Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.11 @ 15:44:10 Player: animal_waves Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (80) 400 Value Destroyed (3279) 3279 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 10212 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 126/600 System Corruption 8% Temperature Cool (0) Movement Treading (145) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY (9) ------ Energy Well Weight Redist. System Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Precision Energy Filter Cloaking Device Advanced Focal Shield System Restoration Module > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (4) ---- Advanced Medium Treads Flexi-carbon Leg Particle Charger Improved Phase Shifter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Energy Well Weight Redist. System Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Precision Energy Filter Cloaking Device Advanced Focal Shield System Restoration Module > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Particle Charger Improved Phase Shifter Tri-rail Accelerator [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Lightpack 2.0 Device Long-range Terrain Scanner Storage Lightpack 2.0 Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . . . . . 1 Utility 7 | . . . . . 3 1 1 . . 1 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 134 | 6 2 1 3 . 21 13 7 16 5 9 17 . 34 Power 5 | 1 . . . . 1 1 . 1 . . 1 . . Engine 2 | 1 . . . . . 1 . . . . . . . Core 3 | . . . . . 1 . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 2 1 . . . 2 7 1 4 2 2 4 . 8 Treads 15 | . . . . . 1 . . 2 2 2 3 . 5 Leg 13 | 2 1 . . . 1 4 1 2 . . 1 . 1 Wheel 4 | . . . . . . 3 . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 34 | 1 1 1 3 . 4 1 1 3 . 4 2 . 13 Device 13 | . . . . . 1 . 1 1 . 2 2 . 6 Storage 7 | 1 1 1 3 . . . . . . . . . 1 Processor 10 | . . . . . 3 . . 2 . 1 . . 4 Hackware 1 | . . . . . . . . . . 1 . . . Protection 3 | . . . . . . 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 . . . . 14 4 5 8 3 3 10 . 13 Energy Gun 15 | . . . . . 2 . 2 2 1 1 4 . 3 Energy Cannon 9 | . . . . . 1 3 1 3 . . 1 . . Ballistic Gun 13 | 2 . . . . 4 . . . 2 . 3 . 2 Ballistic Cannon 7 | . . . . . 1 . 1 . . 1 1 . 3 Launcher 11 | . . . . . 4 1 1 2 . . . . 3 Special Weapon 5 | . . . . . 2 . . 1 . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 2 . . . . . 5 Parts Lost 51 | . . . . . 4 3 . 9 2 3 12 . 18 Power 4 | . . . . . . 1 . 1 . . 2 . . Propulsion 18 | . . . . . 3 2 . 2 . 2 4 . 5 Utility 7 | . . . . . . . . 1 . . 2 . 4 Weapon 22 | . . . . . 1 . . 5 2 1 4 . 9 Highest Loss Streak 10 | . . . . . 1 2 . 6 2 2 3 . 10 Average Slot Usage (%) 81 | . 98 100 91 85 80 77 92 91 91 87 79 76 49 Engine 4 | . 14 14 14 14 7 1 6 3 . . . . . Core 2 | . . . . . 1 5 . 2 6 5 4 . . Treads 5 | . . . . . 2 4 . 4 12 10 11 11 3 Leg 13 | . 28 28 28 28 14 6 20 17 13 11 4 5 2 Wheel 1 | . . . . . . 5 6 2 . . . . 1 Device 7 | . . . . . 8 7 13 9 6 10 10 11 9 Storage 8 | . 27 28 20 14 9 7 6 6 6 5 5 5 3 Processor 15 | . . . . . 17 15 13 18 26 23 23 23 14 Protection 1 | . . . . . . 7 6 3 . . . . 2 Energy Gun 1 | . . . . . . . . 2 . 3 3 5 2 Energy Cannon 2 | . . . . . 4 14 5 5 6 1 . 5 1 Ballistic Gun 9 | . 28 28 28 28 6 . . . 12 11 9 5 1 Ballistic Cannon 1 | . . . . . . . 5 5 . . 1 . 1 Launcher 1 | . . . . . 3 . 6 3 . . . . . Naked Turns 39 | . . . . . . . . . . . . . 39 Heaviest Build 44 | 12 20 24 40 13 22 35 42 44 24 29 32 27 38 Greatest Support 150 | 20 20 20 20 20 20 20 30 45 30 43 63 40 150 Greatest Overweight (x) 7 | 3 . 1 1 . 2 3 1 1 . 1 1 . 7 Average Overweight (x) . | . . . . . . 