Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 15:31:04

Player: Zedx

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (1711)     1711
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6706

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     23/300
Energy                     94/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
         Combat Gravmag System
       Advanced System Shield
                Drone Bay (2/2)
  Hypervelocity Coil Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Field Recycling Unit
>          --- WEAPON -----------
           Arc Projector
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved Heat Sink
     Large Storage Unit
           Drone Bay
           Drone Bay
  Enhanced Autogun
  Enhanced Autogun
           Flak Cannon
  Improved Datajack
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [R/Combat]
Weapon                     Enhanced Autogun
  Energy Gun               Beam Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   .   2   2   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   
  Utility                  5    | .   .   1   1   .   1   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             110  | 6   8   18  13  24  20  .   3   18  
  Power                    24   | 1   2   4   4   3   4   .   .   6   
    Engine                 15   | 1   2   4   4   2   2   .   .   .   
    Core                   9    | .   .   .   .   1   2   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   8   3   7   9   .   2   6   
    Treads                 5    | .   .   1   3   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   1   3   .   .   .   .   .   .   
    Hover                  18   | .   .   4   .   6   4   .   2   2   
    Flight                 9    | .   .   .   .   .   5   .   .   4   
  Utility                  23   | 1   2   4   2   7   3   .   1   3   
    Device                 16   | .   1   3   1   5   3   .   1   2   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              3    | .   .   1   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   2   4   7   4   .   .   3   
    Energy Gun             7    | 1   .   2   2   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   1   .   1   6   3   .   .   2   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   2   4   .   .   .   
  Corrupted Parts          2    | .   .   .   1   1   .   .   .   .   
    System Corruption      2    | .   .   .   1   1   .   .   .   .   
Parts Lost                 36   | .   .   9   9   5   4   .   .   9   
  Power                    7    | .   .   .   2   3   1   .   .   1   
  Propulsion               14   | .   .   5   3   .   1   .   .   5   
  Utility                  8    | .   .   2   1   2   1   .   .   2   
  Weapon                   7    | .   .   2   3   .   1   .   .   1   
  Highest Loss Streak      8    | .   .   5   8   3   4   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   92  84  74  95  74  40  31  19  
  Engine                   9    | .   14  11  11  13  4   .   .   .   
  Core                     2    | .   .   .   .   3   5   6   6   1   
  Treads                   1    | .   .   1   5   1   .   .   .   .   
  Wheel                    6    | .   28  16  .   .   .   .   .   .   
  Hover                    12   | .   .   7   16  25  11  6   6   6   
  Flight                   1    | .   .   .   .   .   10  13  9   1   
  Device                   10   | .   6   8   7   16  15  .   4   3   
  Storage                  7    | .   14  11  9   9   4   .   .   .   
  Processor                5    | .   .   10  9   6   7   6   1   .   
  Energy Gun               2    | .   .   10  11  .   1   .   .   .   
  Ballistic Gun            9    | .   14  6   1   16  11  6   1   .   
  Ballistic Cannon         2    | .   10  2   2   1   .   .   .   .   
Naked Turns                98   | .   .   .   .   .   .   .   .   98  
Heaviest Build             56   | 13  32  34  54  42  56  10  10  12  
  Greatest Support         60   | 32  32  42  60  60  24  10  10  22  
  Greatest Overweight (x)  12   | .   1   10  12  1   3   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   
  Average Capacity         12   | 7   14  15  15  15  10  5   5   5   
  Most Carried             15   | 3   15  15  15  15  15  5   5   5   
  Average Carried          10   | 1   8   14  13  14  10  5   4   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   
  Final Carried            15   | 1   15  15  10  14  5   5   5   4   

 Class Distribution 
--------------------
 72% | Mutant
 17% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/DSF
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Matter Collected           1676 | 126 219 467 187 530 59  .   4   84  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1681 | .   269 569 211 447 101 .   .   84  
  Parts                    129  | .   24  45  10  30  11  .   .   9   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   
Recyclers Shooed           3    | .   .   1   1   .   .   .   .   1   
Parts Field Recycled       4    | .   .   .   .   .   4   .   .   .   
  Retrieved Matter         95   | .   .   .   .   .   95  .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Combat Hostiles Destroyed  45   | .   8   16  5   8   5   .   .   3   
  Guns                     36   | .   4   15  3   8   3   .   .   3   
  Cannons                  6    | .   3   1   2   .   .   .   .   .   
