Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 02:17:30 Player: Valguris Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (343) 1715 Value Destroyed (16679) 16679 Prototype IDs (47) 940 Alien Tech Used (6) 1200 Bonus (12212) 12212 TOTAL SCORE: 41246 Bonus ------- Unstable Evolution 4500 High Alert Combat Kills 6701 Met Zhirov 300 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -789 Cogmind --------- Core Integrity 0/1600 Matter 213/300 Energy 12/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- EMDS Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Coolant Network Medium Storage Unit Large Storage Unit Large Storage Unit Centrium Heavy Armor Plating Experimental Force Field Improved Hacking Suite > --- WEAPON ----------- KE Penetrator Railgun Core Stripper Falx Enhanced Force Lance > --- INVENTORY -------- Improved Quantum Reactor Vortex Chain Reactor Biometal Heavy Treads Advanced Coolant Injector Quantum Capacitor Thermal Barrier EM Dispersion Field Improved System Shield Drone Bay Matter Drive Enhanced Nova Cannon Core Cannon Graviton Cannon Micro-nuke Launcher [Rating: 198] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Improved Quantum Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Core Stripper Slashing Weapon Falx Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . . . . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . . 1 . 1 . . 2 Utility 7 | . . 2 . 2 . . . 2 . . . . . . . 1 . . . . Weapon 4 | . . . 1 . . . . . . . . . . . 1 1 1 . . . Parts Attached 557 | . 17 30 39 16 16 4 68 16 2 42 18 20 12 8 37 39 46 43 66 18 Power 59 | . 1 1 4 1 2 . 8 3 . 2 2 1 . . 4 5 7 3 9 6 Engine 20 | . 1 1 3 1 . . 7 1 . 1 2 1 . . 2 . . . . . Core 7 | . . . 1 . . . 1 2 . 1 . . . . 1 . . . 1 . Reactor 32 | . . . . . 2 . . . . . . . . . 1 5 7 3 8 6 Propulsion 100 | . 4 7 5 . 1 1 19 2 1 9 . 5 . 1 5 7 7 9 12 5 Treads 45 | . 2 6 . . 1 1 3 1 1 3 . . . . 5 4 6 9 3 . Leg 16 | . . . . . . . 5 . . 2 . 3 . . . . . . 5 1 Wheel 20 | . . . 5 . . . 11 1 . 3 . . . . . . . . . . Hover 14 | . . . . . . . . . . 1 . 1 . 1 . 2 1 . 4 4 Flight 5 | . 2 1 . . . . . . . . . 1 . . . 1 . . . . Utility 219 | . 3 15 16 7 7 3 22 5 1 20 3 5 3 3 15 15 25 22 25 4 Device 116 | . 1 4 6 4 4 1 8 4 1 8 1 3 1 2 9 11 14 17 16 1 Storage 29 | . 2 2 6 . . 2 4 . . 2 . . 1 . 2 1 2 1 3 1 Processor 23 | . . . 3 1 1 . 5 . . 3 . 2 . 1 2 2 2 . . 1 Hackware 10 | . . . 1 2 . . 2 . . . . . . . . . 1 2 1 1 Protection 39 | . . 9 . . 2 . 3 1 . 7 2 . 1 . 2 1 6 2 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . 2 . Weapon 179 | . 9 7 14 8 6 . 19 6 . 11 13 9 9 4 13 12 7 9 20 3 Energy Gun 51 | . . 3 11 6 1 . 3 . . 1 6 2 1 . 4 5 1 3 2 2 Energy Cannon 41 | . 5 2 1 . . . 9 3 . 3 . 2 1 . 4 2 3 2 3 1 Ballistic Gun 41 | . 4 1 1 1 . . 2 . . 3 6 5 7 2 2 . 2 . 5 . Ballistic Cannon 23 | . . . 1 1 4 . 2 3 . 1 1 . . 2 2 1 1 1 3 . Launcher 8 | . . 1 . . . . 3 . . . . . . . . 1 . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . 1 3 . Slashing Weapon 7 | . . . . . . . . . . 3 . . . . . 2 . 2 . . Piercing Weapon 4 | . . . . . 1 . . . . . . . . . 1 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . 4 1 2 1 . 2 . . 1 . . 3 1 3 3 2 13 10 1 Parts Lost 156 | . . 5 3 3 . . 14 . . 5 . 8 . 10 4 16 12 14 32 30 Power 22 | . . . 1 . . . 2 . . . . 2 . . 2 2 1 . 4 8 Propulsion 37 | . . . . . . . 7 . . 2 . 2 . 3 . 3 . 3 9 8 Utility 53 | . . 5 . 2 . . 3 . . 2 . 2 . 4 1 6 7 5 8 8 Weapon 44 | . . . 2 1 . . 2 . . 1 . 2 . 3 1 5 4 6 11 6 Highest Loss Streak 27 | . . 2 2 1 . . 5 . . 2 . 5 . 10 2 10 3 7 16 27 Average Slot Usage (%) 70 | . 76 81 73 82 54 75 87 91 9 71 47 63 65 47 64 46 79 79 58 54 Engine 3 | . 11 8 4 6 . . 8 9 . 3 7 6 5 2 . . . . . . Core 1 | . . . 1 . . . 2 1 . 3 . . . . 3 . . . 1 . Reactor 2 | . . . . . 5 7 . . . . . . . . 3 3 8 7 3 5 Treads 8 | . 16 19 . . 6 14 10 8 3 4 5 4 . . 12 7 14 14 3 . Leg 1 | . . . . . . . 1 1 . 2 . 6 11 4 . . . . 11 . Wheel 3 | . . . 15 13 . . 10 8 . 7 . . . . . . . . . . Device 11 | . 7 7 11 12 11 13 12 15 5 11 2 10 21 13 7 12 15 14 11 11 Storage 5 | . 7 11 9 13 . 6 7 16 . 6 . . . . 2 . 5 11 7 6 Processor 4 | . . . 6 2 1 . 6 . . 8 . 1 11 9 13 6 4 4 . 3 Hackware 1 | . . . 3 9 . . 2 . . . . . . . . . . 3 1 2 Protection 5 | . . 17 . . 8 9 3 9 . 3 7 10 9 4 5 . 4 . 2 . Energy Gun 4 | . . 6 14 16 1 . 1 . . 1 8 10 1 . 3 7 . 1 2 1 Energy Cannon 4 | . 19 4 2 . . . 8 13 . 