1 1 . . . . . . Largest Inventory Capacity 24 | 6 10 12 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 5 9 11 19 24 24 24 24 24 24 24 24 24 10 Most Carried 24 | 2 8 11 13 22 24 23 23 24 24 24 24 23 24 Average Carried 18 | 1 6 10 10 15 23 20 22 22 22 23 22 22 10 Final Capacity 24 | 6 10 12 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 2 8 11 11 22 21 23 23 24 22 24 20 23 4 Class Distribution -------------------- 24% | Hauler-Mutant 16% | Mutant 15% | Hauler-Skirmisher 14% | Scavenger-Skirmisher 10% | Scavenger-Gunner 10% | Scavenger-Mutant 7% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 2710 | 228 40 . . 176 141 349 . 547 87 135 636 18 353 Remotely . | . . . . . . . . . . . . . . Salvage Created 3190 | . 42 . . 238 367 353 . 573 168 137 700 65 547 Parts 166 | . 6 . . 21 30 11 . 21 7 7 39 . 24 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 7 5 . 36 . . Prevented 5 | . . . . . . . . 4 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 69 | . 4 . . 3 15 4 . 11 3 2 13 . 14 Melee 2 | . . . . . . . . . . . . . 2 Guns 22 | . 1 . . 3 1 . . 1 1 2 10 . 3 Cannons 20 | . . . . . 7 2 . 3 1 . 3 . 4 AOE 24 | . 3 . . . 7 1 . 7 1 . . . 5 Classes Destroyed 12 | . 2 . . 1 4 1 . 3 . . 1 . . Worker 3 | . . . . . 1 1 . . . . . . 1 Builder 2 | . . . . . 2 . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . . . . Watcher 2 | . . . . . 1 . . . . . . . 1 Swarmer 23 | . 3 . . 3 10 . . 3 . . . . 4 Grunt 28 | . 1 . . . 4 3 . 5 3 1 7 . 4 Sentry 6 | . . . . . 1 1 . 1 . 1 . . 2 Hunter 7 | . . . . . . . . 1 . . 4 . 2 Programmer 4 | . . . . . . . . . . . 2 . 2 Behemoth 1 | . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . 1 . Best Kill Streak 5 | . 3 . . 2 5 3 . 5 3 1 4 . 3 Combat Bots Only 5 | . 3 . . 2 4 2 . 5 3 1 4 . 3 Max Kills in Single Turn 3 | . 3 . . 1 2 1 . 3 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . . . 2 1 . 3 1 . . . 3 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Damage Taken 8531 | . 218 . . 154 614 362 . 1032 556 490 1875 . 3230 Core 1974 | . 9 . . 34 122 93 . 142 93 45 276 . 1160 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 82 77 86 . . 72 . . 67 . Volleys Fired 278 | . 10 . . 21 56 25 . 38 7 13 54 2 52 Largest 3 | . 2 . . 2 2 2 . 3 3 3 3 3 3 Hottest 216 | . 40 . . 40 108 136 . 188 122 141 216 193 193 Shots Fired 480 | . 20 . . 42 73 35 . 65 19 33 131 6 56 Gun 264 | . 20 . . 42 18 . . 11 12 30 102 4 25 Cannon 164 | . . . . . 28 32 . 43 6 . 26 2 27 Launcher 31 | . . . . . 16 3 . 7 1 . . . 4 Special 21 | . . . . . 11 . . 4 . 3 3 . . Kinetic 283 | . 20 . . 42 22 . . 26 12 20 101 2 38 Thermal 113 | . . . . . 13 17 . 27 . 13 30 2 11 Explosive 14 | . . . . . 7 . . 2 1 . . . 4 Electromagnetic 70 | . . . . . 31 18 . 10 6 . . 2 3 Robot Hit Streak 13 | . 3 . . 3 10 11 . 11 6 6 13 7 9 Robot Miss Streak 4 | . 3 . . 3 3 4 . 3 3 3 2 . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 306 | . 11 . . 22 38 25 . 39 11 18 90 5 47 Core Hits 160 | . 7 . . 9 30 10 . 27 6 7 31 1 32 Critical Hits 8 | . . . . . 2 . . . 1 . 4 . 1 Critical Kills 3 | . . . . . . . . . 1 . 1 . 1 Critical Parts Destroyed 5 | . . . . . 2 . . . . . 3 . . Melee Attacks 8 | . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10062 | . 409 . . 211 1546 661 . 1882 342 383 1955 159 2514 Guns 3206 | . 77 . . 211 190 . . 185 103 383 1571 91 395 Cannons 3198 | . . . . . 468 489 . 782 69 . 384 68 938 Explosions 3471 | . 332 . . . 888 172 . 915 170 . . . 994 Melee 187 | . . . . . . . . . . . . . 187 Ramming . | . . . . . . . . . . . . . . Kinetic 4102 | . 77 . . 211 276 . . 479 103 275 1545 24 1112 Thermal 1878 | . . . . . 66 255 . 696 . 108 410 68 275 Explosive 2240 | . 332 . . . 621 . . 206 170 . . . 911 Electromagnetic 1655 | . . . . . 583 406 . 501 69 . . 67 29 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 187 | . . . . . . . . . . . . . 187 Highest Corruption 7 | . . . . . . . . . . . 4 4 7 Average Corruption 4 | . . . . . . . . . . . 