  AOE                      3    | .   1   .   .   .   2   .   .   .   
Classes Destroyed          11   | .   7   1   1   2   .   .   .   .   
  Builder                  2    | .   1   .   .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   2   .   .   .   .   
  Swarmer                  20   | .   3   6   .   3   5   .   .   3   
  Grunt                    14   | .   5   3   3   3   .   .   .   .   
  Sentry                   10   | .   .   7   1   2   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   6   4   2   2   3   .   .   3   
  Combat Bots Only         4    | .   3   4   2   2   3   .   .   3   
Max Kills in Single Turn   5    | .   5   1   1   2   3   .   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Hostile Shots Fired        478  | .    43   76   69   70   67   .    20   133  
  Missed                   145  | .    11   15   15   20   27   .    10   47   
Damage Taken               5909 | .    330  929  907  662  1291 .    259  1531 
  Core                     2635 | .    127  309  245  106  688  .    151  1009 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    .    .    .    33   .    .    .    25   
Core Remaining (%)         48   | 100  49   22   .    36   1    .    82   .    
Volleys Fired              180  | .    29   45   30   46   13   .    .    17   
  Largest                  3    | .    2    2    2    2    3    .    .    1    
  Hottest                  105  | .    59   101  84   50   105  .    .    55   
Shots Fired                306  | .    55   68   42   91   33   .    .    17   
  Gun                      263  | .    29   63   30   91   33   .    .    17   
  Cannon                   43   | .    26   5    12   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  255  | .    55   42   30   91   23   .    .    14   
  Thermal                  19   | .    .    19   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          32   | .    .    7    12   .    10   .    .    3    
  Robot Hit Streak         18   | .    4    18   10   18   3    .    .    4    
  Robot Miss Streak        4    | .    4    2    2    4    4    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    
Shots Hit Robots           187  | .    27   50   36   55   11   .    .    8    
  Core Hits                89   | .    14   25   16   20   7    .    .    7    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         4    | .    .    1    .    .    .    .    .    3    
    Burn                   1    | .    .    1    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              6    | .    .    .    .    6    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4037 | .    835  705  752  1026 573  .    .    146  
  Guns                     2556 | .    208  650  421  1026 158  .    .    93   
  Cannons                  470  | .    252  47   171  .    .    .    .    .    
  Explosions               950  | .    375  .    160  .    415  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    8    .    .    .    .    .    53   
  Kinetic                  2521 | .    460  427  431  1026 118  .    .    59   
  Thermal                  778  | .    .    203  160  .    415  .    .    .    
  Explosive                375  | .    375  .    .    .    .    .    .    .    
  Electromagnetic          302  | .    .    67   161  .    40   .    .    34   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    3    2    .    .    .    
  Average Corruption       2    | .    .    .    1    2    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    1    14   .    .    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    4    .    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            238  | .    26   .    20   .    192  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               238  | .    26   .    20   .    192  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    2    1    4    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    2    1    4    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      803  | .    .    4    70   .    706  .    .    23   
  Shots                    10   | .    .    .    1    .    9    .    .    .    
  Rammed                   21   | .    .    1    .    .    .    .    .    20   
Targets Rammed             21   | .    .    1    .    .    .    .    .    20   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        458  | .    75   191  111  150  458  .    .    .    
  Average Temperature      88   | .    40   49   61   30   218  .    .    .    
  Received Heat Transfer   1197 | .    156  285  351  297  9    .    .    99   
  Effects                  3    | .    .    .    .    .    3    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    
  Heat Transferred         992  | .    .    592  150  .    250  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Peak Influence             492  | .   284 256 139 192 492 208 175 250 
  Initial                  208  | .   .   43  59  58  27  208 145 91  
  Average                  111  | .   95  139 80  75  158 208 153 140 
Maximum Alert Level        2    | .   1   1   .   .   2   1   .   1   
  Low Security (%)         90   | 100 80  89  100 100 69  .   100 95  
  Level 1                  7    | .   19  10  .   .   17  100 .   4   
  Level 2                  1    | .   .   .   .   .   13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   .   3   .   1   2   
  Investigation            2    | .   .   1   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Distress Signals           11   | .   2   3   1   3   .   .   .   2   
Communications Jammed      6    | .   .   .   .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   .   .   .   6   
Times Spotted              108  | .   13  23  5   17  18  .   5   27  
  Peak Tracking Total      10   | .   3   6   4   4   6   .   4   10  
  Tactical Retreats        15   | .   .   1   .   1   4   .   1   8   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Traps Triggered            4    | .   .   2   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Machines Disabled          18   | .   1   .   1   .   16  .   .   .   