8 . . 1 . . . 12 2 . . Ballistic Gun 3 | . 7 1 1 . . . 3 . . 2 5 5 1 7 6 . 2 8 5 5 Ballistic Cannon 2 | . . . 3 4 12 23 3 1 . . 1 . . . 3 . 3 1 . 1 Naked Turns 264 | . 19 24 65 23 12 1 26 12 2 14 . . . . 52 11 . . 3 . Heaviest Build 153 | . 26 51 44 40 100 130 82 83 1 103 42 46 48 46 99 73 153 148 144 94 Greatest Support 240 | 3 40 40 40 40 70 98 64 26 3 93 70 70 35 35 173 163 195 240 220 126 Greatest Overweight (x) 7 | . 1 2 1 . 1 1 7 5 . 5 . 1 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . . 1 3 . 2 . . . . . . . . . . Largest Inventory Capacity 20 | 4 10 16 14 12 4 16 16 16 4 14 4 4 4 4 12 4 14 20 20 14 Average Capacity 8 | 4 6 10 8 11 4 10 8 15 4 10 4 4 4 4 6 4 9 17 13 12 Most Carried 20 | . 10 16 14 12 4 16 16 16 . 14 4 4 4 4 12 4 14 20 20 14 Average Carried 7 | . 5 8 5 11 3 8 7 15 . 9 3 3 3 3 5 2 8 15 11 10 Final Capacity 20 | 4 10 4 12 4 4 4 16 4 4 4 4 4 4 4 4 4 14 20 10 4 Final Carried 20 | . 10 . 12 . 4 . 16 . . 4 4 3 4 4 . 3 14 20 10 4 Class Distribution -------------------- 35% | Scavenger-Mutant 23% | Mutant 17% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Tank 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Matter Collected 8962 | 200 180 518 696 303 160 360 1156 120 . 864 286 487 80 137 760 413 668 630 715 229 Remotely 440 | . . . . . . . . . . . . . . . 378 . . . 62 . Salvage Created 19218 | . 253 734 969 504 . 446 2312 120 . 1443 238 715 286 111 1311 749 4977 2346 1460 244 Parts 801 | . 23 51 72 17 . 15 91 8 . 63 4 27 5 10 44 27 186 81 61 16 Haulers Intercepted 15 | . 1 4 3 2 . 1 . . . 1 . . . . 1 . 1 1 . . Recyclers Shooed 18 | . . 2 . . . . 6 . . 1 . . . . 8 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . 2 21 2 9 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 243 | . 8 14 19 5 . 4 34 1 . 20 3 12 . 3 11 18 51 21 16 3 Melee 15 | . . . . . . 1 . . . 1 . . . . 1 3 . 3 6 . Guns 66 | . 2 4 12 4 . . 5 . . 8 3 9 . 3 2 . 3 6 2 3 Cannons 69 | . 6 . 7 1 . 3 14 1 . 7 . . . . 2 2 25 1 . . AOE 45 | . . 10 . . . . 12 . . 4 . . . . 2 10 2 . 5 . Classes Destroyed 21 | . 4 4 2 1 . 1 4 . . 1 . . . 1 . . . 2 1 . Worker 14 | . . 1 3 . . . 4 1 . 2 . . . . . . . . 1 2 Builder 22 | . . 8 . . . . 7 . . 7 . . . . . . . . . . Tunneler 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . Hauler 15 | . 1 4 3 2 . 1 . . . 1 . . . . 1 . 1 1 . . Recycler 29 | . . 1 3 2 . 4 4 . . 3 . . . . 4 . 6 . 2 . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 2 . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . Watcher 12 | . . . 2 1 . . 2 . . 1 . . . . . . 2 1 1 2 Swarmer 49 | . 6 . 8 . . . 4 . . 8 . 2 . 2 2 4 10 . . 3 Saboteur 1 | . . . . . . . 1 . . . . . . . . . . . . . Grunt 87 | . 2 9 9 2 . 2 18 . . 5 . 5 . . . 9 17 9 . . Brawler 10 | . . . 1 . . . 3 . . . 1 . . . . . 5 . . . Duelist 6 | . . . . . . . 1 . . . 1 . . . . 1 2 1 . . Protector 2 | . . . . . . . 2 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 25 | . . 5 1 2 . . 2 1 . 2 1 1 . . 2 3 3 1 1 . Hunter 27 | . . . . . . 1 . . . 3 . 4 . . 4 . 7 3 5 . Programmer 27 | . . . . 1 . 1 2 . . 2 . . . 1 3 1 6 6 4 . Behemoth 2 | . . . . . . . 1 . . . . . . . . . 1 . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . Tracker 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | . 6 8 8 5 . 5 7 1 . 15 3 3 . 2 3 14 14 11 6 4 Combat Bots Only 14 | . 6 5 6 2 . 2 6 1 . 6 3 3 . 2 3 14 13 6 3 2 Max Kills in Single Turn 5 | . 1 2 3 1 . 1 3 1 . 5 1 2 . 1 2 3 2 1 2 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . . 1 . . . . 3 . . 2 . . . . 2 3 2 . 2 . Melee 1 | . . . . . . 1 . . . 1 . . . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Damage Taken 33938 | . 238 820 847 402 . 141 2477 179 . 1749 128 1416 . 739 1124 3635 4137 2983 9172 3751 Core 4843 | . 146 154 175 86 . 18 173 113 . 244 27 38 . 115 176 420 310 141 885 1622 Absorbed by Shields 1266 | . . . . . . . . 24 . 348 . 58 . 147 134 78 . . 477 . Reduced by Siege Mode 891 | . . . . . . . . . . 4 . 29 . . 47 . 214 129 468 . Core Remaining (%) 66 | 100 41 61 68 . . 85 79 . . . . . . 43 84 67 . . 32 . Volleys Fired 874 | . 30 51 80 29 . 16 123 5 . 44 4 38 12 21 52 28 189 85 43 24 Largest 4 | . 2 2 3 3 . 3 3 3 . 3 3 3 1 3 4 4 3 2 3 4 Hottest 294 | . 120 124 195 178 . 171 231 225 . 294 178 225 75 96 184 260 240 120 120 164 Shots Fired 1546 | . 55 68 206 74 . 46 221 15 . 114 14 108 12 50 85 46 211 108 52 61 Gun 794 | . 