Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 02:17:30

Player: Valguris

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (343)     1715
Value Destroyed (16679)    16679
Prototype IDs (47)         940
Alien Tech Used (6)        1200
Bonus (12212)              12212
              TOTAL SCORE: 41246

 Bonus
-------
Unstable Evolution         4500
High Alert Combat Kills    6701
Met Zhirov                 300
Scanned by Researcher      500
Pursued by Intercept       1000
Friendly Fire              -789

 Cogmind 
---------
Core Integrity             0/1600
Matter                     213/300
Energy                     12/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (9) ------
           System Shield
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
           EMDS
           Core Cannon

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Advanced Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
               Coolant Network
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
               Centrium Heavy Armor Plating
  Experimental Force Field
      Improved Hacking Suite
>              --- WEAPON -----------
               KE Penetrator
               Railgun
               Core Stripper
               Falx
      Enhanced Force Lance
>              --- INVENTORY --------
      Improved Quantum Reactor
               Vortex Chain Reactor
               Biometal Heavy Treads
      Advanced Coolant Injector
               Quantum Capacitor
               Thermal Barrier
               EM Dispersion Field
      Improved System Shield
               Drone Bay
               Matter Drive
      Enhanced Nova Cannon
               Core Cannon
               Graviton Cannon
               Micro-nuke Launcher
[Rating: 198]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Matter Drive
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Falx
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   2   .   .   .   .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   2   
  Utility                  7    | .   .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Parts Attached             557  | .   17  30  39  16  16  4   68  16  2   42  18  20  12  8   37  39  46  43  66  18  
  Power                    59   | .   1   1   4   1   2   .   8   3   .   2   2   1   .   .   4   5   7   3   9   6   
    Engine                 20   | .   1   1   3   1   .   .   7   1   .   1   2   1   .   .   2   .   .   .   .   .   
    Core                   7    | .   .   .   1   .   .   .   1   2   .   1   .   .   .   .   1   .   .   .   1   .   
    Reactor                32   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   5   7   3   8   6   
  Propulsion               100  | .   4   7   5   .   1   1   19  2   1   9   .   5   .   1   5   7   7   9   12  5   
    Treads                 45   | .   2   6   .   .   1   1   3   1   1   3   .   .   .   .   5   4   6   9   3   .   
    Leg                    16   | .   .   .   .   .   .   .   5   .   .   2   .   3   .   .   .   .   .   .   5   1   
    Wheel                  20   | .   .   .   5   .   .   .   11  1   .   3   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   2   1   .   4   4   
    Flight                 5    | .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  219  | .   3   15  16  7   7   3   22  5   1   20  3   5   3   3   15  15  25  22  25  4   
    Device                 116  | .   1   4   6   4   4   1   8   4   1   8   1   3   1   2   9   11  14  17  16  1   
    Storage                29   | .   2   2   6   .   .   2   4   .   .   2   .   .   1   .   2   1   2   1   3   1   
    Processor              23   | .   .   .   3   1   1   .   5   .   .   3   .   2   .   1   2   2   2   .   .   1   
    Hackware               10   | .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   1   2   1   1   
    Protection             39   | .   .   9   .   .   2   .   3   1   .   7   2   .   1   .   2   1   6   2   3   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   179  | .   9   7   14  8   6   .   19  6   .   11  13  9   9   4   13  12  7   9   20  3   
    Energy Gun             51   | .   .   3   11  6   1   .   3   .   .   1   6   2   1   .   4   5   1   3   2   2   
    Energy Cannon          41   | .   5   2   1   .   .   .   9   3   .   3   .   2   1   .   4   2   3   2   3   1   
    Ballistic Gun          41   | .   4   1   1   1   .   .   2   .   .   3   6   5   7   2   2   .   2   .   5   .   
    Ballistic Cannon       23   | .   .   .   1   1   4   .   2   3   .   1   1   .   .   2   2   1   1   1   3   .   
    Launcher               8    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   2   .   .   
    Piercing Weapon        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  47   | .   .   4   1   2   1   .   2   .   .   1   .   .   3   1   3   3   2   13  10  1   
Parts Lost                 156  | .   .   5   3   3   .   .   14  .   .   5   .   8   .   10  4   16  12  14  32  30  
  Power                    22   | .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   2   2   1   .   4   8   
  Propulsion               37   | .   .   .   .   .   .   .   7   .   .   2   .   2   .   3   .   3   .   3   9   8   
  Utility                  53   | .   .   5   .   2   .   .   3   .   .   2   .   2   .   4   1   6   7   5   8   8   
  Weapon                   44   | .   .   .   2   1   .   .   2   .   .   1   .   2   .   3   1   5   4   6   11  6   
  Highest Loss Streak      27   | .   .   2   2   1   .   .   5   .   .   2   .   5   .   10  2   10  3   7   16  27  
Average Slot Usage (%)     70   | .   76  81  73  82  54  75  87  91  9   71  47  63  65  47  64  46  79  79  58  54  
  Engine                   3    | .   11  8   4   6   .   .   8   9   .   3   7   6   5   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   1   .   .   .   2   1   .   3   .   .   .   .   3   .   .   .   1   .   
  Reactor                  2    | .   .   .   .   .   5   7   .   .   .   .   .   .   .   .   3   3   8   7   3   5   
  Treads                   8    | .   16  19  .   .   6   14  10  8   3   4   5   4   .   .   12  7   14  14  3   .   
  Leg                      1    | .   .   .   .   .   .   .   1   1   .   2   .   6   11  4   .   .   .   .   11  .   
