbed by Shields 43 | . . . . . . . . . 43 Redirected to Shielding 33 | . . . . . . . 3 30 . Regen/Repaired (Parts) 67 | . . . . . 67 . . . . Core Remaining (%) 76 | 100 64 . 80 78 . . 48 90 . Volleys Fired 142 | . 11 13 10 4 52 11 2 12 27 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 115 | . 90 46 115 115 113 84 93 104 93 Shots Fired 358 | . 22 26 15 8 146 28 7 36 70 Gun 251 | . 22 26 5 4 99 28 5 12 50 Cannon 105 | . . . 10 4 47 . 2 22 20 Launcher 2 | . . . . . . . . 2 . Special . | . . . . . . . . . . Kinetic 301 | . 10 26 10 4 123 23 7 34 64 Thermal 38 | . 6 . 5 4 23 . . . . Explosive 2 | . . . . . . . . 2 . Electromagnetic 17 | . 6 . . . . 5 . . 6 Robot Hit Streak 19 | . 10 5 3 3 19 7 4 8 7 Robot Miss Streak 14 | . 2 2 9 1 14 11 10 8 10 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 249 | . 16 15 4 6 89 23 5 30 61 Core Hits 188 | . 5 7 2 4 61 20 6 36 47 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . 2 1 3 . . . . Burn 1 | . . . . 1 . . . . . Meltdown 1 | . . . . . 1 . . . . Blast 4 | . . . 2 . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4614 | . 231 232 154 142 1624 433 66 780 952 Guns 2897 | . 229 232 21 85 1065 433 27 213 592 Cannons 1489 | . . . 133 57 524 . 39 425 311 Explosions 114 | . . . . . . . . 114 . Melee . | . . . . . . . . . . Ramming 114 | . 2 . . . 35 . . 28 49 Kinetic 3853 | . 136 232 133 57 1338 371 66 638 882 Thermal 382 | . 25 . 21 85 251 . . . . Explosive 114 | . . . . . . . . 114 . Electromagnetic 151 | . 68 . . . . 62 . . 21 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 6 6 6 . 13 Average Corruption 4 | . . . . 1 3 6 6 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . . 15 11 3 . 5 Message Errors 5 | . . . . . 3 1 . . 1 Matter Fused 7 | . . . . . 4 2 . . 1 Heat Flow Errors 4 | . . . . . 2 . 2 . . Energy Discharges 3 | . . . . . 1 2 . . . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 4 4 . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . 11 . 2 . . . . Projectiles 13 | . . . 11 . 2 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . 1 1 6 . 2 3 14 Impact 1 | . . . . . . . . . 1 Kinetic 25 | . . . 1 1 6 . 2 3 12 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 22 | . 1 . . . . . . 13 8 Shots 1 | . . . . . . . . 1 . Rammed 10 | . 1 . . . . . . . 9 Targets Rammed 20 | . 1 . . . 3 . . 2 14 Kicked 10 | . . . . . 3 . . 2 5 Crushed . | . . . . . . . . . . Highest Temperature 402 | . 4 58 402 247 239 399 134 6 354 Average Temperature 127 | . 3 23 214 111 48 210 56 4 179 Received Heat Transfer 933 | . 162 18 . 135 249 72 6 114 177 Effects 10 | . . . 3 . . 4 . . 3 Shutdowns 3 | . . . 1 . . 1 . . 1 Energy Bleed 2 | . . . . . . 1 . . 1 Interference 2 | . . . 1 . . 1 . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 5 | . . . . . 5 . . . . Heat Transferred 851 | . 74 . 37 222 518 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 193 | . 46 106 77 76 193 . . 125 64 Initial 53 | . . 10 33 14 . . . 12 53 Average 37 | . 23 21 38 17 70 . . 18 12 Influence Increases 1254 | . 93 136 75 105 458 30 50 195 112 Destroy 0b10 Robot/C 820 | . 40 100 60 40 320 20 20 140 80 Destroy 0b10 Robot/NC 35 | . . . . . 25 . . . 10 Destroy Leader 190 | . 10 20 10 10 70 10 . 40 20 Successful Hack 32 | . 12 . . 9 11 . . . . Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 27 | . 1 1 5 1 2 . . 15 2 Lose Combat Pursuer 135 | . 30 15 . 30 30 . 30 . . Influence Decreases 1254 | . 67 76 123 143 433 55 30 106 221 Entered New Map 167 | . . 16 53 24 . 10 . 8 56 Time Decay 820 | . 67 50 40 29 358 45 20 68 143 Lost Part 253 | . . 10 30 76 75 . 10 30 22 Purge Threat 14 | . . . . 14 . . . . . Squads Dispatched 16 | . . 1 . 2 5 . . 2 6 Investigation 1 | . . . . 