10 34 140 49 . . 51 . . 51 14 108 12 46 66 34 15 68 36 60 Cannon 704 | . 45 11 66 25 . 46 159 15 . 63 . . . 4 19 5 196 40 9 1 Launcher 48 | . . 23 . . . . 11 . . . . . . . . 7 . . 7 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 576 | . 10 . 73 26 . 46 64 . . 65 11 54 . 50 38 5 26 49 17 42 Thermal 524 | . 45 45 117 38 . . 125 . . 49 3 54 12 . . . 33 . 3 . Explosive 48 | . . 23 . . . . 11 . . . . . . . . 7 . . 7 . Electromagnetic 398 | . . . 16 10 . . 21 15 . . . . . . 47 34 152 59 25 19 Robot Hit Streak 40 | . 5 10 14 10 . 4 11 8 . 40 8 15 9 5 11 22 24 16 11 20 Robot Miss Streak 11 | . 3 2 11 2 . 4 3 1 . 3 2 6 1 2 2 3 2 7 7 3 Penetration Max 1 | . . . . . . 1 1 . . 1 . . . . 1 . 1 . 1 1 Secondary Targets 7 | . . . 2 . . . . . . . . 1 . . . . . 2 . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . 1 . . . . . 1 . 1 Capacitor 214 | . . . . . . . . . . . . . . . . . 150 51 13 . Shots Hit Robots 1149 | . 25 53 135 42 . 19 150 11 . 91 9 70 10 28 67 55 179 90 72 43 Core Hits 590 | . 11 40 88 19 . 10 94 5 . 49 6 24 7 5 21 42 75 33 43 18 Critical Hits 88 | . . . . 2 . 8 10 . . 4 3 8 . 3 8 4 21 8 2 7 Critical Kills 31 | . . . . . . 2 3 . . . 2 3 . 1 4 2 9 2 1 2 Critical Parts Destroyed 54 | . . . . 2 . 6 6 . . 4 1 5 . 2 4 2 11 6 . 5 Melee Attacks 141 | . . . . . . . . . . 15 . . . . . 21 38 22 45 . Kinetic 8 | . . . . . . . . . . . . . . . . . . 1 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . 15 . . . . . 20 . 5 2 . Piercing 91 | . . . . . . . . . . . . . . . . 1 38 16 36 . Sneak Attacks 13 | . . . . . . . . . . 4 . . . . . 2 4 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 1 . . . . . . . 4 2 . Damage Inflicted 40952 | . 352 2109 1890 848 . 518 7052 192 . 4283 139 1040 185 294 2073 4354 7506 3327 3598 1192 Guns 10773 | . 36 446 1206 441 . . 1048 . . 896 139 1025 185 294 1106 378 415 1288 678 1192 Cannons 14730 | . 316 147 683 407 . 487 3251 176 . 1329 . . . . 366 211 6157 958 242 . Explosions 9512 | . . 1509 . . . . 2641 . . 1211 . . . . 542 2406 319 . 884 . Melee 5630 | . . . . . . . . . . 840 . . . . . 1349 581 1074 1786 . Ramming 307 | . . 7 1 . . 31 112 16 . 7 . 15 . . 59 10 34 7 8 . Kinetic 8326 | . 36 . 726 425 . 487 1171 . . 1008 118 295 . 294 408 211 974 765 657 751 Thermal 9227 | . 316 593 1046 339 . . 3043 . . 1217 21 730 185 . 46 106 1482 . 103 . Explosive 8722 | . . 1509 . . . . 2322 . . 1211 . . . . 496 2300 . . 884 . Electromagnetic 9046 | . . . 117 84 . . 404 176 . . . . . . 1064 378 4435 1481 466 441 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2407 | . . . . . . . . . . 840 . . . . . 1315 . 167 85 . Piercing 2917 | . . . . . . . . . . . . . . . . 34 581 907 1395 . Highest Corruption 19 | . . . . 1 1 1 10 . 10 15 15 15 15 15 1 1 8 19 19 . Average Corruption 10 | . . . . 1 1 1 8 . 10 10 15 15 15 15 1 1 4 15 19 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 449 | . . . . . 5 5 66 . 4 71 44 69 21 32 . . 22 54 56 . Message Errors 71 | . . . . . 5 1 6 . . 10 13 8 5 3 . . 3 9 8 . Matter Fused 69 | . . . . . . . 9 . 1 15 5 11 2 4 . . 5 7 10 . Heat Flow Errors 42 | . . . . . . . 5 . . 11 3 11 3 1 . . . 4 4 . Energy Discharges 36 | . . . . . . . 7 . . 4 5 6 1 1 . . 5 3 4 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 31 | . . . . . . 1 10 . 1 1 4 4 2 1 . . 1 4 2 . Data Loss (major) 13 | . . . . . . . 1 . . 1 . 2 2 2 . . 1 2 2 . Misfires 11 | . . . . . . . 1 . . 2 2 2 . . . . . 2 2 . Alerts 4 | . . . . . . . 1 . . . . 2 . . . . . 1 . . Misdirections 52 | . . . . . . . 1 . 2 13 10 5 5 4 . . . 6 6 . Targeting Errors 102 | . . . . . . 3 22 . . 12 2 15 1 12 . . 6 12 17 . Weapon Failures 16 | . . . . . . . 3 . . 2 . 3 . 4 . . 1 3 . . Overload Shots 3 | . . . . . . . . . . . . . . . . . 2 1 . . Overflow Damage 1525 | . . 46 . 31 . . 242 . . 359 . . . . 43 515 218 19 52 . Projectiles 272 | . . . . 31 . . 85 . . 22 . . . . . . 121 13 . . Explosions 462 | . . 46 . . . . 157 . . 46 . . . . 43 118 . . 52 . Melee 791 | . . . . . . . . . . 291 . . . . . 397 97 6 . . Knockbacks 34 | . . . 6 1 . 3 2 . . 2 . . . . 3 3 13 1 . . Impact 3 | . . . . . . . 1 . . . . . . . 1 . . 1 . . Kinetic 27 | . . . 6 1 . 3 1 . . 2 . . . . 2 3 9 . . . Secondary 4 | . . . . . . . . . . . . . . . . . 4 . . . Self-Inflicted Damage 689 | . . 42 . . . . 259 8 . . . . . . 59 5 51 . 265 . Shots 17 | . . 5 . . . . 5 . . . . . . . 1 1 1 . 