  Wheel                    3    | .   .   .   15  13  .   .   10  8   .   7   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   7   7   11  12  11  13  12  15  5   11  2   10  21  13  7   12  15  14  11  11  
  Storage                  5    | .   7   11  9   13  .   6   7   16  .   6   .   .   .   .   2   .   5   11  7   6   
  Processor                4    | .   .   .   6   2   1   .   6   .   .   8   .   1   11  9   13  6   4   4   .   3   
  Hackware                 1    | .   .   .   3   9   .   .   2   .   .   .   .   .   .   .   .   .   .   3   1   2   
  Protection               5    | .   .   17  .   .   8   9   3   9   .   3   7   10  9   4   5   .   4   .   2   .   
  Energy Gun               4    | .   .   6   14  16  1   .   1   .   .   1   8   10  1   .   3   7   .   1   2   1   
  Energy Cannon            4    | .   19  4   2   .   .   .   8   13  .   8   .   .   1   .   .   .   12  2   .   .   
  Ballistic Gun            3    | .   7   1   1   .   .   .   3   .   .   2   5   5   1   7   6   .   2   8   5   5   
  Ballistic Cannon         2    | .   .   .   3   4   12  23  3   1   .   .   1   .   .   .   3   .   3   1   .   1   
Naked Turns                264  | .   19  24  65  23  12  1   26  12  2   14  .   .   .   .   52  11  .   .   3   .   
Heaviest Build             153  | .   26  51  44  40  100 130 82  83  1   103 42  46  48  46  99  73  153 148 144 94  
  Greatest Support         240  | 3   40  40  40  40  70  98  64  26  3   93  70  70  35  35  173 163 195 240 220 126 
  Greatest Overweight (x)  7    | .   1   2   1   .   1   1   7   5   .   5   .   1   1   1   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 4   10  16  14  12  4   16  16  16  4   14  4   4   4   4   12  4   14  20  20  14  
  Average Capacity         8    | 4   6   10  8   11  4   10  8   15  4   10  4   4   4   4   6   4   9   17  13  12  
  Most Carried             20   | .   10  16  14  12  4   16  16  16  .   14  4   4   4   4   12  4   14  20  20  14  
  Average Carried          7    | .   5   8   5   11  3   8   7   15  .   9   3   3   3   3   5   2   8   15  11  10  
  Final Capacity           20   | 4   10  4   12  4   4   4   16  4   4   4   4   4   4   4   4   4   14  20  10  4   
  Final Carried            20   | .   10  .   12  .   4   .   16  .   .   4   4   3   4   4   .   3   14  20  10  4   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 23% | Mutant
 17% | Scavenger-Tank
  7% | Scavenger-Gunner
  6% | Tank
  5% | Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory
           Mutant | -6/Factory
   Scavenger-Tank | -5/Factory
           Mutant | -5/Waste
   Scavenger-Tank | -5/Factory
             Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
           Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine
 Scavenger-Mutant | -2/Section 7
           Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Sec  Acc  
Matter Collected           8962  | 200  180  518  696  303  160  360  1156 120  .    864  286  487  80   137  760  413  668  630  715  229  
  Remotely                 440   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    378  .    .    .    62   .    
Salvage Created            19218 | .    253  734  969  504  .    446  2312 120  .    1443 238  715  286  111  1311 749  4977 2346 1460 244  
  Parts                    801   | .    23   51   72   17   .    15   91   8    .    63   4    27   5    10   44   27   186  81   61   16   
Haulers Intercepted        15    | .    1    4    3    2    .    1    .    .    .    1    .    .    .    .    1    .    1    1    .    .    
Recyclers Shooed           18    | .    .    2    .    .    .    .    6    .    .    1    .    .    .    .    8    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34    | .    .    .    .    .    .    .    .    .    .    .    2    21   2    9    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Combat Hostiles Destroyed  243  | .   8   14  19  5   .   4   34  1   .   20  3   12  .   3   11  18  51  21  16  3   
  Melee                    15   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   3   .   3   6   .   
  Guns                     66   | .   2   4   12  4   .   .   5   .   .   8   3   9   .   3   2   .   3   6   2   3   
  Cannons                  69   | .   6   .   7   1   .   3   14  1   .   7   .   .   .   .   2   2   25  1   .   .   
  AOE                      45   | .   .   10  .   .   .   .   12  .   .   4   .   .   .   .   2   10  2   .   5   .   
Classes Destroyed          21   | .   4   4   2   1   .   1   4   .   .   1   .   .   .   1   .   .   .   2   1   .   
  Worker                   14   | .   .   1   3   .   .   .   4   1   .   2   .   .   .   .   .   .   .   .   1   2   
  Builder                  22   | .   .   8   .   .   .   .   7   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   4   3   2   .   1   .   .   .   1   .   .   .   .   1   .   1   1   .   .   
  Recycler                 29   | .   .   1   3   2   .   4   4   .   .   3   .   .   .   .   4   .   6   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   2   1   .   .   2   .   .   1   .   .   .   .   .   .   2   1   1   2   
  Swarmer                  49   | .   6   .   8   .   .   .   4   .   .   8   .   2   .   2   2   4   10  .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    87   | .   2   9   9   2   .   2   18  .   .   5   .   5   .   .   .   9   17  9   .   .   
  Brawler                  10   | .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   5   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   2   1   .   .   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   25   | .   .   5   1   2   .   .   2   1   .   2   1   1   .   .   2   3   3   1   1   .   
  Hunter                   27   | .   .   .   .   .   .   1   .   .   .   3   .   4   .   .   4   .   7   3   5   .   