  Max in Single Turn       16   | .   1   .   1   .   16  .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Machines Accessed          39   | .   5   7   4   9   6   2   .   6   
  Terminals                28   | .   5   6   3   6   2   1   .   5   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   1   1   .   .   1   
  Recycling Units          3    | .   .   .   .   1   1   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   
Total Hacks                78   | .   15  16  7   14  13  4   .   9   
  Successful               33   | .   6   6   1   8   4   3   .   5   
  Failed                   45   | .   9   10  6   6   9   1   .   4   
    Catastrophic           16   | .   2   4   3   3   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   5   9   4   4   1   .   .   5   
  Terminals                58   | .   15  15  6   8   5   2   .   7   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          8    | .   .   .   .   4   2   .   .   2   
  Recycling Units          6    | .   .   .   .   1   3   2   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   
Terminal Hacks             20   | .   6   6   .   3   1   1   .   3   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   1   .   .   .   .   .   .   1   
  Scanalyzer Index         2    | .   1   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   1   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   1   2   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   .   3   1   .   .   2   
  Scan Component           4    | .   .   .   .   2   1   .   .   1   
  Repair                   2    | .   .   .   .   1   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   1   .   2   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   7   3   5   5   1   .   5   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   1   
  Time                     104  | .   .   .   .   60  .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          55   | .   .   .   .   .   .   55  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Turns Passed               3897 | 59   487  651  320  1153 504  17   44   662  
Spaces Moved               3369 | 44   323  391  150  621  685  51   87   1017 
  Core                     205  | 4    .    6    4    .    .    .    .    191  
  Treads                   83   | .    .    19   26   38   .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   622  | 40   323  259  .    .    .    .    .    .    
  Hover                    1717 | .    .    107  120  583  168  .    39   700  
  Flight                   742  | .    .    .    .    .    517  51   48   126  
  Fastest Speed            26   | 50   100  90   112  102  29   32   32   26   
  Average Speed            80   | 95   102  115  134  105  60   32   40   55   
  Slowest Speed            650  | 100  105  550  650  160  239  32   50   115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    3    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    58   33   12   66   19   1    82   28   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          61   | .    17   1    9    .    34   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    1    1    .    .    .    .    .    .    
  AOE                      59   | .    16   .    9    .    34   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Total                      4343 | 62   426  534  226  1072 767  50   97   1109 
  Wait                     449  | .    43   37   29   322  18   .    .    .    
  Move                     3354 | 43   322  390  149  620  679  50   86   1015 
  Hop                      3    | .    .    .    .    .    2    .    .    1    
  Pick Up                  128  | 10   18   27   4    31   14   .    4    20   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   78   | 6    4    11   10   16   14   .    3    14   
  Detach                   24   | .    3    .    1    6    7    .    2    5    
  Swap                     32   | .    4    7    3    8    6    .    .    4    
  Drop                     68   | 3    3    16   .    17   14   .    2    13   
  Fire                     180  | .    29   45   30   46   13   .    .    17   
  Melee                    6    | .    .    .    .    6    .    .    .    .    
  Ram                      21   | .    .    1    .    .    .    .    .    20   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: [*Upp x2])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Discovered new exit (range 8)
  332 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Core integrity fell below 50%
  521 | -10/Materials | Discovered new exit (range 14)
  547 | -10/Materials | Entered another Materials area
  547 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  854 | -9/Materials  | Core integrity fell below 50%
  975 | -9/Materials  | Lost 5 parts (3n1u1w)
 1120 | -9/Materials  | Discovered new exit (range 9)
 1198 | -9/Materials  | Entered another Materials area
 1198 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1448 | -8/Materials  | Lost 8 parts (2p3n1u2w)
 1465 | -8/Materials  | Discovered new exit (range 15)
 1518 | -8/Materials  | Entered Storage
 1837 | -8/Storage    | Lost 3 parts (2p1u)
 1840 | -8/Storage    | Core integrity fell below 50%
 2456 | -8/Storage    | Repaired Aerolev Unit
 2640 | -8/Storage    | Build established: Scavenger-Mutant
 2658 | -8/Storage    | Discovered new exit (range 14)
 2670 | -8/Storage    | Identified exit to Factory
 2671 | -8/Storage    | Entered Factory
 2671 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2947 | -7/Factory    | Garrison activated, responded to threat
 3021 | -7/Factory    | Core integrity fell below 50%
 3021 | -7/Factory    | Core integrity fell below 20%
 3051 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 3170 | -7/Factory    | Discovered new exit (range 15)
 3174 | -7/Factory    | Identified exit to Factory
 3175 | -7/Factory    | Entered another Factory area
 3175 | -6/Factory    | Evolved 2 slots: Utility x2
 3176 | -6/Factory    | Identified exit to DSF
 3192 | -6/Factory    | Entered DSF
 3213 | -6/DSF        | Additional patrols routed to DSF
 3226 | -6/DSF        | Discovered new exit (range 15)
 3236 | -6/DSF        | Entered Factory
 3236 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3358 | -5/Factory    | Discovered new exit (range 7)
 3364 | -5/Factory    | Discovered new exit (range 10)
 3381 | -5/Factory    | Repaired Mic. Nuclear Core?