4 . Rammed 49 | . . 3 1 . . 2 8 1 . 8 . 2 . . 11 5 7 1 . . Targets Rammed 55 | . . 3 1 . . 3 11 1 . 8 . 2 . . 12 5 7 1 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . Crushed 5 | . . . . . . 1 3 . . . . . . . 1 . . . . . Highest Temperature 558 | . 304 363 354 237 . 310 360 6 . 558 220 356 242 135 48 60 216 208 225 . Average Temperature 107 | . 114 80 104 93 . 187 98 6 . 146 66 124 106 72 13 24 67 108 87 . Received Heat Transfer 3852 | . . 336 351 102 . 72 612 12 . 177 27 255 . . 99 741 468 162 321 117 Effects 16 | . 1 1 1 . . 4 5 . . 4 . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 4 | . 1 . . . . . 1 . . 2 . . . . . . . . . . Interference 5 | . . . . . . 4 1 . . . . . . . . . . . . . Matter Decay 3 | . . 1 . . . . 1 . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Siege Activations 26 | . . . . . . . . . . 3 . 4 . . 2 . 11 5 1 . Total Turns 350 | . . . . . . . . . . 42 . 35 . . 20 . 142 64 47 . Longest Duration 47 | . . . . . . . . . . 30 . 19 . . 11 . 30 21 47 . Robots Corrupted 46 | . . . . . . . 2 . . . . . . . 7 3 22 10 2 . Combat Hostiles 42 | . . . . . . . 2 . . . . . . . 4 3 21 10 2 . Parts Fried 90 | . . . . 1 . . 5 2 . . . . . . 9 6 47 13 3 4 Impact Corruptions 3 | . . . . . . . . . . . . . . . 1 . 2 . . . Robots Melted 4 | . . . . . . . 1 . . . . 3 . . . . . . . . Combat Hostiles 4 | . . . . . . . 1 . . . . 3 . . . . . . . . Parts Melted 28 | . 1 1 . 1 . . 8 . . 8 . 6 . . . . 3 . . . Heat Transferred 13600 | . 666 1221 1691 777 . . 4298 . . 1748 37 1295 370 . 50 50 1286 . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . 1 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Peak Influence 1746 | . 247 591 695 926 254 242 1030 554 223 829 . . . . 446 1265 1746 1607 1158 796 Initial 975 | . . 104 174 314 254 37 55 504 193 152 . . . . . 154 648 975 636 643 Average 641 | . 160 415 452 602 204 112 574 522 206 560 . . . . 280 813 1253 1241 947 714 Maximum Alert Level 5 | . 1 2 2 3 1 1 3 2 1 3 . . . . 2 4 5 5 4 3 Low Security (%) 13 | 100 61 12 6 . 24 95 10 . 17 17 . . . . 10 15 . . . . Level 1 20 | . 38 10 34 51 75 4 13 . 82 . . . . . 80 14 . . . . Level 2 28 | . . 77 59 . . . 36 100 . 56 . . . . 8 3 13 . 3 32 Level 3 21 | . . . . 48 . . 38 . . 25 . . . . . 18 21 19 91 67 Level 4 13 | . . . . . . . . . . . . . . . . 47 40 74 5 . Level 5 3 | . . . . . . . . . . . . . . . . . 24 5 . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 4 1 3 . 3 9 1 . 6 . . . . 1 4 9 7 7 7 Investigation 8 | . 1 2 . . . . 1 . . . . . . . . 1 1 1 1 . Extermination 15 | . . . . 1 . 1 2 1 . 2 . . . . 1 1 3 1 2 . Reinforcement 18 | . . 2 1 . . 2 2 . . 3 . . . . . . 1 2 1 4 Assault 15 | . . . . 2 . . 4 . . 1 . . . . . 2 4 2 . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . 3 3 Construction Impeded 6 | . . 1 1 . . . 2 . . 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Distress Signals 17 | . . 1 4 . . . . . . . . . . . 2 . 1 . 4 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 452 | . 11 20 44 8 . 5 51 3 6 39 3 12 . 8 25 40 71 43 23 40 Peak Tracking Total 25 | . 4 6 9 3 . 2 6 2 6 8 3 3 . 5 5 12 6 7 6 25 Tactical Retreats 45 | . 1 2 6 . . . 4 . . 3 . . . 1 6 8 4 5 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Traps Triggered 6 | . 1 1 . 1 . . 2 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Machines Disabled 60 | . 1 1 2 . . 3 18 . . 15 . . . . 4 . 7 5 3 1 Max in Single Turn 14 | . 1 1 1 . . 2 14 . . 6 . . . . 2 . 1 1 1 1 Garrison Access 9 | . . . 1 . . 1 3 . . . . . . . . 1 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Machines Accessed 51 | . 3 4 5 3 . 2 9 . . 2 1 . . . 5 6 4 4 2 1 Terminals 27 | . 3 3 4 1 . 1 4 . . . . . . . 2 4 2 2 1 . Fabricators 5 | . . . . 2 . . . . . . . . . . 1 1 . . . 1 Repair Stations 3 | . . 1 . . . . . . . . . . . . 1 . . 1 . . Recycling Units 7 | . . . . . . . 3 . . 2 . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 1 2 . . . . . . . . 1 1 1 1 . Total Hacks 140 | . 12 16 15 9 . 4 28 . . 7 1 . . . 10 11 9 13 3 2 Successful 67 | . 5 10 8 6 . 3 12 . . 3 1 . . . 4 4 4 4 2 1 Failed 72 | . 6 6 7 3 . 1 16 . . 4 . . . . 6 7 5 9 1 1 Catastrophic 12 | . . . 1 . . . 1 . . . . . . . 3 3 . 3 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 65 | . 10 9 12 6 . 2 7 . . . . . . . 4 8 3 2 1 1 Terminals 93 | . 12 13 14 3 . 3 19 . . . . . . . 5 8 5 9 2 . Fabricators 12 | . . . . 6 . . . . . . . . . . 