  Programmer               27   | .   .   .   .   1   .   1   2   .   .   2   .   .   .   1   3   1   6   6   4   .   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           15   | .   6   8   8   5   .   5   7   1   .   15  3   3   .   2   3   14  14  11  6   4   
  Combat Bots Only         14   | .   6   5   6   2   .   2   6   1   .   6   3   3   .   2   3   14  13  6   3   2   
Max Kills in Single Turn   5    | .   1   2   3   1   .   1   3   1   .   5   1   2   .   1   2   3   2   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   3   .   .   2   .   .   .   .   2   3   2   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Sec  Acc  
Damage Taken               33938 | .    238  820  847  402  .    141  2477 179  .    1749 128  1416 .    739  1124 3635 4137 2983 9172 3751 
  Core                     4843  | .    146  154  175  86   .    18   173  113  .    244  27   38   .    115  176  420  310  141  885  1622 
  Absorbed by Shields      1266  | .    .    .    .    .    .    .    .    24   .    348  .    58   .    147  134  78   .    .    477  .    
  Reduced by Siege Mode    891   | .    .    .    .    .    .    .    .    .    .    4    .    29   .    .    47   .    214  129  468  .    
Core Remaining (%)         66    | 100  41   61   68   .    .    85   79   .    .    .    .    .    .    43   84   67   .    .    32   .    
Volleys Fired              874   | .    30   51   80   29   .    16   123  5    .    44   4    38   12   21   52   28   189  85   43   24   
  Largest                  4     | .    2    2    3    3    .    3    3    3    .    3    3    3    1    3    4    4    3    2    3    4    
  Hottest                  294   | .    120  124  195  178  .    171  231  225  .    294  178  225  75   96   184  260  240  120  120  164  
Shots Fired                1546  | .    55   68   206  74   .    46   221  15   .    114  14   108  12   50   85   46   211  108  52   61   
  Gun                      794   | .    10   34   140  49   .    .    51   .    .    51   14   108  12   46   66   34   15   68   36   60   
  Cannon                   704   | .    45   11   66   25   .    46   159  15   .    63   .    .    .    4    19   5    196  40   9    1    
  Launcher                 48    | .    .    23   .    .    .    .    11   .    .    .    .    .    .    .    .    7    .    .    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  576   | .    10   .    73   26   .    46   64   .    .    65   11   54   .    50   38   5    26   49   17   42   
  Thermal                  524   | .    45   45   117  38   .    .    125  .    .    49   3    54   12   .    .    .    33   .    3    .    
  Explosive                48    | .    .    23   .    .    .    .    11   .    .    .    .    .    .    .    .    7    .    .    7    .    
  Electromagnetic          398   | .    .    .    16   10   .    .    21   15   .    .    .    .    .    .    47   34   152  59   25   19   
  Robot Hit Streak         40    | .    5    10   14   10   .    4    11   8    .    40   8    15   9    5    11   22   24   16   11   20   
  Robot Miss Streak        11    | .    3    2    11   2    .    4    3    1    .    3    2    6    1    2    2    3    2    7    7    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    1    .    1    .    1    1    
  Secondary Targets        7     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    2    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    
  Capacitor                214   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  51   13   .    
Shots Hit Robots           1149  | .    25   53   135  42   .    19   150  11   .    91   9    70   10   28   67   55   179  90   72   43   
  Core Hits                590   | .    11   40   88   19   .    10   94   5    .    49   6    24   7    5    21   42   75   33   43   18   
  Critical Hits            88    | .    .    .    .    2    .    8    10   .    .    4    3    8    .    3    8    4    21   8    2    7    
  Critical Kills           31    | .    .    .    .    .    .    2    3    .    .    .    2    3    .    1    4    2    9    2    1    2    
  Critical Parts Destroyed 54    | .    .    .    .    2    .    6    6    .    .    4    1    5    .    2    4    2    11   6    .    5    
Melee Attacks              141   | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    21   38   22   45   .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 42    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    20   .    5    2    .    
  Piercing                 91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    38   16   36   .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    4    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    2    .    
Damage Inflicted           40952 | .    352  2109 1890 848  .    518  7052 192  .    4283 139  1040 185  294  2073 4354 7506 3327 3598 1192 
  Guns                     10773 | .    36   446  1206 441  .    .    1048 .    .    896  139  1025 185  294  1106 378  415  1288 678  1192 
  Cannons                  14730 | .    316  147  683  407  .    487  3251 176  .    1329 .    .    .    .    366  211  6157 958  242  .    
  Explosions               9512  | .    .    1509 .    .    .    .    2641 .    .    1211 .    .    .    .    542  2406 319  .    884  .    
  Melee                    5630  | .    .    .    .    .    .    .    .    .    .    840  .    .    .    .    .    1349 581  1074 1786 .    
  Ramming                  307   | .    .    7    1    .    .    31   112  16   .    7    .    15   .    .    59   10   34   7    8    .    
  Kinetic                  8326  | .    36   .    726  425  .    487  1171 .    .    1008 118  295  .    294  408  211  974  765  657  751  
  Thermal                  9227  | .    316  593  1046 339  .    .    3043 .    .    1217 21   730  185  .    46   106  1482 .    103  .    
  Explosive                8722  | .    .    1509 .    .    .    .    2322 .    .    1211 .    .    .    .    496  2300 .    .    884  .    
  Electromagnetic          9046  | .    .    .    117  84   .    .    404  176  .    .    .    .    .    .    1064 378  4435 1481 466  441  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2407  | .    .    .    .    .    .    .    .    .    .    840  .    .    .    .    .    1315 .    167  85   .    
  Piercing                 2917  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   581  907  1395 .    
Highest Corruption         19    | .    .    .    .    1    1    1    10   .    10   15   15   15   15   15   1    1    8    19   19   .    