3 4 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 50 | . . . . . . . . . . . 17 5 28 Message Errors 14 | . . . . . . . . . . . 4 3 7 Matter Fused 11 | . . . . . . . . . . . 8 1 2 Heat Flow Errors 5 | . . . . . . . . . . . 2 . 3 Energy Discharges 3 | . . . . . . . . . . . 1 . 2 Data Loss (minor) 7 | . . . . . . . . . . . . 1 6 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . . . . 1 . 6 Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 205 | . . . . . 31 39 . . 11 . . 17 107 Projectiles 103 | . . . . . 21 36 . . . . . 17 29 Explosions 80 | . . . . . 10 3 . . 11 . . . 56 Melee 22 | . . . . . . . . . . . . . 22 Knockbacks 24 | . . . . . 1 . . . . . 5 . 18 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . . . . . 1 . . . . . 5 . 16 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 559 | . 99 . . . . . . . 22 . . . 438 Shots 8 | . 1 . . . . . . . 1 . . . 6 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 368 | . 6 . . . 108 321 . 319 172 213 368 72 262 Average Temperature 78 | . 6 . . . 22 119 . 99 87 77 91 44 38 Received Heat Transfer 1284 | . 18 . . . 144 54 . 213 183 81 234 . 357 Effects 3 | . . . . . . 1 . . . . 1 . 1 Interference 2 | . . . . . . 1 . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 9 | . . . . . 5 2 . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . 2 . . . . . Heat Transferred 2706 | . . . . . 124 500 . 905 . 250 581 74 272 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Peak Influence 516 | . 145 56 . 135 516 363 177 . . 92 . . 432 Initial 193 | . . 56 . . 1 193 177 . . 85 . . 59 Average 133 | . 77 56 . 89 108 250 177 . . 51 . . 223 Maximum Alert Level 2 | . . . . . 2 1 . . . . . . 2 Low Security (%) 76 | 100 100 100 . 100 76 51 100 . . 100 . . 41 Level 1 16 | . . . . . 6 48 . . . . . . 50 Level 2 6 | . . . . . 17 . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 . . 5 2 1 . . 2 . . 3 Investigation 2 | . . 1 . . 1 . . . . . . . . Extermination 5 | . . . . . . 1 1 . . . . . 3 Reinforcement 5 | . 1 . . . 1 1 . . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 5 | . . . . . 4 . . . . . . . 1 Communications Jammed 11 | . . . . . . . . . . 11 . . . Distress Signals 11 | . . . . . . . . . . 11 . . . Times Spotted 127 | . 5 . . 4 28 10 . 12 5 10 24 . 29 Peak Tracking Total 7 | . 3 . . 3 6 4 1 5 4 5 5 . 7 Tactical Retreats 19 | . . . . 1 4 4 . 1 2 . 4 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 3 | . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 13 | . 2 . . . 1 . . . . 1 . . 9 Max in Single Turn 3 | . 1 . . . 1 . . . . 1 . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 13 | . . 1 3 . 1 1 . 1 . 1 1 . 4 Terminals 5 | . . . . . . . . . . 1 . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 19 | . . 1 3 . 4 3 . 1 . 2 1 . 4 Successful 9 | . . 1 3 . 3 . . 1 . . 1 . . Failed 10 | . . . . . 1 3 . . . 2 . . 4 Catastrophic 3 | . . . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . 1 1 . . . . . . 2 . . 5 Terminals 6 | . . . . . . . . . . 2 . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . . 1 3 . . . . 1 . . 1 . . Record 2 | . . . 2 . . . . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . 1 1 . . . 1 . . 4 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . 6 . . 6 Patrols 9 | . . . . . . . . . . 3 . . 6 Guards 3 | . . . . . . . . . . 3 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 8522 | 61 142 75 942 508 1297 286 295 1306 224 769 1383 196 1038 Spaces Moved 4703 | 40 81 48 699 350 446 118 189 760 118 370 703 102 679 Core 289 | 14 . . . . . . . . . . . . 275 Treads 837 | . . . . . 36 73 . 3 11 7 446 102 159 Legs 3383 | 26 81 48 699 350 410 42 189 757 107 363 257 . 54 Wheels 194 | . . . . . . 3 . . . . . . 