2 2 . . . 2 Repair Stations 6 | . . 3 . . . . . . . . . . . . 1 . . 2 . . Recycling Units 15 | . . . . . . . 4 . . 7 . . . . 2 . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 1 . . 1 5 . . . . . . . . 1 2 2 1 . Terminal Hacks 24 | . 3 5 2 2 . 1 3 . . . 1 . . . 2 . 2 2 1 . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . . . . 1 . . 1 . . . . . . . 1 . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 5 | . 1 . 1 . . 1 . . . . . . . . 1 . . . 1 . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . 2 . . . . . . . . . . . 2 . . . 1 Load Schematic 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Build 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 8 | . . . . . . . 3 . . 3 . . . . 1 . 1 . . . Retrieve Components 8 | . . . . . . . 3 . . 3 . . . . 1 . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 1 2 . . . . . . . . 1 . . . . Seal Access 5 | . . . 1 . . 1 2 . . . . . . . . 1 . . . . Unauthorized Hacks 24 | . 2 5 5 2 . 1 4 . . . . . . . 1 1 1 1 1 . Terminals 21 | . 2 5 5 . . 1 4 . . . . . . . 1 1 1 1 . . Track 10 | . 2 3 3 . . . 2 . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 9 | . . 2 . . . 1 2 . . . . . . . 1 1 1 1 . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . Siphon 1 | . . . . 1 . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 4 4 3 . 1 8 . . 1 . . . . 5 5 3 4 1 1 Full Trace Events 5 | . . 1 . . . . 1 . . . . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Built 4 | . . . . 1 . . . . . . . . . . . 1 . . . 2 Matter 572 | . . . . 126 . . . . . . . . . . . 168 . . . 278 Time 214 | . . . . 84 . . . . . . . . . . . 84 . . . 46 Total Part Build Rating 26 | . . . . 4 . . . . . . . . . . . 4 . . . 18 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . 1 . . 10 . . . . 7 . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 2 . . . . . . . . . 1 3 . . Machine Destruction 6 | . . . . . . . 2 . . . . . . . . . 1 3 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Total Allies 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . 10 . . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . 10 . . . . . 31 . . . . . . . . . . . Total Orders 38 | . . . . . . . . . . 6 . 6 . 4 5 7 . 8 2 . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 20 | . . . . . . . . . . 4 . 2 . 2 2 6 . 3 1 . RETURN 14 | . . . . . . . . . . 2 . 4 . 2 3 1 . 1 1 . Ally Attacks 3 | . . . . . . . . . 3 . . . . . . . . . . . Total Damage 63 | . . . . . . . . . 63 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 2 . 1 . . . . . . Drone Launches 57 | . . . . . . . . . . 13 . 9 . 7 4 15 . 8 1 . Drone Recoveries 41 | . . . . . . . . . . 8 . 7 . 6 3 13 . 3 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Turns Passed 14935 | 14 317 907 1123 400 531 521 1924 319 73 1173 896 1194 312 293 973 670 1369 931 696 299 Spaces Moved 9345 | 28 179 581 882 276 346 246 1190 212 140 770 599 593 207 310 600 549 492 404 357 384 Core 2241 | 28 32 252 304 44 89 1 137 14 140 244 97 . . 259 279 158 . . 100 63 Treads 3588 | . 95 320 . . 257 245 153 . . 70 502 528 . . 321 144 492 404 57 . Legs 543 | . . . . . . . . . . 71 . 65 207 38 . . . . 162 . Wheels 2293 | . . . 578 232 . . 900 198 . 385 . . . . . . . . . . Hover 372 | . . . . . . . . . . . . . . 13 . . . . 38 321 Flight 308 | . 52 9 . . . . . . . . . . . . . 247 . . . . Fastest Speed 34 | 50 37 50 50 50 50 50 50 50 50 50 50 120 120 50 50 40 158 145 48 34 Average Speed 112 | 50 105 118 79 87 144 179 115 121 50 107 142 158 125 62 108 77 163 149 91 48 Slowest Speed 220 | 50 160 195 100 95 180 180 220 150 50 180 160 160 150 150 160 180 166 158 145 66 Overloaded Moves 28 | . . . . . . . . . . . . . . . . . . . 28 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 37 | 3 29 43 44 7 96 6 35 6 82 23 79 82 59 57 16 16 12 61 18 17 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 . . 1 1 . . 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 5 | . . . . . . . . . . . . 3 . 2 . . . . . . Spaces Dug 32 | . . . . . . . 20 . . 3 . . . 3 . 2 2 1 1 . Terrain Destroyed 749 | . 31 117 14 4 . 49 169 . . 101 . 2 . 14 25 116 15 2 88 2 Melee 6 | . . . . . . . . . . 1 . . . . . 2 2 1 . . Projectile 129 | . . . 14 4 . 21 31 . . 34 . 2 . 14 1 . 4 1 1 2 AOE 614 | . 31 117 . . . 28 138 . . 66 . . . . 24 114 9 . 