  Average Corruption       10    | .    .    .    .    1    1    1    8    .    10   10   15   15   15   15   1    1    4    15   19   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  449   | .    .    .    .    .    5    5    66   .    4    71   44   69   21   32   .    .    22   54   56   .    
    Message Errors         71    | .    .    .    .    .    5    1    6    .    .    10   13   8    5    3    .    .    3    9    8    .    
    Matter Fused           69    | .    .    .    .    .    .    .    9    .    1    15   5    11   2    4    .    .    5    7    10   .    
    Heat Flow Errors       42    | .    .    .    .    .    .    .    5    .    .    11   3    11   3    1    .    .    .    4    4    .    
    Energy Discharges      36    | .    .    .    .    .    .    .    7    .    .    4    5    6    1    1    .    .    5    3    4    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      31    | .    .    .    .    .    .    1    10   .    1    1    4    4    2    1    .    .    1    4    2    .    
    Data Loss (major)      13    | .    .    .    .    .    .    .    1    .    .    1    .    2    2    2    .    .    1    2    2    .    
    Misfires               11    | .    .    .    .    .    .    .    1    .    .    2    2    2    .    .    .    .    .    2    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    
    Misdirections          52    | .    .    .    .    .    .    .    1    .    2    13   10   5    5    4    .    .    .    6    6    .    
    Targeting Errors       102   | .    .    .    .    .    .    3    22   .    .    12   2    15   1    12   .    .    6    12   17   .    
    Weapon Failures        16    | .    .    .    .    .    .    .    3    .    .    2    .    3    .    4    .    .    1    3    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Overflow Damage            1525  | .    .    46   .    31   .    .    242  .    .    359  .    .    .    .    43   515  218  19   52   .    
  Projectiles              272   | .    .    .    .    31   .    .    85   .    .    22   .    .    .    .    .    .    121  13   .    .    
  Explosions               462   | .    .    46   .    .    .    .    157  .    .    46   .    .    .    .    43   118  .    .    52   .    
  Melee                    791   | .    .    .    .    .    .    .    .    .    .    291  .    .    .    .    .    397  97   6    .    .    
Knockbacks                 34    | .    .    .    6    1    .    3    2    .    .    2    .    .    .    .    3    3    13   1    .    .    
  Impact                   3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Kinetic                  27    | .    .    .    6    1    .    3    1    .    .    2    .    .    .    .    2    3    9    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Self-Inflicted Damage      689   | .    .    42   .    .    .    .    259  8    .    .    .    .    .    .    59   5    51   .    265  .    
  Shots                    17    | .    .    5    .    .    .    .    5    .    .    .    .    .    .    .    1    1    1    .    4    .    
  Rammed                   49    | .    .    3    1    .    .    2    8    1    .    8    .    2    .    .    11   5    7    1    .    .    
Targets Rammed             55    | .    .    3    1    .    .    3    11   1    .    8    .    2    .    .    12   5    7    1    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  5     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        558   | .    304  363  354  237  .    310  360  6    .    558  220  356  242  135  48   60   216  208  225  .    
  Average Temperature      107   | .    114  80   104  93   .    187  98   6    .    146  66   124  106  72   13   24   67   108  87   .    
  Received Heat Transfer   3852  | .    .    336  351  102  .    72   612  12   .    177  27   255  .    .    99   741  468  162  321  117  
  Effects                  16    | .    1    1    1    .    .    4    5    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    1    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          26    | .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    2    .    11   5    1    .    
  Total Turns              350   | .    .    .    .    .    .    .    .    .    .    42   .    35   .    .    20   .    142  64   47   .    
  Longest Duration         47    | .    .    .    .    .    .    .    .    .    .    30   .    19   .    .    11   .    30   21   47   .    
Robots Corrupted           46    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    7    3    22   10   2    .    
  Combat Hostiles          42    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    3    21   10   2    .    
  Parts Fried              90    | .    .    .    .    1    .    .    5    2    .    .    .    .    .    .    9    6    47   13   3    4    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Parts Melted             28    | .    1    1    .    1    .    .    8    .    .    8    .    6    .    .    .    .    3    .    .    .    
  Heat Transferred         13600 | .    666  1221 1691 777  .    .    4298 .    .    1748 37   1295 370  .    50   50   1286 .    111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Sec  Acc  
Peak Influence             1746 | .    247  591  695  926  254  242  1030 554  223  829  .    .    .    .    446  1265 1746 1607 1158 796  
  Initial                  975  | .    .    104  174  314  254  37   55   504  193  152  .    .    .    .    .    154  648  975  636  643  
  Average                  641  | .    160  415  452  602  204  112  574  522  206  560  .    .    .    .    280  813  1253 1241 947  714  
Maximum Alert Level        5    | .    1    2    2    3    1    1    3    2    1    3    .    .    .    .    2    4    5    5    4    3    
  Low Security (%)         13   | 100  61   12   6    .    24   95   10   .    17   17   .    .    .    .    10   15   .    .    .    .    
  Level 1                  20   | .    38   10   34   51   75   4    13   .    82   .    .    .    .    .    80   14   .    .    .    .    
  Level 2                  28   | .    .    77   59   .    .    .    36   100  .    56   .    .    .    .    8    3    13   .    3    32   
  Level 3                  21   | .    .    .    .    48   .    .    38   .    .    25   .    .    .    .    .    18   21   19   91   67   
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   40   74   5    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   5    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    1    4    1    3    .    3    9    1    .    6    .    .    .    .    1    4    9    7    7    7    
  Investigation            8    | .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Extermination            15   | .    .    .    .    1    .    1    2    1    .    2    .    .    .    .    1    1    3    1    2    .    
