Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 21:59:28

Player: jumpy

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (505)      505
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 1573

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Seismic Detector
  Light Assault Rifle
  Light Assault Rifle
   Mini Grenade Launcher
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON -----------
  Light Assault Rifle
        Hammer
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
        Seismic Detector
  Light Assault Rifle
  Light Assault Rifle
   Mini Grenade Launcher
        Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   4   9   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   1   7   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   1   7   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 2   .   .   
    Device                 1    | 1   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    2    | .   .   2   
  Propulsion               6    | .   .   6   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   100 87  
  Engine                   3    | .   4   3   
  Core                     7    | .   9   5   
  Leg                      34   | .   28  38  
  Device                   9    | .   14  7   
  Storage                  12   | .   14  11  
  Ballistic Gun            14   | .   19  10  
  Impact Weapon            9    | .   8   10  
Peak Build Rating          11   | 7   9   11  
  Average Rating           7    | 6   8   8   
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  14  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   7   8   
  Average Carried          4    | 2   5   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 4   7   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           467  | 322 53  92  
  Remotely                 .    | .   .   .   
Salvage Created            755  | 164 255 336 
  Parts                    57   | 23  16  18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | 2   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   8   11  
  Melee                    12   | .   4   8   
  Guns                     4    | .   3   1   
Classes Destroyed          7    | 1   2   4   
  Builder                  1    | .   .   1   
  Tunneler                 7    | 7   .   .   
  Recycler                 1    | .   .   1   
  Swarmer                  10   | .   3   7   
  Grunt                    7    | .   5   2   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 2   5   5   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        217  | .    39   178  
  Missed                   65   | .    9    56   
Damage Taken               1714 | .    335  1379 
  Core                     436  | .    32   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  87   .    
Volleys Fired              47   | 27   13   7    
  Largest                  2    | 2    2    1    
  Hottest                  40   | 40   40   20   
Shots Fired                84   | 54   23   7    
  Gun                      84   | 54   23   7    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  84   | 54   23   7    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 5    7    3    
  Robot Miss Streak        3    | 3    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           98   | 28   27   43   
  Core Hits                32   | 12   12   8    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 7    | 1    2    4    
  Critical Strikes         8    | 1    2    5    
    Destroy                1    | 1    .    .    
    Smash                  7    | .    2    5    
Melee Attacks              66   | .    14   52   
  Impact                   66   | .    14   52   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    1    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1812 | 230  439  1143 
  Guns                     395  | 230  128  37   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1397 | .    311  1086 
  Ramming                  20   | .    .    20   
  Kinetic                  395  | 230  128  37   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1397 | .    311  1086 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            307  | .    54   253  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    307  | .    54   253  
Knockbacks                 7    | .    3    4    
  Impact                   7    | .    3    4    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      8    | .    .    8    
  Shots                    .    | .    .    .    
  Rammed                   4    | .    .    4    
Targets Rammed             8    | 1    .    7    
  Kicked                   4    | 1    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        12   | .    12   5    
  Average Temperature      6    | .    7    3    
  Received Heat Transfer   513  | .    156  357  
Siege Activations          .    | .    .    .    
Robots Corrupted           5    | .    1    4    
  Combat Hostiles          3    | .    1    2    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       18   | .    4    14   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             495  | 35  287 495 
  Initial                  120  | .   22  120 
  Average                  163  | 18  160 315 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         58   | 100 56  17  
  Level 1                  29   | .   43  51  
  Level 2                  11   | .   .   30  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   11  26  
  Peak Tracking Total      7    | .   7   6   
  Tactical Retreats        6    | .   1   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               971  | 373 241 357 
Spaces Moved               519  | 247 126 146 
  Core                     16   | 12  .   4   
  Treads                   .    | .   .   .   
  Legs                     503  | 235 126 142 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            118  | 116 120 119 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 7   21  16  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      689  | 285 171 233 
  Wait                     16   | .   12  4   
  Move                     517  | 246 125 146 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 4   2   3   
  Fast Attach              9    | 7   .   2   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     8    | .   4   4   
  Drop                     7    | .   1   6   
  Fire                     47   | 27  13  7   
  Melee                    66   | .   14  52  
  Ram                      3    | .   .   3   
  Kick                     4    | 1   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   12 | -11/Scrapyard | Discovered new exit (range 16)
  374 | -11/Scrapyard | Entered Materials
  375 | -10/Materials | Build established: Mutant
  599 | -10/Materials | Discovered new exit (range 12)
  615 | -10/Materials | Entered another Materials area
  615 | -9/Materials  | Evolved 2 slots: Propulsion x2
  917 | -9/Materials  | Core integrity fell below 50%
  959 | -9/Materials  | Core integrity fell below 20%
  972 | -9/Materials  | Core destroyed

 Last Messages 
---------------
00936_ B-36 Bruiser system corrupted by crushing effect.
00937_ B-36 Bruiser system terminally corrupted.
00939_ Acquired 5 matter.
00953_ Aluminum Leg destroyed.
00955_ G-34 Mercenary suffers critical hit (Smash).
00955_ Destroyed Aluminum Leg.
00955_ G-34 Mercenary system corrupted by crushing effect.
00955_ G-34 Mercenary knocked back.
00960_ Hammer destroyed.
00960_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
00961_ Critical hit (Burn: +37).
00961_ Kicked G-34 Mercenary.
00963_ Kicked G-34 Mercenary out of the way.
00963_ Lgt. Assault Rifle destroyed.
00964_ Kicked G-34 Mercenary.
00964_ Aluminum Leg destroyed.
00965_ Slammed into G-34 Mercenary. <x2>
00967_ Critical hit (Burn: +37).
00967_ Slammed into G-34 Mercenary. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftScatterDriver
  Manual?         0
Play Time         00:11:04
  Cumulative      17.9 hours
  Start           2025.04.15 @ 21:51:18
  End             2025.04.15 @ 21:59:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 815a2936-d275-49be-ab63-d25c1e92183f