87 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Total 12262 | 27 250 740 1134 380 378 288 1532 269 141 992 628 760 250 366 830 692 924 642 592 447 Wait 624 | . 6 11 76 25 . . 53 3 . 52 . 98 . 19 90 18 92 39 34 8 Move 9323 | 27 178 580 881 276 345 245 1189 212 139 769 598 592 206 309 599 544 491 403 356 384 Hop 2 | . . . . . . . . . . . . . . . . 2 . . . . Pick Up 325 | . 13 33 36 12 8 14 47 7 . 35 6 3 5 1 15 8 30 19 25 8 Fast Attach 321 | . 9 13 28 10 10 3 36 14 2 24 4 12 11 3 24 32 22 23 33 8 Attach 152 | . 3 12 8 2 5 . 14 2 . 8 4 3 1 3 8 7 16 16 30 10 Detach 70 | . 1 6 2 4 2 . 8 1 . 4 . 1 2 3 10 4 4 8 8 2 Swap 88 | . 5 5 3 4 1 1 18 . . 10 10 5 . 3 6 . 8 4 5 . Drop 273 | . 5 26 19 18 7 6 33 24 . 23 2 6 13 4 14 3 27 26 14 3 Fire 874 | . 30 51 80 29 . 16 123 5 . 44 4 38 12 21 52 28 189 85 43 24 Melee 132 | . . . . . . . . . . 14 . . . . . 20 38 17 43 . Ram 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . Crush 52 | . . 3 . . . 3 11 . . 8 . 2 . . 12 5 7 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . . . 21 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Waste -7/Factory -6/Factory (discovered 3 exits: [*Fac] / Low x2) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 2 exits: *Res / [*Arm]) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Core integrity fell below 50% 261 | -10/Materials | Central database locked down 314 | -10/Materials | Discovered new exit (range 12) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x2 332 | -9/Materials | Released all parts (7) 652 | -9/Materials | Build established: Mutant 967 | -9/Materials | Build established: Scavenger-Mutant 1024 | -9/Materials | Discovered new exit (range 13) 1237 | -9/Materials | Released all parts (9) 1239 | -9/Materials | Entered another Materials area 1239 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1301 | -8/Materials | Build established: Mutant 1923 | -8/Materials | Released all parts (10) 2311 | -8/Materials | Discovered new exit (range 4) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Utility x2 2455 | -7/Factory | Identified exit to Storage 2455 | -7/Factory | Identified exit to Lower Caves 2551 | -7/Factory | Fabricated Lrn. Sensor Array? 2568 | -7/Factory | Local fabrication network quarantined 2739 | -7/Factory | Released all parts (12) 2762 | -7/Factory | First assault squad dispatched 2762 | -7/Factory | Sucked down chute 2762 | -7/Factory | Entered Waste 2762 | -7/Waste | The area was eerily silent 2886 | -7/Waste | Found Damper Plating 2944 | -7/Waste | Found Damper Plating 3007 | -7/Waste | Discovered new exit (range 15) 3293 | -7/Waste | Entered Factory 3370 | -7/Factory | Build established: Scavenger-Tank 3496 | -7/Factory | Discovered new exit (range 8) 3813 | -7/Factory | Released all parts (10) 3814 | -7/Factory | Entered another Factory area 3814 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3821 | -6/Factory | Identified exit to Lower Caves 4269 | -6/Factory | Spotted B-75 Beast 4283 | -6/Factory | Destroyed B-75 Beast 4499 | -6/Factory | Lost 3 parts (2n1u) 4514 | -6/Factory | First assault squad dispatched 5242 | -6/Factory | Lost 5 parts (2p1n1u1w) 5298 | -6/Factory | System corruption reached 10% 5359 | -6/Factory | Lost 4 parts (2n1u1w) 5466 | -6/Factory | Build established: Scavenger-Gunner 5706 | -6/Factory | Discovered new exit (range 8) 5738 | -6/Factory | Entered another Factory area 5738 | -5/Factory | Evolved 2 slots: Utility x2 5766 | -5/Factory | Build established: Scavenger-Tank 6045 | -5/Factory | Released all parts (16) 6057 | -5/Factory | Sucked down chute 6057 | -5/Factory | Entered Waste 6058 | -5/Waste | Met a frightened Derelict 6068 | -5/Waste | Spotted C-40 Crusher 6072 | -5/Waste | EMP discharged 6072 | -5/Waste | System corruption reached 10% 6079 | -5/Waste | Spotted C-40 Crusher 6085 | -5/Waste | Spotted C-40 Crusher 6086 | -5/Waste | Spotted C-40 Crusher 6099 | -5/Waste | Spotted C-40 Crusher 6108 | -5/Waste | Spotted C-40 Crusher 6115 | -5/Waste | Discovered new exit (range 15) 6130 | -5/Waste | Entered Factory 6723 | -5/Factory | Discovered new exit (range 19) 7030 | -5/Factory | First assault squad dispatched 7202 | -5/Factory | Released all parts (15) 7303 | -5/Factory | Entered Upper Caves 7725 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7768 | -5/Upper Caves | Learned location of 1 exit from Factory 7854 | -5/Upper Caves | Build established: Tank 