  Reinforcement            18   | .    .    2    1    .    .    2    2    .    .    3    .    .    .    .    .    .    1    2    1    4    
  Assault                  15   | .    .    .    .    2    .    .    4    .    .    1    .    .    .    .    .    2    4    2    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
Construction Impeded       6    | .    .    1    1    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Distress Signals           17   | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   4   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              452  | .   11  20  44  8   .   5   51  3   6   39  3   12  .   8   25  40  71  43  23  40  
  Peak Tracking Total      25   | .   4   6   9   3   .   2   6   2   6   8   3   3   .   5   5   12  6   7   6   25  
  Tactical Retreats        45   | .   1   2   6   .   .   .   4   .   .   3   .   .   .   1   6   8   4   5   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Traps Triggered            6    | .   1   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Machines Disabled          60   | .   1   1   2   .   .   3   18  .   .   15  .   .   .   .   4   .   7   5   3   1   
  Max in Single Turn       14   | .   1   1   1   .   .   2   14  .   .   6   .   .   .   .   2   .   1   1   1   1   
  Garrison Access          9    | .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   1   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Machines Accessed          51   | .   3   4   5   3   .   2   9   .   .   2   1   .   .   .   5   6   4   4   2   1   
  Terminals                27   | .   3   3   4   1   .   1   4   .   .   .   .   .   .   .   2   4   2   2   1   .   
  Fabricators              5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Repair Stations          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   1   1   1   1   .   
Total Hacks                140  | .   12  16  15  9   .   4   28  .   .   7   1   .   .   .   10  11  9   13  3   2   
  Successful               67   | .   5   10  8   6   .   3   12  .   .   3   1   .   .   .   4   4   4   4   2   1   
  Failed                   72   | .   6   6   7   3   .   1   16  .   .   4   .   .   .   .   6   7   5   9   1   1   
    Catastrophic           12   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   3   .   3   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   10  9   12  6   .   2   7   .   .   .   .   .   .   .   4   8   3   2   1   1   
  Terminals                93   | .   12  13  14  3   .   3   19  .   .   .   .   .   .   .   5   8   5   9   2   .   
  Fabricators              12   | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   
  Repair Stations          6    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Recycling Units          15   | .   .   .   .   .   .   .   4   .   .   7   .   .   .   .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   1   .   .   1   5   .   .   .   .   .   .   .   .   1   2   2   1   .   
Terminal Hacks             24   | .   3   5   2   2   .   1   3   .   .   .   1   .   .   .   2   .   2   2   1   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             5    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   1   .   .   .   
  Retrieve Components      8    | .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              5    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         24   | .   2   5   5   2   .   1   4   .   .   .   .   .   .   .   1   1   1   1   1   .   
  Terminals                21   | .   2   5   5   .   .   1   4   .   .   .   .   .   .   .   1   1   1   1   .   .   
    Track                  10   | .   2   3   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   1   1   1   1   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   3   4   4   3   .   1   8   .   .   1   .   .   .   .   5   5   3   4   1   1   
  Full Trace Events        5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Matter                 572  | .   .   .   .   126 .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   278 
    Time                   214  | .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   46  
  Total Part Build Rating  26   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   18  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   .   .   .   .   1   .   .   10  .   .   .   .   7   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Total Allies               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   10  .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   10  .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               38   | .   .   .   .   .   .   .   .   .   .   6   .   6   .   4   5   7   .   8   2   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  EXPLORE                  20   | .   .   .   .   .   .   .   .   .   .   4   .   2   .   2   2   6   .   3   1   .   
  RETURN                   14   | .   .   .   .   .   .   .   .   .   .   2   .   4   .   2   3   1   .   1   1   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             63   | .   .   .   .   .   .   .   .   .   63  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc 
Robot Analysis Total       4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   
Drone Launches             57   | .   .   .   .   .   .   .   .   .   .   13  .   9   .   7   4   15  .   8   1   .   
  Drone Recoveries         41   | .   .   .   .   .   .   .   .   .   .   8   .   7   .   6   3   13  .   3   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Sec  Acc  
Turns Passed               14935 | 14   317  907  1123 400  531  521  1924 319  73   1173 896  1194 312  293  973  670  1369 931  696  299  
Spaces Moved               9345  | 28   179  581  882  276  346  246  1190 212  140  770  599  593  207  310  600  549  492  404  357  384  
  Core                     2241  | 28   32   252  304  44   89   1    137  14   140  244  97   .    .    259  279  158  .    .    100  63   
  Treads                   3588  | .    95   320  .    .    257  245  153  .    .    70   502  528  .    .    321  144  492  404  57   .    
  Legs                     543   | .    .    .    .    .    .    .    .    .    .    71   .    65   207  38   .    .    .    .    162  .    
  Wheels                   2293  | .    .    .    578  232  .    .    900  198  .    385  .    .    .    .    .    .    .    .    .    .    
  Hover                    372   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    38   321  
  Flight                   308   | .    52   9    .    .    .    .    .    .    .    .    .    .    .    .    .    247  .    .    .    .    
  Fastest Speed            34    | 50   37   50   50   50   50   50   50   50   50   50   50   120  120  50   50   40   158  145  48   34   
  Average Speed            112   | 50   105  118  79   87   144  179  115  121  50   107  142  158  125  62   108  77   163  149  91   48   
  Slowest Speed            220   | 50   160  195  100  95   180  180  220  150  50   180  160  160  150  150  160  180  166  158  145  66   
  Overloaded Moves         28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       37    | 3    29   43   44   7    96   6    35   6    82   23   79   82   59   57   16   16   12   61   18   17   
  Regions Visited          20
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    .    .    1    1    .    .    1    1    1    1    .    1    1    .    1    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    
Spaces Dug                 32    | .    .    .    .    .    .    .    20   .    .    3    .    .    .    3    .    2    2    1    1    .    