191 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 150 120 120 120 150 170 50 Average Speed 137 | 127 120 142 132 120 142 168 150 144 123 144 159 170 102 Slowest Speed 400 | 200 120 150 150 120 180 210 150 180 160 180 180 170 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 26 7 93 51 32 4 4 85 10 8 69 21 16 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . 3 . . . 3 . . 1 1 . Spaces Dug 10 | . . . . . 9 . . . . . . . 1 Terrain Destroyed 418 | . 49 . . . 63 . . 38 18 1 8 1 240 Melee . | . . . . . . . . . . . . . . Projectile 49 | . . . . . 12 . . 1 3 1 8 1 23 AOE 369 | . 49 . . . 51 . . 37 15 . . . 217 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Total 6286 | 47 107 57 718 400 1015 164 201 910 182 575 851 120 939 Wait 1020 | . 10 . 1 19 465 6 1 71 47 170 68 14 148 Move 4690 | 39 80 47 698 349 445 117 188 759 117 369 702 101 679 Hop . | . . . . . . . . . . . . . . Pick Up 103 | 2 5 6 11 11 16 2 2 16 2 9 7 3 11 Fast Attach 44 | 6 1 . . . 1 7 . 2 2 1 4 . 20 Attach 39 | . . . 1 . 5 1 5 8 2 1 8 . 8 Detach 3 | . . . . . . . 3 . . . . . . Swap 51 | . 1 1 2 . 15 5 2 6 1 7 5 . 6 Drop 50 | . . 3 5 . 12 1 . 10 4 5 3 . 7 Fire 278 | . 10 . . 21 56 25 . 38 7 13 54 2 52 Melee 8 | . . . . . . . . . . . . . 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 6) 204 | -10/Materials | Entered Mines 205 | -10/Mines | Assembled infested the area 208 | -10/Mines | Met a Derelict shopkeep closing up shop 273 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 273 | -10/Mines | Discovered new exit (range 5) 279 | -10/Mines | Entered Exiles 302 | -10/Exiles | Build established: Mutant 306 | -10/Exiles | Discovered new exit (range 14) 354 | -10/Exiles | Met 8R-AWN 381 | -10/Exiles | Met EX-HEX 581 | -10/Exiles | Met EX-DEC 640 | -10/Exiles | Met EX-BIN 661 | -10/Exiles | Aligned with FarCom system 662 | -10/Exiles | Given EX-Vault access code 700 | -10/Exiles | Opened EX-Vault 712 | -10/Exiles | Found Prototype Storage 714 | -10/Exiles | Identified Lightpack 2.0 726 | -10/Exiles | Found Prototype Flight Unit 803 | -10/Exiles | Warned to stay clear of 0b10 Research branches 919 | -10/Exiles | Discovered new exit (range 11) 1014 | -10/Exiles | Build established: Hauler-Mutant 1018 | -10/Exiles | Visited The Gauntlet 1221 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1221 | -10/Exiles | Entered Mines 1590 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1712 | -9/Mines | Discovered new exit (range 15) 1729 | -9/Mines | Entered Materials 1729 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2034 | -8/Materials | Build established: Hauler-Skirmisher 2497 | -8/Materials | Build established: Hauler-Mutant 2541 | -8/Materials | Garrison activated, responded to threat 2881 | -8/Materials | Discovered new exit (range 13) 3023 | -8/Materials | Identified exit to Factory 3026 | -8/Materials | Entered Factory 3026 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3168 | -7/Factory | Discovered new exit (range 15) 3286 | -7/Factory | Identified exit to Factory 3312 | -7/Factory | Entered another Factory area 3312 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3448 | -6/Factory | Discovered new exit (range 10) 3518 | -6/Factory | Identified exit to Lower Caves 3551 | -6/Factory | Build established: Scavenger-Skirmisher 3607 | -6/Factory | Entered Lower Caves 3891 | -6/Lower Caves | Build established: Scavenger-Mutant 4127 | -6/Lower Caves | Encountered a Warlord checkpoint 4345 | -6/Lower Caves | Spotted B-75 Beast 4382 | -6/Lower Caves | Destroyed B-75 Beast 4410 | -6/Lower Caves | Lost 6 parts (2n1u3w) 4442 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4468 | -6/Lower Caves | Learned 8 Factory zone layouts 4738 | -6/Lower Caves | Build established: Scavenger-Gunner 4848 | -6/Lower Caves | Discovered new exit (range 20) 4910 | -6/Lower Caves | Identified