7999 | -5/Upper Caves | Discovered new exit (range 5) 8199 | -5/Upper Caves | Entered another Upper Caves area 8475 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8585 | -5/Upper Caves | Identified exit to Factory 8791 | -5/Upper Caves | Learned location of Armory (-3) 9125 | -5/Upper Caves | Discovered new exit (range 27) 9288 | -5/Upper Caves | Spotted B-75 Beast 9304 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 9393 | -5/Upper Caves | Entered Zhirov 9393 | -5/Zhirov | Discovered new exit (range 3) 9417 | -5/Zhirov | Met Zhirov 9444 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9552 | -5/Zhirov | Found Alien Artifact 9705 | -5/Zhirov | Entered Proximity Caves 9751 | -4/Proximity Caves | Learned Research terminal intel 9838 | -4/Proximity Caves | Core integrity fell below 50% 9843 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9843 | -4/Proximity Caves | Warped through subspace 9874 | -4/Proximity Caves | Lost 10 parts (3n4u3w) 9973 | -4/Proximity Caves | Discovered exit to Factory (range 4) 9998 | -4/Proximity Caves | Entered Factory 9998 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9999 | -4/Factory | Identified exit to Upper Caves 10093 | -4/Factory | Build established: Mutant 10307 | -4/Factory | Discovered new exit (range 15) 10605 | -4/Factory | Build established: Scavenger-Mutant 10917 | -4/Factory | Released all parts (17) 10971 | -4/Factory | Entered Research 10971 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10972 | -3/Research | Loaded intel: 18 terminal locations 11073 | -3/Research | Discovered new exit (range 14) 11074 | -3/Research | Fabricated Lrn. Sensor Array? 11169 | -3/Research | Found Fusion Bomb Launcher 11232 | -3/Research | Build established: Mutant 11256 | -3/Research | Destroyed 14 combat bots 11256 | -3/Research | Lost 5 parts (1n3u1w) 11275 | -3/Research | Local fabrication network quarantined 11413 | -3/Research | Discovered new exit (range 9) 11471 | -3/Research | First assault squad dispatched 11536 | -3/Research | Found Enh. Force Lance 11557 | -3/Research | Lost 10 parts (2p1n3u4w) 11641 | -3/Research | Entered another Research area 11641 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11706 | -2/Research | Spotted B-90 Cyclops 11745 | -2/Research | Lost 3 parts (2u1w) 11832 | -2/Research | Destroyed B-90 Cyclops 11850 | -2/Research | Found Quantum Capacitor 11933 | -2/Research | First assault squad dispatched 12148 | -2/Research | Build established: Scavenger-Mutant 12157 | -2/Research | Destroyed 13 combat bots 12370 | -2/Research | Destroyed 7 combat bots 12391 | -2/Research | Identified exit to Quarantine 12520 | -2/Research | Lost 3 parts (1p1u1w) 12590 | -2/Research | Found Unknown Device 12590 | -2/Research | Identified Launcher Loader 13010 | -2/Research | Entered Quarantine 13031 | -2/Quarantine | Found Alien Impact Weapon 13227 | -2/Quarantine | Found Alien Energy Cannon 13243 | -2/Quarantine | System corruption reached 10% 13381 | -2/Quarantine | Cryocooling Duct disabled 13396 | -2/Quarantine | Ambient heat levels rising (+20) 13396 | -2/Quarantine | Non-combat units ordered to evacuate 13465 | -2/Quarantine | Lost 7 parts (1n4u2w) 13518 | -2/Quarantine | Identified Core Cannon 13566 | -2/Quarantine | Found Quantum Capacitor 13689 | -2/Quarantine | Found Alien Artifact 13741 | -2/Quarantine | Identified Core Stripper 13753 | -2/Quarantine | Spotted Fortress 13759 | -2/Quarantine | Destroyed Fortress 13760 | -2/Quarantine | First assault squad dispatched 13789 | -2/Quarantine | Found Prototype Device 13789 | -2/Quarantine | Identified Thermal Barrier 13800 | -2/Quarantine | Found Prototype Device 13800 | -2/Quarantine | Identified Exp. Force Field 13807 | -2/Quarantine | Found Prototype Reactor 13807 | -2/Quarantine | Identified Vortex Chain Reactor 13811 | -2/Quarantine | Found Vortex Chain Reactor 13814 | -2/Quarantine | Found Prototype Device 13814 | -2/Quarantine | Identified EM Dispersion Field 13828 | -2/Quarantine | Found Prototype Protection 13933 | -2/Quarantine | Discovered new exit (range 6) 13941 | -2/Quarantine | Entered Section 7 13989 | -2/Section 7 | Identified Centrium Heavy Armor Plating 14000 | -2/Section 7 | Spotted S7 Guard 14017 | -2/Section 7 | Spotted S7 Guard 14099 | -2/Section 7 | Destroyed S7 Guard 14116 | -2/Section 7 | Core