 3507 | -5/Factory    | Build established: Mutant
 3708 | -5/Factory    | Lost 3 parts (1n1u1w)
 3760 | -5/Factory    | Core integrity fell below 50%
 3813 | -5/Factory    | Core integrity fell below 20%
 3826 | -5/Factory    | Lost 6 parts (1p4n1u)
 3898 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
03796_ Penetrated by Slug.
03799_ Discarded Authchip [R/Combat].
03803_ Slug penetrates Wall. <x2>
03806_ Penetrated by Slug.
03808_ Slug penetrates Wall.
03809_ Penetrated by Slug.
03810_ ALERT: Security rotation in progress.
03812_ K-01 Serf destroyed.
03812_ T-07 Excavator destroyed.
03813_ K-01 Serf collects debris.
03816_ Penetrated by Slug. <x2>
03816_ Slug penetrates Wall.
03818_ Slammed into K-01 Serf.
03823_ Slammed into U-05 Engineer. <x2>
03826_ Slammed into K-01 Serf.
03829_ Slammed into U-05 Engineer.
03833_ K-01 Serf cleans the Power Conduit. <x3>
03854_ P-70 Sage resets U-05 Engineer, system
  corruption cleaned.
03892_ Acquired Unknown Hackware.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????####????????????????????????????????????????? |
| ?????#  +????????????????????????????????????????? |
| +###?#  #????????????????????????????????????????? |
|    ###  #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         +????????????????????????????????????????? |
|         #????????#######+######??????????????????? |
|    ##   #????????#            #??????????????????? |
|  ####   #????????#            #??????????????????? |
|  #??#   #????????#            #??????????????????? |
|  #??#   #+#??????#            #??????????????????? |
|  #??#     #??????#            #??????????????????? |
|  #??##    #??????#            #??????????????????? |
|  #???#    ########            #??????????????????? |
|  #???#      p   p/            #??????????????????? |
|  #???#############       @    #??????????????????? |
|  #???????????????#            #??????????????????? |
|  #???????????????#     !      #??????????????????? |
|  #???????????????#       k =  #??????????########? |
|  #######################+######????###+###       ? |
|                    ??????  ?????????             ? |
|                    ???????  ??????????           ? |
|                     ???????   ?????????         ?? |
|                     ????????   ?????????        ?? |
|                     ????????? ???????????       ?# |
| #### ############?????????????????????????      ?# |
| ???# #?????????????????????????????????????#   #?# |
| ???# #?????????????????????????????????????#   #?# |
| ???# #?????????????????????????????????????#   #?# |
| ???# #?????????????????????????????????????#   #?# |
| ???# #????????????????????????????????????##   ### |
| ???# #????????????????????????????????????#     ## |
| #### #????????????????????????????????????#     ## |
|    # #????????????????????????????????????#        |
| "" # #????????????????????????????????????#     ## |
| "" # ########?????????????????????????????#     #? |
|    #              +??????????????????????####+###? |
|  ??# ########????????????????????????????#      ## |
| #### #???????????????????????????????????# """  /  |
|      #???????????????????????????????????# """  ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              ColdMagneticDevice
  Manual?         0
Play Time         01:01:39
  Cumulative      21.3 hours
  Start           2024.04.25 @ 14:29:56
  End             2024.04.25 @ 15:31:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc29799c-72bd-4295-832b-9f6a7d935648