exit to Lower Caves 4913 | -6/Lower Caves | Entered another Lower Caves area 5039 | -6/Lower Caves | Discovered new exit (range 5) 5042 | -6/Lower Caves | Identified exit to Factory 5137 | -6/Lower Caves | Entered Factory 5137 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5138 | -5/Factory | Identified exit to Factory 5589 | -5/Factory | Build established: Derelict-Skirmisher 5743 | -5/Factory | Discovered new exit (range 18) 5904 | -5/Factory | Identified exit to Upper Caves 5906 | -5/Factory | Entered Upper Caves 6176 | -5/Upper Caves | Learned Factory terminal intel 6184 | -5/Upper Caves | Build established: Scavenger-Skirmisher 6738 | -5/Upper Caves | Build established: Hauler-Skirmisher 7194 | -5/Upper Caves | Lost 3 parts (1u2w) 7265 | -5/Upper Caves | Discovered new exit (range 8) 7277 | -5/Upper Caves | Identified exit to Upper Caves 7289 | -5/Upper Caves | Entered another Upper Caves area 7420 | -5/Upper Caves | Discovered exit to Factory (range 14) 7482 | -5/Upper Caves | Build established: Scavenger-Gunner 7485 | -5/Upper Caves | Entered Factory 7485 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7486 | -4/Factory | Loaded intel: 20 terminal locations 7744 | -4/Factory | Lost 3 parts (2n1w) 7855 | -4/Factory | Released all parts (5) 7879 | -4/Factory | Lost 10 parts (2n3u5w) 7940 | -4/Factory | Core integrity fell below 50% 8066 | -4/Factory | Core integrity fell below 20% 8176 | -4/Factory | Build established: Mutant 8523 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08440_ Neutron Missile Launcher destroyed. 08440_ Destroyed Neutron Missile Launcher. 08440_ S-27 Virus destroyed. 08440_ Fusion Modulator explodes. 08440_ G-67 Veteran destroyed. 08443_ The unstable cave ceiling collapses. 08443_ Acquired 14 matter. 08446_ Acquired 47 matter. 08450_ Acquired Adv. Medium Treads. 08455_ System corrupted: Component data lost. 08455_ Dropped Centrium Wheel. 08457_ Acquired Adv. Medium Treads. 08461_ Dropped Broken Tri-rail Accelerator. 08472_ Acquired Flexi-carbon Leg. 08476_ Acquired Adv. Medium Treads. 08478_ The unstable cave ceiling collapses. 08485_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Z. 08493_ System corrupted: Component data lost. 08510_ Connecting with Terminal... 08514_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | # = ### ### | | ?# ]= ! "##### #?## ##?? | | ?# #???###+###??# #??? | | ?# === " #????????????# #??? | | ?# " ##???????????# #??? | | ?## " #???????????# #??? | | ??## " ##???????????# #??? | | ???# " #????????????# #??? | | ???#####"""" ###????????????? ???? | | ???????##### #??????????????? ???? | | ???????????# #??????????????? ???? | | ???????????# #??????????????? ???? | | ??????????## ##?????????????? ???? | | ??????????# #?????????????? ???? | | ??????????# #??????????????+???? | | ??????????# #??????????????????? | | ?????#######+##??????????????????? | | ?????# #??????????????????? | | ?????#"" """" #??????????????????? | | ?????#"" """" #??????????????????? | | ?????#"T """" #??????????????????? | | ?????#"" """" #??????????????????? | | ?????#"" """" #??????????????????? | | ?????# """" #??????????????????? | | ?????# pp"""" #??????????????????? | | ?????#/ @ #"?????????????????? | | ?????##########"?????????????????? | | ???????????????"?????????????????? | | ???????????????T?????????????????? | | ???????????????"?????????????????? | | ???????????????"?????????????????? | | ???????????????"?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 5 Energy Filtering 50 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyChipFlakker Manual? 0 Play Time 01:32:36 Cumulative 26.7 hours Start 2022.02.11 @ 11:46:47 End 2022.02.11 @ 15:44:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85030b0c-a30f-4c53-a0ca-4e96771951c1