Terrain Destroyed          749   | .    31   117  14   4    .    49   169  .    .    101  .    2    .    14   25   116  15   2    88   2    
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    2    1    .    .    
  Projectile               129   | .    .    .    14   4    .    21   31   .    .    34   .    2    .    14   1    .    4    1    1    2    
  AOE                      614   | .    31   117  .    .    .    28   138  .    .    66   .    .    .    .    24   114  9    .    87   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Sec  Acc  
Total                      12262 | 27   250  740  1134 380  378  288  1532 269  141  992  628  760  250  366  830  692  924  642  592  447  
  Wait                     624   | .    6    11   76   25   .    .    53   3    .    52   .    98   .    19   90   18   92   39   34   8    
  Move                     9323  | 27   178  580  881  276  345  245  1189 212  139  769  598  592  206  309  599  544  491  403  356  384  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Pick Up                  325   | .    13   33   36   12   8    14   47   7    .    35   6    3    5    1    15   8    30   19   25   8    
  Fast Attach              321   | .    9    13   28   10   10   3    36   14   2    24   4    12   11   3    24   32   22   23   33   8    
  Attach                   152   | .    3    12   8    2    5    .    14   2    .    8    4    3    1    3    8    7    16   16   30   10   
  Detach                   70    | .    1    6    2    4    2    .    8    1    .    4    .    1    2    3    10   4    4    8    8    2    
  Swap                     88    | .    5    5    3    4    1    1    18   .    .    10   10   5    .    3    6    .    8    4    5    .    
  Drop                     273   | .    5    26   19   18   7    6    33   24   .    23   2    6    13   4    14   3    27   26   14   3    
  Fire                     874   | .    30   51   80   29   .    16   123  5    .    44   4    38   12   21   52   28   189  85   43   24   
  Melee                    132   | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    20   38   17   43   .    
  Ram                      2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    52    | .    .    3    .    .    .    3    11   .    .    8    .    2    .    .    12   5    7    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Waste
-7/Factory
-6/Factory (discovered 3 exits: [*Fac] / Low x2)
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / [*Zhi])
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 2 exits: *Res / [*Arm])
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    15 | -11/Scrapyard      | Entered Materials
    59 | -10/Materials      | Core integrity fell below 50%
   261 | -10/Materials      | Central database locked down
   314 | -10/Materials      | Discovered new exit (range 12)
   332 | -10/Materials      | Entered another Materials area
   332 | -9/Materials       | Evolved 2 slots: Utility x2
   332 | -9/Materials       | Released all parts (7)
   652 | -9/Materials       | Build established: Mutant
   967 | -9/Materials       | Build established: Scavenger-Mutant
  1024 | -9/Materials       | Discovered new exit (range 13)
  1237 | -9/Materials       | Released all parts (9)
  1239 | -9/Materials       | Entered another Materials area
  1239 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1301 | -8/Materials       | Build established: Mutant
  1923 | -8/Materials       | Released all parts (10)
  2311 | -8/Materials       | Discovered new exit (range 4)
  2362 | -8/Materials       | Entered Factory
  2362 | -7/Factory         | Evolved 2 slots: Utility x2
  2455 | -7/Factory         | Identified exit to Storage
  2455 | -7/Factory         | Identified exit to Lower Caves
  2551 | -7/Factory         | Fabricated Lrn. Sensor Array?
  2568 | -7/Factory         | Local fabrication network quarantined
  2739 | -7/Factory         | Released all parts (12)
  2762 | -7/Factory         | First assault squad dispatched
  2762 | -7/Factory         | Sucked down chute
  2762 | -7/Factory         | Entered Waste
  2762 | -7/Waste           | The area was eerily silent
  2886 | -7/Waste           | Found Damper Plating
  2944 | -7/Waste           | Found Damper Plating
  3007 | -7/Waste           | Discovered new exit (range 15)
  3293 | -7/Waste           | Entered Factory
  3370 | -7/Factory         | Build established: Scavenger-Tank
  3496 | -7/Factory         | Discovered new exit (range 8)
  3813 | -7/Factory         | Released all parts (10)
  3814 | -7/Factory         | Entered another Factory area
  3814 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3821 | -6/Factory         | Identified exit to Lower Caves
  4269 | -6/Factory         | Spotted B-75 Beast
  4283 | -6/Factory         | Destroyed B-75 Beast
  4499 | -6/Factory         | Lost 3 parts (2n1u)
  4514 | -6/Factory         | First assault squad dispatched
  5242 | -6/Factory         | Lost 5 parts (2p1n1u1w)
  5298 | -6/Factory         | System corruption reached 10%
  5359 | -6/Factory         | Lost 4 parts (2n1u1w)
  5466 | -6/Factory         | Build established: Scavenger-Gunner
  5706 | -6/Factory         | Discovered new exit (range 8)
  5738 | -6/Factory         | Entered another Factory area
  5738 | -5/Factory         | Evolved 2 slots: Utility x2
  5766 | -5/Factory         | Build established: Scavenger-Tank
  6045 | -5/Factory         | Released all parts (16)
  6057 | -5/Factory         | Sucked down chute
  6057 | -5/Factory         | Entered Waste
  6058 | -5/Waste           | Met a frightened Derelict
  6068 | -5/Waste           | Spotted C-40 Crusher
  6072 | -5/Waste           | EMP discharged
  6072 | -5/Waste           | System corruption reached 10%
  6079 | -5/Waste           | Spotted C-40 Crusher