1 . . . . . Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 8 | . . 1 . 1 3 . . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 1 2 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 6 14 6 12 20 1 4 12 11 Peak Tracking Total 8 | . 2 7 3 8 4 1 1 6 5 Tactical Retreats 7 | . 2 1 . 2 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 11 | . 4 . 1 1 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 13 | . 2 1 1 1 5 . . . 3 Terminals 11 | . 2 1 . 1 4 . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 6 2 1 3 12 . . . 4 Successful 10 | . 2 1 1 2 4 . . . . Failed 18 | . 4 1 . 1 8 . . . 4 Catastrophic 5 | . . . . 1 2 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 12 | . 3 . . 2 5 . . . 2 Terminals 23 | . 6 2 . 3 8 . . . 4 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 2 1 1 2 2 . . . . Part Schematic 1 | . . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 . 1 5 . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 44 | . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Active Infowar (turns) 1417 | . . 158 . . . . . 534 725 Sensors 158 | . . 158 . . . . . . . Traps 1233 | . . . . . . . . 534 699 ECM 442 | . . . . . . . . . 442 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 3836 | 48 181 215 93 183 1229 368 117 590 812 Spaces Moved 2221 | 39 118 163 66 97 656 250 79 338 415 Core 54 | 15 1 . 1 6 19 . . . 12 Treads 91 | . . . . 91 . . . . . Legs 1447 | . . . . . 377 250 79 338 403 Wheels 369 | 24 117 163 65 . . . . . . Hover 260 | . . . . . 260 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 93 93 160 56 125 125 125 100 Average Speed 127 | 85 102 94 104 170 141 126 125 125 127 Slowest Speed 600 | 100 200 100 600 600 400 127 125 125 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 3 24 19 15 16 18 48 16 8 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . 1 . . 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . . . 5 1 . . . 22 . Melee . | . . . . . . . . . . Projectile 6 | . . . 5 1 . . . . . AOE 22 | . . . . . . . . 22 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total 2948 | 52 157 204 79 107 851 277 93 475 653 Wait 300 | . 10 3 . . 54 . 2 96 135 Move 2212 | 38 117 162 65 96 655 249 78 337 415 Hop . | . . . . . . . . . . Pick Up 69 | 8 8 9 1 1 11 5 10 7 9 Fast Attach 42 | 2 2 2 1 . 24 2 . 3 6 Attach 55 | 4 4 4 1 4 8 5 1 4 20 Detach 11 | . . 2 . . 1 1 . 1 6 Swap 36 | . 2 3 1 1 9 3 . 8 9 Drop 48 | . 2 6 . 1 21 1 . 5 12 Fire 142 | . 11 13 10 4 52 11 2 12 27 Melee . | . . . . . . . . . . Ram 10 | . 1 . . . . . . . 9 Kick 10 | . . . . . 3 . . 2 5 Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Discovered new exit (range 10) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 307 | -9/Materials | Build established: Mutant 439 | -9/Materials | Discovered new exit (range 8) 445 | -9/Materials | Entered Mines 474 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 484 | -9/Mines | Discovered new exit (range 15) 538 | -9/Mines | Entered Materials 538 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -8/Materials | Identified exit to Factory 569 | -8/Materials | Lost 3 parts (3n) 721 | -8/Materials | Entered Factory 721 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 746 | -7/Factory | Lost 8 parts (2p2n1u3w) 1178 | -7/Factory | Lost 4 parts (2u2w) 1295 | -7/Factory | Destroyed 8 combat bots 1438 | -7/Factory | Build established: Scavenger-Tank 1562 | -7/Factory | Identified exit to Lower Caves 1828 | -7/Factory | Repaired Imp. Medium Armor Plating 1950 | -7/Factory | Entered Lower Caves 2133 | -7/Lower Caves | Spotted B-75 Beast 2171 | -7/Lower Caves | Core integrity fell below 50% 2175 | -7/Lower Caves | Destroyed B-75 Beast 2178 | -7/Lower Caves | Learned Factory stockpile data 2204 | -7/Lower Caves | Build established: Tank 2204 | -7/Lower Caves | Lost 4 parts (2p1u1w) 2290 | -7/Lower Caves | Discovered new exit (range 14) 2318 | -7/Lower Caves | Entered another Lower Caves area 2322 | -7/Lower Caves | Found DCF Scrap (13 items) 2428 | -7/Lower Caves | Discovered new exit (range 7) 2432 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2435 | -7/Lower Caves | Entered Factory 2435 | -6/Factory | Evolved 2 slots: Utility x2 2633 | -6/Factory | Build established: Derelict-Tank 2923 | -6/Factory | Discovered new exit (range 10) 2996 | -6/Factory | Lost 3 parts (1p2u) 3022 | -6/Factory | Discovered new exit (range 12) 3025 | -6/Factory | Entered another Factory area 3025 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3458 | -5/Factory | Garrison activated, responded to threat 3808 | -5/Factory | Core integrity fell below 50% 3820 | -5/Factory | System corruption reached 10% 3833 | -5/Factory | Core integrity fell below 20% 3837 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- P-70 Sage resets P-70 Sage, system corruption cleaned. Slug penetrates Wall. Fabricator disabled. Slug penetrates Wall. Imp. Arc Projector destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Slammed into P-70 Sage. P-70 Sage knocked back. Slammed into P-70 Sage. Slug penetrates Wall. Penetrated by Slug. Slammed into P-70 Sage. Slug penetrates Wall. Slammed into P-70 Sage. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Slammed into P-70 Sage. Destabilizing: Core damaged (-10). Penetrated by Slug. System corrupted: Imp. Utility Shielding rejected. Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????######## #??????????? | | ???????????? !###### #??????????? | | ???????????? #????# #??####????? | | ???????????? #????# #? #????? | | ????????????? " " " " " #????# # ?????? | | ????????????????" " " " # | # # ???????? | | ????????????????? " " " # / + ?????????? | | ????????????????? " " " [! # / #### #??????????? | | ????????????????" " " " [! # ???# #??????????? | | ??????????????" " " " " [! # ????# #?????????## | | ??????????????" " " " " # ]?????# #?????????# | | ????????????? " " " " " ######??# #?????????# | | ??????????? " " " " " " # #??# #?????????# | | ??????????? " #??# #?????????# | | ?????????? ! # #### ########### | | ??????????? ! #! / + | | ?????????????######## # #### ##### | | ????????????????????# # #??# #???# | | ?????????????????#### # #??# #???# | | ?????????????????# # #??# #???## | | ?????????????????# ####### #??# | | ?????????????????# #?????######??# | | ?????????????????# #?????????????# | | ????????????????## #?????????????# | | ????????????????#" ######???????? ^ | | ???????????????# # # p@ #??????? | | ??????????????# ## #p ""#?????? | | ??????????????##?# # F"#????? """ """ | | ?????????????????# YY "#???? """"" """"" " | | ?????????????????###### "#???? """"" """"" " | | ??????????????????????# #????? ????? ?? ?? | | ??????????????????????# #?????????????? ?????? | | ??????????????????????# #?????????????? ??????? | | ??????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 33 Energy Capacity 475 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 6 Corruption Containment 8 Armor Coverage 600 Power Shielding 33 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Imp. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Medium Armor Plating | 72% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ProcessingZioniteUnit Manual? 0 Play Time 01:35:54 Cumulative 26.2 hours Start 2025.07.02 @ 22:55:54 End 2025.07.03 @ 17:32:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: edfbd431-0523-4e6b-b9f4-3683bcef5544