integrity fell below 50% 14118 | -2/Section 7 | Destroyed S7 Guard 14139 | -2/Section 7 | Identified Matter Drive 14151 | -2/Section 7 | Scanned by Researcher 14156 | -2/Section 7 | Released all parts (8) 14162 | -2/Section 7 | Found Alien Artifact 14162 | -2/Section 7 | Identified Core Regenerator 14162 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 14170 | -2/Section 7 | Lost 16 parts (3p5n3u5w) 14206 | -2/Section 7 | Found Alien Artifact 14206 | -2/Section 7 | Identified Core Membrane 14206 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14215 | -2/Section 7 | Found Prototype Protection 14223 | -2/Section 7 | Identified Hvy. Regenerative Plating 14519 | -2/Section 7 | Intercept squad dispatched 14521 | -2/Section 7 | Spotted Tracker 14527 | -2/Section 7 | Spotted Tracker 14533 | -2/Section 7 | Spotted Combat Programmer 14546 | -2/Section 7 | Spotted Combat Programmer 14555 | -2/Section 7 | Destroyed Tracker 14555 | -2/Section 7 | Destroyed Tracker 14578 | -2/Section 7 | Destroyed Combat Programmer 14583 | -2/Section 7 | Destroyed Combat Programmer 14588 | -2/Section 7 | Discovered new exit (range 15) 14597 | -2/Section 7 | Lost 12 parts (1p4n2u5w) 14600 | -2/Section 7 | Found Prototype Energy Cannon 14637 | -2/Section 7 | Entered Access 14637 | -1/Access | Evolved 2 slots: Propulsion x2 14642 | -1/Access | Identified EMDS 14760 | -1/Access | Lost 3 parts (1u2w) 14863 | -1/Access | Fabricated Enh. Quantum Rifle? 14885 | -1/Access | Intercept squad dispatched 14898 | -1/Access | Spotted Tracker 14899 | -1/Access | Spotted Tracker 14911 | -1/Access | Core integrity fell below 50% 14928 | -1/Access | Core integrity fell below 20% 14936 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14910_ Enh. Biometal Leg destroyed. 14912_ Core Membrane filtered system corruption (1). 14914_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A023. 14915_ Acquired Imp. Focal Shield. 14918_ Adv. Coolant Injector destroyed. 14918_ Penetrated by Slug. 14920_ U-05 Engineer lays Concrete. 14922_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14922_ O-32 Director uses terminal to summon reinforcements. 14922_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 14922_ O-32 Director locks terminal. 14923_ W-44 Eye sends out distress signal. 14926_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14927_ U-05 Engineer lays Concrete. 14933_ Imp. Focal Shield destroyed. 14933_ Adv. Melee Analysis Suite destroyed. 14935_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ??????????????? | | ??????????????????????????? ]]] ????????????? | | ??????????????????????????? ]]] ????????????? | | ??????????????????????????? ]] ???????????? | | ??????????????????????????? k ???????????? | | ??????????????????????????# ??????????? | | ?????????????????????????? ??????????? | | #+#############+########## !!! ??????????? | | !!! ?????????? | | !! ?????????? | | w ????????? | | s ????????? | | s @ g ????????? | | ####+########## g #????????? | | # #????? g #????????? | | / #??????###+#########?????????? | | ####### #????????????????????????????? | | #?????# #????????????????????????????? | | #?????# ! #????????????????????????????? | | #?????# #????????????????????????????? | | ##/#########!=! #????????????????????????????? | | #!!! #????????????????????????????? | | ] #=! #????????????????????????????? | | ##########????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | "T"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 30 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 1650 Resistance: KI 25 Resistance: TH 50 Resistance: EM 90 Core Shielding 40 Thermal Conversion 60 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -3/Research Enh. Quantum Rifle | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Core Cannon Core Stripper Matter Drive Core Regenerator Core Membrane Achievements -------------- Desperate Times Challenges ------------ Unstable Evolution Game ------ Seed MagneticGuidedEdition Manual? 0 Play Time 04:51:09 Cumulative 1349.7 hours Start 2021.04.20 @ 21:09:11 End 2021.04.21 @ 02:17:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 421 Adventurer 0 Explorer 0 Win Type - Total 264 Types 216/7/15/4/3/2/15/1/1 Lore% 99 Gallery% 99 Achievement% 95 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d38ffd6-4323-473d-b424-d70f48f45c94