  6085 | -5/Waste           | Spotted C-40 Crusher
  6086 | -5/Waste           | Spotted C-40 Crusher
  6099 | -5/Waste           | Spotted C-40 Crusher
  6108 | -5/Waste           | Spotted C-40 Crusher
  6115 | -5/Waste           | Discovered new exit (range 15)
  6130 | -5/Waste           | Entered Factory
  6723 | -5/Factory         | Discovered new exit (range 19)
  7030 | -5/Factory         | First assault squad dispatched
  7202 | -5/Factory         | Released all parts (15)
  7303 | -5/Factory         | Entered Upper Caves
  7725 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7768 | -5/Upper Caves     | Learned location of 1 exit from Factory
  7854 | -5/Upper Caves     | Build established: Tank
  7999 | -5/Upper Caves     | Discovered new exit (range 5)
  8199 | -5/Upper Caves     | Entered another Upper Caves area
  8475 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8585 | -5/Upper Caves     | Identified exit to Factory
  8791 | -5/Upper Caves     | Learned location of Armory (-3)
  9125 | -5/Upper Caves     | Discovered new exit (range 27)
  9288 | -5/Upper Caves     | Spotted B-75 Beast
  9304 | -5/Upper Caves     | Lost 5 parts (1p1n2u1w)
  9393 | -5/Upper Caves     | Entered Zhirov
  9393 | -5/Zhirov          | Discovered new exit (range 3)
  9417 | -5/Zhirov          | Met Zhirov
  9444 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9552 | -5/Zhirov          | Found Alien Artifact
  9705 | -5/Zhirov          | Entered Proximity Caves
  9751 | -4/Proximity Caves | Learned Research terminal intel
  9838 | -4/Proximity Caves | Core integrity fell below 50%
  9843 | -4/Proximity Caves | Identified Transdimensional Reconstructor
  9843 | -4/Proximity Caves | Warped through subspace
  9874 | -4/Proximity Caves | Lost 10 parts (3n4u3w)
  9973 | -4/Proximity Caves | Discovered exit to Factory (range 4)
  9998 | -4/Proximity Caves | Entered Factory
  9998 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9999 | -4/Factory         | Identified exit to Upper Caves
 10093 | -4/Factory         | Build established: Mutant
 10307 | -4/Factory         | Discovered new exit (range 15)
 10605 | -4/Factory         | Build established: Scavenger-Mutant
 10917 | -4/Factory         | Released all parts (17)
 10971 | -4/Factory         | Entered Research
 10971 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 10972 | -3/Research        | Loaded intel: 18 terminal locations
 11073 | -3/Research        | Discovered new exit (range 14)
 11074 | -3/Research        | Fabricated Lrn. Sensor Array?
 11169 | -3/Research        | Found Fusion Bomb Launcher
 11232 | -3/Research        | Build established: Mutant
 11256 | -3/Research        | Destroyed 14 combat bots
 11256 | -3/Research        | Lost 5 parts (1n3u1w)
 11275 | -3/Research        | Local fabrication network quarantined
 11413 | -3/Research        | Discovered new exit (range 9)
 11471 | -3/Research        | First assault squad dispatched
 11536 | -3/Research        | Found Enh. Force Lance
 11557 | -3/Research        | Lost 10 parts (2p1n3u4w)
 11641 | -3/Research        | Entered another Research area
 11641 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 11706 | -2/Research        | Spotted B-90 Cyclops
 11745 | -2/Research        | Lost 3 parts (2u1w)
 11832 | -2/Research        | Destroyed B-90 Cyclops
 11850 | -2/Research        | Found Quantum Capacitor
 11933 | -2/Research        | First assault squad dispatched
 12148 | -2/Research        | Build established: Scavenger-Mutant
 12157 | -2/Research        | Destroyed 13 combat bots
 12370 | -2/Research        | Destroyed 7 combat bots
 12391 | -2/Research        | Identified exit to Quarantine
 12520 | -2/Research        | Lost 3 parts (1p1u1w)
 12590 | -2/Research        | Found Unknown Device
 12590 | -2/Research        | Identified Launcher Loader
 13010 | -2/Research        | Entered Quarantine
 13031 | -2/Quarantine      | Found Alien Impact Weapon
 13227 | -2/Quarantine      | Found Alien Energy Cannon
 13243 | -2/Quarantine      | System corruption reached 10%
 13381 | -2/Quarantine      | Cryocooling Duct disabled
 13396 | -2/Quarantine      | Ambient heat levels rising (+20)
 13396 | -2/Quarantine      | Non-combat units ordered to evacuate
 13465 | -2/Quarantine      | Lost 7 parts (1n4u2w)
 13518 | -2/Quarantine      | Identified Core Cannon
 13566 | -2/Quarantine      | Found Quantum Capacitor
 13689 | -2/Quarantine      | Found Alien Artifact
 13741 | -2/Quarantine      | Identified Core Stripper
 13753 | -2/Quarantine      | Spotted Fortress
 13759 | -2/Quarantine      | Destroyed Fortress
 13760 | -2/Quarantine      | First assault squad dispatched
 13789 | -2/Quarantine      | Found Prototype Device
 13789 | -2/Quarantine      | Identified Thermal Barrier
 13800 | -2/Quarantine      | Found Prototype Device
 13800 | -2/Quarantine      | Identified Exp. Force Field
 13807 | -2/Quarantine      | Found Prototype Reactor
 13807 | -2/Quarantine      | Identified Vortex Chain Reactor
 13811 | -2/Quarantine      | Found Vortex Chain Reactor
 13814 | -2/Quarantine      | Found Prototype Device
 13814 | -2/Quarantine      | Identified EM Dispersion Field
 13828 | -2/Quarantine      | Found Prototype Protection
 13933 | -2/Quarantine      | Discovered new exit (range 6)
 13941 | -2/Quarantine      | Entered Section 7
 13989 | -2/Section 7       | Identified Centrium Heavy Armor Plating
 14000 | -2/Section 7       | Spotted S7 Guard
 14017 | -2/Section 7       | Spotted S7 Guard
 14099 | -2/Section 7       | Destroyed S7 Guard
 14116 | -2/Section 7       | Core integrity fell below 50%
 14118 | -2/Section 7       | Destroyed S7 Guard
 14139 | -2/Section 7       | Identified Matter Drive
 14151 | -2/Section 7       | Scanned by Researcher
 14156 | -2/Section 7       | Released all parts (8)
 14162 | -2/Section 7       | Found Alien Artifact
 14162 | -2/Section 7       | Identified Core Regenerator
 14162 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 14170 | -2/Section 7       | Lost 16 parts (3p5n3u5w)
 14206 | -2/Section 7       | Found Alien Artifact
 14206 | -2/Section 7       | Identified Core Membrane
 14206 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 14215 | -2/Section 7       | Found Prototype Protection
 14223 | -2/Section 7       | Identified Hvy. Regenerative Plating
 14519 | -2/Section 7       | Intercept squad dispatched
 14521 | -2/Section 7       | Spotted Tracker
 14527 | -2/Section 7       | Spotted Tracker
 14533 | -2/Section 7       | Spotted Combat Programmer
 14546 | -2/Section 7       | Spotted Combat Programmer
 14555 | -2/Section 7       | Destroyed Tracker
 14555 | -2/Section 7       | Destroyed Tracker
 14578 | -2/Section 7       | Destroyed Combat Programmer
 14583 | -2/Section 7       | Destroyed Combat Programmer
 14588 | -2/Section 7       | Discovered new exit (range 15)
 14597 | -2/Section 7       | Lost 12 parts (1p4n2u5w)
 14600 | -2/Section 7       | Found Prototype Energy Cannon
 14637 | -2/Section 7       | Entered Access
 14637 | -1/Access          | Evolved 2 slots: Propulsion x2
 14642 | -1/Access          | Identified EMDS
 14760 | -1/Access          | Lost 3 parts (1u2w)
 14863 | -1/Access          | Fabricated Enh. Quantum Rifle?
 14885 | -1/Access          | Intercept squad dispatched
 14898 | -1/Access          | Spotted Tracker
 14899 | -1/Access          | Spotted Tracker
 14911 | -1/Access          | Core integrity fell below 50%
 14928 | -1/Access          | Core integrity fell below 20%
 14936 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14910_ Enh. Biometal Leg destroyed.
14912_ Core Membrane filtered system corruption (1).
14914_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A023.
14915_ Acquired Imp. Focal Shield.
14918_ Adv. Coolant Injector destroyed.
14918_ Penetrated by Slug.
14920_ U-05 Engineer lays Concrete.
14922_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14922_ O-32 Director uses terminal to summon reinforcements.
14922_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A016.
14922_ O-32 Director locks terminal.
14923_ W-44 Eye sends out distress signal.
14926_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14927_ U-05 Engineer lays Concrete.
14933_ Imp. Focal Shield destroyed.
14933_ Adv. Melee Analysis Suite destroyed.
14935_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A007.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????????  ???????????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????       ??????????????? |
| ???????????????????????????   ]]]    ????????????? |
| ???????????????????????????   ]]]    ????????????? |
| ???????????????????????????   ]]      ???????????? |
| ???????????????????????????     k     ???????????? |
| ??????????????????????????#            ??????????? |
| ??????????????????????????             ??????????? |
| #+#############+##########       !!!   ??????????? |
|                                  !!!    ?????????? |
|                                  !!     ?????????? |
|                  w                       ????????? |
|                  s                       ????????? |
|                  s       @ g             ????????? |
|            ####+##########   g          #????????? |
|            #        #?????  g           #????????? |
|            /        #??????###+#########?????????? |
|      #######        #????????????????????????????? |
|      #?????#        #????????????????????????????? |
|      #?????#     !  #????????????????????????????? |
|      #?????#        #????????????????????????????? |
| ##/#########!=!     #????????????????????????????? |
|            #!!!     #????????????????????????????? |
|   ]        #=!      #????????????????????????????? |
|            ##########????????????????????????????? |
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
| "T""""     #?????????????????????????????????????? |
| """""""    #?????????????????????????????????????? |
| ############?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          100
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            600
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Power Amplification        30
Additional Mass Support    12
Corruption Prevention      12
Armor Coverage             1650
Resistance: KI             25
Resistance: TH             50
Resistance: EM             90
Core Shielding             40
Thermal Conversion         60
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             16
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Energy Filtering           30
Particle Charging          20
Offensive Hacking          12
Defensive Hacking          20

 Item Schematics 
-----------------
 Lrn. Sensor Array | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Lrn. Sensor Array | x1 | -7/Factory  
  Lrn. Sensor Array | x1 | -3/Research 
 Enh. Quantum Rifle | x2 | -1/Access   | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Core Cannon
Core Stripper
Matter Drive
Core Regenerator
Core Membrane

 Achievements 
--------------
Desperate Times

 Challenges 
------------
Unstable Evolution

 Game 
------
Seed              MagneticGuidedEdition
  Manual?         0
Play Time         04:51:09
  Cumulative      1349.7 hours
  Start           2021.04.20 @ 21:09:11
  End             2021.04.21 @ 02:17:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          421
  Rogue           421
  Adventurer      0
  Explorer        0
Win Type          -
  Total           264
  Types           216/7/15/4/3/2/15/1/1
Lore%             99
Gallery%          99
Achievement%      95
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d38ffd6-4323-473d-b424-d70f48f45c94